Farm RPG is a fun, mobile, menu-based farming game. We love hearing your ideas and suggestions for our game! While we're a small dev team and may not be able to implement every suggestion, we're always open to your creativity and feedback. Feel free to submit your ideas for review, and let's make this game even better together.

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Suggested Improvements

Visibility of meal duration

While tracking a bunch of masteries, I like to use meals and be able to see the duration of the meal still left over, as well as keep an eye on my tracked mastery items or quest items. When one has the "consume a meal" panel open to see the duration while exploring, one can't see the tracking block. Would it be a possibility to alter programming to show the meal duration on the exploration zone's screen, under the amount of stamina used per exploration. Thus eliminating the need to have the cooking panel open to see the duration, and missing out on tracking info.

Submitted by CtrlShftEsc on Jun 19th 2025
Discussion: 0 Comments

Raptor Retirement

I feel there is a genuine recent struggle due to the raptor chicken skin requiring wins by a chicken raptor, I had a chicken raptor which I retired prior to the update, and I have been trying to get another chicken since, in addition to everyone else going for the same, largely affecting the old luck factor of getting this, and now it's much more difficult, personally I have 1334 raptors and none of them have hope to achieve the chicken, i also tried all my below 15 and srated the remaining, at this rate it requires mass investment in WC which is difficult. I like how everything else is calculated example average drop of Lima bean is x stamina and so on and so forth, so I suggest 2 solutions, pay to bring back a raptor our of retirement either gold or claws, or introduce a grieving system to make a chicken raptor after x number of failed attempts, thanks

Submitted by Mardak on Jun 18th 2025
Discussion: 0 Comments

Pet Goat

A pet goat, or similar, that adds another pet source for emberstone and also helps collect items from JD. Jundland is such a stamina and emberstone crafts are such a resource sink, that a pet would help take the edge off. I dont always need emberstone or items from JD, but when I do its a lot.

Submitted by lilchef on Jun 17th 2025
Discussion: 0 Comments

Special Bait

Implement a new special bait that lasts a minute or two and only catches gold fish.

Submitted by HippieHunnie on Jun 17th 2025
Discussion: 0 Comments

Seasonal buddy dolls

I was wondering if there could be a way to trade in the jester and adventure buddy dolls to Aquire seasonal ones? Even if it’s trading in a lot of them. For example you may be able to trade in 5-10 other buddies to purchase the seasonal doll.

Submitted by Del98 on Jun 17th 2025
Discussion: 0 Comments

Translations

Hello. It would be nice to be able to have the game in other languages. Personally, I would like to have a translation in Italian. And as regards my request, I also make myself available to deal with it personally. I can translate the game for you. Think about it, more languages can attract more players who do not know English.

Submitted by Takuya on Jun 16th 2025
Discussion: 0 Comments

Large Purchase Silver Shorthand

Like how we have silver abbreviations for our silver count, if we can also have it for purchases, that would be awesome.

Example, I bought a steelworks improvement, and thought It said 6.3 billion, but it was actually 6.3 trillion.

I don’t know how much it would help the playerbase at large, but those of us with things like Dyscalculia, it would help avoid mistakes like this in the future.

Submitted by Lem on Jun 14th 2025
Discussion: 0 Comments

Cooking minigame

I kinda have a thought as I love cooking and planting crops. What I'm going to suggest looks like having alchemy and merge hahaha

So, I thought that cooking looks easy. Leveling isn't. I meant there's not that much. Farming needs patience most of the time. Yes, we have GJ and cookies, but it's fairly limited. Exploring needs tons of stamina. Fishing needs nets and baits, I guess. Crafting needs a lot of items. Cooking? We need crops, yes, but most are mailable. FP? We can craft or buy as it's mailable too. If talking about leveling up, all we need is focus on pies. FP takes a lot of golds, but we don't even need that much meals anyway nor have higher levels after unlocking all meals. Ovens are nice to have at least.

What if we make a restaurant like features, which we can experiment with crops? We don't know what effects it'll have or if it's edible. For effects, maybe make it like if we get lucky, we can have something like hickory but it's 5 mins instead of 10 mins passive production. If we failed, we'll either lose just crops, get hated by customers (stingy townfolks), or our oven gets bombed. If extreme, our cooking level gets dropped hahaha i like suffering xD

I'm thinking that since I know people will give recipes in chat or anywhere, we'll be relying on our luck and focus. Focus for knowing when it's time to stir, taste, or season, like the one with fishing minigame w/baits. Also, townfolks will say what meals they would like to order and once we got the description we can get ingredients that suits it.

Basically, we can either use our own cooked meals or sell it to townfolks. The price? All the coins, even golds if we get lucky lol xD

Idk if this made sense 'cos I just thought of this couple hours ago while looking at the amount of meals I have. P.S. I don't have a lot because I'm too lazy, so I suddenly thought of this so I can have something to do xD

Oh, to avoid hoarding, we can make those meals unmailable. It's only you and the townfolks who can get it. That's so everyone can try it at least once. It's not needed, I just think it would be fun to have.

I babbled a lot. I'm sorry hahaha

Submitted by Rio on Jun 12th 2025
Discussion: 0 Comments

Special Bait

Implement a new special bait that lasts a minute or two and only catches gold fish.

Submitted by HippieHunnie on Jun 12th 2025
Discussion: 0 Comments

House Designer

Ideally this shouldn't be a crazy things to implement, just realized how much I enjoyed this function when I came across it again in an older MMO.

I think it'd be neat to have the ability to custom furnish a couple of simple rooms in our farmhouse. Doesn't need to be fancy, just using the existing assets in a grid that we can layout the way we wish. Could use it to show off pies and meals, certain special event items, etc.

Submitted by thanevim on Jun 12th 2025
Discussion: 0 Comments

Cookable meal buffs with charges rather than duration

The addition of the Lemon Seltzer item made me realize that I actually get really stressed out when using exploration buffs like Neigh or Quandary Chowder. The short duration causes me to frantically try to make room to avoid voiding items by clicking through multiple menus to craft, give or sell while trying to explore. This process is often hindered by server lag, internet issues, physical disabilities or real life interruptions. This is the complete opposite of what makes FarmRPG a great game in my opinion.

My suggestion is to add cookable meals with charges instead of duration (like the Lemon Seltzer) for every type that currently has time sensitive effects (Mainly the exploration ones). This would be a big quality of life feature, as well as an accessibility one for people with disabilities that make it harder for them to interact with the game quickly.

Submitted by SwimmingCarcass on Jun 12th 2025
Discussion: 0 Comments

Available perk points only orange for short time

Late game, there isn’t really a need for the perk points to be highlighted. To counter the distraction of it highlighting orange, I suggest having the available perk points highlight orange when a new perk point is unlocked, and then reverts back to gray when tapped

Submitted by JacobWes12 on Jun 11th 2025
Discussion: 0 Comments

Stirring/Tasting icons

I still can't tell the difference between the two icons apart when they come up with the "All" cooking perks. While they're clear when they're bigger, they're not obvious when they're small. I like how the Season action has a different color pot. It would be great if you could change the pot color on either the stir or taste icon to make it easier to distinguish between the two.

Submitted by Quarius on Jun 11th 2025
Discussion: 0 Comments

Moving Today's Top Explorers:

It would be nice to move the "Today's Top Explorers:" section of the exploring info page to the bottom beneath exploring effectiveness. It is a bit annoying on a phone to have to scroll past lots of names to get the info I usually want.

Submitted by Rkm13 on Jun 11th 2025
Discussion: 1 Comments

Masteries affecting growth time

Maybe it could be a way to encourage growing different crops when you have a slight boost to the growth time when you reach a mastery or grand mastery.

Submitted by plasmidsnake on Jun 10th 2025
Discussion: 0 Comments

Custom Farm Animal Skin List To Randomize From

I like buying/collecting in this game. Looking at the Chicken, Cow, and Pig Skins (I'd assume raptors too, but I have yet to unlock them), I sorta want to collect them all. The problem is I don't want each one in my farm.

For example, I want to use only the base, all the grays, and black chicken skins all randomized. I think it'd be a snazzy color combo to briefly look at while feeding them. I want to able to exclude the pinata skin I FOMO'd and bought, even thought it doesn't match my theme. I also would like to buy the other skins I can, even if they don't match the theme of whatever I am trying to do for that animal.

I think this could be a nice supply perk.

Submitted by Binski12 on Jun 9th 2025
Discussion: 0 Comments

New Community Poll - User Interface Customization/Alterations

I’d like to continue igniting the discussion regarding the game’s menus and tab layout/accessibility features.

With so many features added within the past year it is without a doubt that an interface change is well overdue, navigation is growing tedious.

I would at least love to see a community poll gauging the player base’s thoughts on the matter if nothing else …

Please consider, thanks so much.

Submitted by Ty64 on Jun 9th 2025
Discussion: 0 Comments

Condensed View for Cooking

Just like the one with crop rows, I want one too for cooking meals. As I have all cooking perks that allows all button per actions, I don't need to see every meals I'm doing. That's why, I think a condensed view would be great because I don't need to scroll or make my font smaller just to fruit punch my meals.

It's a small feature, but would be nice to add so we can quickly use all ingredients and not scroll each time just because FP all option is at the bottom. Hehe :)

Submitted by Rio on Jun 9th 2025
Discussion: 0 Comments

Partial Quest Submissions (Progressive Turn-In)

Wouldn’t it be helpful if we could gradually turn in items for quests—especially the ones with high item requirements? This feature would allow players to submit items to quests in smaller batches instead of needing the full amount before turning them in. Once submitted, those items would be locked in and can no longer be accidentally sold or used elsewhere.

It would greatly improve quest organization, reduce the fear of mistakenly selling valuable quest items, and make long-term quest progression feel more manageable—especially for new players or mobile users juggling large inventories.

To keep things balanced and consistent with other quality-of-life upgrades, this feature could be optional and unlocked via the Farm Supply using gold. This fits well with existing mechanics and gives players an additional goal to work toward.

Submitted by TheGrimReaper on Jun 8th 2025
Discussion: 0 Comments

Friendship Bracelets from Townsfolk as incentive to 99

On behalf of @Whale and I:

Currently there is not much reason at all to level a townsfolk friendship to 99 other than museum completion or just completion, something that many people don't deem worth it and would rather focus on significant game progress.

To additionally add a friendship bracelet on top of the collectibles bobblehead, or even just apply this affect to bobbleheads, that provided a boost to PHR rewards from that specific townsfolk would give a meaningful reason to push for 99 friendships. It would give a reason to work on friendship at all as really the only reason currently in the game is for friendship locked quests, with very few existing in the first place and even fewer being mandatory or even remotely significant at the moment. Adding an effect like this would give an actually beneficial reason to not just get a few townsfolk to 99 after your first for the merit badge if you have a few super loves laying around, but to actively work on them all so that you can maximize any possible PHR reward you get daily.

Submitted by SaltyMango on Jun 7th 2025
Discussion: 0 Comments

Breakfast Boost and Grape Juice Vat Compatibility

On behalf of @Whale and I:

Currently the grape juice vat is strictly a qol upgrade for simplifying grape juice usage. Being able to use breakfast boosts with it would make it more worth it since with the high price tag of 500g, some people don't buy it strictly because it isn't useful enough. Obviously there would need to be restrictions in place to make it not straight up overpowered, but being able to feed in some number of breakfast boosts (with a maximum) to the vat once a day and receive some deemed equivalent amount of crops in return, perhaps 1-2 BB per 1000 crops, would make it not only way more worth the price tag, but also far more useful in click reduction (and thus server strain) on a game action that is both server intensive and unpleasant due to nonstop, timed, repeated clicks.

Submitted by SaltyMango on Jun 7th 2025
Discussion: 0 Comments

Mailable hugs

exactly as the title says, i was sending items in giveawaychat and had a chat about sending hugs..i would love to be able to send hugs.
i'm unsure how it would be applied, buti'm thinking it should add something to the game loop like having a set amount of hugs to send daily, maybe even add some sort of social status like people that behave more sociable(send items through chat/send hugs etc) get more hugs to send and people that receive lots of hugs get to work on some sort of "hugs mastery" lol

Love the game, thanks!!

Submitted by Stuiterbalz on Jun 7th 2025
Discussion: 0 Comments

Fishing hold down to fish with mealworms

I think a gold upgrade or just an update to add hold to fish using mealworms would be great. Even if it's 1 or 2 bait a second. I have issues and pains in my hands/ fingers which makes it's difficult to do or want to do fishing. If I could just place my finger on water body and it slowly ticks away that would be much easier for me. I feel I can't be the only one in this kind of situation and I don't want to miss out on gold fish

Submitted by Metamutt on Jun 7th 2025
Discussion: 0 Comments

"Quick" action improvements

I am asking for a setting to prevent the sale of items that are already locked.

Other forms of locks (like removing the ability to quick craft items you take out of your workshop), or a total item lockdown which prevents it from being sold used or mailed in anyway would also be appreciated for things like unpolished Jade or even Sill to a lesser degree

Submitted by phone on Jun 6th 2025
Discussion: 0 Comments

easier collection of daily chores

have a button to collect all completed chores because for someone like myself who is at 400+ days of doing their chores having to click each one to complete my chores gets a little tedious and having a button like what was added for the masteries would help out a tad bit

Submitted by 1dent1tycr1s1s on Jun 5th 2025
Discussion: 0 Comments

Have Feed Mill autofill number field with full amount

Almost all number fields in the game are auto-filled with the full amount available. Country Store, Workshop, Wishing Well, Farmer's Market, Steak Market, etc., and it works beautifully.

But the Feed Mill is auto-filled with just 1, when you go to select which crop to feed it. I would like for it to also be auto-filled with the full available amount. If not, a +MAX button like there is in the Flea Market would be so, so appreciated.

Submitted by riot on Jun 4th 2025
Discussion: 0 Comments

Clickable username in log

When doing a request giveaway (ex: Giving x tag with amount) sometimes the requests take too long to fill and the messages go into the log. No biggie, I can search the log. The problem then is I cannot click the poster's username and go to their profile like you can when a message is still in the chat screen. I then copy their username, tag them in chat so I can click their name. This takes longer and spams chat more, making it move even faster! I assume this is also an issue in trade and trivia chats.

Tl;dr: Make poster username in the chat logs clickable (to their profile).

(This is the third time I am submitting this, last two disappeared! If it yet again doesn't show up I am going to go insane!)

Submitted by Durvie on Jun 3rd 2025
Discussion: 1 Comments

Bundle of wood

It would be nice to have a mailable item like ((bundle of wood)) (or something like that). It would take say 100((wood)) and a ((rope))/((twine)) to craft and could be taken to the locksmith for like 10-25((wood)). That way I could send wood to a relatively new player (over level 10, so welcome cards are no good) with miniature mailbox (5-10) without my arm falling off.

There would be an overall loss of wood as a balance as it is basically a way to get around mailbox limits.

Might be nice to have with stone too!

Submitted by Durvie on Jun 3rd 2025
Discussion: 0 Comments

Mailbox Size Rework

It is currently VERY expensive to increase the mailbox size. Even with the discounts. My mailbox size is 150 and I need 300 gold for an increase of 5. It is very discouraging. I know I can support the game on Patreon (which I already did for a year) but I don't want to do that to increase my mailbox size. When I do that, I want to support the game financially. Anyway, I have two suggestions:

1. A mid-to-late game item that increases the mailbox size for a certain amount (like Heart-shaped Gem but for mailbox).
2. A less brutal price scaling. Maybe increase the size that can be bought after an amount. Something that not scare the people away from buying more mailbox size.

The second one is probably not easy to implement, as many many people have already bought some mailbox upgrades but I don't know as I'm no programmer :). I'm at the point where I have to do mega masteries for orange juice and lemonade and I have to do large amounts of conversions for that. It's kind of painful for everyone involved with my mailbox size. So that's where the idea comes from. Have a nice day!

Submitted by plasmidsnake on Jun 3rd 2025
Discussion: 0 Comments

Bacon Amount Preview for Bulk Slaughter

It would be nice if, when choosing to bulk slaughter pigs, it showed you how much bacon you would receive before sending them to the slaughterhouse. Right now, when you choose an amount of pigs to send and hit "GO", it says i.e. "Send 10x Level 6 pigs?" and only shows that it produces 350 bacon after choosing yes. It then costs gold to reverse this decision. So you're out of luck if you accidentally sent too many for your inventory size and doing the math of 25+10 per level per pig each time is a bit tedious.

It could be altered to say: "Send 10x Level 6 pigs to become 350 bacon?" or something to that effect.

If it's a design decision, maybe this option could be purchased at the Farm Supply? (Bacon Accountant?)

Submitted by SkellyStepper on Jun 3rd 2025
Discussion: 0 Comments

Buddy Doll Wood Chipper

Somewhere to throw unwanted Buddy Doll variations to shred them and get scraps back. Then put the scraps + needle + twine + rice for stuffing together to make a new unspecialised Buddy Doll.

Submitted by Black Widow on Jun 2nd 2025
Discussion: 0 Comments

Craft Beer

I think it would be interesting and thematic to be able to store hops in bottles to ferment into mugs of beer (like wine cellar but turning hops into beer) once you hit a certain farming level!

Submitted by geckoinasuit on Jun 2nd 2025
Discussion: 0 Comments

Coin Counter Navigation Bar Split

Currently the Navigation Bar, with the consume meal panel perk activated, blocks out the AC total in the coin totals bar. The placement of either the coin totals or the Navigation Bar need a new home. I am thinking the coin totals could be a new bar under or over the mailbox notification panel coupled with an option to turn it off and on.

Submitted by Ovar Doce on Jun 1st 2025
Discussion: 0 Comments

Add Soap Shop to Town

The Soap Shop is unavailable if you have no raptors fighting in RFC or if you have just replaced all fighting raptors and they haven't lost a fight yet. Either making the Soap Shop permanently accessible on the RFC page once unlocked or adding it to Town (item & commodities district, probably) would remedy this issue.

Submitted by inusitatus on Jun 1st 2025
Discussion: 1 Comments

Dayly stats

I would love to be able to see the stats of the day after reset: Gold gained/spent, experience gained (for non tower ppl), items gained/sold (maybe with an option to highlight items that I want to see every day + super rares), Amount of items crafted, mastery gained, achievements unlocked, etc. This would really motivate me. possibly connect this to achievements like: "craft 100k Mushroom paste in 1 day" or similar ideas. This got good Feedback in spoilers Chat, so I got the recommendation to post it here.

Submitted by Hello Kitty on May 31st 2025
Discussion: 2 Comments

Customization

Hi, just probably small QoL, but I think it would be great if we can customize the pages, so we'll be able to get where we want without scrolling a lot. For instance, I usually go to Exploring Area and Kitchen compared to Fishing area and Workshop, so I want them to be put higher closer to My Farm as I also check my crops. It would be quicker for me, probably to them as well, to do our things.

Also, can we change the page when we click the gold icon? I honestly think it's better to put the gold convert from Flea Market than the current one.

Submitted by Rio on May 29th 2025
Discussion: 0 Comments

Grape Juice Vat void highlight

Just like Inventory Monitor, change estimated crops produced number to red for the selected crop if you don't have space for it.

Submitted by eXoShini on May 29th 2025
Discussion: 0 Comments

New Cooking Setting - More “Cook All” Options/Modes

After recently discovering the “Plant All Mode” options in Farm Settings my crop production has become significantly more efficient.

The ability to plant either all my slowest, fastest, selected, or random crop at once now saves plenty of time instead of tediously searching through the dropdown box for the crop I need, I desire the same ability but for Cooking.

Being able to set the “Cook All Mode” to slowest meal, fastest meal, selected meal, random meal, and/or last cooked meal could save even more valuable amounts of time.

Please consider, thanks so much.

Submitted by Ty64 on May 28th 2025
Discussion: 1 Comments

More dye colors

Hello all, I would like to suggest some more dye colors. We have the basic 4...Green, Blue, Purple and Red. Could we get Orange, Yellow, Pink and Black to name a few. That would be 4 new items to collect and make the dyes. Which turns into a least 8 new MM's. And no telling how many new craftables. The list goes on.
Just a thought.
Thanks for reading and hitting that like button.
Happy Farming!

Submitted by CorettaUMusic on May 28th 2025
Discussion: 1 Comments

Mining Pets

Part of the reason I currently dislike mining is need for so many pickaxes that require me to mine. It’d be nice if there were additional pets like a mole, chinchilla, and other animals that provided pickaxes and each resource required to craft additional axes?

Submitted by lafata on May 26th 2025
Discussion: 1 Comments

Allow Apple Turnovers for use in the House of Cards

Apple Turnovers are a bit underpowered. They would be much more useful if we could use them to repurchase from the HoC store, even if there is a limit to using them. You could even make a farm supply perk chain to increase uses per day. Suggested uses: start with 1 use per day, but buy 2 perks to increase it to 3 uses per day. This will still be a big benefit of potentially getting 4 pieces of heart (1 full heart container!) or 1,200 Arnold Palmer. Very useful and powerful, but not necessarily overpowered, especially since the best stores are pretty rare.

Submitted by Milkbark on May 26th 2025
Discussion: 2 Comments

Expand list of Tradable items (or create new quest line to allow for more trading opportunities)

Hello :)
I really enjoy the game and especially the community involved with this game (seriously yall are some of the nicest people I’ve chatted with in a community).

One thing that kind of bums me out is the lack of trading opportunities for many items like most seasonal items, belts, even SRs (don’t get me started on boards not being tradable but planks and wooden boxes are).

It’d be nice to have the option to trade some more items, especially items with no notable uses in the game other than to mark something in the museum (like belts). Obviously things like diamonds or bacon may be a bit more difficult as they can be sought after, but items like belts or seasonal items with no uses would be nice to trade. You can even add something to the current trading system where you can buy a perk to allow this possibility to balance it out (maybe 200-300g so it’s hard work but unlocks something cool like this), or even create a new quest line where we receive an item that allows us to trade and receive various new items (including out of season items). It benefits old and new players alike and allows for some more interesting trading.

Sorry for the rambling, especially since I’m aware it’s not as easy as pressing a button to make this possible. But the idea is really nice in my head, and I know this community would be super happy with this feature

Have a great day to the people who reached the bottom. Sorry for all the reading. Take care! :)

Submitted by Crystal83 on May 25th 2025
Discussion: 0 Comments

The pets species name

The pets all have the regular named like the “frigate macaw” or the “brown bear” but the skunk is called the “stinky skunk” and the animals are called striped, hooded, or spotted. (The one depicted looks to be a striped). I just feel bad that the critter with one of the best lot tables with the corn oil and pie pans gets called stinky instead of striped. I don’t want to sound rude or that I’m correcting anyone, I just feel bad for the little buddy.

Submitted by Briggan1750 on May 25th 2025
Discussion: 0 Comments

Mining Explosives Perk?

Maybe there could be a perk you could buy that would unlock different types of explosives. Instead of just explosives or bombs, bottle rockets could reveal random tiles for example.

Submitted by zohie95 on May 25th 2025
Discussion: 0 Comments

Claim all Daily Rewards Button

Just as the title says, we now have a claim all button for masteries. I have always wanted and hoped to see a claim all button for the dailies. Is it that difficult to select the reward 6 times? No, but it would be nice to just hit one :)

Submitted by Jokerlolz on May 25th 2025
Discussion: 0 Comments

Quests that require items beyond inventory capacity

This kind of quest would allow you to "deposit" items into quests making them a little diversed and not just like a classic quest style where you deliver when you have everything.

This kind of quests bound to take some time since it will require a lot of items, maybe even ones that are respectfully rare

Submitted by Perplexity on May 25th 2025
Discussion: 3 Comments

Craftwork Tabs

Consider adding tabs to the Craftworks interface for a more streamlined experience. For example, if I’m focusing on Misty Valley, a dedicated tab could include all the autocrafts specific to that zone, like Blue Feathers to Blue Dye. This would eliminate the need to manually replace existing craftworks with zone-specific ones, making exploration and crafting more efficient and intuitive.

Submitted by Crazick on May 24th 2025
Discussion: 0 Comments

New Help Quest

Its an idea to create the quest series about The Eternaut (the new Netflix series), it could be The Cornonaut, something related to snow, hands and beetles... Collect Handsaw (the image seems like the Hands of the serie) or something like that... Its a idea...

Submitted by Cronopiofarm on May 24th 2025
Discussion: 0 Comments

Time

A way to see how much time we've invested into this game. Could just be in the settings. Also, could show up on our profile if we want other people to see it. I know that some people might not want to know, but I think it would be interesting.

Submitted by Sazarmoose on May 24th 2025
Discussion: 1 Comments

Mushroom farm

Maybe add a mushroom farm have different mushrooms to plant for different recipes/quests and a chance for poison ones while planting for Halloween recipes. A Fun gi achievement?

Submitted by Sheallyn on May 24th 2025
Discussion: 0 Comments

New Cooking Setting - More “Cook All” Options/Modes

After recently discovering the “Plant All Mode” options in Farm Settings my crop production has become significantly more efficient.

The ability to plant either all my slowest, fastest, selected, or random crop at once now saves plenty of time instead of tediously searching through the dropdown box for the crop I need, I desire the same ability but for Cooking.

Being able to set the “Cook All Mode” to slowest meal, fastest meal, selected meal, random meal, and/or last cooked meal could save even more valuable amounts of time.

Please consider, thanks so much.

Submitted by Ty64 on May 23rd 2025
Discussion: 0 Comments

Notifications while in the app

The quick meal perk is a cool QoL addition but it would benefit from a timer or notification when your meal has expired or is about to expire. It would also be nice to have a notification that your crops are ready to harvest or your craftwork items are at capacity or when you’ve been tagged in chat. This piggy backs on my idea for the custom icons so you could have notifications on the icons to help keep you in the know.

Submitted by lafata on May 23rd 2025
Discussion: 2 Comments

Menu bar customization

With the Quick Meal Perk, the bottom navigation menu adds an additional icon and shifts the home icon to the left. I would love to customize my layout and have additional buttons I can customize a layout for pages I frequently visit in the navigation tab like mailbox or library or my workshop or farm.

Submitted by lafata on May 23rd 2025
Discussion: 1 Comments

Custom notifications

We need more notifications for farm RPG because I always forget about my cooking. It would be nice to have a custom notification area that we can turn on to have tasting or seasoning or maybe even when our storage is full.

Submitted by KYABF on May 23rd 2025
Discussion: 0 Comments

Gold feather

Can we have some easier ways to getting track of how much gold feather we have? With the crest I'm afraid i might voiding gold feather without aware of it

Submitted by MapLeabrto on May 23rd 2025
Discussion: 0 Comments

Baby Mod Hammer

The item description should be

'Sometimes Jables wants to be important!'

Reason why? Cause it's amazing.
The point? Well sometimes people want to feel important and we should give them a BABY hammer to do so.
The item should be a baby hammer, maybe the Whack a mole game hammer? The old blow up hammers from the fair?

Submitted by Jabbress on May 22nd 2025
Discussion: 1 Comments

Coin tracker

If you purchase the meal tab perk, the tab completely cover the Ancient Coin tally total at the bottom of the home screen. Maybe the Home/Meal/Chat tab icons can be shrunk or made to be relocated to other parts of the screen

Submitted by OvarDoce on May 22nd 2025
Discussion: 1 Comments

Corn counter!

Corn Counter

I think it would be HILARIOUS if as a supply perk you could purchase an upgrade to display a corn counter. Corn planted/harvested, corn used for quests, corn received from quests/chests. It's such a corn-heavy game I am SO curious what everyone's statistics on it are. Just a thought!

Submitted by stardragonfruit on May 22nd 2025
Discussion: 1 Comments

Lock animal skins

May we have a way to lock the animal skin on certain animals so, when we random the group to add new skins into the mix, ones that we want to keep on certain animals will stay?

Submitted by Shear89 on May 22nd 2025
Discussion: 0 Comments

Parcel crafting

To aid in the trade of goods, it would be helpful if an item such as a "parcel" could be crafted. Such an item could then be filled with the items to be traded and sent as one item. This would eliminate the number of send/collect cycles done per trade, which lessens the traffic and ease load on the server. It could be introduced as a "parcels" perk for gold/points and the size of the parcel is still limited by the players inventory so it would not destroy game balance.

