Meal Accessibility
It would be awesome if you could get to meals needed for certain pages on the actual page you need them on. For instance fishing meals on fishing pages or Over the Moon on Townsfolk.
Along those lines, it would be amazing to be able to see the meal countdowns across pages, so that we do not have to keep going back to look for time left.
Thank you!
Submitted by Bamhauser on Mar 25th 2024
Discussion: 6 Comments
Auction House
It would be great if there were a way to conduct trades in a more asynchronous way than trade chat. Trade chat is intimidating for new players, it's tough to get your message seen when you can only post once every five minutes, and on mobile you basically have to sit and camp chat to make trades and can't play the rest of the game. This leads to a frustrating experience where smaller traders can feel drowned out by messages full of icons and trade jargon when they really just want to buy something quickly and go play the game more.
An auction house would let people post and buy items for gold (which could be converted back into OJ/LN/etc by spending that gold on other auctions) on their own time without requiring them to sit in chat and try to shout over the noise. This would free up trade chat for more complex transactions, bargaining, and other exchanges.
There are obvious concerns with e.g. the value of mailbox size, but trade chat will only continue to become a less fun experience as the player base grows and the signal to noise ratio for each individual player drops. Asynchronous trades scale better and give players more freedom in how they spend their time in the game, and players who enjoy the bargaining aspect of trading will still get use out of trade chat.
Submitted by Aurigarion on Mar 24th 2024
Discussion: 1 Comments
Bank interest rework or Improvement
I would like to see chances into the bank to make it more useful.
Change/ update prices of the gold perks. They are expensive for what they do currently.
Have a chance to get double the interest paid on daily reset.
Add a base % boost per tower level. Or per 10.
Kind of like how you get extra 1 mil silver per 10 tower levels with the wine cellar.(Which may need a rework too?)
A quest line to work for a bank npc to increase your interest % or an increase having so much silver placed into the bank.
Submitted by Drshinra on Mar 28th 2024
Discussion: 1 Comments
Coffee Beans
I want to suggest Coffee Beans as a new crop and drink to craft from growing them. It'd make exploring/harvesting/other activities more efficient as coffee is a common method to jumpstart a productive farmer's day!
Submitted by Ditchen on Mar 26th 2024
Discussion: 2 Comments
More ways to convert XP over lvl 99
In the late game, using the XP conversion in Exchange center for Silver/Ancient coins becomes mostly a mindless chore, since it's impossible to run out of the overflowing XP (it would currently last me about 4500 days of exchanging). It might be good to have more ways to spend this XP, preferably ones much more expensive than the current option.
Some initial ideas:
- Purchasing an additional go in Buddyjack once per day
- Purchasing Heart Containers or something else to help with friendship XP
I liked the motivation of getting more XP for the exchanges when I was a fresh 4x99, so I believe having additional options (which can be ridiculously expensive), could make this mechanism more interesting later on.
Submitted by keyrum on Mar 26th 2024
Discussion: 0 Comments
“x2” confetti for temple
Similar to how the new-ish crop confetti occurs when you harvest crops, it would be nice if there was “x2!” confetti in the temple if you have the perk and it procs when claiming a reward. This would be a fun visual effect but would also make it easier to know when you benefitted from having the perk.
Submitted by michaelnoodles on Mar 25th 2024
Discussion: 0 Comments
Mailbox Expansion Item
An item, similar to the protein bar, to provide a limited number of expansions to a player's mailbox capacity. Item should be tradeable to encourage gifting to new players, but also available in the Flea Market at a reasonable price to discourage hoarding and inflation.
Submitted by Nicho on Mar 20th 2024
Discussion: 2 Comments
Glassworks
This would work like the Sawmill, where every hour you'd get shimmerstone, or glass orbs
Submitted by Mugglajo on Mar 30th 2024
Discussion: 0 Comments
Turn Pets into mini-Townsfolk!
More interactive pets! They're called pets yet we only pay attention to them once a day/week to collect the items they've brought for us. They're kind enough to get us rare treasures everyday yet we do not appreciate them enough. My suggestion is to turn your pets into personal townsfolk with the same mechanics. You can donate items to level up Pet Friendship XP, pets can have loved, liked or hated items similarly and every 10 or 20 friendship levels they can reward you with a permanent upgrade such as +X% chance of getting more of the same item the specific pet brings from the wild every 1/4/8/12 hours. This can create an incentive to implement items players usually hoard and have no use for as well as rewarding them with a slightly higher amount of pet exclusive items if the pets friendship XP is high enough :)
Submitted by APatts on Mar 26th 2024
Discussion: 5 Comments
Numeric Input Field Optimization
1. For all numeric input fields, as the user is typing, add the thousands separator (region-specific: comma, period, space, etc.).
When I deposit 1 Billion silver in the bank, I’d love to see 1,000,000,000 in the input field as I’m typing instead of seeing 1000000000 and having to count the zeros to make sure I’ve got the right amount.
2. For all numeric input fields, when the user taps into the field, select the entire value.
This works great in the Quick Sell, Quick Craft, Store, and Retrieve input fields. If the functionality from these fields are replicated for all other input fields then that would satisfy this suggestion. When I click/tap into these fields, the entire value is selected so I can quickly type over the value. For other fields, such as those in the Country Store, Cow Pasture, Pig Pen, Storehouse, etc. when I click/tap I to the field, it puts the cursor either in front of or at the end of the default value already in the field. I almost always want to put in a different number than what is already in the input field by default, so I have to backspace it out, or reposition the cursor to the end so I can backspace it out. If all the numeric input fields worked like the quick sell, quick craft, store, and retrieve fields, I could just tap anywhere in the field and start typing my number to overwrite what’s already in the field by default.
Submitted by FeralNerd on Mar 25th 2024
Discussion: 1 Comments
Alert if you're @ed in chat
There needs to be a way to see if someone @s you in a chat.
Suggested change: make the bottom right chat button light up blue or green if someone wants your attention (at the moment it goes gold if there's any new message)
Submitted by Giga on Sep 3rd 2024
Discussion: 0 Comments
Locking specific inventory amounts
I'd love to be able to lock certain amounts of items outside of the storehouse. For example, if my max inventory is say 1k, and I want to sell it down to avoid voiding, but I need to keep some on hand, I think it would be super convenient to be able to set it to save say 500 of them and sell the rest using the autosell in the farmers market. Would really streamline everything in my opinion!
Submitted by Helusion on Dec 6th 2024
Discussion: 0 Comments
Farorite Wishing Well items
When tossing different items into Wishing Well, it would be convenient to "heart" particular items for getting easy access to them instead of searching in a big scroll list and trying to recall what you wanted to toss every time you want to switch tossed item.
Submitted by Applejack on Sep 11th 2024
Discussion: 0 Comments
Shovel all
Small QOL: Option to shovel all crops
Submitted by SkKedDy on Mar 30th 2024
Discussion: 1 Comments
Idea: Chum bucket should cause "biting"
I believe fishing was lowest on one of the recent surveys of favorite minigame. I think the "biting" concept makes it a lot more exciting, but that seems to happen at fixed times of the day. I wonder how many players know this is a thing.
There is also a big gap in fishing utilities between regular nets and large nets, so putting chum in the middle would be good. Chum uses a lot of your bait, so it seeks pretty balanced. I think 30 or so seconds is a reasonable time for chum to operate. Using more than 1 extends the time that the fish are "biting". There can be perks/farm upgrades for chum effectiveness too.
Submitted by Bryanf on Apr 3rd 2024
Discussion: 1 Comments
New pet
I suggest a pet that's like a robot to get some of the annoying to farm materials like copper wire and transistors and maybe it could bring potato batteries or something like that because farming these copper spools is torture
Submitted by tinsnox27 on Apr 19th 2024
Discussion: 1 Comments
extra meal perk
a perk where you would have a chance of getting an extra meal once done cooking
Submitted by peachybean on Mar 25th 2024
Discussion: 1 Comments
Farm Hand/ auto farm
Improvement from Emma roids:
Can we get a farm hand to upgrade in farm/storehouse. Like the farm hand will auto harvest and re plant if your sleeping for example. This could also be implemented similar to expeditions/charters like a rental system. This could also be a gold perk.
Submitted by MewingPoet on Apr 17th 2024
Discussion: 0 Comments
Crop Information Sticky Sort Setting
Currently if a user visits the Crop Information page, the user has the ability to sort By Quantity, By Name, or By Growth Time. The sort defaults to “By Quantity” each time the page is loaded. If a user changes the sort to either “By Name” or “By Growth Time” and then navigates away from the page and back, the sort gets reset to the default “By Quantity”.
I’m proposing a quality of life feature that would make the sort setting on this page a “sticky” setting. If a user last set the sort to be “By Growth Time” then any time the user navigates away and back to the page, it would default to the last selected sort option (By Growth Time in this example).
Submitted by FeralNerd on Mar 25th 2024
Discussion: 1 Comments
Locksmith items indicate capacity reached
When a bag, chest or other locksmith items is opened, there's currently no indication of when items are voided. The items could show in red in the confirmation pop-up, similar to how other places show capacity limit.
Submitted by si.rocket on Nov 30th 2024
Discussion: 0 Comments
Wine Cellar improvement
The wine cellar is a bit lackluster, I believe it could be improved by letting it give mastery on wine. Possibly something along the lines of 1 mastery point every 5 days of age or something similar.
Submitted by LazyNarwhal on Aug 27th 2024
Discussion: 0 Comments
Pig Mushroom Drop
It would be cool if pigs found regular mushrooms as well. Kind of like raptors with antlers.
Submitted by thedoctor on Jun 20th 2024
Discussion: 0 Comments
Borgen friendship
Borgen has a mercantile and a weekly shop. It would be nice to get friendship from Borgen every time you bought from either of those places.
Submitted by Grumpy Millenial on Jun 5th 2024
Discussion: 0 Comments
Dig all perk
Have a new perk that would allow you to have a dig all option when using the shovels to dig up everything in one click.
Submitted by Knight gunther on Jan 4th 2025
Discussion: 0 Comments
Collecting Pet Items
A simple collapse feature for the list of items to where it only displays the “red” items. That way I can craft/sell the items before they get voided.
Submitted by Crazick on Mar 27th 2024
Discussion: 0 Comments
Asynchronous Trading
The current trade 'system' is absolutely terrible, as evidenced by how few people participate in trade chat compared to the number of players online - it's the exact same names in there every day. Trade chat is essentially chucking everyone into a room and seeing who can shout the loudest in order to make the best trades. It's also surprisingly common for literally zero trade offers to be visible in chat at any given time due to players thanking each other and tagging others to accept a trade, and the amount of time and effort it takes to find a willing trade partner is so high that I'm sure the majority of players completely ignore this part of the game.
One idea I've had is for players to be able to send items into a system and specify what they want out of the trade e.g. send in 30 orange juice and request 1500 rope. This would keep the current mailbox system in place while also reducing the barrier to entry for trading. Ultimately, constantly refreshing trade chat just to be the first to tag someone offering a good trade, or spamming the same message for hours on end hoping someone is interested in trading a particular item don't scream 'good gameplay' to me, so anything would be better than nothing...
Submitted by ab on Apr 9th 2024
Discussion: 3 Comments
Accessibility Option (Hold)
Some things in the game require a lot of repetitive tapping. This can be taxing on the user's hands. I would recommend an option to hold for exploration. As an accessibility option it doesn't need to be a high tap rate but, perhaps holding the continue button could automatically trigger an exploration every second or so.
Submitted by herotecha on Apr 21st 2024
Discussion: 0 Comments
Fire Ant Farm
To add a use for Fire Ant, due to heavy traffic of forest exploring, “Fire Ant Farm”
25x Fire Ant
5x Sand
3x Glass Orb
4x wood
Submitted by Tberry80 on Apr 28th 2024
Discussion: 0 Comments
Upgradable Greenhouse
Greenhouse building to allow for passive auto-harvested crops. Purchasable on the farm and each plot can be loaded with seeds to automatically plant and harvest those seeds. In order to not be too powerful, starts with 1 row of crops (4 plots) and can be upgraded with a scaling gold cost similar to craftworks to obtain 1 more row per upgrade. If the gold scaling is right, it wouldn't be too strong of a building but would allow for a nice gold sink and more passive farming. 12 upgrades would be essentially equivalent to the tower 10 artifact that doubles crop growing speed (if you are at the 1T crop row purchased).
If there are concerns on the building being too AFK, could require each slot to use multiple seeds per crop planted to require purchasing seeds more often and/or reduced passive silver income, or require you to check in to "water" your crops so often to keep them growing.
Submitted by KoalaCorgi on Feb 7th 2025
Discussion: 0 Comments
New chats/more ping notifs
With the Steam release incoming, we're probably going to get a lot more activity in the existing chats. Giveaways and Trade are already pretty busy too, and have a lot of off-topic chat even with the revised Trade Guide. I think we could do with at least one more tab to move things like fruit conversion and price checking out of Trade, and possibly another general chat alongside Global and Spoilers to handle a larger volume of active players.
Additionally, as this would make keeping up with chats more difficult, I'd suggest reworking the ping system a little, and having each chat button light up with new messages (configurably), as well as having a new colour to indicate you've been @ specifically in a chat. This would mean people could post their WTB/WTS in trade chat, tab out to have off-topic or general chat, then pop back in when they see they've been pinged.
Submitted by rainstorming on Mar 25th 2024
Discussion: 0 Comments
BITING countdown
Add simple countdown in main menu when BITING will be finished. Every time I see biting at full 10 minutes I don't know whether it's the end or the beginning.
Submitted by Mdmd on Jul 5th 2024
Discussion: 1 Comments
Pine Efficiency
Perk to get occasional bonus pine boards in Sawmill
Submitted by wingu on Sep 4th 2024
Discussion: 0 Comments
Mastery symbol
It would be nice if, on Workshop or inventory view there could be an indicator of some kind telling you what level of mastery you’re at with that item. Something small like either a bronze/silver/gold star indicating master/gm/mm. Or a circle, then 1/2 filled circle, then a filled circle. Or just 1 2 or 3 dots.
Submitted by Munda on Mar 29th 2024
Discussion: 0 Comments
Add mushroom log
I’d like a mushroom log added to the game to passively grow mushrooms since there’s no way to get them passively other then pets and exploring, and that’s too slow, there could be multiple logs unlocked by farming level and sliver
Submitted by Pokemonmoew06 on Apr 5th 2024
Discussion: 2 Comments
Lock Specific # of Items
A rather simple proposition (though, maybe not, I know coding is hard!): Allow us to choose the number of items locked instead of just having the lock button be a toggle. For example, if I had 1000 of an item, and I locked 250 of them, I could hit 'sell all' and it would sell the remaining 750.
I thought this would be a very useful addition, considering that daily quests check to see if you have at least ~250 of an item when determining the reward it gives you. Since it does not check your storehouse, keeping a supply of frequently sold items such as fish above that number without just selling all is a bit tedious, and I know I'm not the only one who wants this feature.
Thank you for your consideration!
Submitted by QuoteGoat on Jun 21st 2024
Discussion: 2 Comments
Bee hive in the farm
Would be awesome if you could have a bee jive to get honey.
Submitted by Jeezlouize on Dec 20th 2024
Discussion: 0 Comments
Favorite Items in Inventory
Add the favorite functionality to your Inventory to pin items at the top. I find this would be very useful for meals especially which can shift around a lot depending on how many you have. Also would be nice for favoriting items I want to quick sell often and not have to go all the way into town to find them or search the Inventory.
Submitted by KoalaCorgi on Mar 25th 2024
Discussion: 0 Comments
Crops of the day. Like townsfolk of the day
Cotd. Its crops of the day like townsfolk. Growing that crop yields a higher amount of crops and has a higher drop rate for rare crop drops.
Submitted by ahugecataclysm on Feb 9th 2025
Discussion: 0 Comments
Townsfolk Barter after Lvl 99
Once we get a townsfolk to Level 99, how about creating a barter system. We give them something and in exchange, they give us something. Example: Give Jill 50 yellow perch and she gives us 10 nets. Give Lorn 50 purple parchments and he gives us 5 purple diaries. There's no incentive to give anything to townsfolk once we hit Lvl 99. This would give us a reason.
Submitted by Bioptic Kitty on Jun 12th 2024
Discussion: 0 Comments
Horizontal buttons on main menu, farm screen and town, to reduce scrolling, and help with remembering where things are
https://imgur.com/a/FgbnhPn
By placing the places to go in rows, you not only reduce scrolling, but also make remembering where each thing is much easier, to help with muscle memory. Its a pretty significant QOL improvement, that also makes it look better in my opinion.
Submitted by ficolas on Mar 26th 2024
Discussion: 7 Comments
Tower 80 artifact improvement
The friendship bracelet is, in my opinion, an underpowered tower artifact. I think a cool way to buff it would be to significantly increase the gifts given from townsfolk once their friendship level reaches 99. Due to how significant that achievement is and how long it takes to get them to 99, I think this would be a valuable and worthwhile reward system to more greatly incentivize increasing friendship levels.
Submitted by Bloodshotbeard on Mar 11th 2025
Discussion: 0 Comments
Kudos
The daily ability to send an anonymous kudos/like/thumbs up to another player. Players should be able to see how many they have received but not from who. Any type of reward or achievement should be tied to number of kudos sent rather than received to encourage use of the mechanic but not to encourage competitiveness with it.
Submitted by Nicho on Mar 20th 2024
Discussion: 0 Comments
Search bar for "My Friends"
A search bar added to the "My Friends" tab so you don't need to scroll to try and find one of your friends
Submitted by LinkJason10j on Mar 24th 2024
Discussion: 1 Comments
Search lockbox content from lockpick page
There are many lockboxes with fixed contents, which can be seen when clicking on the box to see details. However it would be nice to have a search feature on the lockpick page to filter boxes to those that contain the searched for item. For example, searching for "ancient coin" would show boxes that contain ancient coins. This will make it much easier to find boxes that contain target ite.s without having to look up each one or use an external resource.
Submitted by GD on Mar 25th 2024
Discussion: 1 Comments
Excess Raptor Eggs saved for Dragon Egg
People who have been playing the game for awhile reach a point where they don't need any more raptor eggs, but anytime you explore WC, you will get more. What if, before the eggs are incubated into raptors, they are put into a type of bank where all the eggs are put into stasis and don't mature. When you ac-blam!-ulate enough raptor eggs, they can be traded to a traveling merchant who gives you a dragon egg. It will take a long time for the dragon egg to hatch, but we are patient. You can send jewels to the dragon incubator to help the egg growth.
Submitted by Bioptic Kitty on Jul 25th 2024
Discussion: 1 Comments
Always keep X amount of items when selling
We need a way to keep an item unlocked for selling, but still holdback a certain amount of the item from being sold for future needs. You would configure this number per item.
Submitted by Raterus on Feb 2nd 2025
Discussion: 0 Comments
Sales more often at Farm Supply
It would be nice if Farm Supply's sales changed more often, say twice a week instead of once? It would allow the farmers who save their gold for the sales to buy more perks more often.
Submitted by Zambay28 on Mar 26th 2024
Discussion: 1 Comments
Crafting Chests and Trading
Idea is to make Treasure chests craftable. It would work same way like opening chest, just the other way around. If you have items, you can make chest. Helps to save inventory. And you have to use the key to open it again.
Developing idea further can think about possibilities to make some new craftable chest tradeable. Lets say 1 chest contains 1000 of items. Some players buying 10k, today I saw player asking for 100k of items. To buy 10 chests containing 1000 Mushroom Paste each (or Leather, or OJ, or Nets, depending on needs) would feel less stressful than buying 10k of these items. And smaller mailbox players wouldn't feel excluded from buying bigger amounts. Might add new keys to open such chests.
Submitted by Internal on Mar 27th 2024
Discussion: 0 Comments
Trading System
I would like to see some improvements in this trading system such as:
-A section dedicated only to trading, and not a channel. Like, I want to sell Potatoes, I post my offer "700 potatoes for x Large Nets", everyone can see that post (maybe can search that specific trade with a search bar), the first that accept the trade automatically gets the potatoes and gets taken the Nets. Maybe every trade offer can have a time limit for 30 minutes/1 hour idk.
-An auction system, where this works like the trading system wrote before, but who wants to sell something puts a minimum to start (like, I sell 1k potatoes, the auction starts at 5 large Nets), and it ends when someone's offer doesn't get surpassed by a better offer in 5/10 seconds.
This would be a great improvement, but I don't actually know if this is achievable (at least I tried :D)
Submitted by Axl47 on Apr 6th 2024
Discussion: 3 Comments
Remove Iron/Nails/etc. from PHR
I do not know the exact parameters this should follow, but getting iron/nails from a PHR feels bad. Some things, maybe based on production buildings, should be excluded.
Submitted by Pukaria on Apr 12th 2024
Discussion: 1 Comments
[Feedback] Pets shouldn't be locked behind temporary content
As someone who regularly buys the supporter packs, this doesn't directly affect me.
But while I have no problem with seasonal content such as Help Requests, cosmetics, collectible items, etc being locked behind time gated events, a pet being locked behind a one-month real-money transaction seems like unfriendly design.
If the polar bear could be purchased year round for gold, or after completing a difficult quest with the monthly pack being a quicker unlock, I wouldn't see it as an issue.
But even assuming the item for the Polar Bear pet returns next January, that's 11 months no one could access this pet - even though it only produced event specific crops, I don't support that design practice.
Submitted by Noona on Jan 4th 2025
Discussion: 2 Comments
Meal times placed in context
Display timer for Onion Soup, Cat's meow etc. in context.
Meaning: onion soup countdown in location list and above explored location; cat's meow in fishing locations list and during fishing in specific location.
And so on.
Submitted by Mdmd on Mar 27th 2024
Discussion: 1 Comments
Connected Alternate Accounts - Ironman mode
Create a system for connected alternate accounts that are entirely chat and mailbox restricted permanently as to not interact with any other accounts, but allow players to experience the game again without needing to delete progress on their main account. Would stop any negative side effects of players being able to boost with alternate accounts and allow for easier replayability.
Submitted by KoalaCorgi on Mar 28th 2024
Discussion: 1 Comments
Mushroom production building
Works like the hayfield but mushrooms
Submitted by CybertronionFlasp15 on Jul 8th 2024
Discussion: 0 Comments
Sell % of max items
Instead of sell all at max, perhaps it can be replaced with sell x% of items at max and have it customizable such as 10%, 25%, 50%, 75%, 100%. This way if an item is full you can sell some and save the rest for quests or whatever else and don't have to void as many items and don't have to manually change amounts for sale either on everything.
Submitted by FloofyBunneh on Jul 28th 2024
Discussion: 0 Comments
Fish are biting notification
I would love it if we could get a notification window that says like “the fish are biting at pirates cove” the same style as the crops are ready for harvest one.
Submitted by Sir corndragon on Aug 17th 2024
Discussion: 0 Comments
More clear pet's capacity description
On pet page, its description is misleading, telling that "Your pet can hold up to X items, which is the same as your Inventory Cap.", making player think that it's about overall capacity, not every particular item.
It would be less confusing if it looked like "Your pet can hold up to X of each item, which is the same as your Inventory Cap.".
Submitted by Applejack on Aug 24th 2024
Discussion: 0 Comments
Chum use!
Always thought it was weird chum didn’t have a use since there are fishing zones. Since chum gives the “biting” effect irl then I’d say allow players to donate to each fishing zone similar to how we donate to the community center. When the required amount is reached, that zone gets “biting” for 10 mins, after which it resets and you can do it again.
Now that players can trigger “biting” you can also add a fishes that can only be caught during “biting”. That way it will give both new players and t250 players a reason to use the system.
Submitted by SupakoolDude on Feb 2nd 2025
Discussion: 0 Comments
Custom Navigation
Would love for the navigation section to be customizable. Some tabs like "My Settings" and "Home" would probably be locked to always appear, however other tabs could be deleted, created, or re-arranged. For example, you could remove the "Town" shortcut, and instead add links that go straight to the Farmer's Market, Wheel of Borgen, Steak Market, etc. You could add a tab that goes straight into Pirate's Cove or Whispering Creek. You could add tabs that lead directly into Townsfolk's mailboxes, or into currently active quests, or into the Wine Cellar, or into specific Library pages... there are endless possibilities.
Having these options would be a fantastic QoL update, that also adds a lot of personalization towards people's own play styles. I could easily see this being a purchasable upgrade, though part of me thinks it should also be in the base game for accessibility reasons - though I'm unsure on which is the better option. Whether this gets in or not, I hope it brings more attention to personalization in this game, since I think making a game that can be tailored towards specific play styles is really important :3. Thanks for reading!
Submitted by Randomfire10 on Mar 24th 2024
Discussion: 1 Comments
Add phobia settings
So as we all know, this game has a lot of bugs. Literally. I like bugs, but not everyone likes them. It would be great if you could add a setting to hide certain images. Insects and arachnids are a common one, but there are more uncommon phobias like fish and dogs, so it'd be easiest to let people pick and choose out of everything that they want to filter.
It could be a separate section in My Settings, like "Change phobia filter", that shows every single item in the game, so you can toggle every item individually. A search bar here would be great, and items could be sorted into categories if you'd want to put in the extra effort for that (e.g. bugs, fish, pets, etcetera), but that's not necessary. Of course, in the phobia filter tab, there wouldn't be any images, there'd only be the names, to avoid people's phobias being set off. The image itself when hidden could either be removed entirely, or replaced by the item's name, or anything else that could work for these purpose. Feel free to decide what would be the best way to go at it, but some way to hide those images would be great.
Submitted by tertriary on Mar 26th 2024
Discussion: 0 Comments
Quick Locksmith
kind of like quick sell and quick craft perks, it would be neat to have a quick open locksmith items perk.
Submitted by Rzrman19 on Apr 26th 2024
Discussion: 0 Comments
Confirm collect all from pets
Please add a confirmation screen to the collect all from pets button that displays at the top of the home screen whether you have the confirmation perk or not. It is a very rarely clicked button, so the confirmation prompt should not be a burden, but it is incredibly frustrating to save up your pet items for weeks and then accidentally hit that button that is a few pixels away from the hourly mailbox notification that pops up.
Submitted by Mateopato on Apr 28th 2024
Discussion: 1 Comments
Auto Plant/Harvest for Certain Quick Crops
Problem: The quick-growing crops that don't qualify for Breakfast Boost (Radish through Watermelon) require players to obsessively check in every 1-12 minutes to maximize their production, which fosters an unhealthy relationship with the game.
Suggestion: A Farm Supply perk that automates plant/harvest for quick-crops (Radish through Watermelon) would allow players some space to step away from their phones/computers. The automation would be turned on/off with a button at the top of the farm and pause when seeds ran out or inventory became full.
Thanks!
