Warning Message for Locksmith
So lets say if we are going to open 1000 of an item and some items are going to be voided e.g. apples.
There should be a message : "are you sure? the following items will be voided
apples - x10000
Something of that nature, thank you
Submitted by ElviraSteam on Aug 23rd 2026
Discussion: 0 Comments
Fancy Swords Giveable To Raptors
Allow fancy swords to be given to raptors and have the same use rates as the other items. but, when it uses the sword it does a normal attacks worth of damage, and if the turn it uses the sword it also wins the fight, the raptor gets a guaranteed stat point
Submitted by Adder on Aug 22nd 2026
Discussion: 0 Comments
Time to Harvest on Seed Selection Dropdown
It would be really helpful if the drop down showed the time to harvest, especially since they are sorted alphabetically and not by the level at which they unlocked so there’s no real indication (other than memory) of which ones take longer.
Submitted by Erezkigal on Aug 22nd 2026
Discussion: 0 Comments
Improved Text Box Entry for Quantity
Currently, when clicking on a quantity text box the cursor enters ahead of the current number (or maybe that’s where I click?… either way it’s annoying). It should select the number so that typing new numbers replaces what is currently there.
At the very least, defaulting to the cursor at the end of the number would allow easy use of the backspace button to clear rather than trying to highlight a small number or move the cursor.
Submitted by Erezkigal on Aug 22nd 2026
Discussion: 0 Comments
Warn When Accepting Materials Over Max
Any time you are accepting an item that would put you over the inventory max, there should be a warning or some visibility into current status to give an opportunity to go sell or craft with what you have if desired. (Quests, rewards, etc)
Submitted by Erezkigal on Aug 22nd 2026
Discussion: 0 Comments
Improvement to Daily Chores
I need dev/ player to confirm something for me
When the daily chore says "use X explosive in mining" , when we use bomb does it count?
If it doesnt, can bomb also count towards it? just like using Arnold Palmer will count towards Lemonade, Large net counts towards task for fishing, there's no reason why bomb cant count for "explosives too"
No. 2
Instead of having 4 type of cooking chores namely - Stir/Season/Taste/Cook , can dev just combine everything as one, so if a meal is complete, the chore is complete too - Separating them as 4 feels kinda obsolete, and a finished meal should supersede every cooking chore
Lastly, i wanna add that there are really very cool, useful, nice ideas here on improveloop. Please really take the time to go through one by one
If its feasible, it would be nice to have a comment like ," this sounds workable! this can be implemented for future plans!"
If it will cause game imbalance / idea sounds nice in theory but not implementable, its also nice to receive feedback of them.
So we know that our suggestions have been looked into; whether will it be in the game is another matter (or maybe not that soon) but at least there's an acknowledgement
Thank you
Submitted by ElviraSteam on Aug 22nd 2026
Discussion: 1 Comments
Inventory - use amount
When clicking inside a text box to enter an amount, the amount resets to nothing, rather than keeping the "1".
(When opening chests or crafting, I have too often added onto the "1" unintentionally, opening 1,250 chests instead of 250)
Submitted by Retro-tee on Aug 22nd 2026
Discussion: 0 Comments
Scroll when moving the favorited item up/down in "Adjust order"
Hello!
I wish the Workshop would scroll up/down when the favorited item is dragged too high/low. Now you have to do this cycle of "moving the item 3-4 positions up/down" -> "move the view up/down to follow the item" -> "move the item again" if you wish to move it, and it gets pretty tiresome with a lot of items favorited :(
Submitted by vaile on Aug 21st 2026
Discussion: 0 Comments
Cajun and Creole food
I thought randomly there are some dishes that could work well in the cooking, such as Jambalaya, both Brown(AKA Cajun) Jambalaya and Red(AKA Creole) Jambalaya are theoretically possible, but celery and green pepper are missing from the "Cajun Holy Trinity",
Brown could use rice, onion, pepper, bacon or steak(as a substitute for pork or game) and cooking pot
Red could use rice, onion, pepper, shrimp, bacon(as a substitute for sausage), tomatoes, and cooking pot
Submitted by Thunderchild on Aug 21st 2026
Discussion: 1 Comments
Add "Yes I'm Sure" to pet item collection
Currently, if you try to collect pet items, you get a pop up confirming "Collect pet items?" even if you have the Yes I'm Sure perk active. Would love to see that pop up removed!
Submitted by talkingdog on Aug 21st 2026
Discussion: 0 Comments
craftworks menu - spreadsheet lines - accessability
could we get two-tone lines for craftworks sets? i have clicked "use" on the wrong set multiple times because of the distance between the name and the use button. putting "use" right next to the name would be my suggestion, but share and delete also exist, so coloring the whole bar seems like the most sensible option
for context, just take the "percieved color" here:
#####################
========================
#####################
========================
but if i do this:
#####################
#####################
#####################
#####################
it can be easy to confuse the lines while skipping from far left to far right
thank you for your time!