Submitted by SilverDante on May 21st 2025
Discussion: 0 Comments

Add “My Farm” to the navigation

I’m surprised it’s not there already, but a minor QOL improvement would be to add “My Farm” to the navigation. In an iPad, the navigation is always open, and it would be nice to have that one-click over to the farm.

Submitted by MrSuttonmann on May 21st 2025
Discussion: 0 Comments

New Pet Interactions - Pet/Feed/Play/Train/Groom

After buying all pets & reaching near late-game levels/quest there is no real reason to interact with Pets on a daily or even weekly basis.

Just as the Farm Animals are pet daily to raise their level maybe a similar feature/type of interaction could be added for Pets.

Instead of level increase maybe they could yield a few additional found items for that hour or perhaps a specific item of our choice.

Even if only 1 pet could be interacted with per hour/day/week I feel it’d be a nice addition, the ability could be released as a Perk/Farm Upgrade for balance I suppose.

Please consider, thanks so much.

Submitted by Ty64 on May 20th 2025
Discussion: 0 Comments

Tracking Quest Items

For quests that have a lot of items that are needed to complete, like Distant Illusions, it would be nice to have the option to only track the incomplete items. This would make it easier to see what is missing to complete the request and you would not have such a large box of items at the bottom of the screen.

Submitted by Stormageddon on May 20th 2025
Discussion: 1 Comments

New Cooking item

Hey I was wondering if there was anything in the works for a new cooking item. If not I have a suggestion:
Stone Soup!
What does it do? Idk maybe something with quarry like what HIckory Omelette. Instead of 20% every 10 mins do double stone/coal production for an hour or 30 mins.

what would the ingredients be? I'll recommend some ingredients but the numbers and everything is up in the air
2k Stone
50 Bone Broth
50 Onion
50 Carrot
50 Salt
25 Milk
25 Herbs
1k mushroom
500 Steak (Idk I'm hungry as I read this)

I'd recommend it being a more late game cooking recipe you learn at level 70 from Buddy 80-90 (Cause it's his Family's Secret recipe)
Thank you for your time reading this and hopefully you consider adding this to the recipe book

-Best Regards
Polgi

Submitted by polgi on May 19th 2025
Discussion: 0 Comments

Trophy Case for consumables

I have saved 1x of every consumable item since I started playing in September of first year game was made. I think it would be really cool for people to have a trophy case to show off their consumables, and other people could see what consumables are out there, including cards.

Submitted by jeight on May 19th 2025
Discussion: 0 Comments

More Chat Topic Channel/Tabs

Sometimes I’ve felt a bit lost when asking a question or starting a certain conversation (while staying within the game), I thought a few more chat topic channels/tabs could change this.

2 I had in mind were Poll/Survey & Lore/Fact Check:

• Poll/Survey - As a curious person who often wonders what others think about certain things I seek a channel for all to share opinions regarding game-related matters directly with other players in real-time.

“Do you feel Steak Market will rise today?”, “What is Lorn doing with all those cups?”, for simple examples but I imagine some more complex may occur too.

• Lore/Fact Check - Since the game has such depth & a nicely elaborated storyline + characters I seek a channel for all to directly question/learn/explore this info with other players in real-time.

I can imagine a few topics but will not extend this suggestion no longer -

TLDR; more chat tabs for more chat topics.

Please consider, thanks so much.

Submitted by Ty64 on May 19th 2025
Discussion: 0 Comments

Max Level EXP Bar

Add an EXP Bar for players at 99 in a skill and have the "level" be like 1M exp or something. Some people just like to watch the bar go up.

Could *maybe* include a small reward for completing it so it isn't totally arbitrary. Maybe a "prestige" system that tracks how many you've done.

Submitted by chasechippy on May 19th 2025
Discussion: 2 Comments

Add Farm Settings to “My Settings”

Just include a link there. It’d really cut down on confusion for folks I think.

Submitted by Aphex242 on May 19th 2025
Discussion: 1 Comments

Raccoon pet

I was thinking for a earlier pet why not the missing Raccoon also known affectionately as "the trash panda" just random trash items that are rarely acquired starting out at 3 somewhat useful but things like jewelry they are straight up a thief taking these things... The last line at 6 being valuable items that are hard to get normally... also taken. Could be tied to a pet quest or a introduction quest if you get the raccoon.

Submitted by Rosethornfox on May 19th 2025
Discussion: 0 Comments

Community center meal

Hello, recently didn’t collect the “birthday present” from the cc and stare at it every day wishing I just clicked back into the app one more time that day. This has happened many times for me and I’m positive many times for other people. I am suggesting a meal to fit among the ranks of apple turnovers and babacola that allows you to collect previously unclaimed items from the CC.

Submitted by Justanotherfarmer on May 19th 2025
Discussion: 1 Comments

Added straw

Just an idea but in real life some of your crops produce straw so what if in the game when you harvest wheat or maybe even corn you could get straw and it would probably be quite a bit.

Submitted by DeereJohn2001 on May 18th 2025
Discussion: 1 Comments

Featured bobble head

Hi there, just thought it would be cool it you could have something like the recently added featured animals but for booble heads, they're quite cute and its a pitty seeing the more you get the smaller they're and less appreciated to their details.
At least a favorite one featured higher on the profile or in a bigger way would be nice.

Submitted by Smoothiny on May 18th 2025
Discussion: 0 Comments

Temple of Reward Secret Chain

After completing all of the temple of Reward Secret Chains, there should be a certificate given. Something like certificate of vegetable giving. An item that celebrates all of them.

Submitted by isitbees on May 18th 2025
Discussion: 0 Comments

Estimated Time Display (Farming & Cooking)

Hello! I'd like to suggest a QoL feature that shows the required time span prior to executing an action.

Many of you may already have memorized how much time is needed to grow crops or cook meals. Still, I think this would help new users or returning users to plan ahead and avoid wasting grape juice / fruit punch.
For example, 'Growth Time' could be shown beneath "Selected Seeds" when you choose a crop. Likewise, "Cooking Time" could be displayed beneath the "Select A Meal" once you choose a meal you want to cook.

Thank you for reading!

Submitted by Chamomile on May 18th 2025
Discussion: 1 Comments

Birthday candy

After completing all the pinatas, I find myself just shy of the B for Buddies needed to complete Candy Causes. Other than a vanishingly small chance from void bags, there doesn't seem to be any other way to get these candies in game.

Since the quest runs until the end of May, I hope and pray some other opportunity to find them will show up before then.

Submitted by ZoeZ on May 17th 2025
Discussion: 1 Comments

Trading stores

Hi team! I love the trading chat feature, but I thought of another system could be even more efficient and user-friendly with the addition of player-owned trade stores.

Here is what i think: Players can unlock or purchase their own storefront (maybe with gold or something). Once owned, they can list items they want to sell at any time, with prices they set.

How i imagine it can work:

- Other players can visit these stores ( it can be a new tap in town)
- Store owners can freely update, remove, or add listings.
- Listings stay active until items are sold or manually removed.
- Items could also expire after a certain period to keep it balanced.

The benefits would be:

- Reduces chat clutter from repeated trade messages.
- Makes buying/selling more accessible, especially across different time zones.

Optional upgrades like expanded store space, premium listing slots, or store customization could be added too!

Thanks for considering this. it would be a fun and practical addition to the trading system

Submitted by Aya Gaweesh on May 17th 2025
Discussion: 0 Comments

D20 mechanism

A lot of us at help and global chat love to shoot the breeze. In fact, I daresay more of us play ChatRPG than the game itself. Alas, there is not a mechanic to add some fun RNG such as rolling a dice/D20.

Could admin apply a simple script that allows dice to throw. For example, typing "/d20" would roll a 20-sided dice, and the return script would be "Drexel rolled a D20 and got a 7". I would imagine other dice could work (e.g. D4, D6, D8, D10, D12, D100). But personally a D20 would make me really happy and allowed for some fun but controlled chaos.

Thanks!
Drexel Lakewood
hcbc bard

Submitted by drexel on May 16th 2025
Discussion: 0 Comments

New Drink - Pickle Juice

Don't know what I want it to do but it feels like it needs to be a thing. maybe it does something for Borgen, resets the wheel cost or lets you get a limited Borgen camp item again

Submitted by Valette Renoux on May 16th 2025
Discussion: 0 Comments

Favorite items in Country Store

I want to be able to put worms at the top. or what ever seed you are trying to master

Submitted by Valette Renoux on May 16th 2025
Discussion: 0 Comments

Craftworks monitor

Similar to tracking quests or masteries. Maybe it turns red when you are full on an item and yellow when you are missing requirements.

Submitted by Valette Renoux on May 16th 2025
Discussion: 0 Comments

Schuykill Notes reference

This is a long shot but how about a new super rare item called Redbrook Note left by a mysterious conspiracy theorist (probably Buddy)? A reference to the Schuykill Notes.

Submitted by foog on May 16th 2025
Discussion: 0 Comments

Inventory items with Zero Quantity

It would be helpful to be able to see when inventory has depleted to 0 for certain items. Trying to keep the 245 for max PHR reward is difficult without them all in one place. It would only show those we have obtained at least once (like with new masteries) so it doesn’t spoil new items being added to the game

Submitted by FarmRPG999 on May 16th 2025
Discussion: 0 Comments

giveaways - see player level like mailbox capacity in trade

it would be nice to see player level next to people’s names in giveaways, especially if they are below T100. there are a few types of requests. some include a specific desired amount, some include details of what the item is for. for low level players, 200 milk is a lot, and I am more than capable of giving them that much as a higher level player. when i see a request for 5k milk, the amount requested effects my expectation of how much someone who makes a request with no amount specified needs, which makes giveaways less fun for me because in general i am made to feel that my giveaways are less impactful. were I to know the level of the requesting player i would be able to give an educated guess of their inventory size and whether I could give a satisfactory amount of the item, and possibly even wow them. it’s a statistic that I imagine some would want to keep less visible, so perhaps a toggle for it in settings would be good. or maybe there could be a setting for players to see the levels of others, in case they want to give regardless of level. hope this makes sense. love the game, thank you

Submitted by LunchBokth on May 15th 2025
Discussion: 1 Comments

Buddyjack - Disable Stay under 11

Currently the 'Hit' button is disabled if you have 21 in Buddyjack, but the 'Stay' button is never disabled, meaning on your opening hand (which is always under 11) you can hit Stay by mistake and it is a guaranteed loss.

I propose the 'Stay' button is disabled when the count is 11 or lower (you have no way to bust and no reason to stay, hit should be the only option), in the same way the 'Hit' button is at 21. This stops accidental presses from losing you games. I would also be okay with the 'Stay' button being disabled on the first action of a game and then enabled after the first 'Hit', but disabling for 11 or lower seems more logical.

Submitted by Mudkiper on May 14th 2025
Discussion: 0 Comments

Minor QOL - Collapsable Menus/Sections

I would like to suggest the ability to collapse/condense menus/sections throughout the game.

In its current state navigating through certain menus requires scrolling all the way down or up a page past many choices just to reach your desired option.

Not only does this sometimes make tasks confusing, the abundance of on-screen elements can be simply bothersome at times - especially when the option has a production value or colored text along with it.

From an accessibility standpoint their should be many ways to reconfigure the interface for situations such as color blindness or low visibility. As a player with ADHD these screens throw me off tremendously & hinder how I enjoy the game, I can only imagine the effect it has on anyone else with other conditions.

Navigating through Town is particularly tedious as The Districts contain too many options that are visited infrequently plus their icons are far too similar for them each be displayed at all times.

I envision this being implemented similar to how the collapsing feature works on the categories in My Inventory. Could be toggle-able in “Change Game Options” maybe.

Please consider, thanks so much.

Submitted by Ty64 on May 14th 2025
Discussion: 0 Comments

Minor QOL - “Back To Top” & “Go To Bottom” Buttons/Feature

I simply suggest the ability to easily return to the top of a page or reach the bottom instead of waiting for screen to reach after scrolling.

In its current state going from either end of a page then back again wastes valuable seconds plus is quite tedious - especially on screens such as Inventory, Mailbox, or Farmer’s Market and if you completing an action multiple times across multiple pages.

I envision this being implemented as either up & down arrows in the upper right-hand corner near the “Navigation” icon, a link/icon at the top and bottom of long pages, or perhaps there be a way to double-tap/click the Home Button.

Even if the ability could be it’s own button on the Navbar purchased through Farm Supply similar to Quick Meals that would be cool too.

Please consider, thanks so much.

Submitted by Ty64 on May 14th 2025
Discussion: 0 Comments

Feature Request: Auto Farm Perk

Hi devs! I’d love to suggest a new quality-of-life perk called Auto Farm.

This perk would allow players to automate farming tasks—planting, growing, and harvesting—based on the seed of their choice. Once activated, it would automatically use all available farm slots and repeat the process as long as the player has the perk and enough gold.

Details:

Perk could cost 100–150 gold or a level perk. Automatically plants, grows, and harvests a selected seed across all available farm slots. Deducted per slot as if the player manually planted them. Player selects which seed to auto-farm from their inventory. This could be a late-game or mid-game perk to help streamline farming while still requiring resource investment and thoughtful setup.

Thanks for all the great work on the game!

Submitted by Lighttoxin on May 13th 2025
Discussion: 0 Comments

Distillery

A distillery building to convert corn to whisky, hops to beer, rice to sake, or to make biodiesel would be interesting.
Making biodiesel could allow for buying farm machinery to automate planting and harvesting, which seems to be a sought after feature.
It would mean that server load would be reduced compared to an auto plant/harvest that doesn't require any maintenance.

Submitted by SilverDante on May 13th 2025
Discussion: 1 Comments

Quick sell default amount as 0.

It's far too easy to accidentally bump the quick sell instead of quick craft button, which can be devastating if it's a super rare item. If all the quick sell/craft/store fields were set to 0 by default then this would make such occurrences far rarer.
It would be convenient to have an option to toggle auto sell, but making the default value 0 seems like something that could be implemented far easier.

Submitted by SilverDante on May 13th 2025
Discussion: 4 Comments

Mole pet for mining

When mining gets released, I think we should have a Mole pet to gather mining materials. Like our very own diglett!

Submitted by Shear89 on May 12th 2025
Discussion: 0 Comments

Crop information customization

I think it would be handy to be able to customize what shows up on the page, like taking away spring flowers and gold crops, it would be easier to see what regular crops i should be growing. Thank you!

Submitted by Rzrman19 on May 12th 2025
Discussion: 0 Comments

T100+ Second Wheel

A second wheel after u hit t100, but it gives stuff more relevant to tower players. AP instead of lemonade, large nets instead of small, etc. only accessible after t100 or so

(This idea is fully attributable to @TwinePrince: in the game.)

Submitted by Plath on May 11th 2025
Discussion: 1 Comments

Adding unpolished jade to an area

Hiii, first time sending a thought. Didn't find this one on the page.

Right now all gems and jewelry can be made while exploring or fishing without needing to open chests specifically, except for jade and jade charm. It would give different approaches a better chance to combat the jade MM and to work on jade charm later if unpolished jade would be added to some area that is explorable too, so that it doesn't always lag behind the others. Jade charm already is more intense to make than many other jewelry outside of that limitation. Some areas don't have a gem yet either :)

Thanks for the amazing game, just a thought as someone sent me this link in the game!

Submitted by Ludi on May 10th 2025
Discussion: 0 Comments

Lemon Seltzer in the Meal Panel

I think a QOL update would be to add Lemon Seltzer to the meal panel :)

Submitted by -catsincapes- on May 10th 2025
Discussion: 0 Comments

Birthday in Bio (optional)

can we be able to put our bday on our profile (optionally) and when you visit someones profile on their bday balloons come out or s/t?
in honor of @twine prince: birthday today!

Submitted by megalocardia on May 10th 2025
Discussion: 0 Comments

Commands Color Change

Currently /corn,/trout,/tower,/wheel,/networth, /quests, and /phr all use the same blue text as /me so it's possible to use /me to say a false amount for those to match the same phrase except for /trout and /networth as those use 's. So I'm suggesting that the color should change for using specific commands to be different from when /me is used since I feel like /me should not be able to potentially falsify the amounts. I personally think a darker color like purple would be best as if it is a lighter color that could be seen as being annoying for chat, and if you picked a color like red that is really reserved for mods to have their messages be more visibly noticed. They could also be alternate colors as well rather than just one color, but the ability to use /me to pretend to have something you don't feels like something that should be changed.

Submitted by 9bladesofice on May 9th 2025
Discussion: 0 Comments

Auto-Buy Seeds

I wanted to suggest a perk to have your seed supply automatically topped up from farm supply when they're used. Especially when using breakfast boosts I think it would help reduce the inconvenience of having to buy more seeds mid breakfast boost and as it's such a small expense I don't think there would be any downsides for mid to late game players who can afford to be fully stocked with seeds at all times.

Submitted by JayDezi on May 9th 2025
Discussion: 0 Comments

Adjust Order Toggle for Townsfolk likes/loves items

Need to add an adjust order toggle to townsfolk liked and loved items. The reason being is prior to Quick Give QoL the order in which you discover the townsfolk’s liked and loved items is the order you’re stuck with, but when you open the page to give them items, if your most commonly donated item isn’t on the top, you often have to scroll down the list often to donate what you were trying to, plus it doesn’t allow you to favorite liked or loved discovered items!

Thanks so much, looking forward to feedback on this!

Submitted by Boonkgang on May 9th 2025
Discussion: 0 Comments

Links to Farm Buildings

i think it would be nice if there was a spot on the flour item page that linked to the flour mill, feed to the feed mill, and baits to the appropriate places as well.

Submitted by CosmicRodent on May 9th 2025
Discussion: 0 Comments

Pet animals button fix

When you click the button to pet animals too quickly (before the page is fully loaded, perhaps) it breaks and you need refresh. The issue seems to be simmilar to the one with cooking interactions before it was fixed.
Heal all rfc raptors button have a simmilar issue

Submitted by Broman on May 7th 2025
Discussion: 0 Comments

Giveaways Chat Mailbox sizes

Basically I think it would be really useful if giveaways chat had the feature trade chat has where farmer's mailbox size is displayed next to their name! It would really help and let people who are giving stuff away know if they need to tell the recipient if they need to cmb or not!

Submitted by centuryslime on May 6th 2025
Discussion: 0 Comments

Quick Craft - remove items that you have hidden in Workshop

With the quick craft perk, it should not allow you to craft items that you have hidden in your workshop.
Sincerely,
Someone who keeps accidentally crafting Jade.

Submitted by madmossy on May 6th 2025
Discussion: 1 Comments

Auto give

I think a farm supply perk that allows you to set items to be given to townsfolk automatically through the item page would be nice.

Submitted by Siying on May 6th 2025
Discussion: 0 Comments

Raptor refresher limits

It would be awesome if we could put a limit on the auto raptor refresher so that it doesn’t use all of our grape juice. Either a hard limit like stop with 100 left or a percentage. Whatever is easiest.

Submitted by Taylor on May 6th 2025
Discussion: 2 Comments

A use for blue milk

Now that cow variations are a thing, I would've expected a new legally distinct bantha skin to purchase with blue milk.

Submitted by Aurbery on May 6th 2025
Discussion: 0 Comments

House of Cards Purchase Reset

Starter pack item akin to ((apple turnover)) to reset a days house of cards trade and purchase it again

Submitted by KoalaCorgi on May 5th 2025
Discussion: 0 Comments

Item Locking for new comers

Being a new comer with 50 quests at the same time has been a really bitter sweet moment.

Items lock for you when you're tracking quests, however after submitting the quest, it's a hassle to remember all the stuff that you need to unlock.

my suggestion is that items would unlock right after you submit the quest. That way, our small inventory space wouldnt always max out with items we can sell to get silver to progress
It will smooth out the new comers process!

Submitted by moonmoon on May 4th 2025
Discussion: 1 Comments

Improve Pumpkin Juice Accessibility

Pumpkin juice, while powerful, is so rare that in my opinion it kind of becomes pointless for late game progression. I think it should either be available in the flea market for a very high price (say 500g+), or it could be made trade-able so we don’t have to rely on 1200g starter packs as the only real source of it. Considering how slow post t200 progression is, I think this would be a positive change

Submitted by nickyish on May 4th 2025
Discussion: 0 Comments

Quick Meal Adjustment

I would like to suggest a reorganization of the meals or the ability to customize their placement in the Quick Meals menu. Through input lag or button proximity I’ve lost a handful of cookies (mainly Spookies) due to their proximity to the menu buttons below them.

Submitted by Macallen on May 4th 2025
Discussion: 0 Comments

Storehouse

Could we add sorting options to the storehouse like the inventory tab: Item name, Quantity ASC & DESC.

Submitted by Prismer on May 2nd 2025
Discussion: 0 Comments

Wax Candle tracking

50 Wax candles need to be gotten for them to appear as PHR rewards yet there is no way to track them as they are not a mastery item or item that can be tracked on profile items.

Adding some way to be able to tell for having a total of 50 Wax candles that have been collected would be a great addition.

Submitted by 9bladesofice on May 2nd 2025
Discussion: 1 Comments

Pets/Iron Depot

Iron Depot is such a great QOL upgrade and well worth the gold. It makes a point to mention that by purchasing it, the iron and nails you would see while exploring do not show up anymore, increasing your chances at the other drops.

My proposal would be a simple behind the scenes improvement to everyone's gameplay by doing the same with pets. I have iron Depot and watch iron get voided every single hour because I got the green python.

Increase my chances at something else please!

Submitted by AdmiralNelson on May 1st 2025
Discussion: 0 Comments

Fish Supplier & Red Diamond Fish

Several people have already sold their Red Diamond Fish due to the Fish Supplier perk unlocking them, I think that it should keep them locked unless explicitly unlocked from the item page/farmer's market. Basically I'm asking for RDF to be under the same category as Glass Bottle or Old Boot in the Crystal River, not being unlocked by the "Unlock Shown Non-Gold Fish" button.

Submitted by Hamustra on May 1st 2025
Discussion: 1 Comments

Merch

This isn’t an in-game suggestion but with a request to show my support for The Dev’s amazing work. I’d love to see an expanded range of merchandise options! Specifically, I think a design featuring all the Buddy Dolls together—perhaps showcased on the back of a t-shirt, hoodie, or even a poster—would be a fantastic addition. This could be a great way for fans to celebrate the unique charm of each doll while proudly supporting the game. Thank you for considering this idea, and keep up the incredible work!

Submitted by Crazick on May 1st 2025
Discussion: 0 Comments

Easy Chat Emblem Switch

Discussed in chat (credit to FFFF), agreed so submitted here: I want to be able to select a few emblems as "favorites" so it's faster to switch between them. Could also just show the several most recently used at the top instead, for faster/easier changes. Could be a relatively inexpensive gold upgrade.

Submitted by meakyori on Apr 30th 2025
Discussion: 0 Comments

Max Seeds Button

There should be a button (read: Perk) that allows you to buy the maximum of all seeds in just one go. With the Grape Juice Vat out in Beta I feel like this would be quite welcome.

Submitted by Reexmas on Apr 30th 2025
Discussion: 0 Comments

Beta: grape juice vat

I’m a beta tester, and I’d personally prefer it if the grape juice vat were listed at the top of everything else in the farm, above the chicken coop. I keep forgetting it’s there and would like it if it were the first thing I see by scrolling down a bit. Not a huge deal, but would be nice!

Thanks for making the game awesome!

Submitted by interessovat on Apr 30th 2025
Discussion: 1 Comments

Quick Give Improvement

It would be great to have the option to remove Townfolks who have already reached level 99 from the “Quick Give” list. This could potentially be tied to the Bobblehead items, automatically or added as a toggle in the game settings.

As for items like Dolls, this wouldn’t be an issue, since they could still be given to Buddy manually if he’s already at level 99.

Overall, it would be a nice QoL feature to allow players to disable certain perks once they’ve been acquired.

Submitted by Sir Mijael on Apr 29th 2025
Discussion: 0 Comments

Experience Overflow.

I'd like another option for the XP Conversion, an Experience Gem/Token/MacGuffin/Whazit. Regardless of what it actually is, an item that enables us to channel our experience overflow into another skill would be great. This would work similar to the preferred friendship items, such as the pieces of heart, and we could use the experience from our 4x99 to go into cooking or mining.

So we spend 400,000,000 exp to buy an XP Pearl (Pearl of Wisdom), which allows us to add 100,000,000 XP to Cooking or Mining, through an option at the bottom of the mining or cooking selection page (My Kitchen or Mine).

Submitted by mootball featlong on Apr 29th 2025
Discussion: 0 Comments

Interactive Pawn Shop System

I’d love to suggest a new interactive feature for the game, a pawn shop system with player-NPC interactions and ethical gameplay paths.
Core Concept: The player would run a pawn shop where NPCs approach to buy, sell, or pawn items. This interaction would function similarly to exploration, using energy to perform transactions. The system encourages strategic choices, moral decisions, and offers deeper immersion.

How It Works:
Players begin with 5 item slots in their pawn shop.
NPCs can ask to buy, sell, or pawn items.
Pawning: If an item is pawned, it can’t be sold unless the player wants to negatively affect their reputation.

Items are existing in-game items (e.g. crops, tools, rings) and don’t enter the player's inventory, just the shop interface.

Reputation System: The player's choices affect how NPCs see them, with 3 possible paths:
Criminal: Frequently buys/sells fake or bad items knowingly.
Beginner: Gets scammed or makes poor deals as often as good ones.
Master: Rarely or never deals in bad items; earns trust and better offers.

Example Scenario:
An NPC offers to sell carrots worth 10 silver.
You can offer 7 silver (fair) or try to scam them with 3 silver.
The NPC might accept or reject; you can adjust your offer after refusals.
Selling pawned items before the deadline or discarding them negatively impacts your standing.

Advanced Features:
Perks/Upgrades:
Discerning Eye: Identify quality/fake items more easily.
Charisma: Increase sell prices or lower buy prices without impacting reputation.

Dynamic Events:
Crop drought: Increases vegetable prices.
Iron shortage: Raises value of metal items like rings.

Progression:
Use silver earned to upgrade the shop:
More item slots
More energy for daily transactions
Promotion better offers

Why This Matters: This system adds layers of depth, choice, and replayability, encouraging players to think like true shopkeepers and make meaningful ethical and economic decisions.

Submitted by Foxytox on Apr 29th 2025
Discussion: 0 Comments

Do not implement GRAPE VAT if

If there aren’t safeguards.
From the info available, it sounds like a horrible idea. First, It works off default max GJ instead of max inventory of the planted item so if you’re ever close to inventory overflow it’ll be a costly mistake. It’ll take longer to use based on having to calculate if you’re near max inv and which number of GJ uses gets you close to not wasting a drink. You’ll waste a lot of seeds/items/GJ and any silver you could’ve made for selling the items if you guess wrong.
Second, especially when you use Mega seeds. Usually 3 GJ maxes out inventory and if you have it set to max or chose a wrong number, you’ll have wasted a lot. (Unless there are safeguards set that aren’t described yet) I would’ve rather just have a button that does “harvest. Plant. Grape Juice.” That would be more of an improvement than this. I would rather click, what is it, a max of 22 times than have a one click that’ll waste so much inventory/silver if you miscalculate. I know this from the pig slaughter days, where I’ve accidentally sacrificed an entire row and received bacon more than I can hold. But that’s only a once every 6 months type of mistake whereas this will be a daily meticulously calculated usage per planted item.
If I’m wrong please put out better description of this new building.

Submitted by xPuLSe on Apr 29th 2025
Discussion: 0 Comments

Minor QOL -Managing Craftworks Rework

Would gladly appreciate the process of pausing/resuming craftworks be streamlined.

In its current state there are far too many taps/backswipes required, actions which usually cause the game to glitch & malfunction in a pretty inconvenient manner - especially when trying to move swiftly.