Submitted by winstew on Sep 4th 2024
Discussion: 1 Comments
Gifting patreon status
Hello, I would be interested in the ability to gift in-game status to fellow players. Similar to how players can purchase beta in game on the first of the month, I’d like the option to gift a month of beta to a fellow player. Idk if this is something that is even possible but would be a nice way to support the game further and provides a new form of kindness players can share :)
Submitted by Justanotherfarmer on Sep 26th 2024
Discussion: 1 Comments
Mega corn seeds
Functions like the other mega seeds. I would love to see it in the game. Must grow more corn for Jill.
Submitted by Knight gunther on Nov 28th 2024
Discussion: 1 Comments
Chat Mentions
Add a different colour to the minimised chat button seen from the mIn game page, to highlight when another chatter has mentioned you. This will help players who have minimised chat know when someone had mentioned them, rather than constantly checking chat whenever it turns green.
Submitted by MissLozzi92 on Feb 14th 2025
Discussion: 0 Comments
Mead? Or something to do with honey?
It feels like I've spent half the game trying to get more honey and maximize my honey income, doubly so with the owl improvement (and thank you for that)
But now that I'm looking down the barrel of PSA 15 with a full inventory of honey that'll just keep ac-blam!-ulating, I'd love something else to use it for
(Yes I know about sea pincher special, but eh)
What I propose is mead, you can just recolor the wine either honey or arnold palmer, same wine ingredient ratio 100 honey to the bottle seems fine, and if you wanna go wild, let it go in the wine cellar with like a 100x multiplier on it's value, let's the cellar be less of a trap and gives another use for honey
Submitted by Alcairshin on Sep 18th 2024
Discussion: 0 Comments
Animal Murder-Free Bacon Options
Bacon is a required item to progress in this game after a certain point. However, compared to a lot of items in the game, it is very difficult to acquire without killing pigs. It is not mailable. The only container it is found in is a non-mailable halloween treat bag. It can be found at Mount Banon with ridiculous amounts of exploring for small gains. There are no pets that provide bacon.
Please, provide us with a method to get bacon that doesn’t require animal murder
Submitted by drakonblossom on Dec 4th 2024
Discussion: 1 Comments
New Trade System
would be cool if we could place our offer in market place within 24h instead of trade chat and our inventory becomes our mailbox size but could place 1 specific item at a time . Available to expend our slots with gold to put more items each time (like craftwork slots ,for supporting purpose) (price increase like this #1 slot free // #2 500g // #3 1000g // #4 1500g … or balanced formula) (support, beta, alpha.. get 1-2-3 slot more)
Submitted by Ashi on Jan 4th 2025
Discussion: 0 Comments
Perk to use more than one Mealworm at once
Similar to the Large Net Launcher gold perk, I'd like to have an option that would let us use more than one mealworm at a time. Since the game doesn't allow autoclickers, I think it would be a good idea to remove the sheer number of clicks needed to do a mundane chore. This would also be a much appreciated accessibility feature (I have crippling arthritis), so I hope it won't be very expensive to purchase.
Submitted by Shatari on Feb 27th 2025
Discussion: 0 Comments
Lock amounts of items
Instead of locking an item entirely, it would be great if we could set the amount that is locked. So for example, I could lock 10 hops and if I had a stack of 15, selling crops would sell 5.
Submitted by Plath on Mar 10th 2025
Discussion: 3 Comments
Chat notifications when mentioned
Especially for trade chat it would be useful to either get an optional push notification or maybe for the chat button to change to a specific colour when someone @ mentions you
Submitted by Benji on Jan 16th 2025
Discussion: 0 Comments
Birthday Emblem
We need a feature similar to “Cake Day” on Reddit where we have an optional feature when filling /editing account information to put the Birthday in. That “B-Day” emblem should be visible next to the username in every chat. That said everyone will have one more reason to be Aggressively Kind to other players. Not such a game-changing feature, but it would be a nice touch to encourage players to be kind even more!
Submitted by Flejron on Jan 23rd 2025
Discussion: 2 Comments
Meal Notifications
It would be nice if we could receive a notification when a meal if available for stirring/tasting/seasoning
Submitted by SpicyMeatball on Feb 14th 2025
Discussion: 1 Comments
Tradeable Items Update
Idea to expand trade-able items list, with a new limit based on Tower levels. New tradeable items for all players - ((amethyst)), ((board)), ((catfish)), ((straw)), ((awl)), ((sweet root)). New trade-able items for 99 farming ((Ruby scorpion)), ((Ruby)), ((emerald)), ((lemon quartz)), ((jade)), ((red berries)), ((wine)), ((small key)). New Trade-able items for T99 - ((magicite)), ((emberstone)), ((steel)), ((salt)), ((butter)), ((wooden mask)), ((watermelon)), ((pine tree)), ((square key)). New Trade-able items for T199 - ((honey)), ((monster skull)), ((onyx scorpion)), ((transistor)), ((small bolt)), ((gold leaf)), ((cabbage)), ((pumpkin)), ((treasure key)). T299 could eventually unlock the rest of the veggies for trading.
Submitted by AJTheSecond on Mar 20th 2024
Discussion: 0 Comments
Soap per hour/day
I'd like a stat within the "soap factory" that lets me know how much soap I make a day so I know when I need to switch out my "employees".
Submitted by Shear89 on Apr 22nd 2024
Discussion: 0 Comments
Occasional pet rare drops
Would be nice if pets did a rare drop of a chest or other rare object that isn't listed in their items depending on their level
Submitted by DeereJohn2001 on Apr 28th 2024
Discussion: 0 Comments
Meal timers
Show active meals where they are important, for example Cat's Meow on main fishing screen. Maybe even add option to activate them from location.
Or just show all active food timers in statszone on toolbar (like request tracking)
Submitted by Nolor on May 27th 2024
Discussion: 1 Comments
Mayonnaise!
Eggs aren't used for very much, they could be made into mayonnaise. Similar to how milk goes to butter. Eggs could have a blender or something (how is mayonnaise made????) and become a product used in future cooking meals. Foot long subs idk! Thanks :D
Submitted by Nyxiabel on Jun 4th 2024
Discussion: 2 Comments
Meal sets
Make a perk that lets you save and choose a set of multiple meals at once rather than having to click back and forth and wasting time while the clock is already clicking. A lot of time is currently wasted on this, especially for four or more meals at once, but a meal set option would fix this. It's implementation would look similar to the current auto feature in workshop, only meal sets would be in your inventory where meals currently are selected.
Submitted by wonder on Jul 17th 2024
Discussion: 2 Comments
Country flags
Have it so when you either click the flag or hover over it, it will show the name of the country chosen. Small and insignificant but whenever I check people's profiles and see a flag I don't recognize, it's hard to hunt it down with the oversimplified features. Not that I want to know where people live/are from all the time but it'd be nice to know.
Submitted by Jet on Aug 7th 2024
Discussion: 0 Comments
Kitchen Pantry
A place to store ingredients for cooking. The goal would be to put items away for safe keeping that would be reserved only for cooking, and protected from crafting or selling.
You can only store items in the pantry, you cannot retrieve them. Only by actually cooking will item quantity be reduced.
Store any relevant cooking item: vegetables, eggs, milk, even grape juice.
Cooking will prioritize using what's in your pantry before your inventory. Pantry size could start small but be grown through gold, or be a constant size, or something like 10% of your inventory size.
Submitted by firsthour on Aug 9th 2024
Discussion: 2 Comments
QOLs
Different QOLs:
1) Chicken Coop showing how many gold feathers you get a day
2)Make the images in the various farm production buildings (and other locations) clickable:
Wine Cellar: Wine,
Worm Habitat: Worms, Gummy Worms, Mealworms,
Trout / Bait Farm: Trout, Grubs, Minnows,
Vineyard: Grapes,
Sawmill: Boards, Wood, Oak, Pine Trees,
Ironworks: Iron,
Steelworks: Steel,
Hay Field: Straw
Quarry: Stone, Coal,
Flour Mill: Wheat,
Steak Market: Steak, Steak Kabob, White Truffle, Black Truffle
3) A description to Meerif Crest that says that it gives gold feathers, and maybe one for time egg. (or something similar to VIP Platinum Card, that says: "Entitles you to a special gift daily from Borgen." so you know it does something.
3.1) A description to Sturdy Saw about producing Oak, and
3.2) A description to Pig Collar saying it makes your pigs produce truffles
Submitted by LinkJason10j on Sep 3rd 2024
Discussion: 0 Comments
Block list
Currently blocking is almost permanent. There's no way to unblock someone you forgot the username of or if they changed it. Block list can help manage it
Submitted by Broman on Sep 5th 2024
Discussion: 0 Comments
Meal effects
In the early game meal effects are fine but after a certain point you never do anything without a meal.
Want to throw some nets: sea pincher, mushroom stew and shrimp a plenty.
Want to exploring: neigh/qc and maybe stew.
etc.
And the ressources are no problem as well, you will always have those meals ready when you need them. Its just, always those 5 minute hustle to get as much done as possible while not wasting valuable time. You just feel rushed (even if you shouldnt).
here my suggestion:
Make a temple for each meal, with adjusted values for each. Lets say 1k for mushroom stew.
After finishing this temple you get the effect permanently, cant use the meal anymore and maybe ocuppy one meal slot permanently.
This would add another thing to work to, increase the value of additional meal effects and provide a nice quality of life feature for higher level players.
Thanks for reading.
Submitted by Headput on Jul 7th 2024
Discussion: 1 Comments
Temple of Reward
I think it would be cool if once you’ve completed a temple say 10 times the rewards along the way increase a little bit. e.g. instead of always getting 1 moonstone while completing diamond temple it could increase by 1 or more with every 10 or so completions. Would also be cool to have a gold perk to increase the number of sacrifice resets per day.
Submitted by CosmicRodent on Jan 14th 2025
Discussion: 1 Comments
Gold Twine -Rumpelstiltskin
you know how Rumpelstiltskin can spin straw into gold? What if there was a gold twine as a random drop from crafting Twine ? Maybe with a fun quest to go with it
Submitted by Valette Renoux on Jan 29th 2025
Discussion: 0 Comments
Chum Buckets Should Have A Use
Right now chum is required to MM for the tower level 249, but there is really no use for it and it doesn't even sell for that much. It would be awesome if chum could be "dumped" into fishing spots to increase the chance of getting certain fish (or even new fish like sharks that are only able to be caught if you "chum the water" first). Of course, there would have to be some limitations on this because of how easy chum is to make. But it could be like the wheel where the amount of chum needed to "chum the water" increases each time you use it, and then resets the next day.
Submitted by McHafty on Feb 2nd 2025
Discussion: 0 Comments
Petting the pets!
Allow us to pet our/others' pets. Doesn't have to have any benefit, but I'm sure others will have ideas on that.
Submitted by Plath on Mar 10th 2025
Discussion: 0 Comments
New Perk: Folk-Finder
50 gold for a new perk: going straight from an itempage to the donation pages of the specific townsfolk that you know that like or love them.
Submitted by Farmboy420 on Apr 6th 2024
Discussion: 0 Comments
Auto-sell
I would love to have an auto-sell option in the craftworks that could be turned on and off for each specific item. For example, if you have wood planks and sturdy shields in the craftworks, wood planks would have auto-sell turned off and sturdy shields would have auto-sell turned on. As soon as shields are crafted, they are sold. This prevents the backlog that often happens overnight so we can take advantage of the full scope of the materials we get each hour.
Submitted by Celestina on Apr 24th 2024
Discussion: 4 Comments
Craftworks/Quicksell "Sell until X remaining in inventory"
Would love to see a QoL Perk where for "Sell All", it only sells until a specified number is remaining in inventory of that item! I don't like maxing out items and like round numbers, but it gets tedious to sell off the top extras
Also for Craftworks, instead of auto-crafting to max, would love to be able to specify "Craft until 500 in inventory" :)
Submitted by MelloRange on Apr 27th 2024
Discussion: 0 Comments
Number Notation
Numbers in FRPG are constantly expanding, especially silver, and for some people (like me) it can be hard to distinguish large numbers at a glance. To address this it would be nice to be able to other notations like k for thousand and m for million, or even scientific/engineering notation.
Submitted by Anime Crimes on May 14th 2024
Discussion: 0 Comments
Remove quick sell option for OJ and lemonade
It's easy to missclick quick craft and sell those drinks. They can be disposed of by mailing to townsfolk if needed or through farmer's market.
Currently similar items like apple, arnold palmer and apple cider doesn't have this option.
Alternatively, quick sell option for OJ can be "quick use" instead. It can be helpful for more comfortable inventory management giving us ability to use desired amount of OJ.
Submitted by Broman on May 23rd 2024
Discussion: 1 Comments
“Plant all” Shovels.
Instead of having to click every crop with the shovel individually, it would be nice to have a ‘use all’ button or the ‘plant all’ button the uproot everything in bulk.
Submitted by Acrize on May 26th 2024
Discussion: 0 Comments
Olive Trees
How about some olive trees. Then we can make olive oil. Then cook with it in the kitchen.
Submitted by CorettaUMusic on Jun 8th 2024
Discussion: 1 Comments
Raptor Claws
Can we have the option to give our raptors more than one. raptor. claw. at. a. time!
Submitted by Baba Gecko on Jun 14th 2024
Discussion: 0 Comments
Inactive names recirculate
If a user is inactive for a long time, say 1 year, their name could be changed to a default farmer name, unless they are a staff name or similar, so that new active players could use the username instead.
Submitted by Mickeena on Jul 11th 2024
Discussion: 0 Comments
Monthly community center goal
Would be nice to have a monthly CC to contribute to. Could be setup either like the temple that has goals/stretch goals or have separate things we have to contribute to in order to get something big at the end. The latter's progress bar would be an amalgamation of the progress bar of all related progress bars. The end goal could also give everyone friendship progress towards whatever townsfolk is requesting it. So kind of like the monthly quests but community centered.
Submitted by Shear89 on Jul 16th 2024
Discussion: 2 Comments
New farm animal - Sheep
We currently have chickens, cows and pigs. What about some Sheep?
We could pet them daily and they would produce wool.
Then in crafting we could craft a loom. Then use the looms and dyes to make hats, scarfs, mittens, blankets and etc.
Submitted by CorettaUMusic on Jul 27th 2024
Discussion: 2 Comments
Kitchen Notifications
I think kitchen would be a great addition to the game I tend to forget I even was cooking in the kitchen and missed out on extra xp but notifications would help me and a lot of players
Submitted by Drezzy on Aug 12th 2024
Discussion: 0 Comments
Update “Help Requests Left”
When new quests come out for the month, update the “Help Requests Left” under the item description. For example, for August, “Summer Lessons in Science VI” has a request for steel vice, but under steel vice item description, says 0 help requests left.
Submitted by StationaryEngineerLocal39 on Aug 17th 2024
Discussion: 0 Comments
Temple of Reward to take Flour and Feed
After getting Flour and Feed MM, they are constantly getting maxed out, with little return when selling for silver. Some Temple of Rewards that require flour and feed would be a good use for them. Maybe Flour reward could be pies, and feed reward could be truffles?
Submitted by Loopylou on Sep 1st 2024
Discussion: 1 Comments
Auto Stir/Taste/Season
Problem: The short and overlapping timelines of stir/taste/season create a situation where players must obsessively check in every 5-15 minutes to maximize their cooking, which fosters an unhealthy relationship with the game.
Suggestion: A Farm Supply perk that automates stir/taste/season would allow players some space to step away from their phones/computers. Players would still have to collect and cook new meals.
Thanks!
Submitted by winstew on Sep 4th 2024
Discussion: 1 Comments
Sheeps and Goats!
The addition of sheeps to FarmRPG is essential!
With the addition of sheeps and goats, including more buildings to our farm, and more animals to it. Sheeps and goats produce wool and milk, and sending to slaughterhouse produces meat. The creation of new workshop items like clothing items and cheese as well as the addition of new quests based on the new items could greatly improve our farm.
Submitted by SenorGus on Sep 15th 2024
Discussion: 1 Comments
Possible new Skill: Alchemy
with mining skill being almost in beta I would like to propose a new skill that would fit the theme of the game: Alchemy.
My idea for Alchemy is to make it similar to cooking (in terme of mechanics) but doesn't require staying active for best results.
Your goal is to make potions/elixirs (depending on which one fits the game's world more) using a cauldron. The ingredient can be anything as Alchemy would use an "Element system" which means every item ( or # amount of items the devs want to have this feature) would have one of the 4 main element (Water, Earth , Nature and Fire) and different amount of element (For Example Carrots would have 1 Element and cotton would have 5).
In order to make them you will do the following:
1- Preparing the ingredients. unlike cooking, the recipe for a potion aren't set in stone as instead of requiring certain ingredients it would require elements. Different recipes would different elements and different amounts of said elements.
2- The second step would be to use elements in the cauldron where you would need to select the right elements and have the correct order to start the recipe. After selecting the elements you would need to feed them "element items" to feed their respective element (For Example in order to feed the Water element you would need to feed it Fish and other Fishing related items that have an element attached to it).
3- The final step is to simply start the fire by selecting which item you want to use to start the fire (e.g Coal or wood). different items can light the fire for a different amount and some Potions require having the fire lit for a long time. If the fire extinguished while the recipe didn't finish the recipe would stop until you light the fire again.
At level 1 Alchemy you can only have 1 slot for an element so you can't create the high level recipes right away, as you level up your skill you can upgrade your cauldron to hold more elements so you can make more advanced recipes.
Some townsfolk use magic which indicates that the game is in a fantasy world so it make sense having an alchemist in said world and having an NPC which specialises in Alchemy would be a good addition alongside the skill.
This skill doesn't rely solely on itself and requires the use of other skills to get started, which makes it a great additon to the game
Submitted by Darve on Sep 23rd 2024
Discussion: 0 Comments
Special friendships
This is just an idea but what if during special events we had other friends that were only available during the month or however long that we could give items to. Example during the month of October we could have special friends like for example Zombie. And we could give certain items like we can with the other friends, even like during December we could have Santa come in and we could give him certain items. And just like regular friendship levels after every 10 levels we would get some rewards.
Submitted by DeereJohn2001 on Oct 12th 2024
Discussion: 0 Comments
AutoBuy Seeds
Perk to allow you to automatically buy all seeds to max inventory if you have the available silver.
Submitted by RocketMan on Feb 13th 2025
Discussion: 0 Comments
Sawmill Rare Drops
Increase the value of the Sturdy Saw by adding rare drops to the Sawmill. Rare drops would behave like the quarry, where you occasionally get Unpolished Jade and other items. Without the Sturdy Saw, the Sawmill could rarely drop Forest items like Arrowheads and Bird Eggs. With the Sturdy Saw, Sawmill could also start finding Raptor Eggs, Claws, and other Whispering Creek items.
Sturdy Saw is generally considered a weak reward for a difficult quest chain. Even 1-3 free raptor drops a week would increase it's value significantly.
It also makes sense that other items would occasionally come in with a batch of fresh timber.
Submitted by Caliper on Mar 8th 2025
Discussion: 0 Comments
Craftable: Jar of Pickles
Item is already in game so just needs to update as craftable.
5x Cu-blam!-bers
1x Glass Jar
2x Sour root
1x Salt ?
Submitted by Tberry80 on Sep 14th 2024
Discussion: 1 Comments
Lock items from giving to character
Hi. I just accidentally gave a very rare item (apple pie) to an NPC as a gift. I think we should be able to lock items from giving to NPCs. There was also not a confirmation dialog for me, I don’t know if that was caused by the gold perk or if it generally doesn’t have a confirmation dialog.
Submitted by asforoneday on Sep 15th 2024
Discussion: 0 Comments
Beers?
We already have hops, maybe it could be a new thing to buy and put in our farm? Would love to see a brewery :))
Submitted by skinnyceps on Nov 30th 2024
Discussion: 2 Comments
Nut Farm
This could be set up similar to the Orchard. Below is a small list of different types of Nuts. We could make different types of trail mixes, which could give a small power boost. We also could use them to cook/bake items.
1. Almonds
2. Cashews
3. Chestnuts
4. Brazil Nuts
5. Hazelnut
6. Hickory Nuts
7. Macadamia
8. Pecan
9. Pinenuts
10. Pistachios
11. Walnuts
Submitted by CorettaUMusic on Dec 4th 2024
Discussion: 0 Comments
Collapsible Request Tracker
With endgame quests having parts requesting 25+ different items, using the Active Help Request feature fills almost a quarter of your screen due to the sheer amount of requested items.
I think it would be a lot better if you could click the top where your currency is to collapse it down to just the name of the quest, so it just functions as a quick link to the request's page if you click the name.
This way, you can keep it out of the way while still being able to expand it to check something. Having a quick link to the quest is useful in itself too.
Submitted by rr8 on Dec 14th 2024
Discussion: 0 Comments
Deja Vu quests
For players that have been around for a year+ and finished the seasonal quests, it could be fun if there is an option to Deja vu a quest. This could be an optional quest that you have to meet certain requirments for or need to give something for it to reset. This could be a similar mechanic as when you restart a temple. Each time you Deja Vu the quest will get a little more difficult and in turn the rewards are better as well. The dialog from the quest could be an exact copy paste or it could be slightly different and break the fourth wall and talk about deja vu.
This mechanic will work best for if there is not a new quest line for the month or the new quest you have to wait till the end of the month to complete as FTP. I look forward to having a special monthly quests each month. The special quests break up the grind that are the mid-late game quests and what keeps me coming back for more.
Submitted by MewingPoet on Mar 31st 2025
Discussion: 0 Comments
Quick give button for “new players today”
When you select the new players today tab you currently have to select each person and then select which item you want to give them, either from favorites or inventory.
It would be nice if you could highlight one specific item, so when you are looking at the list of new players you can “quick give” only the highlighted item. I imagine the button and layout being similar to collecting things from expeditions or pets.
This would benefit new players tremendously as it would make it easier for the rest of us to help out, as well as help mid tier and late players increase their donation stats if they care about it, or if they simply enjoy helping others out.
Submitted by Chrome on Mar 31st 2025
Discussion: 0 Comments
Display Community Center Top Contributors
It would be really cool if we could see how many items the top ten contributors donated to the community center each day. The feature already exists for the top spinners in the wheel.
Players often try to get on the CC leaderboard, and knowing how many items they need to donate could prevent them from wasting lots of precious resources.
Plus, it would just be cool to know.
Submitted by Phoenix Goose on Apr 4th 2025
Discussion: 0 Comments
Banking
Change the 1% to like 3-5% so we get a better yield on the out put more of a reason to put money in the bank 1% on a million is only 10k.
Submitted by Realsteele123 on Jan 10th 2025
Discussion: 2 Comments
Daily Notification for Wheel of Borgen
Hello.
I suggest a "Ready" notification for users to remember to hit their daily spin for free. This is similar to what is already there for the Vault. It would allow new and/or forgetful players like me and likely many others to remember to use their spin.
Thank you for any consideration!
Submitted by SemperSays on Jan 23rd 2025
Discussion: 0 Comments
Wine Cellar Expansion
Currently there's no cheese recipe. In a similar way that Sawmill has expansions, it could be fun to have a cheese aging section of the Wine Cellar. This could involve new cheeses as gifts (maybe a rare super love?), seasonal requests, or a new wine and cheese meal.
The expansion itself could have a limited number of spots, to reduce overproduction of cheese, but involve depositing cheese (or new recipes like cream and cheese cloth). This would provide Wine Cellar more attention, as it currently feels useless throughout large portions of the game!
Submitted by pneumonia on Feb 5th 2025
Discussion: 0 Comments
Animation disable/toggle
It would be great if we could get a toggle to disable some animated features in the game, especially as more are getting added. Just like in Farm setting where we can disable farm animations, but then for:
- animated graphics on item pages
- moving emblems
- rainbow bars for skills/friendships at 99 / CC finished
Please consider this. There's plenty of people who play this game because it is so low on visual stimuli. I'd really like to be able to stop blocking people with moving emblems just so I don't have to see them.
Submitted by Foon on Feb 11th 2025
Discussion: 2 Comments
Consolidate sent mail items
Inspired by DeereJohn2001's suggestion below - it'd be great to have our mailbox history simplified a little, instead of saying you sent 100 items to somebody 15 times, either have it as 1500 sent or 100 sent (x15), to make counting easier in large trades :-)
Submitted by rainstorming on Mar 25th 2024
Discussion: 0 Comments
Swiping
Please add an option to disable swiping right to go back or completely get rid of it altogether. We already have an option to go "back" on the top of the screen as well as hitting back on our phone; We don't need a third option. Accidental swiping is makes fishing very irritating, especially with mealworms and is a constant interruption as I attempt to fish.
Submitted by wonder on Mar 26th 2024
Discussion: 1 Comments
Farmhand(s)
Oh, the joy of growing thousands of cabbages, or corn, or...potatoes for potato batteries? Why do we 24,000 potato batteries that require 8 potatoes each? Too bad I don't have a farm hand to help with growing 1,920,000 potatoes.
A farm hand would be similar to the craftworks option, where you select crops that you want your helper to plant, harvest, and replant, as long as you have the seeds and inventory space for them. Of course, this could be too OP, so having the hand unable to use GJ or meals should help balance this feature.
Submitted by mootball featlong on Apr 26th 2024
Discussion: 1 Comments
Buy max pigs/cows and wine storage
Can you please add a buy max button or set the default value to the number of cows and pigs to purchase to the maximum that will fit in your pen? It's just requiring unnecessary extra clicks and typing every day as it works currently. While you're at it, if you could fix the default value for storing wine to be the max value that will fit in the cellar instead of your current inventory count, that would be great as well.
Submitted by Mateopato on Apr 28th 2024
Discussion: 0 Comments
A new Shop for commonly traded items
The Trade Chat channel will become increasingly chaotic as the game continues to rise in popularity; It only works now due to the lack of participation, either through players feeling intimidated, mailbox-size discrepancies or language barriers.
My idea is to implement a 'fixed-price' Shop for common low-value items, whilst still maintaining the need for Trade Chat (if wanted) and mailbox-size upgrade functionality.
Take Mushroom Paste, for example. It's a commonly traded item, with a very stable price of 40 oj per k. In this new Shop a player can choose to either buy at 50 oj/k or sell at 30 oj/k. The player is paying a premium for the convenience of taking the trade instantly. A better rate (40 oj/k) can still be found in Trade Chat with other players if wanted.
The minimum amount to buy/sell from the Shop is 100 (so 5 oj for 100 Mushroom Paste, for example) and each sale/purchase from the Shop uses the players mailbox size, so a player buying/selling in bulk needs a minimum of 100, but would ideally want more, which keeps the incentive to increase their mailbox further for ease of use when bulk buying.
This idea would fit nicely within the Flea Market, if space was made by removing the value-trap items currently on offer!
Submitted by Baba Gecko on Jun 6th 2024
Discussion: 0 Comments
Truffle Market Rework
When the Truffle Market was released, we were told players selling truffles would affect the chances of a price increase. This has created an expectation that has resulted in disappointment due to the lack of visible impact that players can supposedly have.
As it currently works, the Truffle market is essentially a mix of the Kabob and Steak Markets. You get them daily at no cost like Kabobs. Price change daily like Steak in random ranged amount like Kabobs. The main difference was supposed to be the player influence, but that's no where that can really be seen visibly.