Submitted by mice-stro on Aug 21st 2026
Discussion: 0 Comments
Meal Timers on same page
I would like to see the timer on the meals we consumed on the very same page we are in,
I know we can click on quick meals,
But for instance I consumed a mushroom meal and I am camping mailbox for fruits/ nets conversion, I want to see the time remaining, or know is it still in effect on the same page
The same principle can be applied to fishing/exploring
Hope to see this, thank you
I'm done with OJ mastery, almost done for lemonade and almost halfway for large net, but it would be nice to see ^^
Submitted by ElviraSteam on Aug 20th 2026
Discussion: 0 Comments
QOL-Quick Meals
Add a slot for a custom mix to work like the triple cookie button. Users can set up a common mix they use to help them. Like someone could set a single button to do 1 mushroom stew, 1 quandary chowder and 2 lemon cream pie.
Submitted by Smaug on Aug 20th 2026
Discussion: 0 Comments
Farm Pond Stamina
Farm Pond stamina doesn’t scale well with late game, rendering it pretty much useless when you only get 20 stamina per fish. Adding a protein bar function like exploring or an equivalent would make farm pond stamina a viable option again.
Submitted by TreyTheCow on Aug 20th 2026
Discussion: 0 Comments
We Know Card ownership history
It would be neat if We Know Cards could track their ownership history - like had a line saying which townsfolk originally gifted it, and if possible, the subsequent owners.
Submitted by Sahasrahla on Aug 20th 2026
Discussion: 0 Comments
Minor QOL - Search By Quantity In My Inventory
- Realized the other day that within a mailbox and in Farmer’s Market you can search for an item using the amount/quantity of it that you have on hand.
I plead that this be implemented in My Inventory also.
Please consider, thanks.
Submitted by Guest on Aug 20th 2026
Discussion: 0 Comments
Minor QOL - Search By Quantity In My Inventory
- Realized the other day that within a mailbox and in Farmer’s Market you can search for an item using the amount/quantity of it that you have on hand.
I plead that this be implemented in My Inventory also.
Please consider, thanks.
Submitted by Ty64 on Aug 20th 2026
Discussion: 0 Comments
Mining Shop
With mining coming soon a new currency like ancient coin could be a fun supporter. Beatrix or Cid could open up a mining shop in town to sell mining supplies. Randomly changing stock either daily or weekly kind of like borgen's camp.
Submitted by Smaug on Aug 20th 2026
Discussion: 0 Comments
Help Request button for Next / Previous quest
just have 2 arrows once you click on a help request to cycle to the next one without having to press back then press on the quest under the one you just clicked.
The Help Request menu can get long and checking every quests takes more time then it should (specially bc it brings you back on the top of the page) :P this quick fix would be really nice!
Submitted by Calebb on Aug 20th 2026
Discussion: 0 Comments
Chat color foods
Festive eggnog is a cooking recipe. Add a recipe and make gravy boat cookable. Also a new item/recipe for October, maybe orange text?
Submitted by Smaug on Aug 20th 2026
Discussion: 0 Comments
Add a "Buy All Seeds" Option in the Country Store
It would be great to be able to purchase max seeds with one click, with a prompt that says how much it will cost.
Submitted by FreeSquad on Aug 20th 2026
Discussion: 0 Comments
Lost & Found Claim Button.
Borgen's Lost & Found immeditely sends everything to our inventory without us pressing a "claim" button unlike some other reward collecting screens, which occasionally causes some unncessary voiding since we can't always expect what's to come and how many. It would be nice if we could claim the rewards after emptying necessary space.
Thanks.
Submitted by Astragalusson on Aug 19th 2026
Discussion: 0 Comments
Make chat text box bigger and go down instead of sideways when typing
It’s really hard to type and see what you wrote. Especially on phone and iPad where you have to hold press space to check what you’ve written as the words in the text box goes sideways instead of down. It’s almost like how people organise code. Can it be adjusted to be similar to chat where the text goes down (sorry, not sure about the technical term for this). I would love an ability to just size of text box to fully see what you’ve wrote
Submitted by LuciusHakuro on Aug 19th 2026
Discussion: 1 Comments
Iron depot
It would be nice to be able to turn off the Iron Depot or set a cap for it so it won't buy beyond a certain amount so that if I am not crafting alot with iron or nails at the time I could just let the Ironworks fill my inventory instead.