I envision implementation in a way similar to the Quick Meals panel, a Quick Craft panel, or perhaps there be a way to toggle the item to pause/play by tapping their red “In Craftworks” box.

Even Craftworks being separate from the “My Workshop” tab in the Navigation bar would be fine too, My Craftworks.

Thanks so much.

Submitted by Ty64 on Apr 28th 2025
Discussion: 0 Comments

Change „Quick Sell Button (QSB)“ position.

Having the QSB on top of the list, often leads to confusion / wrong clicks because of mix-up with the „Quick Craft Button (QCB)“!
Or am I the only one who wanted to craft something very quickly and clicked the sales button instead? Especially if the inventory and crafting numbers are close to similar.
So, moving the QSB down from the top and away from the QCB would help a lot avoiding wrong clicks and thereby wrong sales!

Submitted by Pleurodict on Apr 27th 2025
Discussion: 2 Comments

Quick Sell II Perk

I'd really love to see a perk such as "Quick Sell II", where you can enable/disable for any particular item to automatically be sold as soon as you have it in your inventory. This would make mastery so much easier! I think of a price between 250 and 500g in the Farm Supply but thats only my humble opinion!

Submitted by HankWilliams on Apr 26th 2025
Discussion: 1 Comments

Drink 10000

I would pay gold to have a ‘drink 10000’ or ‘eat 10000’ button when drinking orange juice or eating apples.

Submitted by Art3miss on Apr 26th 2025
Discussion: 2 Comments

Suggestions to Enhance Mid-to-Late Game Progression & Engagement

First off, thank you for creating such a wonderful game. It’s clear that a lot of care and creativity has gone into crafting this experience. The mix of farming, exploration, crafting, and NPC story lines/quests is incredibly satisfying and immersive.
That said, after reaching the mid-to-late stages of the game, I noticed that progression begins to feel more grind-heavy, with fewer new mechanics or rewards to look forward to. I'd love to share some ideas that could expand the game's systems and keep players engaged long after the initial goals have been reached. These are purely suggestions meant with appreciation and excitement for the potential of the world you've built.

Mid-to-Late Game Systems Expansion
A. Prestige / Rebirth System
Concept: Once you reach a certain level or complete a major questline, unlock the ability to “prestige.”
Effect: Resets some progress but gives rare currencies, new cosmetic options, better drop rates, or new skill trees.
Why: Adds replayability and reason to reinvest in earlier game systems.

B. Dynamic Events
Concept: Introduce weekly instead of seasonal events that modify drop rates, add temporary dungeons, or bring in roaming merchants with rare items.
Why: Keeps things fresh and gives players a reason to log in consistently.

2. New Progression Paths
A. Player Specializations / Roles
Concept: Let players specialize in paths like “Master Chef,” “Legendary Explorer,” “Mystic Crafter,” etc.
Effect: Each path could have passive buffs, unique quests, exclusive cosmetics, or crafted goods. You can only choose one active title to go for. Making it expensive to switch.
Why: Adds identity and gives purpose to player choices.

B. NPC Relationship Upgrades
Concept: Past max friendship levels, unlock “Partnerships” or “Mentorships” with NPCs.
Effect: Could lead to co-owned buildings, unique co-op quests (with other player), or even NPCs helping automate tasks.
Why: Makes investing in NPCs more worthwhile long term.

C. Advanced Pet System
Concept: Add pet evolutions, synergy bonuses with specific tools or environments, and mini pet battles.
Why: Makes pets more interactive and strategic rather than passive fetchers. And a reason to upgrade them past lvl 6.

3. New Content Ideas
Guilds or Co-ops (Even for Solo Players)
Concept: Join or create homestead guilds. Even solo players could join “virtual” guilds with NPCs.
Effect: Unlock communal goals, shared buffs, or large co-op projects (like building a town hall or airship).
Why: Adds community and collaborative mechanics without needing PvP or actual multiplayer.

4. Expanded Systems & Mechanics
A. Weather & Seasons Affect Gameplay
Concept: Introduce a dynamic weather and season system.
Effect: Crops could grow faster/slower, fishing catches change, animals behave differently, or rare events trigger.
Why: Adds strategy and variety; players need to adapt their playstyle.

B. Market Economy / Trading Post
Concept: A fluctuating in-game market where prices for fish, crops, or crafted goods change daily/weekly.
Effect: Players can strategize what to produce based on market trends.

5. Systems That Reward Exploration
Secret Lore Dungeons/redbrook adventures
Concept: Hidden caves or ruins tied to the lore of the game’s world, unlocked by rare maps or maxing certain NPCs.
Effect: Solve puzzles, discover powerful items, or piece together world-building storylines.
Why: Encourages deeper exploration beyond grinding for materials. Can also be a way to expand on the redbrook adventures.

6. Social / Community-Driven Features
In-Game Photography & Museum
Concept: Take in-game “photos” of rare creatures, achievements, NPC events, and display them in your own museum/gallery.
Effect: can be found anywhere when you search threw the library, going to the wine cellar, or looking at the cookbook in the kitchen.
Why: Gives non-combat, non-crafting options.

I hope some of these ideas might spark inspiration or align with future plans you have for the game. Thank you again for all the work you’ve put into making this such a memorable and cozy experience. I’m really excited to see how the game continues to grow!

Submitted by Foxytox on Apr 24th 2025
Discussion: 1 Comments

make trade-able

It would be nice with the addition of cranberry juice, baba cola, Apple Turnover, and prune juice to the flea market it would be cool if you could make those trade-able like most of the other items in the flea market. Also with adding these you could implement level requirement to be able to trade like you have to be in the tower to be able to trade, and all of this would be have to be determined.

Submitted by DeereJohn2001 on Apr 24th 2025
Discussion: 0 Comments

Gary's Page Temple

With the super low rate of Gary's Pages in Gary's Crushroom, it would be nice to have a temple with piece 30, as a backup to those who go really really dry. Spending tens of thousands Arnold Palmer, and all stamina and tens of thousands of cider to end up empty handed is just a little too much and not in good spirit

Submitted by isitbees on Apr 24th 2025
Discussion: 0 Comments

Tasty Additions for Your Recipe List!

I noticed the current recipe selection is a bit limited, so I wanted to share a few recipe ideas that might fit well with the game’s style and offer more variety for players to explore.
New Recipes
1. Serpent Stew
Ingredients:
Coal
Serpent Eel
Mushroom
Carrot
Onion
Herbs
Bone Broth
Cooking Pot
2. Mussel Meal
Ingredients:
Coal
Mussel
Rice
Carrot
Onion
Salt
Bone Broth
Cooking Pot
3. Hops & Harvest Soup
Ingredients:
Coal
Hops
Wheat
Broccoli
Carrot
Onion
Cooking Pot
Bone Broth
Salt
4. Ruby Glaze Bake
Ingredients:
Coal
Ruby Fish
Flour
Butter
Honey
Lemon
Bone Broth
Cooking Pot
5. Frosteye Chowder
Ingredients:
Coal
Frosteye
Leek
Carrot
Potato
Bone Broth
Salt
Cooking Pot


6. Puffer Pickle
Ingredients:
Coal
Puffer Fish
Cu-blam!-ber
Radish
Salt
Bone Broth
Cooking Pot
7. Hearty Pie
Ingredients:
Coal
Pie Pan
Pumpkin
Flour
Egg
Butter
Milk
Herbs
8. Midnight Curry
Ingredients:
Coal
Peppers
Rice
Onion
Garlic (new potential plant)
Bone Broth
Cooking Pot
Holiday Recipes
9. Pumpkin Popper Pie (Halloween-themed)
Ingredients:
Coal
Pumpkin
Sugar Cubes (seasonal item) which could also be given to Charles because horses love sugar cubes)
Flour
Butter
Milk
Pie Pan


10. Snowflake Sushi (Winter-themed recipe)
Ingredients:
Coal
Frosteye
Rice
Seaweed
Salt:
Cooking Pot:


Here are some effect options that was randomly made up because alot of food has effects. But I don't know balance enough to say it's good bonuses
Effects
Reduces negative event chance by 10% for 1 hour (this will be a good time to add negative effects like crop rot/ disturbance at a fishing area/dragon spotted while exploring.
+5% Ice Fishing XP for 5 minutes
Trick-or-treating events/exploring yield 10% more candy
Collecting from events that only happen at certain times yields +20% for 5 mins
+5% passive stamina for 10 minutes
+10% chance to double collect from passive stations for 5 hours
+10% Crafting production for 5 minutes
Thanks for taking the time to read my suggestions. I really appreciate all the creativity and effort your team puts into the game. I’m excited to see how it continues to grow.

Submitted by Foxytox on Apr 24th 2025
Discussion: 1 Comments

Another way to trade

Not knowing what the price is for items, so we have to ask in trade. We should have some sort of list, that also changes when there are events. Kinda like the shop in Milky Way Idle, we could post certain things that we want to sell for a set price and people could decide if they want it. I think it would save time, and we wouldn't have to go back and forth to trade with people. It could just be its own section.

Submitted by Sazarmoose on Apr 24th 2025
Discussion: 0 Comments

FRPG Award night

*dramatic stage lights on and the curtains fall*
Welcome to the ((golden buddy)) awards. This is an award show hosted to award those who help the community, have funny moments, or achieved the farming impossible. Nominations are done by an anonymous set of players, to keep from bribery. And the chat public can vote on the winner! I think it would be super sick and get people to be engaged and have something to look forward to. And of course have a ((golden buddy trophy)) custom made to go on the profiles of each player awarded.

Submitted by Buying on Apr 24th 2025
Discussion: 0 Comments

Saving Account Upgrade Suggestions

I wanted to share a suggestion regarding the Saving Account feature. Currently, the max interest you can earn caps at 160,000,000 (with all Farm Supply perks), which is decent—but feels a bit underwhelming compared to the value of other Farm Supply upgrades, especially considering the high gold cost for all five levels.

It’s a fantastic feature for new players who spend real money on gold, but it might not be as appealing to long-term players, like those at 4x99 or even mid-levels. To make it more attractive to veteran players, maybe you could introduce a Tower item or a new tier of upgrades that unlocks once certain milestones are hit (like 4x50).

I’m not suggesting increasing the interest per current upgrade, but perhaps a separate path that adds new benefits. Like more interest for less gold to upgrade. Or a section that unlocks gold interest perks, allowing players to earn a small amount of gold daily, could be really motivating.

Thanks for reading my suggestion and for all the great work on the game!

Submitted by Foxytox on Apr 23rd 2025
Discussion: 0 Comments

Quick Meal Panel Flash

I think the Quick Meal Panel button should flash when a meal timer runs out. I know this functionality already exists for the chat button when you are mentioned.

Submitted by parks on Apr 22nd 2025
Discussion: 0 Comments

Herb garden - Improved Cooking

We should have an herb garden that has continual timed growth (don't have to replant - make sense cause with herbs you only use part of the plant, not the whole thing.) The different herbs could be unlocked in different ways. You maybe have six plots and you get to choose which ones are growing at any particular time. The herbs can be added to cooking meals to improve certain things about the meals or add additional effects.

Submitted by Shear89 on Apr 22nd 2025
Discussion: 0 Comments

New profession: Archaeology/ paleontology

Allows players to level to 99 in another new profession:
Pieces of relics and fossils could be obtained through other existing professions, quest rewards etc.
We could also have "rare forms" like opalised bones for the more hardy collectors to seek out and show off their hard work/ luck
Completed sets would be nice to be displayed on profiles. Like with bobbleheads and could be a good way for a new NPC to join Redbrook

Submitted by Narwhal on Apr 21st 2025
Discussion: 0 Comments

Move Quick Give Button

The quick give button is too close to the quick craft button. I've wasted valuable resources several times clicking on the quick give when I meant to click on the quick craft button. Can it be moved below the craftable line?

Submitted by Catasbrina on Apr 20th 2025
Discussion: 1 Comments

Sleepy Sheepy the Unobtainable Mailbox

I love sleepy sheepy. That sheep is so tuckered out. However, I cannot claim this sleepy sheep for my own as the mailbox is only obtainable through an item only given last year, that is not mailable. I would love to be able to obtain a Buddy's Sleeping Cap so I may get my own sleepy sheepy mailbox (-: I know other players who are not a year in would enjoy this opportunity also.

Submitted by megalocardia on Apr 20th 2025
Discussion: 0 Comments

Messages are a mess

I would love if a back and forth of messages where in a single "message" header (like a chat log type deal) because messages get lost easily and it's hard to go back and see what I said to someone when etc.

Submitted by megalocardia on Apr 20th 2025
Discussion: 0 Comments

Giveable Straw

For the same reason stone is giveable. Straw has a lot of uses and making it giveable doesn’t seem to create any unbalance in the economy.

Submitted by Tberry80 on Apr 20th 2025
Discussion: 0 Comments

Workshop Sale

Can you please remove this multi color thingy in workshop? It hurts my eyes and it's very disruptive!

Submitted by RogueLady on Apr 19th 2025
Discussion: 0 Comments

Add voiding on harvest indicator to Spring Seed Flowers

Right now, if you're voiding Red/Blue/White/Yellow/Orange Flowers on harvesting Spring Seeds, there is no indication that any or all of the items are capped. Ideally, the grey item effect on Farm Animations would occur for each individual flower type, but the asterisk next to the Spring Seeds in the seed selector might appear if all five are maxed, rather than any of the five. Anything would be better than the current complete absence of mistake prevention.

Submitted by Gaph on Apr 19th 2025
Discussion: 0 Comments

Harvest and plant button in-one

Most of the time people just plant the same item again because they’re working on a single item and this would help a lot. Especially with the lag. Having to press plant and then harvest when the plant command hasn’t gone through. It would just make the game more fun.

Submitted by xPuLSe on Apr 19th 2025
Discussion: 0 Comments

Daily Task Notice on ‘My Farm’ Button

It’d be nice if there was a small notice on the ‘My Farm’ button showing whether daily tasks are done or not. Right now you have to scroll down after entering the farm to see them, and since the plant/harvest/sell buttons is right at the top, it’s easy to forget about the tasks, at least to me somedays it feels like it.

A simple indicator or icon would make it easier to keep track without having to scroll.

Submitted by Smoothiny on Apr 18th 2025
Discussion: 0 Comments

Meal effects cap sale

I think there should be a sale on the meal effects cap. I looked through all the previous events and apparently there has never been one. It's the only one of the 4 unlimited gold perks that hasn't had a sale yet. Where is the love for people like me who might want a 7 or so meal limit so I don't have to cancel things to get what I need going?

Submitted by wonder on Apr 17th 2025
Discussion: 0 Comments

Enhance food with Spices

The idea would be to add a few new crops to the game like for example rosemary, thyme, basil and oregano, which then could be use in high amounts to craft a spice mix, for example 500 each for 1 spice mixe. The spice mix should be hard and time consuming to craft, it should first be crafted for a high price by combining all the ingredients (new crops + a container) in the workshop and then finished in the Kitchen by drying them for an extended period of time, it could then be used to highly increase the effect of an already active food for a very short period of time. For example double the effect of active food item for 5 seconds. The idea would be for spices to be a high investment, high impact item. The short duration and high investment should prevent it from being used constantly to farm and be reserved for very specific moments, like crafting very resource intensive items for mastery, carrying out extremely high value sales or gifting high amounts of high xp items to townsfolk. Spices enhancing food and loosing their strength once used would be very thematic and I think it s enhancing mechanic would bring new lade to farming and cooking for more advanced players that are left with only the most challenging activities left in the game.

Submitted by JoseArcadioBuendia on Apr 17th 2025
Discussion: 0 Comments

Friend Tagging

I’d love a perk or upgrade that would allow me to tag friends with something that shows up next to their name in my friends list. So I can put “Excel guy” or “Net Fiend” or any little blurb of maybe 10-15 characters as a way to help remember facts about friends.

Submitted by Andres on Apr 14th 2025
Discussion: 0 Comments

Ability to set quick give back to - select - to avoid misclicks

Once you give an NPC an item using Quick Give, it defaults to that character in the future. This increases the risk of misclicking.

Can you make it so selecting - select - (or Unselected?) in the drop-down will set that as the default instead of the previously gifted NPC?

This suggestion dovetails with Lunache’s suggestion below.

Submitted by Galateax on Apr 13th 2025
Discussion: 0 Comments

Storehouse - item storage rework

The storehouse cannot store reasonably helpful quantities of items once you reach the mid to endgame, because it does not keep up with your inventory size and very quickly costs significant amounts of gold to expand very small amounts of space.

Currently, my inventory can hold 14,600 items, my storehouse can store 500 each of 35 different items, but I can make it store 525 each for 95 gold. This is quite a significant cost for such a small benefit. It's really only useful for holding one each of a lava and inferno sphere.

What would I recommend changing? I think the storehouse should hold stacks of items, up to a percentage of your total inventory capacity. With reasonable amounts of gold, this can be expanded to eventually be 1:1 of your inventory size, and then expand even further. For example, there are 30 item slots, I paid for it to store up to 100% of my inventory size, so now each item slot can hold up to 14,600 of that item. When I expand my inventory tomorrow it automatically can store 14,620 of that item.

Why would this be useful? As you approach the endgame there are MANY useful items that you "void" while working for just one or two items from a zone. You may also ac-blam!-ulate other items daily (like eggs, milk) that you need to process later but don't have the bandwidth to really start accruing them right now (for ex., corn oil - you need lots of corn for other quests!). This lets players make strategic and rewarding decisions about how they approach different parts of the game.

Lastly this would be a good revenue spot for FarmRPG, as the quick store perk would become significantly more useful, and so would expanding storehouse storage with gold.

Submitted by CherryColaCryptid on Apr 12th 2025
Discussion: 0 Comments

Limes

We have oranges and lemons...what about some limes? Think of all the possibilities? Lemon/lime sparkling water, key lime pie, sticky lime and honey wings, and lime & ginger bars to name a few. Just a thought.
Happy farming!

Submitted by CorettaUMusic on Apr 12th 2025
Discussion: 1 Comments

Void Rares

Certain drops only show up when you're voiding in that area. The more items you're voiding, the higher your chance of the rare drop.

Every Stone you find while exploring is a Stone that you pick up and try to fit in your pocket. Then you toss it away. It's the tossing that generates the new items. So when you toss a lot of Stone, maybe 1 in 20k is a ((geode)). You can hit rocks with a hammer all day long and not find one. So it has to happen when you least expect it!

Overflowing Antler? Maybe 1 in 5k turns into ((wooden knife)) when you toss it away. Can't figure out how to replicate the process in your workshop no matter how hard you try, it only seems to happen while exploring and your pockets are already full.

Super Rare: ((orange gecko tail)), because they discard it only when terrified and most of the time they're quite friendly with you.

(Nicho was paid in trout to submit this improvement)

Submitted by Nicho on Apr 11th 2025
Discussion: 1 Comments

Cherry Blossom Petals

I thought it would be kinda fun to have like cherry blossom petals (either free or for gold) during spring. Kinda like the way we have snow during winter.

Submitted by Princess Zelda on Apr 11th 2025
Discussion: 0 Comments

Wishing Well "not enough items" message

I noticed today that when I try to throw more of an item than I have into the wishing well (e.g. tried to throw 20, only have 7), it silently fails. At first I thought it was a bug until I realized I'd run out of blocks of wood.

A pop-up window ("Sorry, not enough items") to explain why it didn't toss, or something along those lines, would be v helpful there.

Submitted by warofwest on Apr 11th 2025
Discussion: 0 Comments

Mailbox

It would be nice when viewing everything everyone's sent you if there were 2 section one for the NPC and the other for the real life people. Plus this would also reduce the need to scroll to check to make sure something was sent and not have hassles with all the NPCs send you

Submitted by DeereJohn2001 on Apr 11th 2025
Discussion: 0 Comments

Gas and other Natural resources

Hi I am Da Bomber and I just wanted to say I have been playing this game ever since early 2022 and I have loved it ever since. I recently thought of a couple of items along with a new skill system that I would like to share to see if it is worth at least reviewing and possibly implementing into the game later on.
I would like to put gas and oil into the game. I grew up on a tan he and we always made our own gas. Here are the reasons I believe this would be a beneficial skill.
1.) You would buy or get rewarded a property from a quest that unlocks a new area to go too. You would set oil towers down and move your drills down to the ground to search for oil/natural gas and collect from the drills. Obviously you could add upgrade through perks or the farm supply to increase the size of your drill, the sharpness of the drill to get through rock, and the durability of the drill to get through lava or magma. This would help with getting the oil deposits easier and faster. You would get the XP from getting the oil, and as you would level up you would get better land that has bigger oil deposits and those deposits would be more abundant as to still level up pretty fast.

2.) Introducing machines like auto vehicles. This would be a great way to expand by adding a fleet of vehicles to supply your oil. Upgrading your vehicles by silver or gold to increase capacity would make it easier to deliver more oil to refineries. This way for later on updates to the game like adding stores, like a hardware store or an organic store for instance. The use of 18 wheelers with trailers that could carry a liquid or chemical, frozen item, produce, even hardware materials would be beneficial.

3.) After getting the oil into the vehicles they would come to the refinery so the oil could be turned into gas. This would take time depending on how much oil you put in the refinery. You would also upgrade from the perk or farm supply to make the oil to gas process be faster and the quality of better. Later on you could even put like the ability to make diesel or ethanol free gas.

4.) The storage system for oil and gas would be different. You would get a small storage for oil, gas, and natural gas at first and this would be a certain amount of tons. As you level up the skill you would unlock better storage building that could hold more tons of oil, gas, and natural gas.

5.) Once you reach a specific amount of gas that you have made you would unlock the gas station where you can sell gas, diesel, and ethanol free gas. You raise or lower prices depending on market price like with steak. You need to find just the right amount to put the price per gallon at because if you raise the gas to be too expensive you will not get the amount of rewards you want from not getting enough people. If you lower it to low you would risk the same thing not getting the amount of rewards you want. It is important to point out that I don’t think you should lose money, just the amount of rewards you could get. I also think you can make money from the snacks you can make from you farm like potato chips, maybe sandwiches if y’all introduce bread, fruits, different drinks like juice, milk, candy because y’all have had candy on the game, etc. You would make money and get an amount of rewards from this.

6.) Reward system.
This is an important topic right here because I believe this would make people want to involve themselves with the drilling skill/gas station. The reward system would be based on how much silver you make yes but the rewards would not have to be silver. Instead for example the average gas station sells 4000 gallons a day so for every 1000 gallons you sell you would make 1 gold. You could even get ancients coins as a reward. In the future updates you could expand on the amount of gas stations you own so you could make even more of a reward. You could even make it to where we can get super rare items just like with the temple of reward instead of how much we sacrifice it could be how much gas we sell.

7.) Planes/cropdusting/Lawn-mowing
This is also an idea for future updates if we get gas in the future. We would make parts for a plane, like an engine, wheels, propeller, etc and use Avgas (Aviation Gasoline) to make the plane fly. Then you would crop dust over a full crop. This would be a combination of grape juice and the harvest cookies. You would plant whatever crops you want. Then fly over them using the crop duster to make the crops instantly able to be harvested. By using the crop duster the crops would also be 8x there normal amount maybe even 10x. This would only be able to be used 1 time a day at first. If you become like a Patreon or spend gold at farm supply you could get 2 a day.
Lawn-mowing would be just another thing to increase maybe storage capacity. It could be a daily thing where you mow the grass and get extra inventory space a day.
Both the place and the lawn mower would use gas. 2 different types maybe.
7.) Miscellaneous
Drilling, Vehicles, Refining, Storage, and even the gas station would be an awesome idea that I wish could come to life. It would add other future items like batteries, rubber made from petrol, propane for upgraded ovens, etc.
Thank you if you have read this far and please review this I would really appreciate it.

Submitted by DaBomber on Apr 10th 2025
Discussion: 1 Comments

Favorite Items

It would be extremely helpful to be able to Favorite an Item on its item page for crafting purposes. It would be a very useful feature when your crafting items right from your mastery list, instead of having to back track to the workshop just to favorite something for our crafting hot list.

Submitted by Cardinal on Apr 9th 2025
Discussion: 0 Comments

Charter and Expedition Changes

Please add the Fishing Supplier buttons to the fishing Charters screen for a location. Also, it would be very helpful to show a notification for completed Charters and Expeditions on the home screen instead of on the Town screen (1 Ready!) like with crops and the kitchen. Thank you for a great game!

Submitted by librophagus on Apr 8th 2025
Discussion: 0 Comments

Prestige System via Multiple Characters

I propose adding a prestige mechanic in the form of creating multiple characters. Currently, once a player reaches Tier 200, the game progression slows down significantly. The silver requirements for advancing tower levels become very high, and there are few meaningful rewards for pushing further, up to Tier 250. At that point, the only viable activity becomes completing help requests, which are both slow and not very rewarding.

Proposed System:
Upon reaching Tier 200, players unlock a special questline. Completing it grants a slot for a second character, essentially allowing them to restart the game with a fresh character while keeping their old character.

Additional character slots are unlocked at Tiers 210, 220, 230, 240, and 250, each tied to a new questline.

To unlock a new character slot, not only must the original character complete the corresponding quest (e.g., Tier 210 quest), but the previous character must also reach the tier at which their slot was unlocked.

Example:

Slot 2: Unlocked after completing the Tier 200 quest with Character 1.

Slot 3: Unlocked after completing the Tier 210 quest with Character 1 and reaching Tier 200 with Character 2.

And so on...

Additionally, reaching Tier 250 with the a character unlocks another new character slot.

Shared Features:
All characters share a common storehouse, allowing them to exchange items and assist each other with quests.

Benefits:
This system introduces a prestige-like infinite progression loop that encourages long-term engagement. It provides clear goals and rewards beyond Tier 200, making the endgame more meaningful and enjoyable.

Submitted by Rakia on Apr 8th 2025
Discussion: 0 Comments

Individual pet item counts

A place within each pet info that shows total how many items the pet is holding

Submitted by 13Swan on Apr 7th 2025
Discussion: 0 Comments

Farm Supply Upgrades should have a limit of one sale per category of upgrade

For instance: there are currently 3 perks on sale, all from the "Wine Cellar Upgrades." Not much variety here. If there was a limit of one upgrade /per category/ a week, I believe many more people (who need different varieties of upgrades!) would be able to partake in the sales.

Submitted by megalocardia on Apr 7th 2025
Discussion: 1 Comments

Notes on people’s profile

We should have a box on people’s profile where we could add a small note like.. sells Orange juice stuff like that would be pretty cool

Submitted by Mr Shambles on Apr 6th 2025
Discussion: 0 Comments

Raptor Pen

Separate the pet raptor and incubate raptor egg into two buttons and make it so you can incubate based on level.

Submitted by Wmcmahan2 on Apr 5th 2025
Discussion: 0 Comments

Crafting

When you are in item info screen and click on crafting icon, it sends you directly to that items crafting location
Could be added as QoL perk or as deafault feature

Submitted by Osskars on Apr 5th 2025
Discussion: 0 Comments

We need more jewelry

We need more jewelry!!!
Currently we have just three necklaces and seven rings. Of these ten items none of them are a set. For example we have an Amethyst necklace but no Amethyst ring. And we have an Aquamarine ring but no necklace. And so on.

Also there are no earrings, bracelets/bracelet cuffs, brooch/pin, or maybe even crowns(this one may be later down the line).

*For earrings you could double the recipe of the rings. For example 2 iron rings, 2 mushroom paste and 2 Aquamarine = one pair of earrings.
*For bracelets/bracelet cuffs we would start out with something similar to the iron ring...so maybe 6/8 iron & 3/4 stone = 1 plain bracelet or cuff.

Then 1 iron bracelet/cuff, 1 to 3 or 5 Aquamarine & 1 to 3 or 5 mushroom paste ( this all depends on how elaborate you want to make them) = 1 bejeweled bracelet/cuffs.

*Brooches/pins = a pair of pliers (new item) and steel wire = a plain brooch/pin.
Then 1 brooch/pin, jewels and mushroom paste(similar to the bracelet/cuff recipe) = 1 bejeweled brooch/pin.

Just a thought.
Happy farming!