My suggestion may be more work, but I think would provide a way to visibly show an impact:
- Split how the value of truffle is decided into a base value and player influenced value.
- Base Value will work the same as now, ranging from let's say as an example for black truffle 100m-200m
- Player Influenced Value will have a base of 100m for black truffle and will be increased from a multiplier value starting at 1x going up to 5x potentially.
- This multiplier increases based on a Chance influenced by unique player selling + amount sold
- The Chance is influenced by the multiplier, so if the multiplier is 2x, then the Chance is 2x more difficult
- Chance starts easy so the average is around 2.5-3x
- If Chance fails, then multiplier decreases (or alternatively resets completely, but I think that's harder to balance around)
- Both values should be visible separately.
Of course the values can be modified to be balanced a bit more if necessary.
I think the idea that players can impact the price is a fun idea, however in its current state, it's essentially just another steak market with higher value. My suggestion was made as one way for players to be able to feel they have an impact as was originally seemingly intended.
(Originally posted on Discord)
Submitted by Natsulus on Jun 29th 2024
Discussion: 1 Comments
Craftable Confetti Item
Suggestion for a new craftable fun item!
I like stuffing random mailboxes with random items. A very fun item would be Confetti to do so!
My suggested crafting recipe would be:
2x White Parchment
2x Blue Parchment
2x Green Parchment
2x Red Parchment
2x Purple Parchment
Maybe even add 1x scissors into the mix if it should be a little bit more challenging to craft
Submitted by Louna on Jul 5th 2024
Discussion: 2 Comments
Diving skill
Think about it... the vast ocean... we could make use of the diving helm in a nice quest line that unlocks the diving skill! Different depths of the ocean could be different levels or the different fishing areas could each have different levels to dive. We could find shells and kelp and shipwrecks! I think it would be a neat addition to our already super diverse farmers!
Submitted by Shear89 on Jul 18th 2024
Discussion: 0 Comments
Grape Juice repeat qol
I would like to see a perk for using all daily grape juice at once for a selected crop. It could be called "lather, rinse, repeat" or something cleverer that you all come up with. Right now, I'm maxed (I think) at 14 GJ per day, and I usually end up using them all in the same crop (like watermelons, currently). That's 42 taps on my phone screen - plant, gj, harvest, repeat. It would be lovely to have the same effect for just a couple taps.
Submitted by Hobbyfarmdad on Aug 6th 2024
Discussion: 0 Comments
Claim all button for mastery rewards
Adding a button that would let the player claim all the available rewards for mastery would save time having to claim several ones at the same time, it would be helpful to both new and veteran players. Adding it wouldn't disrupt anything except save a bit of time for the players. It can even be added as a farm's supply perk.
Submitted by TheSuperBunny on Aug 10th 2024
Discussion: 0 Comments
pumpkin pie
need I say more?
Submitted by rutamentary on Sep 7th 2024
Discussion: 1 Comments
Herb Garden
I know that there is Herbs and Tea Leaves collected through exploring. However, it would be cool if there was an Herb Garden. Seperate from the farming area.
We could buy seeds, plant, wait to grow and harvest. Similar to the farm. Levels and time. We could sell the herbs as is.
We could craft a drying rack(new item) and dry herbs/(flowers). And sell as dried herbs/flowers.
We could craft a Mortar and Pestle(new item) to grind into a Spice. To complete we could store in the new jar that you released. We could sell the spices, add to recipes.
Maybe even craft scented/dyed candles. Or even craft into teas or coffees. There's lots of options.
Here's a few herb names...Thyme, Oregano, Mint, Sage, Rosemary, Lavender, Dill, Lemon Balm, and Mustard Seed.
Happy Farming!
Submitted by CorettaUMusic on Aug 17th 2024
Discussion: 0 Comments
A few new bakes to support the begging of a sugar mill.
… and a few more things that might be interesting to see. I can’t find any reasonable place to “find” it in town, but I would love to see a rollout of yeast. With that, we could make a few different kinds of breads, say “wheat bread” not taking as long, 2-3 hours, using flour, sugar, yeast, and eggs (mostly for the wash, right?) But then you have the FANCY bread lol. Some brioche, with the same ingredients, but heavy on butter instead of egg, 4-5 hours kind of thing. Even play on a few people’s hearts and get a Skyrim sweet roll out there. What could we use for cinnamon though? I really do think there is so much we could do with sugar.
Custard tarts. A bone broth style “must-craft-first” item, the tart shell. Flour, butter, (something sweet), salt at about a 4:3:2:1 ratio.
Custard takes eggs, milk, and something sweet.
Butter tarts could take some acorns (it’s our only nut lol) and a bunch of butter.
I could ramble forever, but tl;dr?
Yeast? Bread? Tart shells and tarts? Please let us grind our beets in a sugar mill.
Submitted by TheTravellingTeaMerchant on Aug 19th 2024
Discussion: 1 Comments
Allow Shovels to be used when in compact farm display
Not much to say, currently it seems that shovels do not work when using the display that condenses all the crops on screen to a single line of text. I think functionality should be added to shovel all.
Submitted by QuoteGoat on Feb 5th 2025
Discussion: 0 Comments
Lock Items to Avoid Accidental Quick Give
This is the second time I've given over 5k Apple Cider to a character when I meant to craft them. I can't be the only one running into this
Submitted by Retro-tee on Feb 10th 2025
Discussion: 0 Comments
Better grab bags
It is a problem where all the grab bags look the same so i feel it be to to make it more clear for example:
Adding a number on the sprite
Maybe having a symbol on it to represent what is has
Etc
I hope you look into this idea
Submitted by Jaggster on Mar 25th 2025
Discussion: 0 Comments
transcriptions/subtitles to podcast
none of the podcast providers seem to offer transcripts/subtitles, making it difficult or impossible for people who are hard of hearing, deaf, or suffer from auditory processing disorder to tune in. especially with there being password(s) coming from these podcasts, it is frustrating to not have the proper accessibility resources in place for them
Submitted by puppy on Mar 25th 2024
Discussion: 2 Comments
Chat log improvement
Currently, you can't click on someone's name in chat logs to go to their profile unlike normal chat.
If I'm doing a big giveaway and messages start getting flushed out, I have to look in logs then copy their name, exit chat and go to home, then finally paste their name into the search in order to give them the item.
This is really tedious and slow, so fixing this would be great, and I'm sure others also have different problems caused by this.
Submitted by rr8 on Mar 29th 2024
Discussion: 1 Comments
Sending gold
It would be nice to send 1 gold as an option and to buy to send for smaller purchases
Submitted by DeereJohn2001 on Mar 29th 2024
Discussion: 1 Comments
Countdown Timer in Farm
Add a countdown timer for crops growing on the farm page, similar to the countdown timer on a cooking oven.
If all crops have the same plant time or if the farm is in condensed view, then the page could show one big timer for all the crops. If some crops have different plant times and if the farm is in expanded display, each crop could have a tiny countdown timer specific to that crop.
It would also be nice to see the countdown timer from the home page. Instead of seeing “36 Growing” I’d rather see “29m 59s”
Submitted by FeralNerd on Mar 31st 2024
Discussion: 0 Comments
Auto Sell
Having to constantly sell easy to obtain items is a lot of clicking. Having an auto sell option would be nice for getting mega masteries. Like I could explore and using the craftwork’s automatically craft and sell an item like iron cups to get the mastery with less clicking.
Submitted by MystShadow on Apr 20th 2024
Discussion: 0 Comments
XP conversion
Would be nice to have new perks to increase the amount of XP we’re allowed to convert daily. I’ve got like 6T XP just sitting there mocking me. :)
Submitted by RedbrookCitizen on Jun 13th 2024
Discussion: 0 Comments
Bone broth automator
When reaching lvl 50, it would be nice to have an automator that makes bone broth every hour, and you use gold to buy it and upgrade it. Sort of like ovens to help keep up with demand for bone broth because we all hate making it. I wouldn't mind it scaling like craftworks and getting super expensive either, it's worth it.
Submitted by Rosela Melody on Jun 13th 2024
Discussion: 2 Comments
Halloween event craftable
A ghost costume. Use cotton, scissors, and maybe twine. Because it's just a sheet with eye holes
Submitted by Valette Renoux on Jun 15th 2024
Discussion: 0 Comments
Raptor filters
A filter for raptors that haven’t fought in RFC would be very helpful.
Submitted by JLuna on Jun 27th 2024
Discussion: 0 Comments
Event Storehouse
A storehouse item cap amount sale. There are mailbox sales, craftworks sale, and max inventory sale but no storehouse sale. Should be highly considered because I'm sure me and 1000s of others use the storehouse for excessive storage of items but the price increase gets costly.
Submitted by Warfare on Jul 8th 2024
Discussion: 0 Comments
"Yesterday's" and "Tomorrow's" IOTD/TOTD
So that players will know if they missed the IOTD/TOTD they've been waiting for or if it is yet to come.
Submitted by Muffintop on Jul 10th 2024
Discussion: 0 Comments
Crop "Rent a Farmer" - to possibly work similarly to Fishing Charters/Exploring Expeditions
There are Charters for Fishing, Expedition for Exploring, I am proposing a "Rent a Farmer" type of deal for one of the other main parts of gameplay: our endless need for crops.
One way it could be done is per crop and with the planting/harvesting happening automatically similarly to craftworks; for example if I wanted to plant 2k onions and decided that I didn't want to go back to my farm and harvest/plant again after each increment of growth time between exploring, fishing or crafting, I could pay X gold to have Y batches of seeds/number of crops planted and harvested automatically as they finish growing (similarly as to how craftworks runs in the background as the resources become available), with the crop grow time remaining consistent with perks (I feel changing the grow time would alter the game too much and be too similar to grape juice effects as opposed to just being an added QoL feature).
Alternatively, this could be done through treating planting all crops as a "location" with having different "drop rates" per hour of gold paid for; for example with Peppers having a higher drop rate than Beets. However, this would be limited by the fact that crops are unlocked with farming level, and where Expeditions and Charters are unlocked by access to locations, this would be either difficult to adjust as players gain levels, or limiting to Farming 99.
Similarly as to how expeditions and charters do not drop certain items (runestones, treasure items, gold fish, etc.), I believe that certain crop drops should be limited/not drop for this concept, as where there is the challenge for getting certain crop drops throughout quests, I feel this keeps it in likeness.
Who would this be geared towards? This would benefit any player that is wanting an easy way of getting their desired number of crops without the typical effort of replanting and therefore with a slight increased efficiency. All players have variable levels of gold, so similarly to how Charters/Expeditions are a personal choice based on how much gold one has to spare, this would similarly be geared towards the audience that feel they would benefit from it the most.
Submitted by Gingerbread12 on Jul 18th 2024
Discussion: 0 Comments
Description change in Jundland
Currently the Jundland Description says
“You begin to trek across the desert asking yourself if this was really the best idea…..
WARNING: Watch out for the SANDWYRM!”
It would be cool if the description changes once you craft the Y73841 Detector. Maybe it could read something different. I.E.
“You begin to trek across the desert confidently holding out the Y73841 Detector, knowing all the moves of the Sandwyrm”
Something along those lines would help keep the lore and show you that you don’t need to far the Sandwyrm
Submitted by PerfektAlibi on Jul 21st 2024
Discussion: 0 Comments
End Game Borgen Wheel
It’s like the normal Borgen Wheel but it gets you items like LNs or APs or Ciders with more at one shot but it’s slightly more expensive and doesn’t offer AC as a prize
Submitted by CybertronionFlasp15 on Jul 23rd 2024
Discussion: 1 Comments
Enter single quest items
I think a nice quality of life idea could be where you can enter individual items during the quest. An example: A Wall In The Way 1 has 11 items. If I have all the honey I could go ahead and turn it in instead of holding it an having the potential of it reaching max inventory and possibly voided (for low inventory people at least). Also if an item is needed in multiple quested you can turn it in for one a starting working on it for the other.
Submitted by AngelLynette on Jul 27th 2024
Discussion: 1 Comments
FRPG Trail
This is a reach, but I'd like something like Oregon trail where you can pick your townsfolk to travel with. It would have fun flavor text and maybe could be used for friendship building. You could choose what resources to bring and maybe gather some stuff along the way. Maybe this could be the "voyages" future concept (although I'd like something a little more in depth for that). You could pick where to travel and it could be a set time to travel there. Kind of like more useful expeditions but better stuff and different locations.
Submitted by Shear89 on Aug 11th 2024
Discussion: 0 Comments
Sell local fish button
Simple modification to the existing sell all fish button: sell local fish. This only sells unlocked fish that can be obtained in the current fishing location. This allows for one location to be fished and sold without impacting the stock of fish obtained from other locations.
Submitted by GD on Aug 14th 2024
Discussion: 1 Comments
Turn townsfolk into suppliers
This idea has gotten a decent amount of traction on the discord (most up votes in the last 30 days), so I figured I would repost it here.
I think the townsfolk friendship system is generally not something that is really working value proposition wise. Outside of the Merit Badge, there's nothing to really motivate the player to go from 50 to 99 on the townsfolk. Bobbleheads are cute, but not meaningful in terms of gameplay.
So, I would make it so that townsfolk produce the items they love as they level up. You get to pick one of the items and then they produce (Townsfolk Friendship) / 10 per hour and send it to you.
What's nice:
- incentive to level townsfolk up
- strategic element: what do I want them to produce
- opens up the mid game: instead of rushing main quests, it might actually make sense to invest in the right townsfolk first.
Looking forward to your thoughts!
PS: Of course, for the sake of balance and preventing full idle gameplay certain objects would likely need to be excluded (such ass glass orbs, gold, ultra rares).
Submitted by Haraldo on Sep 15th 2024
Discussion: 1 Comments
Hunting Skill
I feel the game would benefit from more "active" gameplay features being that a lot of the game is passive. Fishing is fairly active, until you get an abundance of nets/mealworms daily. Once you have the fishing merit badge, there's not much of a point in manual fishing. I would like to see something similar, that I can actively do in the game versus just waiting for cooldowns. I think adding a Hunting skill to the game would do just that. Hunting could involve several creatures such as deer, boar, turkey, etc. There could be various tools to use for adding benefits, such as animal calls (like duck calls), bows & arrows, crossbows, spears, traps, etc. Also, the drops from hunted creatures could somehow tie into meal cooking and/or stamina regen.
Im not exactly sure how it should be implemented, if it ever is, but that's just an idea I've had for a while now.
Submitted by DripTip on Sep 17th 2024
Discussion: 0 Comments
QOL open containers from their page
it's a mild minor frustration that I'll click on the container to get a reminder of what's in it, and then have to go back to the locksmith page, scroll until I find it again, try to remember if it's the right one, click it again to double check, go back to the locksmith page again, and then open like 20 for more AC, then do that all over again an hour later because I need a shiny rock or something
Submitted by Alcairshin on Sep 22nd 2024
Discussion: 0 Comments
Mushroom Paste
With the already long list of items, and the introduction of new items which require mushroom paste, I believe it’s time for the addition of a farm building which produces X mushrooms or paste every 10 minutes as opposed to growing them. Growing ~150 paste every 15minutes is too tedious in the current game state.
Submitted by Tberry80 on Oct 15th 2024
Discussion: 1 Comments
new meal that uses gold type fish
it could be a higher level meal to craft would look something like:
GOLDEN FISH PLATTER
750 coal
250 gold trout
250 gold drum
250 goldgill
10 butter
10 lemon
effects: gain 10% chance to get gold type fish for 5 minutes
this would be to help people trying to get mastery on the gold fish's
Submitted by notthehoa on Nov 30th 2024
Discussion: 1 Comments
inventory monitor
It appears when you are collecting Daily chores rewards such as 14 days of completing chores it doesn't show in red if accepting will throw you over your max inventory. I have a limit of 2500 right now and was going to collect and noticed that if I had my AC would have gone to something like 2700, but it wasn't highlighting it in red. Figured it probably should (since almost every other place does) and it probably just got missed.
Submitted by Crognell on Dec 15th 2024
Discussion: 0 Comments
Trade flippers
I think people shouldn’t be allow to be constantly flipping items in trade. i know i can just block them, but it’s the principle of the matter in my opinion. it takes away a lot of the fun in trade chat and it honestly just sucks seeing people get taken advantage of/they were trying to be nice only for their stuff to get resold for more. i understand prices can fluctuate, but people should not be allowed to be just obviously flipping constantly. It takes away from the kind/giving community that every other chat/aspect of the game has.
Submitted by CosmicRodent on Feb 20th 2025
Discussion: 0 Comments
Combine Harvester - Like the Farm Machine
This is a suggestions for a perk named 'Combine Harvester', it will make the harvest all button into a 'Harvest All & Replant' button that will harvest all currently completed items and replant them based on selection in the seed box.
This should be geared to mid to late game so either gated behind a tower level or relatively expensive gold-wise. The idea is to make getting GM/MM on quick growth crops easier and as QOL when harvesting/replanting over and over for medium growth crops.
Submitted by ElBrucio on Feb 22nd 2025
Discussion: 0 Comments
Double Meal productions
It would be awesome if there was a perk, like the ones that give you a higher percentage of double crafting, for doubling cooked meals.
Submitted by Toothless on Feb 25th 2025
Discussion: 0 Comments
Bot: Not Mailable
For the give-aways chat (maybe trade too?), have a bot that automatically replies to posts requesting a non-Mailable item with the link to the library page.
Submitted by Plath on Mar 10th 2025
Discussion: 0 Comments
For EGG! drops
For the explore places with EGG! in process, it would be nice to have an indicator when you're actually in the area exploring so you know when the EGG! is over.
Submitted by Shear89 on Apr 1st 2025
Discussion: 1 Comments
Farm Supply Upgrades should have a limit of one sale per category of upgrade
For instance: there are currently 3 perks on sale, all from the "Wine Cellar Upgrades." Not much variety here. If there was a limit of one upgrade /per category/ a week, I believe many more people (who need different varieties of upgrades!) would be able to partake in the sales.
Submitted by megalocardia on Apr 7th 2025
Discussion: 1 Comments
Partial help request submission
Hear me out, why do you have to have everything with the help requests to be able to complete them? Why not be able to "hand in" each line separately for where there is more than one thing you need to give? Of course i think its better to give a full line than a little bit at a time of the same line. Lets say you need to give apples, cotton, catfish, gold leaf and sturdy shields for a request. Wont it help to be able to give the full amount of each different item one at a time just in case you struggle with one item? You still only get the reward when fully completed
Submitted by Spanner on Sep 19th 2024
Discussion: 1 Comments
Cooking perks
Similar to OMG for friendship, but for seasoning and tasting... A percentage chance to get 10x the xp or mastery for seasoning and tasting. That will help with levelling and masteries for those trickier meals and make cooking marginally easier to level without completing OP derailing it.
Submitted by Nyxiabel on Sep 28th 2024
Discussion: 0 Comments
Apiary
Farm building that produces honey and honeycomb (or, unlikely but still possible, an unlockable area). Mid-game/Late-game building:
Option 1:
- Queen Bee as a buyable pet. At earlier levels she will produce flowers, ferns, and possibly the occasional fruit. At later levels she can bring back worker bees, which can be added to the apiary to increase its production levels.
- Worker bees in the apiary will produce honey, honeycomb and beeswax at various quantities, likely at a daily rate.
Option 2:
- A purely silver based building, like the Sawmill and the Quarry. Rarely, the apiary will produce flowers (from purple flowers and ferns to the rarer spring flowers). Otherwise, silver can be used to increase production of honey, honeycomb, and beeswax.
- Alternatively, the silver based instead takes after the chicken coop and cow/pig pens. The player purchases bees which can be levelled up, and they will produce as their level increases.
Option 3:
- The apiary requires the right land in order to balance its production. Rather than donating bees or using silver, more flower varieties are added into the game and must be used to cultivate the nearby environment. This may add a more puzzle-like element to resource management, as rarer flora might produce more of a specific type of resource, at the cost of losing production on others. Cultivating a certain 'biome' type (i.e using purple flowers and fern leaves to match with Highland Hills) may reward unique items, or may simply have different production ratios relative to their donated ratios (aka 50 purple flowers, 25 green ferns and 5. . . tall grass would produce 5 honey, 10 honeycomb, and 25 beeswax. Idk though, just a hypothetical).
Other options:
- Beekeeping townsfolk, possibly with a bee themed quest-line.
- Tower Artefact that allows the apiary to benefit other parts of the farm; i.e more produce from fields or the orchard.
- Beeswax as a crafting material, allowing for possibilities like dyed candles, lit lanterns, moustache wax, etc.
- New flower types (to distinguish them from the spring flowers, they would likely be daisies, roses, and other named flowers) and new flower craftables, like flower-crowns, petal confetti, paint/pigments, etc.
- Possibility of stingers. Maybe they can be given to Raptors?
- Bee pet.
- A honey-glazed recipe type.
Submitted by Dragonsfruit on Nov 19th 2024
Discussion: 0 Comments
Improved Locking/Keep X Amount
This could even be a gold purchase, but I would like to see an improvement to item locking that allows for either locking all items of a certain kind (default behavior), or a certain amount (can enter a fixed amount or a percentage of the cap). It would then lock up to that amount of that item, and only allow you to sell the surplus.
Submitted by NateMcCloud on Nov 24th 2024
Discussion: 0 Comments
Grab Bags and Chests improved images
Currently, all the Grab Bags have similar appearance. It creates inconvenient situations, like need to click on it in chat to determine the number, or opening a bunch of wrong Bags in haste and voiding stuff. Also it makes browsing through Locksmith menu uncomfortable, making players to recall in mind which exactly Chest they need currently, frantically clicking at everything they see.
It would be nice if we could determine a certain Bag or Chest number not only by its title, but also by a brief glance at its icon. It could look like a slightly smaller Grab Bag / Chest itself, but with a number in top left corner. Instead of numbers could be used some images, giving a reliable hint about the contents of Bags (potato/mushroom for 1st Bag; Ancient Coin/Antler for 2nd Bag; some golden stuff for 3rd Bag; random key for 8th Bag; corresponding runes for 4th and 5th, and so on) and Chests (Steel/Hammer for Large Chest 02; Corn/Honey for Large Chest 03; Apple/Grape Juice for Medium Chest 01; Antler/Leather for Small Chest 02, and so on).
Submitted by Applejack on Dec 3rd 2024
Discussion: 0 Comments
WTS / WTB / WTT
the WTS/WTB/WTT abbreviation should be able to be put into (( )) to make them colored so when ppl use the WTS and WTB in the same msg theres a clear break alot of the time its hard to see that ppl are buying or selling when they mix them together (i dont think they should mix them together in the same msg) its just annoying
Submitted by notthehoa on Dec 8th 2024
Discussion: 0 Comments
Void Stats
Idk how hard this would be to do tbh, but personally I’d kind of like to see stats on what all I’ve fed the Void. Again, might not be practical or possible, but I think it would be fun. It could be put under sad stats too lol
Submitted by Little Fox on Dec 27th 2024
Discussion: 0 Comments
Uncrafting??
I saw someone suggest “recycling” MIAB and remembered i wanted to suggest this. I think it would be nifty to add a general “recycling” or “uncrafting” center, likely unlockable, to be able to uncraft items you’ve crafted. Maybe it would only give back a partial amount of items, or it would cost silver (not gold pls im begging lol) or ancient coins, just to make it fair.
Thereve been times I’ve really needed boards and I had a full inventory of nailed boards I wasn’t using, and it would have been nice to be able to turn those back into boards.
Im not sure how it would work with mastery though….
Submitted by Little Fox on Dec 27th 2024
Discussion: 0 Comments
getting level 99 in all townsfolk
When someone reaches level 99 in all the townsfolk there should be a quest with the prize of a key the quest could be called key to the town that can be used to unlock a gold key shaped mailbox.
Would also be nice if at the bottom of the townsfolk page there was a list of names or link to a list of names of all the people who have all the townsfolk to level 99 it would give ppl a reason to get any new townsfolk to 99 in the future to stay on the list.
Submitted by notthehoa on Jan 2nd 2025
Discussion: 0 Comments
I Can't Be The Only One Who Mistakes Large Nets With Baby Nets
*insert Kratos shouting to the heavens* Grant us a new sprite image for Large Nets and my life is yours!
Jokes aside, Large Nets really needs a more intuitive difference than the netting facing the other direction. It uses Iron Rings as reinforcement, right? The new sprite could use those and be the main difference between the two.
Submitted by Zacharius on Feb 23rd 2025
Discussion: 1 Comments
Gold feather production count
I would like to see a production count of gold feathers in the chicken coop tab. When I received the crest after STARMAP, I didn’t know it was active/how many gold feathers it was producing. With the crest, it should be shown as a stat as any other by-product under the farm page.
Submitted by Prismer on Feb 23rd 2025
Discussion: 0 Comments
pls move quick cook!
i’m VERY excited for the new quick cook menu and all it’s implications!!
please at least put the home button back where it was! especially since the quick cook menu is not usable for non-beta players! thank you, kindly!
Submitted by pneumonia on Feb 24th 2025
Discussion: 4 Comments
Custom tracking list
Rather than tracking all items in a single quest, sometimes it's more helpful to track only the items we need to farm / fish / create. Being able to create a custom list would be very helpful!
Submitted by Plath on Mar 10th 2025
Discussion: 0 Comments
Cooking contests
Since we have mechanics like 2x friendship XP changing daily, or Biting appearing randomly, could we get something similar for cooking?
The idea is that there could be a Cooking contest/event once in a while, where a single random recipe would give some bonus xp for the day or for a limited time.
Submitted by keyrum on Jan 9th 2025
Discussion: 0 Comments
Pet Collection Perk suggestion
Collecting items from pets should be done the same way you collect items from expeditions. There are so many items voided that we can use. I wouldn't mind buying the gold to buy a perk like that.
Submitted by Toothless on Feb 1st 2025
Discussion: 2 Comments
Changing Townsfolks looks after friendship 99
i would love to be able to change the appearance of townsfolk to their costumes or other alternate outfits after reaching friendship 99 with them. I know you can change them with a theme but id love to mix and match the townsfolk outfits without having to use a christmas or halloween theme
Submitted by ahugecataclysm on Feb 8th 2025
Discussion: 0 Comments
QOL: Pause/play craftwork from main crafting screen
Currently when you have an item in the craftwork, it will replace the crafting option with a red 'In Craftworks' button that takes you to the craftworks when you click on it. If you go there to turn it off, the game does not return you to where you were on the list, and if something is turned off then the button disappears and you have to manually go to the craftwork to turn it back on again. I propose adding the play/pause toggle directly on the main crafting screen, so that if we need to temporally disable something (usually for a quest) we don't have to juggle as many screens or risk forgetting to turn it back on when we're done. It's just a general QOL thing that I think would both simplify the system and drastically improve the flow of the game when you're required to break up your normal stride.
Submitted by Shatari on Feb 9th 2025
Discussion: 0 Comments
The ability to craft up to a certin amount.
