Farm RPG is a fun, mobile, menu-based farming game. We love hearing your ideas and suggestions for our game! While we're a small dev team and may not be able to implement every suggestion, we're always open to your creativity and feedback. Feel free to submit your ideas for review, and let's make this game even better together.

Register or Login to submit to this Loop.

Suggested Improvements

Pet remake for Lv7 onwards

I have 2 suggestions, either 1 can be use (using both may seems too OP)

1. change pet drop to be per 6 hours, yield (lv)² amount of item. this will remain unchanged for lv6 pet compare to what we have now, but Lv7 will get 7 more per 6 hours ( 28 item more per day ). HOWEVER this will weaken pet in lv1 to lv5 and Lv5 owl will become pretty useless
OR
2. allow to star 1 item in lv7, 2 additional items in lv8 and 3 additional items in lv9. Stared item will drop double when drop. This will lead to average 14 more item drop per day, which is your choice of item in lv7

the first option is aim for increase in quantity, second option is mainly aim to increase in quality

Submitted by hibye on Apr 23rd 2024
Discussion: 0 Comments

More protein bars per area

Perks/upgrades that increase the amount of protein bars you can eat per area

Submitted by th0master on Apr 23rd 2024
Discussion: 0 Comments

Soap per hour/day

I'd like a stat within the "soap factory" that lets me know how much soap I make a day so I know when I need to switch out my "employees".

Submitted by Shear89 on Apr 22nd 2024
Discussion: 0 Comments

Add Stamina to Current Resources Bar

It would be very beneficial to have a current stamina on the resources bar, around silver or gold perhaps. There isn't an easy way to tell if my stamina is full because sometimes the Explore The Area box doesn't pop up with the green Ready (this started to occur very frequently when I switched to my PC but I believe it was occurring rarely on my iPhone as well).

Submitted by McHawill on Apr 22nd 2024
Discussion: 0 Comments

Accessibility Option (Hold)

Some things in the game require a lot of repetitive tapping. This can be taxing on the user's hands. I would recommend an option to hold for exploration. As an accessibility option it doesn't need to be a high tap rate but, perhaps holding the continue button could automatically trigger an exploration every second or so.

Submitted by herotecha on Apr 21st 2024
Discussion: 0 Comments

Town Poster Board

I thought about it recently, if there were a poster board it could make things more interesting. Like if a player could put what item they need and how much, someone could click on it and select that they'd like to help and it would automatically give them the necessary amount of items from your inventory. That would also make it so the giveaways chat is only for giveaways, and it could also be used to announce player led events. I did also think about an actual rp channel if people want to do that, I mean it is an rpg but I don't see tons of people doing it usually.

Submitted by THEOLIPHUS on Apr 21st 2024
Discussion: 1 Comments

Bird pet

I was thinking of a bird pet that drops blue, gold and striped red feathers cause it’s a pain to farm them from different areas and it would help with another source of feathers for dyes

Submitted by Pokemonmoew06 on Apr 21st 2024
Discussion: 1 Comments

Auto Sell

Having to constantly sell easy to obtain items is a lot of clicking. Having an auto sell option would be nice for getting mega masteries. Like I could explore and using the craftwork’s automatically craft and sell an item like iron cups to get the mastery with less clicking.

Submitted by MystShadow on Apr 20th 2024
Discussion: 0 Comments

Mastery Tracker Items & Quest Tracker Conflict

When you track a quest it overrides the items you’re tracking your mastery of (on mobile at least) and you can’t get them back if you don’t remember what you were tracking. I’m talking about the box on the bottom left to be clear. I think it’s unlocked by something in the farm supply, not a default. Anyway, it would be nice if you could avoid that override somehow.

A couple of possible solutions:
1) In the mastery page, set the items you want to track. Maybe have a button that says “Track All” or something that’s will automatically track the items you set there. That way when it gets overridden by a quest you can easy look at them by going to the mastery page while keeping the quest tracker OR easily get them back

2) Have it remember what you were tracking, and when you complete a quest they come back

3) Be able to heart items (like in the workshop or your mailbox). This would make it so you could track more than 8 things at a time while still making it easy to add them to the little tracker in the bottom left if you want.
3a) Tbh, sorting through the mastery page can be tricky on its own so a hearts system would be great regardless of the quest tracker

4) Instead of tracking a quest or mastery being mutually exclusive, have little arrows that lets you switch between them. That way it won’t take up any more space but it’s still possible to find without having to leave wherever you are to go to a different page.

I don’t know how feasible any of those are, they are just some ideas. Anyway, I love playing FarmRPG and thank you for all you do!

Submitted by EED033 on Apr 20th 2024
Discussion: 0 Comments

Add language

Hi iam hegel , i came here to say for the devs of farm rpg that i would really like if they introduce a new language in game , i know it can be difficult but i like the game propost and want to play it with my wife , the only problem is that we are Brazillian and she dont know english , i can understand the game but she doesn't.
When we can play together we should love to support you guys on patreon... Thanks for your attention i hope it can be possible

Submitted by Hegelquebolavela on Apr 20th 2024
Discussion: 0 Comments

Localized Notepad/Checklist

Something that would be super handy to remember everything I need to do after daily reset along with my chores would be a notepad or a customizable checklist local to everyone's devices/account (aka doesn't affect anything in the game like SleepRPG, and isn't viewable by other players). It could be located in the same Daily Chores page, and could be adjustable like the favourite items in the Workshop.

Examples for me would be: Check on RFC, Check financial district in town/Go to town, Put wine in cellar, Add X items to Storehouse, Add items to Feed Mill/Flour Mill/Sawmill/etc, and whatever your heart desires because it'll be customizable.

Submitted by Abstract on Apr 19th 2024
Discussion: 0 Comments

New pet

I suggest a pet that's like a robot to get some of the annoying to farm materials like copper wire and transistors and maybe it could bring potato batteries or something like that because farming these copper spools is torture

Submitted by tinsnox27 on Apr 19th 2024
Discussion: 0 Comments

Remove collectibles from the "sell all fish" pool

Shinefish, gold crab, large clam shell, goldfish, and anglerfish are currently classified as fish and are sold when pressing the sell all fish button. Because they cannot be obtained via fishing, changing this designation would help prevent accidental sale. Maybe they could also be locked by default, if they aren't already.

Submitted by sponge on Apr 19th 2024
Discussion: 0 Comments

Farm Hand/ auto farm

Improvement from Emma roids:
Can we get a farm hand to upgrade in farm/storehouse. Like the farm hand will auto harvest and re plant if your sleeping for example. This could also be implemented similar to expeditions/charters like a rental system. This could also be a gold perk.

Submitted by MewingPoet on Apr 17th 2024
Discussion: 0 Comments

Use X quantity raptor claw

It's frustrating using large numbers of claws having to manually click, it wouldn't be too bad if the page stayed in the same place, but often forces a page refresh when using claws.
I'd love a QOL update that allowed us to use claws in the same way we give raptors items, such as shields, with a free number box.

Submitted by Goose on Apr 17th 2024
Discussion: 1 Comments

More Unique Items Storehouse

I like to put rare mailable items into my storehouse. For example eggs, cookies, reindeer, puzzle pieces, etc... I do this so I don't accidentally mail them. However I have too many items and my next +5 item cap costs 1 trillion silver and it doesn't seem feasible to buy. I would be nice if we could buy more slots for gold. Maybe something fairly expensive, 100 gold or so, so it isnt easy to get but could help people in a jam such as myself

Submitted by Rkm13 on Apr 17th 2024
Discussion: 0 Comments

Additional Chicken Colors + Bone Fish into Fish Bones

Not sure if these have already been suggested -

It would be so cute to have multi-colored chickens, such as the default white, brown, and blue! You could have level locks on them so players aren't getting resources before they would from exploring, but when you buy chickens it has a random roll to be one of the three colors.

Also, a crafting recipe in Workshop to convert Bone Fish into Fish Bones.

