Daily Task Notice on ‘My Farm’ Button
It’d be nice if there was a small notice on the ‘My Farm’ button showing whether daily tasks are done or not. Right now you have to scroll down after entering the farm to see them, and since the plant/harvest/sell buttons is right at the top, it’s easy to forget about the tasks, at least to me somedays it feels like it.
A simple indicator or icon would make it easier to keep track without having to scroll.
Submitted by Smoothiny on Apr 18th 2025
Discussion: 0 Comments
Meal effects cap sale
I think there should be a sale on the meal effects cap. I looked through all the previous events and apparently there has never been one. It's the only one of the 4 unlimited gold perks that hasn't had a sale yet. Where is the love for people like me who might want a 7 or so meal limit so I don't have to cancel things to get what I need going?
Submitted by wonder on Apr 17th 2025
Discussion: 0 Comments
Enhance food with Spices
The idea would be to add a few new crops to the game like for example rosemary, thyme, basil and oregano, which then could be use in high amounts to craft a spice mix, for example 500 each for 1 spice mixe. The spice mix should be hard and time consuming to craft, it should first be crafted for a high price by combining all the ingredients (new crops + a container) in the workshop and then finished in the Kitchen by drying them for an extended period of time, it could then be used to highly increase the effect of an already active food for a very short period of time. For example double the effect of active food item for 5 seconds. The idea would be for spices to be a high investment, high impact item. The short duration and high investment should prevent it from being used constantly to farm and be reserved for very specific moments, like crafting very resource intensive items for mastery, carrying out extremely high value sales or gifting high amounts of high xp items to townsfolk. Spices enhancing food and loosing their strength once used would be very thematic and I think it s enhancing mechanic would bring new lade to farming and cooking for more advanced players that are left with only the most challenging activities left in the game.
Submitted by JoseArcadioBuendia on Apr 17th 2025
Discussion: 0 Comments
Friend Tagging
I’d love a perk or upgrade that would allow me to tag friends with something that shows up next to their name in my friends list. So I can put “Excel guy” or “Net Fiend” or any little blurb of maybe 10-15 characters as a way to help remember facts about friends.
Submitted by Andres on Apr 14th 2025
Discussion: 0 Comments
Ability to set quick give back to - select - to avoid misclicks
Once you give an NPC an item using Quick Give, it defaults to that character in the future. This increases the risk of misclicking.
Can you make it so selecting - select - (or Unselected?) in the drop-down will set that as the default instead of the previously gifted NPC?
This suggestion dovetails with Lunache’s suggestion below.
Submitted by Galateax on Apr 13th 2025
Discussion: 0 Comments
Add jam
Add jam
Submitted by IncomingFarm on Apr 13th 2025
Discussion: 0 Comments
Storehouse - item storage rework
The storehouse cannot store reasonably helpful quantities of items once you reach the mid to endgame, because it does not keep up with your inventory size and very quickly costs significant amounts of gold to expand very small amounts of space.
Currently, my inventory can hold 14,600 items, my storehouse can store 500 each of 35 different items, but I can make it store 525 each for 95 gold. This is quite a significant cost for such a small benefit. It's really only useful for holding one each of a lava and inferno sphere.
What would I recommend changing? I think the storehouse should hold stacks of items, up to a percentage of your total inventory capacity. With reasonable amounts of gold, this can be expanded to eventually be 1:1 of your inventory size, and then expand even further. For example, there are 30 item slots, I paid for it to store up to 100% of my inventory size, so now each item slot can hold up to 14,600 of that item. When I expand my inventory tomorrow it automatically can store 14,620 of that item.
Why would this be useful? As you approach the endgame there are MANY useful items that you "void" while working for just one or two items from a zone. You may also ac-blam!-ulate other items daily (like eggs, milk) that you need to process later but don't have the bandwidth to really start accruing them right now (for ex., corn oil - you need lots of corn for other quests!). This lets players make strategic and rewarding decisions about how they approach different parts of the game.
Lastly this would be a good revenue spot for FarmRPG, as the quick store perk would become significantly more useful, and so would expanding storehouse storage with gold.
Submitted by CherryColaCryptid on Apr 12th 2025
Discussion: 0 Comments
Limes
We have oranges and lemons...what about some limes? Think of all the possibilities? Lemon/lime sparkling water, key lime pie, sticky lime and honey wings, and lime & ginger bars to name a few. Just a thought.
Happy farming!
Submitted by CorettaUMusic on Apr 12th 2025
Discussion: 0 Comments
Void Rares
Certain drops only show up when you're voiding in that area. The more items you're voiding, the higher your chance of the rare drop.
Every Stone you find while exploring is a Stone that you pick up and try to fit in your pocket. Then you toss it away. It's the tossing that generates the new items. So when you toss a lot of Stone, maybe 1 in 20k is a ((geode)). You can hit rocks with a hammer all day long and not find one. So it has to happen when you least expect it!
Overflowing Antler? Maybe 1 in 5k turns into ((wooden knife)) when you toss it away. Can't figure out how to replicate the process in your workshop no matter how hard you try, it only seems to happen while exploring and your pockets are already full.
Super Rare: ((orange gecko tail)), because they discard it only when terrified and most of the time they're quite friendly with you.
(Nicho was paid in trout to submit this improvement)
Submitted by Nicho on Apr 11th 2025
Discussion: 0 Comments
Cherry Blossom Petals
I thought it would be kinda fun to have like cherry blossom petals (either free or for gold) during spring. Kinda like the way we have snow during winter.
Submitted by Princess Zelda on Apr 11th 2025
Discussion: 0 Comments
Wishing Well "not enough items" message
I noticed today that when I try to throw more of an item than I have into the wishing well (e.g. tried to throw 20, only have 7), it silently fails. At first I thought it was a bug until I realized I'd run out of blocks of wood.
A pop-up window ("Sorry, not enough items") to explain why it didn't toss, or something along those lines, would be v helpful there.
Submitted by warofwest on Apr 11th 2025
Discussion: 0 Comments
Mailbox
It would be nice when viewing everything everyone's sent you if there were 2 section one for the NPC and the other for the real life people. Plus this would also reduce the need to scroll to check to make sure something was sent and not have hassles with all the NPCs send you
Submitted by DeereJohn2001 on Apr 11th 2025
Discussion: 0 Comments
Gas and other Natural resources
Hi I am Da Bomber and I just wanted to say I have been playing this game ever since early 2022 and I have loved it ever since. I recently thought of a couple of items along with a new skill system that I would like to share to see if it is worth at least reviewing and possibly implementing into the game later on.
I would like to put gas and oil into the game. I grew up on a tan he and we always made our own gas. Here are the reasons I believe this would be a beneficial skill.
1.) You would buy or get rewarded a property from a quest that unlocks a new area to go too. You would set oil towers down and move your drills down to the ground to search for oil/natural gas and collect from the drills. Obviously you could add upgrade through perks or the farm supply to increase the size of your drill, the sharpness of the drill to get through rock, and the durability of the drill to get through lava or magma. This would help with getting the oil deposits easier and faster. You would get the XP from getting the oil, and as you would level up you would get better land that has bigger oil deposits and those deposits would be more abundant as to still level up pretty fast.
2.) Introducing machines like auto vehicles. This would be a great way to expand by adding a fleet of vehicles to supply your oil. Upgrading your vehicles by silver or gold to increase capacity would make it easier to deliver more oil to refineries. This way for later on updates to the game like adding stores, like a hardware store or an organic store for instance. The use of 18 wheelers with trailers that could carry a liquid or chemical, frozen item, produce, even hardware materials would be beneficial.
3.) After getting the oil into the vehicles they would come to the refinery so the oil could be turned into gas. This would take time depending on how much oil you put in the refinery. You would also upgrade from the perk or farm supply to make the oil to gas process be faster and the quality of better. Later on you could even put like the ability to make diesel or ethanol free gas.
4.) The storage system for oil and gas would be different. You would get a small storage for oil, gas, and natural gas at first and this would be a certain amount of tons. As you level up the skill you would unlock better storage building that could hold more tons of oil, gas, and natural gas.
5.) Once you reach a specific amount of gas that you have made you would unlock the gas station where you can sell gas, diesel, and ethanol free gas. You raise or lower prices depending on market price like with steak. You need to find just the right amount to put the price per gallon at because if you raise the gas to be too expensive you will not get the amount of rewards you want from not getting enough people. If you lower it to low you would risk the same thing not getting the amount of rewards you want. It is important to point out that I don’t think you should lose money, just the amount of rewards you could get. I also think you can make money from the snacks you can make from you farm like potato chips, maybe sandwiches if y’all introduce bread, fruits, different drinks like juice, milk, candy because y’all have had candy on the game, etc. You would make money and get an amount of rewards from this.
6.) Reward system.
This is an important topic right here because I believe this would make people want to involve themselves with the drilling skill/gas station. The reward system would be based on how much silver you make yes but the rewards would not have to be silver. Instead for example the average gas station sells 4000 gallons a day so for every 1000 gallons you sell you would make 1 gold. You could even get ancients coins as a reward. In the future updates you could expand on the amount of gas stations you own so you could make even more of a reward. You could even make it to where we can get super rare items just like with the temple of reward instead of how much we sacrifice it could be how much gas we sell.
7.) Planes/cropdusting/Lawn-mowing
This is also an idea for future updates if we get gas in the future. We would make parts for a plane, like an engine, wheels, propeller, etc and use Avgas (Aviation Gasoline) to make the plane fly. Then you would crop dust over a full crop. This would be a combination of grape juice and the harvest cookies. You would plant whatever crops you want. Then fly over them using the crop duster to make the crops instantly able to be harvested. By using the crop duster the crops would also be 8x there normal amount maybe even 10x. This would only be able to be used 1 time a day at first. If you become like a Patreon or spend gold at farm supply you could get 2 a day.
Lawn-mowing would be just another thing to increase maybe storage capacity. It could be a daily thing where you mow the grass and get extra inventory space a day.
Both the place and the lawn mower would use gas. 2 different types maybe.
7.) Miscellaneous
Drilling, Vehicles, Refining, Storage, and even the gas station would be an awesome idea that I wish could come to life. It would add other future items like batteries, rubber made from petrol, propane for upgraded ovens, etc.
Thank you if you have read this far and please review this I would really appreciate it.
Submitted by DaBomber on Apr 10th 2025
Discussion: 0 Comments
Favorite Items
It would be extremely helpful to be able to Favorite an Item on its item page for crafting purposes. It would be a very useful feature when your crafting items right from your mastery list, instead of having to back track to the workshop just to favorite something for our crafting hot list.
Submitted by Cardinal on Apr 9th 2025
Discussion: 0 Comments
Charter and Expedition Changes
Please add the Fishing Supplier buttons to the fishing Charters screen for a location. Also, it would be very helpful to show a notification for completed Charters and Expeditions on the home screen instead of on the Town screen (1 Ready!) like with crops and the kitchen. Thank you for a great game!
Submitted by librophagus on Apr 8th 2025
Discussion: 0 Comments
Prestige System via Multiple Characters
I propose adding a prestige mechanic in the form of creating multiple characters. Currently, once a player reaches Tier 200, the game progression slows down significantly. The silver requirements for advancing tower levels become very high, and there are few meaningful rewards for pushing further, up to Tier 250. At that point, the only viable activity becomes completing help requests, which are both slow and not very rewarding.
Proposed System:
Upon reaching Tier 200, players unlock a special questline. Completing it grants a slot for a second character, essentially allowing them to restart the game with a fresh character while keeping their old character.
Additional character slots are unlocked at Tiers 210, 220, 230, 240, and 250, each tied to a new questline.
To unlock a new character slot, not only must the original character complete the corresponding quest (e.g., Tier 210 quest), but the previous character must also reach the tier at which their slot was unlocked.
Example:
Slot 2: Unlocked after completing the Tier 200 quest with Character 1.
Slot 3: Unlocked after completing the Tier 210 quest with Character 1 and reaching Tier 200 with Character 2.
And so on...
Additionally, reaching Tier 250 with the a character unlocks another new character slot.
Shared Features:
All characters share a common storehouse, allowing them to exchange items and assist each other with quests.
Benefits:
This system introduces a prestige-like infinite progression loop that encourages long-term engagement. It provides clear goals and rewards beyond Tier 200, making the endgame more meaningful and enjoyable.
Submitted by Rakia on Apr 8th 2025
Discussion: 0 Comments
Individual pet item counts
A place within each pet info that shows total how many items the pet is holding
Submitted by 13Swan on Apr 7th 2025
Discussion: 0 Comments
Farm Supply Upgrades should have a limit of one sale per category of upgrade
For instance: there are currently 3 perks on sale, all from the "Wine Cellar Upgrades." Not much variety here. If there was a limit of one upgrade /per category/ a week, I believe many more people (who need different varieties of upgrades!) would be able to partake in the sales.
Submitted by megalocardia on Apr 7th 2025
Discussion: 1 Comments
Notes on people’s profile
We should have a box on people’s profile where we could add a small note like.. sells Orange juice stuff like that would be pretty cool
Submitted by Mr Shambles on Apr 6th 2025
Discussion: 0 Comments
Raptor Pen
Separate the pet raptor and incubate raptor egg into two buttons and make it so you can incubate based on level.
Submitted by Wmcmahan2 on Apr 5th 2025
Discussion: 0 Comments
Crafting
When you are in item info screen and click on crafting icon, it sends you directly to that items crafting location
Could be added as QoL perk or as deafault feature
Submitted by Osskars on Apr 5th 2025
Discussion: 0 Comments
We need more jewelry
We need more jewelry!!!
Currently we have just three necklaces and seven rings. Of these ten items none of them are a set. For example we have an Amethyst necklace but no Amethyst ring. And we have an Aquamarine ring but no necklace. And so on.
Also there are no earrings, bracelets/bracelet cuffs, brooch/pin, or maybe even crowns(this one may be later down the line).
*For earrings you could double the recipe of the rings. For example 2 iron rings, 2 mushroom paste and 2 Aquamarine = one pair of earrings.
*For bracelets/bracelet cuffs we would start out with something similar to the iron ring...so maybe 6/8 iron & 3/4 stone = 1 plain bracelet or cuff.
Then 1 iron bracelet/cuff, 1 to 3 or 5 Aquamarine & 1 to 3 or 5 mushroom paste ( this all depends on how elaborate you want to make them) = 1 bejeweled bracelet/cuffs.
*Brooches/pins = a pair of pliers (new item) and steel wire = a plain brooch/pin.
Then 1 brooch/pin, jewels and mushroom paste(similar to the bracelet/cuff recipe) = 1 bejeweled brooch/pin.
Just a thought.
Happy farming!
Submitted by CorettaUMusic on Apr 5th 2025
Discussion: 1 Comments
Display Community Center Top Contributors
It would be really cool if we could see how many items the top ten contributors donated to the community center each day. The feature already exists for the top spinners in the wheel.
Players often try to get on the CC leaderboard, and knowing how many items they need to donate could prevent them from wasting lots of precious resources.
Plus, it would just be cool to know.
Submitted by Phoenix Goose on Apr 4th 2025
Discussion: 0 Comments
Give Away Polar Bear and Humming Bird Items
I wish I could give away the polar bear and humming bird pet "summoning" items. I have an extra one I literally can't use, and someone else would benefit from them next year.
Submitted by MeliJo on Apr 4th 2025
Discussion: 0 Comments
Diamond Ring
We need a bling-bling diamond ring. Because it's shiny and BLING!!
Submitted by RogueLady on Apr 4th 2025
Discussion: 0 Comments
New animal-Duck Pond
This would be similar to the chickens. We could have different varieties of ducks. They would provide eggs and feathers. Eggs could be used for a new meal and the feathers could be used in new crafting items...pillows.
Submitted by CorettaUMusic on Apr 4th 2025
Discussion: 0 Comments
Fixing the glitch really annoying glitch
Not sure if this is the right place for this but there is a glitch on mobile not sure if it’s on pc but when coming out of the town for example. back to the main screen the new menu screen pops up and gets stuck on the screen forcing me to restart the game happens like 10-15 times a day give or take
Submitted by Mr Shambles on Apr 4th 2025
Discussion: 0 Comments
Spring Drink
Spring drink that makes chat fun pastels. like the eggnog, but more readable
Submitted by Valette Renoux on Apr 3rd 2025
Discussion: 0 Comments
Favorites page, chore rework
Last year i submitted a request and i think it fell a bit flat because of my explanation.
But I think a favorites page would be perfect for players who are mainly library readers so they can just favorite the page they were reading and dont have to search for it again, this would also be useful for places like the petshop or your animal pens places you have to check or visit daily.
I also think chores could have an improvement, currently you can get more chores to fill in the days youve missed but i think if you tap on a day in the calendar and complete extra chores it should go to that day if you wish, this is useful for people who have life events outside of the game such as vacations or weddings, days they know they wont be able to log onto Farm RPG, let me know what you guys think.
IGN, StyarDimn
Submitted by StyarDimn on Apr 3rd 2025
Discussion: 0 Comments
Quarry Upgrade Warning/Notice
A notice somewhere on the Quarry that tells the player that they are unable to purchase a coal upgrade unless they have at least one upgrade available for stone.
I personally find that unless otherwise stated, it makes the Quarry appear bugger as this doesn't happen with any of the other buildings
Tysm
Submitted by DVae on Apr 2nd 2025
Discussion: 0 Comments
Raptor Refresher Improvement
I'd love it if for the Raptor Refresher perk to be improved to allow you to select specific raptor(s) to use the perk on instead of it having to be active for all raptors.
I really only have one at the moment I'd like refreshed. But right now I have to use 4x the amount of grape juice than I need to if I want to utilize the perk since I have 4 raptors in RFC.
Submitted by Ya Boy on Apr 2nd 2025
Discussion: 0 Comments
Corn Theme
I'd love for the April Fool's corn theme to be added to the list of purchasable themes
Submitted by Catticus on Apr 2nd 2025
Discussion: 0 Comments
Perk loadout switching - QOL
Mainly for people with access to perk loadouts, it would be nice to set a loadout to a certain screen. Such as when you access your farm it sets your farming loadout and when accessing the farmers market it sets your selling loadout. Quite a niche suggestion but for people with brains like mine it would be a big QOL change.
Submitted by Ziibez on Apr 2nd 2025
Discussion: 0 Comments
Back-to-top
Hi! I think it would be useful for a “back-to-top button/ touching the top of the screen like on the phones. Great game!!!
Submitted by Purplephoenix on Apr 1st 2025
Discussion: 0 Comments
Workshop Craft List
The craft list in the workshop gets loooong by 99. I'd like to suggest a filter to only show craftable items also one to hide inventory full items.
Submitted by Wakawaka on Apr 1st 2025
Discussion: 0 Comments
Crafting mini-game next April Fool's?
The next April Fool's should have an actual crafting mini-game for the day! :D
Submitted by Zambay28 on Apr 1st 2025
Discussion: 0 Comments
For EGG! drops
For the explore places with EGG! in process, it would be nice to have an indicator when you're actually in the area exploring so you know when the EGG! is over.
Submitted by Shear89 on Apr 1st 2025
Discussion: 1 Comments
Quest QOL improvment
When competeing a quest that has a quest line, it would be nice if the page did not close after compleation. Currently when you complete a quest, it will take you back to the main quest page. When you want to continue working on the same quest line and you have multiple quests, it can be hard to find the questline you were working on or remeber the name. I experienced this when working the special requests for April.
Instead, when you comlete a quest that is apart of the quest line, have it automatically bring up the next quest instead of taking you back to the main page. I am imaigning this to be a similar function as when searching for quests on BuddyFarm. Another improvment as well can be adding a previous quest button to a quest line. This will benifit the players who want to re-read the questline with no interuptions after they complete it.
Submitted by MewingPoet on Apr 1st 2025
Discussion: 0 Comments
Discord Español
It would be great to add a discord group in Spanish for those players whom aren't fluent in English, I've seen some players struggling while interacting with the chat.
We can help people (I'm Mexican) and would love to see this happening. Thanks for listening
IGN felas82
Submitted by Felas82 on Mar 31st 2025
Discussion: 0 Comments
New Bacon
Would love a new way to get bacon for those of us that do not want to kill our piggies.
I understand there are treat bags and Mount Banon but those are not going to get most of us through DI.
I would suggest.
1. A temple for Bacon
2. Make treat bag 01 Mailable
3. Make Bacon Mailable.
4. Have a bacon raining event where everyone gets 1 million bacon no matter what their inventory is... Okay, not this one.
Thanks!
Submitted by Bamhauser on Mar 31st 2025
Discussion: 0 Comments
Quick give button for “new players today”
When you select the new players today tab you currently have to select each person and then select which item you want to give them, either from favorites or inventory.
It would be nice if you could highlight one specific item, so when you are looking at the list of new players you can “quick give” only the highlighted item. I imagine the button and layout being similar to collecting things from expeditions or pets.
This would benefit new players tremendously as it would make it easier for the rest of us to help out, as well as help mid tier and late players increase their donation stats if they care about it, or if they simply enjoy helping others out.
Submitted by Chrome on Mar 31st 2025
Discussion: 0 Comments
Deja Vu quests
For players that have been around for a year+ and finished the seasonal quests, it could be fun if there is an option to Deja vu a quest. This could be an optional quest that you have to meet certain requirments for or need to give something for it to reset. This could be a similar mechanic as when you restart a temple. Each time you Deja Vu the quest will get a little more difficult and in turn the rewards are better as well. The dialog from the quest could be an exact copy paste or it could be slightly different and break the fourth wall and talk about deja vu.
This mechanic will work best for if there is not a new quest line for the month or the new quest you have to wait till the end of the month to complete as FTP. I look forward to having a special monthly quests each month. The special quests break up the grind that are the mid-late game quests and what keeps me coming back for more.
Submitted by MewingPoet on Mar 31st 2025
Discussion: 0 Comments
Hide full inventory in workshop
We need a switch, like the one in farm perks, for items at full inventory at the workshop.
I like a full inventory, because it's very helpful for quests. I also have almost all craftable item visible in the workshop, so I can stock up after working in the Storehouse. This is an essentiell daily routine of mine. But afterwards, it's sometimes quite painful to search and find an item. I'm disabled, I can use only my mouse or the build-in screen keyboard. As it is somewhat useless to show temporary non-craftable item, it would be helpful to manage that big list, if we could hide them.
Submitted by RogueLady on Mar 31st 2025
Discussion: 0 Comments
Buddy needs a ship! That's also a mailbox...
I was thinking a Mano'war with extra cannons and Buddy poking out with pirate flair. Maybe a dandy ship version too with Buddy with a fancy tricorn instead. Essentially Pirate/Privateer Buddy styles both Mano'wars. Cause Buddy needs his ship!
Submitted by Rosethornfox on Mar 29th 2025
Discussion: 0 Comments
Current Chores Streak
It appears there's no way to see your current chores completion streak -- only a reference to longest completion streak, which may not be current streak. Adding a current streak would be neat to see.
Submitted by Zatchary08 on Mar 29th 2025
Discussion: 0 Comments
Expediting pets
What if there was a way to make pets go collect an hour of items? It could be a meal or some number of gold feed. You’d go give it to one of your pets and they’d immediately go grab one load of their usual stuff.
Submitted by interessovat on Mar 28th 2025
Discussion: 0 Comments
Chat Toggle Button
It's a little -blam!-bersome to go into My Settings > Change Game Options > Show Chat? > Save just to toggle the right-side Chat Panel open/closed. It would be nice to have a single button to show/hide the chat more easily during my work day, so I'm not so distracted by mods randomly adding messages to the Trivia chat (which I normally use to purposely keep my chat empty and not-distracting)
Submitted by MeliJo on Mar 27th 2025
Discussion: 0 Comments
Individual loop links
The ability to share a loop so it can get more exposure if it’s a great loop instead of getting buried down
Submitted by SomeoneNeu on Mar 27th 2025
Discussion: 1 Comments
Reducing misclicks with quick action buttons (sell/craft/give/store)
Like the title says. The quick (sell/give) buttons are risky misclicks vs quick (craft/store) buttons and the placement of the Craft button in between Sell/Give adds to the issue. Players in chat often recommend against buying these gold perks because of this.
Some potential ideas:
(1) Offset the Sell/Give buttons from the Craft/Store buttons
(2) Group the Sell/Give buttons together at the top instead of having craft in between (e.g. Sell/Craft/Give)
(3) Allow toggling quick buttons on/off after purchasing the perk
Submitted by LunacheW on Mar 26th 2025
Discussion: 2 Comments
Step counter
Any way to incorporate steps? Earn stamina? Visit/tend others’ farms? Weekly competitions?
Submitted by Itsv on Mar 26th 2025
Discussion: 0 Comments
Better grab bags
It is a problem where all the grab bags look the same so i feel it be to to make it more clear for example:
Adding a number on the sprite
Maybe having a symbol on it to represent what is has
Etc
I hope you look into this idea
Submitted by Jaggster on Mar 25th 2025
Discussion: 0 Comments
Hide Event Masteries
More of a QOL improvement but having event masteries like frozen fish and the like not be on the masteries list unless they are attainable would make things cleaner in the masteries list.
Submitted by ChuckyBH on Mar 25th 2025
Discussion: 0 Comments
Incorrect spellings at the bottom of temple chains
There are some incorrect spellings for plurals of some items at the bottom of certain temple chains. For example, in "A total of 6,446,197 Radishs have been sacrificed" the word should be "Radishes."
Other examples include:
"Potatos" when it should be "Potatoes"
"Water Lilys" when it should be "Water Lilies"
"Mug of Beers" when it should be "Mugs of Beer"
Submitted by TTALS88DVAN on Mar 24th 2025
Discussion: 0 Comments
Coockiez refreshpack
A chance to buy a coockie bundle/refrescher pack. Just like the drinks refreshpack
Submitted by Zenkeys on Mar 24th 2025
Discussion: 0 Comments
Play sound when tagged
Improvement to play a sound when tagged in chat, ideally can be toggled on/off.
Submitted by ElBrucio on Mar 21st 2025
Discussion: 1 Comments
Interplanting and rotation farming
Bonuses where growing crops together would increase the output of both. There are multiple plants that are grown together since they work off of each other to make pollination easier, improve yield, lower pest quantity, and many others. This article is extremely interesting:
https://sowrightseeds.com/blogs/planters-library/intercropping-benefits-techniques
One of the examples is "The three sisters":
Corn provides a natural trellis for beans, beans fix nitrogen into the soil, and squash acts as a living mulch to suppress weeds.
Tomato and Lettuce:
Lettuce thrives in the shade of taller tomato plants, which can also help reduce bolting in hot weather.