With resource saver and the other perks, I am almost always over crafting by at least a little. It would be nice if we could say "Craft Y to X" that would take into consideration our perks.
For example, if I need 100 wooden planks, but I have enough to make 200. I can simply put in "craft up to 100" on its item page and that will give me 100 (or the closest number over it).
Submitted by TheOneWithin on Feb 10th 2025
Discussion: 1 Comments
Spider Sprite toggle
The new spider sprite triggers my arachnophobia, while the old one didn't (it's the hair). It would be awesome if there was a setting that reverted the sprite back to the old one, or to a different more arachnophobic-friendly sprite.
Submitted by Prismatic Farmer on Feb 10th 2025
Discussion: 1 Comments
Hops doesn't Hop
I desperately miss the hops hopping.
Submitted by megalocardia on Feb 12th 2025
Discussion: 2 Comments
Inventory Remember Search
When you search inventory and click and item, when you go back, the search is reset. It is annoying when trying to triple cookie and I can't type in "cookie" then use all 3 meals.
Submitted by RocketMan on Feb 13th 2025
Discussion: 1 Comments
Make levelling cooking more rewarding
Right now, cooking levels past 40 don’t feel very rewarding, aside from unlocking more ovens—which doesn’t really matter as long as you have enough fruit punch. To make cooking more worthwhile, it would be great to have perks that give players a reason to keep leveling up / chase those levels.
For example:
Level 40: 2.5% chance to cook two bone broths instead of one (this could be adjusted or improved at higher levels).
Level 45: 2.5% chance to cook two onion soups.
Level 50: 2.5% chance to cook two Over the Moons.
...
Level 80: 5% chance to cook two red berry/concord grape pies or two breakfast boosts.
Small rewards like these would make the grind to 99 feel a lot more satisfying, especially since cooking is one of the slowest skills to train right now.
Submitted by Wrymvr on Mar 17th 2025
Discussion: 0 Comments
Cooking idea
In my opinion cooking has an issue and it comes down to its straightforwardness meaning when you select something let’s say bone broth after some time depending on your perks at the end of the process you are just getting a bone broth.
I would make 3 improvements:
1.make rarities for cooked meals - when you start cooking a bone broth at the end you can get 5 types common, uncommon, rare, epic or legendary.
Effects:
common bone broth - nothing
uncommon - meals cooked with this have a 5% chance to be duplicated.
rare - meals cooked with this have 2x chance for it to be of higher quality.
epic - 2x the effect of the finished meal
legendary - meals cooked with this have a random bonus effect.
(those are crazy effects that can be toned down, but you get the idea)
2.high level meals that require other meals of higher rarity
for example AMBROSIA - to cook this you need to be level 99 and it calls for all other meals in legendary rarity.
(crazy but it would be a nice to have something to grind towards)
3.something like temple chains but for all meals to level up your rarity chance/cooking time/duplication chance.
Submitted by minemaksu on Mar 25th 2024
Discussion: 0 Comments
Different chat colors for tagged
My suggestion is, new chat messages show chat button in yellow as usual, but if someone tags you it becomes blue, so you know whether to pay attention or not.
Submitted by Dmonkey00 on Mar 29th 2024
Discussion: 0 Comments
Filter crafting by 'enough ingredients to craft this'
I'd like to be able to have the possibility to see only craftables in the workshop that I currently have the ingredients for. There are a lot of craftable items that I rarely have enough ingredient items for, so it's a lot of scrolling. Marking as favourite and hiding is nice, but I don't want to hide items that I sometimes craft or make every semi-regular a favourite.
Submitted by Numinnia on Mar 29th 2024
Discussion: 0 Comments
Ironworks upgrades
Give a reason to upgrade ironworks if you have the Iron Depot perk
Submitted by lomnis on Apr 3rd 2024
Discussion: 1 Comments
Improved exchange center
For higher level players it would be nice if there were higher trades depending on what level your on. For example instead of 500 bird egg for 5 Arnold Palmer have it bee like 5000 bird egg for 50 Arnold Palmer
Submitted by DeereJohn2001 on Apr 13th 2024
Discussion: 0 Comments
Coffeehouse
Hello. Having another add-on to the farm house would be a lot of fun. The Coffeehouse (TM)
There we could brew coffee of various roasts and flavors.
Ideas:
Each townsfolk has a favorite coffee.
Coffee beans as a new crop.
Coffee pots as a new craftable, like pie pans.
Maybe coffees give some sort of play bonus but honestly, that isn't needed in my opinion.
Thanks!
Submitted by Bamhauser on Apr 15th 2024
Discussion: 2 Comments
Antler drops
It would be much better if raptors gave antlers hourly.. I'm currently getting x2 my inventory in antlers and it's such a waste.. I've been exploring Whispering creek less just so I don't get eggs, but I just can't not explore there sometimes.
Raptors are an involuntary resource and that should mean the rules for their drops should be a little more relaxed compared to the other farm animals that we have to go out of our way to buy.
Submitted by Kie on Apr 27th 2024
Discussion: 1 Comments
Courtesy boost header
It would be fantastic if, when you have an active boost, it was visible at the top of the screen while active ... bonus value if it had the timer.
Scenario:
You intend to grind on harvesting carrots. You eat 2 breakfast boosts. Then, you plant and harvest carrots until your inventory is full. Then you sell them / mail them. Then, you refill your seed inventory and repeat. You do this five times and then have to restart because the boost expired.
It would be seamless if it either just told you what was active, or told you how long until it wasn't.
Same for fishing - letting you know when either it was no longer biting or when the Cats Meow had expired would very helpful.
Thank you for reading
Submitted by dvjc on Apr 28th 2024
Discussion: 0 Comments
Mailbox size in giveaway chat
In the giveaways chat it would be nice if the chat would include a players mailbox size so people know like how trade chat does.
Submitted by DeereJohn2001 on May 12th 2024
Discussion: 0 Comments
Simplify Active Help Request
I am suggesting that there should be a setting in the options to swap how the Active Help Request at the bottom of your screen appears. Instead of the full list of items and their respective numbers, it should remove the fulfilled items (the ones in white) from the list so that only the red required items appear left on the list, and once it's completed it will say "All done!" or something along those lines. Feels better that way rather than the full list taking up a third of my screen space on mobile constantly.
Submitted by Abstract on May 17th 2024
Discussion: 0 Comments
Remove cost increase for free wheel spin
When you get a free wheel spin, it shouldn’t increase the cost of spinning the subsequent wheel. It would make it more worthwhile to purchase the perk.
Submitted by dooby on May 21st 2024
Discussion: 0 Comments
Cooking drop perk
A perk which gives 10% chance for a meal to dupe when being collected from the ovens.
Submitted by Nyxiabel on Jun 4th 2024
Discussion: 1 Comments
Adding dark mode to item select menu
When my game is in dark mode on Android, the item select menu is still blindingly white. It'd be wonderful if the menu could be changed so that when you're selecting an item to be put away in the storage or when selecting seeds to plant, the menu is also darkened.
Submitted by SunnieD on Jun 7th 2024
Discussion: 0 Comments
Perk to not consume tools
I'm suggesting a perk and farm supply that gives a 10% chance each for tools like machine press to be reusable when crafting. So if you craft 1000 hand saws only 900 awls and 900 hammers will be used.
Submitted by anyhotcountry on Jun 11th 2024
Discussion: 0 Comments
New feature to Craftworks
Personally, I mainly use craftworks for wooden planks, twine and rope. If I spend all my rope, then i wont have any twine for a while since all of it is being used to make rope, and the same for wooden planks. I dont have any boards available. This is a problem if a quest requires some twine or boards.
To solve this, it would be nice to add a feature for Craftworks that craft only if I have a full inventory of the components and Im going to void some of the components required to craft that item. For example, for twine, if i have a full inv of wood and straw, then it would craft twine with the wood and straw that I generate for the sawmill and hay field. This would allow you to keep a full inventory of twine, wood and straw.
Aditionally, it would also be nice if the feature lets you choose what components to keep a full inventory of. Take twine again as an example, it could let you choose for which components you want to activate the feature (for wood, straw, or both). Lets say I only choose wood, then it would only craft when wood inv is full no matter how much straw i have. If I choose both, then it would wait until i have a full inv of both before crafting. This would be nice for crafting items that require one component that isn´t automatically generate. For example, lanterns require glass bottles, so you could activate the feature for all the components expect glass bottles.
Another benefit from the feature would be allowing to keep craftwork on (for lanterns for example) to avoid voiding some components that are automatically generated (coal, twine, iron rings) while still being able to craft manually if you check your phone regularly to get the crafting XP.
I hope I explain it well hahaha
Submitted by Vaicu on Jun 12th 2024
Discussion: 0 Comments
Item Count Tracker
A menu thing that could work similar yo the mastery tracker. Each play can select up to x amount of items to track their current count of. It would be a nice perk for those who like to work a bit ahead, or even for those who like to do big giveaways and need to keep track of multiple things at once
Submitted by HolyCowie on Jun 25th 2024
Discussion: 0 Comments
Refresh other people's mailboxes
Instead of reloading the whole page, add a refresh button when you're sending to other people. Some people's mailbox descriptions are Way too long, and it's a bother to be scrolling up and down all the time. With a button, you stay close to the actual mailbox and send part, and it saves having to reload everything all over again, only to find out mailbox is still full and doing it all over again
Submitted by Dmonkey00 on Aug 1st 2024
Discussion: 3 Comments
Meal effect tracker perk
Similar to mastery tracker, it would display active meal effects and time remaining in the bottom left. Would be helpful to be able to see at a glance on any screen.
Submitted by Chedd on Aug 3rd 2024
Discussion: 0 Comments
Zero on Hand Inventory Sort
Suggesting to add a sort option to My Inventory that only displays items currently at zero on hand, but have had in possession before. Would be helpful for finding odds and ends that need restocking.
Submitted by Nicho on Aug 8th 2024
Discussion: 1 Comments
Snowball Fight
A snowball fight like the bottle rocket brawl
Submitted by Valette Renoux on Aug 9th 2024
Discussion: 0 Comments
Min on Hand Perk
It would be great if there was a perk we could buy that allowed us to set a “Min on Hand” per item that we always wanted to keep a supply of, while still allowing the remainder to be sold. The Min on Hand could be applied on the item screen or with a “Bulk Update Min on Hand” button that could be applied to all items. For example many users try to keep 245 of each item on hand to maximize PHR rewards. Some users also want to keep a min amount of items on hand for quests while continuing to sell the balance for silver. This is where the perk would come in extremely useful.
Submitted by pixelfarmer on Aug 28th 2024
Discussion: 1 Comments
Collapse quest/mastery tracker
When I have a quest with a ton of items or I'm keeping track of a ton of mastery progress, the pinned window on the bottom left is huge. This is normally fine, but with some screens (like the seasonal chicken variants) it completely breaks the functionality of some of the buttons. Currently I either have to get on a laptop or stop tracking masteries, both of which can be a huge inconvenience. A collapse button that would make the menu smaller/disappear, without deleting all of my pinned items, would be awesome.
Submitted by jupyner on Nov 21st 2024
Discussion: 0 Comments
Reserve items for cooking or quests
I recently unlocked mushroom stew (Yay!), but I also need to make mushroom paste on a regular basis. It would be nice if we could set a reserve stock of items in our inventory so that the game won't craft with X amount of the item. For example, if I could reserve 500 mushrooms, then those would still be in my main inventory for using for quests and cooking, but those 500 wouldn't be usable for crafting/the craftworks. That way I always have my reserve on hand for what I wanted.
This would also be a better way to handle quests that require fish, since a quest that requires a common fish and a rare fish from the same area will create a hassle if you don't want to void the common fish.
Submitted by Shatari on Jan 16th 2025
Discussion: 0 Comments
Bio/looking for changes
I see that the looking for text can take waaaaay more characters than the bio. It would make sense to be the opposite since some people make it hard to be sent items due to long looking fors. I suggest to get more characters in our bio to write as much as we want since scrolling down in bio page is not as frequent as looking for, and something like 500-600 for the looking for to make refreshing easier. It would help people write more data too, for example my data on when i got 4x99 got deleted because 1) i didn't know bio was so short and 2) it doesn't inform me it has a character limit anywhere so these dates are forgotten now. Plus i want to make to do lists and thank the people who are helping me and i don't want to put that info in my mailbox and make refreshing harder!
Submitted by Ravenphoenix on Jan 17th 2025
Discussion: 0 Comments
Exploring Hotkeys
Would be kinda cool to have 1-4 hotkeys on PC/Mac to use (1)Apple/(2)Cider/(3)OJ/(4)Arnold Palmer/Lemonaid
Submitted by Smoochypoo on Jan 23rd 2025
Discussion: 0 Comments
Change Mealworms, Reduce Traffic
Currently, clicking a shadow with mealworms triggers two separate server actions. Because of this, spamming mealworms during BITING frequently causes "playing too fast" errors. Changing mealworms from two separate actions to just double the worms/fish would alleviate this and have roughly the same benefit.
Submitted by Chase Manhattan on Feb 10th 2025
Discussion: 0 Comments
Pet Level
Incentivize upgrading pets beyond level 6 - I know this is no longer directly mentioned on the roadmap, but it was an update I was most looking forward to. Hoping it’s still in the works!
Submitted by Farmrpgplayer on Feb 13th 2025
Discussion: 2 Comments
Crop Certificates on Profile
New section on the profile items list to show off crop certificates, similar to belts/SRs/etc
Submitted by KoalaCorgi on Feb 14th 2025
Discussion: 0 Comments
Corn Theme
I'd love for the April Fool's corn theme to be added to the list of purchasable themes
Submitted by Catticus on Apr 2nd 2025
Discussion: 0 Comments
We need more jewelry
We need more jewelry!!!
Currently we have just three necklaces and seven rings. Of these ten items none of them are a set. For example we have an Amethyst necklace but no Amethyst ring. And we have an Aquamarine ring but no necklace. And so on.
Also there are no earrings, bracelets/bracelet cuffs, brooch/pin, or maybe even crowns(this one may be later down the line).
*For earrings you could double the recipe of the rings. For example 2 iron rings, 2 mushroom paste and 2 Aquamarine = one pair of earrings.
*For bracelets/bracelet cuffs we would start out with something similar to the iron ring...so maybe 6/8 iron & 3/4 stone = 1 plain bracelet or cuff.
Then 1 iron bracelet/cuff, 1 to 3 or 5 Aquamarine & 1 to 3 or 5 mushroom paste ( this all depends on how elaborate you want to make them) = 1 bejeweled bracelet/cuffs.
*Brooches/pins = a pair of pliers (new item) and steel wire = a plain brooch/pin.
Then 1 brooch/pin, jewels and mushroom paste(similar to the bracelet/cuff recipe) = 1 bejeweled brooch/pin.
Just a thought.
Happy farming!
Submitted by CorettaUMusic on Apr 5th 2025
Discussion: 1 Comments
Custom Item Target
Many times I wanted to track item count, but the item was not present in any of the Help Needed requests.
E.g. when I was trying to get all the pieces of the Magna Core or when preparing to ATI.
The idea of this improvement is to add a QOL upgrade (or add such functionality to an existing upgrade).
When the upgrade is purchased you can go to Help Needed (or any other suitable place) screen and click on "Enable custom target" button.
When the button is clicked there is a screen to add items and their count. Once everything is done the custom target becomes something very similar to the Help Neede request, but with no reward.
Submitted by Kamikadze67 on Mar 24th 2024
Discussion: 0 Comments
Raptor Showcase on Profile
I love the recent change to the profiles! It feels a lot less cluttered/overwhelming.
A small thing I think would be a bit cool to see if for Raptors to be displayed under the Pets section. Preferably not all of them, though. I think displaying the raptors currently in the RFC would be a nice way to show off the ones that people are training up! It would also be a fun way to show off the names people come up with. I also could see people having giveaways to help name certain raptors that are planned to be put in the RFC since it would be a bit more visible than just in the Win/Loss section of the RFC tab.
Submitted by HolyCowie on Mar 26th 2024
Discussion: 0 Comments
Favorite items in the market
It would be more accesible if we could favorite our items in farmer's market like in the workshop
Submitted by Gokche on Mar 28th 2024
Discussion: 0 Comments
Date found raptor
Add date found in the description of the raptor eggs. I like trying to find a raptor egg everyday so I get at least one new raptor everyday but sometimes it is hard to tell if I have found a egg already for the day. I mean it does not hurt to go hunting again just to make sure but it would still be nice to know if I have gotten one for the day already
Submitted by MewingPoet on Apr 1st 2024
Discussion: 0 Comments
Kitchen
Could we get the Fruit Punch bar moved? This wasn’t an issue till I bought the 8th oven upgrade. Now the bar rests right above the Home button and I’ve accidentally clicked it multiple times instead of Home. Or possibly a confirmation pop up when pressed.
Submitted by Crazick on Apr 3rd 2024
Discussion: 0 Comments
Chat Scroll Length
Request to increase the scroll length of chat channels by a bit - chat scrolls so fast these days that you can miss a message sent only a few minutes prior because it got lost in the scroll.
Submitted by AJTheSecond on Apr 3rd 2024
Discussion: 0 Comments
Trade-able Cranberry Juice
Cran Juice is just mega-OJ… making it tradable would save a lot of clicks in the OJ market.
Submitted by RedbrookCitizen on Apr 7th 2024
Discussion: 0 Comments
((1 gold))
((1 gold)) coin
Submitted by th0master on Apr 15th 2024
Discussion: 0 Comments
Use X quantity raptor claw
It's frustrating using large numbers of claws having to manually click, it wouldn't be too bad if the page stayed in the same place, but often forces a page refresh when using claws.
I'd love a QOL update that allowed us to use claws in the same way we give raptors items, such as shields, with a free number box.
Submitted by Goose on Apr 17th 2024
Discussion: 1 Comments
Remove collectibles from the "sell all fish" pool
Shinefish, gold crab, large clam shell, goldfish, and anglerfish are currently classified as fish and are sold when pressing the sell all fish button. Because they cannot be obtained via fishing, changing this designation would help prevent accidental sale. Maybe they could also be locked by default, if they aren't already.
Submitted by sponge on Apr 19th 2024
Discussion: 0 Comments
Localized Notepad/Checklist
Something that would be super handy to remember everything I need to do after daily reset along with my chores would be a notepad or a customizable checklist local to everyone's devices/account (aka doesn't affect anything in the game like SleepRPG, and isn't viewable by other players). It could be located in the same Daily Chores page, and could be adjustable like the favourite items in the Workshop.
Examples for me would be: Check on RFC, Check financial district in town/Go to town, Put wine in cellar, Add X items to Storehouse, Add items to Feed Mill/Flour Mill/Sawmill/etc, and whatever your heart desires because it'll be customizable.
Submitted by Abstract on Apr 19th 2024
Discussion: 0 Comments
Bird pet
I was thinking of a bird pet that drops blue, gold and striped red feathers cause it’s a pain to farm them from different areas and it would help with another source of feathers for dyes
Submitted by Pokemonmoew06 on Apr 21st 2024
Discussion: 1 Comments
Custom Item Notes
The ability to add your own notes of reference on an item screen. This will aid in the decision to sell, save, donate (wishing well, townsfolk, giveaway) etc.
Submitted by Mielle on Apr 25th 2024
Discussion: 0 Comments
Sell unlocked fish shouldn't count pet/exchange items
Yes, they're technically fish, but I have accidentally sold shinefish, anglerfish, goldfish, and large clam shell multiple times without realizing it, which is annoying when they can't really be collected easily. Removing them from the items that get sold when pushing the "sell fish" button, or maybe even a setting to change it to only fish from certain fishing locations, would help avoid players from accidentally locking themselves out of pet-heavy quests.
Submitted by jupyner on Apr 25th 2024
Discussion: 0 Comments
Dyed Items
Multiple dyed items were added a few months ago, what about dyed scarfs and leather bags?
Submitted by Tberry80 on Apr 28th 2024
Discussion: 0 Comments
Carrier pigeons
Just another idea for an auto-mail system for townsfolk. We could have an aviary where we raise carrier pigeons. You could assign a townsfolk to the bird along with an item. The bird would give x amount to the villager an hour. This could be based on the bird's level. You could pet them or feed them for experience. Maybe each level could add multiple items or townsfolk they could carry to. And, of course, you can name them. Maybe get blue and red feathers passively depending on level.
Submitted by Shear89 on May 2nd 2024
Discussion: 0 Comments
Red diamond fish
Clicked "unlock non-gold fish" and it also unlocked the red diamond fish. It probably shouldn't also unlock rare event items.
Submitted by wonder on May 12th 2024
Discussion: 0 Comments
Worm depot
Make a perk where you can have infinite (ish) worms. This will function the same as the Iron Depot perk where it will keep your inventory full as long as you have the funds to get them from the Country store. This will be good for mass chum making and continuous fishing
Submitted by MewingPoet on May 31st 2024
Discussion: 0 Comments
Spaghetti recipe
Spaghetti: make noodles from eggs and flour
Create olives by plants/tree and make olive oil
Sauce: tomatoes, olive oil, herbs
Submitted by Tchsn on Jun 12th 2024
Discussion: 0 Comments
Addition to Library
It would be fun if the Library had a spot for when you complete questlines that it has everything written like a story book. Sometimes it is so far between finishing quests I forget what happened before. I know you can go back in your quest log and read them but it would be nice if they were all in one place as a giant wall of text or something.
You could even add it to the school house. Be like a history lesson since in some cases one could argue you are making history or atleast a big mark on the town. It would be fun to have the entire retelling of the tale in one place and then have a little quiz after for some small rewards.
There could also be a badge made for like honors student or something. Not make the quizzes needed for quests like some of the quizzes but just have it as a fun little side thing and then make a badge to encourage people to do it. You could even keep the prizes very small from the quiz and then make the big prize when you earn the badge
Submitted by MewingPoet on Jun 13th 2024
Discussion: 0 Comments
Seasonal masteries
It would be nice to have the option to hide seasonal items from our Mastery Progress lists.
Submitted by Baba Gecko on Jun 14th 2024
Discussion: 1 Comments
Perk: Meal Planning
If you're trying to stack up several food buffs, you lose precious seconds of the first few you use as you navigate to the next. An option to select and simultaneously activate multiple food items, possibly with a saved loadout, would be a good way around this.
Submitted by Xylek902 on Jun 14th 2024
Discussion: 1 Comments
Community Centre Tiers
Suggestion for tiered additional CC challenges, so like 4x99 players see one more CC option, T50 get a 3rd, and so on - with the rewards and the requirements both being harder/better at each tier but still level appropriate.
Submitted by Fluttershy on Jun 17th 2024
Discussion: 0 Comments
Friendship stat
It would be nice to have a stat on the mailbox page of a townsfolk that says how many people are best friends (lvl 99) with them.
Submitted by Shear89 on Jun 17th 2024
Discussion: 0 Comments
Sushi!
We all just had a convo in the trivia chat and a lot of people would like to have an item sushi added to the game! One of the suggestionhjs for the perk would be - ((sushi)) - meal description: upon consumption, cooking a meal has a 10% chance of completing instantly. effect lasts for 5 minutes. - offered by discord. And then Ezral offered that iw would be this - sushi (recipe unlocked Gary Bearson V lvl 30) requires Rice Seaweed Trout Cooking Pot etc etc. A lot of ways to change it up ofc, but we all feel strongly about it! Ty
Submitted by MintyAmy on Jun 20th 2024
Discussion: 1 Comments
Fishing/Exploring Accessibility Idea
Hi! I've heard of multiple users who have user with the tapping that comes with the fishing and exploring. I had the idea of making it so either a perk or an accessibility feature could make it so that instead of the repetitive tapping, a tap and hold could fish/explore so many times per second. It could possibly even have upgrade perks that make it so more is caught/explored per second or that the odds of getting rare things are better. Another idea a fellow player came up with is an NPC "Fishing Buddy." The idea is you would have to supply them with bait and activate them to fish for you until they run out of the supply you give them. Possible upgrades could be to give them more bait so that they fish longer :)
Submitted by HolyCowie on Jul 4th 2024
Discussion: 1 Comments
Mastery Page
Change the mastery page from tier X to the name most people use (grand mastery, mega mastery etc) I know there is probably something in the library but it would be nice to have it in the mastery page so you do not need to remember or bounce between pages. This can be added in parathesis somewhere, change the name entirely, or for example Grand Mastery (T IV) or Tier IV (GM)
Submitted by MewingPoet on Jul 5th 2024
Discussion: 0 Comments
Achievement Progress QOL
When looking at achievements in the museum, alongside the stats for player unlocks, etc, it would be nice to see your progress (like how many vault codes you've cracked for Bandit). It's info you can find elsewhere, but having an easy way to see it instead of searching through menus or your profile would be helpful, especially for newer players.
Submitted by SoManyBirds on Aug 10th 2024
Discussion: 1 Comments
Sell Half button/option
I generally go through most of my items looking for full easy to fill up items and sell half just in case I need them for recipes and don't want the inconvenience of being out all the time. ItI know it's lazy but, a good option next to the plus minus might be a 1/2 button ?
Submitted by LittleFlo on Aug 16th 2024
Discussion: 0 Comments
Orchard improvement
Allow players to have to “pick fruit” from the orchard daily instead of automatic. This would allow future items or upgrades to allow for RNG/chance type rewards (I.e chance at higher yield, item drops when picking).
Submitted by Tberry80 on Sep 3rd 2024
Discussion: 0 Comments
Option to buy max amount
In farm imrovements like orchard, trees are bought in an specified. It means guessing how many I could afford instead of having clear limit.
Submitted by Aaaa on Sep 7th 2024
Discussion: 0 Comments
Sour Gummy Worms
Listen, I don't know what they do. But the people love sour candy. Drop some suggestions, people. Let's get some ((Sour Gummy Worms)).
Submitted by Coriandererr on Sep 20th 2024
Discussion: 1 Comments
Daily Chores QOL
If you have unclaimed "Monthly Rewards" a notification at Home on the Daily Chores about it. Similar to the "5 Left" in orange and the "5 Complete" in green.
A red "Monthly Items left to claim" or something similar
Submitted by LinkJason10j on Sep 30th 2024
Discussion: 1 Comments
Indicator for one-time temples
Some sort of way to show when one-time temples will close, so we can gauge if it is worth it to continue pursuing the temple or give up.
Submitted by wingu on Oct 1st 2024
Discussion: 1 Comments
Accessibility options for people who can't tap much.
An option to let us hold the explore button would be amazing, it doesn't need to click fast, just needs to be an option.
Submitted by magicant on Nov 15th 2024
Discussion: 1 Comments
Greenhouse
Mid-game farm building similar to the Quarry and Sawmill, but for plants like mushrooms, herbs, and possibly to grow seasonal variations (like popcorn) out of season. These plants could be generated by silver, or by donating amounts of that plant in order to cultivate them. Also like the Quarry, this building may have a chance to rarely produce various bugs (caterpillars; spiders, etc.)