Submitted by ashleysimzfan on Apr 17th 2024
Discussion: 1 Comments

Townsfolk Trash Treasures + New Pet

I say we take from That Other Popular Farming Game that's popular right now (no naming names lol) and give the option to dig through the townsfolk's trashcans once a week (unless upgraded) for spare crafting materials and items. Here are some examples:

Current items: Fish bones, wood, wire, parchment, pie tins, and maybe a corn or two from Jill's trashcan since we all know she has to waste some of it.
New items: Empty tin cans, plastic bags, and maybe compost that can be used to boost worm production.

And I know it would be tedious to dig through everyone's trashcans individually, so it should be treated as a pet collection list and be harvested all at once, and/or maybe with an upgrade like the bulk store/slaughter options.

Additionally, we could get a new pet option that is a Common Raccoon that can collect the trash treasures too, especially the rarer ones at level 6.

Submitted by Abstract on Apr 17th 2024
Discussion: 0 Comments

Bigger buttons in the Kitchen

Please make the buttons in My Kitchen bigger as to avoid misclicks. Almost every time I go to check on my meals, I accidentally click on "My Cookbook" or the first oven instead of the "All" buttons. Maybe I just need less stubby finger tips!

Submitted by Zambay28 on Apr 17th 2024
Discussion: 0 Comments

Farmhouse

I've submitted this a couple times (old improve loop and discord), but I thought I'd submit again to make it more visible.

I think it would be neat to have a farmhouse you could customize and upgrade. Each room would have a different function thay you could donate goods to improve.

Examples:
Kitchen - donate pie pans and pots, upgrade for x% of additional meals when cooking.
Bathroom - donate TP and buckets, upgrade for x% voided items sold for x% silver

Other rooms: bedroom, pantry, closet, roof, garage, workshop, guest room, mud room, etc.

Additionally, you could customize the look of the farmhouse that is displayed on your profile. Donating flowers could get you specific flowers, or dye could get you a new paint job, etc.

Submitted by Shear89 on Apr 16th 2024
Discussion: 0 Comments

Click reduction for farming and fishing

Some actions in game require a lot of clicking to be done and could be less time consuming. I live outside of the US and have high ping to server, so my suggestions are based on my game experience.

Rework "Grape Juice" button on the farm screen so it does 3 actions at the same time: plant chosen seeds, grape juice them and harvest (or just turns seeds to crops).
For me it takes up to a minute, depending on server performance, to use daily GJ. All three buttons have some kind of cooldown (about a second each).

Similar can be done to how breakfast boost works. Would be useful if there was one button which plants and harvests crops at the same time.
Currently I have to open game in two tabs on my phone. In one I plant crops, in the other I harvest them. I do this in order to avoid button cooldown. Using only one tab gives 2-3 times less crops. It would be great if It was possible to have the same effect using just one tab/game app.

Fish Supplier perk: currently "Sell unlocked fish" button just sells fish. Add button "fish and sell" which instead of putting fish in inventory for you to sell it a second later, would give you silver instead.
This improvement not only will enhance user experience, but maybe even increase server performance, since there's no need to change inventory contents each time player presses the button.
For me using 8k large nets takes 5 minutes if I sell fish, but less than a minute if I void it.

Submitted by Broman on Apr 15th 2024
Discussion: 1 Comments

Optional "Friended by" list

There should be the option to hide your "Friendly by" list. Or better yet, be able to opt out of that feature entirely.

Submitted by potato551 on Apr 15th 2024
Discussion: 0 Comments

Coffeehouse

Hello. Having another add-on to the farm house would be a lot of fun. The Coffeehouse (TM)

There we could brew coffee of various roasts and flavors.

Ideas:

Each townsfolk has a favorite coffee.
Coffee beans as a new crop.
Coffee pots as a new craftable, like pie pans.
Maybe coffees give some sort of play bonus but honestly, that isn't needed in my opinion.

Thanks!

Submitted by Bamhauser on Apr 15th 2024
Discussion: 1 Comments

Player event calendar

Make a calendar/library page with dates/times when players will be hosting giveaways (assuming there is 24+hr notice). This could be in addition to the banner announcing raffle dates or just having a link to the calendar. For mobile and when notifications become more of a thing for everyone, for the bigger raffles/events (week+ notice/prep) send a notification reminding players of the event happening. This could also be moved to discord and make a event tag people can opt into to get notifications about raffle information.

Submitted by MewingPoet on Apr 14th 2024
Discussion: 0 Comments

Grid view option for Workshop crafts

On desktop, it can be quite tedious scrolling up and down or having to search the names of items by typing, especially as the game progresses and you ac-blam!-ulate more items to craft.
While there is an option to hide items from the list, the things you do want to craft can pile up.
When playing on a wide screen, there can be alot of empty, unused space as you scroll along.
I understand the game is mainly focused on mobile, but it would look neat if there was an option to sort items in a grid of 3-4 items next to eachother instead of a long list.
I made a quick mockup of how that might look like posted on the FarmRPG Subreddit; https://www.reddit.com/r/FarmRPG/comments/1c3zjnw/i_made_a_quick_mockup_of_what_id_like_the/

Submitted by Fisher-Otter-Cz on Apr 14th 2024
Discussion: 0 Comments

Improved exchange center

For higher level players it would be nice if there were higher trades depending on what level your on. For example instead of 500 bird egg for 5 Arnold Palmer have it bee like 5000 bird egg for 50 Arnold Palmer

Submitted by DeereJohn2001 on Apr 13th 2024
Discussion: 0 Comments

New Recipe: Rock Au Gratin

As a reference from a cinematic masterpiece, Shrek The Third, Rock AU Gratin is a good that would function as a Hickory Omelette for your Steelworks, producing 25–50% of your hourly Steel production every 10 minutes.
The recipe would take Stone or Runestones from exploring locations, Butter, Onion, and a Pie Pan to make.

Submitted by sunkist on Apr 13th 2024
Discussion: 0 Comments

Exchange Center

It would be nice if we could complete trades more than once in the Exchange Center.

For example, if we want to exchange 100 bacon for 10 honey. We should be able to trade as many times as we want or until we run out of bacon.

Submitted by QMariex3 on Apr 12th 2024
Discussion: 0 Comments

Remove Iron/Nails/etc. from PHR

I do not know the exact parameters this should follow, but getting iron/nails from a PHR feels bad. Some things, maybe based on production buildings, should be excluded.

Submitted by Pukaria on Apr 12th 2024
Discussion: 1 Comments

Added Garden

I wish there was more variety in what we can grow! there's a lot of crops but it doesn't feel complete. I'd love if you could eventually buy an operate plot from your farm, or maybe just add to it, where you can only grow smaller plants like berries and flowers. Maybe it can be a place to capture bugs or birdwatch and look for feathers. I just feel we need more fruit in FarmRPG! Farming is in the name, fruit is a BIG part of living on a farm and the orchard is a bit lacking in my opinion. Berries could also be a good source of stamina, maybe they give really small benefits for a short period of time, like eating blueberries makes you more likely to see rare items, and strawberries make you faster, something like that.

Submitted by shepherd on Apr 10th 2024
Discussion: 0 Comments

Raptor grape juice and exchange center QOL

I have a couple easy UI/UX fixes:

1. Set limit on how many grape juices raptors can use in the automatic function

2. Have an “exchange all” button to complete ALL current offers in exchange center

Submitted by ancientorb on Apr 10th 2024
Discussion: 0 Comments

Asynchronous Trading

The current trade 'system' is absolutely terrible, as evidenced by how few people participate in trade chat compared to the number of players online - it's the exact same names in there every day. Trade chat is essentially chucking everyone into a room and seeing who can shout the loudest in order to make the best trades. It's also surprisingly common for literally zero trade offers to be visible in chat at any given time due to players thanking each other and tagging others to accept a trade, and the amount of time and effort it takes to find a willing trade partner is so high that I'm sure the majority of players completely ignore this part of the game.

One idea I've had is for players to be able to send items into a system and specify what they want out of the trade e.g. send in 30 orange juice and request 1500 rope. This would keep the current mailbox system in place while also reducing the barrier to entry for trading. Ultimately, constantly refreshing trade chat just to be the first to tag someone offering a good trade, or spamming the same message for hours on end hoping someone is interested in trading a particular item don't scream 'good gameplay' to me, so anything would be better than nothing...