Submitted by The lost potato on Aug 19th 2026
Discussion: 0 Comments
Rare items in mining
Like limabeans to cane pole ridge or frost snapper shells to glacier lake. Mining should have something similar per location. It should show up on the page where you can see every item per location. It could even have a special section below that since it wouldn't be a minable material but more so a found item within the caves. This would make mining more in sync with the rest of the game instead of just a side mini game. For example you could add in grab bag 03 so people have another option to get gold leafs the same way people can fish for corn in large chest 03. This would encourage people to mine knowing there's another option. (Please! gold leafs are gonna be the death of me for DI)
Submitted by Rosexfarm on Aug 19th 2026
Discussion: 0 Comments
excessive amounts of grapes / prune juice / grape juice
thousands of grape juice could be compressed into prune juice. there is no reason to have above your daily amount of grape juice after a point.
the sore thumb item is that "grapes" and "prunes" are not the same, but it would give grapes more value than "craft daily > abandon"
Submitted by mice-stro on Aug 19th 2026
Discussion: 1 Comments
Tower Basement
A basement to the tower could be used for mining related masteries(and other future skills). This would separate out these masteries to give more purpose to the skill for newer players rather than sticking these new item at the top of the tower where newer players won't have as much reason to work on mining related content. Could add artifacts to regular tower to buff mining and artifacts to basement to buff regular side, this would encourage players to work both sides rather than just focus on one or the other.
Submitted by Smaug on Aug 19th 2026
Discussion: 1 Comments
Previous Years Help Requests
Hi! Just a thought today-
If the pattern of
Previous Year help requests (From the big monthly rewards)
plus
Curio shop purchase availability for the needed items for those requests
Is going to be the norm from now on, I highly recommend some sort of bolded boilerplate warning in the help request. Right where it says that the items are available in the Curio shop.
Newer players may well assume that these quests are the next natural step in their journey, and spend their only 300 gold on a Curio to get a collectors item / previous monthly reward - without knowing exactly what it is. They should be made aware that these previous quests are not Very Important Things needed to progress, and that they should probably not spend their gold to fulfill them Etc. unless they Really want what's in the prizes.
Sorry that's all worded weird, it's late but Im sure you get what I'm saying here :)
Submitted by Rocko42 on Aug 17th 2026
Discussion: 1 Comments
New Reddit Thread for Borgen’s Lost and Found
Since the release of Borgen’s Lost and Found from Beta this month, the Reddit has been filled with daily posts of users’ record times.
This is interesting information, and it all seems to fall into one category just like the Vault Discussion Thread within Reddit.
Submitted by StatSquared on Aug 17th 2026
Discussion: 0 Comments
Alternative tracking
An improvement to the mastery tracker that lets you also track current amount in inventory of an item instead of mastery. Useful to keep track of components for complex crafts, would use the same space and format as current mastery tracker.
Submitted by JoseArcadioBuendia on Aug 17th 2026
Discussion: 1 Comments
Partial sell lock
A farm supply perk that allows you to set a floor value after which you can no longer sell. Would be useful to prevent accidentally selling your entire inventory of an item when you are just trying to open up some space. For example setting the floor of steel vise to 10k, so no matter what you do the game doesn’t allow you to sell if it would bring your inventory under that value.
Submitted by JoseArcadioBuendia on Aug 17th 2026
Discussion: 2 Comments
One click farming
A new farm supply perk or questline reward that enables a toggleable setting that makes the “harvest all” button also automatically replant what was harvested and triggers max veggie juice if enough is available.
Submitted by JoseArcadioBuendia on Aug 17th 2026
Discussion: 0 Comments
Access meals from activity screen (Fishing, exploring, farming)
Add some way to access meals while in the different activity areas. Either by automatically making available meals pertinent to specific activities or possibly adding a drop down menu. Maybe a favorites? Thank you for the great game!
Submitted by cabdodger on Aug 17th 2026
Discussion: 1 Comments
Additional grapes at mini reset
I think adding a farm perk that gives 10% grapes at noon reset (like antlers and orchard) would be highly beneficial for players. Especially since wine GM is not required for tower and vineyard is the only reliable way to get grapes.
Thank you!
Submitted by Phoenix Goose on Aug 17th 2026
Discussion: 3 Comments
Roomba selling items
Understanding that this may be tricky to balance from an energy cost perspective, I would love the ability to configure Roomba to sell specific items (either entire stack or some set amount - maybe percentage?).
Ideally, I'd be able to configure this on some screen granularly on a per-item basis. (Perhaps the more items included, the higher the energy cost?)
Additionally/alternatively, an option to have the Roomba sell all unlocked items that are at max would be handy.
The thinking here is to supplement craftworks overnight sometimes hitting item cap on some items, allowing more smooth operations flow. I would even be open to the idea that the items sell at a discount (less silver than usual - because some is better than none), but I can see how that might cause some concern. I'm open to whatever the team/community thinks is best.
From a balancing perspective, I could see an argument for this being on the more expensive side of the energy cost, but I'll leave that to those with experience in balancing things.
Submitted by kz04li on Aug 17th 2026
Discussion: 2 Comments
Mobile notifications
I would love to expand the mobile notifications settings to include any/all/none if you don't like them togglable options:
* fish are biting at
* item(s) voided - single notification if any item gets voided (not a notification per item)
* something in your mailbox
Submitted by kz04li on Aug 17th 2026
Discussion: 0 Comments
Nail Clippers for Raptors.