Also Crop rotation is a vital part of farming all over the world, where growing only one plant can drain the nutrients of the soil, but rotating will allow the soil to regain those nutrients. I think that these changes/additions can add a lot diversity into planting and crop growing. Having to think about if you want to max corn but make the next corn planting less efficient or sacrifice 3 rows of corn to grow beans/squash to improve the grow time of both. I think there are multiple things that can be done in addition for perks; pre-set farming patterns where you can save a pattern and have them as an option for plant all.
https://en.wikipedia.org/wiki/Crop_rotation
Submitted by BillyMays on Mar 20th 2025
Discussion: 0 Comments
Skills
I think that having sub-skills would add more diversity to FarmRPG. Take farming for example:
There would still be an overarching Farming skill 0-99
Additionally there would be sub-skills below farming such as:
- Broccoli Farming 0-99: Where there wouldn't be too many physical rewards but provide bonuses to grow time, drop amount or unlocks the ability to get mega-broccoli seeds.
Fishing sub-skills:
- Net fishing 0-99: Get more fish per net, improve rare drops per net. (This might not be the best example)
- Manual fishing 0-99: Improve proc rate of Crazy Hooks, or increase double hooks to triple hooks
Crafting sub-skills:
- Jewelry 0-99: Reduces required materials, increase crafting amount, increase sell value, make better versions of existing rings.
- Carpentry 0-99: All wood related crafts are cheaper, make more etc....
- Metal Working 0-99: Same as above
There are many others that I do not have the space to include but I believe adding these "sub-skills" will provide reasons other than GM, MM to make ladders, grow different crops, and many others. Could also let people specialize into certain areas and make trading more diverse.
Submitted by BillyMays on Mar 20th 2025
Discussion: 0 Comments
Make levelling cooking more rewarding
Right now, cooking levels past 40 don’t feel very rewarding, aside from unlocking more ovens—which doesn’t really matter as long as you have enough fruit punch. To make cooking more worthwhile, it would be great to have perks that give players a reason to keep leveling up / chase those levels.
For example:
Level 40: 2.5% chance to cook two bone broths instead of one (this could be adjusted or improved at higher levels).
Level 45: 2.5% chance to cook two onion soups.
Level 50: 2.5% chance to cook two Over the Moons.
...
Level 80: 5% chance to cook two red berry/concord grape pies or two breakfast boosts.
Small rewards like these would make the grind to 99 feel a lot more satisfying, especially since cooking is one of the slowest skills to train right now.
Submitted by Wrymvr on Mar 17th 2025
Discussion: 0 Comments
"Max upgrade" button
It'd be handy to have a one-click option to dump the silver on hand into our production buildings, instead of having to try and guess and check.
That's it, that's the idea.
Submitted by Farmer Anna on Mar 17th 2025
Discussion: 0 Comments
Explore hold
I would like to also be able use my stamina by the amount of stamina use I currently have by holding the explore button instead of having to always press the button.
Submitted by DracoMalificus on Mar 17th 2025
Discussion: 0 Comments
Sorting Friends
Would love a way to have favorite/top friends that would appear in their own category at the top of your friends list. Or even categories/labels for sorting favorites, trade buddies, converters, etc.
Submitted by Egg on Mar 17th 2025
Discussion: 0 Comments
Easier Workshop Rearranging
Currently with a lot of favorites in the workshop, it takes a while to move a new favorite towards the bottom. Adding a way to tap on which favorited item you want to move, scroll down, and then tap again to move the item
Submitted by JacobWes12 on Mar 16th 2025
Discussion: 0 Comments
Make Tracking Quests a Button Like Quick Meals
this will clear up the whole issue with the home button being hidden by tracked quest! make the tracked quest a toggle button like quick meals
Submitted by megalocardia on Mar 15th 2025
Discussion: 0 Comments
Less Math
There’s way too much math. Like complex math with big words. Too much thinking required.
Submitted by madmossy on Mar 14th 2025
Discussion: 0 Comments
Tower 80 artifact improvement
The friendship bracelet is, in my opinion, an underpowered tower artifact. I think a cool way to buff it would be to significantly increase the gifts given from townsfolk once their friendship level reaches 99. Due to how significant that achievement is and how long it takes to get them to 99, I think this would be a valuable and worthwhile reward system to more greatly incentivize increasing friendship levels.
Submitted by Bloodshotbeard on Mar 11th 2025
Discussion: 0 Comments
Community Battles
Players get added to a team and compete to see how far/fast the team can get through a shared temple-style line. Lines have a mix of early, mid, and late game items with daily contribution limits to help include early players. Each team could get a chat channel to help communicate. Rewards can be a trophy, bag/chest, or or a 'victory feast' that gives a buff for the day after the battle ends. Could be something simple like a special chat effect or background.
Submitted by Odin418 on Mar 11th 2025
Discussion: 0 Comments
Hirelings / Minions / Workers
Expansion of Expedition and Charters that can be hired, paid, named, trained, etc. Maybe activated/timed like meals, so you have to pick whose buff you get. I'd love one that auto sells fish or crops above a certain threshold. I picture it like a combination of meals and pets. (Pet) Buy/hire the worker. (Pet) Train abilities with levels and progression. (Meal) Activate with currency for a limited time.
Submitted by Odin418 on Mar 11th 2025
Discussion: 1 Comments
Craftworks Limit Perk - Eldritch Limiter / Cogwhisper Governor
A perk to craftworks that lets you set a limit for production of a certain item, for example say you want 1000 tables and 1000 wooden planks, it will craft plank then tables but stop making tables once the current stock is 1000 and start ac-blam!-ulating wooden planks till the limit of 1000 is reached.
This could be a gold perk aimed for mid-late game or it could be part of a questline requiring an item, maybe the processing core of a broken robot that can not be repaired.
Submitted by ElBrucio on Mar 10th 2025
Discussion: 0 Comments
Custom CW saves for areas
There should be an upgrade that allows you to save a craftwork called "Black Rock Canyon" and when you go to explore BRC it automatically switches to that CW save. It would be good if there was a message that said "Custom CW being used" while you are wandering the canyon and a button to switch back to "default" CW.
Submitted by Crognell on Mar 10th 2025
Discussion: 0 Comments
Custom tracking list
Rather than tracking all items in a single quest, sometimes it's more helpful to track only the items we need to farm / fish / create. Being able to create a custom list would be very helpful!
Submitted by Plath on Mar 10th 2025
Discussion: 0 Comments
Petting the pets!
Allow us to pet our/others' pets. Doesn't have to have any benefit, but I'm sure others will have ideas on that.
Submitted by Plath on Mar 10th 2025
Discussion: 0 Comments
Lock amounts of items
Instead of locking an item entirely, it would be great if we could set the amount that is locked. So for example, I could lock 10 hops and if I had a stack of 15, selling crops would sell 5.
Submitted by Plath on Mar 10th 2025
Discussion: 3 Comments
Bot: Not Mailable
For the give-aways chat (maybe trade too?), have a bot that automatically replies to posts requesting a non-Mailable item with the link to the library page.
Submitted by Plath on Mar 10th 2025
Discussion: 0 Comments
Cant open vault without quick meal tab opening and not closing
the title says it well, im on ios and when i press on the vault in town then leave, the quick meal menu appears and refuses to close until i restart the app
Submitted by Tazattack1125 on Mar 9th 2025
Discussion: 0 Comments
Perk to double exchange center
Would love to see a perk to double EC trades, double input/output. Would like to see it work for XP conversion too. Would make turnovers more useful too
Submitted by boxofqtips on Mar 9th 2025
Discussion: 1 Comments
Raptor display name gets truncated if it's too long
I believe you increased the raptor name max length a bit ago. Now, when you name a raptor with a long name, it gets truncated in the display. For instance, name one of the raptors as "Scientifically Accurate 0001". After the name change is accepted, the display says "Scientifically Accurate 0". Now, all of my "Scientifically Accurate" raptors show the same name.
Submitted by turtle on Mar 9th 2025
Discussion: 0 Comments
Sawmill Rare Drops
Increase the value of the Sturdy Saw by adding rare drops to the Sawmill. Rare drops would behave like the quarry, where you occasionally get Unpolished Jade and other items. Without the Sturdy Saw, the Sawmill could rarely drop Forest items like Arrowheads and Bird Eggs. With the Sturdy Saw, Sawmill could also start finding Raptor Eggs, Claws, and other Whispering Creek items.
Sturdy Saw is generally considered a weak reward for a difficult quest chain. Even 1-3 free raptor drops a week would increase it's value significantly.
It also makes sense that other items would occasionally come in with a batch of fresh timber.
Submitted by Caliper on Mar 8th 2025
Discussion: 0 Comments
Quest Fulfillment
When there is a quest that requires many items with large quantities, tracking the quest items takes up the whole bottom part of the screen on a phone, covering the home button, and other recently added buttons.
My thought was, when tracking there be an option to select certain items so you know how many more you need to make.
For example: the quest Distant Illusions III
This quest has 23 items requested with a large quantity each (5K - 12.5K)
—-> For me, out of those 23 items I only need to track 5 of the items that still need to be gathered &/or crafted.
Those 5 items would not make the tracking window so large as it would not cover the home button.
(I know how important the home button is! Got to keep it refreshed instead of going back.)
Submitted by PurplePenguin on Mar 7th 2025
Discussion: 1 Comments
abbreviate silver on pet levels as well
Could we get the abbreviate silver update to also affect the silver cost for increasing a pet level? on mobile I cannot see the cost at higher levels on my pets because of the button covering the silver amount.
Submitted by megalocardia on Mar 7th 2025
Discussion: 0 Comments
Tower levels
I'd like to be able to see how many people are at other tower levels and not just the one I'm on.
Submitted by Shear89 on Mar 7th 2025
Discussion: 2 Comments
Gold perk "reset"
I would like a way to reset the perks gotten with gold. Maybe every milestone you get a chance to reset IE 4x99 tower 100 tower 200 tower 250.
I think this would help early game plYer feel more comfortable using gold and late game players feel you comfortable spending gold in trade or giveaway.
I know that early game me bought wine cellar upgrade but late game me just wants to have some of that gold I spent.
Maybe not a 100% refund but a sale price refund or half price.
Submitted by Mr. Steal on Mar 7th 2025
Discussion: 1 Comments
Lock items from quick give menu
I like and use the quick give menu a lot, but I'd like a way to lock items from being quick given, or at least to where you get the pop-up asking if you're sure. Every time I go to craft large nets I have to be careful I don't accidentally hit give and give away my whole stack.
Submitted by meakyori on Mar 6th 2025
Discussion: 0 Comments
Meal to get fish biting
A meal to get a lake “biting” for 5 minutes would be great!
Submitted by Carmexus on Mar 6th 2025
Discussion: 2 Comments
Additional Meal Ideas
Would love to see two specific meals:
(1) a meal to boost steel production — similar to the hickory mechanic.
(2) a meal to boost pine board production — perhaps a meal that boosts production to 4 board per minute vs. the base 2 board per minute
Submitted by toeballjak on Mar 6th 2025
Discussion: 1 Comments
Certified Farmer Bagde
Just hit that bagde and now I am wondering, if we could get "certified farmer" displayed on our profile instead of "master farmer"?
Only a little idea since these titles cap in master farmer with farming lvl 90 or something like that (I don't remember and didn't find something in the library)?
Submitted by Vraith on Mar 5th 2025
Discussion: 0 Comments
Honeycomb
I have been waiting for months for this item but it doesn't seem to appear at all. Has to be another way I can obtain this? So I can finish the quest I need it for. I'm sure others are struggling with this too
Submitted by Laceycat on Mar 5th 2025
Discussion: 0 Comments
Ric love
It needs to be brought to the attention of the Devs that some rangers and farmhands are expressing support towards only the most abhorrent townsperson, Ric Ryph, while simultaneously maliciously attacking the character of our beloved dragon friend, Geist.
I won't Link anyone's names here, but you only need Snoop in the chat to see the horrors I have mentioned!
I do hope you will take action, our dear overlords.
/s
Submitted by Nyxiabel on Mar 4th 2025
Discussion: 2 Comments
Ability to favorite an item From the items page
Sometimes to find an item I want, I will click the ingredient I know it has from something closer to the top, it would be nice if somewhere in the individual items page you could add it to your favorites for crafting
Submitted by 13Swan on Mar 4th 2025
Discussion: 0 Comments
Collect pet items from item details
I would like to see the ability to collect pet items from the “item details“ page. For example, if I am looking at the glass bottle item detail page, I should not have to click through to the pet shop to find the baboon and collect the glass bottles. I should be able to do that directly from the item details page.
Submitted by Carmexus on Mar 4th 2025
Discussion: 0 Comments
AC slot machine
So have a slot machine along side the wheel for different rewards
Submitted by Jimjam on Mar 4th 2025
Discussion: 0 Comments
Pine board link
Please add a link to the pine board item from the sawmill page like we already have for flour and feed. Or just make all of the icons in the production buildings link to their items like they do in the rest of the game.
Submitted by Aurigarion on Mar 4th 2025
Discussion: 0 Comments
Sorting Item Details
I think it would be very convenient to be able to move around all the options and info you have under item details. Being able to move the sell or give option to the bottom so you don’t accidentally sell or send items or moving them to the top if you expect to do that a lot would be a nice QoL change. For players who are more experienced it really isn’t necessary to know when an item is mailable or at what level it is cookable so being able to move that info to the bottom and have the more useful options at the top would be wonderful.
Submitted by Santino on Mar 1st 2025
Discussion: 0 Comments
Sort Discovered Liked/Loved Items for Townsfolk
Right now, discovered Liked and Loved gifts for townsfolk are jumbled together in one list (e.g., Glass Orb (Like), Gold Carrot (Like), etc, etc, Wooden Box (Love)). It’d be much easier to have a "Sort by Loved" / "Sort by Liked" option under each townsperson, similar to how the Farmer’s Market lets you sort by value or quantity.
This would make it way faster to find the best gifts without sifting through a long list. Just a small QoL tweak that would improve organization and keep things consistent with existing sorting features!
Submitted by FoxFeline on Feb 28th 2025
Discussion: 0 Comments
Perk to use more than one Mealworm at once
Similar to the Large Net Launcher gold perk, I'd like to have an option that would let us use more than one mealworm at a time. Since the game doesn't allow autoclickers, I think it would be a good idea to remove the sheer number of clicks needed to do a mundane chore. This would also be a much appreciated accessibility feature (I have crippling arthritis), so I hope it won't be very expensive to purchase.
Submitted by Shatari on Feb 27th 2025
Discussion: 0 Comments
Higher Bone Broth buy limit- borgen shop
I was trying to cook an order of 1.8k cat's meow but only got to 852 because I was short on bone broth. Since it takes 7.5 minutes to cook it is annoying having to replace it so often, especially since most are busy with IRL stuff. Skunk pet takes a while to stack enough to keep up to cooking speeds of meal. So I thought that it would be nice to increase how much bone broth you can buy from the borgen shop from 500 to 1000 (being hopeful) anything above 750 would be awesome since they arent too common in borgen shop and it is an item that most end-game players who have extra resources to cook meals could favor a lot from having the option to get that quick bone broth supply. Im sure MANY FarmRPG cooks would be very happy to hear of this change. It does not need to be limited to just 1000 tho *wink*
Submitted by Staks on Feb 27th 2025
Discussion: 0 Comments
“Explore this Location” button move
When tapping on the location from an item screen, it brings up the list of what can be found at that location. At the very top of the screen is the “Explore this Location” button. Instead of reaching to the top of the screen, would it be possible to move it to right below the location’s description? This would save a lot of time and effort because I use that button a lot
Submitted by JacobWes12 on Feb 27th 2025
Discussion: 0 Comments
XP Conversion Cap
Currently, the max daily cap for XP conversion is 400,000,000 after getting all the perks, but most late game players can easily get that amount of XP in a matter of hours. I feel that it would be even better if the maximum daily limit for XP conversion can be increased further, maybe to double the current amount
Submitted by Kirishi on Feb 27th 2025
Discussion: 0 Comments
Multiple Mealworms
An option for a perk like we have for the Large Net Launcher should be available for mealworms. People much bigger than me have absolutely thousands and thousands of space & having to click one by one for Fishing just encourages autoclickers.
Submitted by rockhopperplays on Feb 26th 2025
Discussion: 0 Comments
Expanding "New Players Today" Feature
We all know what's it's like to try and give some items away to the new players but there's a race to send things before their mailbox fills up again! There's just not enough day 1 players to satisfy the generous player base!
That's why we need to extend the feature to include day 2 and maybe even day 3 players.
In a player's first day they are love bombed by so many people that no meaningful connections are formed. They can't message everyone sending them things thanking them. But people like me are actually hoping to make a connection with new players. What I've seen and probably what you developers have seen is a high drop off of players in the first few days. People join, don't get into the game and uninstall. Expanding the list to also show day 3 players also gives a chance for people to receive gifts at a more normal pace and hopefully make some meaningful connections with more late game players like myself. I'd love to know who has played the game for more than thier first day as it weeds out a lot of the people who just aren't into it in the first place. I've been able to make some meaningful connections with low level players but a high percentage don't continue beyond the first week.
The feature I'm proposing aside, any feature that would foster pairing a late game player with an aspiring noobie would be a big boon to my enjoyment of the game
Submitted by JayDezi on Feb 26th 2025
Discussion: 0 Comments
Double Meal productions
It would be awesome if there was a perk, like the ones that give you a higher percentage of double crafting, for doubling cooked meals.
Submitted by Toothless on Feb 25th 2025
Discussion: 0 Comments
Mastering level in workshop
It would be helpful if in workshop there was something that showed how far along in the mastery you were:
Leather Diary (Inv:1208 Mast:971,843/1,000,000)
Or something by lime that.
It would also be nice to have the “opposite” of favorite. To move something to the very bottom of the list
Submitted by Crognell on Feb 25th 2025
Discussion: 0 Comments
Donkey pen
Many apologises if the subject has already been discused. When I was a kid I used to live near a donkey pen which I visited very often with my parents and with school. I do like them dearly.
I would like to see Donkeys: they will be found in the "wild" like the raptor eggs. Very rare they can be males and/or females. There will be a quest or a Redbrook adventure in order to gather items and food to tame them. Cowboy boots, spurs, carots,mexican sombrero, sadle, ...
When the quest is done and the donkey is tamed, it can be "peted" like the other animals in the farm. At level five the males will give manure every day and the females will give milk, every day too. Manure added to crops may give twice the crop upon collect or faster growing for example. Donkey milk can be used to create cosmetic cream, soap... so we can have a lot of new items to collect. Some items will be only created in the workshop in order to fit the quests or the cosmetics mentioned above.
At level twenty we could breed them too, once a year and in order to make it a little bit harder, can be done via a new quests and a new npc who will be a veterinarian.
Many thanks for taking the time to read me and sorry for my bad english.
Submitted by Nikosz10 on Feb 25th 2025
Discussion: 0 Comments
New Cooking Menu is Perfect on PC - it's mobile where the buttons are clunky
Just wanted to mention as a rare (?) PC user - the buttons on PC are great! They don't get in the way and go with the UI very well imo. Mobile is where the problems people are mentioning are arising. I noticed that on my phone as well.
Submitted by megalocardia on Feb 25th 2025
Discussion: 0 Comments
New Cooking Icon
Can we please switch the cooking and home icons. I can't see the home icon on my phone when I'm tracking a quest.
Submitted by Catasbrina on Feb 25th 2025
Discussion: 2 Comments
Smaller Bottom Buttons!
The bottom bar buttons were the perfect height, but now with the new update they're too big! It doesn't match the rest of the UI and it looks clunky. Definitely need to be smaller.
Submitted by Alanator222 on Feb 24th 2025
Discussion: 1 Comments
Switch quick meal and home button
Tracking quests now hides the home button for me, so I cannot click it anymore if I'm tracking a quest. I would suggest switching the order of the 2 buttons or making it so quest tracking can no longer hide the home button.
Thank you
Submitted by DISH-E83 on Feb 24th 2025
Discussion: 1 Comments
Meal durations based on number of interactions instead of timers
A lot of the game is based on timers, and I see no real reason to change that, however, meals are something that might make be more user friendly if they were not timed. Instead, they would be active for a fixed number of actions/interactions/requests/clicks on the appropriate feature. So rather than racing against a timer to sell things while your shrimp is up, it would be valid for X sales or items sold. Cat’s Meow would last for X fishing actions, Chiwder for X lemonades, Breakfast Boosts for X harvests, etc.
This removes the execution barrier for users with disabilities or even just so you don’t lose time trying to find the right fishing hole or sell capped items so you can keep fishing. It also makes meals equal for all users instead of punishing users with slow internet or devices while they wait for the server to respond or a screen to load.
A potential downside to this change is that meal effects may become too predictable and that may negatively affect the experience for users when they are deciding what meals to cook and eat. I’m not sure that’s really a downside, but I can see how an element of variance adds to the fun of a game, and being able to math out exactly how a meal will resolve might reduce enjoyment for some
Submitted by Rathenix on Feb 24th 2025
Discussion: 0 Comments
pls move quick cook!
i’m VERY excited for the new quick cook menu and all it’s implications!!
please at least put the home button back where it was! especially since the quick cook menu is not usable for non-beta players! thank you, kindly!
Submitted by pneumonia on Feb 24th 2025
Discussion: 4 Comments
Pet system improvement
Currently with pets you can collect 3 rows of items once the pet reaches level 6. It would be cool to add an option to toggle 1 row on at a time. Maybe once you reach a certain level, farm supply perk or something else to unlock.
- It would be nice to toggle on one row that gets you specific items rather than gathering everything else you might not need anymore or right now.
- You can scale this by making it start with only 1 pet 1 row unless you upgrade something and it allows you to lock a row on 2 pets then.
Submitted by Chrome on Feb 24th 2025
Discussion: 0 Comments
Living off the interest
Have an upgrade that automatically withdraws the overnight interest you earned directly into your bank account.
Submitted by Raterus on Feb 24th 2025
Discussion: 0 Comments
Buddyjack Easter Egg
If the player loses all of their daily Buddyjack games, a special message appears saying either
“Must seem like an 18-carat run of bad luck.” or “The game was rigged from the start.” with reward of X amount of Glass Bottles (or, alternatively, an exclusive item, Bottle Caps).
This is in direct reference to the opening monologue in Fallout: New Vegas.
Submitted by mariohead on Feb 24th 2025
Discussion: 0 Comments
Travel System
I had this weird dream last night where the official world map was massively expanded, and you could actively view it as some form of GUI and use it as a system of developing connections with other locations. I have no idea what the purpose was, but I could see it being used for trade routes and whatnot.
It seemed like it worked with a progression-based system too. The further you progressed in level/resources invested, the further your connections/routes extended.
Not sure if implementing anything like this is of remote interest to firestream or the greater dev team, but I thought it was worth sharing.
Submitted by mariohead on Feb 24th 2025
Discussion: 0 Comments
toothfairy
we have leafy mclucky! we have santa! lets have a cute lil toothfairy friend!! maybe she comes around for seasonal requests every so often, could be fun to do stuff with some of the halloween items! she could also just be sending us gifts with the tower artifact :O
Submitted by pneumonia on Feb 23rd 2025
Discussion: 0 Comments
New profile statistic(s).
I’d like to see a “silver earned” and/or “silver spent” stat in the profile tab. I have spent over 1 maybe even 2 billion silver, and have 300mil just waiting to be spent. However my net worth only says 376mil. I understand it’s bc net worth doesn’t include the +60% silver bonus, and that’s fine, but it would be cool to see the comparison of how much silver you have/would have earned if you didn’t have the silver bonus.
Submitted by Roll a Bowl on Feb 23rd 2025
Discussion: 0 Comments
Gold feather production count
I would like to see a production count of gold feathers in the chicken coop tab. When I received the crest after STARMAP, I didn’t know it was active/how many gold feathers it was producing. With the crest, it should be shown as a stat as any other by-product under the farm page.
Submitted by Prismer on Feb 23rd 2025
Discussion: 0 Comments
Vault feedback consistency
Currently, if a number shows up once in the final result and you guess it in all four spots, you'll get 1 blue and 3 gray results. But if it shows up twice, you'll get 2 blue and 2 YELLOW results, which is rather confusing. While being able to get both yellow and blue results makes sense (one's right, one isn't), the incorrect ones should be gray once all correct ones have been found, regardless of how many there are.
Example:
Code: 1123
Guess: 1111 -> Should be BBGG
Guess 1212 -> Should be BYYY
Guess 9911 -> Should be GGYY
Submitted by Colla on Feb 23rd 2025
Discussion: 0 Comments
I Can't Be The Only One Who Mistakes Large Nets With Baby Nets
*insert Kratos shouting to the heavens* Grant us a new sprite image for Large Nets and my life is yours!
Jokes aside, Large Nets really needs a more intuitive difference than the netting facing the other direction. It uses Iron Rings as reinforcement, right? The new sprite could use those and be the main difference between the two.
Submitted by Zacharius on Feb 23rd 2025
Discussion: 1 Comments
Combine Harvester - Like the Farm Machine
This is a suggestions for a perk named 'Combine Harvester', it will make the harvest all button into a 'Harvest All & Replant' button that will harvest all currently completed items and replant them based on selection in the seed box.
This should be geared to mid to late game so either gated behind a tower level or relatively expensive gold-wise. The idea is to make getting GM/MM on quick growth crops easier and as QOL when harvesting/replanting over and over for medium growth crops.
Submitted by ElBrucio on Feb 22nd 2025
Discussion: 0 Comments
Favorite Friends!
A feature to favorite or “heart” friends who you interact with the most often. I’m new and have ac-blam!-ulated lots of friends very fast and I’m bad with names lol
Submitted by Roll a Bowl on Feb 22nd 2025
Discussion: 0 Comments
Improved Navigation
You ever walk into a room and forget what you came there for? This happens all the time when I do things like "Go to Town" and have to remember which location I was headed toward. The wheel? The locksmith? Checking on pets? The game now has so many locations between town, exploring, fishing, and the other various features (a great thing!) that I find myself getting lost just trying to get places sometimes. It would be nice to have either a customisable navigation menu where I can save my favourite locations for quicker navigation, or else a search bar in the nav menu so I can type in things like "Wheel" or "Lagoon" and pick the Wheel of Borgen or Ember Lagoon to quick travel to. Or even both!
Submitted by peas ant on Feb 22nd 2025
Discussion: 1 Comments
Sakura
Japanese cherry blossom event :)
Submitted by Shear89 on Feb 22nd 2025
Discussion: 0 Comments
Mailbox limiter or mailbox lock
Mailbox limiter for how much people can send you each time or a way to lock it so people can't send you anything. I thought of this because sometimes people will just put something in your mailbox. This would also not effect your the people in friendships of course
Submitted by DeereJohn2001 on Feb 21st 2025
Discussion: 0 Comments
New Meal!
A meal that gives infinite (or substantially increased) inventory for X minutes. For when you have wayyyy too much stamina and apple cider you can eat this meal and explore freely without having to go back to craft every few apple ciders. Items that exceed inventory limit when duration ends could be disposed of in many way. A lost and found? Randomly dispersed among the community’s mailboxes? Converted directly into silver or xp?
