“x2” confetti for temple
Similar to how the new-ish crop confetti occurs when you harvest crops, it would be nice if there was “x2!” confetti in the temple if you have the perk and it procs when claiming a reward. This would be a fun visual effect but would also make it easier to know when you benefitted from having the perk.
Submitted by michaelnoodles on Mar 25th 2024
Discussion: 0 Comments
Wine Cellar improvement
The wine cellar is a bit lackluster, I believe it could be improved by letting it give mastery on wine. Possibly something along the lines of 1 mastery point every 5 days of age or something similar.
Submitted by LazyNarwhal on Aug 27th 2024
Discussion: 0 Comments
Dig all perk
Have a new perk that would allow you to have a dig all option when using the shovels to dig up everything in one click.
Submitted by Knight gunther on Jan 4th 2025
Discussion: 0 Comments
Pine Efficiency
Perk to get occasional bonus pine boards in Sawmill
Submitted by wingu on Sep 4th 2024
Discussion: 0 Comments
Bee hive in the farm
Would be awesome if you could have a bee jive to get honey.
Submitted by Jeezlouize on Dec 20th 2024
Discussion: 0 Comments
Horizontal buttons on main menu, farm screen and town, to reduce scrolling, and help with remembering where things are
https://imgur.com/a/FgbnhPn
By placing the places to go in rows, you not only reduce scrolling, but also make remembering where each thing is much easier, to help with muscle memory. Its a pretty significant QOL improvement, that also makes it look better in my opinion.
Submitted by ficolas on Mar 26th 2024
Discussion: 7 Comments
Tower 80 artifact improvement
The friendship bracelet is, in my opinion, an underpowered tower artifact. I think a cool way to buff it would be to significantly increase the gifts given from townsfolk once their friendship level reaches 99. Due to how significant that achievement is and how long it takes to get them to 99, I think this would be a valuable and worthwhile reward system to more greatly incentivize increasing friendship levels.
Submitted by Bloodshotbeard on Mar 11th 2025
Discussion: 0 Comments
Meal Notifications
It would be nice if we could receive a notification when a meal if available for stirring/tasting/seasoning
Submitted by SpicyMeatball on Feb 14th 2025
Discussion: 1 Comments
Petting the pets!
Allow us to pet our/others' pets. Doesn't have to have any benefit, but I'm sure others will have ideas on that.
Submitted by Plath on Mar 10th 2025
Discussion: 0 Comments
Better grab bags
It is a problem where all the grab bags look the same so i feel it be to to make it more clear for example:
Adding a number on the sprite
Maybe having a symbol on it to represent what is has
Etc
I hope you look into this idea
Submitted by Jaggster on Mar 25th 2025
Discussion: 0 Comments
Make levelling cooking more rewarding
Right now, cooking levels past 40 don’t feel very rewarding, aside from unlocking more ovens—which doesn’t really matter as long as you have enough fruit punch. To make cooking more worthwhile, it would be great to have perks that give players a reason to keep leveling up / chase those levels.
For example:
Level 40: 2.5% chance to cook two bone broths instead of one (this could be adjusted or improved at higher levels).
Level 45: 2.5% chance to cook two onion soups.
Level 50: 2.5% chance to cook two Over the Moons.
...
Level 80: 5% chance to cook two red berry/concord grape pies or two breakfast boosts.
Small rewards like these would make the grind to 99 feel a lot more satisfying, especially since cooking is one of the slowest skills to train right now.
Submitted by Wrymvr on Mar 17th 2025
Discussion: 0 Comments
Pet Level
Incentivize upgrading pets beyond level 6 - I know this is no longer directly mentioned on the roadmap, but it was an update I was most looking forward to. Hoping it’s still in the works!
Submitted by Farmrpgplayer on Feb 13th 2025
Discussion: 2 Comments
Crop Certificates on Profile
New section on the profile items list to show off crop certificates, similar to belts/SRs/etc
Submitted by KoalaCorgi on Feb 14th 2025
Discussion: 0 Comments
Expediting pets
What if there was a way to make pets go collect an hour of items? It could be a meal or some number of gold feed. You’d go give it to one of your pets and they’d immediately go grab one load of their usual stuff.
Submitted by interessovat on Mar 28th 2025
Discussion: 0 Comments
Incorrect spellings at the bottom of temple chains
There are some incorrect spellings for plurals of some items at the bottom of certain temple chains. For example, in "A total of 6,446,197 Radishs have been sacrificed" the word should be "Radishes."