Kind of a silly one, but it would be cool to craft some nail clippers for our raptors for a small chance to get raptor claw drops. Maybe it could be a once a week thing and the chance could be quite low. Maybe like a 5% chance or lower. Just an alternative way to get more raptor claws since the drops rates feel fairly low in Whispering Creek.
Submitted by Rithela on Aug 16th 2026
Discussion: 1 Comments
Spiked Shell Rarity
Hi! I'd like to suggest a small adjustment to the rarity classification of "Rare" for the spiked shell to "Very Rare". My catch rates for goldray (Very Rare) consistently outdo my spiked shell catches; I have twice as many goldrays mastered than spiked shells
Submitted by Jessssssk on Aug 16th 2026
Discussion: 0 Comments
Georgia peaches
How about a way to add peach trees to the orchard ? You could have a quest called Georgia on my mind to introduce it
Submitted by Justwar on Aug 16th 2026
Discussion: 0 Comments
More Main Story Quests
Hello! I really liked the quests up to STARMAP and PAMRATS. I kinda wish there were more quests between that difficulty level and hitting DI and PSA, and I also miss the excitement of unlocking game improving items! Is there any chance more quests could be added in between these two difficulty levels, or some more cool stuff to unlock? Maybe this will already be addressed after the bee and ducks come out, but it would be cool to see some more hard but achievable questlines!
Submitted by Erisere on Aug 15th 2026
Discussion: 1 Comments
Borgen's Treasure Hut Achievement
They could add an achievement for opening 500 chests in Borgen’s Treasure Hut.
Submitted by Carlottacam on Aug 15th 2026
Discussion: 1 Comments
Steel wire production
It would be nice if they added an upgrade to the Farm Supply that increased steel wire production.
Submitted by Carlottacam on Aug 15th 2026
Discussion: 1 Comments
Tower MM
I’d like each item to indicate whether it needs to be MM in order to level up in the tower.
Submitted by Carlottacam on Aug 15th 2026
Discussion: 2 Comments
The Winged Angel Pig Pet
Hi, I belong to the small but vibrant community of those who have sworn to never slay their pigs (not to be confused with the less vibrant community of cow huggers). It would go a long way to help me...err our community if suddenly, lets say after 6 months of pig slaying abstinence, a new pet was made available which would fetch celestial bacon to us believers. It could be 1 bacon pick in each tier. Of course blood thirsty sinners who revert to their old ways would be punished and lose access to this magnificent beast. I would even buy a mug or a t-shirt with this beloved pet on.
Best
Bluem
Submitted by Bluem on Aug 15th 2026
Discussion: 0 Comments
Accessible memories and a dream fulfilled
Dear Farm RPG developers,
My name is Pâmera. I am 25 years old, Brazilian, and blind.
Even though I grew up in a big city, I have always had a deep love for the countryside. I spent much of my childhood on my grandparents’ farm, surrounded by animals and nature. Some of my happiest memories are riding a horse with my father for the first time and collecting eggs from the chicken coop with my grandfather.
I also remember my grandmother playing a farm game on the computer. I had a little bit of vision at the time, and I would get very close to the screen trying to see if I could play too. Unfortunately, I never could. Since then, my dream has been to find a farm game that I could truly play.
After my grandparents passed away, I could no longer visit the farm. Those memories became even more precious to me. When I discovered Farm RPG and learned it had some VoiceOver compatibility, my heart filled with joy. I thought I had finally found the farm game I had always dreamed of.
However, when I installed the game, I faced several accessibility barriers. Swipe navigation with VoiceOver often becomes silent, as if elements were invisible. In some screens the focus gets lost, and many interface elements are read only as “link” or “button” without proper labels. This makes navigation very difficult.
Another challenge is language. As a Brazilian player, it is very hard to play using a screen reader entirely in English. I tried my best to adapt to both the accessibility limitations and the language barrier, but eventually the experience became too exhausting and I had to uninstall the app, which truly saddened me.
Farm RPG is a wonderful and creative game. That is exactly why I am writing to you. Improving accessibility support for screen readers and adding a Portuguese language option would make an enormous difference for players like me.
Being able to play Farm RPG with proper accessibility and in my native language would mean much more than just playing a game. For me, it would feel like traveling back to my childhood and reconnecting with some of the happiest memories of my life.
Thank you for your time, and for creating such a beautiful game.
With sincere appreciation,
Pâmera
Submitted by Pamera on Aug 14th 2026
Discussion: 0 Comments
Trout Farm
Trout Farm could have a ridiculously small percentage of dropping ((gold trout))
or maybe even any gold fish?