Submitted by Roll a Bowl on Feb 21st 2025
Discussion: 0 Comments
Trade flippers
I think people shouldn’t be allow to be constantly flipping items in trade. i know i can just block them, but it’s the principle of the matter in my opinion. it takes away a lot of the fun in trade chat and it honestly just sucks seeing people get taken advantage of/they were trying to be nice only for their stuff to get resold for more. i understand prices can fluctuate, but people should not be allowed to be just obviously flipping constantly. It takes away from the kind/giving community that every other chat/aspect of the game has.
Submitted by CosmicRodent on Feb 20th 2025
Discussion: 0 Comments
Wishing Well Throwing More Items than in Inventory Message
When you attempt to throw items in the wishing well but the amount you attempt to throw is more than what is in your inventory, the button just does nothing and makes it feel like its bugged for players. It would be nicer if a little popup happened informing the player that they are attempting to throw more of an item than they have in their inventory. Would reduce friction and the amount of messages in help chat (possibly tickets?) that their wishing well is bugged.
Submitted by KoalaCorgi on Feb 20th 2025
Discussion: 0 Comments
FRPG CASINO
… let us do some gambling (in game of course) I think it would be fun if we had a way to play BJ vs each other! Also I would love farm rpg themed poker! This could make for some fun game nights and tournaments that the community could look forward to. Maybe even have a new currency for this with everyone getting a certain amount per day. Also maybe even have a trade shop where you could trade in lots of points for exclusive super rares (non-tradable). Could give us something fun to do, just something to think about :)
Submitted by Buying on Feb 19th 2025
Discussion: 0 Comments
Merit badge progress bar
It would be great if we could see the progress towards Merit Badge's goal on its page, instead of opening Profile page and comparing it manually.
Submitted by Applejack on Feb 19th 2025
Discussion: 0 Comments
Separate chat for conversion
Feels like net assembly and juicing should have their own chat stream, maybe with a counter for how many people are sub tower level 238? 239?, whatever lemonade is, and 250 so rather than a dozen people spamming chat for an hour, you can pop in, see if people are around and post of leave accordingly
Submitted by Alcairshin on Feb 18th 2025
Discussion: 0 Comments
Set the Table Meal Option
For example, I'd love to be able to set the table with lovely cookies, spooky cookies, happy cookies, and a couple breakfast boosts, then just click a button to use them all at once instead of having slightly staggered start times.
Submitted by lekkin007 on Feb 17th 2025
Discussion: 0 Comments
Unify Exploring AP and Cider
When I explore with AP, it's 5 items with quantities shown per line, and this is perfect for my phone.
With ciders, it's 6 items for some reason. This has the affect that sometimes the digits of the quantities can cause the lines to spill over (say, if sometimes an item gives fewer than 99, two digits, or more than 100, three digits).
When the line spills over, this moves everything on the page down. The result is that the vertical spacing of exploration buttons on the page changes with normal random variance for ciders, but not APs, making it much harder to click quickly for ciders.
Please change ciders down to the five items per line to get rid of this visual variance that APs don't share.
Submitted by lekkin007 on Feb 17th 2025
Discussion: 0 Comments
Who made the last donation?
It would be cool to see the name of the user that made the final donation in community center that got us over the finish line.
Submitted by Tootertoot on Feb 17th 2025
Discussion: 0 Comments
Quest/mastery tracking box and pms
The box covers the answer i got from the other player when i answer pms, can we make text go around it or make it so we can scroll more and have the text go above the tracker?
Submitted by Ravenphoenix on Feb 16th 2025
Discussion: 0 Comments
Movie Theater
I love that the game is free and enjoyable. But I would like to give back. I can't do it financially. But I thought about another way. The mini game "sleep rpg" inside your game gave me the idea. Some games have you watch a quick add and you can get free items. I don't think people want popups. But if you have a section labeled movie Theater. People can watch adds to help finance your game with out the burden. You can even turn it into a community goal. With milestones example after every 1,000 ads watched contributors earn a reward. It was just an idea I don't know what it would take to implement.
Submitted by Foxytox on Feb 15th 2025
Discussion: 2 Comments
Crop Certificates on Profile
New section on the profile items list to show off crop certificates, similar to belts/SRs/etc
Submitted by KoalaCorgi on Feb 14th 2025
Discussion: 0 Comments
Meal Notifications
It would be nice if we could receive a notification when a meal if available for stirring/tasting/seasoning
Submitted by SpicyMeatball on Feb 14th 2025
Discussion: 1 Comments
Chat Mentions
Add a different colour to the minimised chat button seen from the mIn game page, to highlight when another chatter has mentioned you. This will help players who have minimised chat know when someone had mentioned them, rather than constantly checking chat whenever it turns green.
Submitted by MissLozzi92 on Feb 14th 2025
Discussion: 0 Comments
Pet Level
Incentivize upgrading pets beyond level 6 - I know this is no longer directly mentioned on the roadmap, but it was an update I was most looking forward to. Hoping it’s still in the works!
Submitted by Farmrpgplayer on Feb 13th 2025
Discussion: 2 Comments
Release / "Sell" Excess Raptors
I've been with FarmRPG about a year and am already sitting at 274 raptors. They produce about 6x more antlers than my inventory can hold, and about 2x more steak kabobs. I personally try to hatch out every month's special raptors, and scrolling down to find them and sort them out of the mess of common colors can sometimes be headache inducing.
I'd love to see a way to part with some of these excess raptors, possibly with some perk to it in order to interest people. Maybe we could release a raptor and receive a single raptor claw? (That could be busted for long-term players who have potentially a thousand+ raptors they don't want, of course). Maybe a bar of soap or two? Maybe they give us a goodie bag on the way out that can be opened for a very small amount of rewards, like a few swords and shields our fighting raptors can use? I don't want to suggest anything that would imbalance anything, hence my suggesting small rewards here. That naturally can be adjusted as is seen fit.
Or if we wanted to get somewhat darker with it, raptor roasts. That could possibly be a sort of mid-game step up for the steak market, as truffles feel a bit more late-game. Raptor roasts could have a market that varies from somewhere around 75k as kind of a bonus from the around 30-50k steaks, but then still not touching the even nicer 140-ishk truffles.
In summary, please give me an option to remove some of these common colored raptors so I can see all the pretty monthly ones I hatched without scrolling for what feels like three minutes. There's interesting ways to go about it but I'd love to see a way to cut down my raptor numbers to a manageable amount, plz
Submitted by nimme on Feb 13th 2025
Discussion: 0 Comments
AutoBuy Seeds
Perk to allow you to automatically buy all seeds to max inventory if you have the available silver.
Submitted by RocketMan on Feb 13th 2025
Discussion: 0 Comments
Profile picture
It’s something I would personally really like to get changed, probably not many others and it’s a pretty odd request, but the Bee emblem is incredibly hard to see when on the black screens and me, loving bees, can’t choose anything else. Maybe just like a white border around it, or coloring it in? I just want to be able to see the bee more easily, if it’s not possible I totally get it, it’s an odd request and all. And if it is possible I must thank you! Either way, I gotta thank you for even reading this even if it’s decided it won’t happen. Bye bye :)
Submitted by SpotTheSpooky on Feb 13th 2025
Discussion: 0 Comments
Inventory Remember Search
When you search inventory and click and item, when you go back, the search is reset. It is annoying when trying to triple cookie and I can't type in "cookie" then use all 3 meals.
Submitted by RocketMan on Feb 13th 2025
Discussion: 1 Comments
Add Notes section to Profile
The ability to add a private notes section on the profile. I would write down specific information, what quests I want to prioritize or what I need to save for in the future, or tracking costs of trade chat items, or information I learn about fellow players I want to remember, etc. A notes section that only the player could see would be an easy and great QoL for this.
Submitted by RocketMan on Feb 13th 2025
Discussion: 1 Comments
Transaction Tracker
Sometimes I either end up with more silver than I thought I had or maybe some is gone that I don’t remember spending. Having a transaction tracker that tracks maybe the last 10 transactions with silver, gold, and AC.
It could be triggered by tapping on the currency area at the bottom left, and it would open a screen displaying the most recent transactions
Submitted by JacobWes12 on Feb 13th 2025
Discussion: 0 Comments
Option to Remove Certain Animal Variations from the Set All To Random
Rather simple idea here, in case we get more special unlockable variations like the Cuucoo and the Turkey in the future.
I'd love to have a toggle or something by each variation, or a list we can choose from, where we can check and uncheck certain animal varieties from being able to be triggered when setting all animals to random variations. This would be nice for folks who would enjoy having their special unlockables on certain animals, but would still like to occasionally randomize their animal variations if only for the visual variety. It might sync well with the new Featured Animal toggle as well, so folks can set their featured animal to a certain variation then have that removed from the randomizer so any resets in the future don't require going in and manually setting the featured animal's variation.
Submitted by nimme on Feb 12th 2025
Discussion: 0 Comments
Hops doesn't Hop
I desperately miss the hops hopping.
Submitted by megalocardia on Feb 12th 2025
Discussion: 2 Comments
Ahh! My Eyes!
When you load the game in dark mode, it still shows a bright white splash screen and burns my retinas. Please display an appropriate bright or dark splash screen depending on the settings.
Submitted by Raterus on Feb 11th 2025
Discussion: 1 Comments
Animation disable/toggle
It would be great if we could get a toggle to disable some animated features in the game, especially as more are getting added. Just like in Farm setting where we can disable farm animations, but then for:
- animated graphics on item pages
- moving emblems
- rainbow bars for skills/friendships at 99 / CC finished
Please consider this. There's plenty of people who play this game because it is so low on visual stimuli. I'd really like to be able to stop blocking people with moving emblems just so I don't have to see them.
Submitted by Foon on Feb 11th 2025
Discussion: 2 Comments
Bombs explosion animation
That's just a cosmetic feature for fun without real benefits.
It would be funny if we could get an animation for ((bomb)) like other things (hops, frogs, spiders, shiny items) got recently. It could be just fuse burning or even explosion! It would be also funny if we could see that explosion animation when someone puts the bomb in our mailboxes. Alternate option could be activating that feature during April Fools Day.
Submitted by Applejack on Feb 11th 2025
Discussion: 0 Comments
Hide Referral section in Friends list
I'm sure I'm not the only player who doesn't have real friends/subscribers/followers etc, hence doesn't care about referral systems at all and doesn't find seeing information about it every time when opening Friends list useful.
Please, add an option to toggle visibility of the new large referral section in Friends list, or move it to the bottom of that screen.
Submitted by Applejack on Feb 11th 2025
Discussion: 1 Comments
Change Mealworms, Reduce Traffic
Currently, clicking a shadow with mealworms triggers two separate server actions. Because of this, spamming mealworms during BITING frequently causes "playing too fast" errors. Changing mealworms from two separate actions to just double the worms/fish would alleviate this and have roughly the same benefit.
Submitted by Chase Manhattan on Feb 10th 2025
Discussion: 0 Comments
Spider Sprite toggle
The new spider sprite triggers my arachnophobia, while the old one didn't (it's the hair). It would be awesome if there was a setting that reverted the sprite back to the old one, or to a different more arachnophobic-friendly sprite.
Submitted by Prismatic Farmer on Feb 10th 2025
Discussion: 1 Comments
The ability to craft up to a certin amount.
With resource saver and the other perks, I am almost always over crafting by at least a little. It would be nice if we could say "Craft Y to X" that would take into consideration our perks.
For example, if I need 100 wooden planks, but I have enough to make 200. I can simply put in "craft up to 100" on its item page and that will give me 100 (or the closest number over it).
Submitted by TheOneWithin on Feb 10th 2025
Discussion: 1 Comments
Lock Items to Avoid Accidental Quick Give
This is the second time I've given over 5k Apple Cider to a character when I meant to craft them. I can't be the only one running into this
Submitted by Retro-tee on Feb 10th 2025
Discussion: 0 Comments
QOL: Pause/play craftwork from main crafting screen
Currently when you have an item in the craftwork, it will replace the crafting option with a red 'In Craftworks' button that takes you to the craftworks when you click on it. If you go there to turn it off, the game does not return you to where you were on the list, and if something is turned off then the button disappears and you have to manually go to the craftwork to turn it back on again. I propose adding the play/pause toggle directly on the main crafting screen, so that if we need to temporally disable something (usually for a quest) we don't have to juggle as many screens or risk forgetting to turn it back on when we're done. It's just a general QOL thing that I think would both simplify the system and drastically improve the flow of the game when you're required to break up your normal stride.
Submitted by Shatari on Feb 9th 2025
Discussion: 0 Comments
Crops of the day. Like townsfolk of the day
Cotd. Its crops of the day like townsfolk. Growing that crop yields a higher amount of crops and has a higher drop rate for rare crop drops.
Submitted by ahugecataclysm on Feb 9th 2025
Discussion: 0 Comments
Changing Townsfolks looks after friendship 99
i would love to be able to change the appearance of townsfolk to their costumes or other alternate outfits after reaching friendship 99 with them. I know you can change them with a theme but id love to mix and match the townsfolk outfits without having to use a christmas or halloween theme
Submitted by ahugecataclysm on Feb 8th 2025
Discussion: 0 Comments
Upgradable Greenhouse
Greenhouse building to allow for passive auto-harvested crops. Purchasable on the farm and each plot can be loaded with seeds to automatically plant and harvest those seeds. In order to not be too powerful, starts with 1 row of crops (4 plots) and can be upgraded with a scaling gold cost similar to craftworks to obtain 1 more row per upgrade. If the gold scaling is right, it wouldn't be too strong of a building but would allow for a nice gold sink and more passive farming. 12 upgrades would be essentially equivalent to the tower 10 artifact that doubles crop growing speed (if you are at the 1T crop row purchased).
If there are concerns on the building being too AFK, could require each slot to use multiple seeds per crop planted to require purchasing seeds more often and/or reduced passive silver income, or require you to check in to "water" your crops so often to keep them growing.
Submitted by KoalaCorgi on Feb 7th 2025
Discussion: 0 Comments
Improvement to fish supplier perk
Re : the “fish supplier perk”. Please consider the option of locking/unlocking individual fish under the “things found here” section rather than just lock/unlock all!
Submitted by aliceinfarmland on Feb 6th 2025
Discussion: 0 Comments
Chore List Perk
I think it'd be cool if there was a perk you could buy to have a chore list much like the quest tracker so forgetful people like me don't have to flip between pages to remember tasks.
It could also pop up automatically after reset and disappear when chores are done, or 5 completed maybe since some patreon members have an extra 1.
Submitted by Ya Boy on Feb 6th 2025
Discussion: 0 Comments
Allow Shovels to be used when in compact farm display
Not much to say, currently it seems that shovels do not work when using the display that condenses all the crops on screen to a single line of text. I think functionality should be added to shovel all.
Submitted by QuoteGoat on Feb 5th 2025
Discussion: 0 Comments
Wine Cellar Expansion
Currently there's no cheese recipe. In a similar way that Sawmill has expansions, it could be fun to have a cheese aging section of the Wine Cellar. This could involve new cheeses as gifts (maybe a rare super love?), seasonal requests, or a new wine and cheese meal.
The expansion itself could have a limited number of spots, to reduce overproduction of cheese, but involve depositing cheese (or new recipes like cream and cheese cloth). This would provide Wine Cellar more attention, as it currently feels useless throughout large portions of the game!
Submitted by pneumonia on Feb 5th 2025
Discussion: 0 Comments
New QoL Perk? Harvesting and planting using 1 button
Currently we are Harvesting and then planting the crops. That requires clicking 2 buttons. And most of us do that instantaneously (or we try to).
What if we give only 1 button which will plant and harvest the crops at once. Obviously its a QoL perk. Could be sold for some gold I guess.
Submitted by Full of terror on Feb 5th 2025
Discussion: 0 Comments
Restaurant/Diner
So hear me out. We plant crops, harvest fresh produce and we even cook at the kitchen. Now it’s time to sell some food.
Every hour you have a chance for 0-2 customers to come in and place their order. You give them their order and you receive…. Something! (I didn’t think about the reward but maybe a little silver or ancient coins or some random item). You can start off with a max diner capacity of 4, upgradable to 8-10 via perks. When it comes to meals you can also introduce a few short cook time meals (5mins-1hr) which would be their usual order and of course they can order something a bit difficult like Red berry pie when the rewards are “really good”.
If you want to take it further you can make plates, glasses and/or cutlery craftable so players would have to keep them stocked (like pickaxes in mining).
Submitted by SupakoolDude on Feb 5th 2025
Discussion: 1 Comments
Fix the steak market to act like a real market
If you're ever traded on the real stock market, the steak market acts nothing like the real thing, nor gives you any real thrill. You know from the history what is "low" and what is "high". You should fix it so the price tracks the actual closing price of a real commodity, one with a good amount of volatility to make it interesting. It would also be great to be able to short sell or buy options, but that might be a bit of a learning curve!
Submitted by Raterus on Feb 4th 2025
Discussion: 0 Comments
Double Rewards
I think it would be cool if there was a perk/farm supply upgrade that gave a small chance of getting an extra meal when collecting all or hatching two raptors from one egg.
Submitted by CosmicRodent on Feb 2nd 2025
Discussion: 0 Comments
Chum use!
Always thought it was weird chum didn’t have a use since there are fishing zones. Since chum gives the “biting” effect irl then I’d say allow players to donate to each fishing zone similar to how we donate to the community center. When the required amount is reached, that zone gets “biting” for 10 mins, after which it resets and you can do it again.
Now that players can trigger “biting” you can also add a fishes that can only be caught during “biting”. That way it will give both new players and t250 players a reason to use the system.
Submitted by SupakoolDude on Feb 2nd 2025
Discussion: 0 Comments
Chum Buckets Should Have A Use
Right now chum is required to MM for the tower level 249, but there is really no use for it and it doesn't even sell for that much. It would be awesome if chum could be "dumped" into fishing spots to increase the chance of getting certain fish (or even new fish like sharks that are only able to be caught if you "chum the water" first). Of course, there would have to be some limitations on this because of how easy chum is to make. But it could be like the wheel where the amount of chum needed to "chum the water" increases each time you use it, and then resets the next day.
Submitted by McHafty on Feb 2nd 2025
Discussion: 0 Comments
Always keep X amount of items when selling
We need a way to keep an item unlocked for selling, but still holdback a certain amount of the item from being sold for future needs. You would configure this number per item.
Submitted by Raterus on Feb 2nd 2025
Discussion: 0 Comments
Pet Collection Perk suggestion
Collecting items from pets should be done the same way you collect items from expeditions. There are so many items voided that we can use. I wouldn't mind buying the gold to buy a perk like that.
Submitted by Toothless on Feb 1st 2025
Discussion: 2 Comments
Fish sticks
We should be able to make fish sticks for stamina.
Submitted by madmossy on Feb 1st 2025
Discussion: 0 Comments
No cap on gift giving from townsfolk
I know this probably affects like 1% of the game's population, but can you please remove the limit for MB size when townsfolk gives gifts? Right now, if you have an MB size of 3k or higher and it's full, townsfolk won't give you any gifts. It seems like a punishment for actually supporting the game since it costs a lot of gold (real money) to increase your MB, even with the sales.
Submitted by turtle on Jan 30th 2025
Discussion: 0 Comments
Monthly holiday meal (similar to the eggnog)
It would be awesome to have a monthly or bi-monthly holiday meal. The Christmas eggnog forced me into buying my 2nd oven. The time to cook wasn't to bad nor was gathering the ingredients. This also helped me level up my cooking skill. Or maybe we could get a meal that could be cooked in a 25 minute time frame, so that I can work on my cooking skill during my half hour lunch break.
Submitted by CorettaUMusic on Jan 30th 2025
Discussion: 0 Comments
Friend list sorting
The friends list should have an option to sort by tower level/player level.
Submitted by Fantastic Fungi on Jan 29th 2025
Discussion: 0 Comments
Are you sure? pop up
I’ve seen that there is an “Are you sure?” Pop up when you want to unlock all of your inventory. Can we please get that for when you lock all inventory also? I don’t know how many times I have accidentally locked all my inventory when I just wanted to lock one item. It’s driving me crazy!
Submitted by SamSam on Jan 29th 2025
Discussion: 0 Comments
Gold Twine -Rumpelstiltskin
you know how Rumpelstiltskin can spin straw into gold? What if there was a gold twine as a random drop from crafting Twine ? Maybe with a fun quest to go with it
Submitted by Valette Renoux on Jan 29th 2025
Discussion: 0 Comments
Christmas treat for Buddy
I think Buddy ought to get a ride on a flying motorcycle or equivalent. I would be happy to dress as a snowman. Might need a little help with the levitating bike? Maybe i should start saving feathers now?
Submitted by Chrysalis on Jan 29th 2025
Discussion: 0 Comments
MB and Bio text limit swap
I think we should swap the character limits for bios and mailboxes. Have mailbox be limited text and bio be unlimited, or at least vastly larger.
Submitted by Valette Renoux on Jan 27th 2025
Discussion: 0 Comments
Screen Swiping Feature
When in the Town, I will work through items and swipe from left to go back a screen. When I go to a new area the screen auto forwards to an area I was previously. Example
Town - tap Wheel of Borgen - swipe back to Town (as expected)
Town - tap The Vault - auto swiped back to Wheel of Borgen
There is no clear discernible pattern as to why this does it sometimes and other times not. Something caught in the page cache I assume that doesn’t override the cookie setting for last page?
Submitted by TimLewis1207 on Jan 27th 2025
Discussion: 0 Comments
Tracking Friendship 99
When a friendship level reaches 99, change the icon to the bobble head on the Friendship Levels page to make it easily identifiable. Also, remove them from the drop down on the inventory list since there’s no benefit to sending more. Example is I achieve 99 with Capt Thomas, but mistakenly give him fishing nets when they should go to Thomas.
Submitted by TimLewis1207 on Jan 27th 2025
Discussion: 0 Comments
Smaller quest tracking boxes
For some of the larger quests such as STARMAP and PAMRATS, tracking the quest covers a large portion of the screen since there are so many items. It would be convenient if the items that you have collected enough of don't show up in the tracker, just the ones you need to work on. This would greatly minimize the size of the box.
Submitted by bboubieb on Jan 26th 2025
Discussion: 0 Comments
Theme contest (or other art)
I love collecting themes, banners, mailboxes, etc, especially the holiday/seasonal items. I would love to see more personalizable content, which could be done through user-supplied content and/or design contests.
Submitted by dream.cloud on Jan 26th 2025
Discussion: 0 Comments
Confirmation for pet whistle
Please add confirmation popup when pressing "collect pet items" at home page. I've just lost about 50000 items due to missclicking there accidentally.
Submitted by Applejack on Jan 26th 2025
Discussion: 1 Comments
Silver Lining
Make it so silver is sendable!!
Submitted by Scollins31 on Jan 26th 2025
Discussion: 0 Comments
Daily Notification for Wheel of Borgen
Hello.
I suggest a "Ready" notification for users to remember to hit their daily spin for free. This is similar to what is already there for the Vault. It would allow new and/or forgetful players like me and likely many others to remember to use their spin.
Thank you for any consideration!
Submitted by SemperSays on Jan 23rd 2025
Discussion: 0 Comments
Exploring Hotkeys
Would be kinda cool to have 1-4 hotkeys on PC/Mac to use (1)Apple/(2)Cider/(3)OJ/(4)Arnold Palmer/Lemonaid
Submitted by Smoochypoo on Jan 23rd 2025
Discussion: 0 Comments
Bulk Raptor Pet by Level
Similar to the Bulk Slaughter option, add a gold perk to let me pet/incubate every Raptor of a certain level only. Or maybe separate options for hatched raptors vs. eggs? I don't want to incubate my Level 4 eggs until the 1st of the next month!
Submitted by KittyChaCha on Jan 23rd 2025
Discussion: 0 Comments
Birthday Emblem
We need a feature similar to “Cake Day” on Reddit where we have an optional feature when filling /editing account information to put the Birthday in. That “B-Day” emblem should be visible next to the username in every chat. That said everyone will have one more reason to be Aggressively Kind to other players. Not such a game-changing feature, but it would be a nice touch to encourage players to be kind even more!
Submitted by Flejron on Jan 23rd 2025
Discussion: 2 Comments
adventure progress save
Have a way to save your spot in an adventure. It's hard to complete some of the larger ones if you only have 10-20 minutes to play at a time. Players would still have to make maps and figure things out, but being able to choose to come by to your last location with the objects you had or choose to start over would be nice. Mostly a QOL and accessibility option rather than a "the adventures are too hard" thing. The puzzles are fun, It's just frustrating to have your progress reset if you accidentally click away or if the app refreshes after being inactive
Submitted by Valette Renoux on Jan 23rd 2025
Discussion: 0 Comments
Auto Mining
Can we get auto mining capability? Even if it's like the sleeping minigame where we have to be logged in to do it and ac-blam!-ulate over time while logged in. We can get some quests to go through to unlock the option, and in order to active we should be able to do "X" amount of floors. This way new players and seasoned players can all get more materials and their time is respected also. It doesn't take away from the new skill being active and fun, and it gives more concurrent player base for those without the time to spend doing the active mining as much. We could then increase the amount of loot found and decrease how much is found for the afk method so people can farm mats for crafting items while they are working or sleeping. We can use more ore's to craft new items and weapons for the quest to battle stuff that only happens in the quest. Fighting off goblins and ogre's who live in the caves where the mines are.
Submitted by Atruedeity on Jan 22nd 2025
Discussion: 0 Comments
Save Crops
A Perks that let's you save the crops a player has planted (similar to Craftworks).
This would help to plant the necessary seeds to produce crops for a specific recipe with fewer clicks
Submitted by VaultMan on Jan 22nd 2025
Discussion: 0 Comments
April Fools
Rename the game to Corn RPG or Hoard RPG for april fools day
Submitted by Valette Renoux on Jan 22nd 2025
Discussion: 0 Comments
Daily chores autocollect
A perk either with gold or perk points that auto collects the rewards from daily chores when they are completed
Submitted by Witch on Jan 22nd 2025
Discussion: 0 Comments
Display steak market prices on the Home Screen
Add, as a gold farm upgrade option, the ability to display steak market prices on the Home Screen (like under the pet item collection banner or something).
Submitted by Veearrsix on Jan 22nd 2025
Discussion: 0 Comments
New Day Perk Set
Add an option to perk sets to select one set to be designated as your "new day set". The game would automatically assign the selected set as the active set when the new day occurs. This would prevent players from missing out on new day bonus perks because they neglected to select the appropriate perk set before new day.
Submitted by Porter on Jan 21st 2025
Discussion: 0 Comments
Favorite recipe
Could we get a 'favorite' system for recipes, so that recipes we earmark are kept at the top of the list when we go to cook?