Submitted by CorettaUMusic on Apr 5th 2025
Discussion: 1 Comments

Display Community Center Top Contributors

It would be really cool if we could see how many items the top ten contributors donated to the community center each day. The feature already exists for the top spinners in the wheel.

Players often try to get on the CC leaderboard, and knowing how many items they need to donate could prevent them from wasting lots of precious resources.

Plus, it would just be cool to know.

Submitted by Phoenix Goose on Apr 4th 2025
Discussion: 0 Comments

Give Away Polar Bear and Humming Bird Items

I wish I could give away the polar bear and humming bird pet "summoning" items. I have an extra one I literally can't use, and someone else would benefit from them next year.

Submitted by MeliJo on Apr 4th 2025
Discussion: 0 Comments

New animal-Duck Pond

This would be similar to the chickens. We could have different varieties of ducks. They would provide eggs and feathers. Eggs could be used for a new meal and the feathers could be used in new crafting items...pillows.

Submitted by CorettaUMusic on Apr 4th 2025
Discussion: 0 Comments

Fixing the glitch really annoying glitch

Not sure if this is the right place for this but there is a glitch on mobile not sure if it’s on pc but when coming out of the town for example. back to the main screen the new menu screen pops up and gets stuck on the screen forcing me to restart the game happens like 10-15 times a day give or take

Submitted by Mr Shambles on Apr 4th 2025
Discussion: 0 Comments

Favorites page, chore rework

Last year i submitted a request and i think it fell a bit flat because of my explanation.
But I think a favorites page would be perfect for players who are mainly library readers so they can just favorite the page they were reading and dont have to search for it again, this would also be useful for places like the petshop or your animal pens places you have to check or visit daily.

I also think chores could have an improvement, currently you can get more chores to fill in the days youve missed but i think if you tap on a day in the calendar and complete extra chores it should go to that day if you wish, this is useful for people who have life events outside of the game such as vacations or weddings, days they know they wont be able to log onto Farm RPG, let me know what you guys think.


IGN, StyarDimn

Submitted by StyarDimn on Apr 3rd 2025
Discussion: 0 Comments

Quarry Upgrade Warning/Notice

A notice somewhere on the Quarry that tells the player that they are unable to purchase a coal upgrade unless they have at least one upgrade available for stone.
I personally find that unless otherwise stated, it makes the Quarry appear bugger as this doesn't happen with any of the other buildings
Tysm

Submitted by DVae on Apr 2nd 2025
Discussion: 0 Comments

Raptor Refresher Improvement

I'd love it if for the Raptor Refresher perk to be improved to allow you to select specific raptor(s) to use the perk on instead of it having to be active for all raptors.

I really only have one at the moment I'd like refreshed. But right now I have to use 4x the amount of grape juice than I need to if I want to utilize the perk since I have 4 raptors in RFC.

Submitted by Ya Boy on Apr 2nd 2025
Discussion: 0 Comments

Corn Theme

I'd love for the April Fool's corn theme to be added to the list of purchasable themes

Submitted by Catticus on Apr 2nd 2025
Discussion: 0 Comments

Perk loadout switching - QOL

Mainly for people with access to perk loadouts, it would be nice to set a loadout to a certain screen. Such as when you access your farm it sets your farming loadout and when accessing the farmers market it sets your selling loadout. Quite a niche suggestion but for people with brains like mine it would be a big QOL change.

Submitted by Ziibez on Apr 2nd 2025
Discussion: 0 Comments

Back-to-top

Hi! I think it would be useful for a “back-to-top button/ touching the top of the screen like on the phones. Great game!!!

Submitted by Purplephoenix on Apr 1st 2025
Discussion: 0 Comments

Workshop Craft List

The craft list in the workshop gets loooong by 99. I'd like to suggest a filter to only show craftable items also one to hide inventory full items.

Submitted by Wakawaka on Apr 1st 2025
Discussion: 0 Comments

Crafting mini-game next April Fool's?

The next April Fool's should have an actual crafting mini-game for the day! :D

Submitted by Zambay28 on Apr 1st 2025
Discussion: 0 Comments

For EGG! drops

For the explore places with EGG! in process, it would be nice to have an indicator when you're actually in the area exploring so you know when the EGG! is over.

Submitted by Shear89 on Apr 1st 2025
Discussion: 1 Comments

Quest QOL improvment

When competeing a quest that has a quest line, it would be nice if the page did not close after compleation. Currently when you complete a quest, it will take you back to the main quest page. When you want to continue working on the same quest line and you have multiple quests, it can be hard to find the questline you were working on or remeber the name. I experienced this when working the special requests for April.

Instead, when you comlete a quest that is apart of the quest line, have it automatically bring up the next quest instead of taking you back to the main page. I am imaigning this to be a similar function as when searching for quests on BuddyFarm. Another improvment as well can be adding a previous quest button to a quest line. This will benifit the players who want to re-read the questline with no interuptions after they complete it.

Submitted by MewingPoet on Apr 1st 2025
Discussion: 0 Comments

Discord Español

It would be great to add a discord group in Spanish for those players whom aren't fluent in English, I've seen some players struggling while interacting with the chat.

We can help people (I'm Mexican) and would love to see this happening. Thanks for listening

IGN felas82

Submitted by Felas82 on Mar 31st 2025
Discussion: 0 Comments

New Bacon

Would love a new way to get bacon for those of us that do not want to kill our piggies.

I understand there are treat bags and Mount Banon but those are not going to get most of us through DI.

I would suggest.

1. A temple for Bacon
2. Make treat bag 01 Mailable
3. Make Bacon Mailable.
4. Have a bacon raining event where everyone gets 1 million bacon no matter what their inventory is... Okay, not this one.

Thanks!

Submitted by Bamhauser on Mar 31st 2025
Discussion: 0 Comments

Quick give button for “new players today”

When you select the new players today tab you currently have to select each person and then select which item you want to give them, either from favorites or inventory.

It would be nice if you could highlight one specific item, so when you are looking at the list of new players you can “quick give” only the highlighted item. I imagine the button and layout being similar to collecting things from expeditions or pets.

This would benefit new players tremendously as it would make it easier for the rest of us to help out, as well as help mid tier and late players increase their donation stats if they care about it, or if they simply enjoy helping others out.

Submitted by Chrome on Mar 31st 2025
Discussion: 0 Comments

Deja Vu quests

For players that have been around for a year+ and finished the seasonal quests, it could be fun if there is an option to Deja vu a quest. This could be an optional quest that you have to meet certain requirments for or need to give something for it to reset. This could be a similar mechanic as when you restart a temple. Each time you Deja Vu the quest will get a little more difficult and in turn the rewards are better as well. The dialog from the quest could be an exact copy paste or it could be slightly different and break the fourth wall and talk about deja vu.

This mechanic will work best for if there is not a new quest line for the month or the new quest you have to wait till the end of the month to complete as FTP. I look forward to having a special monthly quests each month. The special quests break up the grind that are the mid-late game quests and what keeps me coming back for more.

Submitted by MewingPoet on Mar 31st 2025
Discussion: 0 Comments

Hide full inventory in workshop

We need a switch, like the one in farm perks, for items at full inventory at the workshop.

I like a full inventory, because it's very helpful for quests. I also have almost all craftable item visible in the workshop, so I can stock up after working in the Storehouse. This is an essentiell daily routine of mine. But afterwards, it's sometimes quite painful to search and find an item. I'm disabled, I can use only my mouse or the build-in screen keyboard. As it is somewhat useless to show temporary non-craftable item, it would be helpful to manage that big list, if we could hide them.

Submitted by RogueLady on Mar 31st 2025
Discussion: 0 Comments

Buddy needs a ship! That's also a mailbox...

I was thinking a Mano'war with extra cannons and Buddy poking out with pirate flair. Maybe a dandy ship version too with Buddy with a fancy tricorn instead. Essentially Pirate/Privateer Buddy styles both Mano'wars. Cause Buddy needs his ship!

Submitted by Rosethornfox on Mar 29th 2025
Discussion: 0 Comments

Current Chores Streak

It appears there's no way to see your current chores completion streak -- only a reference to longest completion streak, which may not be current streak. Adding a current streak would be neat to see.

Submitted by Zatchary08 on Mar 29th 2025
Discussion: 0 Comments

Expediting pets

What if there was a way to make pets go collect an hour of items? It could be a meal or some number of gold feed. You’d go give it to one of your pets and they’d immediately go grab one load of their usual stuff.

Submitted by interessovat on Mar 28th 2025
Discussion: 0 Comments

Chat Toggle Button

It's a little -blam!-bersome to go into My Settings > Change Game Options > Show Chat? > Save just to toggle the right-side Chat Panel open/closed. It would be nice to have a single button to show/hide the chat more easily during my work day, so I'm not so distracted by mods randomly adding messages to the Trivia chat (which I normally use to purposely keep my chat empty and not-distracting)

Submitted by MeliJo on Mar 27th 2025
Discussion: 0 Comments

Individual loop links

The ability to share a loop so it can get more exposure if it’s a great loop instead of getting buried down

Submitted by SomeoneNeu on Mar 27th 2025
Discussion: 1 Comments

Reducing misclicks with quick action buttons (sell/craft/give/store)

Like the title says. The quick (sell/give) buttons are risky misclicks vs quick (craft/store) buttons and the placement of the Craft button in between Sell/Give adds to the issue. Players in chat often recommend against buying these gold perks because of this.

Some potential ideas:
(1) Offset the Sell/Give buttons from the Craft/Store buttons
(2) Group the Sell/Give buttons together at the top instead of having craft in between (e.g. Sell/Craft/Give)
(3) Allow toggling quick buttons on/off after purchasing the perk

Submitted by LunacheW on Mar 26th 2025
Discussion: 2 Comments

Step counter

Any way to incorporate steps? Earn stamina? Visit/tend others’ farms? Weekly competitions?

Submitted by Itsv on Mar 26th 2025
Discussion: 0 Comments

Better grab bags

It is a problem where all the grab bags look the same so i feel it be to to make it more clear for example:
Adding a number on the sprite
Maybe having a symbol on it to represent what is has
Etc

I hope you look into this idea

Submitted by Jaggster on Mar 25th 2025
Discussion: 0 Comments

Hide Event Masteries

More of a QOL improvement but having event masteries like frozen fish and the like not be on the masteries list unless they are attainable would make things cleaner in the masteries list.

Submitted by ChuckyBH on Mar 25th 2025
Discussion: 0 Comments

Incorrect spellings at the bottom of temple chains

There are some incorrect spellings for plurals of some items at the bottom of certain temple chains. For example, in "A total of 6,446,197 Radishs have been sacrificed" the word should be "Radishes."
Other examples include:
"Potatos" when it should be "Potatoes"
"Water Lilys" when it should be "Water Lilies"
"Mug of Beers" when it should be "Mugs of Beer"

Submitted by TTALS88DVAN on Mar 24th 2025
Discussion: 0 Comments

Coockiez refreshpack

A chance to buy a coockie bundle/refrescher pack. Just like the drinks refreshpack

Submitted by Zenkeys on Mar 24th 2025
Discussion: 0 Comments

Play sound when tagged

Improvement to play a sound when tagged in chat, ideally can be toggled on/off.

Submitted by ElBrucio on Mar 21st 2025
Discussion: 1 Comments

Interplanting and rotation farming

Bonuses where growing crops together would increase the output of both. There are multiple plants that are grown together since they work off of each other to make pollination easier, improve yield, lower pest quantity, and many others. This article is extremely interesting:
https://sowrightseeds.com/blogs/planters-library/intercropping-benefits-techniques

One of the examples is "The three sisters":
Corn provides a natural trellis for beans, beans fix nitrogen into the soil, and squash acts as a living mulch to suppress weeds.

Tomato and Lettuce:
Lettuce thrives in the shade of taller tomato plants, which can also help reduce bolting in hot weather.

Also Crop rotation is a vital part of farming all over the world, where growing only one plant can drain the nutrients of the soil, but rotating will allow the soil to regain those nutrients. I think that these changes/additions can add a lot diversity into planting and crop growing. Having to think about if you want to max corn but make the next corn planting less efficient or sacrifice 3 rows of corn to grow beans/squash to improve the grow time of both. I think there are multiple things that can be done in addition for perks; pre-set farming patterns where you can save a pattern and have them as an option for plant all.

https://en.wikipedia.org/wiki/Crop_rotation

Submitted by BillyMays on Mar 20th 2025
Discussion: 0 Comments

Skills

I think that having sub-skills would add more diversity to FarmRPG. Take farming for example:

There would still be an overarching Farming skill 0-99
Additionally there would be sub-skills below farming such as:
- Broccoli Farming 0-99: Where there wouldn't be too many physical rewards but provide bonuses to grow time, drop amount or unlocks the ability to get mega-broccoli seeds.
Fishing sub-skills:
- Net fishing 0-99: Get more fish per net, improve rare drops per net. (This might not be the best example)
- Manual fishing 0-99: Improve proc rate of Crazy Hooks, or increase double hooks to triple hooks
Crafting sub-skills:
- Jewelry 0-99: Reduces required materials, increase crafting amount, increase sell value, make better versions of existing rings.
- Carpentry 0-99: All wood related crafts are cheaper, make more etc....
- Metal Working 0-99: Same as above

There are many others that I do not have the space to include but I believe adding these "sub-skills" will provide reasons other than GM, MM to make ladders, grow different crops, and many others. Could also let people specialize into certain areas and make trading more diverse.

Submitted by BillyMays on Mar 20th 2025
Discussion: 0 Comments

Make levelling cooking more rewarding

Right now, cooking levels past 40 don’t feel very rewarding, aside from unlocking more ovens—which doesn’t really matter as long as you have enough fruit punch. To make cooking more worthwhile, it would be great to have perks that give players a reason to keep leveling up / chase those levels.

For example:

Level 40: 2.5% chance to cook two bone broths instead of one (this could be adjusted or improved at higher levels).
Level 45: 2.5% chance to cook two onion soups.
Level 50: 2.5% chance to cook two Over the Moons.
...
Level 80: 5% chance to cook two red berry/concord grape pies or two breakfast boosts.

Small rewards like these would make the grind to 99 feel a lot more satisfying, especially since cooking is one of the slowest skills to train right now.

Submitted by Wrymvr on Mar 17th 2025
Discussion: 0 Comments

"Max upgrade" button

It'd be handy to have a one-click option to dump the silver on hand into our production buildings, instead of having to try and guess and check.

That's it, that's the idea.

Submitted by Farmer Anna on Mar 17th 2025
Discussion: 0 Comments

Explore hold

I would like to also be able use my stamina by the amount of stamina use I currently have by holding the explore button instead of having to always press the button.

Submitted by DracoMalificus on Mar 17th 2025
Discussion: 0 Comments

Sorting Friends

Would love a way to have favorite/top friends that would appear in their own category at the top of your friends list. Or even categories/labels for sorting favorites, trade buddies, converters, etc.

Submitted by Egg on Mar 17th 2025
Discussion: 0 Comments

Easier Workshop Rearranging

Currently with a lot of favorites in the workshop, it takes a while to move a new favorite towards the bottom. Adding a way to tap on which favorited item you want to move, scroll down, and then tap again to move the item

Submitted by JacobWes12 on Mar 16th 2025
Discussion: 0 Comments

Make Tracking Quests a Button Like Quick Meals

this will clear up the whole issue with the home button being hidden by tracked quest! make the tracked quest a toggle button like quick meals

Submitted by megalocardia on Mar 15th 2025
Discussion: 0 Comments

Less Math

There’s way too much math. Like complex math with big words. Too much thinking required.

Submitted by madmossy on Mar 14th 2025
Discussion: 0 Comments

Tower 80 artifact improvement

The friendship bracelet is, in my opinion, an underpowered tower artifact. I think a cool way to buff it would be to significantly increase the gifts given from townsfolk once their friendship level reaches 99. Due to how significant that achievement is and how long it takes to get them to 99, I think this would be a valuable and worthwhile reward system to more greatly incentivize increasing friendship levels.

Submitted by Bloodshotbeard on Mar 11th 2025
Discussion: 0 Comments

Community Battles

Players get added to a team and compete to see how far/fast the team can get through a shared temple-style line. Lines have a mix of early, mid, and late game items with daily contribution limits to help include early players. Each team could get a chat channel to help communicate. Rewards can be a trophy, bag/chest, or or a 'victory feast' that gives a buff for the day after the battle ends. Could be something simple like a special chat effect or background.

Submitted by Odin418 on Mar 11th 2025
Discussion: 0 Comments

Hirelings / Minions / Workers

Expansion of Expedition and Charters that can be hired, paid, named, trained, etc. Maybe activated/timed like meals, so you have to pick whose buff you get. I'd love one that auto sells fish or crops above a certain threshold. I picture it like a combination of meals and pets. (Pet) Buy/hire the worker. (Pet) Train abilities with levels and progression. (Meal) Activate with currency for a limited time.

Submitted by Odin418 on Mar 11th 2025
Discussion: 1 Comments

Craftworks Limit Perk - Eldritch Limiter / Cogwhisper Governor

A perk to craftworks that lets you set a limit for production of a certain item, for example say you want 1000 tables and 1000 wooden planks, it will craft plank then tables but stop making tables once the current stock is 1000 and start ac-blam!-ulating wooden planks till the limit of 1000 is reached.

This could be a gold perk aimed for mid-late game or it could be part of a questline requiring an item, maybe the processing core of a broken robot that can not be repaired.

Submitted by ElBrucio on Mar 10th 2025
Discussion: 0 Comments

Custom CW saves for areas

There should be an upgrade that allows you to save a craftwork called "Black Rock Canyon" and when you go to explore BRC it automatically switches to that CW save. It would be good if there was a message that said "Custom CW being used" while you are wandering the canyon and a button to switch back to "default" CW.

Submitted by Crognell on Mar 10th 2025
Discussion: 0 Comments

Custom tracking list

Rather than tracking all items in a single quest, sometimes it's more helpful to track only the items we need to farm / fish / create. Being able to create a custom list would be very helpful!

Submitted by Plath on Mar 10th 2025
Discussion: 0 Comments

Petting the pets!

Allow us to pet our/others' pets. Doesn't have to have any benefit, but I'm sure others will have ideas on that.

Submitted by Plath on Mar 10th 2025
Discussion: 0 Comments

Bot: Not Mailable

For the give-aways chat (maybe trade too?), have a bot that automatically replies to posts requesting a non-Mailable item with the link to the library page.

Submitted by Plath on Mar 10th 2025
Discussion: 0 Comments

Cant open vault without quick meal tab opening and not closing

the title says it well, im on ios and when i press on the vault in town then leave, the quick meal menu appears and refuses to close until i restart the app

Submitted by Tazattack1125 on Mar 9th 2025
Discussion: 0 Comments

Perk to double exchange center

Would love to see a perk to double EC trades, double input/output. Would like to see it work for XP conversion too. Would make turnovers more useful too

Submitted by boxofqtips on Mar 9th 2025
Discussion: 1 Comments

Raptor display name gets truncated if it's too long

I believe you increased the raptor name max length a bit ago. Now, when you name a raptor with a long name, it gets truncated in the display. For instance, name one of the raptors as "Scientifically Accurate 0001". After the name change is accepted, the display says "Scientifically Accurate 0". Now, all of my "Scientifically Accurate" raptors show the same name.

Submitted by turtle on Mar 9th 2025
Discussion: 0 Comments

Sawmill Rare Drops

Increase the value of the Sturdy Saw by adding rare drops to the Sawmill. Rare drops would behave like the quarry, where you occasionally get Unpolished Jade and other items. Without the Sturdy Saw, the Sawmill could rarely drop Forest items like Arrowheads and Bird Eggs. With the Sturdy Saw, Sawmill could also start finding Raptor Eggs, Claws, and other Whispering Creek items.

Sturdy Saw is generally considered a weak reward for a difficult quest chain. Even 1-3 free raptor drops a week would increase it's value significantly.

It also makes sense that other items would occasionally come in with a batch of fresh timber.

Submitted by Caliper on Mar 8th 2025
Discussion: 0 Comments

Quest Fulfillment

When there is a quest that requires many items with large quantities, tracking the quest items takes up the whole bottom part of the screen on a phone, covering the home button, and other recently added buttons.
My thought was, when tracking there be an option to select certain items so you know how many more you need to make.
For example: the quest Distant Illusions III
This quest has 23 items requested with a large quantity each (5K - 12.5K)
—-> For me, out of those 23 items I only need to track 5 of the items that still need to be gathered &/or crafted.
Those 5 items would not make the tracking window so large as it would not cover the home button.
(I know how important the home button is! Got to keep it refreshed instead of going back.)

Submitted by PurplePenguin on Mar 7th 2025
Discussion: 1 Comments

abbreviate silver on pet levels as well

Could we get the abbreviate silver update to also affect the silver cost for increasing a pet level? on mobile I cannot see the cost at higher levels on my pets because of the button covering the silver amount.

Submitted by megalocardia on Mar 7th 2025
Discussion: 0 Comments

Tower levels

I'd like to be able to see how many people are at other tower levels and not just the one I'm on.

Submitted by Shear89 on Mar 7th 2025
Discussion: 2 Comments

Gold perk "reset"

I would like a way to reset the perks gotten with gold. Maybe every milestone you get a chance to reset IE 4x99 tower 100 tower 200 tower 250.

I think this would help early game plYer feel more comfortable using gold and late game players feel you comfortable spending gold in trade or giveaway.
I know that early game me bought wine cellar upgrade but late game me just wants to have some of that gold I spent.
Maybe not a 100% refund but a sale price refund or half price.

Submitted by Mr. Steal on Mar 7th 2025
Discussion: 1 Comments

Lock items from quick give menu

I like and use the quick give menu a lot, but I'd like a way to lock items from being quick given, or at least to where you get the pop-up asking if you're sure. Every time I go to craft large nets I have to be careful I don't accidentally hit give and give away my whole stack.

Submitted by meakyori on Mar 6th 2025
Discussion: 0 Comments

Meal to get fish biting

A meal to get a lake “biting” for 5 minutes would be great!

Submitted by Carmexus on Mar 6th 2025
Discussion: 2 Comments

Additional Meal Ideas

Would love to see two specific meals:

(1) a meal to boost steel production — similar to the hickory mechanic.

(2) a meal to boost pine board production — perhaps a meal that boosts production to 4 board per minute vs. the base 2 board per minute

Submitted by toeballjak on Mar 6th 2025
Discussion: 1 Comments

Certified Farmer Bagde

Just hit that bagde and now I am wondering, if we could get "certified farmer" displayed on our profile instead of "master farmer"?
Only a little idea since these titles cap in master farmer with farming lvl 90 or something like that (I don't remember and didn't find something in the library)?

Submitted by Vraith on Mar 5th 2025
Discussion: 0 Comments

Honeycomb

I have been waiting for months for this item but it doesn't seem to appear at all. Has to be another way I can obtain this? So I can finish the quest I need it for. I'm sure others are struggling with this too

Submitted by Laceycat on Mar 5th 2025
Discussion: 0 Comments

Ric love

It needs to be brought to the attention of the Devs that some rangers and farmhands are expressing support towards only the most abhorrent townsperson, Ric Ryph, while simultaneously maliciously attacking the character of our beloved dragon friend, Geist.

I won't Link anyone's names here, but you only need Snoop in the chat to see the horrors I have mentioned!

I do hope you will take action, our dear overlords.

/s

Submitted by Nyxiabel on Mar 4th 2025
Discussion: 2 Comments

Ability to favorite an item From the items page

Sometimes to find an item I want, I will click the ingredient I know it has from something closer to the top, it would be nice if somewhere in the individual items page you could add it to your favorites for crafting

Submitted by 13Swan on Mar 4th 2025
Discussion: 0 Comments

Collect pet items from item details

I would like to see the ability to collect pet items from the “item details“ page. For example, if I am looking at the glass bottle item detail page, I should not have to click through to the pet shop to find the baboon and collect the glass bottles. I should be able to do that directly from the item details page.

Submitted by Carmexus on Mar 4th 2025
Discussion: 0 Comments

AC slot machine

So have a slot machine along side the wheel for different rewards

Submitted by Jimjam on Mar 4th 2025
Discussion: 0 Comments

Pine board link

Please add a link to the pine board item from the sawmill page like we already have for flour and feed. Or just make all of the icons in the production buildings link to their items like they do in the rest of the game.

Submitted by Aurigarion on Mar 4th 2025
Discussion: 0 Comments

Sorting Item Details

I think it would be very convenient to be able to move around all the options and info you have under item details. Being able to move the sell or give option to the bottom so you don’t accidentally sell or send items or moving them to the top if you expect to do that a lot would be a nice QoL change. For players who are more experienced it really isn’t necessary to know when an item is mailable or at what level it is cookable so being able to move that info to the bottom and have the more useful options at the top would be wonderful.

Submitted by Santino on Mar 1st 2025
Discussion: 0 Comments

Sort Discovered Liked/Loved Items for Townsfolk

Right now, discovered Liked and Loved gifts for townsfolk are jumbled together in one list (e.g., Glass Orb (Like), Gold Carrot (Like), etc, etc, Wooden Box (Love)). It’d be much easier to have a "Sort by Loved" / "Sort by Liked" option under each townsperson, similar to how the Farmer’s Market lets you sort by value or quantity.

This would make it way faster to find the best gifts without sifting through a long list. Just a small QoL tweak that would improve organization and keep things consistent with existing sorting features!

Submitted by FoxFeline on Feb 28th 2025
Discussion: 0 Comments

Perk to use more than one Mealworm at once

Similar to the Large Net Launcher gold perk, I'd like to have an option that would let us use more than one mealworm at a time. Since the game doesn't allow autoclickers, I think it would be a good idea to remove the sheer number of clicks needed to do a mundane chore. This would also be a much appreciated accessibility feature (I have crippling arthritis), so I hope it won't be very expensive to purchase.

Submitted by Shatari on Feb 27th 2025
Discussion: 1 Comments

Higher Bone Broth buy limit- borgen shop

I was trying to cook an order of 1.8k cat's meow but only got to 852 because I was short on bone broth. Since it takes 7.5 minutes to cook it is annoying having to replace it so often, especially since most are busy with IRL stuff. Skunk pet takes a while to stack enough to keep up to cooking speeds of meal. So I thought that it would be nice to increase how much bone broth you can buy from the borgen shop from 500 to 1000 (being hopeful) anything above 750 would be awesome since they arent too common in borgen shop and it is an item that most end-game players who have extra resources to cook meals could favor a lot from having the option to get that quick bone broth supply. Im sure MANY FarmRPG cooks would be very happy to hear of this change. It does not need to be limited to just 1000 tho *wink*

Submitted by Staks on Feb 27th 2025
Discussion: 0 Comments

“Explore this Location” button move

When tapping on the location from an item screen, it brings up the list of what can be found at that location. At the very top of the screen is the “Explore this Location” button. Instead of reaching to the top of the screen, would it be possible to move it to right below the location’s description? This would save a lot of time and effort because I use that button a lot

Submitted by JacobWes12 on Feb 27th 2025
Discussion: 0 Comments

XP Conversion Cap

Currently, the max daily cap for XP conversion is 400,000,000 after getting all the perks, but most late game players can easily get that amount of XP in a matter of hours. I feel that it would be even better if the maximum daily limit for XP conversion can be increased further, maybe to double the current amount

Submitted by Kirishi on Feb 27th 2025
Discussion: 0 Comments

Multiple Mealworms

An option for a perk like we have for the Large Net Launcher should be available for mealworms. People much bigger than me have absolutely thousands and thousands of space & having to click one by one for Fishing just encourages autoclickers.

Submitted by rockhopperplays on Feb 26th 2025
Discussion: 0 Comments

Expanding "New Players Today" Feature

We all know what's it's like to try and give some items away to the new players but there's a race to send things before their mailbox fills up again! There's just not enough day 1 players to satisfy the generous player base!

That's why we need to extend the feature to include day 2 and maybe even day 3 players.