Submitted by Dragonsfruit on Nov 17th 2024
Discussion: 0 Comments
Chumming the water
So my idea I think would function mechanically similar to the Frozen fishing but would be something that would be year round. People could sacrifice chum in each fishing spot and then the following day whichever fishing spot received the most chum (with a minimum
amount required potentially) would then become "chummed" Which would function like a day long buff of the fish biting for that spot or increase the chance to get rare drops. I think this would be a good way for a lot of players to utilize the chum besides just selling it and away for the community to cooperatively work together.
Submitted by Knight gunther on Nov 18th 2024
Discussion: 0 Comments
Make inventory monitor work on harvesting.
Simple little update but nice.
If you have the inventory monitor perk and hitting "harvest all" would make it go over your cap, make the button red like the rest of them.
Submitted by TheOneWithin on Nov 23rd 2024
Discussion: 0 Comments
Adjustable mailbox size.
The mailbox size increasing by 15 for beta members cause issues when trying to get a nice round number. Since most trades are for 1k+ items I would like to have an inventory size that is a multiple of 1000 i.e. 250,500,750,1000. But as long as I have beta this is Impossible. You could make it a setting where you can make your mb smaller. For example if I have an inventory of 510 I could change it to 500. Just a small qol change as a majority of patreon players are beta members. Thank you for reading and I really hope it gets implemented
Submitted by SarunasG on Nov 25th 2024
Discussion: 0 Comments
Block list and player tag
I think it'd be nice to have a block list in case you want to easily find people who you've blocked in the past to potentially unblock them. And in that same vein would be really nice to be able to have unique player tags so that way you can find accounts even after they have done name changes.
Submitted by Knight gunther on Dec 6th 2024
Discussion: 1 Comments
Expand mailbox log
When doing large trades (or trades with small mailboxes) the mailbox log can quickly clear out trades from even 30 minutes before. It would be very helpful if we could see further back in the log, maybe using an interface similar to checking messages we received (where we can click a button at the bottom to view further back in the history).
Submitted by Finallegend on Dec 9th 2024
Discussion: 0 Comments
Seed sorting
Currently seeds are sorted alphabetically, but it would be nice if we could also sort them by growing time and mastery level. The ability to favorite a crop so it's always at the top of the list would be neat, too, and help out a lot when I'm trying to grow a variety of things for a quest.
Submitted by Shatari on Dec 17th 2024
Discussion: 0 Comments
Vault feedback consistency
Currently, if a number shows up once in the final result and you guess it in all four spots, you'll get 1 blue and 3 gray results. But if it shows up twice, you'll get 2 blue and 2 YELLOW results, which is rather confusing. While being able to get both yellow and blue results makes sense (one's right, one isn't), the incorrect ones should be gray once all correct ones have been found, regardless of how many there are.
Example:
Code: 1123
Guess: 1111 -> Should be BBGG
Guess 1212 -> Should be BYYY
Guess 9911 -> Should be GGYY
Submitted by Colla on Feb 23rd 2025
Discussion: 0 Comments
Play sound when tagged
Improvement to play a sound when tagged in chat, ideally can be toggled on/off.
Submitted by ElBrucio on Mar 21st 2025
Discussion: 1 Comments
New Bacon
Would love a new way to get bacon for those of us that do not want to kill our piggies.
I understand there are treat bags and Mount Banon but those are not going to get most of us through DI.
I would suggest.
1. A temple for Bacon
2. Make treat bag 01 Mailable
3. Make Bacon Mailable.
4. Have a bacon raining event where everyone gets 1 million bacon no matter what their inventory is... Okay, not this one.
Thanks!
Submitted by Bamhauser on Mar 31st 2025
Discussion: 0 Comments
Quest QOL improvment
When competeing a quest that has a quest line, it would be nice if the page did not close after compleation. Currently when you complete a quest, it will take you back to the main quest page. When you want to continue working on the same quest line and you have multiple quests, it can be hard to find the questline you were working on or remeber the name. I experienced this when working the special requests for April.
Instead, when you comlete a quest that is apart of the quest line, have it automatically bring up the next quest instead of taking you back to the main page. I am imaigning this to be a similar function as when searching for quests on BuddyFarm. Another improvment as well can be adding a previous quest button to a quest line. This will benifit the players who want to re-read the questline with no interuptions after they complete it.
Submitted by MewingPoet on Apr 1st 2025
Discussion: 0 Comments
Diamond Ring
We need a bling-bling diamond ring. Because it's shiny and BLING!!
Submitted by RogueLady on Apr 4th 2025
Discussion: 0 Comments
Notes on people’s profile
We should have a box on people’s profile where we could add a small note like.. sells Orange juice stuff like that would be pretty cool
Submitted by Mr Shambles on Apr 6th 2025
Discussion: 0 Comments
Tower 300
Artifact for T300
Name idk , maybe - Pandora Box XD
Perk - dimensional mailbox
Increase your mailbox base cap by 100
Submitted by MapLeabrto on Sep 12th 2024
Discussion: 0 Comments
Large Net Launcher II
A farm supply perk that allows a farmer to use 50 - 100 large nets at a time
Submitted by thedoctor on Sep 26th 2024
Discussion: 0 Comments
Auto Sell
I've played FarmRPG for about a month (and truly love it... what a wonderful community you guys have built). I've observed a couple of things that have itched at my mind though... firstly, mid- to late-game players spend a lot of time tediously selling off readily acquired items; secondly, Craftworks is a fantastic idea but is limited by running into the inventory cap very quickly, with things like twine, iron rings and wooden boards/planks working well but low-level end products like sturdy shields stopping production after only one or two runs.
If there were an option to automatically sell either all of an item, or a fixed number (or percentage) of an item once it hits the inventory cap, this would be a huge QoL improvement. If tied into the existing Craftworks system, it might also encourage more purchasing of CW slots. I understand it might be considered a bit overpowered for lower level players, so it could be gated behind a gold perk and/or unlocking the Tower (or a particular Tower level).
Submitted by Slugwizard on Oct 2nd 2024
Discussion: 2 Comments
Keg of Beer
So we have mugs of beer which are reliant on rng after a point to get any significant number of. And hops basically don't have a use after 99 farming.
Meal: keg of beer (or a new building, brewery)
Massive amounts of hops for one keg
Long time brewing
Large amount of mug of beer return
Idk the balance numbers but that's what y'all are good at!
Submitted by Nyxiabel on Nov 4th 2024
Discussion: 1 Comments
Bottom justify for mobile
When exploring have the buttons justify up from the bottom so they're not bouncing around based off what I find, super frustrating to drink hundreds of oj when I'm trying to use apple cider because I found a rare and I'm clicking fast to make use of a meal....
Submitted by Alcairshin on Dec 5th 2024
Discussion: 0 Comments
Do some work graphic
When you click "do some work" in the storehouse, I think fork trucks should popup all over the screen like the hearts do for everything else, would just be fun
Submitted by Alcairshin on Dec 5th 2024
Discussion: 0 Comments
Bookmark library pages
Hi there,
if this already exists and I just haven't found it, please ignore it. :)
Otherwise, I think it would be a very helpful feature if you could pin library pages somehow. Personally, I know that there are certain pages that I might want to look at several times over a longer period of time, but I can rarely remember the exact name and then search for a while until I find them again.
Submitted by CamelCase on Dec 9th 2024
Discussion: 1 Comments
Merit badge progress bar
It would be great if we could see the progress towards Merit Badge's goal on its page, instead of opening Profile page and comparing it manually.
Submitted by Applejack on Feb 19th 2025
Discussion: 0 Comments
Living off the interest
Have an upgrade that automatically withdraws the overnight interest you earned directly into your bank account.
Submitted by Raterus on Feb 24th 2025
Discussion: 0 Comments
Multiple Mealworms
An option for a perk like we have for the Large Net Launcher should be available for mealworms. People much bigger than me have absolutely thousands and thousands of space & having to click one by one for Fishing just encourages autoclickers.
Submitted by rockhopperplays on Feb 26th 2025
Discussion: 0 Comments
Ric love
It needs to be brought to the attention of the Devs that some rangers and farmhands are expressing support towards only the most abhorrent townsperson, Ric Ryph, while simultaneously maliciously attacking the character of our beloved dragon friend, Geist.
I won't Link anyone's names here, but you only need Snoop in the chat to see the horrors I have mentioned!
I do hope you will take action, our dear overlords.
/s
Submitted by Nyxiabel on Mar 4th 2025
Discussion: 2 Comments
New animal-Duck Pond
This would be similar to the chickens. We could have different varieties of ducks. They would provide eggs and feathers. Eggs could be used for a new meal and the feathers could be used in new crafting items...pillows.
Submitted by CorettaUMusic on Apr 4th 2025
Discussion: 0 Comments
Put 'View Chat Log' of trade chat at the top
Having the chat log button at the top of trading chat would make it easier and faster to check prices and past trades.
Moving it up would let players access important info with fewer steps, keeping trading chat smooth and efficient.
Also changing the name of the button, from 'View Chat Log' to something like 'Trade history' or 'Market history' to imply the possibility of checking prices there.
Submitted by Smoothiny on Jan 7th 2025
Discussion: 0 Comments
"This player is looking for this items" tab in players mailboxes!
Imagine if there was a "The player is looking for" items tab and you automatically see what the person needs without searching for the item in search bar! It would make trades or gifts much faster and efficent!
Submitted by Perplexity on Jan 9th 2025
Discussion: 0 Comments
Inventory tracker
Implement a inventory tracker similar to tracking mastery progress or quests, I know the Firefox has a plugin that’s kinda okay but it’s not on mobile and it would be a qol improvement to be able to track a specific thing in your inventory instead of continuously checking by clicking out of where you’re getting the items. Thank you for reading and happy farming! Catch me in trade chat!
Submitted by Srt on Jan 11th 2025
Discussion: 0 Comments
Smaller quest tracking boxes
For some of the larger quests such as STARMAP and PAMRATS, tracking the quest covers a large portion of the screen since there are so many items. It would be convenient if the items that you have collected enough of don't show up in the tracker, just the ones you need to work on. This would greatly minimize the size of the box.
Submitted by bboubieb on Jan 26th 2025
Discussion: 0 Comments
MB and Bio text limit swap
I think we should swap the character limits for bios and mailboxes. Have mailbox be limited text and bio be unlimited, or at least vastly larger.
Submitted by Valette Renoux on Jan 27th 2025
Discussion: 0 Comments
New QoL Perk? Harvesting and planting using 1 button
Currently we are Harvesting and then planting the crops. That requires clicking 2 buttons. And most of us do that instantaneously (or we try to).
What if we give only 1 button which will plant and harvest the crops at once. Obviously its a QoL perk. Could be sold for some gold I guess.
Submitted by Full of terror on Feb 5th 2025
Discussion: 0 Comments
Add Notes section to Profile
The ability to add a private notes section on the profile. I would write down specific information, what quests I want to prioritize or what I need to save for in the future, or tracking costs of trade chat items, or information I learn about fellow players I want to remember, etc. A notes section that only the player could see would be an easy and great QoL for this.
Submitted by RocketMan on Feb 13th 2025
Discussion: 1 Comments
Buddy Doll trading center
It would be cool if there was a place wher you could trade you buddy dolls to complete your collection. It could be an unlockable place, if you find x amount of buddy dolls then you can start trading doll for doll. You could only trade them at the center though. If you try to trade them outside of that you can't besides the generic buddy doll.
This could also be extended to if other townsfolk become dolls in the future. Adding a little trading card game (for lack of a better term) would be a fun add to the game and build mroe community and encourage player interactions. Of course trading would not be manditory. You can still trade with buddy and hope to get the doll you want. This trading center would benifit the players that have been building their collection for a while and have a lot of duplicates.
Another thing that could happen besides a player trading center could be if you have x amount of the same type of doll you can turn them in and choose which doll you want or have a player turn them in and get another chance of getting a random doll.
I have only recently relized you can trade the dolls with buddy for more dolls and I would really like to see more like this in the future
Submitted by MewingPoet on Dec 13th 2024
Discussion: 0 Comments
Buddyjack Easter Egg
If the player loses all of their daily Buddyjack games, a special message appears saying either
“Must seem like an 18-carat run of bad luck.” or “The game was rigged from the start.” with reward of X amount of Glass Bottles (or, alternatively, an exclusive item, Bottle Caps).
This is in direct reference to the opening monologue in Fallout: New Vegas.
Submitted by mariohead on Feb 24th 2025
Discussion: 0 Comments
Meal durations based on number of interactions instead of timers
A lot of the game is based on timers, and I see no real reason to change that, however, meals are something that might make be more user friendly if they were not timed. Instead, they would be active for a fixed number of actions/interactions/requests/clicks on the appropriate feature. So rather than racing against a timer to sell things while your shrimp is up, it would be valid for X sales or items sold. Cat’s Meow would last for X fishing actions, Chiwder for X lemonades, Breakfast Boosts for X harvests, etc.
This removes the execution barrier for users with disabilities or even just so you don’t lose time trying to find the right fishing hole or sell capped items so you can keep fishing. It also makes meals equal for all users instead of punishing users with slow internet or devices while they wait for the server to respond or a screen to load.
A potential downside to this change is that meal effects may become too predictable and that may negatively affect the experience for users when they are deciding what meals to cook and eat. I’m not sure that’s really a downside, but I can see how an element of variance adds to the fun of a game, and being able to math out exactly how a meal will resolve might reduce enjoyment for some
Submitted by Rathenix on Feb 24th 2025
Discussion: 0 Comments
Incorrect spellings at the bottom of temple chains
There are some incorrect spellings for plurals of some items at the bottom of certain temple chains. For example, in "A total of 6,446,197 Radishs have been sacrificed" the word should be "Radishes."
Other examples include:
"Potatos" when it should be "Potatoes"
"Water Lilys" when it should be "Water Lilies"
"Mug of Beers" when it should be "Mugs of Beer"
Submitted by TTALS88DVAN on Mar 24th 2025
Discussion: 0 Comments
Expediting pets
What if there was a way to make pets go collect an hour of items? It could be a meal or some number of gold feed. You’d go give it to one of your pets and they’d immediately go grab one load of their usual stuff.
Submitted by interessovat on Mar 28th 2025
Discussion: 0 Comments
Wishing Well "not enough items" message
I noticed today that when I try to throw more of an item than I have into the wishing well (e.g. tried to throw 20, only have 7), it silently fails. At first I thought it was a bug until I realized I'd run out of blocks of wood.
A pop-up window ("Sorry, not enough items") to explain why it didn't toss, or something along those lines, would be v helpful there.
Submitted by warofwest on Apr 11th 2025
Discussion: 0 Comments
Limes
We have oranges and lemons...what about some limes? Think of all the possibilities? Lemon/lime sparkling water, key lime pie, sticky lime and honey wings, and lime & ginger bars to name a few. Just a thought.
Happy farming!
Submitted by CorettaUMusic on Apr 12th 2025
Discussion: 0 Comments
Perk similar to 'Fish Supplier'
This is what Fish Supplier does.
"Adds option to sell all caught fish while fishing, Also adds locking options to fishing location details"
It would be nice to have for other part of the game with similar perk.
I would like to see it in exploring, farming, and maybe for the upcoming mining update.
Submitted by shafara on Mar 26th 2024
Discussion: 1 Comments
LN launcher upgrade
Add a perk to increase max LN launcher amount from 50 to 100? 500? 1K? Seems like it would save a lot of clicks.
Submitted by RedbrookCitizen on Apr 7th 2024
Discussion: 0 Comments
Animal Husbandry Skill
In the spirit of the “Farm” part of FarmRPG, how about making one of the most common parts of any farm an official skill? Animal Husbandry! Pull chickens, cows, and pigs under this umbrella. Instead of petting giving the animals XP, the XP goes to this skill. Expand to include goats, sheep, bees, horses, etc. Sheep give wool, bees give honey, horses give passive silver from racing? etc. While we’re at it, Pigs need an upgrade. After you get through all the bacon quests they cease to be useful. Adding a passive there would be great. Perks could be something like sheep dogs, that increase sheep production. You could go wild with it and really lean into the “Farm” aspect.
Submitted by RedbrookCitizen on Apr 7th 2024
Discussion: 0 Comments
Additional Chicken Colors + Bone Fish into Fish Bones
Not sure if these have already been suggested -
It would be so cute to have multi-colored chickens, such as the default white, brown, and blue! You could have level locks on them so players aren't getting resources before they would from exploring, but when you buy chickens it has a random roll to be one of the three colors.
Also, a crafting recipe in Workshop to convert Bone Fish into Fish Bones.
Submitted by ashleysimzfan on Apr 17th 2024
Discussion: 1 Comments
Monthly Starter Pack
Please give us an option to buy a second monthly as a permanent way to further help with the development of the amazing game and community please.
Submitted by Lycanguy on Apr 28th 2024
Discussion: 0 Comments
Animal sanctuary
I would love to see a building get added that has all the pets you have purchased on the home screen so you don't have to go to the "pet shop" to collect items from pets you own. It could be an animal sanctuary for something like 1 billion silver. You could also add an option to pet your animals once per day and get a few drops based on their level. Eg. Lvl 1 - 5 random items, lvl 3 - 15, lvl 6 - 30 and so on. Have a farm supply perk to pet all animals same as cows, chickens and pigs. And even maybe a perk where similar to crazy hooks you have a 1% chance to get twice as many items from petting your animal. You could call it man's best friend or something.
Submitted by SarunasG on Jun 27th 2024
Discussion: 0 Comments
Giveaway idea
It would be neat and helpful if you wanted to give something away if there was a giveaway rea that if you had something you wanted to giveaway you could place in there and everyone in the game can see it and if someone wanted x amount they could take however much they wanted.
Submitted by DeereJohn2001 on Jul 9th 2024
Discussion: 2 Comments
Recycling/salvage items
It feels like there alot of times items get voided or sold for an insignificant about of silver when working on end game goals. What if we had a way instead to turn the items into a useful resource.
Maybe, have a way to turn junk crops into a food resource and primarily wooden items turn into a charcoal fuel and make an item most townfolks will like or a buff item we can give to newer players
Submitted by Nick on Jul 10th 2024
Discussion: 0 Comments
Clay resource and crafts
Just an idea for a common item to drop from the next exploring zone :-) Could require a new kiln building at the farm, craft raw clay into unfired pottery and fire it to sell for profit or gifts. It'd add another use for dyes for endgame players who've finished a lot of their MMs :-)
Submitted by rainstorming on Jul 15th 2024
Discussion: 0 Comments
Shortcut to feed/flour from mills
Just to make it easier to sell full inventories for mastery
Submitted by rainstorming on Jul 17th 2024
Discussion: 0 Comments
Levels to merit badges
Don’t know if anyone have recommende this but what if merit badges has different levels in a way, for end game players, like if you get the crop row that cost 1 trillion you get Mega Farm 2 or just that the emblem changes look. Just another thing to go for in the endgame.
Submitted by TwoOneTen on Jul 20th 2024
Discussion: 0 Comments
Wishing well improvement
I would love to see a skill or perk for the wishing well that lets you see what items you will get if you throw it in. And with that perk you could also see what item you need to throw into the wishing well to get it, through the item page. This could also be a prerequisite perk for another perk that would let you select one of the possible drops and increase its drop chance. You could do it in 3 perks that increase the percentage drop chance by 1,2 and 3 percent for a max of 6. Could be called "WISHful thinking" or something like that. It's a small change but would help a lot with the late game quests where you're hoping to get that one specific item from the WW.
Submitted by SarunasG on Aug 8th 2024
Discussion: 0 Comments
Hold to tap perks
This would allow better gameplay experience for those that simply have a hard time tapping the screen. Same as current perk system with masters and gold perks would increase hold to tap speeds.
Submitted by ViolatedTOS on Aug 13th 2024
Discussion: 0 Comments
Show 'craftable only' items
This would auto sort the workshop to only show items that are craftable for the current resources available.
Submitted by ViolatedTOS on Aug 13th 2024
Discussion: 0 Comments
Other Runestone Uses
I'm not really sure what for, but I feel like runestones should have other uses. Maybe they would be donated to something or someone like a wizard (Star?) to improve certain things. Each level would improve the ability by a small percentage. Example:
Donate x amount of y runestone to increase z activity by xx%.
Donate x/xxx of runestone 11 to increase corn harvest by 0.01% (level 1).
Donate x/xxx of runestone 7 to increase truffle production by 0.01% (level 1).
Just trading magic for magic basically. Would be nice for late game players where the lava sphere isn't that lucrative.
Submitted by Shear89 on Aug 7th 2024
Discussion: 0 Comments
Collapse Wine Info
Just as it sounds, it would be nice if we could collapse the words above the wine menu to make it more phone friendly.
Submitted by Shear89 on Aug 17th 2024
Discussion: 0 Comments
Bulletin board - Quest tracking
Not sure how to start this, It would really be nice if we can somehow ' collapse ' the quest tracking display, it somehow gets in the way especially if the quest is asking for a lot of stuff. I still want to keep track of the items needed for that quest but if I track it, the display takes up half of the screen especially if I'm playing on a smaller device.
Submitted by Hhhhh on Aug 23rd 2024
Discussion: 1 Comments
Dismiss dialogues with "Enter" key on desktop
There are dialogues that pop up when doing things in the kitchen like tasting/seasoning meals or in Borgen Wheel after spinning the wheel. When playing the game on desktop through the website, it would be nice to be able to dismiss those dialogues with the "Enter" key or "Spacebar". It's -blam!-bersome to dismiss the dialogue through clicking, if not playing on a mobile device. On mobile, this isn't as -blam!-bersome since there is much less screen real estate to navigate.
Submitted by kabotnik on Sep 10th 2024
Discussion: 0 Comments
Chat Resizing
I would like to be able to drag and resize the chat box. I would love to be able to have it be bigger. Not the font, but the pane itself
Submitted by Valette Renoux on Jan 8th 2025
Discussion: 0 Comments
Daily chores autocollect
A perk either with gold or perk points that auto collects the rewards from daily chores when they are completed
Submitted by Witch on Jan 22nd 2025
Discussion: 0 Comments
Chore List Perk
I think it'd be cool if there was a perk you could buy to have a chore list much like the quest tracker so forgetful people like me don't have to flip between pages to remember tasks.
It could also pop up automatically after reset and disappear when chores are done, or 5 completed maybe since some patreon members have an extra 1.
Submitted by Ya Boy on Feb 6th 2025
Discussion: 0 Comments
Ahh! My Eyes!
When you load the game in dark mode, it still shows a bright white splash screen and burns my retinas. Please display an appropriate bright or dark splash screen depending on the settings.
Submitted by Raterus on Feb 11th 2025
Discussion: 1 Comments
toothfairy
we have leafy mclucky! we have santa! lets have a cute lil toothfairy friend!! maybe she comes around for seasonal requests every so often, could be fun to do stuff with some of the halloween items! she could also just be sending us gifts with the tower artifact :O
Submitted by pneumonia on Feb 23rd 2025
Discussion: 0 Comments
Fish Biting Artifact/Item/Notification
So for fish biting, I think a way to know when a certain location will be biting could be beneficial, especially for those in the mid-game looking to complete the Fishing Merit Badge. I think this could be implemented as a Tower Artifact that allows you to see the next six hours of boosted rates, a questline that gives a super rare with the same effect, or even just notifications locked behind a gold perk that tell when fish are biting.
Submitted by KORNFLAKE on Mar 25th 2024
Discussion: 0 Comments
Extra monthly chores better explained
If you have not yet completed your daily chores, the warning that buying new chores is only useful if you have incomplete days for that month isn't visible. This leads to the problem that completing the final chore and clicking the button for new chores is possible without the warning loading that the extra chores are useless if you are fully up to date, which could occur again each time the user completes the last new chore and repeats, thus wasting 10 gold each time.
I would suggest three improvements - include the explanation even when the chores aren't yet complete; edit the text at the very top of the page where it talks about multiple chores; make the button that pops up and the confirmation pop up window clear if the extra chores will be useful or not, possibly via bold red text on both cases if it will not help. Making the colour change will alert people to the situation that it will not help them, same as how the inventory manager perk tells them that the items will be voided in other areas of the game.
Submitted by Xzander on Mar 26th 2024
Discussion: 0 Comments
Enter Key
Allow the enter key to be used when on PC when selling/crafting items. You type in your item amount (if different than the one selected) and when you press enter it will do the desired action to that item.
Submitted by MewingPoet on Mar 28th 2024
Discussion: 0 Comments
Quest related QOL
I think it would be a huge improvement to allow turn ins for quests in incremental amounts such as when you have all of a single item requested or maybe even partial. Alternatively, allow a player to lock specific amounts of an item instead of an all or none. This would allow players to be able to hold what they need for the quest and be able to sell the excess. Maybe this already exists but a shortcut for it would be great.
Secondly, I think items with terrible drop rates should have secondary methods to obtain. When your rate is over 1:1000 you're really relying more on luck than effort. Even a turnin of 2-3x drop rate for rarer item would allow a player to benefit from playing as opposed to being lucky
Thanks.
Submitted by Arch84 on Apr 4th 2024
Discussion: 3 Comments
Raptor grape juice and exchange center QOL
I have a couple easy UI/UX fixes:
1. Set limit on how many grape juices raptors can use in the automatic function
2. Have an “exchange all” button to complete ALL current offers in exchange center
Submitted by ancientorb on Apr 10th 2024
Discussion: 0 Comments
Optional "Friended by" list
There should be the option to hide your "Friendly by" list. Or better yet, be able to opt out of that feature entirely.
Submitted by potato551 on Apr 15th 2024
Discussion: 0 Comments
Click reduction for farming and fishing
Some actions in game require a lot of clicking to be done and could be less time consuming. I live outside of the US and have high ping to server, so my suggestions are based on my game experience.
Rework "Grape Juice" button on the farm screen so it does 3 actions at the same time: plant chosen seeds, grape juice them and harvest (or just turns seeds to crops).
For me it takes up to a minute, depending on server performance, to use daily GJ. All three buttons have some kind of cooldown (about a second each).
Similar can be done to how breakfast boost works. Would be useful if there was one button which plants and harvests crops at the same time.
Currently I have to open game in two tabs on my phone. In one I plant crops, in the other I harvest them. I do this in order to avoid button cooldown. Using only one tab gives 2-3 times less crops. It would be great if It was possible to have the same effect using just one tab/game app.
Fish Supplier perk: currently "Sell unlocked fish" button just sells fish. Add button "fish and sell" which instead of putting fish in inventory for you to sell it a second later, would give you silver instead.
This improvement not only will enhance user experience, but maybe even increase server performance, since there's no need to change inventory contents each time player presses the button.
For me using 8k large nets takes 5 minutes if I sell fish, but less than a minute if I void it.