Submitted by Shatari on Jan 17th 2025
Discussion: 0 Comments
Bio/looking for changes
I see that the looking for text can take waaaaay more characters than the bio. It would make sense to be the opposite since some people make it hard to be sent items due to long looking fors. I suggest to get more characters in our bio to write as much as we want since scrolling down in bio page is not as frequent as looking for, and something like 500-600 for the looking for to make refreshing easier. It would help people write more data too, for example my data on when i got 4x99 got deleted because 1) i didn't know bio was so short and 2) it doesn't inform me it has a character limit anywhere so these dates are forgotten now. Plus i want to make to do lists and thank the people who are helping me and i don't want to put that info in my mailbox and make refreshing harder!
Submitted by Ravenphoenix on Jan 17th 2025
Discussion: 0 Comments
Reserve items for cooking or quests
I recently unlocked mushroom stew (Yay!), but I also need to make mushroom paste on a regular basis. It would be nice if we could set a reserve stock of items in our inventory so that the game won't craft with X amount of the item. For example, if I could reserve 500 mushrooms, then those would still be in my main inventory for using for quests and cooking, but those 500 wouldn't be usable for crafting/the craftworks. That way I always have my reserve on hand for what I wanted.
This would also be a better way to handle quests that require fish, since a quest that requires a common fish and a rare fish from the same area will create a hassle if you don't want to void the common fish.
Submitted by Shatari on Jan 16th 2025
Discussion: 0 Comments
Chat notifications when mentioned
Especially for trade chat it would be useful to either get an optional push notification or maybe for the chat button to change to a specific colour when someone @ mentions you
Submitted by Benji on Jan 16th 2025
Discussion: 0 Comments
Temple of Reward
I think it would be cool if once you’ve completed a temple say 10 times the rewards along the way increase a little bit. e.g. instead of always getting 1 moonstone while completing diamond temple it could increase by 1 or more with every 10 or so completions. Would also be cool to have a gold perk to increase the number of sacrifice resets per day.
Submitted by CosmicRodent on Jan 14th 2025
Discussion: 1 Comments
Trade rep system
It would be nice to be able to rate people in trade and have that rating display next to their name and mailbox size.
Submitted by Chedd on Jan 12th 2025
Discussion: 0 Comments
Inventory tracker
Implement a inventory tracker similar to tracking mastery progress or quests, I know the Firefox has a plugin that’s kinda okay but it’s not on mobile and it would be a qol improvement to be able to track a specific thing in your inventory instead of continuously checking by clicking out of where you’re getting the items. Thank you for reading and happy farming! Catch me in trade chat!
Submitted by Srt on Jan 11th 2025
Discussion: 0 Comments
Banking
Change the 1% to like 3-5% so we get a better yield on the out put more of a reason to put money in the bank 1% on a million is only 10k.
Submitted by Realsteele123 on Jan 10th 2025
Discussion: 2 Comments
Cooking contests
Since we have mechanics like 2x friendship XP changing daily, or Biting appearing randomly, could we get something similar for cooking?
The idea is that there could be a Cooking contest/event once in a while, where a single random recipe would give some bonus xp for the day or for a limited time.
Submitted by keyrum on Jan 9th 2025
Discussion: 0 Comments
Buddy doll as a craftable item
With the monthly buddy dolls in place, it would be really awesome if we can make it craftable as it gets really expensive or hard to gather a ton over time and it’ll eventually be v expensive in trade too.
It can be a really hard craft made of cutlass, pirate bandana, polished shoes, blue dye, corn dolls, paste etc so it’s not a very easy craft
Submitted by corgitabundus on Jan 9th 2025
Discussion: 0 Comments
"This player is looking for this items" tab in players mailboxes!
Imagine if there was a "The player is looking for" items tab and you automatically see what the person needs without searching for the item in search bar! It would make trades or gifts much faster and efficent!
Submitted by Perplexity on Jan 9th 2025
Discussion: 0 Comments
Chat Resizing
I would like to be able to drag and resize the chat box. I would love to be able to have it be bigger. Not the font, but the pane itself
Submitted by Valette Renoux on Jan 8th 2025
Discussion: 0 Comments
Put 'View Chat Log' of trade chat at the top
Having the chat log button at the top of trading chat would make it easier and faster to check prices and past trades.
Moving it up would let players access important info with fewer steps, keeping trading chat smooth and efficient.
Also changing the name of the button, from 'View Chat Log' to something like 'Trade history' or 'Market history' to imply the possibility of checking prices there.
Submitted by Smoothiny on Jan 7th 2025
Discussion: 0 Comments
Left Handed Fishing
New player, so I may not have all the info.
When fishing the target button can "hover" in three locations, Left, Right, & Middle, & will always hover in two locations. When it can hover in M the only other hover location seems to be R. This means that regardless of the pattern R will always be one of the hover locations.
If this is correct & working as intended I would like to suggest an option to mirror the fishing minigame, so that it will always hover in L regardless of the pattern. A left-handed accessibility option.
Submitted by Porter on Jan 6th 2025
Discussion: 0 Comments
Quality of Life in Exploration
I love during exploring that you can use more and more stamina with one ctap, however once you get below that value, it only goes 1 tap at a time. Is there a way to make it that if total stamina remaining is leas than the effectiveness value that we attempt to use all the stamina remaining? I ask because most of my locations are at a 28 so if I hit 27 it is at least 27 taps to get to zero (perks for not using stamina make it more). It would be nice to just need to use one or two more taps vice 27+. Thank you.
Submitted by Rboyer9 on Jan 6th 2025
Discussion: 0 Comments
Recipes for Pets
Hello, I have been playing for a few months and have a suggestion for pets! I know that crunchy omelettes are in the game to increase the collected amount of ALL items by 50%, but what if there was a meal like the hickory omelette, but can be used on /given to specific pets?
Crunchy omelettes are seasonal, and expensive to buy if you have not played during April (like myself), and I would imagine they are expensive to cook as well.
My suggestion is to add a meal that increases a specific pets collection by 50% for a period of time (4 - 8 hrs) and is available all year round. For example, I would use this meal on the Tawny Owl who would then collect 50% more items for the allotted time. This allows harder to obtain items (like honey) easier to obtain at the expense of a meal.
I think of this like the raptor pen where you can give raptors items for speed increase and heath regen in battles, etc.
Leave a comment if you like this!
Submitted by The Seal on Jan 6th 2025
Discussion: 0 Comments
Accessibily on Mobile
Hi,
since the beginning of playing, I have a little trouble while using mobile version. I am a longtime gesture navigation user and the app doesn't support that - anytime I accidentally do some gesture, the game freezes and needs restart. I haven't seen any other app that has a problem with that and it would be great if FRPG also supported that.
Also, separate mushroom farm.
Submitted by susilek on Jan 5th 2025
Discussion: 0 Comments
Dig all perk
Have a new perk that would allow you to have a dig all option when using the shovels to dig up everything in one click.
Submitted by Knight gunther on Jan 4th 2025
Discussion: 0 Comments
New Trade System
would be cool if we could place our offer in market place within 24h instead of trade chat and our inventory becomes our mailbox size but could place 1 specific item at a time . Available to expend our slots with gold to put more items each time (like craftwork slots ,for supporting purpose) (price increase like this #1 slot free // #2 500g // #3 1000g // #4 1500g … or balanced formula) (support, beta, alpha.. get 1-2-3 slot more)
Submitted by Ashi on Jan 4th 2025
Discussion: 0 Comments
[Feedback] Pets shouldn't be locked behind temporary content
As someone who regularly buys the supporter packs, this doesn't directly affect me.
But while I have no problem with seasonal content such as Help Requests, cosmetics, collectible items, etc being locked behind time gated events, a pet being locked behind a one-month real-money transaction seems like unfriendly design.
If the polar bear could be purchased year round for gold, or after completing a difficult quest with the monthly pack being a quicker unlock, I wouldn't see it as an issue.
But even assuming the item for the Polar Bear pet returns next January, that's 11 months no one could access this pet - even though it only produced event specific crops, I don't support that design practice.
Submitted by Noona on Jan 4th 2025
Discussion: 2 Comments
getting level 99 in all townsfolk
When someone reaches level 99 in all the townsfolk there should be a quest with the prize of a key the quest could be called key to the town that can be used to unlock a gold key shaped mailbox.
Would also be nice if at the bottom of the townsfolk page there was a list of names or link to a list of names of all the people who have all the townsfolk to level 99 it would give ppl a reason to get any new townsfolk to 99 in the future to stay on the list.
Submitted by notthehoa on Jan 2nd 2025
Discussion: 0 Comments
NPC Pets and Friendships
Sorry if this was mentioned previously
I was looking at my in-game friends and realized the NPCs don't have very fleshed out identities. I'm particular, none of them have pets or friendships with other NPCs.
This would clearly be decorative, and one wouldn't expect the pet levels to fluctuate - but it'd add a tiny layer of authenticity if the NPCs had pets and NPC friendships themselves (and raptors, I suppose).
Maybe farmer Frank would have a pet ROOMBA. Maybe the various quests involving Buddy made him low-level friends with everyone. Maybe Geist only has dragon pets - but they're all level 9..
Submitted by dvjc on Jan 2nd 2025
Discussion: 0 Comments
More mobile/tap friendly UI design
The game has a lot of buttons and elements that are designed around using a mouse, but are poorly spaced out and/or sized for anyone playing on mobile. The new Maverick chips button is almost flush with the "play again" button, which is already super thin compared to the width of a finger. The cooking screen batch action buttons are also flush with the first oven, making it easy to mis-tap on the oven instead of the action you were trying to complete.
Overall I think the buttons in the game should be bigger and have more space between them, as well as be a consistent size and design instead of expanding to fit their containers. In a game that is 100% UI, having a unified, player-friendly design that is consistently applied across all parts of the game would be a significant improvement to the game's overall level of polish.
Submitted by Aurigarion on Jan 2nd 2025
Discussion: 2 Comments
Player to Player Market and Trading System
Maket and Trading System: I propose adding a player-to-player market where players can buy, sell, and trade items directly with one another. Here’s how I envision it working:
Market Listings: Players can create listings for items they want to buy or sell, specifying the quantity and what they are willing to offer. For example, if a player needs 50 sturdy shields, they can post an offer to buy them with a specified amount of gold, orange juice or lemonade, while also setting a rate for what they’re offering. For example, someone could list: “50 Sturdy Shields for 15 Orange Juice.”
Automatic Matching System: If someone else has listed sturdy shields for a lower amount (e.g., 100 sturdy shields for 10 Orange Juice), the system would automatically match the buyer’s request with the seller’s offer. In this case, the buyer would automatically purchase the 50 sturdy shields for 5 Orange Juice, keeping the transaction smooth and efficient.
Slot System: To ensure a balanced and fair market, players can have a limited number of buy and sell slots. When this feature is unlocked, players would initially have:
1 Buy Slot and 3 Sell Slots
Players can purchase additional slots with gold. This adds an element of progression and gives players the option to expand their market activity over time.
Market Interface and Communication: To facilitate trades and enhance player interaction, the current in-game chat feature would be maintained. This would allow players to communicate directly about their listings, negotiate terms, or discuss deals.
Why This Would Improve the Game:
Increased Player Interaction: Players would have the chance to engage with one another in a meaningful way, creating more opportunities for cooperation and community-building.
Dynamic Economy: This system would help balance the in-game economy by creating an efficient, player-driven marketplace where players can set their own prices in a convenient way.
Convenience: Rather than relying on the mailbox system or only communicating through a limited internal chat, the market would streamline transactions and make it easier to find items.
Progression: Unlocking and expanding market slots through gameplay or gold offers an additional layer of progression for players to pursue, which could add more depth and variety to the overall gameplay experience.
Thank you for your time.
P.S. someone has suggested autimaticaly selling off items that get full from craftworks. Which is a good idea. But you don't want it to be an easy way to earn money. So you can have those items sold by they craftwork be sold at 1% its value. And have gold used to upgrade it.
Submitted by Foxytox on Jan 1st 2025
Discussion: 2 Comments
Raptor skin whitelist/blacklist
Now that there are more and more raptor skins every month I believe it can start to get difficult to get a specific one you want, even through getting eggs in bulk. I went through 150~ eggs last month and only managed to get a single Krampus raptor, and I just have to think about how difficult it is for newer players to collect skins.
So I propose a blacklist, after you collect a certain amount of a specific raptor skin, you can then blacklist it to prevent it from clogging up the current pool. The original colors shouldn’t be able to be blacklisted to keep at least a bit of randomness, or make it so that only one, two or three skins can be blacklisted depending on how many special ones are out that month
Submitted by MrReese on Jan 1st 2025
Discussion: 0 Comments
Translation and more visibility for Brazilians
The game is already perfect but there are some small details that could be improved, I'm Brazilian so I have difficulty doing certain things within the game because of the language.
Submitted by Sheike BR on Dec 29th 2024
Discussion: 0 Comments
Uncrafting??
I saw someone suggest “recycling” MIAB and remembered i wanted to suggest this. I think it would be nifty to add a general “recycling” or “uncrafting” center, likely unlockable, to be able to uncraft items you’ve crafted. Maybe it would only give back a partial amount of items, or it would cost silver (not gold pls im begging lol) or ancient coins, just to make it fair.
Thereve been times I’ve really needed boards and I had a full inventory of nailed boards I wasn’t using, and it would have been nice to be able to turn those back into boards.
Im not sure how it would work with mastery though….
Submitted by Little Fox on Dec 27th 2024
Discussion: 0 Comments
Void Stats
Idk how hard this would be to do tbh, but personally I’d kind of like to see stats on what all I’ve fed the Void. Again, might not be practical or possible, but I think it would be fun. It could be put under sad stats too lol
Submitted by Little Fox on Dec 27th 2024
Discussion: 0 Comments
Lots of small QoL suggestions
This is a collection of improvement ideas, none of them are really all that big so I added them all as one instead of spamming a ton of little ones.
Inventory:
* An toggle option somewhere to have to all categories collapsed would be fantastic, or alternatively remember the state of each tab for next time you open the inventory.
* A perk similar to "Bulletin Board" and "Mastery tracker" that will allow you to track a limited item stock without having to go to the inventory to do so, i.e. if I'm needing to craft blue pouch for a quest, it would be very useful to track the current stock of blue feather, glass bottles (and materials to make them), hide and leather, and tracking the quest itself is rather useless for efficiently gathering the crafting items.
Workshop:
* Category view similar to inventory, especially if you can make your own groups to easily expand and collapse.
Meals:
* possibly a perk to add option to eat meals based on context of the page you are on, such as Sea pincher/cat's meow if you are in a fishing location, Neigh/Quandary Chowder/Cabbage stew/Lemon pie in exploration areas, Breakfast boost and Cookies when on the "My Farm" page, Mushroom stew/shrimp-a-plenty on crafting/fishing/mastery/exploration pages
* Persistent meal timer so you know how long is left on a meal even if you aren't on the home page, could be bottom right across form mastery/quest tracker.
My farm:
* Option for the "selected seed" to not change unless you do it manually, it's really annoying when it changes after you buy seeds at the store. I want the option to stay what it is until I change it.
* Add amount of raptors to the farm dashboard numbers similar to how pigs, chickens and cows say how many you have.
Kitchen:
* Add timer for next available action to the overview, currently if you sit on the main kitchen page and one of the actions becomes available, the page wont ever let you know unless you refresh it, it would be nice with a timer that would at least count down to 0:00 so you know something is available.
Town:
* "Buy all" option at the country store for filling up stock for all available seed types, it's extremely tedious going through every seed, hitting "max" and "buy", made worse by the "max" resetting to your crop row capacity any time you buy anything.
* Wheel of borgen: add the cost of the next spin to the right side of the tile, similar to how you have "X on sale" for the farm supply, "ready" for the vault and the number of pet items on the pet store/wishing well throws on the wishing well.
Mailbox:
* functionality change when you click the "icon" portion of an item in the mailbox, anywhere else in the game if you click an icon it takes you to the item page, and in many places I often do it to quickly see how many I have of something, and in the mailbox if I have an item that's in red because it would bring me over the cap I would love to be able to see how many I would void if I picked it up without having to go thorugh multiple pages to do so.
Fishing:
* A dropdown for bait selection instead of having to load another page and then return to swap bait.
Item detail page
* It'd be nice if I could hide some of the datapoints about an item, most of the time I look at an item page it's to see how many I have, craft or send to an NPC, check mastery progress or mailability status. Most of the data I would love to be able to hide to reclaim some vertical space to fit more of the information of the things I actually need in the initial screen-size. Something like the XP value of an item is worthless once you hit 99 in the relevant skill, it's just wasted space.
* An option to reset the "mail to" option so that you can prevent accidentally chucking 5000 Large Nets or some other valuable mailable item to some random NPC .
Library:
* Remember the state of "spoiler" sections after clicking a link and going "Back" instead of having the entire page collapse making it hard to find your place again.
UI usability/looks on mobile/PC:
-- problems on phone:
* Drop down lists are far too long in some places, the craftworks is particularly terrible where you get a dropdown of every single craftable item in the game to scroll through if you want to add an item, for instance if I want to work on almost any wooden mastery, I have to scroll to the Ws to add an item to craftworks, that's probably scrolling thorugh 15 phone-heights worth of items to get there.
* Drop down lists are still black on white in dark-mode, again particularly bad on the craftworks page because the dropdown flashbangs the entire screen with pute max-brightness white.
-- Problems on PC
* On the profile page, the background artworks get trimmed to letterbox format and honeslty it just looks bad, it's such a shame because the artwork is gorgeous, I'm sporting the "Aurora" one right now, and I only get a little sliver of the image, I don't get the nice tree-line sillouette, it'd be much better-looking if there was a limit to how much it would get cropped and the profile was just blank on the left and right of it instead of removing most of the nice image in an effort to fill the entire width.
* Left-adjusted names and right adjusted quantities looks very awkward on a large screen, it'd look better and be easier to digest if the left and right side was closer together if the window is wide.
Submitted by Viruzzz on Dec 26th 2024
Discussion: 1 Comments
Seasonal Masteries Fortress (complete)
With the abundant amount of Seasonal items in the game, the idea of a seasonal tower comes to mind.
Having a separate "tower" just for the seasonal items adds new challenges for endgame player, but also allows newer players to earn advantages for collecting the multitude of seasonal goodies.
Two ways to make it different from the regular tower would be:
1) Only allow the seasonal tower to be accessible during its appropriate season.
2) Make it a Fortress!
The Tower only has one path and requires Mega Masteries to advance. Fortress is both wide and tall, showing all the seasonal items but also the level of mastery for each.
Have a graphic of a Fortress being built as the back drop. Make each of the Seasonal Items be a "Fortress Brick" and have them set side by side in a row. For every mastery tier you have, another brick is added to the appropriate column. Once you've reached MM in all the seasonal items, the bricks will now look like a solid Fortress Wall. Make it so the Fortress is visible on the user's profile to make it even more fun to complete.
As you complete the Fortress, you start to receive daily bonuses appropriate for the season. (E.g. extra frozen net during Winter that scale up with the Fortress completion)
A fun example: Frozen Fishing Fortress
Buddy was bored. Fishing was fun, and winter is fun, but Winter Fishing alone wasn't.
Buddy decided the thing he needed was his friends, but how was he going to get them to join him. A snow fort on the water was a fun idea, but it would have to be BIG and BEAUTIFUL to make Buddy happy. That's where YOU come in!
Buddy needs you start fishing in all the waters around Redbrook and start mastering the Frozen Items you find.
Once you've mastered a Frozen item, go to Buddy with alot of snowballs. The walls of Buddy's "Frozen Fishing Fortress" must be made of dense snow and ice, with motifs of the Frozen Items carved into them. (Buddy said you should do all the building and carving. He feels his talents are better used elsewhere, but he believes in you 1000%)
For the fortress itself: Have a graphic in the background of a snow fort being built.
Take each of the Seasonal Items and make them into a snow brick and line them up side by side in a row. As you complete a Mastery for an item, a new brick is added to the appropriate column for the level of mastery. (3 total bricks for Tier-3).
To build a brick, you need to have Snowballs (the amount changes as you go up in mastery), some kind of carving tools (e.g. picks, explosives, etc) and the mastery required for that brick.
Once you complete an entire row of bricks (all of tier-1 for example), you'll start receiving daily frozen nets daily from Buddy That he happens to find lying around. The higher your Fortress is the more Frozen Nets Buddy can find.
Once all rows and columns have been completed, the bricks will now resemble the walls of a Frozen Fortress. This graphic should be viewable from a user's profile year round.
Once the season is over, the Fortress begins to melt and any daily bonuses from the Fortress stop.
Submitted by MasterHigure on Dec 24th 2024
Discussion: 1 Comments
Seasonal Masteries Fortress part 2
For the fortress itself: Have a graphic in the background of a snow fort being built.
Take each of the Seasonal Items and make them into a snow brick and line them up side by side in a row. As you complete a Mastery for an item, a new brick is added to the appropriate column for the level of mastery. (3 total bricks for Tier-3).
To build a brick, you need to have Snowballs (the amount changes as you go up in mastery), some kind of carving tools (e.g. picks, explosives, etc) and the mastery required for that brick.
Once you complete an entire row of bricks (all of tier-1 for example), you'll start receiving dailyfrozen nets daily from Buddy
Submitted by MasterHigure on Dec 24th 2024
Discussion: 2 Comments
Seasonal Masteries Fortress
With the abundant amount of Seasonal items in the game, the idea of a seasonal tower comes to mind.
Having a separate "tower" just for the seasonal items adds new challenges for endgame player, but also allows newer players to earn advantages for collecting the multitude of seasonal goodies.
Two ways to make it different from the regular tower would be:
1) Only allow the seasonal tower to be accessible during its appropriate season.
2) Make it a Fortress!
The Tower only has one path and requires Mega Masteries to advance. Fortress is both wide and tall, showing all the seasonal items but also the level of mastery for each.
Have a graphic of a Fortress being built as the back drop. Make each of the Seasonal Items be a "Fortress Brick" and have them set side by side in a row. For every mastery tier you have, another brick is added to the appropriate column. Once you've reached MM in all the seasonal items, the bricks will now look like a solid Fortress Wall. Make it so the Fortress is visible on the user's profile to make it even more fun to complete.
As you complete the Fortress, you start to receive daily bonuses appropriate for the season. (E.g. extra frozen net during Winter that scale up with the Fortress completion)
A fun example: Frozen Fishing Fortress
Submitted by Guest on Dec 24th 2024
Discussion: 0 Comments
Mailbox voiding confirmation
With "Yes I'm sure" perk, mailbox doesn't show confirmation when pressing "Collect all items" there. It would be great if we could have an exception in cases when there are items which title is colored red (which would become voided if collecting them). It feels very frustrating that one single accidental click can void plenty stuff just because "Yes I'm sure that I want to void those items immediately" perk. It may be implemented as configurable setting for those who are sure indeed though.
Submitted by Applejack on Dec 24th 2024
Discussion: 0 Comments
Buddy Doll RNG
Hey, just curious if the RNG is working correctly for the dolls buddy mails back. I was a bit suspicious of my own experience but then quickly found other members that were all seemly statistically extremely unlucky.
Basically, there should be 6 possibilities in December (adventure, jester, nut cracker, krampus, Santa, Rudolph)
Calculating the possibility of collecting all 6 and the expected numbers of attempts (the harmonic number) results in 14.7
Many users have made many more attempts than this and have not gotten all 6. One user sent 30 buddy dolls in December without getting all 6 which is very unlikely at 2.52% It wasn't a cherry picked example either and seemed to be a common occurrence. Chat GPT was a wonderful help on calculating these odds and I suggest that staff complete thier own calculations to ensure that all is as it should be. It's known as the coupon collecter's problem in case you're interested in the math used
Submitted by JayDezi on Dec 21st 2024
Discussion: 0 Comments
Bee hive in the farm
Would be awesome if you could have a bee jive to get honey.
Submitted by Jeezlouize on Dec 20th 2024
Discussion: 0 Comments
Selling items when in item details
I think it would be better if there is a confirmation prmopt, when trying to sell something while in it's detailed menu, because i find myself clicking sell by mistake when i was trying to click craft, they are next to each other and it happened multiple times. Not cool (angry face)
Submitted by Haytam on Dec 19th 2024
Discussion: 2 Comments
Seed sorting
Currently seeds are sorted alphabetically, but it would be nice if we could also sort them by growing time and mastery level. The ability to favorite a crop so it's always at the top of the list would be neat, too, and help out a lot when I'm trying to grow a variety of things for a quest.
Submitted by Shatari on Dec 17th 2024
Discussion: 0 Comments
inventory monitor
It appears when you are collecting Daily chores rewards such as 14 days of completing chores it doesn't show in red if accepting will throw you over your max inventory. I have a limit of 2500 right now and was going to collect and noticed that if I had my AC would have gone to something like 2700, but it wasn't highlighting it in red. Figured it probably should (since almost every other place does) and it probably just got missed.
Submitted by Crognell on Dec 15th 2024
Discussion: 0 Comments
Crop information: remember sorting method
It would be great if we could make Crop Information remember last selected "sort by", to not toggle it every time for those players who do not find default "By Quantity" convenient. Alternatively it can be implemented as "default sort by" option in Settings.
Submitted by Applejack on Dec 15th 2024
Discussion: 0 Comments
Collapsible Request Tracker
With endgame quests having parts requesting 25+ different items, using the Active Help Request feature fills almost a quarter of your screen due to the sheer amount of requested items.
I think it would be a lot better if you could click the top where your currency is to collapse it down to just the name of the quest, so it just functions as a quick link to the request's page if you click the name.
This way, you can keep it out of the way while still being able to expand it to check something. Having a quick link to the quest is useful in itself too.
Submitted by rr8 on Dec 14th 2024
Discussion: 0 Comments
Exploration Location Sell All Upgrade
When exploring for a lot of one particular item from a certain location, I find I'm constantly having to go to the location's page to sell all capped items before continuing to explore that location.
I would be cool to see a "Sell All Unlocked Items" button similar to the button at fishing locations but have it specific to the location you are currently exploring. The function would sell all items that can be found at that location that aren't marked locked regardless of the item count.
Submitted by MuddyPickle on Dec 14th 2024
Discussion: 0 Comments
Recycling plant for MIAB
I think that it would be really cool to have a recycling plant for items like MIAB or the scraps we find in the desert. I end up voiding many items that *technically* are made of "useable" items. To stop it from being 1:1, we could charge ancient coins for the service.
Submitted by snigelrov on Dec 14th 2024
Discussion: 0 Comments
Buddy Doll trading center
It would be cool if there was a place wher you could trade you buddy dolls to complete your collection. It could be an unlockable place, if you find x amount of buddy dolls then you can start trading doll for doll. You could only trade them at the center though. If you try to trade them outside of that you can't besides the generic buddy doll.