Submitted by ab on Apr 9th 2024
Discussion: 2 Comments

Mechanic idea

I have a great suggestion that everybody will love! At each reset fire ants will drink your oj 1per1!

Submitted by Crucifer on Apr 9th 2024
Discussion: 1 Comments

Languages

Not sure if this is already a thing, this is probably something that will need to be made when there are more resources: make language specific chats that you can access if you are in that region. Everyone has access to English chat maybe but make it so there is a chat that matches your region (languages that mods are able to help in)

Submitted by MewingPoet on Apr 8th 2024
Discussion: 1 Comments

Main Quests

Keep main quests on the top of the list or to be really complicated on the technical side, could put quests in recommended order of completion. Also maybe make main quests hideable but have something that lets you know you have a main quest hidden. I have been seeing a few players complain in chat that they are not able to hide main quests and some want to be able to hide PHR also.

Submitted by MewingPoet on Apr 8th 2024
Discussion: 0 Comments

Visual bug

The icons of nearly every place (e.g. "My Workshop" , "Highland Hills" , "The Tower") is slightly cutoff at the bottom.

Sorry if you didnt notice and can't unsee it now :P.

Submitted by SkKedDy on Apr 8th 2024
Discussion: 2 Comments

Counter on refresh mailbox button

Self-explanatory, it's mainly for a sad form of self reflection, but could be rewards attached to it.

Submitted by Farmboy420 on Apr 8th 2024
Discussion: 0 Comments

Manual Exploring Food

Add new food, perk or level XX Exploring unlock that allows us to manually explore 5-10 times per click

Help alot for those that run out of OJ and AP.

Submitted by shafara on Apr 8th 2024
Discussion: 1 Comments

Animal Husbandry Skill

In the spirit of the “Farm” part of FarmRPG, how about making one of the most common parts of any farm an official skill? Animal Husbandry! Pull chickens, cows, and pigs under this umbrella. Instead of petting giving the animals XP, the XP goes to this skill. Expand to include goats, sheep, bees, horses, etc. Sheep give wool, bees give honey, horses give passive silver from racing? etc. While we’re at it, Pigs need an upgrade. After you get through all the bacon quests they cease to be useful. Adding a passive there would be great. Perks could be something like sheep dogs, that increase sheep production. You could go wild with it and really lean into the “Farm” aspect.

Submitted by RedbrookCitizen on Apr 7th 2024
Discussion: 0 Comments

LN launcher upgrade

Add a perk to increase max LN launcher amount from 50 to 100? 500? 1K? Seems like it would save a lot of clicks.

Submitted by RedbrookCitizen on Apr 7th 2024
Discussion: 0 Comments

Trade-able Cranberry Juice

Cran Juice is just mega-OJ… making it tradable would save a lot of clicks in the OJ market.

Submitted by RedbrookCitizen on Apr 7th 2024
Discussion: 0 Comments

Raptor Leagues on Profiles

On everyone's profile page, under pets, the user's raptors that are currently in RFC are shown. Along with the picture, the raptor's level, overall rank, and league ranks, and power are shown. In addition to these, the league they are in would also be a fun addition. This would give us better context for league rank and would give a little more room for bragging and comparing since there are no real leaderboards.

Submitted by Milkbark on Apr 7th 2024
Discussion: 0 Comments

Community Center Items

1. Community Center donation items need to be mailable OR 2. If they aren't mailable, add a bold red warning or something under the donation goal that says when they aren't mailable OR 3. Automatically add to the giveaway banner that they aren't mailable.

Submitted by mishykahn on Apr 7th 2024
Discussion: 0 Comments

Seed selection dropdown

In the seed selection dropdown I have a few suggestions

It now shows: *Name vegetable* *amount of seeds*
I'd like to add;
1. *Amount of fullgrown vegetables in inventory*
2. *Growth time with all current perks*
3. The background of the dropdown to be black in night mode, this scars my cornea every night.

Submitted by Farmboy420 on Apr 6th 2024
Discussion: 1 Comments

New Perk: Folk-Finder

50 gold for a new perk: going straight from an itempage to the donation pages of the specific townsfolk that you know that like or love them.

Submitted by Farmboy420 on Apr 6th 2024
Discussion: 0 Comments

Trading System

I would like to see some improvements in this trading system such as:

-A section dedicated only to trading, and not a channel. Like, I want to sell Potatoes, I post my offer "700 potatoes for x Large Nets", everyone can see that post (maybe can search that specific trade with a search bar), the first that accept the trade automatically gets the potatoes and gets taken the Nets. Maybe every trade offer can have a time limit for 30 minutes/1 hour idk.
-An auction system, where this works like the trading system wrote before, but who wants to sell something puts a minimum to start (like, I sell 1k potatoes, the auction starts at 5 large Nets), and it ends when someone's offer doesn't get surpassed by a better offer in 5/10 seconds.

This would be a great improvement, but I don't actually know if this is achievable (at least I tried :D)

Submitted by Axl47 on Apr 6th 2024
Discussion: 3 Comments

Favorite button for Farmer's Market

If you're producing a specific crop or item in order to sell for silver, it can get rather tedious to scroll all the way through the Farmer's Market in order to sell it.

Adding a favorite button much like the one in the workshop would allow you to quickly sell those items that you consistently produce for the purpose of selling.

Also, I would quickly like to add that this game is coming along great! It tickles that min-maxing sideo of my brain while only requiring a small amount of critical thinking. Truly a prodigy of a mobile game, keep up the good work!

Submitted by Gh0st0156 on Apr 5th 2024
Discussion: 0 Comments

Add mushroom log

I’d like a mushroom log added to the game to passively grow mushrooms since there’s no way to get them passively other then pets and exploring, and that’s too slow, there could be multiple logs unlocked by farming level and sliver

Submitted by Pokemonmoew06 on Apr 5th 2024
Discussion: 2 Comments

“Like” message/long hold to reply?

Would it be possible to have a long press reply option on messages for mobile? I’m pretty dexterous with my fingers but even I must admit it’s quite annoying/difficult to hit the little profile pic to ping/reply to people. Also a simple “thumbs up/down” reaction in my option would be an awesome way to stream line confirmation in not on general chat but I think such a feature could be useful in trade.

Submitted by Aquaholic on Apr 5th 2024
Discussion: 0 Comments

Track Items on quest adjustments

Hello!

I have found that, especially on mobile, I will see a quest (usually a PHR) will have the complete button but when I click into the quest and go to hit the button, my craftworks has run and now, I am missing items. Usually mushrooms or antlers. This is not an issue, however, I then accidentally click "track items" when thinking I am clicking complete.

As someone who meticulously tracks items for mastery, I find this super duper annoying. I end up having to go back and rebuild my mastery tracker and with a memory like mine, it can take awhile.

Two proposals to fix this issue.

1. Add a confirmation to the "track items" button. I understand it is a shared button with "Complete" and that may make this more difficult as I am sure none of the players, including myself want a confirmation on complete quest.

2. The more awesome change would be to have "track Items" be a temporary replacement for your currently tracked mastery items that goes away when you either complete the quest or un-track the items. At that point, your mastery tracker pops back up, still intact. This would make tracking a quest much more usable.

Thank you!

Submitted by Bamhauser on Apr 5th 2024
Discussion: 0 Comments

Smaller farm log

The farm log was one of the greatest QOL upgrades to the game, but with the T250 perk I think it’s way too long (especially longer crops). 2 ways to combat this issue 1) only the main crop to be shown, or 2) have the main drop show & all bonus crops just a small image, and both should be a drop down menu so you can see exact amounts

Submitted by SomeoneNeu on Apr 4th 2024
Discussion: 0 Comments

Regular Net Launcher

I would love to see a regular Net Launcher upgrade just like the Large Net Launcher upgrade. It's so clunky having to do it one at a time.