In a player's first day they are love bombed by so many people that no meaningful connections are formed. They can't message everyone sending them things thanking them. But people like me are actually hoping to make a connection with new players. What I've seen and probably what you developers have seen is a high drop off of players in the first few days. People join, don't get into the game and uninstall. Expanding the list to also show day 3 players also gives a chance for people to receive gifts at a more normal pace and hopefully make some meaningful connections with more late game players like myself. I'd love to know who has played the game for more than thier first day as it weeds out a lot of the people who just aren't into it in the first place. I've been able to make some meaningful connections with low level players but a high percentage don't continue beyond the first week.

The feature I'm proposing aside, any feature that would foster pairing a late game player with an aspiring noobie would be a big boon to my enjoyment of the game

Submitted by JayDezi on Feb 26th 2025
Discussion: 0 Comments

Double Meal productions

It would be awesome if there was a perk, like the ones that give you a higher percentage of double crafting, for doubling cooked meals.

Submitted by Toothless on Feb 25th 2025
Discussion: 0 Comments

Mastering level in workshop

It would be helpful if in workshop there was something that showed how far along in the mastery you were:

Leather Diary (Inv:1208 Mast:971,843/1,000,000)

Or something by lime that.

It would also be nice to have the “opposite” of favorite. To move something to the very bottom of the list

Submitted by Crognell on Feb 25th 2025
Discussion: 0 Comments

Donkey pen

Many apologises if the subject has already been discused. When I was a kid I used to live near a donkey pen which I visited very often with my parents and with school. I do like them dearly.

I would like to see Donkeys: they will be found in the "wild" like the raptor eggs. Very rare they can be males and/or females. There will be a quest or a Redbrook adventure in order to gather items and food to tame them. Cowboy boots, spurs, carots,mexican sombrero, sadle, ...

When the quest is done and the donkey is tamed, it can be "peted" like the other animals in the farm. At level five the males will give manure every day and the females will give milk, every day too. Manure added to crops may give twice the crop upon collect or faster growing for example. Donkey milk can be used to create cosmetic cream, soap... so we can have a lot of new items to collect. Some items will be only created in the workshop in order to fit the quests or the cosmetics mentioned above.

At level twenty we could breed them too, once a year and in order to make it a little bit harder, can be done via a new quests and a new npc who will be a veterinarian.

Many thanks for taking the time to read me and sorry for my bad english.

Submitted by Nikosz10 on Feb 25th 2025
Discussion: 0 Comments

New Cooking Menu is Perfect on PC - it's mobile where the buttons are clunky

Just wanted to mention as a rare (?) PC user - the buttons on PC are great! They don't get in the way and go with the UI very well imo. Mobile is where the problems people are mentioning are arising. I noticed that on my phone as well.

Submitted by megalocardia on Feb 25th 2025
Discussion: 0 Comments

New Cooking Icon

Can we please switch the cooking and home icons. I can't see the home icon on my phone when I'm tracking a quest.

Submitted by Catasbrina on Feb 25th 2025
Discussion: 2 Comments

Smaller Bottom Buttons!

The bottom bar buttons were the perfect height, but now with the new update they're too big! It doesn't match the rest of the UI and it looks clunky. Definitely need to be smaller.

Submitted by Alanator222 on Feb 24th 2025
Discussion: 1 Comments

Switch quick meal and home button

Tracking quests now hides the home button for me, so I cannot click it anymore if I'm tracking a quest. I would suggest switching the order of the 2 buttons or making it so quest tracking can no longer hide the home button.

Thank you

Submitted by DISH-E83 on Feb 24th 2025
Discussion: 1 Comments

Meal durations based on number of interactions instead of timers

A lot of the game is based on timers, and I see no real reason to change that, however, meals are something that might make be more user friendly if they were not timed. Instead, they would be active for a fixed number of actions/interactions/requests/clicks on the appropriate feature. So rather than racing against a timer to sell things while your shrimp is up, it would be valid for X sales or items sold. Cat’s Meow would last for X fishing actions, Chiwder for X lemonades, Breakfast Boosts for X harvests, etc.

This removes the execution barrier for users with disabilities or even just so you don’t lose time trying to find the right fishing hole or sell capped items so you can keep fishing. It also makes meals equal for all users instead of punishing users with slow internet or devices while they wait for the server to respond or a screen to load.

A potential downside to this change is that meal effects may become too predictable and that may negatively affect the experience for users when they are deciding what meals to cook and eat. I’m not sure that’s really a downside, but I can see how an element of variance adds to the fun of a game, and being able to math out exactly how a meal will resolve might reduce enjoyment for some

Submitted by Rathenix on Feb 24th 2025
Discussion: 1 Comments

pls move quick cook!

i’m VERY excited for the new quick cook menu and all it’s implications!!

please at least put the home button back where it was! especially since the quick cook menu is not usable for non-beta players! thank you, kindly!

Submitted by pneumonia on Feb 24th 2025
Discussion: 4 Comments

Pet system improvement

Currently with pets you can collect 3 rows of items once the pet reaches level 6. It would be cool to add an option to toggle 1 row on at a time. Maybe once you reach a certain level, farm supply perk or something else to unlock.

- It would be nice to toggle on one row that gets you specific items rather than gathering everything else you might not need anymore or right now.

- You can scale this by making it start with only 1 pet 1 row unless you upgrade something and it allows you to lock a row on 2 pets then.

Submitted by Chrome on Feb 24th 2025
Discussion: 0 Comments

Living off the interest

Have an upgrade that automatically withdraws the overnight interest you earned directly into your bank account.

Submitted by Raterus on Feb 24th 2025
Discussion: 0 Comments

Buddyjack Easter Egg

If the player loses all of their daily Buddyjack games, a special message appears saying either
“Must seem like an 18-carat run of bad luck.” or “The game was rigged from the start.” with reward of X amount of Glass Bottles (or, alternatively, an exclusive item, Bottle Caps).
This is in direct reference to the opening monologue in Fallout: New Vegas.

Submitted by mariohead on Feb 24th 2025
Discussion: 0 Comments

Travel System

I had this weird dream last night where the official world map was massively expanded, and you could actively view it as some form of GUI and use it as a system of developing connections with other locations. I have no idea what the purpose was, but I could see it being used for trade routes and whatnot.
It seemed like it worked with a progression-based system too. The further you progressed in level/resources invested, the further your connections/routes extended.
Not sure if implementing anything like this is of remote interest to firestream or the greater dev team, but I thought it was worth sharing.

Submitted by mariohead on Feb 24th 2025
Discussion: 0 Comments

toothfairy

we have leafy mclucky! we have santa! lets have a cute lil toothfairy friend!! maybe she comes around for seasonal requests every so often, could be fun to do stuff with some of the halloween items! she could also just be sending us gifts with the tower artifact :O

Submitted by pneumonia on Feb 23rd 2025
Discussion: 0 Comments

New profile statistic(s).

I’d like to see a “silver earned” and/or “silver spent” stat in the profile tab. I have spent over 1 maybe even 2 billion silver, and have 300mil just waiting to be spent. However my net worth only says 376mil. I understand it’s bc net worth doesn’t include the +60% silver bonus, and that’s fine, but it would be cool to see the comparison of how much silver you have/would have earned if you didn’t have the silver bonus.

Submitted by Roll a Bowl on Feb 23rd 2025
Discussion: 0 Comments

Gold feather production count

I would like to see a production count of gold feathers in the chicken coop tab. When I received the crest after STARMAP, I didn’t know it was active/how many gold feathers it was producing. With the crest, it should be shown as a stat as any other by-product under the farm page.

Submitted by Prismer on Feb 23rd 2025
Discussion: 0 Comments

Vault feedback consistency

Currently, if a number shows up once in the final result and you guess it in all four spots, you'll get 1 blue and 3 gray results. But if it shows up twice, you'll get 2 blue and 2 YELLOW results, which is rather confusing. While being able to get both yellow and blue results makes sense (one's right, one isn't), the incorrect ones should be gray once all correct ones have been found, regardless of how many there are.

Example:
Code: 1123
Guess: 1111 -> Should be BBGG
Guess 1212 -> Should be BYYY
Guess 9911 -> Should be GGYY

Submitted by Colla on Feb 23rd 2025
Discussion: 0 Comments

I Can't Be The Only One Who Mistakes Large Nets With Baby Nets

*insert Kratos shouting to the heavens* Grant us a new sprite image for Large Nets and my life is yours!

Jokes aside, Large Nets really needs a more intuitive difference than the netting facing the other direction. It uses Iron Rings as reinforcement, right? The new sprite could use those and be the main difference between the two.

Submitted by Zacharius on Feb 23rd 2025
Discussion: 1 Comments

Combine Harvester - Like the Farm Machine

This is a suggestions for a perk named 'Combine Harvester', it will make the harvest all button into a 'Harvest All & Replant' button that will harvest all currently completed items and replant them based on selection in the seed box.

This should be geared to mid to late game so either gated behind a tower level or relatively expensive gold-wise. The idea is to make getting GM/MM on quick growth crops easier and as QOL when harvesting/replanting over and over for medium growth crops.

Submitted by ElBrucio on Feb 22nd 2025
Discussion: 0 Comments

Favorite Friends!

A feature to favorite or “heart” friends who you interact with the most often. I’m new and have ac-blam!-ulated lots of friends very fast and I’m bad with names lol

Submitted by Roll a Bowl on Feb 22nd 2025
Discussion: 0 Comments

Improved Navigation

You ever walk into a room and forget what you came there for? This happens all the time when I do things like "Go to Town" and have to remember which location I was headed toward. The wheel? The locksmith? Checking on pets? The game now has so many locations between town, exploring, fishing, and the other various features (a great thing!) that I find myself getting lost just trying to get places sometimes. It would be nice to have either a customisable navigation menu where I can save my favourite locations for quicker navigation, or else a search bar in the nav menu so I can type in things like "Wheel" or "Lagoon" and pick the Wheel of Borgen or Ember Lagoon to quick travel to. Or even both!

Submitted by peas ant on Feb 22nd 2025
Discussion: 1 Comments

Mailbox limiter or mailbox lock

Mailbox limiter for how much people can send you each time or a way to lock it so people can't send you anything. I thought of this because sometimes people will just put something in your mailbox. This would also not effect your the people in friendships of course

Submitted by DeereJohn2001 on Feb 21st 2025
Discussion: 0 Comments

New Meal!

A meal that gives infinite (or substantially increased) inventory for X minutes. For when you have wayyyy too much stamina and apple cider you can eat this meal and explore freely without having to go back to craft every few apple ciders. Items that exceed inventory limit when duration ends could be disposed of in many way. A lost and found? Randomly dispersed among the community’s mailboxes? Converted directly into silver or xp?

Submitted by Roll a Bowl on Feb 21st 2025
Discussion: 0 Comments

Wishing Well Throwing More Items than in Inventory Message

When you attempt to throw items in the wishing well but the amount you attempt to throw is more than what is in your inventory, the button just does nothing and makes it feel like its bugged for players. It would be nicer if a little popup happened informing the player that they are attempting to throw more of an item than they have in their inventory. Would reduce friction and the amount of messages in help chat (possibly tickets?) that their wishing well is bugged.

Submitted by KoalaCorgi on Feb 20th 2025
Discussion: 0 Comments

FRPG CASINO

… let us do some gambling (in game of course) I think it would be fun if we had a way to play BJ vs each other! Also I would love farm rpg themed poker! This could make for some fun game nights and tournaments that the community could look forward to. Maybe even have a new currency for this with everyone getting a certain amount per day. Also maybe even have a trade shop where you could trade in lots of points for exclusive super rares (non-tradable). Could give us something fun to do, just something to think about :)

Submitted by Buying on Feb 19th 2025
Discussion: 0 Comments

Merit badge progress bar

It would be great if we could see the progress towards Merit Badge's goal on its page, instead of opening Profile page and comparing it manually.

Submitted by Applejack on Feb 19th 2025
Discussion: 0 Comments

Separate chat for conversion

Feels like net assembly and juicing should have their own chat stream, maybe with a counter for how many people are sub tower level 238? 239?, whatever lemonade is, and 250 so rather than a dozen people spamming chat for an hour, you can pop in, see if people are around and post of leave accordingly

Submitted by Alcairshin on Feb 18th 2025
Discussion: 0 Comments

Set the Table Meal Option

For example, I'd love to be able to set the table with lovely cookies, spooky cookies, happy cookies, and a couple breakfast boosts, then just click a button to use them all at once instead of having slightly staggered start times.

Submitted by lekkin007 on Feb 17th 2025
Discussion: 0 Comments

Unify Exploring AP and Cider

When I explore with AP, it's 5 items with quantities shown per line, and this is perfect for my phone.

With ciders, it's 6 items for some reason. This has the affect that sometimes the digits of the quantities can cause the lines to spill over (say, if sometimes an item gives fewer than 99, two digits, or more than 100, three digits).

When the line spills over, this moves everything on the page down. The result is that the vertical spacing of exploration buttons on the page changes with normal random variance for ciders, but not APs, making it much harder to click quickly for ciders.

Please change ciders down to the five items per line to get rid of this visual variance that APs don't share.

Submitted by lekkin007 on Feb 17th 2025
Discussion: 0 Comments

Who made the last donation?

It would be cool to see the name of the user that made the final donation in community center that got us over the finish line.

Submitted by Tootertoot on Feb 17th 2025
Discussion: 0 Comments

Quest/mastery tracking box and pms

The box covers the answer i got from the other player when i answer pms, can we make text go around it or make it so we can scroll more and have the text go above the tracker?

Submitted by Ravenphoenix on Feb 16th 2025
Discussion: 0 Comments

Movie Theater

I love that the game is free and enjoyable. But I would like to give back. I can't do it financially. But I thought about another way. The mini game "sleep rpg" inside your game gave me the idea. Some games have you watch a quick add and you can get free items. I don't think people want popups. But if you have a section labeled movie Theater. People can watch adds to help finance your game with out the burden. You can even turn it into a community goal. With milestones example after every 1,000 ads watched contributors earn a reward. It was just an idea I don't know what it would take to implement.

Submitted by Foxytox on Feb 15th 2025
Discussion: 2 Comments

Crop Certificates on Profile

New section on the profile items list to show off crop certificates, similar to belts/SRs/etc

Submitted by KoalaCorgi on Feb 14th 2025
Discussion: 0 Comments

Meal Notifications

It would be nice if we could receive a notification when a meal if available for stirring/tasting/seasoning

Submitted by SpicyMeatball on Feb 14th 2025
Discussion: 1 Comments

Pet Level

Incentivize upgrading pets beyond level 6 - I know this is no longer directly mentioned on the roadmap, but it was an update I was most looking forward to. Hoping it’s still in the works!

Submitted by Farmrpgplayer on Feb 13th 2025
Discussion: 2 Comments

Release / "Sell" Excess Raptors

I've been with FarmRPG about a year and am already sitting at 274 raptors. They produce about 6x more antlers than my inventory can hold, and about 2x more steak kabobs. I personally try to hatch out every month's special raptors, and scrolling down to find them and sort them out of the mess of common colors can sometimes be headache inducing.

I'd love to see a way to part with some of these excess raptors, possibly with some perk to it in order to interest people. Maybe we could release a raptor and receive a single raptor claw? (That could be busted for long-term players who have potentially a thousand+ raptors they don't want, of course). Maybe a bar of soap or two? Maybe they give us a goodie bag on the way out that can be opened for a very small amount of rewards, like a few swords and shields our fighting raptors can use? I don't want to suggest anything that would imbalance anything, hence my suggesting small rewards here. That naturally can be adjusted as is seen fit.

Or if we wanted to get somewhat darker with it, raptor roasts. That could possibly be a sort of mid-game step up for the steak market, as truffles feel a bit more late-game. Raptor roasts could have a market that varies from somewhere around 75k as kind of a bonus from the around 30-50k steaks, but then still not touching the even nicer 140-ishk truffles.

In summary, please give me an option to remove some of these common colored raptors so I can see all the pretty monthly ones I hatched without scrolling for what feels like three minutes. There's interesting ways to go about it but I'd love to see a way to cut down my raptor numbers to a manageable amount, plz

Submitted by nimme on Feb 13th 2025
Discussion: 0 Comments

AutoBuy Seeds

Perk to allow you to automatically buy all seeds to max inventory if you have the available silver.

Submitted by RocketMan on Feb 13th 2025
Discussion: 0 Comments

Profile picture

It’s something I would personally really like to get changed, probably not many others and it’s a pretty odd request, but the Bee emblem is incredibly hard to see when on the black screens and me, loving bees, can’t choose anything else. Maybe just like a white border around it, or coloring it in? I just want to be able to see the bee more easily, if it’s not possible I totally get it, it’s an odd request and all. And if it is possible I must thank you! Either way, I gotta thank you for even reading this even if it’s decided it won’t happen. Bye bye :)

Submitted by SpotTheSpooky on Feb 13th 2025
Discussion: 0 Comments

Inventory Remember Search

When you search inventory and click and item, when you go back, the search is reset. It is annoying when trying to triple cookie and I can't type in "cookie" then use all 3 meals.

Submitted by RocketMan on Feb 13th 2025
Discussion: 1 Comments

Add Notes section to Profile

The ability to add a private notes section on the profile. I would write down specific information, what quests I want to prioritize or what I need to save for in the future, or tracking costs of trade chat items, or information I learn about fellow players I want to remember, etc. A notes section that only the player could see would be an easy and great QoL for this.

Submitted by RocketMan on Feb 13th 2025
Discussion: 1 Comments

Transaction Tracker

Sometimes I either end up with more silver than I thought I had or maybe some is gone that I don’t remember spending. Having a transaction tracker that tracks maybe the last 10 transactions with silver, gold, and AC.

It could be triggered by tapping on the currency area at the bottom left, and it would open a screen displaying the most recent transactions

Submitted by JacobWes12 on Feb 13th 2025
Discussion: 0 Comments

Option to Remove Certain Animal Variations from the Set All To Random

Rather simple idea here, in case we get more special unlockable variations like the Cuucoo and the Turkey in the future.

I'd love to have a toggle or something by each variation, or a list we can choose from, where we can check and uncheck certain animal varieties from being able to be triggered when setting all animals to random variations. This would be nice for folks who would enjoy having their special unlockables on certain animals, but would still like to occasionally randomize their animal variations if only for the visual variety. It might sync well with the new Featured Animal toggle as well, so folks can set their featured animal to a certain variation then have that removed from the randomizer so any resets in the future don't require going in and manually setting the featured animal's variation.

Submitted by nimme on Feb 12th 2025
Discussion: 0 Comments

Ahh! My Eyes!

When you load the game in dark mode, it still shows a bright white splash screen and burns my retinas. Please display an appropriate bright or dark splash screen depending on the settings.

Submitted by Raterus on Feb 11th 2025
Discussion: 1 Comments

Bombs explosion animation

That's just a cosmetic feature for fun without real benefits.
It would be funny if we could get an animation for ((bomb)) like other things (hops, frogs, spiders, shiny items) got recently. It could be just fuse burning or even explosion! It would be also funny if we could see that explosion animation when someone puts the bomb in our mailboxes. Alternate option could be activating that feature during April Fools Day.

Submitted by Applejack on Feb 11th 2025
Discussion: 0 Comments

Hide Referral section in Friends list

I'm sure I'm not the only player who doesn't have real friends/subscribers/followers etc, hence doesn't care about referral systems at all and doesn't find seeing information about it every time when opening Friends list useful.
Please, add an option to toggle visibility of the new large referral section in Friends list, or move it to the bottom of that screen.

Submitted by Applejack on Feb 11th 2025
Discussion: 1 Comments

Change Mealworms, Reduce Traffic

Currently, clicking a shadow with mealworms triggers two separate server actions. Because of this, spamming mealworms during BITING frequently causes "playing too fast" errors. Changing mealworms from two separate actions to just double the worms/fish would alleviate this and have roughly the same benefit.

Submitted by Chase Manhattan on Feb 10th 2025
Discussion: 0 Comments

Spider Sprite toggle

The new spider sprite triggers my arachnophobia, while the old one didn't (it's the hair). It would be awesome if there was a setting that reverted the sprite back to the old one, or to a different more arachnophobic-friendly sprite.

Submitted by Prismatic Farmer on Feb 10th 2025
Discussion: 1 Comments

The ability to craft up to a certin amount.

With resource saver and the other perks, I am almost always over crafting by at least a little. It would be nice if we could say "Craft Y to X" that would take into consideration our perks.

For example, if I need 100 wooden planks, but I have enough to make 200. I can simply put in "craft up to 100" on its item page and that will give me 100 (or the closest number over it).

Submitted by TheOneWithin on Feb 10th 2025
Discussion: 1 Comments

Lock Items to Avoid Accidental Quick Give

This is the second time I've given over 5k Apple Cider to a character when I meant to craft them. I can't be the only one running into this

Submitted by Retro-tee on Feb 10th 2025
Discussion: 0 Comments

QOL: Pause/play craftwork from main crafting screen

Currently when you have an item in the craftwork, it will replace the crafting option with a red 'In Craftworks' button that takes you to the craftworks when you click on it. If you go there to turn it off, the game does not return you to where you were on the list, and if something is turned off then the button disappears and you have to manually go to the craftwork to turn it back on again. I propose adding the play/pause toggle directly on the main crafting screen, so that if we need to temporally disable something (usually for a quest) we don't have to juggle as many screens or risk forgetting to turn it back on when we're done. It's just a general QOL thing that I think would both simplify the system and drastically improve the flow of the game when you're required to break up your normal stride.

Submitted by Shatari on Feb 9th 2025
Discussion: 0 Comments

Crops of the day. Like townsfolk of the day

Cotd. Its crops of the day like townsfolk. Growing that crop yields a higher amount of crops and has a higher drop rate for rare crop drops.

Submitted by ahugecataclysm on Feb 9th 2025
Discussion: 0 Comments

Changing Townsfolks looks after friendship 99

i would love to be able to change the appearance of townsfolk to their costumes or other alternate outfits after reaching friendship 99 with them. I know you can change them with a theme but id love to mix and match the townsfolk outfits without having to use a christmas or halloween theme

Submitted by ahugecataclysm on Feb 8th 2025
Discussion: 0 Comments

Upgradable Greenhouse

Greenhouse building to allow for passive auto-harvested crops. Purchasable on the farm and each plot can be loaded with seeds to automatically plant and harvest those seeds. In order to not be too powerful, starts with 1 row of crops (4 plots) and can be upgraded with a scaling gold cost similar to craftworks to obtain 1 more row per upgrade. If the gold scaling is right, it wouldn't be too strong of a building but would allow for a nice gold sink and more passive farming. 12 upgrades would be essentially equivalent to the tower 10 artifact that doubles crop growing speed (if you are at the 1T crop row purchased).

If there are concerns on the building being too AFK, could require each slot to use multiple seeds per crop planted to require purchasing seeds more often and/or reduced passive silver income, or require you to check in to "water" your crops so often to keep them growing.

Submitted by KoalaCorgi on Feb 7th 2025
Discussion: 0 Comments

Improvement to fish supplier perk

Re : the “fish supplier perk”. Please consider the option of locking/unlocking individual fish under the “things found here” section rather than just lock/unlock all!

Submitted by aliceinfarmland on Feb 6th 2025
Discussion: 0 Comments

Chore List Perk

I think it'd be cool if there was a perk you could buy to have a chore list much like the quest tracker so forgetful people like me don't have to flip between pages to remember tasks.

It could also pop up automatically after reset and disappear when chores are done, or 5 completed maybe since some patreon members have an extra 1.

Submitted by Ya Boy on Feb 6th 2025
Discussion: 0 Comments

Allow Shovels to be used when in compact farm display

Not much to say, currently it seems that shovels do not work when using the display that condenses all the crops on screen to a single line of text. I think functionality should be added to shovel all.

Submitted by QuoteGoat on Feb 5th 2025
Discussion: 0 Comments

Wine Cellar Expansion

Currently there's no cheese recipe. In a similar way that Sawmill has expansions, it could be fun to have a cheese aging section of the Wine Cellar. This could involve new cheeses as gifts (maybe a rare super love?), seasonal requests, or a new wine and cheese meal.

The expansion itself could have a limited number of spots, to reduce overproduction of cheese, but involve depositing cheese (or new recipes like cream and cheese cloth). This would provide Wine Cellar more attention, as it currently feels useless throughout large portions of the game!

Submitted by pneumonia on Feb 5th 2025
Discussion: 0 Comments

New QoL Perk? Harvesting and planting using 1 button

Currently we are Harvesting and then planting the crops. That requires clicking 2 buttons. And most of us do that instantaneously (or we try to).
What if we give only 1 button which will plant and harvest the crops at once. Obviously its a QoL perk. Could be sold for some gold I guess.

Submitted by Full of terror on Feb 5th 2025
Discussion: 0 Comments

Restaurant/Diner

So hear me out. We plant crops, harvest fresh produce and we even cook at the kitchen. Now it’s time to sell some food.

Every hour you have a chance for 0-2 customers to come in and place their order. You give them their order and you receive…. Something! (I didn’t think about the reward but maybe a little silver or ancient coins or some random item). You can start off with a max diner capacity of 4, upgradable to 8-10 via perks. When it comes to meals you can also introduce a few short cook time meals (5mins-1hr) which would be their usual order and of course they can order something a bit difficult like Red berry pie when the rewards are “really good”.

If you want to take it further you can make plates, glasses and/or cutlery craftable so players would have to keep them stocked (like pickaxes in mining).

Submitted by SupakoolDude on Feb 5th 2025
Discussion: 1 Comments

Fix the steak market to act like a real market

If you're ever traded on the real stock market, the steak market acts nothing like the real thing, nor gives you any real thrill. You know from the history what is "low" and what is "high". You should fix it so the price tracks the actual closing price of a real commodity, one with a good amount of volatility to make it interesting. It would also be great to be able to short sell or buy options, but that might be a bit of a learning curve!

Submitted by Raterus on Feb 4th 2025
Discussion: 0 Comments

Double Rewards

I think it would be cool if there was a perk/farm supply upgrade that gave a small chance of getting an extra meal when collecting all or hatching two raptors from one egg.

Submitted by CosmicRodent on Feb 2nd 2025
Discussion: 0 Comments

Chum use!

Always thought it was weird chum didn’t have a use since there are fishing zones. Since chum gives the “biting” effect irl then I’d say allow players to donate to each fishing zone similar to how we donate to the community center. When the required amount is reached, that zone gets “biting” for 10 mins, after which it resets and you can do it again.

Now that players can trigger “biting” you can also add a fishes that can only be caught during “biting”. That way it will give both new players and t250 players a reason to use the system.

Submitted by SupakoolDude on Feb 2nd 2025
Discussion: 0 Comments

Chum Buckets Should Have A Use

Right now chum is required to MM for the tower level 249, but there is really no use for it and it doesn't even sell for that much. It would be awesome if chum could be "dumped" into fishing spots to increase the chance of getting certain fish (or even new fish like sharks that are only able to be caught if you "chum the water" first). Of course, there would have to be some limitations on this because of how easy chum is to make. But it could be like the wheel where the amount of chum needed to "chum the water" increases each time you use it, and then resets the next day.

Submitted by McHafty on Feb 2nd 2025
Discussion: 0 Comments

Pet Collection Perk suggestion

Collecting items from pets should be done the same way you collect items from expeditions. There are so many items voided that we can use. I wouldn't mind buying the gold to buy a perk like that.

Submitted by Toothless on Feb 1st 2025
Discussion: 2 Comments

No cap on gift giving from townsfolk

I know this probably affects like 1% of the game's population, but can you please remove the limit for MB size when townsfolk gives gifts? Right now, if you have an MB size of 3k or higher and it's full, townsfolk won't give you any gifts. It seems like a punishment for actually supporting the game since it costs a lot of gold (real money) to increase your MB, even with the sales.

Submitted by turtle on Jan 30th 2025
Discussion: 0 Comments

Monthly holiday meal (similar to the eggnog)

It would be awesome to have a monthly or bi-monthly holiday meal. The Christmas eggnog forced me into buying my 2nd oven. The time to cook wasn't to bad nor was gathering the ingredients. This also helped me level up my cooking skill. Or maybe we could get a meal that could be cooked in a 25 minute time frame, so that I can work on my cooking skill during my half hour lunch break.