Submitted by Broman on Apr 15th 2024
Discussion: 1 Comments
More Unique Items Storehouse
I like to put rare mailable items into my storehouse. For example eggs, cookies, reindeer, puzzle pieces, etc... I do this so I don't accidentally mail them. However I have too many items and my next +5 item cap costs 1 trillion silver and it doesn't seem feasible to buy. I would be nice if we could buy more slots for gold. Maybe something fairly expensive, 100 gold or so, so it isnt easy to get but could help people in a jam such as myself
Submitted by Rkm13 on Apr 17th 2024
Discussion: 1 Comments
Pet remake for Lv7 onwards
I have 2 suggestions, either 1 can be use (using both may seems too OP)
1. change pet drop to be per 6 hours, yield (lv)² amount of item. this will remain unchanged for lv6 pet compare to what we have now, but Lv7 will get 7 more per 6 hours ( 28 item more per day ). HOWEVER this will weaken pet in lv1 to lv5 and Lv5 owl will become pretty useless
OR
2. allow to star 1 item in lv7, 2 additional items in lv8 and 3 additional items in lv9. Stared item will drop double when drop. This will lead to average 14 more item drop per day, which is your choice of item in lv7
the first option is aim for increase in quantity, second option is mainly aim to increase in quality
Submitted by hibye on Apr 23rd 2024
Discussion: 0 Comments
Small QoL changes
* When clicking into any number input field, directly select/highlight the value so it can be removed quickly - just like the Quick Sell and Quick Store inputs on the item detail page work
* In the Temple of Reward the default amount to sacrifice should be max the missing amount for the final reward, even if you‘ve got more of the required item in your inventory
* Remove „Heal Raptor?“ dialogue when giving GJ to a raptor with the „Yes, I‘m sure“ perk
* Remove „Buy x seeds?“ dialogue when purchasing seeds with the „Yes, I‘m sure“ perk
* Don‘t select seeds as next crop to plant when purchasing them
Submitted by MrJimmedy on Apr 24th 2024
Discussion: 2 Comments
Savings Bonds
Some sort of bond similar to the ones you can buy at a bank. Features a certain amount of low interest that builds over time up until a certain set amount.
Submitted by Xynferno on May 6th 2024
Discussion: 0 Comments
Release dates on requests
Could we get release dates in quests? So we could see easily if it’s a request from previous years. Thanks :)
Submitted by Farmer wayne on May 14th 2024
Discussion: 0 Comments
Mailbox log
When viewing the mailbox log it would be nice if that when you view it at least for big trades it would group those big trades together and say player sent to player 100 Arnold Palmer × x amount
Submitted by DeereJohn2001 on May 22nd 2024
Discussion: 0 Comments
Meal Idea - Nuts and Bolts!
Kind of a funny meal to make, uses all the random metal bits, scrap, gears and whatnot, tossed into a cooking pot and mixed up. Boosts steelworks to give production every 10 minutes like Hickory Omelette
Submitted by Aflakk on May 23rd 2024
Discussion: 0 Comments
Honour Badges
I reckon it'd be cool to have honour badges like above merit ones so like donate 10 million to community centre, fishing streak 50k in 10 spots, spin the wheel 50k times, 99 all townsfolk etc. and have like a nice reaaaally good rewards so those really completionist end game people go for it. A balance of super hard to achieve but super rewarding to do so. Couldn't be AK, but perhaps 1k gold since they would be insanely hard to get? Or apple pie? Or something super good
Submitted by Nyxiabel on Jun 5th 2024
Discussion: 2 Comments
New Quest
The Mayor of Redbrook has declared a new "mini mall". Each of the townsfolk is an owner of a new store front. We as the farmer would be an investor/supplier of each store.
As we level the townsfolk up to 10. We have an option to start building a store. Townsfolk leveling and store leveling are separate from each other. Also it has nothing to do with what their "likes","dislikes" and "loves" are.
Store leveling 0-1 Building we donate nails, wood, hammer, etc.
Store leveling 1-10 Donate items based off our levels.
At levels 10, 20, 30 etc the shop owner could provide a bonus similar to how the townsfolk work.
Townsfolk would need to reach level 20 to build next level.
Store leveling 10-11 Store Expansion we donate nails, board, axe and etc...
Store leveling 11-20 continue to donate all items based off our levels.
Townsfolk would need to reach level 30 to build next level.
And so forth...
You could add some type of mastery listing and merit badges to each store.
All xp and leveling would be up to you.
List of stores...book store, meat and dairy, vegetable stand, fruit, fish market, seashells, rock shop, jewelry store, leather outlet, hardware, party supplies, armory outfitters, pet store, craft store, clothing store, spice shop (into Herb Garden), Candy store, Bakery shop, coffee shop(into coffee beans), flower shop(into flower garden) and Nut barn(into nut farm).
This was just a thought that I had and wanted to share it.
Happy Farming!!!
Submitted by CorettaUMusic on Jun 14th 2024
Discussion: 0 Comments
Looking at completed requests
When you click on completed requests (either requests or personal) it shows you a list of the quests you have completed in that category.
Then you click on one to look at the details.
When you click "Back" it takes you to the "Help Needed" page instead of taking you back to the list of requests.
I would LOVE for it to take me back to the list instead of the Help Needed page, otherwise I have to start all over.
Thanks!
Submitted by kittenkris on Jun 14th 2024
Discussion: 0 Comments
Player Search By Level
The ability to search for players by level, not just name. Type “T250” in the search bar and get the list of T250 players.
Submitted by MajorPoops on Jul 3rd 2024
Discussion: 0 Comments
Quick add to/remove from/pause Craftworks
Just a minor QOL thing for endgamers - it'd make swapping out a temporary craft much faster, as well as the situation where you need something like antlers for PHRs but have nets in CW.
Submitted by rainstorming on Jul 9th 2024
Discussion: 0 Comments
Newline in Mailbox Looking For
Reading accessibility wise, the text is too cluttered without ability to add a newline. The spacers people use to try and separate text gets clunky on different screen sizes and pretty hard to read.
(also, perhaps display a person's max inventory in their mailbox?)
Submitted by MelloRange on Jul 13th 2024
Discussion: 0 Comments
Vault submit by ENTER
Please add option to enter vault keys with enter on keyboard when on web browser. I use numpad mostly.
Submitted by Mdmd on Jul 23rd 2024
Discussion: 2 Comments
Message Attachment
You should be able to attach mailable items to messages, or be able to attatch a note to items you send via the mailbox in order to convey intent.
Submitted by KingStacks on Jul 29th 2024
Discussion: 1 Comments
My Garden
At lvl 50 Farming and Construction have a quest line to unlock a new shop that sell "Unkown Seeds" that can be planted into your personal garden. When the seeds have been grown you "Learn" what those seeds are in the future. You can rearrange you're garden with flowers (That you've grown) or furniture (That you've made in construction). The main idea of this would be that every daily reset the flowers/weeds that you've grown can bring in certain items (For example: A nettle bush could bring in 4 shiny bettles or A Tulip would bring in 2 dragonflies). There would be multiple different seed types (Again only known once grown) so each different type of seed could bring in a different type of insect. You could even add the shovel to "Dig up" unwanted flowers/weeds. I think a screen like the fishing screen would work. You could have it as a drag and drop thing to place the flowers/weeds/furniture where you want them to encourage creativity. The shop that sells the seeds could only sell 5 seeds per day which would make it more exciting to see what seeds are available and the seeds themselves could take 3 days to grow (just an example). All of this is just a rough idea so feel free to tweek where needed. Thanks for reading.
Submitted by brogen222 on Jul 31st 2024
Discussion: 0 Comments
Note Pad
I enjoy noting my Farm journey for others to see or to give appreciation... However, the bio section of a users profile doesn't allow for ((items)) to be pinged, and putting my memoirs in the mailbox section is getting a bit messy. Perhaps we could have a story book section in the profile area for notes such as these.
Submitted by LittleBunnyFooFoo on Aug 1st 2024
Discussion: 2 Comments
Track Inventory Quantity
Some quests have loads of items requested, and when I’m looking for X amount of one specific item it would be nice if I could track my inventory quantity without filling so much space by tracking the whole quest.
Some items you can track mastery and do the math, but sometimes math is hard - sometimes the item I need doesn’t have mastery associated and sometimes I’m using Mushroom Stew so mastery isn’t accurate.
Submitted by Hot.housed on Aug 28th 2024
Discussion: 0 Comments
Apple turnovers
Personally, I'd like to see the apple turnover box be moved to the bottom of the screen. It takes up a lot of space on mobile. Thanks!
Submitted by Shear89 on Sep 2nd 2024
Discussion: 0 Comments
Late Game Tower Rewards with Crop Recipes
Suggestion for Tower rewards.... You have Breakfast Boost recipe to instantly grow crops that take five minutes or less. How about a Tower reward for a recipe to instantly grow crops that take 30 minutes or less. You could call it Lunch Boost. (Ingredient possibilities: Bacon, mayonnaise, tomatoes, cheese, onion) Then another Tower Reward could be a recipe for Dinner Boost that instantly grows crops that take 8 hours. (Ingredients: Steak, wine, corn, broccoli, rice).
Submitted by Bioptic Kitty on Sep 23rd 2024
Discussion: 2 Comments
Salt lamp item
Use like 50 Salt and a lantern or something. maybe in relation to mining. Idk Salt just needs another use
Submitted by Valette Renoux on Sep 27th 2024
Discussion: 1 Comments
In-Game Crops Ready Notification
It would be nice if there was a notification that appeared in game when crops were ready to harvest. This would be useful because if I'm exploring a lot, crafting/selling out of that screen, I may not think to come back to the home screen to get my crops.
Submitted by jojo on Sep 27th 2024
Discussion: 0 Comments
Red Berries
We should be able to grow red berries similar to mushrooms. 10x yield per plant.
Submitted by Tberry80 on Sep 27th 2024
Discussion: 0 Comments
Locking your mailbox
sometimes you don't want new players to give you their oj for sending stuff they asked in giveaway and sometimes you only want to hoard items from townsfolk in your mailbox.
Regardless of what you want you we can all agree that the idea of asking people to "dumb" your mailbox seems kinda annoying at times so why not add the option to have a lock to our mailbox that prevents people from seeing the "Mailbox" option in your profile.
Submitted by Darve on Oct 13th 2024
Discussion: 0 Comments
Mobile Cooking Notifications
I just got big into cooking and thought that it would be useful to receive mobile notifications for various cooking timers (stirring, tasting, seasoning, and meal completed).
This could just be added in settings like crop notifications or made a perk or Farm Supply upgrade
It could possibly have customizable settings for which timers you want to be notified of.
It would greatly help those who are trying to get to Cooking 99 but aren't constantly online.
Submitted by SpoonSam on Nov 16th 2024
Discussion: 0 Comments
Community Void Chest
Similar to the community chest and it counts the number of items being voided. Could be specific items or total # of items. Doesn't need to be a daily thing, could be a weekly or monthly reset
Submitted by Kozadali on Nov 18th 2024
Discussion: 0 Comments
Accessibility while exploring
Submitted on behalf of autumnrain310:
As a visually impaired player of Farm RPG, I find the efforts made towards making the game accessible truly amazing, making this game a new favorite of mine. However, I have recently noticed a possible accessibility oversight and was wondering if this could be looked in to. Basically, when I upgraded my exploration of the Small Cave to use two stamina instead of just one, the game began showing images of things that happened or were collected instead of showing text upon hitting continue. My screen reader is not able to detect these images, making it impossible for me to know what I'm finding during my exploration. I hear this will be an issue no matter what area I explore as long as I purchase the exploration upgrade. It would really be helpful if perhaps this could be toggled so that a blind player can still explore more efficiently and see what is being collected when they do so. Thank you for such an amazing game and for making most of it so accessible.
Submitted by firsthour on Nov 20th 2024
Discussion: 0 Comments
Player ID
Having a visible player ID so we can see who is who no matter what they name themselves. It wouldn't need to be visible in chat, but maybe on their profile.
We like playing around with names and while it's fun it can get confusing.
Submitted by Valette Renoux on Nov 21st 2024
Discussion: 1 Comments
Quick give quality of life improvement
Make it so you can select "no one" so you don't accidentally give a townsfolk all of something. I know myself and a few other people have unintentionally given an entire inventory worth of stuff to a townsfolk.
Submitted by Knight gunther on Nov 21st 2024
Discussion: 0 Comments
Mining improvement
Hello,
I have visual accessibility issues. The mining on the higher levels have more squares in the same area and it is hard to see tap the correct box. If you could make the area larger, on tablets etc that would be great. I know it is limited on the phone.
Submitted by Cecilseed on Nov 26th 2024
Discussion: 0 Comments
New Color Themes
Absolutely love the new color themes. I purchased the purple one and was wondering if it would be possible to update the banner colors. The "You have items in your mailbox" banner blends in with the purple theme and I would imagine the community center banner would blend in this the green theme.
Also, it would be cool if the chat box was a shade of purple/green depending on which one you have purchased.
Obviously this is purely cosmetic but just an idea!
Submitted by HelpSlipFrank on Nov 27th 2024
Discussion: 0 Comments
"Hide unlocked" button in achievements & perks
Just like we have in farm supply, it would be nice to have an easy overview of what you're missing.
Submitted by Tactful on Dec 6th 2024
Discussion: 0 Comments
Let people know to upgrade new spots
I have been here for 1 1/2 years and don’t know until recently to upgrade the effectiveness of new spots like Haunted House and now Santa’s workshop. I think it would be a good idea to remind people to do that, especially if people are new, maybe in your updates or somewhere else.
Submitted by StationaryEngineerLocal39 on Dec 7th 2024
Discussion: 0 Comments
Movie Theater
I love that the game is free and enjoyable. But I would like to give back. I can't do it financially. But I thought about another way. The mini game "sleep rpg" inside your game gave me the idea. Some games have you watch a quick add and you can get free items. I don't think people want popups. But if you have a section labeled movie Theater. People can watch adds to help finance your game with out the burden. You can even turn it into a community goal. With milestones example after every 1,000 ads watched contributors earn a reward. It was just an idea I don't know what it would take to implement.
Submitted by Foxytox on Feb 15th 2025
Discussion: 2 Comments
Switch quick meal and home button
Tracking quests now hides the home button for me, so I cannot click it anymore if I'm tracking a quest. I would suggest switching the order of the 2 buttons or making it so quest tracking can no longer hide the home button.
Thank you
Submitted by DISH-E83 on Feb 24th 2025
Discussion: 1 Comments
XP Conversion Cap
Currently, the max daily cap for XP conversion is 400,000,000 after getting all the perks, but most late game players can easily get that amount of XP in a matter of hours. I feel that it would be even better if the maximum daily limit for XP conversion can be increased further, maybe to double the current amount
Submitted by Kirishi on Feb 27th 2025
Discussion: 0 Comments
Additional Meal Ideas
Would love to see two specific meals:
(1) a meal to boost steel production — similar to the hickory mechanic.
(2) a meal to boost pine board production — perhaps a meal that boosts production to 4 board per minute vs. the base 2 board per minute
Submitted by toeballjak on Mar 6th 2025
Discussion: 1 Comments
Reducing misclicks with quick action buttons (sell/craft/give/store)
Like the title says. The quick (sell/give) buttons are risky misclicks vs quick (craft/store) buttons and the placement of the Craft button in between Sell/Give adds to the issue. Players in chat often recommend against buying these gold perks because of this.
Some potential ideas:
(1) Offset the Sell/Give buttons from the Craft/Store buttons
(2) Group the Sell/Give buttons together at the top instead of having craft in between (e.g. Sell/Craft/Give)
(3) Allow toggling quick buttons on/off after purchasing the perk
Submitted by LunacheW on Mar 26th 2025
Discussion: 2 Comments
Back-to-top
Hi! I think it would be useful for a “back-to-top button/ touching the top of the screen like on the phones. Great game!!!
Submitted by Purplephoenix on Apr 1st 2025
Discussion: 0 Comments
Additional PHR
Would it be possible to introduce a new Farm Supply Perk that once purchased you then get 5 PHR per day rather than 3?
Submitted by CP412 on Sep 15th 2024
Discussion: 0 Comments
Gift Beta
Honestly, there might be a way to do this that IDK, but as I've built friendships in this game there are a few people I'd love to be able to gift beta too
And i'm sure it wouldn't hurt as a generally good way to get more people to subscribe
Submitted by Alcairshin on Sep 21st 2024
Discussion: 0 Comments
Ability to use fishing nets with out bait
Currently one needs to have at least 1 bait to being able to use fishing nets.
It's inconvenient to have to switch bait or sometimes even buying worms from country store in order to use fishing nets that aren't supposed to require bait to use.
Submitted by Broman on Sep 22nd 2024
Discussion: 0 Comments
Marketplace/exchange center
It would be cool if the exchange center had some new trades. Maybe different villagers could be attached to the trades or have the own trade tab, and trading with the give you friendship experience. They could trade out everyday.
Submitted by Shear89 on Oct 7th 2024
Discussion: 0 Comments
Changing mushrooms from something planted to a passive gain.
I would really like to see mushrooms changed from something you have to plant and harvest, to something you gain passively on your farm. Maybe add a "Log" or "Dark Cave" that you can buy and increase much like the strawfields or the Quarry. You just need them for pretty much everything and while you can get some exploring it feels like I spend most of my farm plots on mushrooms.
Submitted by TheOneWithin on Oct 12th 2024
Discussion: 0 Comments
Crafting Sets (similar to those available in Craftworks)
I think it would be helpful to allow players to group workshop items in a manner similar to that in Craftworks. For example, a player could make a “Drinks” group for craftable drinks, a “Jewelry” group for craftable gems and jewelry, and any other group that the player finds helpful. Scrolling through the list of craftable items can be time-consuming. Designating favorites helps with this issue, but if a player has a lot of favorites, that still can result in a long list that has to be scrolled. Perhaps the player could choose the sorting method of workshop items as well so that craftable items could be sorted alphabetically, by groups (of which one could still be “Favorites”), by frequency of use, etc.
Thank you for making this game so fun! :)
Submitted by TooManyPets on Nov 13th 2024
Discussion: 2 Comments
New high-level fishing area
I was thinking of ideas for a new fishing area, and thought maybe there could be one with some extremely valuable items, but the water is highly acidic, so when you throw a net, it is likely that the acid will eat holes in the net and you’ll only get a handful of the items. You could also introduce a way to reinforce the nets with steel or carbon to reduce or eliminate that risk. Maybe there is a special kind of bait needed for manual fishing, since regular worms and minnows just dissolve when they land in the acid. This could be a way for max level players to get engaged with fishing again.
Submitted by interessovat on Nov 18th 2024
Discussion: 0 Comments
Craftworks timer
Make a setting on craftworks where you can set for a specific saved group to activate at a certain time. I will be grinding a location and have my CW set for that location and forget to turn my net CW back on before reset. If there was a timer I could place that said to play net at reset that would be a cool added feature. This could be done as a default feature or perk
Submitted by MewingPoet on Dec 2nd 2024
Discussion: 0 Comments
Player to Player Market and Trading System
Maket and Trading System: I propose adding a player-to-player market where players can buy, sell, and trade items directly with one another. Here’s how I envision it working:
Market Listings: Players can create listings for items they want to buy or sell, specifying the quantity and what they are willing to offer. For example, if a player needs 50 sturdy shields, they can post an offer to buy them with a specified amount of gold, orange juice or lemonade, while also setting a rate for what they’re offering. For example, someone could list: “50 Sturdy Shields for 15 Orange Juice.”
Automatic Matching System: If someone else has listed sturdy shields for a lower amount (e.g., 100 sturdy shields for 10 Orange Juice), the system would automatically match the buyer’s request with the seller’s offer. In this case, the buyer would automatically purchase the 50 sturdy shields for 5 Orange Juice, keeping the transaction smooth and efficient.
Slot System: To ensure a balanced and fair market, players can have a limited number of buy and sell slots. When this feature is unlocked, players would initially have:
1 Buy Slot and 3 Sell Slots
Players can purchase additional slots with gold. This adds an element of progression and gives players the option to expand their market activity over time.
Market Interface and Communication: To facilitate trades and enhance player interaction, the current in-game chat feature would be maintained. This would allow players to communicate directly about their listings, negotiate terms, or discuss deals.
Why This Would Improve the Game:
Increased Player Interaction: Players would have the chance to engage with one another in a meaningful way, creating more opportunities for cooperation and community-building.
Dynamic Economy: This system would help balance the in-game economy by creating an efficient, player-driven marketplace where players can set their own prices in a convenient way.
Convenience: Rather than relying on the mailbox system or only communicating through a limited internal chat, the market would streamline transactions and make it easier to find items.
Progression: Unlocking and expanding market slots through gameplay or gold offers an additional layer of progression for players to pursue, which could add more depth and variety to the overall gameplay experience.
Thank you for your time.
P.S. someone has suggested autimaticaly selling off items that get full from craftworks. Which is a good idea. But you don't want it to be an easy way to earn money. So you can have those items sold by they craftwork be sold at 1% its value. And have gold used to upgrade it.
Submitted by Foxytox on Jan 1st 2025
Discussion: 2 Comments
Recipes for Pets
Hello, I have been playing for a few months and have a suggestion for pets! I know that crunchy omelettes are in the game to increase the collected amount of ALL items by 50%, but what if there was a meal like the hickory omelette, but can be used on /given to specific pets?
Crunchy omelettes are seasonal, and expensive to buy if you have not played during April (like myself), and I would imagine they are expensive to cook as well.
My suggestion is to add a meal that increases a specific pets collection by 50% for a period of time (4 - 8 hrs) and is available all year round. For example, I would use this meal on the Tawny Owl who would then collect 50% more items for the allotted time. This allows harder to obtain items (like honey) easier to obtain at the expense of a meal.
I think of this like the raptor pen where you can give raptors items for speed increase and heath regen in battles, etc.
Leave a comment if you like this!
Submitted by The Seal on Jan 6th 2025
Discussion: 0 Comments
FRPG CASINO
… let us do some gambling (in game of course) I think it would be fun if we had a way to play BJ vs each other! Also I would love farm rpg themed poker! This could make for some fun game nights and tournaments that the community could look forward to. Maybe even have a new currency for this with everyone getting a certain amount per day. Also maybe even have a trade shop where you could trade in lots of points for exclusive super rares (non-tradable). Could give us something fun to do, just something to think about :)
Submitted by Buying on Feb 19th 2025
Discussion: 0 Comments
Smaller Bottom Buttons!
The bottom bar buttons were the perfect height, but now with the new update they're too big! It doesn't match the rest of the UI and it looks clunky. Definitely need to be smaller.
Submitted by Alanator222 on Feb 24th 2025
Discussion: 1 Comments
Lock items from quick give menu
I like and use the quick give menu a lot, but I'd like a way to lock items from being quick given, or at least to where you get the pop-up asking if you're sure. Every time I go to craft large nets I have to be careful I don't accidentally hit give and give away my whole stack.
Submitted by meakyori on Mar 6th 2025
Discussion: 0 Comments
Hirelings / Minions / Workers
Expansion of Expedition and Charters that can be hired, paid, named, trained, etc. Maybe activated/timed like meals, so you have to pick whose buff you get. I'd love one that auto sells fish or crops above a certain threshold. I picture it like a combination of meals and pets. (Pet) Buy/hire the worker. (Pet) Train abilities with levels and progression. (Meal) Activate with currency for a limited time.
Submitted by Odin418 on Mar 11th 2025
Discussion: 1 Comments
"Max upgrade" button
It'd be handy to have a one-click option to dump the silver on hand into our production buildings, instead of having to try and guess and check.
That's it, that's the idea.
Submitted by Farmer Anna on Mar 17th 2025
Discussion: 0 Comments
Crafting mini-game next April Fool's?
The next April Fool's should have an actual crafting mini-game for the day! :D
Submitted by Zambay28 on Apr 1st 2025
Discussion: 0 Comments
Workshop Craft List
The craft list in the workshop gets loooong by 99. I'd like to suggest a filter to only show craftable items also one to hide inventory full items.
Submitted by Wakawaka on Apr 1st 2025
Discussion: 0 Comments
Cherry Blossom Petals
I thought it would be kinda fun to have like cherry blossom petals (either free or for gold) during spring. Kinda like the way we have snow during winter.
Submitted by Princess Zelda on Apr 11th 2025
Discussion: 0 Comments
Storehouse - item storage rework
The storehouse cannot store reasonably helpful quantities of items once you reach the mid to endgame, because it does not keep up with your inventory size and very quickly costs significant amounts of gold to expand very small amounts of space.
Currently, my inventory can hold 14,600 items, my storehouse can store 500 each of 35 different items, but I can make it store 525 each for 95 gold. This is quite a significant cost for such a small benefit. It's really only useful for holding one each of a lava and inferno sphere.
What would I recommend changing? I think the storehouse should hold stacks of items, up to a percentage of your total inventory capacity. With reasonable amounts of gold, this can be expanded to eventually be 1:1 of your inventory size, and then expand even further. For example, there are 30 item slots, I paid for it to store up to 100% of my inventory size, so now each item slot can hold up to 14,600 of that item. When I expand my inventory tomorrow it automatically can store 14,620 of that item.
Why would this be useful? As you approach the endgame there are MANY useful items that you "void" while working for just one or two items from a zone. You may also ac-blam!-ulate other items daily (like eggs, milk) that you need to process later but don't have the bandwidth to really start accruing them right now (for ex., corn oil - you need lots of corn for other quests!). This lets players make strategic and rewarding decisions about how they approach different parts of the game.
Lastly this would be a good revenue spot for FarmRPG, as the quick store perk would become significantly more useful, and so would expanding storehouse storage with gold.
Submitted by CherryColaCryptid on Apr 12th 2025
Discussion: 0 Comments
Ability to set quick give back to - select - to avoid misclicks
Once you give an NPC an item using Quick Give, it defaults to that character in the future. This increases the risk of misclicking.
Can you make it so selecting - select - (or Unselected?) in the drop-down will set that as the default instead of the previously gifted NPC?
This suggestion dovetails with Lunache’s suggestion below.
Submitted by Galateax on Apr 13th 2025
Discussion: 0 Comments
Guild/Co-op system
Create a guild or co-op system that would allow some benefit to players that group together. These benefits could be trade of some restricted items between members (honey for example), co-op goals that would give rewards/badges/collectibles to the co-op including a page/building that would display members and accomplishments and/or a shared inventory that co-op members could contribute to aid other members.
Submitted by reinking on Jul 27th 2024
Discussion: 1 Comments
Sort Function for Workshop
I’m just MinMaxing over here, capping everything to inventory. I’d love to see a sort function for what I can craft. But then we have those silver grinders, “I need to level up”ers…
So if we have a sort function, we can see what we can craft with what we have on hand, what will net us the most amount of silver, what will give us the most experience, etc.
Submitted by TheTravellingTeaMerchant on Aug 6th 2024
Discussion: 0 Comments
Auto-Track Quests
When working on a quest, I like to track the items. When I finish the current request, it would be cool if the next request would automatically be added to the tracked items (assuming I have access to the next request in the quest line)
Submitted by kylcrk on Aug 15th 2024
Discussion: 0 Comments
Buddy doll as a craftable item
With the monthly buddy dolls in place, it would be really awesome if we can make it craftable as it gets really expensive or hard to gather a ton over time and it’ll eventually be v expensive in trade too.