Other examples include:
"Potatos" when it should be "Potatoes"
"Water Lilys" when it should be "Water Lilies"
"Mug of Beers" when it should be "Mugs of Beer"
Submitted by TTALS88DVAN on Mar 24th 2025
Discussion: 0 Comments
Limes
We have oranges and lemons...what about some limes? Think of all the possibilities? Lemon/lime sparkling water, key lime pie, sticky lime and honey wings, and lime & ginger bars to name a few. Just a thought.
Happy farming!
Submitted by CorettaUMusic on Apr 12th 2025
Discussion: 0 Comments
Wishing Well "not enough items" message
I noticed today that when I try to throw more of an item than I have into the wishing well (e.g. tried to throw 20, only have 7), it silently fails. At first I thought it was a bug until I realized I'd run out of blocks of wood.
A pop-up window ("Sorry, not enough items") to explain why it didn't toss, or something along those lines, would be v helpful there.
Submitted by warofwest on Apr 11th 2025
Discussion: 0 Comments
Buddyjack Easter Egg
If the player loses all of their daily Buddyjack games, a special message appears saying either
“Must seem like an 18-carat run of bad luck.” or “The game was rigged from the start.” with reward of X amount of Glass Bottles (or, alternatively, an exclusive item, Bottle Caps).
This is in direct reference to the opening monologue in Fallout: New Vegas.
Submitted by mariohead on Feb 24th 2025
Discussion: 0 Comments
Meal durations based on number of interactions instead of timers
A lot of the game is based on timers, and I see no real reason to change that, however, meals are something that might make be more user friendly if they were not timed. Instead, they would be active for a fixed number of actions/interactions/requests/clicks on the appropriate feature. So rather than racing against a timer to sell things while your shrimp is up, it would be valid for X sales or items sold. Cat’s Meow would last for X fishing actions, Chiwder for X lemonades, Breakfast Boosts for X harvests, etc.
This removes the execution barrier for users with disabilities or even just so you don’t lose time trying to find the right fishing hole or sell capped items so you can keep fishing. It also makes meals equal for all users instead of punishing users with slow internet or devices while they wait for the server to respond or a screen to load.
A potential downside to this change is that meal effects may become too predictable and that may negatively affect the experience for users when they are deciding what meals to cook and eat. I’m not sure that’s really a downside, but I can see how an element of variance adds to the fun of a game, and being able to math out exactly how a meal will resolve might reduce enjoyment for some
Submitted by Rathenix on Feb 24th 2025
Discussion: 0 Comments
Buddy Doll trading center
It would be cool if there was a place wher you could trade you buddy dolls to complete your collection. It could be an unlockable place, if you find x amount of buddy dolls then you can start trading doll for doll. You could only trade them at the center though. If you try to trade them outside of that you can't besides the generic buddy doll.
This could also be extended to if other townsfolk become dolls in the future. Adding a little trading card game (for lack of a better term) would be a fun add to the game and build mroe community and encourage player interactions. Of course trading would not be manditory. You can still trade with buddy and hope to get the doll you want. This trading center would benifit the players that have been building their collection for a while and have a lot of duplicates.
Another thing that could happen besides a player trading center could be if you have x amount of the same type of doll you can turn them in and choose which doll you want or have a player turn them in and get another chance of getting a random doll.
I have only recently relized you can trade the dolls with buddy for more dolls and I would really like to see more like this in the future
Submitted by MewingPoet on Dec 13th 2024
Discussion: 0 Comments
toothfairy
we have leafy mclucky! we have santa! lets have a cute lil toothfairy friend!! maybe she comes around for seasonal requests every so often, could be fun to do stuff with some of the halloween items! she could also just be sending us gifts with the tower artifact :O
Submitted by pneumonia on Feb 23rd 2025
Discussion: 0 Comments
Hide Event Masteries
More of a QOL improvement but having event masteries like frozen fish and the like not be on the masteries list unless they are attainable would make things cleaner in the masteries list.
Submitted by ChuckyBH on Mar 25th 2025
Discussion: 0 Comments
Wishing Well Throwing More Items than in Inventory Message
When you attempt to throw items in the wishing well but the amount you attempt to throw is more than what is in your inventory, the button just does nothing and makes it feel like its bugged for players. It would be nicer if a little popup happened informing the player that they are attempting to throw more of an item than they have in their inventory. Would reduce friction and the amount of messages in help chat (possibly tickets?) that their wishing well is bugged.