Submitted by CorettaUMusic on Jan 30th 2025
Discussion: 0 Comments

Friend list sorting

The friends list should have an option to sort by tower level/player level.

Submitted by Fantastic Fungi on Jan 29th 2025
Discussion: 0 Comments

Are you sure? pop up

I’ve seen that there is an “Are you sure?” Pop up when you want to unlock all of your inventory. Can we please get that for when you lock all inventory also? I don’t know how many times I have accidentally locked all my inventory when I just wanted to lock one item. It’s driving me crazy!

Submitted by SamSam on Jan 29th 2025
Discussion: 0 Comments

Gold Twine -Rumpelstiltskin

you know how Rumpelstiltskin can spin straw into gold? What if there was a gold twine as a random drop from crafting Twine ? Maybe with a fun quest to go with it

Submitted by Valette Renoux on Jan 29th 2025
Discussion: 0 Comments

Christmas treat for Buddy

I think Buddy ought to get a ride on a flying motorcycle or equivalent. I would be happy to dress as a snowman. Might need a little help with the levitating bike? Maybe i should start saving feathers now?

Submitted by Chrysalis on Jan 29th 2025
Discussion: 0 Comments

MB and Bio text limit swap

I think we should swap the character limits for bios and mailboxes. Have mailbox be limited text and bio be unlimited, or at least vastly larger.

Submitted by Valette Renoux on Jan 27th 2025
Discussion: 0 Comments

Screen Swiping Feature

When in the Town, I will work through items and swipe from left to go back a screen. When I go to a new area the screen auto forwards to an area I was previously. Example
Town - tap Wheel of Borgen - swipe back to Town (as expected)
Town - tap The Vault - auto swiped back to Wheel of Borgen

There is no clear discernible pattern as to why this does it sometimes and other times not. Something caught in the page cache I assume that doesn’t override the cookie setting for last page?

Submitted by TimLewis1207 on Jan 27th 2025
Discussion: 0 Comments

Tracking Friendship 99

When a friendship level reaches 99, change the icon to the bobble head on the Friendship Levels page to make it easily identifiable. Also, remove them from the drop down on the inventory list since there’s no benefit to sending more. Example is I achieve 99 with Capt Thomas, but mistakenly give him fishing nets when they should go to Thomas.

Submitted by TimLewis1207 on Jan 27th 2025
Discussion: 0 Comments

Smaller quest tracking boxes

For some of the larger quests such as STARMAP and PAMRATS, tracking the quest covers a large portion of the screen since there are so many items. It would be convenient if the items that you have collected enough of don't show up in the tracker, just the ones you need to work on. This would greatly minimize the size of the box.

Submitted by bboubieb on Jan 26th 2025
Discussion: 0 Comments

Theme contest (or other art)

I love collecting themes, banners, mailboxes, etc, especially the holiday/seasonal items. I would love to see more personalizable content, which could be done through user-supplied content and/or design contests.

Submitted by dream.cloud on Jan 26th 2025
Discussion: 0 Comments

Confirmation for pet whistle

Please add confirmation popup when pressing "collect pet items" at home page. I've just lost about 50000 items due to missclicking there accidentally.

Submitted by Applejack on Jan 26th 2025
Discussion: 1 Comments

Daily Notification for Wheel of Borgen

Hello.

I suggest a "Ready" notification for users to remember to hit their daily spin for free. This is similar to what is already there for the Vault. It would allow new and/or forgetful players like me and likely many others to remember to use their spin.

Thank you for any consideration!

Submitted by SemperSays on Jan 23rd 2025
Discussion: 0 Comments

Exploring Hotkeys

Would be kinda cool to have 1-4 hotkeys on PC/Mac to use (1)Apple/(2)Cider/(3)OJ/(4)Arnold Palmer/Lemonaid

Submitted by Smoochypoo on Jan 23rd 2025
Discussion: 0 Comments

Bulk Raptor Pet by Level

Similar to the Bulk Slaughter option, add a gold perk to let me pet/incubate every Raptor of a certain level only. Or maybe separate options for hatched raptors vs. eggs? I don't want to incubate my Level 4 eggs until the 1st of the next month!

Submitted by KittyChaCha on Jan 23rd 2025
Discussion: 0 Comments

Birthday Emblem

We need a feature similar to “Cake Day” on Reddit where we have an optional feature when filling /editing account information to put the Birthday in. That “B-Day” emblem should be visible next to the username in every chat. That said everyone will have one more reason to be Aggressively Kind to other players. Not such a game-changing feature, but it would be a nice touch to encourage players to be kind even more!

Submitted by Flejron on Jan 23rd 2025
Discussion: 2 Comments

adventure progress save

Have a way to save your spot in an adventure. It's hard to complete some of the larger ones if you only have 10-20 minutes to play at a time. Players would still have to make maps and figure things out, but being able to choose to come by to your last location with the objects you had or choose to start over would be nice. Mostly a QOL and accessibility option rather than a "the adventures are too hard" thing. The puzzles are fun, It's just frustrating to have your progress reset if you accidentally click away or if the app refreshes after being inactive

Submitted by Valette Renoux on Jan 23rd 2025
Discussion: 0 Comments

Auto Mining

Can we get auto mining capability? Even if it's like the sleeping minigame where we have to be logged in to do it and ac-blam!-ulate over time while logged in. We can get some quests to go through to unlock the option, and in order to active we should be able to do "X" amount of floors. This way new players and seasoned players can all get more materials and their time is respected also. It doesn't take away from the new skill being active and fun, and it gives more concurrent player base for those without the time to spend doing the active mining as much. We could then increase the amount of loot found and decrease how much is found for the afk method so people can farm mats for crafting items while they are working or sleeping. We can use more ore's to craft new items and weapons for the quest to battle stuff that only happens in the quest. Fighting off goblins and ogre's who live in the caves where the mines are.

Submitted by Atruedeity on Jan 22nd 2025
Discussion: 0 Comments

Save Crops

A Perks that let's you save the crops a player has planted (similar to Craftworks).

This would help to plant the necessary seeds to produce crops for a specific recipe with fewer clicks

Submitted by VaultMan on Jan 22nd 2025
Discussion: 0 Comments

Daily chores autocollect

A perk either with gold or perk points that auto collects the rewards from daily chores when they are completed

Submitted by Witch on Jan 22nd 2025
Discussion: 0 Comments

Display steak market prices on the Home Screen

Add, as a gold farm upgrade option, the ability to display steak market prices on the Home Screen (like under the pet item collection banner or something).

Submitted by Veearrsix on Jan 22nd 2025
Discussion: 0 Comments

New Day Perk Set

Add an option to perk sets to select one set to be designated as your "new day set". The game would automatically assign the selected set as the active set when the new day occurs. This would prevent players from missing out on new day bonus perks because they neglected to select the appropriate perk set before new day.

Submitted by Porter on Jan 21st 2025
Discussion: 0 Comments

Favorite recipe

Could we get a 'favorite' system for recipes, so that recipes we earmark are kept at the top of the list when we go to cook?

Submitted by Shatari on Jan 17th 2025
Discussion: 0 Comments

Bio/looking for changes

I see that the looking for text can take waaaaay more characters than the bio. It would make sense to be the opposite since some people make it hard to be sent items due to long looking fors. I suggest to get more characters in our bio to write as much as we want since scrolling down in bio page is not as frequent as looking for, and something like 500-600 for the looking for to make refreshing easier. It would help people write more data too, for example my data on when i got 4x99 got deleted because 1) i didn't know bio was so short and 2) it doesn't inform me it has a character limit anywhere so these dates are forgotten now. Plus i want to make to do lists and thank the people who are helping me and i don't want to put that info in my mailbox and make refreshing harder!

Submitted by Ravenphoenix on Jan 17th 2025
Discussion: 0 Comments

Reserve items for cooking or quests

I recently unlocked mushroom stew (Yay!), but I also need to make mushroom paste on a regular basis. It would be nice if we could set a reserve stock of items in our inventory so that the game won't craft with X amount of the item. For example, if I could reserve 500 mushrooms, then those would still be in my main inventory for using for quests and cooking, but those 500 wouldn't be usable for crafting/the craftworks. That way I always have my reserve on hand for what I wanted.

This would also be a better way to handle quests that require fish, since a quest that requires a common fish and a rare fish from the same area will create a hassle if you don't want to void the common fish.

Submitted by Shatari on Jan 16th 2025
Discussion: 0 Comments

Temple of Reward

I think it would be cool if once you’ve completed a temple say 10 times the rewards along the way increase a little bit. e.g. instead of always getting 1 moonstone while completing diamond temple it could increase by 1 or more with every 10 or so completions. Would also be cool to have a gold perk to increase the number of sacrifice resets per day.

Submitted by CosmicRodent on Jan 14th 2025
Discussion: 1 Comments

Trade rep system

It would be nice to be able to rate people in trade and have that rating display next to their name and mailbox size.

Submitted by Chedd on Jan 12th 2025
Discussion: 0 Comments

Inventory tracker

Implement a inventory tracker similar to tracking mastery progress or quests, I know the Firefox has a plugin that’s kinda okay but it’s not on mobile and it would be a qol improvement to be able to track a specific thing in your inventory instead of continuously checking by clicking out of where you’re getting the items. Thank you for reading and happy farming! Catch me in trade chat!

Submitted by Srt on Jan 11th 2025
Discussion: 0 Comments

Banking

Change the 1% to like 3-5% so we get a better yield on the out put more of a reason to put money in the bank 1% on a million is only 10k.

Submitted by Realsteele123 on Jan 10th 2025
Discussion: 2 Comments

Cooking contests

Since we have mechanics like 2x friendship XP changing daily, or Biting appearing randomly, could we get something similar for cooking?

The idea is that there could be a Cooking contest/event once in a while, where a single random recipe would give some bonus xp for the day or for a limited time.

Submitted by keyrum on Jan 9th 2025
Discussion: 0 Comments

Buddy doll as a craftable item

With the monthly buddy dolls in place, it would be really awesome if we can make it craftable as it gets really expensive or hard to gather a ton over time and it’ll eventually be v expensive in trade too.

It can be a really hard craft made of cutlass, pirate bandana, polished shoes, blue dye, corn dolls, paste etc so it’s not a very easy craft

Submitted by corgitabundus on Jan 9th 2025
Discussion: 0 Comments

"This player is looking for this items" tab in players mailboxes!

Imagine if there was a "The player is looking for" items tab and you automatically see what the person needs without searching for the item in search bar! It would make trades or gifts much faster and efficent!

Submitted by Perplexity on Jan 9th 2025
Discussion: 0 Comments

Chat Resizing

I would like to be able to drag and resize the chat box. I would love to be able to have it be bigger. Not the font, but the pane itself

Submitted by Valette Renoux on Jan 8th 2025
Discussion: 0 Comments

Put 'View Chat Log' of trade chat at the top

Having the chat log button at the top of trading chat would make it easier and faster to check prices and past trades.
Moving it up would let players access important info with fewer steps, keeping trading chat smooth and efficient.
Also changing the name of the button, from 'View Chat Log' to something like 'Trade history' or 'Market history' to imply the possibility of checking prices there.

Submitted by Smoothiny on Jan 7th 2025
Discussion: 0 Comments

Left Handed Fishing

New player, so I may not have all the info.

When fishing the target button can "hover" in three locations, Left, Right, & Middle, & will always hover in two locations. When it can hover in M the only other hover location seems to be R. This means that regardless of the pattern R will always be one of the hover locations.

If this is correct & working as intended I would like to suggest an option to mirror the fishing minigame, so that it will always hover in L regardless of the pattern. A left-handed accessibility option.

Submitted by Porter on Jan 6th 2025
Discussion: 0 Comments

Quality of Life in Exploration

I love during exploring that you can use more and more stamina with one ctap, however once you get below that value, it only goes 1 tap at a time. Is there a way to make it that if total stamina remaining is leas than the effectiveness value that we attempt to use all the stamina remaining? I ask because most of my locations are at a 28 so if I hit 27 it is at least 27 taps to get to zero (perks for not using stamina make it more). It would be nice to just need to use one or two more taps vice 27+. Thank you.

Submitted by Rboyer9 on Jan 6th 2025
Discussion: 0 Comments

Recipes for Pets

Hello, I have been playing for a few months and have a suggestion for pets! I know that crunchy omelettes are in the game to increase the collected amount of ALL items by 50%, but what if there was a meal like the hickory omelette, but can be used on /given to specific pets?

Crunchy omelettes are seasonal, and expensive to buy if you have not played during April (like myself), and I would imagine they are expensive to cook as well.

My suggestion is to add a meal that increases a specific pets collection by 50% for a period of time (4 - 8 hrs) and is available all year round. For example, I would use this meal on the Tawny Owl who would then collect 50% more items for the allotted time. This allows harder to obtain items (like honey) easier to obtain at the expense of a meal.

I think of this like the raptor pen where you can give raptors items for speed increase and heath regen in battles, etc.

Leave a comment if you like this!

Submitted by The Seal on Jan 6th 2025
Discussion: 0 Comments

Accessibily on Mobile

Hi,
since the beginning of playing, I have a little trouble while using mobile version. I am a longtime gesture navigation user and the app doesn't support that - anytime I accidentally do some gesture, the game freezes and needs restart. I haven't seen any other app that has a problem with that and it would be great if FRPG also supported that.

Also, separate mushroom farm.

Submitted by susilek on Jan 5th 2025
Discussion: 0 Comments

New Trade System

would be cool if we could place our offer in market place within 24h instead of trade chat and our inventory becomes our mailbox size but could place 1 specific item at a time . Available to expend our slots with gold to put more items each time (like craftwork slots ,for supporting purpose) (price increase like this #1 slot free // #2 500g // #3 1000g // #4 1500g … or balanced formula) (support, beta, alpha.. get 1-2-3 slot more)

Submitted by Ashi on Jan 4th 2025
Discussion: 0 Comments

getting level 99 in all townsfolk

When someone reaches level 99 in all the townsfolk there should be a quest with the prize of a key the quest could be called key to the town that can be used to unlock a gold key shaped mailbox.
Would also be nice if at the bottom of the townsfolk page there was a list of names or link to a list of names of all the people who have all the townsfolk to level 99 it would give ppl a reason to get any new townsfolk to 99 in the future to stay on the list.

Submitted by notthehoa on Jan 2nd 2025
Discussion: 0 Comments

NPC Pets and Friendships

Sorry if this was mentioned previously
I was looking at my in-game friends and realized the NPCs don't have very fleshed out identities. I'm particular, none of them have pets or friendships with other NPCs.

This would clearly be decorative, and one wouldn't expect the pet levels to fluctuate - but it'd add a tiny layer of authenticity if the NPCs had pets and NPC friendships themselves (and raptors, I suppose).

Maybe farmer Frank would have a pet ROOMBA. Maybe the various quests involving Buddy made him low-level friends with everyone. Maybe Geist only has dragon pets - but they're all level 9..

Submitted by dvjc on Jan 2nd 2025
Discussion: 0 Comments

More mobile/tap friendly UI design

The game has a lot of buttons and elements that are designed around using a mouse, but are poorly spaced out and/or sized for anyone playing on mobile. The new Maverick chips button is almost flush with the "play again" button, which is already super thin compared to the width of a finger. The cooking screen batch action buttons are also flush with the first oven, making it easy to mis-tap on the oven instead of the action you were trying to complete.

Overall I think the buttons in the game should be bigger and have more space between them, as well as be a consistent size and design instead of expanding to fit their containers. In a game that is 100% UI, having a unified, player-friendly design that is consistently applied across all parts of the game would be a significant improvement to the game's overall level of polish.

Submitted by Aurigarion on Jan 2nd 2025
Discussion: 2 Comments

Player to Player Market and Trading System

Maket and Trading System: I propose adding a player-to-player market where players can buy, sell, and trade items directly with one another. Here’s how I envision it working:

Market Listings: Players can create listings for items they want to buy or sell, specifying the quantity and what they are willing to offer. For example, if a player needs 50 sturdy shields, they can post an offer to buy them with a specified amount of gold, orange juice or lemonade, while also setting a rate for what they’re offering. For example, someone could list: “50 Sturdy Shields for 15 Orange Juice.”

Automatic Matching System: If someone else has listed sturdy shields for a lower amount (e.g., 100 sturdy shields for 10 Orange Juice), the system would automatically match the buyer’s request with the seller’s offer. In this case, the buyer would automatically purchase the 50 sturdy shields for 5 Orange Juice, keeping the transaction smooth and efficient.

Slot System: To ensure a balanced and fair market, players can have a limited number of buy and sell slots. When this feature is unlocked, players would initially have:

1 Buy Slot and 3 Sell Slots

Players can purchase additional slots with gold. This adds an element of progression and gives players the option to expand their market activity over time.

Market Interface and Communication: To facilitate trades and enhance player interaction, the current in-game chat feature would be maintained. This would allow players to communicate directly about their listings, negotiate terms, or discuss deals.

Why This Would Improve the Game:
Increased Player Interaction: Players would have the chance to engage with one another in a meaningful way, creating more opportunities for cooperation and community-building.

Dynamic Economy: This system would help balance the in-game economy by creating an efficient, player-driven marketplace where players can set their own prices in a convenient way.

Convenience: Rather than relying on the mailbox system or only communicating through a limited internal chat, the market would streamline transactions and make it easier to find items.

Progression: Unlocking and expanding market slots through gameplay or gold offers an additional layer of progression for players to pursue, which could add more depth and variety to the overall gameplay experience.

Thank you for your time.
P.S. someone has suggested autimaticaly selling off items that get full from craftworks. Which is a good idea. But you don't want it to be an easy way to earn money. So you can have those items sold by they craftwork be sold at 1% its value. And have gold used to upgrade it.

Submitted by Foxytox on Jan 1st 2025
Discussion: 2 Comments

Raptor skin whitelist/blacklist

Now that there are more and more raptor skins every month I believe it can start to get difficult to get a specific one you want, even through getting eggs in bulk. I went through 150~ eggs last month and only managed to get a single Krampus raptor, and I just have to think about how difficult it is for newer players to collect skins.

So I propose a blacklist, after you collect a certain amount of a specific raptor skin, you can then blacklist it to prevent it from clogging up the current pool. The original colors shouldn’t be able to be blacklisted to keep at least a bit of randomness, or make it so that only one, two or three skins can be blacklisted depending on how many special ones are out that month

Submitted by MrReese on Jan 1st 2025
Discussion: 0 Comments

Translation and more visibility for Brazilians

The game is already perfect but there are some small details that could be improved, I'm Brazilian so I have difficulty doing certain things within the game because of the language.

Submitted by Sheike BR on Dec 29th 2024
Discussion: 0 Comments

Uncrafting??

I saw someone suggest “recycling” MIAB and remembered i wanted to suggest this. I think it would be nifty to add a general “recycling” or “uncrafting” center, likely unlockable, to be able to uncraft items you’ve crafted. Maybe it would only give back a partial amount of items, or it would cost silver (not gold pls im begging lol) or ancient coins, just to make it fair.
Thereve been times I’ve really needed boards and I had a full inventory of nailed boards I wasn’t using, and it would have been nice to be able to turn those back into boards.
Im not sure how it would work with mastery though….

Submitted by Little Fox on Dec 27th 2024
Discussion: 0 Comments

Void Stats

Idk how hard this would be to do tbh, but personally I’d kind of like to see stats on what all I’ve fed the Void. Again, might not be practical or possible, but I think it would be fun. It could be put under sad stats too lol

Submitted by Little Fox on Dec 27th 2024
Discussion: 0 Comments

Lots of small QoL suggestions

This is a collection of improvement ideas, none of them are really all that big so I added them all as one instead of spamming a ton of little ones.

Inventory:
* An toggle option somewhere to have to all categories collapsed would be fantastic, or alternatively remember the state of each tab for next time you open the inventory.
* A perk similar to "Bulletin Board" and "Mastery tracker" that will allow you to track a limited item stock without having to go to the inventory to do so, i.e. if I'm needing to craft blue pouch for a quest, it would be very useful to track the current stock of blue feather, glass bottles (and materials to make them), hide and leather, and tracking the quest itself is rather useless for efficiently gathering the crafting items.

Workshop:
* Category view similar to inventory, especially if you can make your own groups to easily expand and collapse.

Meals:
* possibly a perk to add option to eat meals based on context of the page you are on, such as Sea pincher/cat's meow if you are in a fishing location, Neigh/Quandary Chowder/Cabbage stew/Lemon pie in exploration areas, Breakfast boost and Cookies when on the "My Farm" page, Mushroom stew/shrimp-a-plenty on crafting/fishing/mastery/exploration pages
* Persistent meal timer so you know how long is left on a meal even if you aren't on the home page, could be bottom right across form mastery/quest tracker.

My farm:
* Option for the "selected seed" to not change unless you do it manually, it's really annoying when it changes after you buy seeds at the store. I want the option to stay what it is until I change it.
* Add amount of raptors to the farm dashboard numbers similar to how pigs, chickens and cows say how many you have.

Kitchen:
* Add timer for next available action to the overview, currently if you sit on the main kitchen page and one of the actions becomes available, the page wont ever let you know unless you refresh it, it would be nice with a timer that would at least count down to 0:00 so you know something is available.

Town:
* "Buy all" option at the country store for filling up stock for all available seed types, it's extremely tedious going through every seed, hitting "max" and "buy", made worse by the "max" resetting to your crop row capacity any time you buy anything.
* Wheel of borgen: add the cost of the next spin to the right side of the tile, similar to how you have "X on sale" for the farm supply, "ready" for the vault and the number of pet items on the pet store/wishing well throws on the wishing well.

Mailbox:
* functionality change when you click the "icon" portion of an item in the mailbox, anywhere else in the game if you click an icon it takes you to the item page, and in many places I often do it to quickly see how many I have of something, and in the mailbox if I have an item that's in red because it would bring me over the cap I would love to be able to see how many I would void if I picked it up without having to go thorugh multiple pages to do so.

Fishing:
* A dropdown for bait selection instead of having to load another page and then return to swap bait.

Item detail page
* It'd be nice if I could hide some of the datapoints about an item, most of the time I look at an item page it's to see how many I have, craft or send to an NPC, check mastery progress or mailability status. Most of the data I would love to be able to hide to reclaim some vertical space to fit more of the information of the things I actually need in the initial screen-size. Something like the XP value of an item is worthless once you hit 99 in the relevant skill, it's just wasted space.
* An option to reset the "mail to" option so that you can prevent accidentally chucking 5000 Large Nets or some other valuable mailable item to some random NPC .

Library:
* Remember the state of "spoiler" sections after clicking a link and going "Back" instead of having the entire page collapse making it hard to find your place again.

UI usability/looks on mobile/PC:
-- problems on phone:
* Drop down lists are far too long in some places, the craftworks is particularly terrible where you get a dropdown of every single craftable item in the game to scroll through if you want to add an item, for instance if I want to work on almost any wooden mastery, I have to scroll to the Ws to add an item to craftworks, that's probably scrolling thorugh 15 phone-heights worth of items to get there.
* Drop down lists are still black on white in dark-mode, again particularly bad on the craftworks page because the dropdown flashbangs the entire screen with pute max-brightness white.
-- Problems on PC
* On the profile page, the background artworks get trimmed to letterbox format and honeslty it just looks bad, it's such a shame because the artwork is gorgeous, I'm sporting the "Aurora" one right now, and I only get a little sliver of the image, I don't get the nice tree-line sillouette, it'd be much better-looking if there was a limit to how much it would get cropped and the profile was just blank on the left and right of it instead of removing most of the nice image in an effort to fill the entire width.
* Left-adjusted names and right adjusted quantities looks very awkward on a large screen, it'd look better and be easier to digest if the left and right side was closer together if the window is wide.

Submitted by Viruzzz on Dec 26th 2024
Discussion: 1 Comments

Seasonal Masteries Fortress (complete)

With the abundant amount of Seasonal items in the game, the idea of a seasonal tower comes to mind.
Having a separate "tower" just for the seasonal items adds new challenges for endgame player, but also allows newer players to earn advantages for collecting the multitude of seasonal goodies.
Two ways to make it different from the regular tower would be:
1) Only allow the seasonal tower to be accessible during its appropriate season.
2) Make it a Fortress!

The Tower only has one path and requires Mega Masteries to advance. Fortress is both wide and tall, showing all the seasonal items but also the level of mastery for each.
Have a graphic of a Fortress being built as the back drop. Make each of the Seasonal Items be a "Fortress Brick" and have them set side by side in a row. For every mastery tier you have, another brick is added to the appropriate column. Once you've reached MM in all the seasonal items, the bricks will now look like a solid Fortress Wall. Make it so the Fortress is visible on the user's profile to make it even more fun to complete.
As you complete the Fortress, you start to receive daily bonuses appropriate for the season. (E.g. extra frozen net during Winter that scale up with the Fortress completion)
A fun example: Frozen Fishing Fortress
Buddy was bored. Fishing was fun, and winter is fun, but Winter Fishing alone wasn't.
Buddy decided the thing he needed was his friends, but how was he going to get them to join him. A snow fort on the water was a fun idea, but it would have to be BIG and BEAUTIFUL to make Buddy happy. That's where YOU come in!
Buddy needs you start fishing in all the waters around Redbrook and start mastering the Frozen Items you find.
Once you've mastered a Frozen item, go to Buddy with alot of snowballs. The walls of Buddy's "Frozen Fishing Fortress" must be made of dense snow and ice, with motifs of the Frozen Items carved into them. (Buddy said you should do all the building and carving. He feels his talents are better used elsewhere, but he believes in you 1000%)
For the fortress itself: Have a graphic in the background of a snow fort being built.
Take each of the Seasonal Items and make them into a snow brick and line them up side by side in a row. As you complete a Mastery for an item, a new brick is added to the appropriate column for the level of mastery. (3 total bricks for Tier-3).
To build a brick, you need to have Snowballs (the amount changes as you go up in mastery), some kind of carving tools (e.g. picks, explosives, etc) and the mastery required for that brick.
Once you complete an entire row of bricks (all of tier-1 for example), you'll start receiving daily frozen nets daily from Buddy That he happens to find lying around. The higher your Fortress is the more Frozen Nets Buddy can find.
Once all rows and columns have been completed, the bricks will now resemble the walls of a Frozen Fortress. This graphic should be viewable from a user's profile year round.
Once the season is over, the Fortress begins to melt and any daily bonuses from the Fortress stop.

Submitted by MasterHigure on Dec 24th 2024
Discussion: 1 Comments

Seasonal Masteries Fortress part 2

For the fortress itself: Have a graphic in the background of a snow fort being built.
Take each of the Seasonal Items and make them into a snow brick and line them up side by side in a row. As you complete a Mastery for an item, a new brick is added to the appropriate column for the level of mastery. (3 total bricks for Tier-3).
To build a brick, you need to have Snowballs (the amount changes as you go up in mastery), some kind of carving tools (e.g. picks, explosives, etc) and the mastery required for that brick.
Once you complete an entire row of bricks (all of tier-1 for example), you'll start receiving dailyfrozen nets daily from Buddy

Submitted by MasterHigure on Dec 24th 2024
Discussion: 2 Comments

Seasonal Masteries Fortress

With the abundant amount of Seasonal items in the game, the idea of a seasonal tower comes to mind.
Having a separate "tower" just for the seasonal items adds new challenges for endgame player, but also allows newer players to earn advantages for collecting the multitude of seasonal goodies.
Two ways to make it different from the regular tower would be:
1) Only allow the seasonal tower to be accessible during its appropriate season.
2) Make it a Fortress!