It can be a really hard craft made of cutlass, pirate bandana, polished shoes, blue dye, corn dolls, paste etc so it’s not a very easy craft
Submitted by corgitabundus on Jan 9th 2025
Discussion: 0 Comments
Favorite recipe
Could we get a 'favorite' system for recipes, so that recipes we earmark are kept at the top of the list when we go to cook?
Submitted by Shatari on Jan 17th 2025
Discussion: 0 Comments
Save Crops
A Perks that let's you save the crops a player has planted (similar to Craftworks).
This would help to plant the necessary seeds to produce crops for a specific recipe with fewer clicks
Submitted by VaultMan on Jan 22nd 2025
Discussion: 0 Comments
adventure progress save
Have a way to save your spot in an adventure. It's hard to complete some of the larger ones if you only have 10-20 minutes to play at a time. Players would still have to make maps and figure things out, but being able to choose to come by to your last location with the objects you had or choose to start over would be nice. Mostly a QOL and accessibility option rather than a "the adventures are too hard" thing. The puzzles are fun, It's just frustrating to have your progress reset if you accidentally click away or if the app refreshes after being inactive
Submitted by Valette Renoux on Jan 23rd 2025
Discussion: 0 Comments
Monthly holiday meal (similar to the eggnog)
It would be awesome to have a monthly or bi-monthly holiday meal. The Christmas eggnog forced me into buying my 2nd oven. The time to cook wasn't to bad nor was gathering the ingredients. This also helped me level up my cooking skill. Or maybe we could get a meal that could be cooked in a 25 minute time frame, so that I can work on my cooking skill during my half hour lunch break.
Submitted by CorettaUMusic on Jan 30th 2025
Discussion: 0 Comments
Double Rewards
I think it would be cool if there was a perk/farm supply upgrade that gave a small chance of getting an extra meal when collecting all or hatching two raptors from one egg.
Submitted by CosmicRodent on Feb 2nd 2025
Discussion: 0 Comments
Restaurant/Diner
So hear me out. We plant crops, harvest fresh produce and we even cook at the kitchen. Now it’s time to sell some food.
Every hour you have a chance for 0-2 customers to come in and place their order. You give them their order and you receive…. Something! (I didn’t think about the reward but maybe a little silver or ancient coins or some random item). You can start off with a max diner capacity of 4, upgradable to 8-10 via perks. When it comes to meals you can also introduce a few short cook time meals (5mins-1hr) which would be their usual order and of course they can order something a bit difficult like Red berry pie when the rewards are “really good”.
If you want to take it further you can make plates, glasses and/or cutlery craftable so players would have to keep them stocked (like pickaxes in mining).
Submitted by SupakoolDude on Feb 5th 2025
Discussion: 1 Comments
Hide Referral section in Friends list
I'm sure I'm not the only player who doesn't have real friends/subscribers/followers etc, hence doesn't care about referral systems at all and doesn't find seeing information about it every time when opening Friends list useful.
Please, add an option to toggle visibility of the new large referral section in Friends list, or move it to the bottom of that screen.
Submitted by Applejack on Feb 11th 2025
Discussion: 1 Comments
Option to Remove Certain Animal Variations from the Set All To Random
Rather simple idea here, in case we get more special unlockable variations like the Cuucoo and the Turkey in the future.
I'd love to have a toggle or something by each variation, or a list we can choose from, where we can check and uncheck certain animal varieties from being able to be triggered when setting all animals to random variations. This would be nice for folks who would enjoy having their special unlockables on certain animals, but would still like to occasionally randomize their animal variations if only for the visual variety. It might sync well with the new Featured Animal toggle as well, so folks can set their featured animal to a certain variation then have that removed from the randomizer so any resets in the future don't require going in and manually setting the featured animal's variation.
Submitted by nimme on Feb 12th 2025
Discussion: 0 Comments
Seasonal Masteries Fortress
With the abundant amount of Seasonal items in the game, the idea of a seasonal tower comes to mind.
Having a separate "tower" just for the seasonal items adds new challenges for endgame player, but also allows newer players to earn advantages for collecting the multitude of seasonal goodies.
Two ways to make it different from the regular tower would be:
1) Only allow the seasonal tower to be accessible during its appropriate season.
2) Make it a Fortress!
The Tower only has one path and requires Mega Masteries to advance. Fortress is both wide and tall, showing all the seasonal items but also the level of mastery for each.
Have a graphic of a Fortress being built as the back drop. Make each of the Seasonal Items be a "Fortress Brick" and have them set side by side in a row. For every mastery tier you have, another brick is added to the appropriate column. Once you've reached MM in all the seasonal items, the bricks will now look like a solid Fortress Wall. Make it so the Fortress is visible on the user's profile to make it even more fun to complete.
As you complete the Fortress, you start to receive daily bonuses appropriate for the season. (E.g. extra frozen net during Winter that scale up with the Fortress completion)
A fun example: Frozen Fishing Fortress
Submitted by Guest on Dec 24th 2024
Discussion: 0 Comments
Wishing Well Throwing More Items than in Inventory Message
When you attempt to throw items in the wishing well but the amount you attempt to throw is more than what is in your inventory, the button just does nothing and makes it feel like its bugged for players. It would be nicer if a little popup happened informing the player that they are attempting to throw more of an item than they have in their inventory. Would reduce friction and the amount of messages in help chat (possibly tickets?) that their wishing well is bugged.
Submitted by KoalaCorgi on Feb 20th 2025
Discussion: 0 Comments
Hide Event Masteries
More of a QOL improvement but having event masteries like frozen fish and the like not be on the masteries list unless they are attainable would make things cleaner in the masteries list.
Submitted by ChuckyBH on Mar 25th 2025
Discussion: 0 Comments
Spring Drink
Spring drink that makes chat fun pastels. like the eggnog, but more readable
Submitted by Valette Renoux on Apr 3rd 2025
Discussion: 0 Comments
Level Cap On Sending Meals
My suggestion is to make meals unmailable after you get to T99. The reason would be to make meals more rare for newer players, as was originally intended. Higher level players can still make plenty for themselves but new players wouldn't get swamped with unlimited meals to help them. Especially ones like mushroom stew, newer players would have to think about if they want to unlock the kitchen to get the XP bonus or not. Currently there is no real need to cook until you are high in the tower.
Submitted by Rkm13 on Mar 24th 2024
Discussion: 4 Comments
Custom Inventory or Workshop Tabs
I think it would be a great idea to be able to customize or add more tabs for your inventory or maybe even crafting. This would be great for people that like to stay organized and would make the game more customizable. I always use the search bar when going through my inventory, but some of the rare items in my opinion are not that rare anymore. Also workshop tabs would be good for easy filtering for everyday crafting. Hope this helps!
Submitted by Pcat1 on Mar 25th 2024
Discussion: 0 Comments
Library History
I think it would be great if the library could save your last page, in a similar way to how inventory and workshop save your last search. It would really help when switching between the gifts page and the mailbox or similar.
Submitted by quinniequinnquinn on Mar 25th 2024
Discussion: 3 Comments
Edit Bio/Looking for from Mailbox
Ability to or quick link to editing your Looking For from your own Mailbox, so you don't have to navigate to settings to edit it. Especially helpful for those who suddenly get a lot from giveaway chat.
Submitted by wingu on Mar 25th 2024
Discussion: 0 Comments
New help request idea
A help request that requires super rares from every skill every part and gives you from 5 million to 1 billion silver as a reward. For example:
(farming SRs) - 5 million silver
(fishing SRs) - 50 million silver
(crafting SRs) - 500 million silver
(exploring SRs) - 1 billion silver
I think the order of the requested super rares should go like this: farming > fishing > crafting > exploring. The quest reward should give you a different super rare, but its level requirements should be 4x99 (without cooking)! Hope this idea would get added into the game.
Questline name (optional): Extremely rare
Submitted by Fax Machine on Mar 26th 2024
Discussion: 0 Comments
Gifting Upgrades
I'd like to see two QoL upgrades for gifting.
1. When viewing the item have a line to show discovered likes/loves. The library is a great resource, but takes me too long too often.
2. Quick gifting for discovered likes/loves from the item view page. Navigating to gift those items is a tedious process. If this one is too time-consuming to implement, at least a link to the gifting page like there is for the pet shop.
Submitted by Asmar on Mar 31st 2024
Discussion: 0 Comments
Lock smith search
Add a search bar in the locksmith. Sometimes I know specifically what I am wanting to open but I have a hoard of things in the locksmith, so I have to sift through them to find what I want. Could also add a quick open option on the item page.
Submitted by MewingPoet on Apr 3rd 2024
Discussion: 1 Comments
Favorite button for Farmer's Market
If you're producing a specific crop or item in order to sell for silver, it can get rather tedious to scroll all the way through the Farmer's Market in order to sell it.
Adding a favorite button much like the one in the workshop would allow you to quickly sell those items that you consistently produce for the purpose of selling.
Also, I would quickly like to add that this game is coming along great! It tickles that min-maxing sideo of my brain while only requiring a small amount of critical thinking. Truly a prodigy of a mobile game, keep up the good work!
Submitted by Gh0st0156 on Apr 5th 2024
Discussion: 0 Comments
Community Center Items
1. Community Center donation items need to be mailable OR 2. If they aren't mailable, add a bold red warning or something under the donation goal that says when they aren't mailable OR 3. Automatically add to the giveaway banner that they aren't mailable.
Submitted by mishykahn on Apr 7th 2024
Discussion: 0 Comments
New Recipe: Rock Au Gratin
As a reference from a cinematic masterpiece, Shrek The Third, Rock AU Gratin is a good that would function as a Hickory Omelette for your Steelworks, producing 25–50% of your hourly Steel production every 10 minutes.
The recipe would take Stone or Runestones from exploring locations, Butter, Onion, and a Pie Pan to make.
Submitted by sunkist on Apr 13th 2024
Discussion: 0 Comments
Player event calendar
Make a calendar/library page with dates/times when players will be hosting giveaways (assuming there is 24+hr notice). This could be in addition to the banner announcing raffle dates or just having a link to the calendar. For mobile and when notifications become more of a thing for everyone, for the bigger raffles/events (week+ notice/prep) send a notification reminding players of the event happening. This could also be moved to discord and make a event tag people can opt into to get notifications about raffle information.
Submitted by MewingPoet on Apr 14th 2024
Discussion: 0 Comments
Reorganize currency/bottom tabs
So, I have a small screen (iPhone 13 mini) and a LOT of silver. This means that almost constantly my Ancient Coin count gets hidden under the "Home" button at the bottom. It can be really annoying having no idea how many ancient coins I have, especially around Borgen days, where I'll typically end up voiding a few hundred. Adding an option to turn the "Home" and "Chat" buttons into just the icon would be a simple way to fix this for smaller screens, but honestly I'll take anything. Even just being able to scroll to see the count would work. Thanks!
Submitted by jupyner on Apr 29th 2024
Discussion: 0 Comments
Track Recipe Requirements
Similar to how we can track help requests or mastery progress. Allow us to track the requirements for a recipe. Very clunky to have to keep going to the kitchen to see what I'm missing and what crop needs to be grown.
Submitted by Mooseyy on May 6th 2024
Discussion: 0 Comments
Blue shield and purple shield
Would really love if there was a blue shield and a purple shield that we could craft out of the wooden shield like we can with the green and red
Submitted by Knight gunther on May 21st 2024
Discussion: 0 Comments
Buy All Button
I have MS, so sometimes the multiple clicking can be an issue, is there any way you can make a buy max inventory button for flea market or something similar. Alternatively, on alpha mode in the farm supply to get higher inventory, I have to click 3 different times for each increase, if there was a way to limit the clicking that would be great. I love this game but the multiple clicking and my MS don’t click very well, especially when I’m having a flare up it can make it difficult to do repetitive tasks like that.
Submitted by bigbaby22 on May 23rd 2024
Discussion: 0 Comments
Additional items
1). A berry farm, works similar to the orchard. Berries could be strawberry, blueberry, blackberry, raspberry, gooseberry and others. Then there could be a bakery to make pies or a shop of some sorts to make jams or jelly's.
Submitted by CorettaUMusic on May 30th 2024
Discussion: 0 Comments
World Map for exploring and fishing
You know what would be awesome- from the home page when you click exploring or fishing, instead of taking you to a list of exploring or fishing locations, it displayed the world map, with all the available spots highlighted. The world map in the library is awesome, and utilizing it in-game would make it feel more like a ‘world’ we’re living in.
Submitted by RedbrookCitizen on Jun 4th 2024
Discussion: 0 Comments
Townsfolk Marriage
Can we pair up townsfolk with max friendship level so they can have babies? Then the babies can become a "pet" that brings items (depending on the parents loved items) every hour. Or be working on the farm, bringing back random crops hourly. Or have other skills that help future releases
Submitted by SalaLord on Jun 7th 2024
Discussion: 0 Comments
Item hover information
When an item tag is used like ((Apple)) and it shows the icon of the item, either in chat or library pages it would be nifty to have a hover state that shows the name of the item, the amount owned and your current mastery rating. Especially the difference between Fishing Nets and Large Nets or Trout and Carp is hard to see sometimes and clicking the item isn't always convenient as it opens the item instantly. Would make pages like [[Tower]] easier to use as well when checking the requirements for T200-T250.
Submitted by Edsardio on Jun 12th 2024
Discussion: 1 Comments
Cooking UX Feedback
When you individually stir, taste, or season, it tells you the xp, you got. But it doesn't do this for "X all" shortcuts. That popup would be nice to add for them
Submitted by Nyxiabel on Jun 14th 2024
Discussion: 0 Comments
Workshop Favourites Sets
Like perk sets or craftwork sets, it would be nice to put workshop/mailbox favorites into sets too. I favorited all the things I regularly craft but it's a huge chunk of the entire crafting options and I still end up having to scroll a lot or search for the item.
Submitted by MelloRange on Jun 25th 2024
Discussion: 0 Comments
Raptor refresher upgrade
I'd love to be able to disable and enable Raptor Refresher for individual raptors, instead of an all-or-nothing like we have now. I know that I at least never use Raptor Refresher since I have 2-3 "trash" raptors in RFC that would waste my GJ.
Submitted by jupyner on Jul 12th 2024
Discussion: 0 Comments
Make buildings challenging
Buildings in the farm just cost silver which is nice, but I feel like it could be a lot more fun grinding materials as well as silver. For example, whenever you want another row of crops, it would cost x amount of silver and 20 boards maybe 5 planks water buckets it would scale the more rows you want, really anything accessible to new players. Another example would be the quarry where you would need 10 hammers or 50 axes ontop of the silver costs. The kitchen could cost pine boards and blocks of wood. This game has so much grinding but when it comes to the buildings it's just getting silver which can be a bit disappointing.
Submitted by Farmer Vivi on Jul 18th 2024
Discussion: 0 Comments
Crop selection
It's 2am and I want to plant some corn for a quest, I harvest my watermelons and open the crop selection menu, instant tears in my eyes.
I need the crop selection menu to adapt to light/dark mode before I get crazy.
Crazy? I was crazy once...
Submitted by zEvolT on Jul 20th 2024
Discussion: 2 Comments
Chat Player Count
I think it would be cool if each chat had their own player count per day. It would be at the bottom of the chat banner and tell how many people have entered something in the chat. It would basically be like the count thing we have for the updates log. I think it could help to see how many players actually interact in the chats daily. what do you think?
PS: Leaving a like would be appreciated!
Submitted by Pcat1 on Jul 25th 2024
Discussion: 1 Comments
Manual Fishing Sparkly Shadows
To make manual fishing more fun and to buff it a bit, I think there should be golden sparkling shadows that can pop up that give guaranteed gold fish!
Submitted by MelloRange on Jul 30th 2024
Discussion: 0 Comments
Meal - Cecil's Shakin' Shakshouka
Inspired by Holy_Cowie's suggestion, this is a cooking recipe that provides a 20% chance to double the reward in the Exchange Centre and last for 5 minutes. Recipe is as follows:
200 coal
100 onion
100 pepper
100 tomatoes
30 eggs
7 herbs
2 salt
3 sunflower oil - so it doesn't stick to the pan
1 pie pan
Cooking time: 30 minutes
Thanks for reading!
Submitted by Carmen Sandiego on Aug 1st 2024
Discussion: 0 Comments
Wheel spinninnng
Having to go back and feom the Wheel Of Borgen to the Locksmith to open Large Chest 01 bugs put my game and takes a while, for someone with smaller mailbox size who cant hold that many coins, wanting to spin the wheel 70+ times becomes a hassle. -- A button that takes you from the wheel of borgen to the locksmith, then you press back and sends you back to the wheel would be nice. For example, like the one in workshop that sends you straight to the Farmer's market and forth/ Or in My Farm that sends you to the Country Store.
Submitted by Staks on Sep 7th 2024
Discussion: 0 Comments
Slow cooker
My suggestion is to add a slow cooker to the cooking skill which would function similarly to the craftworks, though id probably suggest a higher gold cost, and higher gold cost increase. These would be buyable slots that automatically cook meals that you queue up by loading ingredients in, similar to the feed/flour mill. However due to being a *slow* cooker, i imagine something like a 10x multiplier on the cooking duration, so even a simple bone broth would take more than an hour, meaning there would still be plenty of need to manually cook for higher quantities or faster times.
I also believe due to the "set and forget" nature of slow cookers irl, any meals cooked this way should be unable to be stirred, tasted, or seasoned, providing another reason for manual cooking with ovens to remain relevant, being better for exp and mastery, with slow cookers mainly being used to keep up bone broth production for other meals, or to make small amounts of offline progress.
Submitted by Adder on Jul 9th 2024
Discussion: 0 Comments
Beta keeping whatever improvements tested
I think that beta alpha etc testers should get to keep whatever they have to test, like the new features instead of having to have them taken away and having to buy them, which defeats the purpose of being a tester
Submitted by MzAngelStarr on Aug 1st 2024
Discussion: 0 Comments
Message Log
When reading messages in a thread I would like to be able to see the last thing I wrote that the other player is responding to. Doesn't have to be the whole thread but enough to give me context
Submitted by Valette Renoux on Aug 6th 2024
Discussion: 0 Comments
Theme contest (or other art)
I love collecting themes, banners, mailboxes, etc, especially the holiday/seasonal items. I would love to see more personalizable content, which could be done through user-supplied content and/or design contests.
Submitted by dream.cloud on Jan 26th 2025
Discussion: 0 Comments
Are you sure? pop up
I’ve seen that there is an “Are you sure?” Pop up when you want to unlock all of your inventory. Can we please get that for when you lock all inventory also? I don’t know how many times I have accidentally locked all my inventory when I just wanted to lock one item. It’s driving me crazy!
Submitted by SamSam on Jan 29th 2025
Discussion: 0 Comments
No cap on gift giving from townsfolk
I know this probably affects like 1% of the game's population, but can you please remove the limit for MB size when townsfolk gives gifts? Right now, if you have an MB size of 3k or higher and it's full, townsfolk won't give you any gifts. It seems like a punishment for actually supporting the game since it costs a lot of gold (real money) to increase your MB, even with the sales.
Submitted by turtle on Jan 30th 2025
Discussion: 0 Comments
Improvement to fish supplier perk
Re : the “fish supplier perk”. Please consider the option of locking/unlocking individual fish under the “things found here” section rather than just lock/unlock all!
Submitted by aliceinfarmland on Feb 6th 2025
Discussion: 0 Comments
Transaction Tracker
Sometimes I either end up with more silver than I thought I had or maybe some is gone that I don’t remember spending. Having a transaction tracker that tracks maybe the last 10 transactions with silver, gold, and AC.
It could be triggered by tapping on the currency area at the bottom left, and it would open a screen displaying the most recent transactions
Submitted by JacobWes12 on Feb 13th 2025
Discussion: 0 Comments
Raptor Refresher Improvement
I'd love it if for the Raptor Refresher perk to be improved to allow you to select specific raptor(s) to use the perk on instead of it having to be active for all raptors.
I really only have one at the moment I'd like refreshed. But right now I have to use 4x the amount of grape juice than I need to if I want to utilize the perk since I have 4 raptors in RFC.
Submitted by Ya Boy on Apr 2nd 2025
Discussion: 0 Comments
Void Rares
Certain drops only show up when you're voiding in that area. The more items you're voiding, the higher your chance of the rare drop.
Every Stone you find while exploring is a Stone that you pick up and try to fit in your pocket. Then you toss it away. It's the tossing that generates the new items. So when you toss a lot of Stone, maybe 1 in 20k is a ((geode)). You can hit rocks with a hammer all day long and not find one. So it has to happen when you least expect it!
Overflowing Antler? Maybe 1 in 5k turns into ((wooden knife)) when you toss it away. Can't figure out how to replicate the process in your workshop no matter how hard you try, it only seems to happen while exploring and your pockets are already full.
Super Rare: ((orange gecko tail)), because they discard it only when terrified and most of the time they're quite friendly with you.
(Nicho was paid in trout to submit this improvement)
Submitted by Nicho on Apr 11th 2025
Discussion: 0 Comments
Friend Tagging
I’d love a perk or upgrade that would allow me to tag friends with something that shows up next to their name in my friends list. So I can put “Excel guy” or “Net Fiend” or any little blurb of maybe 10-15 characters as a way to help remember facts about friends.
Submitted by Andres on Apr 14th 2025
Discussion: 0 Comments
Raptor Pen
I know there were recent additions to the Raptor Pen to show unhatched or under level 15. My suggestions would be a filter to show which of your raptor have not been sent to fight in the fight club. It is extremely hard once you start getting so many raptors to see which ones haven’t been sent to the fight club yet. Another suggestion would be to add arrows to go to the next raptor instead of having to go back to the raptor list page.
Submitted by SamSam on Mar 26th 2024
Discussion: 0 Comments
Bone Fish
After a certain point Bone fish becomes pretty useless. I would therefore like to make a request, where you can turn your bone fish into bones. This suggestion is coming from someone who has way too many bone fishes and nearly no stamina. However I do see, how this suggestion isn't really worth the time to implement, so I wouldn't mind if it didn't get added.
Submitted by Farmer Adar0018 on Mar 27th 2024
Discussion: 1 Comments
Stats on completed Friendship 99 today
It would be great to see some stats on who completed a Friendship 99 with the townsfolk today, a bit like the Merit Badge completed today section. It’s nice to share victories with other members of the community who have achieved it on the same day
Submitted by Loopylou on Mar 27th 2024
Discussion: 0 Comments
Tags for friends
Be able to add a tag to your friends. Sometimes you friend someone because you know they're looking for something, but some days pass and all the names blur together, or someone changes their username and you're lost. So yeah, in friend list, be able to put a tag on each friend.
Submitted by Dmonkey00 on Mar 29th 2024
Discussion: 0 Comments
Craftworks adjusted order bug
When adjusting order on a craftworks preset, saving the preset does not save the adjusted order. The only way I can get it to work is by removing an item, saving it, adding the item back in the order I want it, and saving it again.
Submitted by kmd0136 on Mar 29th 2024
Discussion: 1 Comments
Mastery Tracker and Help Request Pins
It would be cool if we could see our Tracked Masterys AND the Active Pinned Help Request at the same time!
Submitted by Leni on Mar 30th 2024
Discussion: 0 Comments
Soil Health and Water Quality Meters
I'll preface this by saying I realize this is not exactly in the spirit of FarmRPG (too much realism) and it may be a bit complex to implement at this stage in development, but I do think it provides the opportunity to add some interesting dynamics, so I'll go ahead and suggest it. Maybe someone more creative than me could add a touch of magical realism.
With the town of Redbrook growing every day, more and more land is being converted to farmland. Traditional farming practices can lead to loss of soil health and decreases in water quality but conservation practices can help protect our town.
I think it would be interesting if there were meters that tracked soil and water quality (maybe kicking in once you get the mega farm achievement). Low soil health would create a slight chance for a seed to fail and produce no crop and high health would increase the chance for double crops. Similarly, low water quality could decrease the effectiveness of nets or the chance of getting gold fish. Soil health would decrease if you plant too many of the same crop in a row (especially corn), but you could increase it by planting peas or spreading manure/fertilizer (produced by pigs, perhaps). Spread too much fertilizer though, and your water quality starts to decline. To improve it, you could plant wheat or possibly a new "cover crop" seed.
You could also potentially permanently take a field or two out of production. Doing this would decrease the number of seeds you can plant by one, but could give you a one time or daily silver boost as well as permanently improve soil and water quality. One field could be planted to prairie and the other restored to a wetland. These areas could also attract pollinators, increasing the fruit yield from your orchard, or be small exploring or fishing locations (with items already found elsewhere in the game, so if you don't want to give up the farming space, you don't have to).
There could also be perks associated with this system, either through an existing upgrade store or a new one (maybe another way to spend ancient coins?). Buying things like "no till farming" or "terraces" could add additional boosts to your meters.
Submitted by Oak on Mar 30th 2024
Discussion: 0 Comments
Storehouse and Farmhouse "Farming Dashboard" Displays
Since the amount of inventory or stamina increase per day doesn't change very often, I think it would be more useful if the storehouse and farmhouse showed your current max inventory/stamina after you buy the farming dashboard upgrade.
Submitted by Oak on Mar 30th 2024
Discussion: 0 Comments
Off-line or Low Internet
The game currently is terrible to play in any format of low internet or no internet situations.
Manipulating it so it works in these environments would be super helpful.
Submitted by MrConman on Apr 1st 2024
Discussion: 0 Comments
Main Quests
Keep main quests on the top of the list or to be really complicated on the technical side, could put quests in recommended order of completion. Also maybe make main quests hideable but have something that lets you know you have a main quest hidden. I have been seeing a few players complain in chat that they are not able to hide main quests and some want to be able to hide PHR also.
Submitted by MewingPoet on Apr 3rd 2024
Discussion: 1 Comments
Ironman sub account
I feel like adding the ability for an ironman account would be cool. it’s a personal thing, take a look at minecraft skyblock. There is the regular way of playing and then Ironman with an added rule set. You would also disable mailboxes for the ironman accounts. Mabey after a late game quest you unlock “a new farm” which is ironman format. I’m not late game yet but I imagine for late game people it would be a cool change of pace.(my ideas for ironman would be no mailbox. you would still be able to give things away but not recieve anything and spread aggressive kindness). On your profile how it shows your tower level and your skill levels it would also show your Ironman account level(and if you get to tower a second time that too). By late game quest mabey i meen LATE GAME. The quest could consist of mabey needing to give items to “build a new farm” and getting all your friendship levels to a certain (high) level. But those are just possible ideas.
Submitted by Flood on Apr 4th 2024
Discussion: 0 Comments
Track Items on quest adjustments
Hello!
I have found that, especially on mobile, I will see a quest (usually a PHR) will have the complete button but when I click into the quest and go to hit the button, my craftworks has run and now, I am missing items. Usually mushrooms or antlers. This is not an issue, however, I then accidentally click "track items" when thinking I am clicking complete.