This could also be extended to if other townsfolk become dolls in the future. Adding a little trading card game (for lack of a better term) would be a fun add to the game and build mroe community and encourage player interactions. Of course trading would not be manditory. You can still trade with buddy and hope to get the doll you want. This trading center would benifit the players that have been building their collection for a while and have a lot of duplicates.
Another thing that could happen besides a player trading center could be if you have x amount of the same type of doll you can turn them in and choose which doll you want or have a player turn them in and get another chance of getting a random doll.
I have only recently relized you can trade the dolls with buddy for more dolls and I would really like to see more like this in the future
Submitted by MewingPoet on Dec 13th 2024
Discussion: 0 Comments
workshop filters
i was wondering if it could be added the ability to filter your workshop by items you currently have the supplies to craft. it could be a gold or point perk maybe?
Submitted by psalmami on Dec 12th 2024
Discussion: 0 Comments
My Inventory Accordion Browser Memory
When going back to My Inventory from an item all of the accordion drop-downs open back up. If you want to quickly look between anything after the generic 'Items' accordion it becomes very frustrating as you have to re-collapse Items each time. I imagine this will happen with meals as well as soon as I unlock Cooking and have more than 2 Meals listed. The most frustrating part is that it appears that the accordions are re-opened after I've gone back to that page, meaning that I see what I want to open next for a split moment before I'm back looking at Items again. This is worse again on mobile as it can be difficult to hit the correct thing when trying to collapse the accordions, which opens an item, which means my progress is totally reset. This becomes agonizing when I want to look at all of my fish or super-rares, as a single mis-press means I have to start over.
Please allow previously collapsed accordions to stay collapsed in browser state in the My Inventory page when browsing back to that page, or perhaps an option to have the default be that all accordions are collapsed by default, or (also) make the accordion collapse buttons thicker, such that it is easier to press them.
Submitted by HMSOpSys on Dec 11th 2024
Discussion: 0 Comments
Banking upgrade
The current upgrades for the bank interest cap is too high and may discourage players from getting the upgrade. It would be better if the cost for the upgrade can be reduced to a more affordable amount. Also, I think that it could be a good idea if the bank interest cap can be upgraded using perk points as well
Submitted by Kirishi on Dec 11th 2024
Discussion: 0 Comments
Expand mailbox log
When doing large trades (or trades with small mailboxes) the mailbox log can quickly clear out trades from even 30 minutes before. It would be very helpful if we could see further back in the log, maybe using an interface similar to checking messages we received (where we can click a button at the bottom to view further back in the history).
Submitted by Finallegend on Dec 9th 2024
Discussion: 0 Comments
Raptor Refresher Perk - new feature request
Hi everyone!
So I bought the Raptor Refresher Perk a while back and I've had to turn it off as I never have any grape juice left to grow crops with. What I would suggest as a feature would be to limit the raptor Refresher Perk to run only if there's more than certain amount in your inventory. (The number could be set manually in settings so that you always have at least a certain number on hand for crops or quests.)
Thanks for your time!
Cheers,
Joel (Jaydezi in game)
Submitted by JayDezi on Dec 9th 2024
Discussion: 0 Comments
Mining improvement
Hello,
I have visual accessibility issues. The mining on the higher levels have more squares in the same area and it is hard to see tap the correct box. If you could make the area larger, on tablets etc that would be great. I know it is limited on the phone.
Submitted by Cecilseed on Dec 9th 2024
Discussion: 0 Comments
Bookmark library pages
Hi there,
if this already exists and I just haven't found it, please ignore it. :)
Otherwise, I think it would be a very helpful feature if you could pin library pages somehow. Personally, I know that there are certain pages that I might want to look at several times over a longer period of time, but I can rarely remember the exact name and then search for a while until I find them again.
Submitted by CamelCase on Dec 9th 2024
Discussion: 1 Comments
WTS / WTB / WTT
the WTS/WTB/WTT abbreviation should be able to be put into (( )) to make them colored so when ppl use the WTS and WTB in the same msg theres a clear break alot of the time its hard to see that ppl are buying or selling when they mix them together (i dont think they should mix them together in the same msg) its just annoying
Submitted by notthehoa on Dec 8th 2024
Discussion: 0 Comments
Let people know to upgrade new spots
I have been here for 1 1/2 years and don’t know until recently to upgrade the effectiveness of new spots like Haunted House and now Santa’s workshop. I think it would be a good idea to remind people to do that, especially if people are new, maybe in your updates or somewhere else.
Submitted by StationaryEngineerLocal39 on Dec 7th 2024
Discussion: 0 Comments
Feed Mill input cannot be double clicked to select
It is currently not possible to double click the number input on Feed Mill to select its contents, nor use mouse cursor to position the caret.
[Some technical reverse engineering stuff, sorry, I couldn't help my curiosity]
This appears to be caused by the select and input being inside an anchor tag which causes Framework7's `handleClicks()` to prevent all default events. Interestingly I didn't see this anchor structure appearing anywhere else (except in one place commented out)
Submitted by Skell on Dec 6th 2024
Discussion: 0 Comments
Locking specific inventory amounts
I'd love to be able to lock certain amounts of items outside of the storehouse. For example, if my max inventory is say 1k, and I want to sell it down to avoid voiding, but I need to keep some on hand, I think it would be super convenient to be able to set it to save say 500 of them and sell the rest using the autosell in the farmers market. Would really streamline everything in my opinion!
Submitted by Helusion on Dec 6th 2024
Discussion: 0 Comments
Block list and player tag
I think it'd be nice to have a block list in case you want to easily find people who you've blocked in the past to potentially unblock them. And in that same vein would be really nice to be able to have unique player tags so that way you can find accounts even after they have done name changes.
Submitted by Knight gunther on Dec 6th 2024
Discussion: 1 Comments
"Hide unlocked" button in achievements & perks
Just like we have in farm supply, it would be nice to have an easy overview of what you're missing.
Submitted by Tactful on Dec 6th 2024
Discussion: 0 Comments
Do some work graphic
When you click "do some work" in the storehouse, I think fork trucks should popup all over the screen like the hearts do for everything else, would just be fun
Submitted by Alcairshin on Dec 5th 2024
Discussion: 0 Comments
Bottom justify for mobile
When exploring have the buttons justify up from the bottom so they're not bouncing around based off what I find, super frustrating to drink hundreds of oj when I'm trying to use apple cider because I found a rare and I'm clicking fast to make use of a meal....
Submitted by Alcairshin on Dec 5th 2024
Discussion: 0 Comments
Nut Farm
This could be set up similar to the Orchard. Below is a small list of different types of Nuts. We could make different types of trail mixes, which could give a small power boost. We also could use them to cook/bake items.
1. Almonds
2. Cashews
3. Chestnuts
4. Brazil Nuts
5. Hazelnut
6. Hickory Nuts
7. Macadamia
8. Pecan
9. Pinenuts
10. Pistachios
11. Walnuts
Submitted by CorettaUMusic on Dec 4th 2024
Discussion: 0 Comments
Animal Murder-Free Bacon Options
Bacon is a required item to progress in this game after a certain point. However, compared to a lot of items in the game, it is very difficult to acquire without killing pigs. It is not mailable. The only container it is found in is a non-mailable halloween treat bag. It can be found at Mount Banon with ridiculous amounts of exploring for small gains. There are no pets that provide bacon.
Please, provide us with a method to get bacon that doesn’t require animal murder
Submitted by drakonblossom on Dec 4th 2024
Discussion: 1 Comments
Grab Bags and Chests improved images
Currently, all the Grab Bags have similar appearance. It creates inconvenient situations, like need to click on it in chat to determine the number, or opening a bunch of wrong Bags in haste and voiding stuff. Also it makes browsing through Locksmith menu uncomfortable, making players to recall in mind which exactly Chest they need currently, frantically clicking at everything they see.
It would be nice if we could determine a certain Bag or Chest number not only by its title, but also by a brief glance at its icon. It could look like a slightly smaller Grab Bag / Chest itself, but with a number in top left corner. Instead of numbers could be used some images, giving a reliable hint about the contents of Bags (potato/mushroom for 1st Bag; Ancient Coin/Antler for 2nd Bag; some golden stuff for 3rd Bag; random key for 8th Bag; corresponding runes for 4th and 5th, and so on) and Chests (Steel/Hammer for Large Chest 02; Corn/Honey for Large Chest 03; Apple/Grape Juice for Medium Chest 01; Antler/Leather for Small Chest 02, and so on).
Submitted by Applejack on Dec 3rd 2024
Discussion: 0 Comments
Craftworks timer
Make a setting on craftworks where you can set for a specific saved group to activate at a certain time. I will be grinding a location and have my CW set for that location and forget to turn my net CW back on before reset. If there was a timer I could place that said to play net at reset that would be a cool added feature. This could be done as a default feature or perk
Submitted by MewingPoet on Dec 2nd 2024
Discussion: 0 Comments
Alphabetical order in CRAFTING USE menu
In the item description there the crafting use menu, i think it would more useful if it was in order, this is helpful in a lot of situations, and i thought it was worth mentioning
Submitted by Haytam on Dec 2nd 2024
Discussion: 0 Comments
Beers?
We already have hops, maybe it could be a new thing to buy and put in our farm? Would love to see a brewery :))
Submitted by skinnyceps on Nov 30th 2024
Discussion: 2 Comments
Plant all modes
We could use some new plant all modes such as lowest inventory, lowest mastery, highest mastery (not mega mastered). Also maybe a setting for the plant all modes that you can toggle if you want to plant crops you are full on.
Submitted by FloofyBunneh on Nov 30th 2024
Discussion: 0 Comments
new meal that uses gold type fish
it could be a higher level meal to craft would look something like:
GOLDEN FISH PLATTER
750 coal
250 gold trout
250 gold drum
250 goldgill
10 butter
10 lemon
effects: gain 10% chance to get gold type fish for 5 minutes
this would be to help people trying to get mastery on the gold fish's
Submitted by notthehoa on Nov 30th 2024
Discussion: 1 Comments
Locksmith items indicate capacity reached
When a bag, chest or other locksmith items is opened, there's currently no indication of when items are voided. The items could show in red in the confirmation pop-up, similar to how other places show capacity limit.
Submitted by si.rocket on Nov 30th 2024
Discussion: 0 Comments
auction house AH
Would be nice to get a AH.
Could make it use gold only so people would still use trade chat for all things sold in OJ/AP.
There could be a non refundable 1g fee for every item/stack listed to stop people from listing 1 stone and with a 1g fee people would still use trade chat for lower gold amount items to save the 1g.
The AH could be locked behind a level requirement so newer players still use trade chat to get a feel for prices of items before listing items in the AH that wont sell.
Listings would last 1 hour 6 hours 12 hours or 24 hours.
There could be a buy it now price (im not a fan of this).
When placing a bid the gold would be taken from the bidder and returned when they are out bidded.
Submitted by notthehoa on Nov 30th 2024
Discussion: 0 Comments
blocked suggestions
1. when blocking someone give a reason so the other person knows why they are getting blocked so they can fix the problem
2.when being blocked by someone the other person should auto block as well so ppl are not trying to talk to someone thats got them blocked not knowing they are blocked or give a warning that you are blocked when tagging someone
3. on the 1st of the year or after 1 year blocks should expire since whatever reason the block was put in place might not be a reason anymore and its not hard to reblock someone
Submitted by notthehoa on Nov 30th 2024
Discussion: 1 Comments
Sleep RPG/Tap RPG
I think it would be awesome if you linked the Sleep RPG mini game into the real game. Once played and it asks you to reset, you would receive a prize. Or maybe we collect an item that is later spent somewhere else in the game. Also a mini TAP RPG game would be fun as well.
Submitted by CorettaUMusic on Nov 28th 2024
Discussion: 0 Comments
OMG equivalent for Meals
It's hard to get XP with meals. How about creating the equivalent of an OMG for cooking. Maybe call it something like "Order's Up".
Submitted by Bioptic Kitty on Nov 28th 2024
Discussion: 0 Comments
Mega corn seeds
Functions like the other mega seeds. I would love to see it in the game. Must grow more corn for Jill.
Submitted by Knight gunther on Nov 28th 2024
Discussion: 1 Comments
Exploration/Fishing Statistic
Noticed that there's a 'x amount has been sent/received in the past x minutes' tracker when mailing items, and was wondering if it was possible to have that implemented for exploring and fishing areas. Mostly for curiosities’ sake, and because I like seeing number go up and it's not nearly as satisfying when each click overwrites the previous.
Submitted by Dragonsfruit on Nov 27th 2024
Discussion: 0 Comments
New Color Themes
Absolutely love the new color themes. I purchased the purple one and was wondering if it would be possible to update the banner colors. The "You have items in your mailbox" banner blends in with the purple theme and I would imagine the community center banner would blend in this the green theme.
Also, it would be cool if the chat box was a shade of purple/green depending on which one you have purchased.
Obviously this is purely cosmetic but just an idea!
Submitted by HelpSlipFrank on Nov 27th 2024
Discussion: 0 Comments
Mining improvement
Hello,
I have visual accessibility issues. The mining on the higher levels have more squares in the same area and it is hard to see tap the correct box. If you could make the area larger, on tablets etc that would be great. I know it is limited on the phone.
Submitted by Cecilseed on Nov 26th 2024
Discussion: 0 Comments
Exploration Area // Craftwork Presets
Good morning! A thought:
I often find myself cycling between my Craftworks Presets and the exploration areas.
What if we could add a few Craftwork Presets to the bottom of an Exploration area?
For example, Forest could have maybe 1-3 different presets, and when you change to Misty Forest, you can have 1-3 other ones. This would save a lot of time going back and forth between pages. Could easily be gold-purchaseable.
Just a thought! :)
Submitted by zinc890 on Nov 26th 2024
Discussion: 0 Comments
Adjustable mailbox size.
The mailbox size increasing by 15 for beta members cause issues when trying to get a nice round number. Since most trades are for 1k+ items I would like to have an inventory size that is a multiple of 1000 i.e. 250,500,750,1000. But as long as I have beta this is Impossible. You could make it a setting where you can make your mb smaller. For example if I have an inventory of 510 I could change it to 500. Just a small qol change as a majority of patreon players are beta members. Thank you for reading and I really hope it gets implemented
Submitted by SarunasG on Nov 25th 2024
Discussion: 0 Comments
Improved Locking/Keep X Amount
This could even be a gold purchase, but I would like to see an improvement to item locking that allows for either locking all items of a certain kind (default behavior), or a certain amount (can enter a fixed amount or a percentage of the cap). It would then lock up to that amount of that item, and only allow you to sell the surplus.
Submitted by NateMcCloud on Nov 24th 2024
Discussion: 0 Comments
Quick Craft & Sell UI Improvement
The quick craft & sell are a bit of a chore.
The quick craft:
I suggest when click on the item I want to craft, the prerequisites can be crafted in the same page. I don’t have to go to each item to craft it.
The quick sell:
I suggest when I’m at the Workshop, I should be able to craft & sell the item in the same ticking box. This will be an excellent UI improvement.
Submitted by JSR on Nov 24th 2024
Discussion: 0 Comments
Make inventory monitor work on harvesting.
Simple little update but nice.
If you have the inventory monitor perk and hitting "harvest all" would make it go over your cap, make the button red like the rest of them.
Submitted by TheOneWithin on Nov 23rd 2024
Discussion: 0 Comments
Fermented food recipes
It would be cool if there were recipes for fermented/brewed foods - things like sauerkraut, kimchi, yogurt, and kombucha.
Submitted by kabotnik on Nov 23rd 2024
Discussion: 0 Comments
Improvements for cooking stir/taste/season all perks
While the perks for stir, taste, and season all cooking jobs are super great, it would be great if there were some way to report to the user the result of the action. For example, when season all is used, a total of all cooking XP gained would be useful, mainly due to the fact that when seasoning individual meals, the XP gained during that action is a range, and a dialog reports how much XP is gained when using that action.
Stir has some pretty clear feedback since the cook time is clearly reduced and visible, but perhaps a summary of a total time reduction might be useful.
Tasting could be a summary of total mastery gained per recipe. I tend to use these perks with the same recipe at the same time, and tasting always increases mastery by the same amount per recipe, but having a summary of gained mastery would be helpful.
Submitted by kabotnik on Nov 23rd 2024
Discussion: 1 Comments
Quick give quality of life improvement
Make it so you can select "no one" so you don't accidentally give a townsfolk all of something. I know myself and a few other people have unintentionally given an entire inventory worth of stuff to a townsfolk.
Submitted by Knight gunther on Nov 21st 2024
Discussion: 0 Comments
Collapse quest/mastery tracker
When I have a quest with a ton of items or I'm keeping track of a ton of mastery progress, the pinned window on the bottom left is huge. This is normally fine, but with some screens (like the seasonal chicken variants) it completely breaks the functionality of some of the buttons. Currently I either have to get on a laptop or stop tracking masteries, both of which can be a huge inconvenience. A collapse button that would make the menu smaller/disappear, without deleting all of my pinned items, would be awesome.
Submitted by jupyner on Nov 21st 2024
Discussion: 0 Comments
Sushi
A new food item to cook made with rice, seaweed, and some of the golden fish. Not sure what the buff would be tho
Submitted by Knight gunther on Nov 21st 2024
Discussion: 0 Comments
Player ID
Having a visible player ID so we can see who is who no matter what they name themselves. It wouldn't need to be visible in chat, but maybe on their profile.
We like playing around with names and while it's fun it can get confusing.
Submitted by Valette Renoux on Nov 21st 2024
Discussion: 1 Comments
Accessibility while exploring
Submitted on behalf of autumnrain310:
As a visually impaired player of Farm RPG, I find the efforts made towards making the game accessible truly amazing, making this game a new favorite of mine. However, I have recently noticed a possible accessibility oversight and was wondering if this could be looked in to. Basically, when I upgraded my exploration of the Small Cave to use two stamina instead of just one, the game began showing images of things that happened or were collected instead of showing text upon hitting continue. My screen reader is not able to detect these images, making it impossible for me to know what I'm finding during my exploration. I hear this will be an issue no matter what area I explore as long as I purchase the exploration upgrade. It would really be helpful if perhaps this could be toggled so that a blind player can still explore more efficiently and see what is being collected when they do so. Thank you for such an amazing game and for making most of it so accessible.
Submitted by firsthour on Nov 20th 2024
Discussion: 0 Comments
Pig variation idea
Make one of the pig variations cost at least 1 apple pie.
Submitted by Knight gunther on Nov 20th 2024
Discussion: 0 Comments
Apiary
Farm building that produces honey and honeycomb (or, unlikely but still possible, an unlockable area). Mid-game/Late-game building:
Option 1:
- Queen Bee as a buyable pet. At earlier levels she will produce flowers, ferns, and possibly the occasional fruit. At later levels she can bring back worker bees, which can be added to the apiary to increase its production levels.
- Worker bees in the apiary will produce honey, honeycomb and beeswax at various quantities, likely at a daily rate.
Option 2:
- A purely silver based building, like the Sawmill and the Quarry. Rarely, the apiary will produce flowers (from purple flowers and ferns to the rarer spring flowers). Otherwise, silver can be used to increase production of honey, honeycomb, and beeswax.
- Alternatively, the silver based instead takes after the chicken coop and cow/pig pens. The player purchases bees which can be levelled up, and they will produce as their level increases.
Option 3:
- The apiary requires the right land in order to balance its production. Rather than donating bees or using silver, more flower varieties are added into the game and must be used to cultivate the nearby environment. This may add a more puzzle-like element to resource management, as rarer flora might produce more of a specific type of resource, at the cost of losing production on others. Cultivating a certain 'biome' type (i.e using purple flowers and fern leaves to match with Highland Hills) may reward unique items, or may simply have different production ratios relative to their donated ratios (aka 50 purple flowers, 25 green ferns and 5. . . tall grass would produce 5 honey, 10 honeycomb, and 25 beeswax. Idk though, just a hypothetical).
Other options:
- Beekeeping townsfolk, possibly with a bee themed quest-line.
- Tower Artefact that allows the apiary to benefit other parts of the farm; i.e more produce from fields or the orchard.
- Beeswax as a crafting material, allowing for possibilities like dyed candles, lit lanterns, moustache wax, etc.
- New flower types (to distinguish them from the spring flowers, they would likely be daisies, roses, and other named flowers) and new flower craftables, like flower-crowns, petal confetti, paint/pigments, etc.
- Possibility of stingers. Maybe they can be given to Raptors?
- Bee pet.
- A honey-glazed recipe type.
Submitted by Dragonsfruit on Nov 19th 2024
Discussion: 0 Comments
Add combat
Since we are already looking for certain items and other farming games have combat. Doesn’t have to be super great but it would add to the game
Submitted by morganhenney123 on Nov 19th 2024
Discussion: 1 Comments
Fishing streak chat command
Have a chat command to show off fishing streak stats
Submitted by Knight gunther on Nov 18th 2024
Discussion: 0 Comments
New buddyjack perk
Have a new gold perk that you can buy that allows you to swap out the daily prize at Buddy Jack for free once a day potentially have two or 3 of them so you get an additional swap. I would think 250g would be good starting price
Submitted by Knight gunther on Nov 18th 2024
Discussion: 0 Comments
Community Void Chest
Similar to the community chest and it counts the number of items being voided. Could be specific items or total # of items. Doesn't need to be a daily thing, could be a weekly or monthly reset
Submitted by Kozadali on Nov 18th 2024
Discussion: 0 Comments
Gold boot/pair of gold boots mastery
Could we please get mastery on both of these if not at least on the pair of gold boots since it's something that we craft?
Submitted by Knight gunther on Nov 18th 2024
Discussion: 0 Comments
Chumming the water
So my idea I think would function mechanically similar to the Frozen fishing but would be something that would be year round. People could sacrifice chum in each fishing spot and then the following day whichever fishing spot received the most chum (with a minimum
amount required potentially) would then become "chummed" Which would function like a day long buff of the fish biting for that spot or increase the chance to get rare drops. I think this would be a good way for a lot of players to utilize the chum besides just selling it and away for the community to cooperatively work together.
Submitted by Knight gunther on Nov 18th 2024
Discussion: 0 Comments
New high-level fishing area
I was thinking of ideas for a new fishing area, and thought maybe there could be one with some extremely valuable items, but the water is highly acidic, so when you throw a net, it is likely that the acid will eat holes in the net and you’ll only get a handful of the items. You could also introduce a way to reinforce the nets with steel or carbon to reduce or eliminate that risk. Maybe there is a special kind of bait needed for manual fishing, since regular worms and minnows just dissolve when they land in the acid. This could be a way for max level players to get engaged with fishing again.
Submitted by interessovat on Nov 18th 2024
Discussion: 0 Comments
See food timer and eat more food during explore
As the title says, it is such a pain to eat food while exploring and I would gladly pay gold for this feature.
Submitted by Daersun on Nov 17th 2024
Discussion: 1 Comments
Item Categories
Noticed when scrolling through my inventory and other people's profiles that 'super-rares' is an extremely broad category of many items from many places. Not only is it quite cluttered, but for items with limited item descriptions, it can be very difficult to figure out how to find them or if they're essential when things like void bag/trade exclusive collectables are next to things like skull coins. Therefore, I propose that these items be separated into a few more categories. Some possibilities include:
- Treasures: Items gained through exploring and/or fishing (lima bean, tribal staff, etc.)
- Keepsakes/Rewards: Items achieved from quests (Opposition Hourglass, Tribal Mask, etc.)
- Collectables: Items rarely gained, such as the mod items
- Decorations/Prizes/Trinkets: Items gained through or during events, like Quicksilver's Ring
Submitted by Dragonsfruit on Nov 17th 2024
Discussion: 0 Comments
Greenhouse
Mid-game farm building similar to the Quarry and Sawmill, but for plants like mushrooms, herbs, and possibly to grow seasonal variations (like popcorn) out of season. These plants could be generated by silver, or by donating amounts of that plant in order to cultivate them. Also like the Quarry, this building may have a chance to rarely produce various bugs (caterpillars; spiders, etc.)
Submitted by Dragonsfruit on Nov 17th 2024
Discussion: 0 Comments
Mobile Cooking Notifications
I just got big into cooking and thought that it would be useful to receive mobile notifications for various cooking timers (stirring, tasting, seasoning, and meal completed).
This could just be added in settings like crop notifications or made a perk or Farm Supply upgrade
It could possibly have customizable settings for which timers you want to be notified of.
It would greatly help those who are trying to get to Cooking 99 but aren't constantly online.
Submitted by SpoonSam on Nov 16th 2024
Discussion: 0 Comments
Kitchen/Food & Drink Upgrades
Brewery/Apothecary
Cooking pots... or cauldrons? Probably silver-based buildings, with their own specialities. The basic kitchen covers meals; the brewery would cover drinks, and the apothecary would include anything else.
Brewery Possibilities:
- Ways to upgrade the wine investment system? Maybe by introducing different types of wine with varying increases of value, giving additional uses to items like red berries.
- New drink recipes. Fruit punches? Enhanced Cider? Maybe a way to craft Mug of Beer, although I imagine this would take at least a few days to ferment (like the mills but over a longer period of time).
- George questline, following on from the hops.
Apothecary Possibilities:
- Potions! Maybe. Probably - Maybe a potion of charm that's the inverse to the shrimp-a-plenty, where instead of increasing silver market it decreases prices at stores like Borgen's? Or a potion that increases the drop-rates of rare items, maybe in exchange for fewer drops overall?
- Possible source of temporary wyrm deterrent for those who haven't yet acquired the detector, or to find more items per stamina usage, or to specifically select what item(s) a pet will find over the next hour, or extendeding the benefit time of regular meals. Maybe even temporary boosts for RFC?
- Pickled crops? Dried plants?
More of a conceptual idea overall - craftworks already contains a lot of drinks (oj, gj, ac) and such (oils, etc) that would become gated by the kitchen and idk how you'd balance that.
Submitted by Dragonsfruit on Nov 15th 2024
Discussion: 0 Comments
Farm Building Skins
For a game called **Farm** RPG, it surprised me that despite mailbox skins and animal skins, there's no actual farm building/field options. Whether this would be a singular building display on the profile like mailboxes, or multiple across the various options (storehouse; farmhouse; animals pens; workshop etc) like the animals, I think it would make for some fun customisation! Including holiday themed (like a cabin-esque one for Winter, or even an ice palace! Or a corn-themed one, for all of us lost in corn jail...)
Submitted by Dragonsfruit on Nov 15th 2024
Discussion: 0 Comments
Accessibility options for people who can't tap much.
An option to let us hold the explore button would be amazing, it doesn't need to click fast, just needs to be an option.
Submitted by magicant on Nov 15th 2024
Discussion: 1 Comments
Pathing quests
It would be interesting to have bathing Quests where we are able to choose which route to go. Or even choose which thing we give to complete the quest. Maybe that would make it go a certain path. Like we go with certain people and see that side of the story then maybe when we complete that we could go the other direction and see the other side of the story.