The Tower only has one path and requires Mega Masteries to advance. Fortress is both wide and tall, showing all the seasonal items but also the level of mastery for each.
Have a graphic of a Fortress being built as the back drop. Make each of the Seasonal Items be a "Fortress Brick" and have them set side by side in a row. For every mastery tier you have, another brick is added to the appropriate column. Once you've reached MM in all the seasonal items, the bricks will now look like a solid Fortress Wall. Make it so the Fortress is visible on the user's profile to make it even more fun to complete.
As you complete the Fortress, you start to receive daily bonuses appropriate for the season. (E.g. extra frozen net during Winter that scale up with the Fortress completion)
A fun example: Frozen Fishing Fortress

Submitted by Guest on Dec 24th 2024
Discussion: 0 Comments

Mailbox voiding confirmation

With "Yes I'm sure" perk, mailbox doesn't show confirmation when pressing "Collect all items" there. It would be great if we could have an exception in cases when there are items which title is colored red (which would become voided if collecting them). It feels very frustrating that one single accidental click can void plenty stuff just because "Yes I'm sure that I want to void those items immediately" perk. It may be implemented as configurable setting for those who are sure indeed though.

Submitted by Applejack on Dec 24th 2024
Discussion: 0 Comments

Buddy Doll RNG

Hey, just curious if the RNG is working correctly for the dolls buddy mails back. I was a bit suspicious of my own experience but then quickly found other members that were all seemly statistically extremely unlucky.

Basically, there should be 6 possibilities in December (adventure, jester, nut cracker, krampus, Santa, Rudolph)

Calculating the possibility of collecting all 6 and the expected numbers of attempts (the harmonic number) results in 14.7

Many users have made many more attempts than this and have not gotten all 6. One user sent 30 buddy dolls in December without getting all 6 which is very unlikely at 2.52% It wasn't a cherry picked example either and seemed to be a common occurrence. Chat GPT was a wonderful help on calculating these odds and I suggest that staff complete thier own calculations to ensure that all is as it should be. It's known as the coupon collecter's problem in case you're interested in the math used

Submitted by JayDezi on Dec 21st 2024
Discussion: 0 Comments

Selling items when in item details

I think it would be better if there is a confirmation prmopt, when trying to sell something while in it's detailed menu, because i find myself clicking sell by mistake when i was trying to click craft, they are next to each other and it happened multiple times. Not cool (angry face)

Submitted by Haytam on Dec 19th 2024
Discussion: 2 Comments

Seed sorting

Currently seeds are sorted alphabetically, but it would be nice if we could also sort them by growing time and mastery level. The ability to favorite a crop so it's always at the top of the list would be neat, too, and help out a lot when I'm trying to grow a variety of things for a quest.

Submitted by Shatari on Dec 17th 2024
Discussion: 0 Comments

inventory monitor

It appears when you are collecting Daily chores rewards such as 14 days of completing chores it doesn't show in red if accepting will throw you over your max inventory. I have a limit of 2500 right now and was going to collect and noticed that if I had my AC would have gone to something like 2700, but it wasn't highlighting it in red. Figured it probably should (since almost every other place does) and it probably just got missed.

Submitted by Crognell on Dec 15th 2024
Discussion: 0 Comments

Crop information: remember sorting method

It would be great if we could make Crop Information remember last selected "sort by", to not toggle it every time for those players who do not find default "By Quantity" convenient. Alternatively it can be implemented as "default sort by" option in Settings.

Submitted by Applejack on Dec 15th 2024
Discussion: 0 Comments

Collapsible Request Tracker

With endgame quests having parts requesting 25+ different items, using the Active Help Request feature fills almost a quarter of your screen due to the sheer amount of requested items.

I think it would be a lot better if you could click the top where your currency is to collapse it down to just the name of the quest, so it just functions as a quick link to the request's page if you click the name.

This way, you can keep it out of the way while still being able to expand it to check something. Having a quick link to the quest is useful in itself too.

Submitted by rr8 on Dec 14th 2024
Discussion: 0 Comments

Exploration Location Sell All Upgrade

When exploring for a lot of one particular item from a certain location, I find I'm constantly having to go to the location's page to sell all capped items before continuing to explore that location.

I would be cool to see a "Sell All Unlocked Items" button similar to the button at fishing locations but have it specific to the location you are currently exploring. The function would sell all items that can be found at that location that aren't marked locked regardless of the item count.

Submitted by MuddyPickle on Dec 14th 2024
Discussion: 0 Comments

Recycling plant for MIAB

I think that it would be really cool to have a recycling plant for items like MIAB or the scraps we find in the desert. I end up voiding many items that *technically* are made of "useable" items. To stop it from being 1:1, we could charge ancient coins for the service.

Submitted by snigelrov on Dec 14th 2024
Discussion: 0 Comments

Buddy Doll trading center

It would be cool if there was a place wher you could trade you buddy dolls to complete your collection. It could be an unlockable place, if you find x amount of buddy dolls then you can start trading doll for doll. You could only trade them at the center though. If you try to trade them outside of that you can't besides the generic buddy doll.

This could also be extended to if other townsfolk become dolls in the future. Adding a little trading card game (for lack of a better term) would be a fun add to the game and build mroe community and encourage player interactions. Of course trading would not be manditory. You can still trade with buddy and hope to get the doll you want. This trading center would benifit the players that have been building their collection for a while and have a lot of duplicates.

Another thing that could happen besides a player trading center could be if you have x amount of the same type of doll you can turn them in and choose which doll you want or have a player turn them in and get another chance of getting a random doll.

I have only recently relized you can trade the dolls with buddy for more dolls and I would really like to see more like this in the future

Submitted by MewingPoet on Dec 13th 2024
Discussion: 0 Comments

workshop filters

i was wondering if it could be added the ability to filter your workshop by items you currently have the supplies to craft. it could be a gold or point perk maybe?

Submitted by psalmami on Dec 12th 2024
Discussion: 0 Comments

My Inventory Accordion Browser Memory

When going back to My Inventory from an item all of the accordion drop-downs open back up. If you want to quickly look between anything after the generic 'Items' accordion it becomes very frustrating as you have to re-collapse Items each time. I imagine this will happen with meals as well as soon as I unlock Cooking and have more than 2 Meals listed. The most frustrating part is that it appears that the accordions are re-opened after I've gone back to that page, meaning that I see what I want to open next for a split moment before I'm back looking at Items again. This is worse again on mobile as it can be difficult to hit the correct thing when trying to collapse the accordions, which opens an item, which means my progress is totally reset. This becomes agonizing when I want to look at all of my fish or super-rares, as a single mis-press means I have to start over.

Please allow previously collapsed accordions to stay collapsed in browser state in the My Inventory page when browsing back to that page, or perhaps an option to have the default be that all accordions are collapsed by default, or (also) make the accordion collapse buttons thicker, such that it is easier to press them.

Submitted by HMSOpSys on Dec 11th 2024
Discussion: 0 Comments

Banking upgrade

The current upgrades for the bank interest cap is too high and may discourage players from getting the upgrade. It would be better if the cost for the upgrade can be reduced to a more affordable amount. Also, I think that it could be a good idea if the bank interest cap can be upgraded using perk points as well

Submitted by Kirishi on Dec 11th 2024
Discussion: 0 Comments

Expand mailbox log

When doing large trades (or trades with small mailboxes) the mailbox log can quickly clear out trades from even 30 minutes before. It would be very helpful if we could see further back in the log, maybe using an interface similar to checking messages we received (where we can click a button at the bottom to view further back in the history).

Submitted by Finallegend on Dec 9th 2024
Discussion: 0 Comments

Raptor Refresher Perk - new feature request

Hi everyone!
So I bought the Raptor Refresher Perk a while back and I've had to turn it off as I never have any grape juice left to grow crops with. What I would suggest as a feature would be to limit the raptor Refresher Perk to run only if there's more than certain amount in your inventory. (The number could be set manually in settings so that you always have at least a certain number on hand for crops or quests.)

Thanks for your time!
Cheers,
Joel (Jaydezi in game)

Submitted by JayDezi on Dec 9th 2024
Discussion: 0 Comments

Mining improvement

Hello,
I have visual accessibility issues. The mining on the higher levels have more squares in the same area and it is hard to see tap the correct box. If you could make the area larger, on tablets etc that would be great. I know it is limited on the phone.

Submitted by Cecilseed on Dec 9th 2024
Discussion: 0 Comments

Bookmark library pages

Hi there,

if this already exists and I just haven't found it, please ignore it. :)

Otherwise, I think it would be a very helpful feature if you could pin library pages somehow. Personally, I know that there are certain pages that I might want to look at several times over a longer period of time, but I can rarely remember the exact name and then search for a while until I find them again.

Submitted by CamelCase on Dec 9th 2024
Discussion: 1 Comments

WTS / WTB / WTT

the WTS/WTB/WTT abbreviation should be able to be put into (( )) to make them colored so when ppl use the WTS and WTB in the same msg theres a clear break alot of the time its hard to see that ppl are buying or selling when they mix them together (i dont think they should mix them together in the same msg) its just annoying

Submitted by notthehoa on Dec 8th 2024
Discussion: 0 Comments

Let people know to upgrade new spots

I have been here for 1 1/2 years and don’t know until recently to upgrade the effectiveness of new spots like Haunted House and now Santa’s workshop. I think it would be a good idea to remind people to do that, especially if people are new, maybe in your updates or somewhere else.

Submitted by StationaryEngineerLocal39 on Dec 7th 2024
Discussion: 0 Comments

Feed Mill input cannot be double clicked to select

It is currently not possible to double click the number input on Feed Mill to select its contents, nor use mouse cursor to position the caret.

[Some technical reverse engineering stuff, sorry, I couldn't help my curiosity]
This appears to be caused by the select and input being inside an anchor tag which causes Framework7's `handleClicks()` to prevent all default events. Interestingly I didn't see this anchor structure appearing anywhere else (except in one place commented out)

Submitted by Skell on Dec 6th 2024
Discussion: 0 Comments

Locking specific inventory amounts

I'd love to be able to lock certain amounts of items outside of the storehouse. For example, if my max inventory is say 1k, and I want to sell it down to avoid voiding, but I need to keep some on hand, I think it would be super convenient to be able to set it to save say 500 of them and sell the rest using the autosell in the farmers market. Would really streamline everything in my opinion!

Submitted by Helusion on Dec 6th 2024
Discussion: 0 Comments

Block list and player tag

I think it'd be nice to have a block list in case you want to easily find people who you've blocked in the past to potentially unblock them. And in that same vein would be really nice to be able to have unique player tags so that way you can find accounts even after they have done name changes.

Submitted by Knight gunther on Dec 6th 2024
Discussion: 1 Comments

"Hide unlocked" button in achievements & perks

Just like we have in farm supply, it would be nice to have an easy overview of what you're missing.

Submitted by Tactful on Dec 6th 2024
Discussion: 0 Comments

Do some work graphic

When you click "do some work" in the storehouse, I think fork trucks should popup all over the screen like the hearts do for everything else, would just be fun

Submitted by Alcairshin on Dec 5th 2024
Discussion: 0 Comments

Bottom justify for mobile

When exploring have the buttons justify up from the bottom so they're not bouncing around based off what I find, super frustrating to drink hundreds of oj when I'm trying to use apple cider because I found a rare and I'm clicking fast to make use of a meal....

Submitted by Alcairshin on Dec 5th 2024
Discussion: 0 Comments

Nut Farm

This could be set up similar to the Orchard. Below is a small list of different types of Nuts. We could make different types of trail mixes, which could give a small power boost. We also could use them to cook/bake items.
1. Almonds
2. Cashews
3. Chestnuts
4. Brazil Nuts
5. Hazelnut
6. Hickory Nuts
7. Macadamia
8. Pecan
9. Pinenuts
10. Pistachios
11. Walnuts

Submitted by CorettaUMusic on Dec 4th 2024
Discussion: 0 Comments

Animal Murder-Free Bacon Options

Bacon is a required item to progress in this game after a certain point. However, compared to a lot of items in the game, it is very difficult to acquire without killing pigs. It is not mailable. The only container it is found in is a non-mailable halloween treat bag. It can be found at Mount Banon with ridiculous amounts of exploring for small gains. There are no pets that provide bacon.

Please, provide us with a method to get bacon that doesn’t require animal murder

Submitted by drakonblossom on Dec 4th 2024
Discussion: 1 Comments

Grab Bags and Chests improved images

Currently, all the Grab Bags have similar appearance. It creates inconvenient situations, like need to click on it in chat to determine the number, or opening a bunch of wrong Bags in haste and voiding stuff. Also it makes browsing through Locksmith menu uncomfortable, making players to recall in mind which exactly Chest they need currently, frantically clicking at everything they see.
It would be nice if we could determine a certain Bag or Chest number not only by its title, but also by a brief glance at its icon. It could look like a slightly smaller Grab Bag / Chest itself, but with a number in top left corner. Instead of numbers could be used some images, giving a reliable hint about the contents of Bags (potato/mushroom for 1st Bag; Ancient Coin/Antler for 2nd Bag; some golden stuff for 3rd Bag; random key for 8th Bag; corresponding runes for 4th and 5th, and so on) and Chests (Steel/Hammer for Large Chest 02; Corn/Honey for Large Chest 03; Apple/Grape Juice for Medium Chest 01; Antler/Leather for Small Chest 02, and so on).

Submitted by Applejack on Dec 3rd 2024
Discussion: 0 Comments

Craftworks timer

Make a setting on craftworks where you can set for a specific saved group to activate at a certain time. I will be grinding a location and have my CW set for that location and forget to turn my net CW back on before reset. If there was a timer I could place that said to play net at reset that would be a cool added feature. This could be done as a default feature or perk

Submitted by MewingPoet on Dec 2nd 2024
Discussion: 0 Comments

Alphabetical order in CRAFTING USE menu

In the item description there the crafting use menu, i think it would more useful if it was in order, this is helpful in a lot of situations, and i thought it was worth mentioning

Submitted by Haytam on Dec 2nd 2024
Discussion: 0 Comments

Beers?

We already have hops, maybe it could be a new thing to buy and put in our farm? Would love to see a brewery :))

Submitted by skinnyceps on Nov 30th 2024
Discussion: 2 Comments

Plant all modes

We could use some new plant all modes such as lowest inventory, lowest mastery, highest mastery (not mega mastered). Also maybe a setting for the plant all modes that you can toggle if you want to plant crops you are full on.

Submitted by FloofyBunneh on Nov 30th 2024
Discussion: 0 Comments

new meal that uses gold type fish

it could be a higher level meal to craft would look something like:

GOLDEN FISH PLATTER
750 coal
250 gold trout
250 gold drum
250 goldgill
10 butter
10 lemon
effects: gain 10% chance to get gold type fish for 5 minutes

this would be to help people trying to get mastery on the gold fish's

Submitted by notthehoa on Nov 30th 2024
Discussion: 1 Comments

Locksmith items indicate capacity reached

When a bag, chest or other locksmith items is opened, there's currently no indication of when items are voided. The items could show in red in the confirmation pop-up, similar to how other places show capacity limit.

Submitted by si.rocket on Nov 30th 2024
Discussion: 0 Comments

auction house AH

Would be nice to get a AH.
Could make it use gold only so people would still use trade chat for all things sold in OJ/AP.
There could be a non refundable 1g fee for every item/stack listed to stop people from listing 1 stone and with a 1g fee people would still use trade chat for lower gold amount items to save the 1g.
The AH could be locked behind a level requirement so newer players still use trade chat to get a feel for prices of items before listing items in the AH that wont sell.
Listings would last 1 hour 6 hours 12 hours or 24 hours.
There could be a buy it now price (im not a fan of this).
When placing a bid the gold would be taken from the bidder and returned when they are out bidded.

Submitted by notthehoa on Nov 30th 2024
Discussion: 0 Comments

blocked suggestions

1. when blocking someone give a reason so the other person knows why they are getting blocked so they can fix the problem

2.when being blocked by someone the other person should auto block as well so ppl are not trying to talk to someone thats got them blocked not knowing they are blocked or give a warning that you are blocked when tagging someone

3. on the 1st of the year or after 1 year blocks should expire since whatever reason the block was put in place might not be a reason anymore and its not hard to reblock someone

Submitted by notthehoa on Nov 30th 2024
Discussion: 1 Comments

Sleep RPG/Tap RPG

I think it would be awesome if you linked the Sleep RPG mini game into the real game. Once played and it asks you to reset, you would receive a prize. Or maybe we collect an item that is later spent somewhere else in the game. Also a mini TAP RPG game would be fun as well.

Submitted by CorettaUMusic on Nov 28th 2024
Discussion: 0 Comments

OMG equivalent for Meals

It's hard to get XP with meals. How about creating the equivalent of an OMG for cooking. Maybe call it something like "Order's Up".

Submitted by Bioptic Kitty on Nov 28th 2024
Discussion: 0 Comments

Mega corn seeds

Functions like the other mega seeds. I would love to see it in the game. Must grow more corn for Jill.

Submitted by Knight gunther on Nov 28th 2024
Discussion: 1 Comments

Exploration/Fishing Statistic

Noticed that there's a 'x amount has been sent/received in the past x minutes' tracker when mailing items, and was wondering if it was possible to have that implemented for exploring and fishing areas. Mostly for curiosities’ sake, and because I like seeing number go up and it's not nearly as satisfying when each click overwrites the previous.

Submitted by Dragonsfruit on Nov 27th 2024
Discussion: 0 Comments

New Color Themes

Absolutely love the new color themes. I purchased the purple one and was wondering if it would be possible to update the banner colors. The "You have items in your mailbox" banner blends in with the purple theme and I would imagine the community center banner would blend in this the green theme.
Also, it would be cool if the chat box was a shade of purple/green depending on which one you have purchased.

Obviously this is purely cosmetic but just an idea!

Submitted by HelpSlipFrank on Nov 27th 2024
Discussion: 0 Comments

Mining improvement

Hello,
I have visual accessibility issues. The mining on the higher levels have more squares in the same area and it is hard to see tap the correct box. If you could make the area larger, on tablets etc that would be great. I know it is limited on the phone.

Submitted by Cecilseed on Nov 26th 2024
Discussion: 0 Comments

Exploration Area // Craftwork Presets

Good morning! A thought:

I often find myself cycling between my Craftworks Presets and the exploration areas.
What if we could add a few Craftwork Presets to the bottom of an Exploration area?

For example, Forest could have maybe 1-3 different presets, and when you change to Misty Forest, you can have 1-3 other ones. This would save a lot of time going back and forth between pages. Could easily be gold-purchaseable.

Just a thought! :)

Submitted by zinc890 on Nov 26th 2024
Discussion: 0 Comments

Adjustable mailbox size.

The mailbox size increasing by 15 for beta members cause issues when trying to get a nice round number. Since most trades are for 1k+ items I would like to have an inventory size that is a multiple of 1000 i.e. 250,500,750,1000. But as long as I have beta this is Impossible. You could make it a setting where you can make your mb smaller. For example if I have an inventory of 510 I could change it to 500. Just a small qol change as a majority of patreon players are beta members. Thank you for reading and I really hope it gets implemented

Submitted by SarunasG on Nov 25th 2024
Discussion: 0 Comments

Improved Locking/Keep X Amount

This could even be a gold purchase, but I would like to see an improvement to item locking that allows for either locking all items of a certain kind (default behavior), or a certain amount (can enter a fixed amount or a percentage of the cap). It would then lock up to that amount of that item, and only allow you to sell the surplus.

Submitted by NateMcCloud on Nov 24th 2024
Discussion: 0 Comments

Quick Craft & Sell UI Improvement

The quick craft & sell are a bit of a chore.

The quick craft:
I suggest when click on the item I want to craft, the prerequisites can be crafted in the same page. I don’t have to go to each item to craft it.

The quick sell:
I suggest when I’m at the Workshop, I should be able to craft & sell the item in the same ticking box. This will be an excellent UI improvement.

Submitted by JSR on Nov 24th 2024
Discussion: 0 Comments

Make inventory monitor work on harvesting.

Simple little update but nice.
If you have the inventory monitor perk and hitting "harvest all" would make it go over your cap, make the button red like the rest of them.

Submitted by TheOneWithin on Nov 23rd 2024
Discussion: 0 Comments

Fermented food recipes

It would be cool if there were recipes for fermented/brewed foods - things like sauerkraut, kimchi, yogurt, and kombucha.

Submitted by kabotnik on Nov 23rd 2024
Discussion: 0 Comments

Improvements for cooking stir/taste/season all perks

While the perks for stir, taste, and season all cooking jobs are super great, it would be great if there were some way to report to the user the result of the action. For example, when season all is used, a total of all cooking XP gained would be useful, mainly due to the fact that when seasoning individual meals, the XP gained during that action is a range, and a dialog reports how much XP is gained when using that action.

Stir has some pretty clear feedback since the cook time is clearly reduced and visible, but perhaps a summary of a total time reduction might be useful.
Tasting could be a summary of total mastery gained per recipe. I tend to use these perks with the same recipe at the same time, and tasting always increases mastery by the same amount per recipe, but having a summary of gained mastery would be helpful.

Submitted by kabotnik on Nov 23rd 2024
Discussion: 1 Comments

Quick give quality of life improvement

Make it so you can select "no one" so you don't accidentally give a townsfolk all of something. I know myself and a few other people have unintentionally given an entire inventory worth of stuff to a townsfolk.

Submitted by Knight gunther on Nov 21st 2024
Discussion: 0 Comments

Collapse quest/mastery tracker

When I have a quest with a ton of items or I'm keeping track of a ton of mastery progress, the pinned window on the bottom left is huge. This is normally fine, but with some screens (like the seasonal chicken variants) it completely breaks the functionality of some of the buttons. Currently I either have to get on a laptop or stop tracking masteries, both of which can be a huge inconvenience. A collapse button that would make the menu smaller/disappear, without deleting all of my pinned items, would be awesome.

Submitted by jupyner on Nov 21st 2024
Discussion: 0 Comments

Sushi

A new food item to cook made with rice, seaweed, and some of the golden fish. Not sure what the buff would be tho

Submitted by Knight gunther on Nov 21st 2024
Discussion: 0 Comments

Player ID

Having a visible player ID so we can see who is who no matter what they name themselves. It wouldn't need to be visible in chat, but maybe on their profile.
We like playing around with names and while it's fun it can get confusing.

Submitted by Valette Renoux on Nov 21st 2024
Discussion: 1 Comments

Accessibility while exploring

Submitted on behalf of autumnrain310:

As a visually impaired player of Farm RPG, I find the efforts made towards making the game accessible truly amazing, making this game a new favorite of mine. However, I have recently noticed a possible accessibility oversight and was wondering if this could be looked in to. Basically, when I upgraded my exploration of the Small Cave to use two stamina instead of just one, the game began showing images of things that happened or were collected instead of showing text upon hitting continue. My screen reader is not able to detect these images, making it impossible for me to know what I'm finding during my exploration. I hear this will be an issue no matter what area I explore as long as I purchase the exploration upgrade. It would really be helpful if perhaps this could be toggled so that a blind player can still explore more efficiently and see what is being collected when they do so. Thank you for such an amazing game and for making most of it so accessible.

Submitted by firsthour on Nov 20th 2024
Discussion: 0 Comments

Apiary

Farm building that produces honey and honeycomb (or, unlikely but still possible, an unlockable area). Mid-game/Late-game building:

Option 1:
- Queen Bee as a buyable pet. At earlier levels she will produce flowers, ferns, and possibly the occasional fruit. At later levels she can bring back worker bees, which can be added to the apiary to increase its production levels.
- Worker bees in the apiary will produce honey, honeycomb and beeswax at various quantities, likely at a daily rate.

Option 2:
- A purely silver based building, like the Sawmill and the Quarry. Rarely, the apiary will produce flowers (from purple flowers and ferns to the rarer spring flowers). Otherwise, silver can be used to increase production of honey, honeycomb, and beeswax.
- Alternatively, the silver based instead takes after the chicken coop and cow/pig pens. The player purchases bees which can be levelled up, and they will produce as their level increases.

Option 3:
- The apiary requires the right land in order to balance its production. Rather than donating bees or using silver, more flower varieties are added into the game and must be used to cultivate the nearby environment. This may add a more puzzle-like element to resource management, as rarer flora might produce more of a specific type of resource, at the cost of losing production on others. Cultivating a certain 'biome' type (i.e using purple flowers and fern leaves to match with Highland Hills) may reward unique items, or may simply have different production ratios relative to their donated ratios (aka 50 purple flowers, 25 green ferns and 5. . . tall grass would produce 5 honey, 10 honeycomb, and 25 beeswax. Idk though, just a hypothetical).

Other options:
- Beekeeping townsfolk, possibly with a bee themed quest-line.
- Tower Artefact that allows the apiary to benefit other parts of the farm; i.e more produce from fields or the orchard.
- Beeswax as a crafting material, allowing for possibilities like dyed candles, lit lanterns, moustache wax, etc.
- New flower types (to distinguish them from the spring flowers, they would likely be daisies, roses, and other named flowers) and new flower craftables, like flower-crowns, petal confetti, paint/pigments, etc.
- Possibility of stingers. Maybe they can be given to Raptors?
- Bee pet.
- A honey-glazed recipe type.

Submitted by Dragonsfruit on Nov 19th 2024
Discussion: 0 Comments

Add combat

Since we are already looking for certain items and other farming games have combat. Doesn’t have to be super great but it would add to the game

Submitted by morganhenney123 on Nov 19th 2024
Discussion: 1 Comments

New buddyjack perk

Have a new gold perk that you can buy that allows you to swap out the daily prize at Buddy Jack for free once a day potentially have two or 3 of them so you get an additional swap. I would think 250g would be good starting price

Submitted by Knight gunther on Nov 18th 2024
Discussion: 0 Comments

Community Void Chest

Similar to the community chest and it counts the number of items being voided. Could be specific items or total # of items. Doesn't need to be a daily thing, could be a weekly or monthly reset

Submitted by Kozadali on Nov 18th 2024
Discussion: 0 Comments

Gold boot/pair of gold boots mastery

Could we please get mastery on both of these if not at least on the pair of gold boots since it's something that we craft?

Submitted by Knight gunther on Nov 18th 2024
Discussion: 0 Comments

Chumming the water

So my idea I think would function mechanically similar to the Frozen fishing but would be something that would be year round. People could sacrifice chum in each fishing spot and then the following day whichever fishing spot received the most chum (with a minimum
amount required potentially) would then become "chummed" Which would function like a day long buff of the fish biting for that spot or increase the chance to get rare drops. I think this would be a good way for a lot of players to utilize the chum besides just selling it and away for the community to cooperatively work together.

Submitted by Knight gunther on Nov 18th 2024
Discussion: 0 Comments

New high-level fishing area

I was thinking of ideas for a new fishing area, and thought maybe there could be one with some extremely valuable items, but the water is highly acidic, so when you throw a net, it is likely that the acid will eat holes in the net and you’ll only get a handful of the items. You could also introduce a way to reinforce the nets with steel or carbon to reduce or eliminate that risk. Maybe there is a special kind of bait needed for manual fishing, since regular worms and minnows just dissolve when they land in the acid. This could be a way for max level players to get engaged with fishing again.

Submitted by interessovat on Nov 18th 2024
Discussion: 0 Comments

See food timer and eat more food during explore

As the title says, it is such a pain to eat food while exploring and I would gladly pay gold for this feature.

Submitted by Daersun on Nov 17th 2024
Discussion: 1 Comments

Item Categories

Noticed when scrolling through my inventory and other people's profiles that 'super-rares' is an extremely broad category of many items from many places. Not only is it quite cluttered, but for items with limited item descriptions, it can be very difficult to figure out how to find them or if they're essential when things like void bag/trade exclusive collectables are next to things like skull coins. Therefore, I propose that these items be separated into a few more categories. Some possibilities include:
- Treasures: Items gained through exploring and/or fishing (lima bean, tribal staff, etc.)
- Keepsakes/Rewards: Items achieved from quests (Opposition Hourglass, Tribal Mask, etc.)
- Collectables: Items rarely gained, such as the mod items
- Decorations/Prizes/Trinkets: Items gained through or during events, like Quicksilver's Ring

Submitted by Dragonsfruit on Nov 17th 2024
Discussion: 0 Comments

Greenhouse

Mid-game farm building similar to the Quarry and Sawmill, but for plants like mushrooms, herbs, and possibly to grow seasonal variations (like popcorn) out of season. These plants could be generated by silver, or by donating amounts of that plant in order to cultivate them. Also like the Quarry, this building may have a chance to rarely produce various bugs (caterpillars; spiders, etc.)