Submitted by Abstract on Apr 4th 2024
Discussion: 0 Comments

Quest related QOL

I think it would be a huge improvement to allow turn ins for quests in incremental amounts such as when you have all of a single item requested or maybe even partial. Alternatively, allow a player to lock specific amounts of an item instead of an all or none. This would allow players to be able to hold what they need for the quest and be able to sell the excess. Maybe this already exists but a shortcut for it would be great.

Secondly, I think items with terrible drop rates should have secondary methods to obtain. When your rate is over 1:1000 you're really relying more on luck than effort. Even a turnin of 2-3x drop rate for rarer item would allow a player to benefit from playing as opposed to being lucky

Thanks.

Submitted by Arch84 on Apr 4th 2024
Discussion: 2 Comments

Ironman sub account

I feel like adding the ability for an ironman account would be cool. it’s a personal thing, take a look at minecraft skyblock. There is the regular way of playing and then Ironman with an added rule set. You would also disable mailboxes for the ironman accounts. Mabey after a late game quest you unlock “a new farm” which is ironman format. I’m not late game yet but I imagine for late game people it would be a cool change of pace.(my ideas for ironman would be no mailbox. you would still be able to give things away but not recieve anything and spread aggressive kindness). On your profile how it shows your tower level and your skill levels it would also show your Ironman account level(and if you get to tower a second time that too). By late game quest mabey i meen LATE GAME. The quest could consist of mabey needing to give items to “build a new farm” and getting all your friendship levels to a certain (high) level. But those are just possible ideas.

Submitted by Flood on Apr 4th 2024
Discussion: 0 Comments

Main Quests

Keep main quests on the top of the list or to be really complicated on the technical side, could put quests in recommended order of completion. Also maybe make main quests hideable but have something that lets you know you have a main quest hidden. I have been seeing a few players complain in chat that they are not able to hide main quests and some want to be able to hide PHR also.

Submitted by MewingPoet on Apr 3rd 2024
Discussion: 1 Comments

Lock smith search

Add a search bar in the locksmith. Sometimes I know specifically what I am wanting to open but I have a hoard of things in the locksmith, so I have to sift through them to find what I want. Could also add a quick open option on the item page.

Submitted by MewingPoet on Apr 3rd 2024
Discussion: 0 Comments

Chat Scroll Length

Request to increase the scroll length of chat channels by a bit - chat scrolls so fast these days that you can miss a message sent only a few minutes prior because it got lost in the scroll.

Submitted by AJTheSecond on Apr 3rd 2024
Discussion: 0 Comments

Secret notes

An interesting concept involves MB passwords hidden in the game, which you can only enter once you've found the secret note. (Of course, there's a hard quest beforehand to find the magic reader to see the notes). Secret notes should be obtained from activities such as fishing, farming, cooking, etc., and be based on RNG.

Submitted by SomeoneNeu on Apr 3rd 2024
Discussion: 0 Comments

Kitchen

Could we get the Fruit Punch bar moved? This wasn’t an issue till I bought the 8th oven upgrade. Now the bar rests right above the Home button and I’ve accidentally clicked it multiple times instead of Home. Or possibly a confirmation pop up when pressed.

Submitted by Crazick on Apr 3rd 2024
Discussion: 0 Comments

Idea: Chum bucket should cause "biting"

I believe fishing was lowest on one of the recent surveys of favorite minigame. I think the "biting" concept makes it a lot more exciting, but that seems to happen at fixed times of the day. I wonder how many players know this is a thing.

There is also a big gap in fishing utilities between regular nets and large nets, so putting chum in the middle would be good. Chum uses a lot of your bait, so it seeks pretty balanced. I think 30 or so seconds is a reasonable time for chum to operate. Using more than 1 extends the time that the fish are "biting". There can be perks/farm upgrades for chum effectiveness too.

Submitted by Bryanf on Apr 3rd 2024
Discussion: 1 Comments

Ironworks upgrades

Give a reason to upgrade ironworks if you have the Iron Depot perk

Submitted by lomnis on Apr 3rd 2024
Discussion: 1 Comments

Temporarily Minimize Chat Banners

The option to minimize chat banners until they are changed by a staff member would make mobile chat a bit more compact to scroll on, and have the secondary benefit of increasing the odds that people notice when a banner is updated due to it opening up again and drawing their attention.

Submitted by Noona on Apr 2nd 2024
Discussion: 0 Comments

Quick Sell over Quick Craft

I would like to see the Quick Craft option before the Quick Sell option. Just accidentally sold items I needed for a quest and wondered if possible this change would help. Thank you all for all that you do!

Submitted by Rolo on Apr 2nd 2024
Discussion: 0 Comments

Water or maybe water fountain

This would be a perk that you could buy or a building that would produce water and could be upgraded. And you could water your crops and maybe occasionally it would give you some extra drops of more of your crops. The same for animals. For animals it would if you have cows for example the cows would produce more milk each day.

Submitted by DeereJohn2001 on Apr 2nd 2024
Discussion: 0 Comments

Separated Safe Mode

Hear me out:
I am horrible with saving money IRL and having the tempting Buy Gold button on the home page always puts me off with Safe Mode off, in which I am extremely grateful to have that option in the first place (even though I still disable it occasionally for monthly starter packs). On the other hand, I'd love to engage with the community and trade still with the chat and messages enabled.

I suggest that there should be a way to disable the Buy Gold button like Safe Mode does, but also have it not deactivate the chat and message sending.

Submitted by Abstract on Apr 2nd 2024
Discussion: 0 Comments

Date found raptor

Add date found in the description of the raptor eggs. I like trying to find a raptor egg everyday so I get at least one new raptor everyday but sometimes it is hard to tell if I have found a egg already for the day. I mean it does not hurt to go hunting again just to make sure but it would still be nice to know if I have gotten one for the day already

Submitted by MewingPoet on Apr 1st 2024
Discussion: 0 Comments

Pet Notifications

Similar to crop notifications, Pets (specifically the Pet Whistle Minimum) should have a notification so that nothing gets maxed out while you're AFK/busy with real life but can peek at mobile FarmRPG briefly.

Submitted by Abstract on Apr 1st 2024
Discussion: 0 Comments

Off-line or Low Internet

The game currently is terrible to play in any format of low internet or no internet situations.
Manipulating it so it works in these environments would be super helpful.

Submitted by MrConman on Apr 1st 2024
Discussion: 0 Comments

Countdown Timer in Farm

Add a countdown timer for crops growing on the farm page, similar to the countdown timer on a cooking oven.

If all crops have the same plant time or if the farm is in condensed view, then the page could show one big timer for all the crops. If some crops have different plant times and if the farm is in expanded display, each crop could have a tiny countdown timer specific to that crop.

It would also be nice to see the countdown timer from the home page. Instead of seeing “36 Growing” I’d rather see “29m 59s”

Submitted by FeralNerd on Mar 31st 2024
Discussion: 0 Comments

Favorites page

Like one the side menu on the shortcuts where we see the town, library, profile, settings, workshop there should be a tab where you can have your favorites or bookmarks like places you always go or you always read in the library

Submitted by Guest on Mar 31st 2024
Discussion: 0 Comments

Gifting Upgrades

I'd like to see two QoL upgrades for gifting.

1. When viewing the item have a line to show discovered likes/loves. The library is a great resource, but takes me too long too often.
2. Quick gifting for discovered likes/loves from the item view page. Navigating to gift those items is a tedious process. If this one is too time-consuming to implement, at least a link to the gifting page like there is for the pet shop.

Submitted by Asmar on Mar 31st 2024
Discussion: 0 Comments

Favorites page

Like one the side menu on the shortcuts where we see the town, library, profile, settings, workshop there should be a tab where you can have your favorites or bookmarks like places you always go or you always read in the library

Submitted by StyarDimn on Mar 30th 2024
Discussion: 0 Comments

Storehouse and Farmhouse "Farming Dashboard" Displays

Since the amount of inventory or stamina increase per day doesn't change very often, I think it would be more useful if the storehouse and farmhouse showed your current max inventory/stamina after you buy the farming dashboard upgrade.