Submitted by ThoHo on Aug 14th 2026
Discussion: 0 Comments
Borgen Slots
A new way to use your ((ancient coin))
let RNG take the wheel and scale similar to borgen hut prize wise
no cap like wheel
another way to get bucks
Pokemon had slots in their game for children
Submitted by weeb on Aug 14th 2026
Discussion: 0 Comments
section icon leveling
For example my craftswork icon can change and look more advance as you level up your crafting level or even
When Adding an extension to the craftswork(if there would be such an update)
Submitted by Vvulcanstein on Aug 14th 2026
Discussion: 0 Comments
Custom Alerts/Reminders/Calendar
An ability to create custom, timer or calendar based alerts. Ex: Ability to set a reminder to open borgen bags every X days or reminder to craft an item every X hours. This alert shows up similar to the way that the community center alert shows up. Alternative, a custom in game calendar that you can edit.
Submitted by Erisere on Aug 13th 2026
Discussion: 0 Comments
borgens lost and found notification
borgens lost and found should say "1 left" if you have not used your free reset for the day (with perk) like how wishing well adjusts to your wishes.
i usually reset it and forget about it for an hour to not confuse the boards, though this can either lead to me forgetting, or compulsively checking even after i've completed the second board
Submitted by mice-stro on Aug 13th 2026
Discussion: 0 Comments
Quest Item Deposit
A farm upgrade that would allow people to submit items to a quest without having all items at once. Item could be checked off or “removed” from list of needed items. Would only work if you have the entire stack needed, and would allow unlocking the item while still in the current quest to sell what you would have excess of. Purely a convenience perk.
Submitted by F1ared on Aug 13th 2026
Discussion: 0 Comments
Wishing Well Peeve :p
Tiny thing.
For a while now I've been late game (seems so at least, T200+) and
The Wishing Well gives us 29 per day
and that's awesome but
It Really Really nags at my brain
Every day
29?
And then, no further?
And Why 29?
I beg of you,
Why Twenty Nine?
Why doesn't it advance to 30!?
Please for the love of corn
Give us some terribly difficult thing to do
To get it to 30
finally
So I can rest
Pretty please :)
Submitted by Rocko42 on Aug 12th 2026
Discussion: 1 Comments
Borgen token for Borgen Camp
(I'm not sure if this idea is feasible but would like to suggest it anyways~)
As of now, borgen camp will open every Wednesday aiye for 24 hours until next day reset
The idea I'm proposing is, every week, players will get a borgen token/card (bronze? :p) to access the camp
The token/card cannot be stacked, and will disappear after use or end of the week
Then new token/card will be issued again.
How it works:
- Only carrying it one per week,
- Using it gives us access to camp, only until next day usage, similar to how camp works
- So instead of a fixed Wednesday, we can choose to access the camp on a day we are very available, say Saturday or even Sunday, to really utilise the camp
Some people are free on Mon/Tues, they can choose to use on those date instead
- So once used and a new day has passed, the camp is closed, until new token/card are issued next week
Submitted by ElviraSteam on Aug 12th 2026
Discussion: 0 Comments
Make sugars craftable
White Sugar, Brown Sugar, and Molasses currently need to be converted in the sugar mill. This does not align well with other farm products: We don't need to convert milk to butter in the cow pasture, fruits to juices in the orchard, or straw to twine in the hayfield.
Instead, make them craftable in the workshop using the recipes provided for current conversion. If needed, adjust the recipe to cancel out 45% resource saver.
Submitted by Jackfruit on Aug 12th 2026
Discussion: 0 Comments
Mining Rewards Scaling With Floor Level
The amount of rewards should go up with the floor levels. Getting to floor 2,000 and still getting the same amount of loot as floor 1 seems unbalanced. Also maybe there could be milestone rewards like with the tower. Like a relic every 1,000 floors or something.
Submitted by Jenna2k on Aug 12th 2026
Discussion: 1 Comments
Quick donate button for temple
I was fishing for Water Lilies to donate to the Temple of Rewards and realized that since we already have several Quick Buttons, one for the temple would also be very handy. Are you fishing and want to keep fishing, but your inventory is full? The "Quick Donate to Temple" chain is your friend!
Submitted by Count Rostov on Aug 11th 2026
Discussion: 1 Comments
Town Accessibility (Make Borgen and House of Cards close to each other)
Hello~ Devs, could you make borgen and house of cards close to each other like a single page view so we don't miss out on HoC
The finances can be shifted down,
Chatter and expedition can be further down on the list too
Thank you
Submitted by ElviraSteam on Aug 10th 2026
Discussion: 0 Comments
Wishing Well Super Rare
RNG SR item like 1/1000 to get it when you throw an item in and unlocks a wishing well mailbox or pfp or smth.