As someone who meticulously tracks items for mastery, I find this super duper annoying. I end up having to go back and rebuild my mastery tracker and with a memory like mine, it can take awhile.
Two proposals to fix this issue.
1. Add a confirmation to the "track items" button. I understand it is a shared button with "Complete" and that may make this more difficult as I am sure none of the players, including myself want a confirmation on complete quest.
2. The more awesome change would be to have "track Items" be a temporary replacement for your currently tracked mastery items that goes away when you either complete the quest or un-track the items. At that point, your mastery tracker pops back up, still intact. This would make tracking a quest much more usable.
Thank you!
Submitted by Bamhauser on Apr 5th 2024
Discussion: 0 Comments
“Like” message/long hold to reply?
Would it be possible to have a long press reply option on messages for mobile? I’m pretty dexterous with my fingers but even I must admit it’s quite annoying/difficult to hit the little profile pic to ping/reply to people. Also a simple “thumbs up/down” reaction in my option would be an awesome way to stream line confirmation in not on general chat but I think such a feature could be useful in trade.
Submitted by Aquaholic on Apr 5th 2024
Discussion: 0 Comments
Town Poster Board
I thought about it recently, if there were a poster board it could make things more interesting. Like if a player could put what item they need and how much, someone could click on it and select that they'd like to help and it would automatically give them the necessary amount of items from your inventory. That would also make it so the giveaways chat is only for giveaways, and it could also be used to announce player led events. I did also think about an actual rp channel if people want to do that, I mean it is an rpg but I don't see tons of people doing it usually.
Submitted by THEOLIPHUS on Apr 21st 2024
Discussion: 1 Comments
Tree improvement
It would be nice if the amount trees produce would be doubled or tripled because in real life one lemon, orange or apple tree doesn't just produce one fruit it would produce many so it would be nice if there was a higher amount of make it drop 2 times daily at least
Submitted by DeereJohn2001 on May 1st 2024
Discussion: 2 Comments
Custom Tracker
Custom Item count tracker similar to mastery and request tracker. For example, I need to camp WC for 10k blue gel and then jump to jundland, I wouldn’t have to stop and waste meal timers to check how many I have.
Submitted by Tberry80 on May 13th 2024
Discussion: 0 Comments
Jundland Explore Effectiveness
We should be able to give Roomba corn similar to how temple works, in order to upgrade effectiveness at 100k corn and beyond.
Submitted by Tberry80 on May 14th 2024
Discussion: 0 Comments
Apple Watch
Not the whole game, just some super basic or bulk action functions? Plant all and harvest all; Orange Juice, Arnold Palmers, Apples, and Lemonades in Explore; craft items (up to 10, marked by something like the Favorites button), using Fishing Nets in Fishing, Pet All functions if unlocked, etc.
Submitted by Yaezus on May 19th 2024
Discussion: 0 Comments
Compact Mastery Tracker
Late game, I mostly use the tracker to see when items max my inventory, and having it full (8 tracked) takes up a huge part of a mobile screen. It'd be great to have an option that removes the mastery count and just displays the icons in a single line, so we can use the shortcuts to the item page (maybe grey out the icon/turn it red when your inventory is full?) more easily. Or possibly have it as an expandable tab (just icons when it's down, expands to show the numbers when you click on it?)
Submitted by rainstorming on May 31st 2024
Discussion: 1 Comments
Double or nothing perk
A perk called double or nothing that has a small chance of doubling the prizes for the card combination in house of cards.
Submitted by Shear89 on Jun 4th 2024
Discussion: 0 Comments
Multi Fishing
Being able to use more baits per tap during fishing would definitely make manual fishing more meaningful. Ideally through tower artifact, farm supply, perk and meal. Each would unlock additional +1 bait usage, but can be toggle on and off.
Large Net already allow us to catch 550 fishes per tap, the only downside is not being able to get gold fishes and super rares.
Even with the ability to use 5 baits per tap, with cat meow active, on a location where the fish are biting. We will essentially just be getting 35~60 fishes per tap. That's just 3 to 6 fishing nets.
This improvement to manual fishing is not severely imbalance considering we can get much more Antlers exploring Forest with Arnold Palmer or Cider, crafting those Antlers into Large Net would most likely get us more fishes with less time invested.
Submitted by SalaLord on Jun 7th 2024
Discussion: 0 Comments
Storefront/Auction House
I love the Trade chat and even the giveaway chats. However it can be hectic and even a little daunting for new people. What if we gained the ability to have a storefront? It could operate similarly to the storehouse so you can have x amount of items and y quantity of them until you upgrade those things. This could bring potential for new skill perks/supply perks/quests etc.
Another idea is an auction house type thing. Especially for rare-r items like seasonal/event items, cookie sets, pies and such.
Submitted by ToManySpiders on Jun 19th 2024
Discussion: 1 Comments
Lock smith link/perk
When on the item page for things that can be open from the lock smith, have it link directly to the area where that item is so you do not have to go scrolling for them. Alternatively, make a perk to open locksmith items from their item page
Submitted by MewingPoet on Jun 20th 2024
Discussion: 0 Comments
Choose Wisely, Trade Boldly
A cool idea would be to introduce two new items where you only get one based on the option you choose. To get the other, you have to interact with other players, similar to how it works in Pokémon. This encourages player interaction and trading, enhancing the community experience.
Submitted by SomeoneNeu on Jun 25th 2024
Discussion: 0 Comments
Differentiate Townsfolk Neutral/Hated gifts from unknown
Right now, all the liked and loved items we know about goes to the top, above pinned gifts, while all other items stay lower down. Especially early game, it would be nice to have a perk (maybe perk points or 15g?) that either shows the emoji for the response next to the item if it's been gifted to that townsfolk before, and a ? if not. Ideally, ? items would be sorted above neutral, and neutral would be sorted above hated.
Submitted by FireInk on Jun 29th 2024
Discussion: 0 Comments
Make clicking on pinned quest items behave like mastery
Right now, clicking on an item in a pinned quest takes you to the quest page, but most of the time, I'd rather it take me directly to the item page so that I can craft what is needed for the quest. In contrast, the mastery tracker has a similar interface but since there's no unifying quest, it takes you directly to the item page for whichever item you clicked on. I find this more helpful 99% of the time, and often end up using the mastery tracker when I'm working on quest items that require a lot of assembly, rather than the quest, just to save a bit of extra clicking before I get back to exploring.
Submitted by FireInk on Jun 30th 2024
Discussion: 1 Comments
Sugar Beet Mill
Hey Bossman and Co.
I am once again begging for a sugar beet mill. Sugar means less beets wasted, better recipes, and more masteries. A passive beet mill like a feed or flour mill would be a 10/10 addition.
Submitted by TheTravellingTeaMerchant on Jul 7th 2024
Discussion: 0 Comments
Harvest/Plant in Condensed View
It would be nice to have a plant all button appear in condensed view instead of saying nothing planted. That way when you use breakfast boost you can just keep clicking in yhe same spot to both harvest and plant.
Submitted by Shear89 on Jul 17th 2024
Discussion: 0 Comments
Perk Suggestion - Saved Mastery tracker sets
The premise of this would work similarly to how one can save a craftworks set, only it would be for when multiple items routinely tracked simultaneously want to be saved in sets by the farmer; for example, if someone wants to track the mastery for fish at a certain location, or resources from exploring locations or subsequent crafting. It would require having bought the gold perk to track mastery first, but when people are working on mastery/grand mastery/ mega mastery, this would be a nice quality of life perk to save having to re-track lots of resources at a time :)
Submitted by Gingerbread12 on Jul 18th 2024
Discussion: 0 Comments
Townsfolk Gifts
After Charming Personality is unlocked in the Tower, Townsfolk gifts should improve based on Friendship Levels. This seems like a no-brainer.
Submitted by eelrez on Jul 24th 2024
Discussion: 0 Comments
Quick Give/Sell QOL Change
It is too easy to accidentally sell or give your entire inventory with a misclick on the item page once quick sell/give perks have been purchased. It would be nice if it defaulted to quantity 1 instead of the inventory amount. Potential future QOL would be to add a "Max" button by the qty which auto-increases to the amount in inventory.
Submitted by Kennarose36 on Aug 25th 2024
Discussion: 3 Comments
Button to get from the Farm Pond to the last visited exploring location
Hello, would it be possible to add button, which will take us from the farm pond to the last visited exploring location or the location, from which we moved to the Farm Pond?
When we reach 0 stamina and click explore, we have a hyperlink to the farm pond. I just want to add a way back.
If it is not possible (not saved location, from which we were taken), can it just lead us to the Explore section?
Submitted by Hartlofon on Sep 3rd 2024
Discussion: 0 Comments
Craftworks "Trigger Until Finished" Button
Problem: When I sell or send-to-townie an entire inventory of an item I have in CW (eg. Wooden Boxes, Sturdy Shields, Yarn, etc), I then have to go back to CW and press Play/Pause on a single item 5-6 times until all my boards/twine/whatever craft into another full inventory of said item. I sell/send that load, then repeat, which often takes a dozen or more clicks. Meanwhile, the Play/Pause buttons are jumping around as "Out of ___" prompts appear one by one down the list. Another case is net conversions, during which I have to jump to CW and mash Play/Pause many times during a trade until my antlers/rope is all crafted.
Suggestion: A button at the top of craftworks that, with a single click, triggers it repeatedly until no more crafting is possible.
Thanks!
Submitted by winstew on Sep 4th 2024
Discussion: 0 Comments
Update Chicken-related upgrade graphics
What it says on the tin: The graphics for chickens have been changed, but the coop upgrades still have the chickens' old appearance on them.
Submitted by QuoteGoat on Sep 5th 2024
Discussion: 0 Comments
New temple
Get winged amulet by sacrifice tomatoes , maybe 60k tomatoes for 1?
Submitted by MapLeabrto on Sep 17th 2024
Discussion: 0 Comments
Personal Help Request refresh
I think an item for getting more phr in a day, similar to the apple turnover for exchange center, as an alternative to gold would be a good addition. It could be obtained from the exchange center and cost peaches. Not so expensive on peaches it discourages people from exchanging, but enough to be negative on peach gain counting perks
Submitted by LazyNarwhal on Sep 20th 2024
Discussion: 1 Comments
More stats - exploring zones
It would be nice to know how much stamina was spent on each exploring zone.
Submitted by Krad W. mekency on Sep 26th 2024
Discussion: 0 Comments
Sugar
Someone suggested it before but I'm going to suggest again with fully details
New crop: Sugar cane
Grow time : 10 hour
Cost : 9200
Chance of dropping: sugar cane seeds
Sell price : 1240
New cooking dish : sugar
Time : 5 minutes
Ingredient : sugar cane 10 + pot
New dish : Cream Puffs
Effect : instantly reduce plant current growth time by 20%
Ingredient : 10 eggs , 5 corn ,1 corn oil , 3 sugar , 6 milk , 10 flour , 1 salt , 1 butter , 250 coal
Submitted by MapLeabrto on Sep 28th 2024
Discussion: 0 Comments
Extra pulp OJ
Special orange juice in a gift basket or something that's a little better than regular OJ. Flavor text: No Ice!
Submitted by Unbreakible on Sep 30th 2024
Discussion: 0 Comments
Pet Inventory counter
A counter how many items a pet is carrying in total
Submitted by simba2503 on Sep 30th 2024
Discussion: 0 Comments
Player Farming Communities
I don’t know if it has been brought up before but I would really like the idea of joining farming communities where you can grow/donate crops/complete community quests for extra rewards/etc. together (many more ideas possible). Not to say I am enjoying the non-competitive aspect of the game, however, I do believe that interacting more directly with other players could significantly enhance the gaming experience.
Submitted by simba2503 on Oct 2nd 2024
Discussion: 1 Comments
Protection against self stupidity :-)
I sent this in help chat around the same time I’m posting here, a few people told me this was the best avenue to see my dream realized. Below is a copy of the message I sent in chat. TY
Submitted by Abstractronaut on Oct 3rd 2024
Discussion: 2 Comments
Sandwiches
With the introduction of mayonnaise to the game I feel it would be neat if I'm the kitchen we could make sandwiches and maybe add a new animal turkey to make turkey to put on your sandwich. And maybe even ketchup too. And sliced tomatoes, and there could be so much more and you could make any kind of sandwich and it would have to be cooked for a while. You could even sell the sandwiches to make more y or use them as a booster. And there's so much more that could be done
Submitted by DeereJohn2001 on Oct 3rd 2024
Discussion: 1 Comments
QOL - Quick Craft from Item Page
It would be extremely helpful if items hidden from the workshop for crafting could also have quick craft hidden/removed from their item page to minimise accidental crafting.
Submitted by Bananna on Oct 9th 2024
Discussion: 0 Comments
Add Child Townsfolk
I think a nice addition to the townsfolk roster would be a few children. I mean, so far Redbrook only seems to be inhabited by adults, but there is a schoolhouse and trick-or-treaters and whatnot. I think a young boy and a young girl would be a great start. Maybe the girl could be Rosalie's neice or something. Idk. Tell me what you think!
Submitted by BoomJ0308 on Oct 12th 2024
Discussion: 1 Comments
Market Stand Building
I think there should be a building that behaves like the workshop, but instead, is for automatically selling items. You would unlock it in My Farm, either with silver, gold, or perks. Then, you would buy slots with gold that process items in a queue to automatically sell them, just like you do with the workshop.
This would improve engagement with certain aspects of exploration and fishing, where repeatedly needing to stop to sell things when you're at cap gets annoying. It would also improve the user experience with the workshop, where working on masteries typically gets inventory space blocked. As such, the synergy with the workshop would likely also increase sales of workshop slots.
Submitted by Rabidmuskrat on Oct 25th 2024
Discussion: 1 Comments
Item Categories
Noticed when scrolling through my inventory and other people's profiles that 'super-rares' is an extremely broad category of many items from many places. Not only is it quite cluttered, but for items with limited item descriptions, it can be very difficult to figure out how to find them or if they're essential when things like void bag/trade exclusive collectables are next to things like skull coins. Therefore, I propose that these items be separated into a few more categories. Some possibilities include:
- Treasures: Items gained through exploring and/or fishing (lima bean, tribal staff, etc.)
- Keepsakes/Rewards: Items achieved from quests (Opposition Hourglass, Tribal Mask, etc.)
- Collectables: Items rarely gained, such as the mod items
- Decorations/Prizes/Trinkets: Items gained through or during events, like Quicksilver's Ring
Submitted by Dragonsfruit on Nov 17th 2024
Discussion: 0 Comments
See food timer and eat more food during explore
As the title says, it is such a pain to eat food while exploring and I would gladly pay gold for this feature.
Submitted by Daersun on Nov 17th 2024
Discussion: 1 Comments
Fishing streak chat command
Have a chat command to show off fishing streak stats
Submitted by Knight gunther on Nov 18th 2024
Discussion: 0 Comments
Sushi
A new food item to cook made with rice, seaweed, and some of the golden fish. Not sure what the buff would be tho
Submitted by Knight gunther on Nov 21st 2024
Discussion: 0 Comments
Exploration Area // Craftwork Presets
Good morning! A thought:
I often find myself cycling between my Craftworks Presets and the exploration areas.
What if we could add a few Craftwork Presets to the bottom of an Exploration area?
For example, Forest could have maybe 1-3 different presets, and when you change to Misty Forest, you can have 1-3 other ones. This would save a lot of time going back and forth between pages. Could easily be gold-purchaseable.
Just a thought! :)
Submitted by zinc890 on Nov 26th 2024
Discussion: 0 Comments
workshop filters
i was wondering if it could be added the ability to filter your workshop by items you currently have the supplies to craft. it could be a gold or point perk maybe?
Submitted by psalmami on Dec 12th 2024
Discussion: 0 Comments
Recycling plant for MIAB
I think that it would be really cool to have a recycling plant for items like MIAB or the scraps we find in the desert. I end up voiding many items that *technically* are made of "useable" items. To stop it from being 1:1, we could charge ancient coins for the service.
Submitted by snigelrov on Dec 14th 2024
Discussion: 0 Comments
Selling items when in item details
I think it would be better if there is a confirmation prmopt, when trying to sell something while in it's detailed menu, because i find myself clicking sell by mistake when i was trying to click craft, they are next to each other and it happened multiple times. Not cool (angry face)
Submitted by Haytam on Dec 19th 2024
Discussion: 2 Comments
Mailbox voiding confirmation
With "Yes I'm sure" perk, mailbox doesn't show confirmation when pressing "Collect all items" there. It would be great if we could have an exception in cases when there are items which title is colored red (which would become voided if collecting them). It feels very frustrating that one single accidental click can void plenty stuff just because "Yes I'm sure that I want to void those items immediately" perk. It may be implemented as configurable setting for those who are sure indeed though.
Submitted by Applejack on Dec 24th 2024
Discussion: 0 Comments
Lots of small QoL suggestions
This is a collection of improvement ideas, none of them are really all that big so I added them all as one instead of spamming a ton of little ones.
Inventory:
* An toggle option somewhere to have to all categories collapsed would be fantastic, or alternatively remember the state of each tab for next time you open the inventory.
* A perk similar to "Bulletin Board" and "Mastery tracker" that will allow you to track a limited item stock without having to go to the inventory to do so, i.e. if I'm needing to craft blue pouch for a quest, it would be very useful to track the current stock of blue feather, glass bottles (and materials to make them), hide and leather, and tracking the quest itself is rather useless for efficiently gathering the crafting items.
Workshop:
* Category view similar to inventory, especially if you can make your own groups to easily expand and collapse.
Meals:
* possibly a perk to add option to eat meals based on context of the page you are on, such as Sea pincher/cat's meow if you are in a fishing location, Neigh/Quandary Chowder/Cabbage stew/Lemon pie in exploration areas, Breakfast boost and Cookies when on the "My Farm" page, Mushroom stew/shrimp-a-plenty on crafting/fishing/mastery/exploration pages
* Persistent meal timer so you know how long is left on a meal even if you aren't on the home page, could be bottom right across form mastery/quest tracker.
My farm:
* Option for the "selected seed" to not change unless you do it manually, it's really annoying when it changes after you buy seeds at the store. I want the option to stay what it is until I change it.
* Add amount of raptors to the farm dashboard numbers similar to how pigs, chickens and cows say how many you have.
Kitchen:
* Add timer for next available action to the overview, currently if you sit on the main kitchen page and one of the actions becomes available, the page wont ever let you know unless you refresh it, it would be nice with a timer that would at least count down to 0:00 so you know something is available.
Town:
* "Buy all" option at the country store for filling up stock for all available seed types, it's extremely tedious going through every seed, hitting "max" and "buy", made worse by the "max" resetting to your crop row capacity any time you buy anything.
* Wheel of borgen: add the cost of the next spin to the right side of the tile, similar to how you have "X on sale" for the farm supply, "ready" for the vault and the number of pet items on the pet store/wishing well throws on the wishing well.
Mailbox:
* functionality change when you click the "icon" portion of an item in the mailbox, anywhere else in the game if you click an icon it takes you to the item page, and in many places I often do it to quickly see how many I have of something, and in the mailbox if I have an item that's in red because it would bring me over the cap I would love to be able to see how many I would void if I picked it up without having to go thorugh multiple pages to do so.
Fishing:
* A dropdown for bait selection instead of having to load another page and then return to swap bait.
Item detail page
* It'd be nice if I could hide some of the datapoints about an item, most of the time I look at an item page it's to see how many I have, craft or send to an NPC, check mastery progress or mailability status. Most of the data I would love to be able to hide to reclaim some vertical space to fit more of the information of the things I actually need in the initial screen-size. Something like the XP value of an item is worthless once you hit 99 in the relevant skill, it's just wasted space.
* An option to reset the "mail to" option so that you can prevent accidentally chucking 5000 Large Nets or some other valuable mailable item to some random NPC .
Library:
* Remember the state of "spoiler" sections after clicking a link and going "Back" instead of having the entire page collapse making it hard to find your place again.
UI usability/looks on mobile/PC:
-- problems on phone:
* Drop down lists are far too long in some places, the craftworks is particularly terrible where you get a dropdown of every single craftable item in the game to scroll through if you want to add an item, for instance if I want to work on almost any wooden mastery, I have to scroll to the Ws to add an item to craftworks, that's probably scrolling thorugh 15 phone-heights worth of items to get there.
* Drop down lists are still black on white in dark-mode, again particularly bad on the craftworks page because the dropdown flashbangs the entire screen with pute max-brightness white.
-- Problems on PC
* On the profile page, the background artworks get trimmed to letterbox format and honeslty it just looks bad, it's such a shame because the artwork is gorgeous, I'm sporting the "Aurora" one right now, and I only get a little sliver of the image, I don't get the nice tree-line sillouette, it'd be much better-looking if there was a limit to how much it would get cropped and the profile was just blank on the left and right of it instead of removing most of the nice image in an effort to fill the entire width.
* Left-adjusted names and right adjusted quantities looks very awkward on a large screen, it'd look better and be easier to digest if the left and right side was closer together if the window is wide.
Submitted by Viruzzz on Dec 26th 2024
Discussion: 1 Comments
NPC Pets and Friendships
Sorry if this was mentioned previously
I was looking at my in-game friends and realized the NPCs don't have very fleshed out identities. I'm particular, none of them have pets or friendships with other NPCs.
This would clearly be decorative, and one wouldn't expect the pet levels to fluctuate - but it'd add a tiny layer of authenticity if the NPCs had pets and NPC friendships themselves (and raptors, I suppose).
Maybe farmer Frank would have a pet ROOMBA. Maybe the various quests involving Buddy made him low-level friends with everyone. Maybe Geist only has dragon pets - but they're all level 9..
Submitted by dvjc on Jan 2nd 2025
Discussion: 0 Comments
Release / "Sell" Excess Raptors
I've been with FarmRPG about a year and am already sitting at 274 raptors. They produce about 6x more antlers than my inventory can hold, and about 2x more steak kabobs. I personally try to hatch out every month's special raptors, and scrolling down to find them and sort them out of the mess of common colors can sometimes be headache inducing.
I'd love to see a way to part with some of these excess raptors, possibly with some perk to it in order to interest people. Maybe we could release a raptor and receive a single raptor claw? (That could be busted for long-term players who have potentially a thousand+ raptors they don't want, of course). Maybe a bar of soap or two? Maybe they give us a goodie bag on the way out that can be opened for a very small amount of rewards, like a few swords and shields our fighting raptors can use? I don't want to suggest anything that would imbalance anything, hence my suggesting small rewards here. That naturally can be adjusted as is seen fit.
Or if we wanted to get somewhat darker with it, raptor roasts. That could possibly be a sort of mid-game step up for the steak market, as truffles feel a bit more late-game. Raptor roasts could have a market that varies from somewhere around 75k as kind of a bonus from the around 30-50k steaks, but then still not touching the even nicer 140-ishk truffles.
In summary, please give me an option to remove some of these common colored raptors so I can see all the pretty monthly ones I hatched without scrolling for what feels like three minutes. There's interesting ways to go about it but I'd love to see a way to cut down my raptor numbers to a manageable amount, plz
Submitted by nimme on Feb 13th 2025
Discussion: 0 Comments
Donkey pen
Many apologises if the subject has already been discused. When I was a kid I used to live near a donkey pen which I visited very often with my parents and with school. I do like them dearly.
I would like to see Donkeys: they will be found in the "wild" like the raptor eggs. Very rare they can be males and/or females. There will be a quest or a Redbrook adventure in order to gather items and food to tame them. Cowboy boots, spurs, carots,mexican sombrero, sadle, ...
When the quest is done and the donkey is tamed, it can be "peted" like the other animals in the farm. At level five the males will give manure every day and the females will give milk, every day too. Manure added to crops may give twice the crop upon collect or faster growing for example. Donkey milk can be used to create cosmetic cream, soap... so we can have a lot of new items to collect. Some items will be only created in the workshop in order to fit the quests or the cosmetics mentioned above.
At level twenty we could breed them too, once a year and in order to make it a little bit harder, can be done via a new quests and a new npc who will be a veterinarian.
Many thanks for taking the time to read me and sorry for my bad english.
Submitted by Nikosz10 on Feb 25th 2025
Discussion: 0 Comments
Expanding "New Players Today" Feature
We all know what's it's like to try and give some items away to the new players but there's a race to send things before their mailbox fills up again! There's just not enough day 1 players to satisfy the generous player base!
That's why we need to extend the feature to include day 2 and maybe even day 3 players.
In a player's first day they are love bombed by so many people that no meaningful connections are formed. They can't message everyone sending them things thanking them. But people like me are actually hoping to make a connection with new players. What I've seen and probably what you developers have seen is a high drop off of players in the first few days. People join, don't get into the game and uninstall. Expanding the list to also show day 3 players also gives a chance for people to receive gifts at a more normal pace and hopefully make some meaningful connections with more late game players like myself. I'd love to know who has played the game for more than thier first day as it weeds out a lot of the people who just aren't into it in the first place. I've been able to make some meaningful connections with low level players but a high percentage don't continue beyond the first week.
The feature I'm proposing aside, any feature that would foster pairing a late game player with an aspiring noobie would be a big boon to my enjoyment of the game
Submitted by JayDezi on Feb 26th 2025
Discussion: 0 Comments
Higher Bone Broth buy limit- borgen shop
I was trying to cook an order of 1.8k cat's meow but only got to 852 because I was short on bone broth. Since it takes 7.5 minutes to cook it is annoying having to replace it so often, especially since most are busy with IRL stuff. Skunk pet takes a while to stack enough to keep up to cooking speeds of meal. So I thought that it would be nice to increase how much bone broth you can buy from the borgen shop from 500 to 1000 (being hopeful) anything above 750 would be awesome since they arent too common in borgen shop and it is an item that most end-game players who have extra resources to cook meals could favor a lot from having the option to get that quick bone broth supply. Im sure MANY FarmRPG cooks would be very happy to hear of this change. It does not need to be limited to just 1000 tho *wink*
Submitted by Staks on Feb 27th 2025
Discussion: 0 Comments
Perk to double exchange center
Would love to see a perk to double EC trades, double input/output. Would like to see it work for XP conversion too. Would make turnovers more useful too
Submitted by boxofqtips on Mar 9th 2025
Discussion: 1 Comments
Explore hold
I would like to also be able use my stamina by the amount of stamina use I currently have by holding the explore button instead of having to always press the button.
Submitted by DracoMalificus on Mar 17th 2025
Discussion: 0 Comments
Hide full inventory in workshop
We need a switch, like the one in farm perks, for items at full inventory at the workshop.
I like a full inventory, because it's very helpful for quests. I also have almost all craftable item visible in the workshop, so I can stock up after working in the Storehouse. This is an essentiell daily routine of mine. But afterwards, it's sometimes quite painful to search and find an item. I'm disabled, I can use only my mouse or the build-in screen keyboard. As it is somewhat useless to show temporary non-craftable item, it would be helpful to manage that big list, if we could hide them.
Submitted by RogueLady on Mar 31st 2025
Discussion: 0 Comments