Submitted by Shear89 on Nov 14th 2024
Discussion: 0 Comments
Crafting Sets (similar to those available in Craftworks)
I think it would be helpful to allow players to group workshop items in a manner similar to that in Craftworks. For example, a player could make a “Drinks” group for craftable drinks, a “Jewelry” group for craftable gems and jewelry, and any other group that the player finds helpful. Scrolling through the list of craftable items can be time-consuming. Designating favorites helps with this issue, but if a player has a lot of favorites, that still can result in a long list that has to be scrolled. Perhaps the player could choose the sorting method of workshop items as well so that craftable items could be sorted alphabetically, by groups (of which one could still be “Favorites”), by frequency of use, etc.
Thank you for making this game so fun! :)
Submitted by TooManyPets on Nov 13th 2024
Discussion: 2 Comments
Christmas only meal
Only cookable in December like, crunchy omelette at Easter.
Fruit mince pie. Or eggnog. Fruit mince pie obviously uses fruits and so makes it more expensive to cook
Provides 20% gain to loot from chests and grab bags for 2 minutes.
Or heck this could be a starter bag item really and make it 50% for 2 minutes.
Submitted by Nyxiabel on Nov 4th 2024
Discussion: 0 Comments
Selling multiple items at specific quantities at once
I'd love for there to be a way to sell a specific quantity of multiple items in 1 click. I like to sell a lot of items to keep from voiding, but also keeping a bunch on hand in case they are needed for a quest or event. Currently I have to enter a quantity, click to sell, click yes, then ok...for every item. I'd love for there to be a separate text box that I could enter a quantity among multiple items, then click a single button to sell all of those numbers I entered at once. I'd even be fine if this feature was locked behind a gold farm supply, but this would save quite a bit of time selling lots of items.
Submitted by Sarcasm08 on Nov 4th 2024
Discussion: 0 Comments
Keg of Beer
So we have mugs of beer which are reliant on rng after a point to get any significant number of. And hops basically don't have a use after 99 farming.
Meal: keg of beer (or a new building, brewery)
Massive amounts of hops for one keg
Long time brewing
Large amount of mug of beer return
Idk the balance numbers but that's what y'all are good at!
Submitted by Nyxiabel on Nov 4th 2024
Discussion: 1 Comments
Cranberry improvement
I am. Not sure if that would be easy or possible but I would love to be able to store my stamina somehow possibly turn it into cranberry to use when i want
Submitted by Witch on Nov 4th 2024
Discussion: 0 Comments
Item Quantity Tracker
Something similar to the quest item # tracker. I'd like to be able to select a certain item I'm trying to craft that has multiple component parts to see how much of each ingredient I need without having to go to my inventory to look.
Submitted by BananaSuits on Nov 3rd 2024
Discussion: 0 Comments
Uncapped skill levels
We get so much more xp for skills the further we get in the game that I would love to see a farm supply perk or something that would let you unlock the level cap. You could keep the same formula for increasing the amount of xp required to level up. I love to see my stats go up and would be nice to compare with other players. And for xp conversion you could just make it that if you buy the perk it lets you choose which skills xp you convert. It's a small addition but I feel like a lot of the players who have been playing this game for a long time would like to see all their time spent on the game displayed as a level
Submitted by SarunasG on Nov 3rd 2024
Discussion: 0 Comments
RaptorDex Sort
I'd like a sort option in the RaptorDex. We could see which raptors are available to drop during key events, Seasonal or Non-Seasonal, or by month. This would help the players decide when to focus on WC for eggs and when to focus on other aspects of the game.
Submitted by mootball featlong on Nov 3rd 2024
Discussion: 0 Comments
Dark mode flashbangs
Please invert colors on drop down menus (crops, bulk slaughter, wine cellar bulk sell) when using dark mode.
Submitted by Connmonn on Nov 3rd 2024
Discussion: 0 Comments
Honeycomb
Please add an alternate way to get Honeycomb. I've spent a ton of gold and haven't gotten Honeycomb to roll on the house of cards once. At this rate, it'll take me a year to get the last 3 Honeycomb for pirates start arriving. Needless to say, waiting for RNG is not very fun. Maybe add a temple chain or add to borgens shop?
Submitted by CuriousTitmouse on Nov 2nd 2024
Discussion: 0 Comments
Toggle Quick Give
Multiple times I've went too fast and quick given all my items to a townsfolk. It would be nice to have a toggle to turn this off and on.
Submitted by isitbees on Nov 2nd 2024
Discussion: 0 Comments
Rare item drop rate
An item or meal that we are either not able to cook or is very hard to get the ingredients that increases the drop rates of rare items when exploring and fishing it can last for couple mins and increase drop rates by 20-50%
Submitted by Witch on Nov 2nd 2024
Discussion: 0 Comments
Potion-making?
I'm listening to episode 6 of the podcast with KoalaCorgi and it made me think of the fact that there are herbs, ferns, flowers, leaves and stuff. Making a potion making or alchemy station wouldn't necessarily be difficult as there's a kitchen already. My only stipulation is that eucalyptus would have to be added as an ingrediet too! Lol! I made an improveloop profile just to submit this idea, if you have any questions hit me up in FarmRPG. My name is GlitteryDelight there too! Thanks again Boobun for the name!
Submitted by GlitteryDelight on Nov 1st 2024
Discussion: 0 Comments
Pets
My idea is that each month what if each pet had a small say 10-15% chance of dropping something rare it could even be the monthly starter pack but at a smaller chance. Just an idea
Submitted by DeereJohn2001 on Nov 1st 2024
Discussion: 0 Comments
Leaderboard
Sorry if this has been said before but I think it might be fun to have a leaderboard, see who has the highest in each of the game stats. I have just gotten to A Towering Investment 2 so its possible this will be shown later or become a minute request. Thank you and again sorry if its a double request/not needed.
Submitted by Patchy22 on Oct 28th 2024
Discussion: 0 Comments
Custom 'Drink X' Orange Juice Option
Similar to how there is a perk in which you can customize how many large nets you use at once, it would be wonderful if there was a custom drink orange juice perk. For example, if I wanted to use 20 orange juice at a time, you could set it in your settings, and have that option appear whenever you click on orange juice to drink it!
Submitted by zinc890 on Oct 28th 2024
Discussion: 0 Comments
Crop ready banner
A pop up/banner notification when in game about crops being ready to harvest. The android crop ready notification doesn't work while in game. And sometimes I get so hyper focused I totally miss a crop being ready for way too long.
Submitted by Boots.1331 on Oct 27th 2024
Discussion: 3 Comments
In game timer
It would be awesome to have a pop-up timer that shows up when you have a meal active. Similar to how the help request pop up is, even if it's just a banner at the top, but something that shows how much time is left rather than just on the home screen.
Submitted by Boots.1331 on Oct 27th 2024
Discussion: 1 Comments
Market Stand Building
I think there should be a building that behaves like the workshop, but instead, is for automatically selling items. You would unlock it in My Farm, either with silver, gold, or perks. Then, you would buy slots with gold that process items in a queue to automatically sell them, just like you do with the workshop.
This would improve engagement with certain aspects of exploration and fishing, where repeatedly needing to stop to sell things when you're at cap gets annoying. It would also improve the user experience with the workshop, where working on masteries typically gets inventory space blocked. As such, the synergy with the workshop would likely also increase sales of workshop slots.
Submitted by Rabidmuskrat on Oct 25th 2024
Discussion: 1 Comments
Small change in the Home menu !
It's just a small suggestion: In home mode: switch "my skills" to the bottom. Move "perks,mastery & more" up (at the place of "my skills"). As we use more daily perks and mastery... pages.
Thanks
Submitted by Nikosz10 on Oct 25th 2024
Discussion: 0 Comments
Mining meals
Meals for mining +20% items gained by mining for 10 mins, 20% change pick won't be used when mining for 10 mins. 10 mins because mining is slow and take a while to clear layers
Submitted by Witch on Oct 25th 2024
Discussion: 0 Comments
Temple chain reset
A monthly box item that allows you to reset the temple chains back to initial cost, each box can have 2 of those items
Submitted by Witch on Oct 25th 2024
Discussion: 0 Comments
Craft tractor/reaper and planter
I suggest to improve farming experience by (1)crafts for ((a)) tractor, ((b)) crops-based planter (wheat planter, corn planter, watermelon planter, ...), (2) perks to improve the the tractor and plater performance, linear increase for the tractor count (craft/buy one per row) and same for planter (3) automation for both (4) maybe clicker minigame in farming to improve the performance by 30 sec. per click for example
Submitted by random-player on Oct 23rd 2024
Discussion: 0 Comments
Flashing chat
When minimized, and there is a new chat, it currently flashes yellow I think, allow a color change, and submit an option for it to change the flashing color of the player is tagged
Submitted by Ahoge on Oct 20th 2024
Discussion: 0 Comments
Pogs
Add pogs to Farm RPG.
Submitted by Nicho on Oct 19th 2024
Discussion: 1 Comments
Farming
When farming and have “fastest” it shouldn’t select the crop that is full. It should be the fastest that still has space
Submitted by Crognell on Oct 18th 2024
Discussion: 0 Comments
TP mailable for fun TP wars
Toilet paper as an item has so much potential but is currently quite underwhelming. If it was mailable, we could have TP wars similarly to snowball fights, making it much more interactive and fun! Friendly wars only, of course :)
Submitted by Avernsia on Oct 17th 2024
Discussion: 0 Comments
Mushroom Paste
With the already long list of items, and the introduction of new items which require mushroom paste, I believe it’s time for the addition of a farm building which produces X mushrooms or paste every 10 minutes as opposed to growing them. Growing ~150 paste every 15minutes is too tedious in the current game state.
Submitted by Tberry80 on Oct 15th 2024
Discussion: 1 Comments
New animals and feed types
It would be neat to have some new animals like sheep and goats and sheep would produce wool and goats would produce goat milk. With the animals we already have it might be nice to be able to feed them something different for example we could use the feed mill and make different kinds of feed. We would be able to mix some corn and ground it up into cow feed and maybe mix another crop or two same for chickens. And the new animals would have these too. And by feeding them it would help produce more eggs or milk. None of this is exact but it could be changed for their food
Submitted by DeereJohn2001 on Oct 14th 2024
Discussion: 0 Comments
Locking your mailbox
sometimes you don't want new players to give you their oj for sending stuff they asked in giveaway and sometimes you only want to hoard items from townsfolk in your mailbox.
Regardless of what you want you we can all agree that the idea of asking people to "dumb" your mailbox seems kinda annoying at times so why not add the option to have a lock to our mailbox that prevents people from seeing the "Mailbox" option in your profile.
Submitted by Darve on Oct 13th 2024
Discussion: 0 Comments
Community center idea
Nothing much, I would just like to see community center ask for candy donations. But like an astronomical amount of them, and as a quick thought maybe a mini time egg or a sort of really special reward, not super rare necessarily
Submitted by Staks on Oct 13th 2024
Discussion: 0 Comments
Special friendships
This is just an idea but what if during special events we had other friends that were only available during the month or however long that we could give items to. Example during the month of October we could have special friends like for example Zombie. And we could give certain items like we can with the other friends, even like during December we could have Santa come in and we could give him certain items. And just like regular friendship levels after every 10 levels we would get some rewards.
Submitted by DeereJohn2001 on Oct 12th 2024
Discussion: 0 Comments
Spend directly from bank.
I would love to be able to spend my money directly from the bank, instead of having to go take out what i need all the time, or taking out a lot then having to remember to put it back. I would be happy to spend gold for this QoL upgrade. Like a debit card or something. It doesn't change much it just gets tedious having to pull out money all the time.
Submitted by TheOneWithin on Oct 12th 2024
Discussion: 0 Comments
Changing mushrooms from something planted to a passive gain.
I would really like to see mushrooms changed from something you have to plant and harvest, to something you gain passively on your farm. Maybe add a "Log" or "Dark Cave" that you can buy and increase much like the strawfields or the Quarry. You just need them for pretty much everything and while you can get some exploring it feels like I spend most of my farm plots on mushrooms.
Submitted by TheOneWithin on Oct 12th 2024
Discussion: 0 Comments
Add Child Townsfolk
I think a nice addition to the townsfolk roster would be a few children. I mean, so far Redbrook only seems to be inhabited by adults, but there is a schoolhouse and trick-or-treaters and whatnot. I think a young boy and a young girl would be a great start. Maybe the girl could be Rosalie's neice or something. Idk. Tell me what you think!
Submitted by BoomJ0308 on Oct 12th 2024
Discussion: 1 Comments
Mining Pickaxes
I love the concept of mining! But I feel as you build better pickaxes they should be capable of mining a greater number of tiles, sort of having a “health” that is reduced by each tile mined. With better pickaxes having a greater health, able to mine more tiles. Instead of every type of pickaxe just being consumed as you mine a tile. To even it out, maybe increase the amount of materials needed to craft better pickaxes.
Thanks! And happy farming
Submitted by TomSaw on Oct 9th 2024
Discussion: 3 Comments
QOL - Quick Craft from Item Page
It would be extremely helpful if items hidden from the workshop for crafting could also have quick craft hidden/removed from their item page to minimise accidental crafting.
Submitted by Bananna on Oct 9th 2024
Discussion: 0 Comments
Marketplace/exchange center
It would be cool if the exchange center had some new trades. Maybe different villagers could be attached to the trades or have the own trade tab, and trading with the give you friendship experience. They could trade out everyday.
Submitted by Shear89 on Oct 7th 2024
Discussion: 0 Comments
Possibility to create different sets of items in workshop
It would be great to have the option to choose between different sets of favourite items in the workshop. For instance, players could have the option to create individuals sets related to exploration (AP, OJ, etc), “basic” crafts (iron rings, glass orbs & bottles, etc.), advanced crafts (spheres), quests, and so on. This would greatly improve the organisation of the craftable items list, especially when it becomes more extensive toward end game (if not a bit overwhelming, speaking as a neurodivergent ;))
Submitted by simba2503 on Oct 7th 2024
Discussion: 1 Comments
Give option of what to plant
I would like to see the option in the menu to change what the default plant is. Today I was planting corn a lot but bought more cotton seeds while I was thinking about it, and since it defaults to your last purchased crop, I accidentally planted cotton instead of corn the next round. This has happened multiple times for me.
Potential options:
-Default to no crop
-Default to last purchased crop (current functionality)
-Default to last planted regardless of last purchase
Submitted by asforoneday on Oct 6th 2024
Discussion: 0 Comments
Larger "Give/Full" Buttons in Mailboxes
Problem: I find my thumb tends to drift slightly while no-look tapping during a long trade, eventually missing the button entirely for god knows how long.
Solution: Taller, square-shaped "Give/Full" buttons would be very helpful in preventing issues relating to thumb drift and increase accessibility. There's vertical reach estate in each row anyway, so it would be a simple change!
Thanks for listening!
Submitted by winstew on Oct 4th 2024
Discussion: 0 Comments
Sandwiches
With the introduction of mayonnaise to the game I feel it would be neat if I'm the kitchen we could make sandwiches and maybe add a new animal turkey to make turkey to put on your sandwich. And maybe even ketchup too. And sliced tomatoes, and there could be so much more and you could make any kind of sandwich and it would have to be cooked for a while. You could even sell the sandwiches to make more y or use them as a booster. And there's so much more that could be done
Submitted by DeereJohn2001 on Oct 3rd 2024
Discussion: 1 Comments
Protection against self stupidity :-)
I sent this in help chat around the same time I’m posting here, a few people told me this was the best avenue to see my dream realized. Below is a copy of the message I sent in chat. TY
Submitted by Abstractronaut on Oct 3rd 2024
Discussion: 2 Comments
Breakfast boost rework
Maybe it's just me but, while the lag has gotten much better, I can't get nearly as much out of it as I used too
Now I've got to keep tapping harvest like 3 or 4 time before it'll take, and of you hit one button too rapidly or plant and harvest too close together, it just locks them both up
What I would like is if it did one or more of the following: auto harvested, auto plant according to selection OR auto planted fastest to slowest, replaced the time limit with like 1500-3000 full harvests as if you managed 5-10 harvests a second
In an ideal world (for me at least) I'd eat a BB and the fastest 13,200 seeds (10 harvests per second with 11 rows) with growth 5 min or less turn into ~18,300 (approximate return with all perks) of the appropriate crop
Obviously these are with my numbers but hopefully you get the idea
Submitted by Alcairshin on Oct 2nd 2024
Discussion: 0 Comments
Remember Quick Give Amounts
I’d like it if the quick give field remembered the last amount you sent with it, like it does on the mailbox page for the townsfolk. Maybe it could be tied to the same number?
Submitted by Wednesdaylol on Oct 2nd 2024
Discussion: 1 Comments
Player Farming Communities
I don’t know if it has been brought up before but I would really like the idea of joining farming communities where you can grow/donate crops/complete community quests for extra rewards/etc. together (many more ideas possible). Not to say I am enjoying the non-competitive aspect of the game, however, I do believe that interacting more directly with other players could significantly enhance the gaming experience.
Submitted by simba2503 on Oct 2nd 2024
Discussion: 1 Comments
Auto Sell
I've played FarmRPG for about a month (and truly love it... what a wonderful community you guys have built). I've observed a couple of things that have itched at my mind though... firstly, mid- to late-game players spend a lot of time tediously selling off readily acquired items; secondly, Craftworks is a fantastic idea but is limited by running into the inventory cap very quickly, with things like twine, iron rings and wooden boards/planks working well but low-level end products like sturdy shields stopping production after only one or two runs.
If there were an option to automatically sell either all of an item, or a fixed number (or percentage) of an item once it hits the inventory cap, this would be a huge QoL improvement. If tied into the existing Craftworks system, it might also encourage more purchasing of CW slots. I understand it might be considered a bit overpowered for lower level players, so it could be gated behind a gold perk and/or unlocking the Tower (or a particular Tower level).
Submitted by Slugwizard on Oct 2nd 2024
Discussion: 2 Comments
Mining suggestions
Very cool new minigame!
Here are a few of my suggestions on Mining, after just unlocking beta and playing for 30 mins:
1. Just like singleplayer battleships, it would be neat to show what length items are hidden (or maybe just the icons and when you hover over them, you see the pattern in which they are hidden (not rotation wise, just which shape it takes), this leads to less missed floors and better playability. With this addition, maybe also add an option to refresh the floor if you don't like the items hidden this time.
2. If the floor has failed, show where the remaining items were, so the player can see what/where they missed and maybe adjust their strategy.
3. Have the floor be further explored/emptied after all the key items have been found. Or improve the benefit of finishing a floor with more attempts left. maybe the next floor attempt counter is upped, or some tiles are already revealed, or an explosive is activated for free or maybe some another bonus
4. Add a bonus exp or bonus item when you fully explore a floor. (or make that a merit badge even)
5. Add bombs as a bonus tile ("you found x bombs") ( or another way to find bombs without trading)
3 and 4 may seem contradictory to each other, but I guess that could be a risk/reward option for the player to choose.
I'd be totally fine with (some of) these ideas becoming available as perk instead of base game.
I'm curious to know your thoughts on these ideas
Submitted by Alphabeth on Oct 1st 2024
Discussion: 1 Comments
Beta Mining
I know mining is new so I thought I would throw out a few things I thought would be nice after my grind today.
Firstly - beautiful! I love it.
Have you thought of background music? I know you would need to write your own stuff due to copyright so maybe that isn't in the cards right now. I was craving some caving tunes while I was mining away.
I would love an item - maybe another craftable explosive? Or "radar"? item that reveals a single correctly dug space. I believe I am a midgame player - so I'm not sure how many items end game players would have to spam craft these items (which would make it way too easy) but maybe a fairly tough to craft item with hard to get materials. Or like the grape juice, limited uses per day. It would be nice to be able to use a single tile revealer in those clutch moments in a level.
Have you though of "tetris" like shapes for the items? I don't know how that would change your coding but it would add a challenge if all items weren't strait and some were curved instead. Just a thought! You may have already considered:) (I guess that isn't really battleship style is it?)
I wanted to say it seems to run really well with a few lag moments while revealing a tile. Graphics are nice and I am really enjoying the mini game.
Thank you for such a wonderful, seemingly endless, add free game with such a lovely community to be a part of. It is my favorite phone game and I am happy to support you with monthly packs and the occasional beta month subscription.
Keep up the amazing work! Can't wait for the halloween events.
Submitted by Farmer Duna on Oct 1st 2024
Discussion: 1 Comments
“Go Back” button after selling
Often times after selling I find myself immediately swiping back to the previous screen. Having a secondary button that takes us back to the main screen after selling would be helpful. This would work similar to how the “go to farm” button works after petting animals, etc
Submitted by Guest on Oct 1st 2024
Discussion: 0 Comments
Indicator for one-time temples
Some sort of way to show when one-time temples will close, so we can gauge if it is worth it to continue pursuing the temple or give up.
Submitted by wingu on Oct 1st 2024
Discussion: 1 Comments
Daily Chores QOL
If you have unclaimed "Monthly Rewards" a notification at Home on the Daily Chores about it. Similar to the "5 Left" in orange and the "5 Complete" in green.
A red "Monthly Items left to claim" or something similar
Submitted by LinkJason10j on Sep 30th 2024
Discussion: 1 Comments
“Go Back” button after selling
Often times after selling I find myself immediately swiping back to the previous screen. Having a secondary button that takes us back to the main screen after selling would be helpful. This would work similar to how the “go to farm” button works after petting animals, etc
Submitted by JacobWes12 on Sep 30th 2024
Discussion: 1 Comments
Pet Inventory counter
A counter how many items a pet is carrying in total
Submitted by simba2503 on Sep 30th 2024
Discussion: 0 Comments
Extra pulp OJ
Special orange juice in a gift basket or something that's a little better than regular OJ. Flavor text: No Ice!
Submitted by Unbreakible on Sep 30th 2024
Discussion: 0 Comments
Temple reset
Have a item in the monthly box that resets a temple chain for example I have completed the watermelon chain 5 times and the cost goes up each time but when you use this item it reset to the original price of the chain
Submitted by Leafa on Sep 29th 2024
Discussion: 0 Comments
Cooking perks
Similar to OMG for friendship, but for seasoning and tasting... A percentage chance to get 10x the xp or mastery for seasoning and tasting. That will help with levelling and masteries for those trickier meals and make cooking marginally easier to level without completing OP derailing it.
Submitted by Nyxiabel on Sep 28th 2024
Discussion: 0 Comments
Sugar
Someone suggested it before but I'm going to suggest again with fully details
New crop: Sugar cane
Grow time : 10 hour
Cost : 9200
Chance of dropping: sugar cane seeds
Sell price : 1240
New cooking dish : sugar
Time : 5 minutes
Ingredient : sugar cane 10 + pot
New dish : Cream Puffs
Effect : instantly reduce plant current growth time by 20%
Ingredient : 10 eggs , 5 corn ,1 corn oil , 3 sugar , 6 milk , 10 flour , 1 salt , 1 butter , 250 coal
Submitted by MapLeabrto on Sep 28th 2024
Discussion: 0 Comments
Red Berries
We should be able to grow red berries similar to mushrooms. 10x yield per plant.
Submitted by Tberry80 on Sep 27th 2024
Discussion: 0 Comments
Static Note
In the bottom left of the screen where we track our silver, gold, etc, as well as a quest; it would be really awesome if we had a little text box we could jot some quick notes down. It doesn't have to be huge, I think even just 1 or 2 lines would go a huge way.
Submitted by jojo on Sep 27th 2024
Discussion: 0 Comments
In-Game Crops Ready Notification
It would be nice if there was a notification that appeared in game when crops were ready to harvest. This would be useful because if I'm exploring a lot, crafting/selling out of that screen, I may not think to come back to the home screen to get my crops.
Submitted by jojo on Sep 27th 2024
Discussion: 0 Comments
gift giving boosts/rewards
one of the things I really have loved about Farm RPG is how kind and generous the players are, especially in giveaway chat! and i was just debating on if there could be a reward structure based on giving items, maybe both on quantity and/or quality (always needed like Nets, oj/ac, to less needed but still appreciated like veggies/fish), and maybe bonuses based on unique people gifted too? all to help further reward people who are giving!
Submitted by Nikkolia on Sep 27th 2024
Discussion: 1 Comments
Salt lamp item
Use like 50 Salt and a lantern or something. maybe in relation to mining. Idk Salt just needs another use
Submitted by Valette Renoux on Sep 27th 2024
Discussion: 1 Comments
Large Net Launcher II
A farm supply perk that allows a farmer to use 50 - 100 large nets at a time
Submitted by thedoctor on Sep 26th 2024
Discussion: 0 Comments
Mining Farm Supply Idea
Seeing how we have the new mining skill, i'd like to make the following suggestion for Mining.
A new Farm Supply perk that auto-uses 1 explosive when you explore a new floor.
Submitted by Treekeeper on Sep 26th 2024
Discussion: 0 Comments
Gifting patreon status
Hello, I would be interested in the ability to gift in-game status to fellow players. Similar to how players can purchase beta in game on the first of the month, I’d like the option to gift a month of beta to a fellow player. Idk if this is something that is even possible but would be a nice way to support the game further and provides a new form of kindness players can share :)
Submitted by Justanotherfarmer on Sep 26th 2024
Discussion: 1 Comments
More achievements
I think we need a few more achievements, my suggestions:
1- Responsable farmer for 10~100k or so crops grown. (To discourage people from asking too much for crops they should grow themselves).
2- Some cooking related achievements (to motivate cooking actions and help a bit with the cost of cooking perks).
Submitted by KindQueen on Sep 26th 2024
Discussion: 1 Comments
More stats - exploring zones
It would be nice to know how much stamina was spent on each exploring zone.
Submitted by Krad W. mekency on Sep 26th 2024
Discussion: 0 Comments
My workshop - Edit craft able items
A good QOL update would be to swipe left to make items uncraftable, and then to make them craftable again you would still have to do it the same as now
Submitted by Calistair on Sep 24th 2024
Discussion: 0 Comments
Possible new Skill: Alchemy
with mining skill being almost in beta I would like to propose a new skill that would fit the theme of the game: Alchemy.
My idea for Alchemy is to make it similar to cooking (in terme of mechanics) but doesn't require staying active for best results.
Your goal is to make potions/elixirs (depending on which one fits the game's world more) using a cauldron. The ingredient can be anything as Alchemy would use an "Element system" which means every item ( or # amount of items the devs want to have this feature) would have one of the 4 main element (Water, Earth , Nature and Fire) and different amount of element (For Example Carrots would have 1 Element and cotton would have 5).
In order to make them you will do the following:
1- Preparing the ingredients. unlike cooking, the recipe for a potion aren't set in stone as instead of requiring certain ingredients it would require elements. Different recipes would different elements and different amounts of said elements.
2- The second step would be to use elements in the cauldron where you would need to select the right elements and have the correct order to start the recipe. After selecting the elements you would need to feed them "element items" to feed their respective element (For Example in order to feed the Water element you would need to feed it Fish and other Fishing related items that have an element attached to it).