Submitted by NickL on Aug 10th 2026
Discussion: 0 Comments
Truffle Log
Having the ability to see what I'm getting for truffles everyday, kind of like the Harvest Log
Submitted by Guest on Aug 10th 2026
Discussion: 0 Comments
Truffle Log
Having the ability to see what I'm getting for truffles everyday, kind of like the Harvest Log
Submitted by jojo on Aug 10th 2026
Discussion: 0 Comments
Filter System for Items in Farmer’s Market
Adding this feature to the Farmer’s Market would make trips to the market more efficient. Could potentially filter by most recently acquired, sort by category such as runestones/gems,crops/fish,etc.
I will sometimes hit “sell all fish” without realizing that I forgot to lock a fish I wanted to keep in my inventory, the addition of this filter system would allow me to see all the types of fish in my inventory that I could scan through and individually lock without having to search manually for each fish.
Submitted by tfark on Aug 10th 2026
Discussion: 1 Comments
Chickens Redux - (Appearance matters!)
First of the animal pens to be unlocked, with the lowest value across the board. By the time a new player reaches tower, their coop without being expanded produces nearly double their storage for egg and feathers with little to no potential for further upgrades short of shoring up egg and feather usage as your capacity later grows. This leaves the Chicken Coop in a rather awkward spot as its gold upgrade costs are only slightly cheaper than Pigs and Cows with little to no justification in comparison to spend on them. Incidentally the demand for Golden Feathers in alternative quests combined with the ever present need for Striped and Blue Feathers also continue to grow with no alternatives other than expending stamina to gather.
This development is what leads to the core of this idea, a new Perk / Farm Supply option for making it so that the appearance of your chickens, paid for with gold or silver for alternative versions, will now provide a small amount of appropriate colored feathers each day, thus allowing Farmers to diversify their coops with incentive for those progressing into the midgame. This also in turn increases the value of the Chicken Coop upgrades for maximum size as well as gives reason for players to spend on animal appearances!
Submitted by Snoozen on Aug 9th 2026
Discussion: 0 Comments
Pine Board completion gold breakdown
The ability to pay per set number of boards, versus full amount to completion
Ex) 5g per 100 boards.
Problem this solves: Currently I have 11.7k boards waiting to be processed, but I only need 1k for quest completion.
I don’t want/need the full amount for 485g, but I would pay the 50g for the 1k. :)
Submitted by SJnotPJ on Aug 9th 2026
Discussion: 0 Comments
Skill level Dates
I was hoping that the admins could add to each skill page the date of completion for each level 99. I want to add this to my journey but I never wrote down my dates. I think this would be a neat addition for everyone's journey page
Submitted by arikrussell on Aug 8th 2026
Discussion: 1 Comments
Quick give
Easy thing, just remove lvl 99 Townsfolks from Quick give list
also maybe sort them by Loved -> liked -> normal -> hates instead of alphabetical
Submitted by ThoHo on Aug 8th 2026
Discussion: 3 Comments
Seed Favorites/Presets
I was told this suggestion would be better posted here instead of on Discord. A user recommended to add a preset option in the planting seeds section or even a favorites much like the wishing well has. They were trying to master veggie juice and talking about how they had to scroll every time they needed a different seed. I figured I'd help them out and push a suggestion here :)
Submitted by SnowyWolf5645 on Aug 7th 2026
Discussion: 0 Comments
Sawmill production frequency
Similar to quarry and hay field, it would be great to have the sawmill have a 10-minute interval for generation to bring it in line with other farm buildings.
Current hourly numbers could be converted to amount / 6, maybe ceiling the number to avoid an accidental loss.
Submitted by kz04li on Aug 7th 2026
Discussion: 2 Comments
Additional uses for AK/Perk Points
After some time, late game players have an abundance of perk points &/or Ascension Knowledge. It would be cool if they eventually had another use; similar to XP after 4x99, where it could be used to get you extra rewards or even be used to upgrade perks past their current cap.
For example: Something like resource saver- you could spend 10 perk points to get a 1% increase after unlocking the final tier (subject to balancing of course). So players with all the resource saver perks & say, 100 perk points, could get an additional 10% when crafting.
This could also be used to include AK instead & take 100-1000 AK to boost an artifact.
Submitted by Acrize on Aug 5th 2026
Discussion: 1 Comments
Void Bag Statistics
I stole this from sprish on discord! Lichman was awesome and pointed them towards the improveloop but I didn't see this specific idea here, so I decided to submit it myself!
The suggestion is void bag statistics. Ideally lifetime (of the players account) statistics, but if that's not feasible due to limitations with the server, then just keeping a running history from when the feature is introduced. It would include stats such as total void bags opened, counts of how many different rarity types (common, uncommon, rare, super rare) along with a list of the items that you got from the void bag itself, in a similar visual format to the information included in the new WW history, all the items names and icon etc.