Submitted by Oak on Mar 30th 2024
Discussion: 0 Comments

Soil Health and Water Quality Meters

I'll preface this by saying I realize this is not exactly in the spirit of FarmRPG (too much realism) and it may be a bit complex to implement at this stage in development, but I do think it provides the opportunity to add some interesting dynamics, so I'll go ahead and suggest it. Maybe someone more creative than me could add a touch of magical realism.

With the town of Redbrook growing every day, more and more land is being converted to farmland. Traditional farming practices can lead to loss of soil health and decreases in water quality but conservation practices can help protect our town.

I think it would be interesting if there were meters that tracked soil and water quality (maybe kicking in once you get the mega farm achievement). Low soil health would create a slight chance for a seed to fail and produce no crop and high health would increase the chance for double crops. Similarly, low water quality could decrease the effectiveness of nets or the chance of getting gold fish. Soil health would decrease if you plant too many of the same crop in a row (especially corn), but you could increase it by planting peas or spreading manure/fertilizer (produced by pigs, perhaps). Spread too much fertilizer though, and your water quality starts to decline. To improve it, you could plant wheat or possibly a new "cover crop" seed.

You could also potentially permanently take a field or two out of production. Doing this would decrease the number of seeds you can plant by one, but could give you a one time or daily silver boost as well as permanently improve soil and water quality. One field could be planted to prairie and the other restored to a wetland. These areas could also attract pollinators, increasing the fruit yield from your orchard, or be small exploring or fishing locations (with items already found elsewhere in the game, so if you don't want to give up the farming space, you don't have to).

There could also be perks associated with this system, either through an existing upgrade store or a new one (maybe another way to spend ancient coins?). Buying things like "no till farming" or "terraces" could add additional boosts to your meters.

Submitted by Oak on Mar 30th 2024
Discussion: 0 Comments

Glassworks

This would work like the Sawmill, where every hour you'd get shimmerstone, or glass orbs

Submitted by Mugglajo on Mar 30th 2024
Discussion: 0 Comments

Mastery Tracker and Help Request Pins

It would be cool if we could see our Tracked Masterys AND the Active Pinned Help Request at the same time!

Submitted by Leni on Mar 30th 2024
Discussion: 0 Comments

Craftworks adjusted order bug

When adjusting order on a craftworks preset, saving the preset does not save the adjusted order. The only way I can get it to work is by removing an item, saving it, adding the item back in the order I want it, and saving it again.

Submitted by kmd0136 on Mar 29th 2024
Discussion: 1 Comments

Farming Dashboard math

I just bought the Farming Dashboard perk because I wanted to see how many fruits I produce. I have some fruit production perks. So after I bought the dashboard perk, I didn't expect to see the number of trees there, but the number of produced items, as stated in the perk description. I bought it solely for the orchard values, so I'm a bit disappointed by this. Is it possible to see the perk effect math magic merged in there?
So, if I have 100 apple trees and 30% total production boost, I'd like to see "130 apples" instead of "100 apples".

Submitted by Numinnia on Mar 29th 2024
Discussion: 0 Comments

Filter crafting by 'enough ingredients to craft this'

I'd like to be able to have the possibility to see only craftables in the workshop that I currently have the ingredients for. There are a lot of craftable items that I rarely have enough ingredient items for, so it's a lot of scrolling. Marking as favourite and hiding is nice, but I don't want to hide items that I sometimes craft or make every semi-regular a favourite.

Submitted by Numinnia on Mar 29th 2024
Discussion: 0 Comments

Notifications cross platform

When I plant something on my computer, I will not get a pop-up notification on my phone. It is not until I open the app, I notice I have crops ready. When I play on PC, I will have my phone nearby so I can plant crops and get notifications later for when they are ready when I turn off my PC for the night.

Submitted by MewingPoet on Mar 29th 2024
Discussion: 0 Comments

Chat log improvement

Currently, you can't click on someone's name in chat logs to go to their profile unlike normal chat.

If I'm doing a big giveaway and messages start getting flushed out, I have to look in logs then copy their name, exit chat and go to home, then finally paste their name into the search in order to give them the item.

This is really tedious and slow, so fixing this would be great, and I'm sure others also have different problems caused by this.

Submitted by rr8 on Mar 29th 2024
Discussion: 1 Comments

Mastery symbol

It would be nice if, on Workshop or inventory view there could be an indicator of some kind telling you what level of mastery you’re at with that item. Something small like either a bronze/silver/gold star indicating master/gm/mm. Or a circle, then 1/2 filled circle, then a filled circle. Or just 1 2 or 3 dots.

Submitted by Munda on Mar 29th 2024
Discussion: 0 Comments

Tags for friends

Be able to add a tag to your friends. Sometimes you friend someone because you know they're looking for something, but some days pass and all the names blur together, or someone changes their username and you're lost. So yeah, in friend list, be able to put a tag on each friend.

Submitted by Dmonkey00 on Mar 29th 2024
Discussion: 0 Comments

Different chat colors for tagged

My suggestion is, new chat messages show chat button in yellow as usual, but if someone tags you it becomes blue, so you know whether to pay attention or not.

Submitted by Dmonkey00 on Mar 29th 2024
Discussion: 0 Comments

Adjust oder

When adjusting the order of things in your craftworks or workshop, change the adjust order to save order. Having adjust order be the same button for saving can be confusing

Submitted by MewingPoet on Mar 28th 2024
Discussion: 0 Comments

Building profiles

Allow users to look into each others buildings. Specifically the buildings with animals. Some players use fun and creative names for their animals that we can not see (that I am aware of) besides their pets

Submitted by MewingPoet on Mar 28th 2024
Discussion: 0 Comments

Enter Key

Allow the enter key to be used when on PC when selling/crafting items. You type in your item amount (if different than the one selected) and when you press enter it will do the desired action to that item.

Submitted by MewingPoet on Mar 28th 2024
Discussion: 0 Comments

Bank interest rework or Improvement

I would like to see chances into the bank to make it more useful.

Change/ update prices of the gold perks. They are expensive for what they do currently.

Have a chance to get double the interest paid on daily reset.

Add a base % boost per tower level. Or per 10.
Kind of like how you get extra 1 mil silver per 10 tower levels with the wine cellar.(Which may need a rework too?)

A quest line to work for a bank npc to increase your interest % or an increase having so much silver placed into the bank.

Submitted by Drshinra on Mar 28th 2024
Discussion: 1 Comments

Connected Alternate Accounts - Ironman mode

Create a system for connected alternate accounts that are entirely chat and mailbox restricted permanently as to not interact with any other accounts, but allow players to experience the game again without needing to delete progress on their main account. Would stop any negative side effects of players being able to boost with alternate accounts and allow for easier replayability.

Submitted by KoalaCorgi on Mar 28th 2024
Discussion: 1 Comments

Favorite items in the market

It would be more accesible if we could favorite our items in farmer's market like in the workshop

Submitted by Gokche on Mar 28th 2024
Discussion: 0 Comments

Crafting Chests and Trading

Idea is to make Treasure chests craftable. It would work same way like opening chest, just the other way around. If you have items, you can make chest. Helps to save inventory. And you have to use the key to open it again.
Developing idea further can think about possibilities to make some new craftable chest tradeable. Lets say 1 chest contains 1000 of items. Some players buying 10k, today I saw player asking for 100k of items. To buy 10 chests containing 1000 Mushroom Paste each (or Leather, or OJ, or Nets, depending on needs) would feel less stressful than buying 10k of these items. And smaller mailbox players wouldn't feel excluded from buying bigger amounts. Might add new keys to open such chests.

Submitted by Internal on Mar 27th 2024
Discussion: 0 Comments

Stats on completed Friendship 99 today

It would be great to see some stats on who completed a Friendship 99 with the townsfolk today, a bit like the Merit Badge completed today section. It’s nice to share victories with other members of the community who have achieved it on the same day

Submitted by Loopylou on Mar 27th 2024
Discussion: 0 Comments

Bookmarking/Favourite Perks

A way to mark what perk you have been saving for (both point and gold perks, but especially gold).

Submitted by wingu on Mar 27th 2024
Discussion: 0 Comments

Pig pen feeding filter

I'd love to filter specific level of pigs I want to feed at given time. I presume the need is self explanatory.