3- The final step is to simply start the fire by selecting which item you want to use to start the fire (e.g Coal or wood). different items can light the fire for a different amount and some Potions require having the fire lit for a long time. If the fire extinguished while the recipe didn't finish the recipe would stop until you light the fire again.
At level 1 Alchemy you can only have 1 slot for an element so you can't create the high level recipes right away, as you level up your skill you can upgrade your cauldron to hold more elements so you can make more advanced recipes.
Some townsfolk use magic which indicates that the game is in a fantasy world so it make sense having an alchemist in said world and having an NPC which specialises in Alchemy would be a good addition alongside the skill.
This skill doesn't rely solely on itself and requires the use of other skills to get started, which makes it a great additon to the game
Submitted by Darve on Sep 23rd 2024
Discussion: 0 Comments
QOL summed mailbox log
Like how when you favorite something it says how many you sent that person in the last ten minutes
Just a long of ten minute increments saying who, what, and how much in total of each, you sent to whoever
Submitted by Alcairshin on Sep 23rd 2024
Discussion: 0 Comments
Late Game Tower Rewards with Crop Recipes
Suggestion for Tower rewards.... You have Breakfast Boost recipe to instantly grow crops that take five minutes or less. How about a Tower reward for a recipe to instantly grow crops that take 30 minutes or less. You could call it Lunch Boost. (Ingredient possibilities: Bacon, mayonnaise, tomatoes, cheese, onion) Then another Tower Reward could be a recipe for Dinner Boost that instantly grows crops that take 8 hours. (Ingredients: Steak, wine, corn, broccoli, rice).
Submitted by Bioptic Kitty on Sep 23rd 2024
Discussion: 2 Comments
Coffee and cafe related item
Just find out we don't have coffee bean in game. Maybe we can farm coffee bean and able to make different type of coffee like cappuccino, mocha, latte etc. Since we already have milk in game, then maybe can add other items like whipped cream and sugar. We also can have a new townsfolk that going to open a cafe in town. We can work in that cafe and can be a new source for increasing friendship with other townsfolks.
Submitted by PeanutButter2.0 on Sep 23rd 2024
Discussion: 1 Comments
QOL open containers from their page
it's a mild minor frustration that I'll click on the container to get a reminder of what's in it, and then have to go back to the locksmith page, scroll until I find it again, try to remember if it's the right one, click it again to double check, go back to the locksmith page again, and then open like 20 for more AC, then do that all over again an hour later because I need a shiny rock or something
Submitted by Alcairshin on Sep 22nd 2024
Discussion: 0 Comments
Craftable emberstone & carbon spheres
honestly, emberstone seems to be used in places I would think carbon spheres or coal would make more sense, so in my head I feel like you should be able to craft them into each other, like machine press & 4 coal = carbon sphere, carbon sphere & hammer = emberstone, emberstone & wood = 4 coal
Submitted by Alcairshin on Sep 22nd 2024
Discussion: 0 Comments
Ability to use fishing nets with out bait
Currently one needs to have at least 1 bait to being able to use fishing nets.
It's inconvenient to have to switch bait or sometimes even buying worms from country store in order to use fishing nets that aren't supposed to require bait to use.
Submitted by Broman on Sep 22nd 2024
Discussion: 0 Comments
Wheel of Borgen rewards
Increase rewards very slightly with each consecutive spin so that when spinning for 100 coins, you get more rewards than when you spin for 10 AC.
Submitted by SGDave on Sep 21st 2024
Discussion: 1 Comments
Gift Beta
Honestly, there might be a way to do this that IDK, but as I've built friendships in this game there are a few people I'd love to be able to gift beta too
And i'm sure it wouldn't hurt as a generally good way to get more people to subscribe
Submitted by Alcairshin on Sep 21st 2024
Discussion: 0 Comments
Personal Help Request refresh
I think an item for getting more phr in a day, similar to the apple turnover for exchange center, as an alternative to gold would be a good addition. It could be obtained from the exchange center and cost peaches. Not so expensive on peaches it discourages people from exchanging, but enough to be negative on peach gain counting perks
Submitted by LazyNarwhal on Sep 20th 2024
Discussion: 1 Comments
QoL- Home Button
While on the "Home" screen, the "Home" button should act the exact same as the "Refresh" button at the top right corner of the screen.
Submitted by sushibite on Sep 20th 2024
Discussion: 0 Comments
Sour Gummy Worms
Listen, I don't know what they do. But the people love sour candy. Drop some suggestions, people. Let's get some ((Sour Gummy Worms)).
Submitted by Coriandererr on Sep 20th 2024
Discussion: 1 Comments
Partial help request submission
Hear me out, why do you have to have everything with the help requests to be able to complete them? Why not be able to "hand in" each line separately for where there is more than one thing you need to give? Of course i think its better to give a full line than a little bit at a time of the same line. Lets say you need to give apples, cotton, catfish, gold leaf and sturdy shields for a request. Wont it help to be able to give the full amount of each different item one at a time just in case you struggle with one item? You still only get the reward when fully completed
Submitted by Spanner on Sep 19th 2024
Discussion: 1 Comments
Storehouse dropdown
Would it be possible on the drop down for “add” to show if something isn’t storing the max. For example if I have 100 spaces for an item but only have 75 in there show something like “apple (25 left)”. So it’s easy to see what isn’t at maximum capacity for storehouse when adding items? Would make it a lot easier to make sure storehouse is storing max of each item
Submitted by Guest on Sep 19th 2024
Discussion: 1 Comments
Merch Suggestions
Hey FarmRPG staff! I wanted to give you guys some ideas for new merch items you can add to your store on Redbubble (at least, I assume this is your store). Please consider them and let me know what you think!
—Make a sticker with Buddy on it, like you already have, but make it say "Buddy loves you" on it. Possibly make a shirt with this on it too.
—Make a sticker or shirt with "I survived corn/honey jail" on it along with the classic emblem for corn/honey jail.
—Make a shirt with Borgen on it with ancient coins all around him and say something like "Hoarding coins since [Date FRPG was launched]."
—Maybe make a plush of Buddy or frank.
—An official cookbook would be interesting, but I don't know if that would be best for a merch shop.
—Make some kind of merch related to the Steak Market.
—Make a shirt with several raptor types and write "Gotta hatch 'em all" on it.
—Make a shirt with a raptor on it that says "Rule 1: There is no Raptor Fight Club."
—Make a shirt with the "one does not simply" meme and make it say "one does not simply explore Junkland Desert."
These are just a few of the ideas I have for merch. Let me know what you think and please consider adding them!
—BoomJ0308
Submitted by BoomJ0308 on Sep 19th 2024
Discussion: 2 Comments
Mead? Or something to do with honey?
It feels like I've spent half the game trying to get more honey and maximize my honey income, doubly so with the owl improvement (and thank you for that)
But now that I'm looking down the barrel of PSA 15 with a full inventory of honey that'll just keep ac-blam!-ulating, I'd love something else to use it for
(Yes I know about sea pincher special, but eh)
What I propose is mead, you can just recolor the wine either honey or arnold palmer, same wine ingredient ratio 100 honey to the bottle seems fine, and if you wanna go wild, let it go in the wine cellar with like a 100x multiplier on it's value, let's the cellar be less of a trap and gives another use for honey
Submitted by Alcairshin on Sep 18th 2024
Discussion: 0 Comments
Storehouse dropdown
Would it be possible on the drop down for “add” to show if something isn’t storing the max. For example if I have 100 spaces for an item but only have 75 in there show something like “apple (25 left)”. So it’s easy to see what isn’t at maximum capacity for storehouse when adding items? Would make it a lot easier to make sure storehouse is storing max of each item
Submitted by Crognell on Sep 18th 2024
Discussion: 0 Comments
New temple
Get winged amulet by sacrifice tomatoes , maybe 60k tomatoes for 1?
Submitted by MapLeabrto on Sep 17th 2024
Discussion: 0 Comments
Hunting Skill
I feel the game would benefit from more "active" gameplay features being that a lot of the game is passive. Fishing is fairly active, until you get an abundance of nets/mealworms daily. Once you have the fishing merit badge, there's not much of a point in manual fishing. I would like to see something similar, that I can actively do in the game versus just waiting for cooldowns. I think adding a Hunting skill to the game would do just that. Hunting could involve several creatures such as deer, boar, turkey, etc. There could be various tools to use for adding benefits, such as animal calls (like duck calls), bows & arrows, crossbows, spears, traps, etc. Also, the drops from hunted creatures could somehow tie into meal cooking and/or stamina regen.
Im not exactly sure how it should be implemented, if it ever is, but that's just an idea I've had for a while now.
Submitted by DripTip on Sep 17th 2024
Discussion: 0 Comments
Help request
Since the newest update , we'll going back to the place we scroll , but on help request that's awful, the request we've done weren't disappear, we have to go refresh at home , can we add the pull down refresh system in help request too ?
Submitted by MapLeabrto on Sep 16th 2024
Discussion: 0 Comments
Changes to Cap Upgrades
Can we please have the Cap Upgrades in Farm Supply set up to allow multiple purchases at a time just like Flea Market?
Would be good to see how much gold ‘X’ amount of inventory upgrades (for example) would cost to then save and/or purchase gold accordingly
Hope that makes sense?
Submitted by CP412 on Sep 15th 2024
Discussion: 2 Comments
Additional PHR
Would it be possible to introduce a new Farm Supply Perk that once purchased you then get 5 PHR per day rather than 3?
Submitted by CP412 on Sep 15th 2024
Discussion: 0 Comments
Levelling Card
Some sort of Levelling Card that you have to purchase with silver. You can only buy say 25 a day and it has a chance to give you something you need for either the Tower or for your Help Tasks.
Submitted by Jamie17694 on Sep 15th 2024
Discussion: 0 Comments
Sheeps and Goats!
The addition of sheeps to FarmRPG is essential!
With the addition of sheeps and goats, including more buildings to our farm, and more animals to it. Sheeps and goats produce wool and milk, and sending to slaughterhouse produces meat. The creation of new workshop items like clothing items and cheese as well as the addition of new quests based on the new items could greatly improve our farm.
Submitted by SenorGus on Sep 15th 2024
Discussion: 1 Comments
Turn townsfolk into suppliers
This idea has gotten a decent amount of traction on the discord (most up votes in the last 30 days), so I figured I would repost it here.
I think the townsfolk friendship system is generally not something that is really working value proposition wise. Outside of the Merit Badge, there's nothing to really motivate the player to go from 50 to 99 on the townsfolk. Bobbleheads are cute, but not meaningful in terms of gameplay.
So, I would make it so that townsfolk produce the items they love as they level up. You get to pick one of the items and then they produce (Townsfolk Friendship) / 10 per hour and send it to you.
What's nice:
- incentive to level townsfolk up
- strategic element: what do I want them to produce
- opens up the mid game: instead of rushing main quests, it might actually make sense to invest in the right townsfolk first.
Looking forward to your thoughts!
PS: Of course, for the sake of balance and preventing full idle gameplay certain objects would likely need to be excluded (such ass glass orbs, gold, ultra rares).
Submitted by Haraldo on Sep 15th 2024
Discussion: 1 Comments
Lock items from giving to character
Hi. I just accidentally gave a very rare item (apple pie) to an NPC as a gift. I think we should be able to lock items from giving to NPCs. There was also not a confirmation dialog for me, I don’t know if that was caused by the gold perk or if it generally doesn’t have a confirmation dialog.
Submitted by asforoneday on Sep 15th 2024
Discussion: 0 Comments
Chat command
I would like to have a chat command to flip a coin if thats possible. For example like the [stream] command that has an animation but instead of repeating over and over, the -for example; [flip coin] command or something like that- would be blue and does a 3 second countdown then shows tails or head but only once per user when it loads up for them instead of repeating everytime you reload chat.
Submitted by Staks on Sep 14th 2024
Discussion: 0 Comments
Craftable: Jar of Pickles
Item is already in game so just needs to update as craftable.
5x Cu-blam!-bers
1x Glass Jar
2x Sour root
1x Salt ?
Submitted by Tberry80 on Sep 14th 2024
Discussion: 1 Comments
More chat commands
I would love to see more chat commands. Some examples, A Giest sticker. friendship levels with a character. Orchard production. I'm sure there are others. but those seem fun
Submitted by Valette Renoux on Sep 13th 2024
Discussion: 0 Comments
Tower 300
Artifact for T300
Name idk , maybe - Pandora Box XD
Perk - dimensional mailbox
Increase your mailbox base cap by 100
Submitted by MapLeabrto on Sep 12th 2024
Discussion: 0 Comments
Farorite Wishing Well items
When tossing different items into Wishing Well, it would be convenient to "heart" particular items for getting easy access to them instead of searching in a big scroll list and trying to recall what you wanted to toss every time you want to switch tossed item.
Submitted by Applejack on Sep 11th 2024
Discussion: 0 Comments
New consumables
I'm wasn't sure is this suggested before
I hope we have some new consumables that gives maybe 10% of raptor production instantly, if it's work on chicken/cow would be perfect ! it's harsh to know that I have to wait for another reset to get those , I'd really like to have those even it's just 10% or smtg
Submitted by MapLeabrto on Sep 11th 2024
Discussion: 0 Comments
Option to Invert Explore/Fish
As a potential low-gold QOL perk, unlock a button/menu to invert the listed zone order within fishing and exploring. This would save a scroll step for the user each time they elect to take these actions.
Submitted by Squishiii on Sep 10th 2024
Discussion: 1 Comments
Dismiss dialogues with "Enter" key on desktop
There are dialogues that pop up when doing things in the kitchen like tasting/seasoning meals or in Borgen Wheel after spinning the wheel. When playing the game on desktop through the website, it would be nice to be able to dismiss those dialogues with the "Enter" key or "Spacebar". It's -blam!-bersome to dismiss the dialogue through clicking, if not playing on a mobile device. On mobile, this isn't as -blam!-bersome since there is much less screen real estate to navigate.
Submitted by kabotnik on Sep 10th 2024
Discussion: 0 Comments
Chat formatting
The ability to format messages in chat. ie. strike through, bolding, italics, underlining, etc.
Submitted by HellValkyrie on Sep 10th 2024
Discussion: 0 Comments
Wheel spinninnng
Having to go back and feom the Wheel Of Borgen to the Locksmith to open Large Chest 01 bugs put my game and takes a while, for someone with smaller mailbox size who cant hold that many coins, wanting to spin the wheel 70+ times becomes a hassle. -- A button that takes you from the wheel of borgen to the locksmith, then you press back and sends you back to the wheel would be nice. For example, like the one in workshop that sends you straight to the Farmer's market and forth/ Or in My Farm that sends you to the Country Store.
Submitted by Staks on Sep 7th 2024
Discussion: 0 Comments
pumpkin pie
need I say more?
Submitted by rutamentary on Sep 7th 2024
Discussion: 1 Comments
Option to buy max amount
In farm imrovements like orchard, trees are bought in an specified. It means guessing how many I could afford instead of having clear limit.
Submitted by Aaaa on Sep 7th 2024
Discussion: 0 Comments
Low Res Icons
The silver, gold, and AC icons on the tab at page bottom are all pixelated! Especially noticeable when the mastery/quest tracker is on and they appear alongside other icons.
Submitted by winstew on Sep 5th 2024
Discussion: 1 Comments
Block list
Currently blocking is almost permanent. There's no way to unblock someone you forgot the username of or if they changed it. Block list can help manage it
Submitted by Broman on Sep 5th 2024
Discussion: 0 Comments
Update Chicken-related upgrade graphics
What it says on the tin: The graphics for chickens have been changed, but the coop upgrades still have the chickens' old appearance on them.
Submitted by QuoteGoat on Sep 5th 2024
Discussion: 0 Comments
Auto Stir/Taste/Season
Problem: The short and overlapping timelines of stir/taste/season create a situation where players must obsessively check in every 5-15 minutes to maximize their cooking, which fosters an unhealthy relationship with the game.
Suggestion: A Farm Supply perk that automates stir/taste/season would allow players some space to step away from their phones/computers. Players would still have to collect and cook new meals.
Thanks!
Submitted by winstew on Sep 4th 2024
Discussion: 1 Comments
Auto Plant/Harvest for Certain Quick Crops
Problem: The quick-growing crops that don't qualify for Breakfast Boost (Radish through Watermelon) require players to obsessively check in every 1-12 minutes to maximize their production, which fosters an unhealthy relationship with the game.
Suggestion: A Farm Supply perk that automates plant/harvest for quick-crops (Radish through Watermelon) would allow players some space to step away from their phones/computers. The automation would be turned on/off with a button at the top of the farm and pause when seeds ran out or inventory became full.
Thanks!
Submitted by winstew on Sep 4th 2024
Discussion: 1 Comments
Craftworks "Trigger Until Finished" Button
Problem: When I sell or send-to-townie an entire inventory of an item I have in CW (eg. Wooden Boxes, Sturdy Shields, Yarn, etc), I then have to go back to CW and press Play/Pause on a single item 5-6 times until all my boards/twine/whatever craft into another full inventory of said item. I sell/send that load, then repeat, which often takes a dozen or more clicks. Meanwhile, the Play/Pause buttons are jumping around as "Out of ___" prompts appear one by one down the list. Another case is net conversions, during which I have to jump to CW and mash Play/Pause many times during a trade until my antlers/rope is all crafted.
Suggestion: A button at the top of craftworks that, with a single click, triggers it repeatedly until no more crafting is possible.
Thanks!
Submitted by winstew on Sep 4th 2024
Discussion: 0 Comments
QOL Perk: Workshop Craftable Items from Description Page Toggle
Ability to toggle Craftable Items (i.e., whether it is visible in workshop) from an item's description page. Sometimes I'm setting up a Craftworks and it can take a bit to do if I had the item toggled off.
Submitted by wingu on Sep 4th 2024
Discussion: 0 Comments
Pine Efficiency
Perk to get occasional bonus pine boards in Sawmill
Submitted by wingu on Sep 4th 2024
Discussion: 0 Comments
Orchard improvement
Allow players to have to “pick fruit” from the orchard daily instead of automatic. This would allow future items or upgrades to allow for RNG/chance type rewards (I.e chance at higher yield, item drops when picking).
Submitted by Tberry80 on Sep 3rd 2024
Discussion: 0 Comments
QoL Exchange Center
It would be nice if there was an upgrade for exchange center which disables "are you sure" question and "ok" pop up. Just click to accept offer and that's it, no pop-up, no questions. I understand there is some exchanges which people want to avoid, like runestone 11 trade. There can be may be another solution for that. For example if you exchanged this specific trade 25 times, then there is no more question.
Submitted by ozerme on Sep 3rd 2024
Discussion: 2 Comments
Button to get from the Farm Pond to the last visited exploring location
Hello, would it be possible to add button, which will take us from the farm pond to the last visited exploring location or the location, from which we moved to the Farm Pond?
When we reach 0 stamina and click explore, we have a hyperlink to the farm pond. I just want to add a way back.
If it is not possible (not saved location, from which we were taken), can it just lead us to the Explore section?
Submitted by Hartlofon on Sep 3rd 2024
Discussion: 0 Comments
Alert if you're @ed in chat
There needs to be a way to see if someone @s you in a chat.
Suggested change: make the bottom right chat button light up blue or green if someone wants your attention (at the moment it goes gold if there's any new message)
Submitted by Giga on Sep 3rd 2024
Discussion: 0 Comments
Kitchen attention
I know we already have a notification for when an action is available, but I think it would be nice if you could toggle which actions you get the attention message for. I don’t usually stir my red berry pies because I want to maximize the other actions. Right now I can only toggle it off (I then promptly forget I’m cooking) or it’s always on because I never stir.
Submitted by Violet on Sep 3rd 2024
Discussion: 1 Comments
QOLs
Different QOLs:
1) Chicken Coop showing how many gold feathers you get a day
2)Make the images in the various farm production buildings (and other locations) clickable:
Wine Cellar: Wine,
Worm Habitat: Worms, Gummy Worms, Mealworms,
Trout / Bait Farm: Trout, Grubs, Minnows,
Vineyard: Grapes,
Sawmill: Boards, Wood, Oak, Pine Trees,
Ironworks: Iron,
Steelworks: Steel,
Hay Field: Straw
Quarry: Stone, Coal,
Flour Mill: Wheat,
Steak Market: Steak, Steak Kabob, White Truffle, Black Truffle
3) A description to Meerif Crest that says that it gives gold feathers, and maybe one for time egg. (or something similar to VIP Platinum Card, that says: "Entitles you to a special gift daily from Borgen." so you know it does something.
3.1) A description to Sturdy Saw about producing Oak, and
3.2) A description to Pig Collar saying it makes your pigs produce truffles
Submitted by LinkJason10j on Sep 3rd 2024
Discussion: 0 Comments
Apple turnovers
Personally, I'd like to see the apple turnover box be moved to the bottom of the screen. It takes up a lot of space on mobile. Thanks!
Submitted by Shear89 on Sep 2nd 2024
Discussion: 0 Comments
Temple of Reward to take Flour and Feed
After getting Flour and Feed MM, they are constantly getting maxed out, with little return when selling for silver. Some Temple of Rewards that require flour and feed would be a good use for them. Maybe Flour reward could be pies, and feed reward could be truffles?
Submitted by Loopylou on Sep 1st 2024
Discussion: 1 Comments
Min on Hand Perk
It would be great if there was a perk we could buy that allowed us to set a “Min on Hand” per item that we always wanted to keep a supply of, while still allowing the remainder to be sold. The Min on Hand could be applied on the item screen or with a “Bulk Update Min on Hand” button that could be applied to all items. For example many users try to keep 245 of each item on hand to maximize PHR rewards. Some users also want to keep a min amount of items on hand for quests while continuing to sell the balance for silver. This is where the perk would come in extremely useful.
Submitted by pixelfarmer on Aug 28th 2024
Discussion: 1 Comments
Mailbox
When sending an item it would be nice if not just your favorite items would show how many you've sent but all the items
Submitted by DeereJohn2001 on Aug 28th 2024
Discussion: 0 Comments
Track Inventory Quantity
Some quests have loads of items requested, and when I’m looking for X amount of one specific item it would be nice if I could track my inventory quantity without filling so much space by tracking the whole quest.
Some items you can track mastery and do the math, but sometimes math is hard - sometimes the item I need doesn’t have mastery associated and sometimes I’m using Mushroom Stew so mastery isn’t accurate.
Submitted by Hot.housed on Aug 28th 2024
Discussion: 0 Comments
Wine Cellar improvement
The wine cellar is a bit lackluster, I believe it could be improved by letting it give mastery on wine. Possibly something along the lines of 1 mastery point every 5 days of age or something similar.
Submitted by LazyNarwhal on Aug 27th 2024
Discussion: 0 Comments
Quick Give/Sell QOL Change
It is too easy to accidentally sell or give your entire inventory with a misclick on the item page once quick sell/give perks have been purchased. It would be nice if it defaulted to quantity 1 instead of the inventory amount. Potential future QOL would be to add a "Max" button by the qty which auto-increases to the amount in inventory.
Submitted by Kennarose36 on Aug 25th 2024
Discussion: 3 Comments
More clear pet's capacity description
On pet page, its description is misleading, telling that "Your pet can hold up to X items, which is the same as your Inventory Cap.", making player think that it's about overall capacity, not every particular item.
It would be less confusing if it looked like "Your pet can hold up to X of each item, which is the same as your Inventory Cap.".
Submitted by Applejack on Aug 24th 2024
Discussion: 0 Comments
Bulletin board - Quest tracking
Not sure how to start this, It would really be nice if we can somehow ' collapse ' the quest tracking display, it somehow gets in the way especially if the quest is asking for a lot of stuff. I still want to keep track of the items needed for that quest but if I track it, the display takes up half of the screen especially if I'm playing on a smaller device.
Submitted by Hhhhh on Aug 23rd 2024
Discussion: 1 Comments
A few new bakes to support the begging of a sugar mill.
… and a few more things that might be interesting to see. I can’t find any reasonable place to “find” it in town, but I would love to see a rollout of yeast. With that, we could make a few different kinds of breads, say “wheat bread” not taking as long, 2-3 hours, using flour, sugar, yeast, and eggs (mostly for the wash, right?) But then you have the FANCY bread lol. Some brioche, with the same ingredients, but heavy on butter instead of egg, 4-5 hours kind of thing. Even play on a few people’s hearts and get a Skyrim sweet roll out there. What could we use for cinnamon though? I really do think there is so much we could do with sugar.
Custard tarts. A bone broth style “must-craft-first” item, the tart shell. Flour, butter, (something sweet), salt at about a 4:3:2:1 ratio.
Custard takes eggs, milk, and something sweet.
Butter tarts could take some acorns (it’s our only nut lol) and a bunch of butter.
I could ramble forever, but tl;dr?
Yeast? Bread? Tart shells and tarts? Please let us grind our beets in a sugar mill.
Submitted by TheTravellingTeaMerchant on Aug 19th 2024
Discussion: 1 Comments
Collapsing/hiding sell and large net
It would be nice to have the option to hide the sell and net buttons when fishing. It could be one click to hide the large nets and sell options when manually fishing so that you don’t accidentally sell the fishes or click on net when you’re trying to increases your streak.
Submitted by Siying on Aug 19th 2024
Discussion: 0 Comments
Workshop Item Value
There's a decent bit of blank space between the item's title and the craft price, can we have the item value next to the name of the item? if you click on it, takes you to the item screen, and of course if you go back or click craft you go back to the top of the list, then you gotta scroll all the way back down to where you were.
Submitted by FlutterButter on Aug 18th 2024
Discussion: 0 Comments
Fish are biting notification
I would love it if we could get a notification window that says like “the fish are biting at pirates cove” the same style as the crops are ready for harvest one.
Submitted by Sir corndragon on Aug 17th 2024
Discussion: 0 Comments
Collapse Wine Info
Just as it sounds, it would be nice if we could collapse the words above the wine menu to make it more phone friendly.
Submitted by Shear89 on Aug 17th 2024
Discussion: 0 Comments
Herb Garden
I know that there is Herbs and Tea Leaves collected through exploring. However, it would be cool if there was an Herb Garden. Seperate from the farming area.
We could buy seeds, plant, wait to grow and harvest. Similar to the farm. Levels and time. We could sell the herbs as is.
We could craft a drying rack(new item) and dry herbs/(flowers). And sell as dried herbs/flowers.
We could craft a Mortar and Pestle(new item) to grind into a Spice. To complete we could store in the new jar that you released. We could sell the spices, add to recipes.
Maybe even craft scented/dyed candles. Or even craft into teas or coffees. There's lots of options.
Here's a few herb names...Thyme, Oregano, Mint, Sage, Rosemary, Lavender, Dill, Lemon Balm, and Mustard Seed.
Happy Farming!