Submitted by deknoz on Aug 4th 2026
Discussion: 0 Comments
Mining/Smelting
Could add copper, silver, gold ores to mining. Then add a smelter production building to use coal, emberstone and an ore(can only produce one type at a time) to produce corresponding metal bars. Then bars can be used to craft various things(like copper wire, gold/silver ring, gold/silver necklaces)
Submitted by Smaug on Aug 4th 2026
Discussion: 0 Comments
Seperate Friendship Gift Log from Mailbox Log
All my friendship gifts are clogging up and wiping out my Mailbox Log.
Its hard to keep a clean log of who gave me what when the Mailbox Log is getting jammed up with semi-useless info about how many cups if given to lorn.
Is it possible to move Friendship Gift Log away from Mailbox Log?
Submitted by sprish on Aug 4th 2026
Discussion: 2 Comments
Meals
I think when you use the quick meal panel, when you click a meal it should let you choose between cancelling or eating another - that way you don't have to navigate home or to the inv every time!
Submitted by stardragonfruit on Aug 4th 2026
Discussion: 1 Comments
Please remove grapes from PHR list
Grapes are a tricky item for PHRs because there’s really only one reliable source of them, and it’s the vineyard producing them once a day. If you have grapes assigned to craftworks (like I do - for wine GM - but I also need it for grape juice vat and raptor refresher) then your grapes are gone the minute you get them.
In the past I’ve pulled them from a pet (but this needs a while to regenerate) or gotten lucky with the exchange center (but I needed to use an apple turnover to get enough for the PHR, which wanted 190!). Generally speaking, if a PHR wants them, and you don’t have them, you’ve gotta use a peach juice or wait 24 hours.
The other items that PHRs ask for can all be gotten by exploring, fishing, or crafting from explorables. Since grapes don’t fit in any of these categories I humbly suggest the townsfolk get their own grapes from now on.
Submitted by CherryColaCryptid on Aug 4th 2026
Discussion: 1 Comments
Improve Passive Oak
(spoilers) sturdy saw is supposed to be the reward for COI. But although oak has become more needed for tower masteries, ironically this has made sturdy saw less useful, as the amount of passive oak any player can reasonably afford is a rounding error on the amount we need. Oak masteries will always take some exploring, but passive production needn't be functionally useless. I would like to see passive oak improved somehow so it is more relevant and useful. For example, perhaps we could buy a gold perk that discounts the cost of upgrades. Or, passive oak production could simply be made cheaper. (In this case, players who have already invested in passive production should have it automatically adjusted to reflect what their silver would've bought at the new rate). It's kind of like the bank or wine cellar where it would benefit from rebalancing for the way the game has evolved. Thanks for considering my idea.
Submitted by evnord755 on Aug 4th 2026
Discussion: 0 Comments
Use for Extra Starter Pack Items
Kind of how the hummingbird feeder was added to wishing well items after the pet's season was over could we get the safety headgear and older versions added to wishing well as a way to at least clear out extras? Or add to exchange center maybe?
Submitted by Smaug on Aug 2nd 2026
Discussion: 1 Comments
Keyboard toggle
On the iOS app, when I type in the search field at the workshop or a mailbox, it’s hard to see the item if it’s the only item or if it’s at the bottom of a list because my keyboard blocks it. I have to swipe up really fast multiple times from a specific point on the screen to get the keyboard to disappear, and it’s finicky, not an exact science. It takes ~5 seconds before I can access the item to craft or send it. Maybe if there was some way to toggle the keyboard on/off? Or if just tapping outside of the search field made it go away? Would be quite handy! :D
Submitted by Babtothebones on Aug 2nd 2026
Discussion: 0 Comments
Merit Badges for Exchange Center
Not sure if they can be tracked, but similarly to wishing well toss, chores did, wheel spins, vault cracked etc,
I would love to see a merit badge for Number of Exchanges made in EC, thank you
Submitted by ElviraSteam on Aug 2nd 2026
Discussion: 0 Comments
Auto buy Worm
Hihi, I think more than one user may already expressed this, and the desire to have it
Its something like iron depot perk but for worms, but can we make it as a normal perk supply instead of a gold perk supply?
Also, to those of us who has worms upgraded (per hour) , if this perk does come to fruition and we did upgrade our worms/hour,
Can we get some sort of silver refund? maybe like 70~ 80% refund
Just an idea
Also, I also feel that we/players should also get a lil refund/cashback if they previously upgraded iron, then bought iron depot
thanks
Submitted by ElviraSteam on Aug 2nd 2026
Discussion: 0 Comments
Personal Help Requests Update
When a player completes all of the available daily PHRs, it gives the option to purchase additional PHRs using Ancient Coins instead of Gold if the player is less than 4x99.
500 Ancient Coins to unlock the first new set of additional PHRs.
750 Ancient Coins to unlock the second new set of additional PHRs.
1000 Ancient Coins to unlock the third and final new set of additional PHRs.
Once, a player reaches 4x99, changes to the only option of 5 gold per new set of additional PHRs.