Submitted by Mdmd on Mar 27th 2024
Discussion: 2 Comments

Meal times placed in context

Display timer for Onion Soup, Cat's meow etc. in context.
Meaning: onion soup countdown in location list and above explored location; cat's meow in fishing locations list and during fishing in specific location.

And so on.

Submitted by Mdmd on Mar 27th 2024
Discussion: 1 Comments

Bone Fish

After a certain point Bone fish becomes pretty useless. I would therefore like to make a request, where you can turn your bone fish into bones. This suggestion is coming from someone who has way too many bone fishes and nearly no stamina. However I do see, how this suggestion isn't really worth the time to implement, so I wouldn't mind if it didn't get added.

Submitted by Farmer Adar0018 on Mar 27th 2024
Discussion: 1 Comments

Collecting Pet Items

A simple collapse feature for the list of items to where it only displays the “red” items. That way I can craft/sell the items before they get voided.

Submitted by Crazick on Mar 27th 2024
Discussion: 0 Comments

Quest display bug

I have Society summns you VIII displayed at 100% in blue and i don't have everything. I have whole silver but there is different item that i am still in need of

Submitted by Ksisios on Mar 27th 2024
Discussion: 1 Comments

Receipes Tabs - Improvements

It would be nice to have the receipes in tabs and click on the one we want to view instead of scrolling all the way down, also the text for the ingredients could be bigger this way.
Also the receipes would be nice to adjust the ingredients with the player's discounts.

Submitted by argailwall on Mar 27th 2024
Discussion: 0 Comments

Raptor Pen

I know there were recent additions to the Raptor Pen to show unhatched or under level 15. My suggestions would be a filter to show which of your raptor have not been sent to fight in the fight club. It is extremely hard once you start getting so many raptors to see which ones haven’t been sent to the fight club yet. Another suggestion would be to add arrows to go to the next raptor instead of having to go back to the raptor list page.

Submitted by SamSam on Mar 26th 2024
Discussion: 0 Comments

Mobile Notification Bar Icon Colour

The black icon is basically invisible in my mobile notification bar at the top of my phone.

Submitted by MeliJo on Mar 26th 2024
Discussion: 0 Comments

Raptor Showcase on Profile

I love the recent change to the profiles! It feels a lot less cluttered/overwhelming.
A small thing I think would be a bit cool to see if for Raptors to be displayed under the Pets section. Preferably not all of them, though. I think displaying the raptors currently in the RFC would be a nice way to show off the ones that people are training up! It would also be a fun way to show off the names people come up with. I also could see people having giveaways to help name certain raptors that are planned to be put in the RFC since it would be a bit more visible than just in the Win/Loss section of the RFC tab.

Submitted by HolyCowie on Mar 26th 2024
Discussion: 0 Comments

New help request idea

A help request that requires super rares from every skill every part and gives you from 5 million to 1 billion silver as a reward. For example:
(farming SRs) - 5 million silver
(fishing SRs) - 50 million silver
(crafting SRs) - 500 million silver
(exploring SRs) - 1 billion silver
I think the order of the requested super rares should go like this: farming > fishing > crafting > exploring. The quest reward should give you a different super rare, but its level requirements should be 4x99 (without cooking)! Hope this idea would get added into the game.
Questline name (optional): Extremely rare

Submitted by Fax Machine on Mar 26th 2024
Discussion: 0 Comments

Turn Pets into mini-Townsfolk!

More interactive pets! They're called pets yet we only pay attention to them once a day/week to collect the items they've brought for us. They're kind enough to get us rare treasures everyday yet we do not appreciate them enough. My suggestion is to turn your pets into personal townsfolk with the same mechanics. You can donate items to level up Pet Friendship XP, pets can have loved, liked or hated items similarly and every 10 or 20 friendship levels they can reward you with a permanent upgrade such as +X% chance of getting more of the same item the specific pet brings from the wild every 1/4/8/12 hours. This can create an incentive to implement items players usually hoard and have no use for as well as rewarding them with a slightly higher amount of pet exclusive items if the pets friendship XP is high enough :)

Submitted by APatts on Mar 26th 2024
Discussion: 4 Comments

Swiping

Please add an option to disable swiping right to go back or completely get rid of it altogether. We already have an option to go "back" on the top of the screen as well as hitting back on our phone; We don't need a third option. Accidental swiping is makes fishing very irritating, especially with mealworms and is a constant interruption as I attempt to fish.

Submitted by wonder on Mar 26th 2024
Discussion: 1 Comments

Sales more often at Farm Supply

It would be nice if Farm Supply's sales changed more often, say twice a week instead of once? It would allow the farmers who save their gold for the sales to buy more perks more often.

Submitted by Zambay28 on Mar 26th 2024
Discussion: 1 Comments

Horizontal buttons on main menu, farm screen and town, to reduce scrolling, and help with remembering where things are

https://imgur.com/a/FgbnhPn
By placing the places to go in rows, you not only reduce scrolling, but also make remembering where each thing is much easier, to help with muscle memory. Its a pretty significant QOL improvement, that also makes it look better in my opinion.

Submitted by ficolas on Mar 26th 2024
Discussion: 5 Comments

Coffee Beans

I want to suggest Coffee Beans as a new crop and drink to craft from growing them. It'd make exploring/harvesting/other activities more efficient as coffee is a common method to jumpstart a productive farmer's day!

Submitted by Ditchen on Mar 26th 2024
Discussion: 2 Comments

More ways to convert XP over lvl 99

In the late game, using the XP conversion in Exchange center for Silver/Ancient coins becomes mostly a mindless chore, since it's impossible to run out of the overflowing XP (it would currently last me about 4500 days of exchanging). It might be good to have more ways to spend this XP, preferably ones much more expensive than the current option.

Some initial ideas:
- Purchasing an additional go in Buddyjack once per day
- Purchasing Heart Containers or something else to help with friendship XP

I liked the motivation of getting more XP for the exchanges when I was a fresh 4x99, so I believe having additional options (which can be ridiculously expensive), could make this mechanism more interesting later on.

Submitted by keyrum on Mar 26th 2024
Discussion: 0 Comments

Add phobia settings

So as we all know, this game has a lot of bugs. Literally. I like bugs, but not everyone likes them. It would be great if you could add a setting to hide certain images. Insects and arachnids are a common one, but there are more uncommon phobias like fish and dogs, so it'd be easiest to let people pick and choose out of everything that they want to filter.

It could be a separate section in My Settings, like "Change phobia filter", that shows every single item in the game, so you can toggle every item individually. A search bar here would be great, and items could be sorted into categories if you'd want to put in the extra effort for that (e.g. bugs, fish, pets, etcetera), but that's not necessary. Of course, in the phobia filter tab, there wouldn't be any images, there'd only be the names, to avoid people's phobias being set off. The image itself when hidden could either be removed entirely, or replaced by the item's name, or anything else that could work for these purpose. Feel free to decide what would be the best way to go at it, but some way to hide those images would be great.

Submitted by tertriary on Mar 26th 2024
Discussion: 0 Comments

Perk similar to 'Fish Supplier'

This is what Fish Supplier does.
"Adds option to sell all caught fish while fishing, Also adds locking options to fishing location details"
It would be nice to have for other part of the game with similar perk.
I would like to see it in exploring, farming, and maybe for the upcoming mining update.

Submitted by shafara on Mar 26th 2024
Discussion: 1 Comments

Extra monthly chores better explained

If you have not yet completed your daily chores, the warning that buying new chores is only useful if you have incomplete days for that month isn't visible. This leads to the problem that completing the final chore and clicking the button for new chores is possible without the warning loading that the extra chores are useless if you are fully up to date, which could occur again each time the user completes the last new chore and repeats, thus wasting 10 gold each time.
I would suggest three improvements - include the explanation even when the chores aren't yet complete; edit the text at the very top of the page where it talks about multiple chores; make the button that pops up and the confirmation pop up window clear if the extra chores will be useful or not, possibly via bold red text on both cases if it will not help. Making the colour change will alert people to the situation that it will not help them, same as how the inventory manager perk tells them that the items will be voided in other areas of the game.