Submitted by CorettaUMusic on Aug 17th 2024
Discussion: 0 Comments
Update “Help Requests Left”
When new quests come out for the month, update the “Help Requests Left” under the item description. For example, for August, “Summer Lessons in Science VI” has a request for steel vice, but under steel vice item description, says 0 help requests left.
Submitted by StationaryEngineerLocal39 on Aug 17th 2024
Discussion: 0 Comments
Sell Half button/option
I generally go through most of my items looking for full easy to fill up items and sell half just in case I need them for recipes and don't want the inconvenience of being out all the time. ItI know it's lazy but, a good option next to the plus minus might be a 1/2 button ?
Submitted by LittleFlo on Aug 16th 2024
Discussion: 0 Comments
Auto-Track Quests
When working on a quest, I like to track the items. When I finish the current request, it would be cool if the next request would automatically be added to the tracked items (assuming I have access to the next request in the quest line)
Submitted by kylcrk on Aug 15th 2024
Discussion: 0 Comments
Sell local fish button
Simple modification to the existing sell all fish button: sell local fish. This only sells unlocked fish that can be obtained in the current fishing location. This allows for one location to be fished and sold without impacting the stock of fish obtained from other locations.
Submitted by GD on Aug 14th 2024
Discussion: 1 Comments
Home screen Map option?
This would allow people to switch from the current list to 'icons' with a map background instead. You would scroll a map with pictures instead of a wall of text. Example. if I want to go fishing, I'd click on a water area and allow me to travel to a fishing location etc.
Submitted by ViolatedTOS on Aug 13th 2024
Discussion: 0 Comments
Show 'craftable only' items
This would auto sort the workshop to only show items that are craftable for the current resources available.
Submitted by ViolatedTOS on Aug 13th 2024
Discussion: 0 Comments
Hold to tap perks
This would allow better gameplay experience for those that simply have a hard time tapping the screen. Same as current perk system with masters and gold perks would increase hold to tap speeds.
Submitted by ViolatedTOS on Aug 13th 2024
Discussion: 0 Comments
Kitchen Notifications
I think kitchen would be a great addition to the game I tend to forget I even was cooking in the kitchen and missed out on extra xp but notifications would help me and a lot of players
Submitted by Drezzy on Aug 12th 2024
Discussion: 0 Comments
FRPG Trail
This is a reach, but I'd like something like Oregon trail where you can pick your townsfolk to travel with. It would have fun flavor text and maybe could be used for friendship building. You could choose what resources to bring and maybe gather some stuff along the way. Maybe this could be the "voyages" future concept (although I'd like something a little more in depth for that). You could pick where to travel and it could be a set time to travel there. Kind of like more useful expeditions but better stuff and different locations.
Submitted by Shear89 on Aug 11th 2024
Discussion: 0 Comments
Achievement Progress QOL
When looking at achievements in the museum, alongside the stats for player unlocks, etc, it would be nice to see your progress (like how many vault codes you've cracked for Bandit). It's info you can find elsewhere, but having an easy way to see it instead of searching through menus or your profile would be helpful, especially for newer players.
Submitted by SoManyBirds on Aug 10th 2024
Discussion: 1 Comments
Claim all button for mastery rewards
Adding a button that would let the player claim all the available rewards for mastery would save time having to claim several ones at the same time, it would be helpful to both new and veteran players. Adding it wouldn't disrupt anything except save a bit of time for the players. It can even be added as a farm's supply perk.
Submitted by TheSuperBunny on Aug 10th 2024
Discussion: 0 Comments
Kitchen Pantry
A place to store ingredients for cooking. The goal would be to put items away for safe keeping that would be reserved only for cooking, and protected from crafting or selling.
You can only store items in the pantry, you cannot retrieve them. Only by actually cooking will item quantity be reduced.
Store any relevant cooking item: vegetables, eggs, milk, even grape juice.
Cooking will prioritize using what's in your pantry before your inventory. Pantry size could start small but be grown through gold, or be a constant size, or something like 10% of your inventory size.
Submitted by firsthour on Aug 9th 2024
Discussion: 2 Comments
Player Message System
I understand the message system between players is supposed to resemble mailing.
But can we have a chat more like the global chats?
It gets hard to keep track of messages or have a consistent chat with someone. This would just be a nice little improvement to talk to fellow players.
Submitted by JakeBallz7 on Aug 9th 2024
Discussion: 0 Comments
Snowball Fight
A snowball fight like the bottle rocket brawl
Submitted by Valette Renoux on Aug 9th 2024
Discussion: 0 Comments
Zero on Hand Inventory Sort
Suggesting to add a sort option to My Inventory that only displays items currently at zero on hand, but have had in possession before. Would be helpful for finding odds and ends that need restocking.
Submitted by Nicho on Aug 8th 2024
Discussion: 1 Comments
Wishing well improvement
I would love to see a skill or perk for the wishing well that lets you see what items you will get if you throw it in. And with that perk you could also see what item you need to throw into the wishing well to get it, through the item page. This could also be a prerequisite perk for another perk that would let you select one of the possible drops and increase its drop chance. You could do it in 3 perks that increase the percentage drop chance by 1,2 and 3 percent for a max of 6. Could be called "WISHful thinking" or something like that. It's a small change but would help a lot with the late game quests where you're hoping to get that one specific item from the WW.
Submitted by SarunasG on Aug 8th 2024
Discussion: 0 Comments
Other Runestone Uses
I'm not really sure what for, but I feel like runestones should have other uses. Maybe they would be donated to something or someone like a wizard (Star?) to improve certain things. Each level would improve the ability by a small percentage. Example:
Donate x amount of y runestone to increase z activity by xx%.
Donate x/xxx of runestone 11 to increase corn harvest by 0.01% (level 1).
Donate x/xxx of runestone 7 to increase truffle production by 0.01% (level 1).
Just trading magic for magic basically. Would be nice for late game players where the lava sphere isn't that lucrative.
Submitted by Shear89 on Aug 7th 2024
Discussion: 0 Comments
Armory
I believe that adding a major collection of different weapons and armors, just to craft and add more content could help make the game bigger and faster. You could have craftable cosmetics to go with some armor. You can make an "Armory" to house all the unlocked and crafted weapons and armors also. Placing different tiers at certain points allows you to have goals to work towards for materials also. Then mixing and matching what you like to make an outfit that's almost your own. The cosmetic portion could even be a manikin so that art and coding is easier. Further updates IF combat is developed allows you to design your own avatars looks. I have other ideas besides this also. All weapons are craftable, and even some events would allow you to earn more that aren't.
Submitted by Atruedeity on Aug 7th 2024
Discussion: 1 Comments
Country flags
Have it so when you either click the flag or hover over it, it will show the name of the country chosen. Small and insignificant but whenever I check people's profiles and see a flag I don't recognize, it's hard to hunt it down with the oversimplified features. Not that I want to know where people live/are from all the time but it'd be nice to know.
Submitted by Jet on Aug 7th 2024
Discussion: 0 Comments
Strawberry and Blueberry
I suggest Strawberry and Blueberry as a New Crops. A lot of people love them even in reality. It can use for Cooking such as cakes, and for some reason, we can make a juice out of it. These 2 crops are popular and can make a lot of silver out of it especially if players really need silvers for upgrades.
Submitted by WaterLamp on Aug 6th 2024
Discussion: 0 Comments
Crops
I suggest Strawberry and Blueberry as a New Crops. A lot of people love them even in reality. It can use for Cooking such as cakes, and for some reason, we can make a juice out of it. These 2 crops are popular and can make a lot of silver out of it especially if players really need silvers for upgrades.
Submitted by WaterLamp on Aug 6th 2024
Discussion: 0 Comments
Grape Juice repeat qol
I would like to see a perk for using all daily grape juice at once for a selected crop. It could be called "lather, rinse, repeat" or something cleverer that you all come up with. Right now, I'm maxed (I think) at 14 GJ per day, and I usually end up using them all in the same crop (like watermelons, currently). That's 42 taps on my phone screen - plant, gj, harvest, repeat. It would be lovely to have the same effect for just a couple taps.
Submitted by Hobbyfarmdad on Aug 6th 2024
Discussion: 0 Comments
Message Log
When reading messages in a thread I would like to be able to see the last thing I wrote that the other player is responding to. Doesn't have to be the whole thread but enough to give me context
Submitted by Valette Renoux on Aug 6th 2024
Discussion: 0 Comments
Sort Function for Workshop
I’m just MinMaxing over here, capping everything to inventory. I’d love to see a sort function for what I can craft. But then we have those silver grinders, “I need to level up”ers…
So if we have a sort function, we can see what we can craft with what we have on hand, what will net us the most amount of silver, what will give us the most experience, etc.
Submitted by TheTravellingTeaMerchant on Aug 6th 2024
Discussion: 0 Comments
Meal effect tracker perk
Similar to mastery tracker, it would display active meal effects and time remaining in the bottom left. Would be helpful to be able to see at a glance on any screen.
Submitted by Chedd on Aug 3rd 2024
Discussion: 0 Comments
Meal - Cecil's Shakin' Shakshouka
Inspired by Holy_Cowie's suggestion, this is a cooking recipe that provides a 20% chance to double the reward in the Exchange Centre and last for 5 minutes. Recipe is as follows:
200 coal
100 onion
100 pepper
100 tomatoes
30 eggs
7 herbs
2 salt
3 sunflower oil - so it doesn't stick to the pan
1 pie pan
Cooking time: 30 minutes
Thanks for reading!
Submitted by Carmen Sandiego on Aug 1st 2024
Discussion: 0 Comments
App icon arts purchasable with gold
similar to mailbox skins you pay gold for, id like to pay 5-10 gold to permanently use any previously released app icons. Some people like thematic home screens! :)
Submitted by Argo on Aug 1st 2024
Discussion: 0 Comments
Note Pad
I enjoy noting my Farm journey for others to see or to give appreciation... However, the bio section of a users profile doesn't allow for ((items)) to be pinged, and putting my memoirs in the mailbox section is getting a bit messy. Perhaps we could have a story book section in the profile area for notes such as these.
Submitted by LittleBunnyFooFoo on Aug 1st 2024
Discussion: 2 Comments
Refresh other people's mailboxes
Instead of reloading the whole page, add a refresh button when you're sending to other people. Some people's mailbox descriptions are Way too long, and it's a bother to be scrolling up and down all the time. With a button, you stay close to the actual mailbox and send part, and it saves having to reload everything all over again, only to find out mailbox is still full and doing it all over again
Submitted by Dmonkey00 on Aug 1st 2024
Discussion: 3 Comments
Beta keeping whatever improvements tested
I think that beta alpha etc testers should get to keep whatever they have to test, like the new features instead of having to have them taken away and having to buy them, which defeats the purpose of being a tester
Submitted by MzAngelStarr on Aug 1st 2024
Discussion: 0 Comments
Chili Meal
A meal, a Spicy Chili, that acts like a Hickory Omelette, but for Steel. Recipe could be similar to the following:
240 Coal (like omelette)
5 Steak
25 Onion
100 Peppers (for the spice!)
1 Salt
3 Cheese
25 Tomato
1 Herbs
The cooking time and XP earned could be similar to the Hickory Omelette as well! It could potentially be a recipe that Beatrix gives since it would align with her explosive personality! If it would need to be balanced, it could be a seasonal meal for Autumn similar to the Crunchy Omelette
Submitted by HolyCowie on Aug 1st 2024
Discussion: 0 Comments
Link from quests to townsfolk
Just a simple suggestion, if we could click on the portrait on a quest to jump to the relevant NPC profile :-)
Submitted by rainstorming on Jul 31st 2024
Discussion: 0 Comments
My Garden
At lvl 50 Farming and Construction have a quest line to unlock a new shop that sell "Unkown Seeds" that can be planted into your personal garden. When the seeds have been grown you "Learn" what those seeds are in the future. You can rearrange you're garden with flowers (That you've grown) or furniture (That you've made in construction). The main idea of this would be that every daily reset the flowers/weeds that you've grown can bring in certain items (For example: A nettle bush could bring in 4 shiny bettles or A Tulip would bring in 2 dragonflies). There would be multiple different seed types (Again only known once grown) so each different type of seed could bring in a different type of insect. You could even add the shovel to "Dig up" unwanted flowers/weeds. I think a screen like the fishing screen would work. You could have it as a drag and drop thing to place the flowers/weeds/furniture where you want them to encourage creativity. The shop that sells the seeds could only sell 5 seeds per day which would make it more exciting to see what seeds are available and the seeds themselves could take 3 days to grow (just an example). All of this is just a rough idea so feel free to tweek where needed. Thanks for reading.
Submitted by brogen222 on Jul 31st 2024
Discussion: 0 Comments
Manual Fishing Sparkly Shadows
To make manual fishing more fun and to buff it a bit, I think there should be golden sparkling shadows that can pop up that give guaranteed gold fish!
Submitted by MelloRange on Jul 30th 2024
Discussion: 0 Comments
Message Attachment
You should be able to attach mailable items to messages, or be able to attatch a note to items you send via the mailbox in order to convey intent.
Submitted by KingStacks on Jul 29th 2024
Discussion: 1 Comments
New Crop Idea: Soy
Soy milk, soy sauce, tofu, etc. Lots of possibilities :)
Submitted by wingu on Jul 29th 2024
Discussion: 0 Comments
Sell % of max items
Instead of sell all at max, perhaps it can be replaced with sell x% of items at max and have it customizable such as 10%, 25%, 50%, 75%, 100%. This way if an item is full you can sell some and save the rest for quests or whatever else and don't have to void as many items and don't have to manually change amounts for sale either on everything.
Submitted by FloofyBunneh on Jul 28th 2024
Discussion: 0 Comments
New consumables
I'm wasn't sure is this suggested before
I hope we have some new consumables that gives maybe 10% of raptor production instantly, if it's work on chicken/cow would be perfect ! it's harsh to know that I have to wait for another reset to get those , I'd really like to have those even it's just 10% or smtg
Submitted by MapLeabrto on Jul 27th 2024
Discussion: 0 Comments
Enter single quest items
I think a nice quality of life idea could be where you can enter individual items during the quest. An example: A Wall In The Way 1 has 11 items. If I have all the honey I could go ahead and turn it in instead of holding it an having the potential of it reaching max inventory and possibly voided (for low inventory people at least). Also if an item is needed in multiple quested you can turn it in for one a starting working on it for the other.
Submitted by AngelLynette on Jul 27th 2024
Discussion: 1 Comments
New farm animal - Sheep
We currently have chickens, cows and pigs. What about some Sheep?
We could pet them daily and they would produce wool.
Then in crafting we could craft a loom. Then use the looms and dyes to make hats, scarfs, mittens, blankets and etc.
Submitted by CorettaUMusic on Jul 27th 2024
Discussion: 2 Comments
Guild/Co-op system
Create a guild or co-op system that would allow some benefit to players that group together. These benefits could be trade of some restricted items between members (honey for example), co-op goals that would give rewards/badges/collectibles to the co-op including a page/building that would display members and accomplishments and/or a shared inventory that co-op members could contribute to aid other members.
Submitted by reinking on Jul 27th 2024
Discussion: 1 Comments
Workshop search improvment
I like that when I search up items that it will show all the things I can make with that item. However, this can be annoying when you type in exactly what your looking for and then have to scroll down the page for it. Recently this has been a problem with trying to craft steel. I have to scroll a bit before I can craft. It would be good for if you type exactly what you want for that to be at the top of the page and then show the list of things that item can make. I can see similar struggles with common items that are in a lot of different recipes such as board and iron ring
Submitted by MewingPoet on Jul 27th 2024
Discussion: 1 Comments
Refreshing chat on non-pc
Is there a way to update the game so we can pull down in the chat window ( non PC) to refresh chat? instead of fat fingering the little button? just like when refreshing someone else's mailbox that your sending stuff to.
Submitted by Heenan on Jul 26th 2024
Discussion: 0 Comments
Excess Raptor Eggs saved for Dragon Egg
People who have been playing the game for awhile reach a point where they don't need any more raptor eggs, but anytime you explore WC, you will get more. What if, before the eggs are incubated into raptors, they are put into a type of bank where all the eggs are put into stasis and don't mature. When you ac-blam!-ulate enough raptor eggs, they can be traded to a traveling merchant who gives you a dragon egg. It will take a long time for the dragon egg to hatch, but we are patient. You can send jewels to the dragon incubator to help the egg growth.
Submitted by Bioptic Kitty on Jul 25th 2024
Discussion: 1 Comments
Pet Training
I have seen similar ideas like having pet affection lvl like the townsfolk's friendship lvl and % increase to items which are both good ideas.
My idea is implementing an option so that we can have a training option (similar to the exploring effectiveness) once a pets lvl is raised to 6 (if implemented before lvl 6 people could exploit early by not lvling up pets like owl past lvl 5 and void everything but honey for cheaper or similar with other pets which would mess with tower unlock game pacing). This adds a choice to allow to void chosen unwanted items by training them that can be removed/changed with each lvl of training. Which could allow one free change for misclicks and removed/changed for X amount of gold every time past that. Rather than the 1k/10k/100k/1m/etc. like the exploring effectiveness I think it should be equal or more than pet level cost (100k/1m/10m/etc. or maybe start higher since it's for lvl 6+) So that it does not mess with the games pacing because it still costs and we have to work for the higher bonus.
The reason I suggest this is because I've been just idle playing due to being stuck on the quests just waiting for items I can only get from the pets, exchange center, well, or personal help req (which are all rng) where some times I could go 4 hours at a time with out getting 1 of the item I need when for some quests i need 600. This idea removes a bit of the rng involved in these items for a cost.
This idea could also work with a previous suggestion for adding pet lvls like townsfolk rather than the training. Like every 10 lvls or so you get one void.
Submitted by AbstractNut on Jul 25th 2024
Discussion: 0 Comments
Chat Player Count
I think it would be cool if each chat had their own player count per day. It would be at the bottom of the chat banner and tell how many people have entered something in the chat. It would basically be like the count thing we have for the updates log. I think it could help to see how many players actually interact in the chats daily. what do you think?
PS: Leaving a like would be appreciated!
Submitted by Pcat1 on Jul 25th 2024
Discussion: 1 Comments
Townsfolk Gifts
After Charming Personality is unlocked in the Tower, Townsfolk gifts should improve based on Friendship Levels. This seems like a no-brainer.
Submitted by eelrez on Jul 24th 2024
Discussion: 0 Comments
Addition to pets
I saw another user recommend a jungle area to explore where you would get things like bamboo. A fun feature to add would be if you feed your pet something it will bring you better things or get a slight boost. (Imagining like IRL training crows to bring you better presents when you give them food) A function similar to the raptors and the truffle farm (not sure how truffles work as I am ftp but the concept sounds similar). Of course the items you feed your pet has to match them like cat gets fish, dog gets bone, etc. This could replace them finding the items you would normally feed them. Alternatively there could be an added pet snack (like scooby snack) item you can craft/cook/find that you could give to any of your pets.
Another use of feeding your pet could be to level them up. Like after you spend x amount of silver leveling up your pet, you will need a pet snack to level them up further. Similar to how the tower levels go re-worked so now you need a mastery to level up.
Submitted by MewingPoet on Jul 24th 2024
Discussion: 1 Comments
End Game Borgen Wheel
It’s like the normal Borgen Wheel but it gets you items like LNs or APs or Ciders with more at one shot but it’s slightly more expensive and doesn’t offer AC as a prize
Submitted by CybertronionFlasp15 on Jul 23rd 2024
Discussion: 1 Comments
Gold Cost
In my opinion gold cost is too high, my suggestion would be to remove the 100 gold option and change the pricing. Keep the pricing tiers eg 225 gold would be 4.99 and more would be bought.
Submitted by Sindriic on Jul 23rd 2024
Discussion: 0 Comments
Vault submit by ENTER
Please add option to enter vault keys with enter on keyboard when on web browser. I use numpad mostly.
Submitted by Mdmd on Jul 23rd 2024
Discussion: 2 Comments
Name the Wine
We will probably keep the wine longer than we will a cow, so why be able to name a cow and not our wine?
Submitted by Dmanduel on Jul 21st 2024
Discussion: 1 Comments
Description change in Jundland
Currently the Jundland Description says
“You begin to trek across the desert asking yourself if this was really the best idea…..
WARNING: Watch out for the SANDWYRM!”
It would be cool if the description changes once you craft the Y73841 Detector. Maybe it could read something different. I.E.
“You begin to trek across the desert confidently holding out the Y73841 Detector, knowing all the moves of the Sandwyrm”
Something along those lines would help keep the lore and show you that you don’t need to far the Sandwyrm
Submitted by PerfektAlibi on Jul 21st 2024
Discussion: 0 Comments
Track active Craftworks Perk or Custom Tracking perk
A button in the craftworks to track the currently active items, like quest tracking, showing item quantities.
And/Or
Custom Tracking perk
Farmers can select an item to track, and the item image and quantities are shown, similar to quest Tracking.
This could also be upgraded, to show more items
Submitted by VaultMan on Jul 21st 2024
Discussion: 0 Comments
New Crops
Here's a small list of new crop ideas. Some may be all ready in place or even suggested.
1) Honeydew
2) Cantaloupe
3) Cauliflower
4) Sugar Cane
5) Okra
6) Rhubarb
7) Barley
8) Oat
9) Coco Bean
10) Jalapeño Pepper
11) Coconut
12) Different types of Squash
Submitted by CorettaUMusic on Jul 20th 2024
Discussion: 1 Comments
Levels to merit badges
Don’t know if anyone have recommende this but what if merit badges has different levels in a way, for end game players, like if you get the crop row that cost 1 trillion you get Mega Farm 2 or just that the emblem changes look. Just another thing to go for in the endgame.
Submitted by TwoOneTen on Jul 20th 2024
Discussion: 0 Comments
Crop selection
It's 2am and I want to plant some corn for a quest, I harvest my watermelons and open the crop selection menu, instant tears in my eyes.
I need the crop selection menu to adapt to light/dark mode before I get crazy.
Crazy? I was crazy once...
Submitted by zEvolT on Jul 20th 2024
Discussion: 2 Comments
Diving skill
Think about it... the vast ocean... we could make use of the diving helm in a nice quest line that unlocks the diving skill! Different depths of the ocean could be different levels or the different fishing areas could each have different levels to dive. We could find shells and kelp and shipwrecks! I think it would be a neat addition to our already super diverse farmers!
Submitted by Shear89 on Jul 18th 2024
Discussion: 0 Comments
Crop "Rent a Farmer" - to possibly work similarly to Fishing Charters/Exploring Expeditions
There are Charters for Fishing, Expedition for Exploring, I am proposing a "Rent a Farmer" type of deal for one of the other main parts of gameplay: our endless need for crops.
One way it could be done is per crop and with the planting/harvesting happening automatically similarly to craftworks; for example if I wanted to plant 2k onions and decided that I didn't want to go back to my farm and harvest/plant again after each increment of growth time between exploring, fishing or crafting, I could pay X gold to have Y batches of seeds/number of crops planted and harvested automatically as they finish growing (similarly as to how craftworks runs in the background as the resources become available), with the crop grow time remaining consistent with perks (I feel changing the grow time would alter the game too much and be too similar to grape juice effects as opposed to just being an added QoL feature).
Alternatively, this could be done through treating planting all crops as a "location" with having different "drop rates" per hour of gold paid for; for example with Peppers having a higher drop rate than Beets. However, this would be limited by the fact that crops are unlocked with farming level, and where Expeditions and Charters are unlocked by access to locations, this would be either difficult to adjust as players gain levels, or limiting to Farming 99.
Similarly as to how expeditions and charters do not drop certain items (runestones, treasure items, gold fish, etc.), I believe that certain crop drops should be limited/not drop for this concept, as where there is the challenge for getting certain crop drops throughout quests, I feel this keeps it in likeness.
Who would this be geared towards? This would benefit any player that is wanting an easy way of getting their desired number of crops without the typical effort of replanting and therefore with a slight increased efficiency. All players have variable levels of gold, so similarly to how Charters/Expeditions are a personal choice based on how much gold one has to spare, this would similarly be geared towards the audience that feel they would benefit from it the most.
Submitted by Gingerbread12 on Jul 18th 2024
Discussion: 0 Comments
Perk Suggestion - Saved Mastery tracker sets
The premise of this would work similarly to how one can save a craftworks set, only it would be for when multiple items routinely tracked simultaneously want to be saved in sets by the farmer; for example, if someone wants to track the mastery for fish at a certain location, or resources from exploring locations or subsequent crafting. It would require having bought the gold perk to track mastery first, but when people are working on mastery/grand mastery/ mega mastery, this would be a nice quality of life perk to save having to re-track lots of resources at a time :)
Submitted by Gingerbread12 on Jul 18th 2024
Discussion: 0 Comments
Make buildings challenging
Buildings in the farm just cost silver which is nice, but I feel like it could be a lot more fun grinding materials as well as silver. For example, whenever you want another row of crops, it would cost x amount of silver and 20 boards maybe 5 planks water buckets it would scale the more rows you want, really anything accessible to new players. Another example would be the quarry where you would need 10 hammers or 50 axes ontop of the silver costs. The kitchen could cost pine boards and blocks of wood. This game has so much grinding but when it comes to the buildings it's just getting silver which can be a bit disappointing.
Submitted by Farmer Vivi on Jul 18th 2024
Discussion: 0 Comments
Personal notes
Personal notebook for taking notes and making plans and "to do" lists. It would be useful to leave a short reminders for later sessions to continue where we left of. Notes could include linking to ingame items and masteries. Overall simple notebook just with pages and custom page names.
Submitted by Cinober on Jul 18th 2024
Discussion: 2 Comments
Shortcut to feed/flour from mills
Just to make it easier to sell full inventories for mastery
Submitted by rainstorming on Jul 17th 2024
Discussion: 0 Comments
Meal sets
Make a perk that lets you save and choose a set of multiple meals at once rather than having to click back and forth and wasting time while the clock is already clicking. A lot of time is currently wasted on this, especially for four or more meals at once, but a meal set option would fix this. It's implementation would look similar to the current auto feature in workshop, only meal sets would be in your inventory where meals currently are selected.
Submitted by wonder on Jul 17th 2024
Discussion: 2 Comments
Harvest/Plant in Condensed View
It would be nice to have a plant all button appear in condensed view instead of saying nothing planted. That way when you use breakfast boost you can just keep clicking in yhe same spot to both harvest and plant.
Submitted by Shear89 on Jul 17th 2024
Discussion: 0 Comments
Monthly community center goal
Would be nice to have a monthly CC to contribute to. Could be setup either like the temple that has goals/stretch goals or have separate things we have to contribute to in order to get something big at the end. The latter's progress bar would be an amalgamation of the progress bar of all related progress bars. The end goal could also give everyone friendship progress towards whatever townsfolk is requesting it. So kind of like the monthly quests but community centered.
Submitted by Shear89 on Jul 16th 2024
Discussion: 2 Comments