Submitted by Dragonsfruit on Nov 17th 2024
Discussion: 0 Comments

Mobile Cooking Notifications

I just got big into cooking and thought that it would be useful to receive mobile notifications for various cooking timers (stirring, tasting, seasoning, and meal completed).
This could just be added in settings like crop notifications or made a perk or Farm Supply upgrade
It could possibly have customizable settings for which timers you want to be notified of.
It would greatly help those who are trying to get to Cooking 99 but aren't constantly online.

Submitted by SpoonSam on Nov 16th 2024
Discussion: 0 Comments

Kitchen/Food & Drink Upgrades

Brewery/Apothecary

Cooking pots... or cauldrons? Probably silver-based buildings, with their own specialities. The basic kitchen covers meals; the brewery would cover drinks, and the apothecary would include anything else.

Brewery Possibilities:
- Ways to upgrade the wine investment system? Maybe by introducing different types of wine with varying increases of value, giving additional uses to items like red berries.
- New drink recipes. Fruit punches? Enhanced Cider? Maybe a way to craft Mug of Beer, although I imagine this would take at least a few days to ferment (like the mills but over a longer period of time).
- George questline, following on from the hops.

Apothecary Possibilities:
- Potions! Maybe. Probably - Maybe a potion of charm that's the inverse to the shrimp-a-plenty, where instead of increasing silver market it decreases prices at stores like Borgen's? Or a potion that increases the drop-rates of rare items, maybe in exchange for fewer drops overall?
- Possible source of temporary wyrm deterrent for those who haven't yet acquired the detector, or to find more items per stamina usage, or to specifically select what item(s) a pet will find over the next hour, or extendeding the benefit time of regular meals. Maybe even temporary boosts for RFC?
- Pickled crops? Dried plants?

More of a conceptual idea overall - craftworks already contains a lot of drinks (oj, gj, ac) and such (oils, etc) that would become gated by the kitchen and idk how you'd balance that.

Submitted by Dragonsfruit on Nov 15th 2024
Discussion: 0 Comments

Farm Building Skins

For a game called **Farm** RPG, it surprised me that despite mailbox skins and animal skins, there's no actual farm building/field options. Whether this would be a singular building display on the profile like mailboxes, or multiple across the various options (storehouse; farmhouse; animals pens; workshop etc) like the animals, I think it would make for some fun customisation! Including holiday themed (like a cabin-esque one for Winter, or even an ice palace! Or a corn-themed one, for all of us lost in corn jail...)

Submitted by Dragonsfruit on Nov 15th 2024
Discussion: 0 Comments

Accessibility options for people who can't tap much.

An option to let us hold the explore button would be amazing, it doesn't need to click fast, just needs to be an option.

Submitted by magicant on Nov 15th 2024
Discussion: 1 Comments

Pathing quests

It would be interesting to have bathing Quests where we are able to choose which route to go. Or even choose which thing we give to complete the quest. Maybe that would make it go a certain path. Like we go with certain people and see that side of the story then maybe when we complete that we could go the other direction and see the other side of the story.

Submitted by Shear89 on Nov 14th 2024
Discussion: 0 Comments

Crafting Sets (similar to those available in Craftworks)

I think it would be helpful to allow players to group workshop items in a manner similar to that in Craftworks. For example, a player could make a “Drinks” group for craftable drinks, a “Jewelry” group for craftable gems and jewelry, and any other group that the player finds helpful. Scrolling through the list of craftable items can be time-consuming. Designating favorites helps with this issue, but if a player has a lot of favorites, that still can result in a long list that has to be scrolled. Perhaps the player could choose the sorting method of workshop items as well so that craftable items could be sorted alphabetically, by groups (of which one could still be “Favorites”), by frequency of use, etc.
Thank you for making this game so fun! :)

Submitted by TooManyPets on Nov 13th 2024
Discussion: 2 Comments

Christmas only meal

Only cookable in December like, crunchy omelette at Easter.

Fruit mince pie. Or eggnog. Fruit mince pie obviously uses fruits and so makes it more expensive to cook

Provides 20% gain to loot from chests and grab bags for 2 minutes.

Or heck this could be a starter bag item really and make it 50% for 2 minutes.

Submitted by Nyxiabel on Nov 4th 2024
Discussion: 0 Comments

Selling multiple items at specific quantities at once

I'd love for there to be a way to sell a specific quantity of multiple items in 1 click. I like to sell a lot of items to keep from voiding, but also keeping a bunch on hand in case they are needed for a quest or event. Currently I have to enter a quantity, click to sell, click yes, then ok...for every item. I'd love for there to be a separate text box that I could enter a quantity among multiple items, then click a single button to sell all of those numbers I entered at once. I'd even be fine if this feature was locked behind a gold farm supply, but this would save quite a bit of time selling lots of items.

Submitted by Sarcasm08 on Nov 4th 2024
Discussion: 0 Comments

Keg of Beer

So we have mugs of beer which are reliant on rng after a point to get any significant number of. And hops basically don't have a use after 99 farming.

Meal: keg of beer (or a new building, brewery)
Massive amounts of hops for one keg
Long time brewing
Large amount of mug of beer return

Idk the balance numbers but that's what y'all are good at!

Submitted by Nyxiabel on Nov 4th 2024
Discussion: 1 Comments

Cranberry improvement

I am. Not sure if that would be easy or possible but I would love to be able to store my stamina somehow possibly turn it into cranberry to use when i want

Submitted by Witch on Nov 4th 2024
Discussion: 0 Comments

Item Quantity Tracker

Something similar to the quest item # tracker. I'd like to be able to select a certain item I'm trying to craft that has multiple component parts to see how much of each ingredient I need without having to go to my inventory to look.

Submitted by BananaSuits on Nov 3rd 2024
Discussion: 0 Comments

Uncapped skill levels

We get so much more xp for skills the further we get in the game that I would love to see a farm supply perk or something that would let you unlock the level cap. You could keep the same formula for increasing the amount of xp required to level up. I love to see my stats go up and would be nice to compare with other players. And for xp conversion you could just make it that if you buy the perk it lets you choose which skills xp you convert. It's a small addition but I feel like a lot of the players who have been playing this game for a long time would like to see all their time spent on the game displayed as a level

Submitted by SarunasG on Nov 3rd 2024
Discussion: 0 Comments

RaptorDex Sort

I'd like a sort option in the RaptorDex. We could see which raptors are available to drop during key events, Seasonal or Non-Seasonal, or by month. This would help the players decide when to focus on WC for eggs and when to focus on other aspects of the game.

Submitted by mootball featlong on Nov 3rd 2024
Discussion: 0 Comments

Dark mode flashbangs

Please invert colors on drop down menus (crops, bulk slaughter, wine cellar bulk sell) when using dark mode.

Submitted by Connmonn on Nov 3rd 2024
Discussion: 0 Comments

Honeycomb

Please add an alternate way to get Honeycomb. I've spent a ton of gold and haven't gotten Honeycomb to roll on the house of cards once. At this rate, it'll take me a year to get the last 3 Honeycomb for pirates start arriving. Needless to say, waiting for RNG is not very fun. Maybe add a temple chain or add to borgens shop?

Submitted by CuriousTitmouse on Nov 2nd 2024
Discussion: 0 Comments

Toggle Quick Give

Multiple times I've went too fast and quick given all my items to a townsfolk. It would be nice to have a toggle to turn this off and on.

Submitted by isitbees on Nov 2nd 2024
Discussion: 0 Comments

Rare item drop rate

An item or meal that we are either not able to cook or is very hard to get the ingredients that increases the drop rates of rare items when exploring and fishing it can last for couple mins and increase drop rates by 20-50%

Submitted by Witch on Nov 2nd 2024
Discussion: 0 Comments

Potion-making?

I'm listening to episode 6 of the podcast with KoalaCorgi and it made me think of the fact that there are herbs, ferns, flowers, leaves and stuff. Making a potion making or alchemy station wouldn't necessarily be difficult as there's a kitchen already. My only stipulation is that eucalyptus would have to be added as an ingrediet too! Lol! I made an improveloop profile just to submit this idea, if you have any questions hit me up in FarmRPG. My name is GlitteryDelight there too! Thanks again Boobun for the name!

Submitted by GlitteryDelight on Nov 1st 2024
Discussion: 0 Comments

Pets

My idea is that each month what if each pet had a small say 10-15% chance of dropping something rare it could even be the monthly starter pack but at a smaller chance. Just an idea

Submitted by DeereJohn2001 on Nov 1st 2024
Discussion: 0 Comments

Leaderboard

Sorry if this has been said before but I think it might be fun to have a leaderboard, see who has the highest in each of the game stats. I have just gotten to A Towering Investment 2 so its possible this will be shown later or become a minute request. Thank you and again sorry if its a double request/not needed.

Submitted by Patchy22 on Oct 28th 2024
Discussion: 0 Comments

Custom 'Drink X' Orange Juice Option

Similar to how there is a perk in which you can customize how many large nets you use at once, it would be wonderful if there was a custom drink orange juice perk. For example, if I wanted to use 20 orange juice at a time, you could set it in your settings, and have that option appear whenever you click on orange juice to drink it!

Submitted by zinc890 on Oct 28th 2024
Discussion: 0 Comments

Crop ready banner

A pop up/banner notification when in game about crops being ready to harvest. The android crop ready notification doesn't work while in game. And sometimes I get so hyper focused I totally miss a crop being ready for way too long.

Submitted by Boots.1331 on Oct 27th 2024
Discussion: 3 Comments

In game timer

It would be awesome to have a pop-up timer that shows up when you have a meal active. Similar to how the help request pop up is, even if it's just a banner at the top, but something that shows how much time is left rather than just on the home screen.

Submitted by Boots.1331 on Oct 27th 2024
Discussion: 1 Comments

Market Stand Building

I think there should be a building that behaves like the workshop, but instead, is for automatically selling items. You would unlock it in My Farm, either with silver, gold, or perks. Then, you would buy slots with gold that process items in a queue to automatically sell them, just like you do with the workshop.

This would improve engagement with certain aspects of exploration and fishing, where repeatedly needing to stop to sell things when you're at cap gets annoying. It would also improve the user experience with the workshop, where working on masteries typically gets inventory space blocked. As such, the synergy with the workshop would likely also increase sales of workshop slots.

Submitted by Rabidmuskrat on Oct 25th 2024
Discussion: 1 Comments

Small change in the Home menu !

It's just a small suggestion: In home mode: switch "my skills" to the bottom. Move "perks,mastery & more" up (at the place of "my skills"). As we use more daily perks and mastery... pages.
Thanks

Submitted by Nikosz10 on Oct 25th 2024
Discussion: 0 Comments

Mining meals

Meals for mining +20% items gained by mining for 10 mins, 20% change pick won't be used when mining for 10 mins. 10 mins because mining is slow and take a while to clear layers

Submitted by Witch on Oct 25th 2024
Discussion: 0 Comments

Temple chain reset

A monthly box item that allows you to reset the temple chains back to initial cost, each box can have 2 of those items

Submitted by Witch on Oct 25th 2024
Discussion: 0 Comments

Craft tractor/reaper and planter

I suggest to improve farming experience by (1)crafts for ((a)) tractor, ((b)) crops-based planter (wheat planter, corn planter, watermelon planter, ...), (2) perks to improve the the tractor and plater performance, linear increase for the tractor count (craft/buy one per row) and same for planter (3) automation for both (4) maybe clicker minigame in farming to improve the performance by 30 sec. per click for example

Submitted by random-player on Oct 23rd 2024
Discussion: 0 Comments

Flashing chat

When minimized, and there is a new chat, it currently flashes yellow I think, allow a color change, and submit an option for it to change the flashing color of the player is tagged

Submitted by Ahoge on Oct 20th 2024
Discussion: 0 Comments

Farming

When farming and have “fastest” it shouldn’t select the crop that is full. It should be the fastest that still has space

Submitted by Crognell on Oct 18th 2024
Discussion: 0 Comments

TP mailable for fun TP wars

Toilet paper as an item has so much potential but is currently quite underwhelming. If it was mailable, we could have TP wars similarly to snowball fights, making it much more interactive and fun! Friendly wars only, of course :)

Submitted by Avernsia on Oct 17th 2024
Discussion: 0 Comments

New animals and feed types

It would be neat to have some new animals like sheep and goats and sheep would produce wool and goats would produce goat milk. With the animals we already have it might be nice to be able to feed them something different for example we could use the feed mill and make different kinds of feed. We would be able to mix some corn and ground it up into cow feed and maybe mix another crop or two same for chickens. And the new animals would have these too. And by feeding them it would help produce more eggs or milk. None of this is exact but it could be changed for their food

Submitted by DeereJohn2001 on Oct 14th 2024
Discussion: 0 Comments

Locking your mailbox

sometimes you don't want new players to give you their oj for sending stuff they asked in giveaway and sometimes you only want to hoard items from townsfolk in your mailbox.

Regardless of what you want you we can all agree that the idea of asking people to "dumb" your mailbox seems kinda annoying at times so why not add the option to have a lock to our mailbox that prevents people from seeing the "Mailbox" option in your profile.

Submitted by Darve on Oct 13th 2024
Discussion: 0 Comments

Community center idea

Nothing much, I would just like to see community center ask for candy donations. But like an astronomical amount of them, and as a quick thought maybe a mini time egg or a sort of really special reward, not super rare necessarily

Submitted by Staks on Oct 13th 2024
Discussion: 0 Comments

Special friendships

This is just an idea but what if during special events we had other friends that were only available during the month or however long that we could give items to. Example during the month of October we could have special friends like for example Zombie. And we could give certain items like we can with the other friends, even like during December we could have Santa come in and we could give him certain items. And just like regular friendship levels after every 10 levels we would get some rewards.

Submitted by DeereJohn2001 on Oct 12th 2024
Discussion: 0 Comments

Spend directly from bank.

I would love to be able to spend my money directly from the bank, instead of having to go take out what i need all the time, or taking out a lot then having to remember to put it back. I would be happy to spend gold for this QoL upgrade. Like a debit card or something. It doesn't change much it just gets tedious having to pull out money all the time.

Submitted by TheOneWithin on Oct 12th 2024
Discussion: 0 Comments

Changing mushrooms from something planted to a passive gain.

I would really like to see mushrooms changed from something you have to plant and harvest, to something you gain passively on your farm. Maybe add a "Log" or "Dark Cave" that you can buy and increase much like the strawfields or the Quarry. You just need them for pretty much everything and while you can get some exploring it feels like I spend most of my farm plots on mushrooms.

Submitted by TheOneWithin on Oct 12th 2024
Discussion: 0 Comments

Add Child Townsfolk

I think a nice addition to the townsfolk roster would be a few children. I mean, so far Redbrook only seems to be inhabited by adults, but there is a schoolhouse and trick-or-treaters and whatnot. I think a young boy and a young girl would be a great start. Maybe the girl could be Rosalie's neice or something. Idk. Tell me what you think!

Submitted by BoomJ0308 on Oct 12th 2024
Discussion: 1 Comments

Mining Pickaxes

I love the concept of mining! But I feel as you build better pickaxes they should be capable of mining a greater number of tiles, sort of having a “health” that is reduced by each tile mined. With better pickaxes having a greater health, able to mine more tiles. Instead of every type of pickaxe just being consumed as you mine a tile. To even it out, maybe increase the amount of materials needed to craft better pickaxes.
Thanks! And happy farming

Submitted by TomSaw on Oct 9th 2024
Discussion: 3 Comments

QOL - Quick Craft from Item Page

It would be extremely helpful if items hidden from the workshop for crafting could also have quick craft hidden/removed from their item page to minimise accidental crafting.

Submitted by Bananna on Oct 9th 2024
Discussion: 0 Comments

Marketplace/exchange center

It would be cool if the exchange center had some new trades. Maybe different villagers could be attached to the trades or have the own trade tab, and trading with the give you friendship experience. They could trade out everyday.

Submitted by Shear89 on Oct 7th 2024
Discussion: 0 Comments

Possibility to create different sets of items in workshop

It would be great to have the option to choose between different sets of favourite items in the workshop. For instance, players could have the option to create individuals sets related to exploration (AP, OJ, etc), “basic” crafts (iron rings, glass orbs & bottles, etc.), advanced crafts (spheres), quests, and so on. This would greatly improve the organisation of the craftable items list, especially when it becomes more extensive toward end game (if not a bit overwhelming, speaking as a neurodivergent ;))

Submitted by simba2503 on Oct 7th 2024
Discussion: 1 Comments

Give option of what to plant

I would like to see the option in the menu to change what the default plant is. Today I was planting corn a lot but bought more cotton seeds while I was thinking about it, and since it defaults to your last purchased crop, I accidentally planted cotton instead of corn the next round. This has happened multiple times for me.
Potential options:
-Default to no crop
-Default to last purchased crop (current functionality)
-Default to last planted regardless of last purchase

Submitted by asforoneday on Oct 6th 2024
Discussion: 0 Comments

Larger "Give/Full" Buttons in Mailboxes

Problem: I find my thumb tends to drift slightly while no-look tapping during a long trade, eventually missing the button entirely for god knows how long.

Solution: Taller, square-shaped "Give/Full" buttons would be very helpful in preventing issues relating to thumb drift and increase accessibility. There's vertical reach estate in each row anyway, so it would be a simple change!

Thanks for listening!

Submitted by winstew on Oct 4th 2024
Discussion: 0 Comments

Sandwiches

With the introduction of mayonnaise to the game I feel it would be neat if I'm the kitchen we could make sandwiches and maybe add a new animal turkey to make turkey to put on your sandwich. And maybe even ketchup too. And sliced tomatoes, and there could be so much more and you could make any kind of sandwich and it would have to be cooked for a while. You could even sell the sandwiches to make more y or use them as a booster. And there's so much more that could be done

Submitted by DeereJohn2001 on Oct 3rd 2024
Discussion: 1 Comments

Protection against self stupidity :-)

I sent this in help chat around the same time I’m posting here, a few people told me this was the best avenue to see my dream realized. Below is a copy of the message I sent in chat. TY

Submitted by Abstractronaut on Oct 3rd 2024
Discussion: 2 Comments

Breakfast boost rework

Maybe it's just me but, while the lag has gotten much better, I can't get nearly as much out of it as I used too

Now I've got to keep tapping harvest like 3 or 4 time before it'll take, and of you hit one button too rapidly or plant and harvest too close together, it just locks them both up

What I would like is if it did one or more of the following: auto harvested, auto plant according to selection OR auto planted fastest to slowest, replaced the time limit with like 1500-3000 full harvests as if you managed 5-10 harvests a second

In an ideal world (for me at least) I'd eat a BB and the fastest 13,200 seeds (10 harvests per second with 11 rows) with growth 5 min or less turn into ~18,300 (approximate return with all perks) of the appropriate crop

Obviously these are with my numbers but hopefully you get the idea

Submitted by Alcairshin on Oct 2nd 2024
Discussion: 0 Comments

Remember Quick Give Amounts

I’d like it if the quick give field remembered the last amount you sent with it, like it does on the mailbox page for the townsfolk. Maybe it could be tied to the same number?

Submitted by Wednesdaylol on Oct 2nd 2024
Discussion: 1 Comments

Player Farming Communities

I don’t know if it has been brought up before but I would really like the idea of joining farming communities where you can grow/donate crops/complete community quests for extra rewards/etc. together (many more ideas possible). Not to say I am enjoying the non-competitive aspect of the game, however, I do believe that interacting more directly with other players could significantly enhance the gaming experience.

Submitted by simba2503 on Oct 2nd 2024
Discussion: 1 Comments

Auto Sell

I've played FarmRPG for about a month (and truly love it... what a wonderful community you guys have built). I've observed a couple of things that have itched at my mind though... firstly, mid- to late-game players spend a lot of time tediously selling off readily acquired items; secondly, Craftworks is a fantastic idea but is limited by running into the inventory cap very quickly, with things like twine, iron rings and wooden boards/planks working well but low-level end products like sturdy shields stopping production after only one or two runs.

If there were an option to automatically sell either all of an item, or a fixed number (or percentage) of an item once it hits the inventory cap, this would be a huge QoL improvement. If tied into the existing Craftworks system, it might also encourage more purchasing of CW slots. I understand it might be considered a bit overpowered for lower level players, so it could be gated behind a gold perk and/or unlocking the Tower (or a particular Tower level).

Submitted by Slugwizard on Oct 2nd 2024
Discussion: 2 Comments

Mining suggestions

Very cool new minigame!
Here are a few of my suggestions on Mining, after just unlocking beta and playing for 30 mins:
1. Just like singleplayer battleships, it would be neat to show what length items are hidden (or maybe just the icons and when you hover over them, you see the pattern in which they are hidden (not rotation wise, just which shape it takes), this leads to less missed floors and better playability. With this addition, maybe also add an option to refresh the floor if you don't like the items hidden this time.
2. If the floor has failed, show where the remaining items were, so the player can see what/where they missed and maybe adjust their strategy.
3. Have the floor be further explored/emptied after all the key items have been found. Or improve the benefit of finishing a floor with more attempts left. maybe the next floor attempt counter is upped, or some tiles are already revealed, or an explosive is activated for free or maybe some another bonus
4. Add a bonus exp or bonus item when you fully explore a floor. (or make that a merit badge even)
5. Add bombs as a bonus tile ("you found x bombs") ( or another way to find bombs without trading)
3 and 4 may seem contradictory to each other, but I guess that could be a risk/reward option for the player to choose.
I'd be totally fine with (some of) these ideas becoming available as perk instead of base game.
I'm curious to know your thoughts on these ideas

Submitted by Alphabeth on Oct 1st 2024
Discussion: 1 Comments

Beta Mining

I know mining is new so I thought I would throw out a few things I thought would be nice after my grind today.

Firstly - beautiful! I love it.

Have you thought of background music? I know you would need to write your own stuff due to copyright so maybe that isn't in the cards right now. I was craving some caving tunes while I was mining away.

I would love an item - maybe another craftable explosive? Or "radar"? item that reveals a single correctly dug space. I believe I am a midgame player - so I'm not sure how many items end game players would have to spam craft these items (which would make it way too easy) but maybe a fairly tough to craft item with hard to get materials. Or like the grape juice, limited uses per day. It would be nice to be able to use a single tile revealer in those clutch moments in a level.

Have you though of "tetris" like shapes for the items? I don't know how that would change your coding but it would add a challenge if all items weren't strait and some were curved instead. Just a thought! You may have already considered:) (I guess that isn't really battleship style is it?)

I wanted to say it seems to run really well with a few lag moments while revealing a tile. Graphics are nice and I am really enjoying the mini game.

Thank you for such a wonderful, seemingly endless, add free game with such a lovely community to be a part of. It is my favorite phone game and I am happy to support you with monthly packs and the occasional beta month subscription.

Keep up the amazing work! Can't wait for the halloween events.

Submitted by Farmer Duna on Oct 1st 2024
Discussion: 1 Comments

“Go Back” button after selling

Often times after selling I find myself immediately swiping back to the previous screen. Having a secondary button that takes us back to the main screen after selling would be helpful. This would work similar to how the “go to farm” button works after petting animals, etc

Submitted by Guest on Oct 1st 2024
Discussion: 0 Comments

Indicator for one-time temples

Some sort of way to show when one-time temples will close, so we can gauge if it is worth it to continue pursuing the temple or give up.

Submitted by wingu on Oct 1st 2024
Discussion: 1 Comments

Daily Chores QOL

If you have unclaimed "Monthly Rewards" a notification at Home on the Daily Chores about it. Similar to the "5 Left" in orange and the "5 Complete" in green.

A red "Monthly Items left to claim" or something similar

Submitted by LinkJason10j on Sep 30th 2024
Discussion: 1 Comments

“Go Back” button after selling

Often times after selling I find myself immediately swiping back to the previous screen. Having a secondary button that takes us back to the main screen after selling would be helpful. This would work similar to how the “go to farm” button works after petting animals, etc

Submitted by JacobWes12 on Sep 30th 2024
Discussion: 1 Comments

Extra pulp OJ

Special orange juice in a gift basket or something that's a little better than regular OJ. Flavor text: No Ice!

Submitted by Unbreakible on Sep 30th 2024
Discussion: 0 Comments

Temple reset

Have a item in the monthly box that resets a temple chain for example I have completed the watermelon chain 5 times and the cost goes up each time but when you use this item it reset to the original price of the chain

Submitted by Leafa on Sep 29th 2024
Discussion: 0 Comments

Cooking perks

Similar to OMG for friendship, but for seasoning and tasting... A percentage chance to get 10x the xp or mastery for seasoning and tasting. That will help with levelling and masteries for those trickier meals and make cooking marginally easier to level without completing OP derailing it.

Submitted by Nyxiabel on Sep 28th 2024
Discussion: 0 Comments

Sugar

Someone suggested it before but I'm going to suggest again with fully details

New crop: Sugar cane
Grow time : 10 hour
Cost : 9200
Chance of dropping: sugar cane seeds
Sell price : 1240

New cooking dish : sugar
Time : 5 minutes
Ingredient : sugar cane 10 + pot

New dish : Cream Puffs
Effect : instantly reduce plant current growth time by 20%
Ingredient : 10 eggs , 5 corn ,1 corn oil , 3 sugar , 6 milk , 10 flour , 1 salt , 1 butter , 250 coal

Submitted by MapLeabrto on Sep 28th 2024
Discussion: 0 Comments

Red Berries

We should be able to grow red berries similar to mushrooms. 10x yield per plant.

Submitted by Tberry80 on Sep 27th 2024
Discussion: 0 Comments

Static Note

In the bottom left of the screen where we track our silver, gold, etc, as well as a quest; it would be really awesome if we had a little text box we could jot some quick notes down. It doesn't have to be huge, I think even just 1 or 2 lines would go a huge way.

Submitted by jojo on Sep 27th 2024
Discussion: 0 Comments

In-Game Crops Ready Notification

It would be nice if there was a notification that appeared in game when crops were ready to harvest. This would be useful because if I'm exploring a lot, crafting/selling out of that screen, I may not think to come back to the home screen to get my crops.

Submitted by jojo on Sep 27th 2024
Discussion: 0 Comments

gift giving boosts/rewards

one of the things I really have loved about Farm RPG is how kind and generous the players are, especially in giveaway chat! and i was just debating on if there could be a reward structure based on giving items, maybe both on quantity and/or quality (always needed like Nets, oj/ac, to less needed but still appreciated like veggies/fish), and maybe bonuses based on unique people gifted too? all to help further reward people who are giving!

Submitted by Nikkolia on Sep 27th 2024
Discussion: 1 Comments

Salt lamp item

Use like 50 Salt and a lantern or something. maybe in relation to mining. Idk Salt just needs another use

Submitted by Valette Renoux on Sep 27th 2024
Discussion: 1 Comments

Large Net Launcher II

A farm supply perk that allows a farmer to use 50 - 100 large nets at a time

Submitted by thedoctor on Sep 26th 2024
Discussion: 0 Comments

Mining Farm Supply Idea

Seeing how we have the new mining skill, i'd like to make the following suggestion for Mining.

A new Farm Supply perk that auto-uses 1 explosive when you explore a new floor.

Submitted by Treekeeper on Sep 26th 2024
Discussion: 0 Comments

Gifting patreon status

Hello, I would be interested in the ability to gift in-game status to fellow players. Similar to how players can purchase beta in game on the first of the month, I’d like the option to gift a month of beta to a fellow player. Idk if this is something that is even possible but would be a nice way to support the game further and provides a new form of kindness players can share :)

Submitted by Justanotherfarmer on Sep 26th 2024
Discussion: 1 Comments

More achievements

I think we need a few more achievements, my suggestions:
1- Responsable farmer for 10~100k or so crops grown. (To discourage people from asking too much for crops they should grow themselves).
2- Some cooking related achievements (to motivate cooking actions and help a bit with the cost of cooking perks).

Submitted by KindQueen on Sep 26th 2024
Discussion: 1 Comments


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