Submitted by Xzander on Mar 26th 2024
Discussion: 0 Comments

Crop Information Sticky Sort Setting

Currently if a user visits the Crop Information page, the user has the ability to sort By Quantity, By Name, or By Growth Time. The sort defaults to “By Quantity” each time the page is loaded. If a user changes the sort to either “By Name” or “By Growth Time” and then navigates away from the page and back, the sort gets reset to the default “By Quantity”.

I’m proposing a quality of life feature that would make the sort setting on this page a “sticky” setting. If a user last set the sort to be “By Growth Time” then any time the user navigates away and back to the page, it would default to the last selected sort option (By Growth Time in this example).

Submitted by FeralNerd on Mar 25th 2024
Discussion: 1 Comments

Numeric Input Field Optimization

1. For all numeric input fields, as the user is typing, add the thousands separator (region-specific: comma, period, space, etc.).
When I deposit 1 Billion silver in the bank, I’d love to see 1,000,000,000 in the input field as I’m typing instead of seeing 1000000000 and having to count the zeros to make sure I’ve got the right amount.

2. For all numeric input fields, when the user taps into the field, select the entire value.
This works great in the Quick Sell, Quick Craft, Store, and Retrieve input fields. If the functionality from these fields are replicated for all other input fields then that would satisfy this suggestion. When I click/tap into these fields, the entire value is selected so I can quickly type over the value. For other fields, such as those in the Country Store, Cow Pasture, Pig Pen, Storehouse, etc. when I click/tap I to the field, it puts the cursor either in front of or at the end of the default value already in the field. I almost always want to put in a different number than what is already in the input field by default, so I have to backspace it out, or reposition the cursor to the end so I can backspace it out. If all the numeric input fields worked like the quick sell, quick craft, store, and retrieve fields, I could just tap anywhere in the field and start typing my number to overwrite what’s already in the field by default.

Submitted by FeralNerd on Mar 25th 2024
Discussion: 1 Comments

“x2” confetti for temple

Similar to how the new-ish crop confetti occurs when you harvest crops, it would be nice if there was “x2!” confetti in the temple if you have the perk and it procs when claiming a reward. This would be a fun visual effect but would also make it easier to know when you benefitted from having the perk.

Submitted by michaelnoodles on Mar 25th 2024
Discussion: 0 Comments

Consolidate sent mail items

Inspired by DeereJohn2001's suggestion below - it'd be great to have our mailbox history simplified a little, instead of saying you sent 100 items to somebody 15 times, either have it as 1500 sent or 100 sent (x15), to make counting easier in large trades :-)

Submitted by rainstorming on Mar 25th 2024
Discussion: 0 Comments

New chats/more ping notifs

With the Steam release incoming, we're probably going to get a lot more activity in the existing chats. Giveaways and Trade are already pretty busy too, and have a lot of off-topic chat even with the revised Trade Guide. I think we could do with at least one more tab to move things like fruit conversion and price checking out of Trade, and possibly another general chat alongside Global and Spoilers to handle a larger volume of active players.

Additionally, as this would make keeping up with chats more difficult, I'd suggest reworking the ping system a little, and having each chat button light up with new messages (configurably), as well as having a new colour to indicate you've been @ specifically in a chat. This would mean people could post their WTB/WTS in trade chat, tab out to have off-topic or general chat, then pop back in when they see they've been pinged.

Submitted by rainstorming on Mar 25th 2024
Discussion: 0 Comments

Cooking idea

In my opinion cooking has an issue and it comes down to its straightforwardness meaning when you select something let’s say bone broth after some time depending on your perks at the end of the process you are just getting a bone broth.
I would make 3 improvements:

1.make rarities for cooked meals - when you start cooking a bone broth at the end you can get 5 types common, uncommon, rare, epic or legendary.

Effects:
common bone broth - nothing
uncommon - meals cooked with this have a 5% chance to be duplicated.
rare - meals cooked with this have 2x chance for it to be of higher quality.
epic - 2x the effect of the finished meal
legendary - meals cooked with this have a random bonus effect.
(those are crazy effects that can be toned down, but you get the idea)

2.high level meals that require other meals of higher rarity
for example AMBROSIA - to cook this you need to be level 99 and it calls for all other meals in legendary rarity.
(crazy but it would be a nice to have something to grind towards)

3.something like temple chains but for all meals to level up your rarity chance/cooking time/duplication chance.

Submitted by minemaksu on Mar 25th 2024
Discussion: 0 Comments

Edit Bio/Looking for from Mailbox

Ability to or quick link to editing your Looking For from your own Mailbox, so you don't have to navigate to settings to edit it. Especially helpful for those who suddenly get a lot from giveaway chat.

Submitted by wingu on Mar 25th 2024
Discussion: 0 Comments

Chat Notification Toggle

I would love to have the option to turn off the notification for new chat messages without turning off the chat functionality altogether.

I'm a chronic notification-checker, so every time the chat icon in the bottom right turns yellow, I feel like I have to check it, even if I'm focusing on something else at the moment! As a result, I spend most of my time in the game with chat turned off entirely, and really only turn it on if I have a question or am using the giveaway channel.

If I could just toggle the notification, so the chat icon is present but stays green, I would leave it on and probably engage with the wonderful community a bit more :)

Submitted by clamsey on Mar 25th 2024
Discussion: 2 Comments

Mailbox improvement

I feel it would be nice when and after you have sent items to see how many from the last 10 minutes rather than 5 especially when you do large trades

Submitted by DeereJohn2001 on Mar 25th 2024
Discussion: 0 Comments

Search lockbox content from lockpick page

There are many lockboxes with fixed contents, which can be seen when clicking on the box to see details. However it would be nice to have a search feature on the lockpick page to filter boxes to those that contain the searched for item. For example, searching for "ancient coin" would show boxes that contain ancient coins. This will make it much easier to find boxes that contain target ite.s without having to look up each one or use an external resource.

Submitted by GD on Mar 25th 2024
Discussion: 1 Comments

Fish Biting Artifact/Item/Notification

So for fish biting, I think a way to know when a certain location will be biting could be beneficial, especially for those in the mid-game looking to complete the Fishing Merit Badge. I think this could be implemented as a Tower Artifact that allows you to see the next six hours of boosted rates, a questline that gives a super rare with the same effect, or even just notifications locked behind a gold perk that tell when fish are biting.

Submitted by KORNFLAKE on Mar 25th 2024
Discussion: 0 Comments

Meal Accessibility

It would be awesome if you could get to meals needed for certain pages on the actual page you need them on. For instance fishing meals on fishing pages or Over the Moon on Townsfolk.

Along those lines, it would be amazing to be able to see the meal countdowns across pages, so that we do not have to keep going back to look for time left.

Thank you!

Submitted by Bamhauser on Mar 25th 2024
Discussion: 3 Comments

Favorite Items in Inventory

Add the favorite functionality to your Inventory to pin items at the top. I find this would be very useful for meals especially which can shift around a lot depending on how many you have. Also would be nice for favoriting items I want to quick sell often and not have to go all the way into town to find them or search the Inventory.

Submitted by KoalaCorgi on Mar 25th 2024
Discussion: 0 Comments

New Profile Layout

I want to start by saying I am a fan of the new profile layout, I just have one small suggestion to tweak the layout. I speak for myself but I am sure a lot of people agree that we love the super rare section of the profile and it’s almost a bragging right to have it front and center for everyone to see all the cool uncommon stuff you’ve collected. Although this is still viewable it seems to have been hidden away to a dark corner of your profile. My minor suggestion for this new page is to swap the super rare section with the friendship section. I hope I don’t seem nit picky, as previously stated I believe the new layout is a net positive for the game!

Submitted by Stev. on Mar 25th 2024
Discussion: 0 Comments

Library History

I think it would be great if the library could save your last page, in a similar way to how inventory and workshop save your last search. It would really help when switching between the gifts page and the mailbox or similar.