Submitted by KoalaCorgi on Feb 20th 2025
Discussion: 0 Comments
Seasonal Masteries Fortress
With the abundant amount of Seasonal items in the game, the idea of a seasonal tower comes to mind.
Having a separate "tower" just for the seasonal items adds new challenges for endgame player, but also allows newer players to earn advantages for collecting the multitude of seasonal goodies.
Two ways to make it different from the regular tower would be:
1) Only allow the seasonal tower to be accessible during its appropriate season.
2) Make it a Fortress!
The Tower only has one path and requires Mega Masteries to advance. Fortress is both wide and tall, showing all the seasonal items but also the level of mastery for each.
Have a graphic of a Fortress being built as the back drop. Make each of the Seasonal Items be a "Fortress Brick" and have them set side by side in a row. For every mastery tier you have, another brick is added to the appropriate column. Once you've reached MM in all the seasonal items, the bricks will now look like a solid Fortress Wall. Make it so the Fortress is visible on the user's profile to make it even more fun to complete.
As you complete the Fortress, you start to receive daily bonuses appropriate for the season. (E.g. extra frozen net during Winter that scale up with the Fortress completion)
A fun example: Frozen Fishing Fortress
Submitted by Guest on Dec 24th 2024
Discussion: 0 Comments
Spring Drink
Spring drink that makes chat fun pastels. like the eggnog, but more readable
Submitted by Valette Renoux on Apr 3rd 2025
Discussion: 0 Comments
Friend Tagging
I’d love a perk or upgrade that would allow me to tag friends with something that shows up next to their name in my friends list. So I can put “Excel guy” or “Net Fiend” or any little blurb of maybe 10-15 characters as a way to help remember facts about friends.
Submitted by Andres on Apr 14th 2025
Discussion: 0 Comments
Void Rares
Certain drops only show up when you're voiding in that area. The more items you're voiding, the higher your chance of the rare drop.
Every Stone you find while exploring is a Stone that you pick up and try to fit in your pocket. Then you toss it away. It's the tossing that generates the new items. So when you toss a lot of Stone, maybe 1 in 20k is a ((geode)). You can hit rocks with a hammer all day long and not find one. So it has to happen when you least expect it!
Overflowing Antler? Maybe 1 in 5k turns into ((wooden knife)) when you toss it away. Can't figure out how to replicate the process in your workshop no matter how hard you try, it only seems to happen while exploring and your pockets are already full.
Super Rare: ((orange gecko tail)), because they discard it only when terrified and most of the time they're quite friendly with you.
(Nicho was paid in trout to submit this improvement)
Submitted by Nicho on Apr 11th 2025
Discussion: 0 Comments
Raptor Refresher Improvement
I'd love it if for the Raptor Refresher perk to be improved to allow you to select specific raptor(s) to use the perk on instead of it having to be active for all raptors.
I really only have one at the moment I'd like refreshed. But right now I have to use 4x the amount of grape juice than I need to if I want to utilize the perk since I have 4 raptors in RFC.
Submitted by Ya Boy on Apr 2nd 2025
Discussion: 0 Comments
Discord Español
It would be great to add a discord group in Spanish for those players whom aren't fluent in English, I've seen some players struggling while interacting with the chat.
We can help people (I'm Mexican) and would love to see this happening. Thanks for listening
IGN felas82
Submitted by Felas82 on Mar 31st 2025
Discussion: 0 Comments
Current Chores Streak
It appears there's no way to see your current chores completion streak -- only a reference to longest completion streak, which may not be current streak. Adding a current streak would be neat to see.
Submitted by Zatchary08 on Mar 29th 2025
Discussion: 0 Comments
Coockiez refreshpack
A chance to buy a coockie bundle/refrescher pack. Just like the drinks refreshpack
Submitted by Zenkeys on Mar 24th 2025
Discussion: 0 Comments
Custom CW saves for areas
There should be an upgrade that allows you to save a craftwork called "Black Rock Canyon" and when you go to explore BRC it automatically switches to that CW save. It would be good if there was a message that said "Custom CW being used" while you are wandering the canyon and a button to switch back to "default" CW.
Submitted by Crognell on Mar 10th 2025
Discussion: 0 Comments