Submitted by quinniequinnquinn on Mar 25th 2024
Discussion: 2 Comments

Custom Inventory or Workshop Tabs

I think it would be a great idea to be able to customize or add more tabs for your inventory or maybe even crafting. This would be great for people that like to stay organized and would make the game more customizable. I always use the search bar when going through my inventory, but some of the rare items in my opinion are not that rare anymore. Also workshop tabs would be good for easy filtering for everyday crafting. Hope this helps!

Submitted by Pcat1 on Mar 25th 2024
Discussion: 0 Comments

transcriptions/subtitles to podcast

none of the podcast providers seem to offer transcripts/subtitles, making it difficult or impossible for people who are hard of hearing, deaf, or suffer from auditory processing disorder to tune in. especially with there being password(s) coming from these podcasts, it is frustrating to not have the proper accessibility resources in place for them

Submitted by puppy on Mar 25th 2024
Discussion: 2 Comments

Search bar for "My Friends"

A search bar added to the "My Friends" tab so you don't need to scroll to try and find one of your friends

Submitted by LinkJason10j on Mar 24th 2024
Discussion: 1 Comments

Customizable & Multiple Tabs on Web/PC

I play Farm RPG primarily on web (hoping and praying for the Steam release soon...), and since computer screens come in all sorts of shapes and sizes, I think it would be cool to edit the size of certain elements on screen. This would primarily be used to adjust chat size, taking away real estate from the main gameplay tab to increase the width and/or font size of the chat tab. The game is already programmed to work on mobile, so I don't think there would be too much friction in decreasing the size of the main gameplay tab. You could also increase/decrease the size of the navigation tab, which adds another option to customize your own experience, which I think is really important.
While the above suggestion shouldn't cause too much headache to implement, another idea that would need a LOT of back-end work to complete is having multiple gameplay tabs open at the same time, with up to three mobile-sized tabs all open in different sections of the game. For example, maybe one tab is in the Workshop, another tab is exploring Highland Hills, and the other is in Buddy's mailbox. You could explore until your inventory is full, then without having to navigate through menus, craft items with the new Wood, Stone, Feathers, etc., mail Buddy the Purple Flowers you've collected, then go right back to exploring. This would work in tandem with the first feature I suggested in this post, where you could resize each individual tab to your liking. It again adds a TON of customization for players, and would be a really sick feature.
This system raises a lot of issues however, one of which would be the amount of resources put onto the web browser. This could easily be remedied by having this feature only exist on the upcoming Steam release, however the main issue regarding this change would be updating all the tabs in real time. It could work similar to how chat updates, where it's not in true real time and instead updates every few seconds, however this isn't an ideal solution. I'm also concerned on how the server would handle multiple different requests at the same time, as it might end up deleting/duplicating items. It's a really complicated issue that will require a blam!-ton of work and testing, and it's probably way too much work for a change that would only effect a minority of the player base, but I think it's worth looking into.
Whether or not the latter change is even possible, I hope the former suggestion can be implemented, and that the idea of multiple tabs running at the same time is looked into :3. Thanks for reading!

Submitted by Randomfire10 on Mar 24th 2024
Discussion: 0 Comments

Custom Navigation

Would love for the navigation section to be customizable. Some tabs like "My Settings" and "Home" would probably be locked to always appear, however other tabs could be deleted, created, or re-arranged. For example, you could remove the "Town" shortcut, and instead add links that go straight to the Farmer's Market, Wheel of Borgen, Steak Market, etc. You could add a tab that goes straight into Pirate's Cove or Whispering Creek. You could add tabs that lead directly into Townsfolk's mailboxes, or into currently active quests, or into the Wine Cellar, or into specific Library pages... there are endless possibilities.
Having these options would be a fantastic QoL update, that also adds a lot of personalization towards people's own play styles. I could easily see this being a purchasable upgrade, though part of me thinks it should also be in the base game for accessibility reasons - though I'm unsure on which is the better option. Whether this gets in or not, I hope it brings more attention to personalization in this game, since I think making a game that can be tailored towards specific play styles is really important :3. Thanks for reading!

Submitted by Randomfire10 on Mar 24th 2024
Discussion: 1 Comments

Auction House

It would be great if there were a way to conduct trades in a more asynchronous way than trade chat. Trade chat is intimidating for new players, it's tough to get your message seen when you can only post once every five minutes, and on mobile you basically have to sit and camp chat to make trades and can't play the rest of the game. This leads to a frustrating experience where smaller traders can feel drowned out by messages full of icons and trade jargon when they really just want to buy something quickly and go play the game more.

An auction house would let people post and buy items for gold (which could be converted back into OJ/LN/etc by spending that gold on other auctions) on their own time without requiring them to sit in chat and try to shout over the noise. This would free up trade chat for more complex transactions, bargaining, and other exchanges.

There are obvious concerns with e.g. the value of mailbox size, but trade chat will only continue to become a less fun experience as the player base grows and the signal to noise ratio for each individual player drops. Asynchronous trades scale better and give players more freedom in how they spend their time in the game, and players who enjoy the bargaining aspect of trading will still get use out of trade chat.

Submitted by Aurigarion on Mar 24th 2024
Discussion: 1 Comments

Level Cap On Sending Meals

My suggestion is to make meals unmailable after you get to T99. The reason would be to make meals more rare for newer players, as was originally intended. Higher level players can still make plenty for themselves but new players wouldn't get swamped with unlimited meals to help them. Especially ones like mushroom stew, newer players would have to think about if they want to unlock the kitchen to get the XP bonus or not. Currently there is no real need to cook until you are high in the tower.

Submitted by Rkm13 on Mar 24th 2024
Discussion: 4 Comments

Custom Item Target

Many times I wanted to track item count, but the item was not present in any of the Help Needed requests.
E.g. when I was trying to get all the pieces of the Magna Core or when preparing to ATI.
The idea of this improvement is to add a QOL upgrade (or add such functionality to an existing upgrade).
When the upgrade is purchased you can go to Help Needed (or any other suitable place) screen and click on "Enable custom target" button.
When the button is clicked there is a screen to add items and their count. Once everything is done the custom target becomes something very similar to the Help Neede request, but with no reward.

Submitted by Kamikadze67 on Mar 24th 2024
Discussion: 0 Comments

Tradeable Items Update

Idea to expand trade-able items list, with a new limit based on Tower levels. New tradeable items for all players - ((amethyst)), ((board)), ((catfish)), ((straw)), ((awl)), ((sweet root)). New trade-able items for 99 farming ((Ruby scorpion)), ((Ruby)), ((emerald)), ((lemon quartz)), ((jade)), ((red berries)), ((wine)), ((small key)). New Trade-able items for T99 - ((magicite)), ((emberstone)), ((steel)), ((salt)), ((butter)), ((wooden mask)), ((watermelon)), ((pine tree)), ((square key)). New Trade-able items for T199 - ((honey)), ((monster skull)), ((onyx scorpion)), ((transistor)), ((small bolt)), ((gold leaf)), ((cabbage)), ((pumpkin)), ((treasure key)). T299 could eventually unlock the rest of the veggies for trading.

Submitted by AJTheSecond on Mar 20th 2024
Discussion: 0 Comments

Kudos

The daily ability to send an anonymous kudos/like/thumbs up to another player. Players should be able to see how many they have received but not from who. Any type of reward or achievement should be tied to number of kudos sent rather than received to encourage use of the mechanic but not to encourage competitiveness with it.

Submitted by Nicho on Mar 20th 2024
Discussion: 0 Comments

Mailbox Expansion Item

An item, similar to the protein bar, to provide a limited number of expansions to a player's mailbox capacity. Item should be tradeable to encourage gifting to new players, but also available in the Flea Market at a reasonable price to discourage hoarding and inflation.

Submitted by Nicho on Mar 20th 2024
Discussion: 2 Comments

Giftworks - Craftworks for Gifting

Create a new tool on your farm to automatically gift items to townsfolk that operates similarly to craftworks. Cost and slots could scale like craftworks and would significantly improve the experience on single-device playing especially where it takes multiple screens and clicks to send gifts to townsfolk when exploring and fishing.

Submitted by KoalaCorgi on Mar 20th 2024
Discussion: 4 Comments


Loop Stats

145 Active | 156 Archived | 8,892 Views