Submitted by Woodrow Woodson Woodpecker III on Aug 1st 2026
Discussion: 1 Comments
Wheel Cake
small thing, but a link to the Red Velvet Cake - page at the Wheel screen would be very handy
Submitted by Guest on Aug 1st 2026
Discussion: 1 Comments
Wine rework
Wine is kind of useless as it doesn't sell for much. Letting it age and sell for more was a cool design and I'd love for it to be useful.
Submitted by Jenna2k on Jul 31st 2026
Discussion: 0 Comments
Pig Mash
Later game = needing a ridiculous amount of silver. I propose a recipe for making a mash (special feed) for pigs.
1. would only be for late game, i.e. after a certain high tower level.
2. probably only after completing a difficult, long, finicky request line, especially due to the benefits.
3. Would require expensive or annoying ingredients, the types one would rather use for other things more often than not. Suggest probably beets, carrots, potatoes, corn, pumpkins, cabbage, a large number of mushrooms, flour (if there were bran I’d use that instead), about 100 apples, a number of steaks, and at least one truffle.
4. Likely minerals from mining, whenever that becomes public.
5. Plus a long cook time.
6. Would permanently boost a pig’s level by one.
7. For 500 pigs, this would end up being very, very expensive but it would also be the kind of slow medium term pain, long term benefits that generally fits the FarmRPG experience.
Submitted by Yog-Mothoth on Jul 31st 2026
Discussion: 3 Comments
option for ordered drops - exploring
after getting over 1k items per explore, you're almost guaranteed to get 1 of each drop. i would like an accessibility setting added to force exploring to be ordered in the "zone order" rather than by "first found". it would be easier to process while spamming apple cider
as an example. forest's first item is wood. the order with this applied would *always* be
wood > mushroom > straw
if an item is missing, it makes sense
wood > straw
as it currently stands, if i find mushroom first (even though i'm pretty much guaranteed to get mushroom and wood anyways) it does this over my first couple drops
mushroom > straw > wood
mushroom > wood > straw
wood > mushroom > straw
as it currently stands, it is extremely difficult to even spot a frog if it pops up, as it could pop up anywhere in the 3 lines of drops. zone ordering could make it significantly easier to spot as it would always be on the tail end of the drop pool
Submitted by mice-stro on Jul 31st 2026
Discussion: 3 Comments
Some Trivia Related Idea~
Hello!
The idea I am proposing is, there is a bot in the trivia chat which churns out random questions, could be questions about farmrpg, redbrook, around the world, common questions etc
Every 3 minutes? Peeps will have chance to answer and if the get correct they'd get a point, soft capped at 100 points perhaps
These points can be used to exchange for some common items say orange juice, lemonade, fishing net etc maybe 1 point 1 item? So up to a max 100 per day
I think it could be a fun side activity, thanks for reading! Feel free to suggest improvements!
P.S: please also reveal the correct answer after the timer is up :P
Submitted by ElviraSteam on Jul 30th 2026
Discussion: 0 Comments
Improved tower MM
Tower MM library page is insanely useful and it’s specially important when the page gets like 50k views a week.
A new page with the items per floor level required like now but it tells you how much mm you have on each item, also the ability to only see current floor and next floor requirements ( so if I’m tower 250 only see 251 and above) once a level is unlocked instead of the items it could show you the date you unlocked it.
And surely someone can leave a reply with some upgrades to my idea.
Submitted by opolo on Jul 30th 2026
Discussion: 0 Comments
Gold Crops
wouldn‘t it be time for a Gold-Meal or a Gold-Veggie Juice to use the Gold-Crops?
With a really cool gold tier effekt
f.e. Veggie Juice effect + cookie effect
you prolly have better ideas or folks can write it here as a comment
(another suggestion of me was the WW-Reset Drink, maybe that could combine)
Submitted by ThoHo on Jul 30th 2026
Discussion: 1 Comments
Voided items go to store house first
Add a farm supply perk that enables a toggle per item that when enabled if the item were to be voided it would first go to your storehouse if possible.
Game design wise this would incentivize getting bigger and bigger storehouses.
Submitted by lunix57 on Jul 30th 2026
Discussion: 1 Comments
World event adding items to exploration areas
I'm not sure which progression system this idea would be tied to. Maybe a certain tower level or quest chain. But after a certain point some world event happens that scatters new items across the exploration zones. These would only start dropping if you've triggered the world event.
Submitted by lunix57 on Jul 30th 2026
Discussion: 0 Comments
Keys for Keys
There could be a blacksmith in town
I get alot of small keys and square keys, there's no way to sell them
So I was kind of thinking wouldn't it be great if these keys can be smelted into treasure key instead?
Like 5000 small keys for 1000 treasure keys
3000 square keys for 1000 treasure keys
Something like that~
Submitted by ElviraSteam on Jul 30th 2026
Discussion: 1 Comments
Bing bong
Bung Bong from peak has been appearing in more and more indie games, becoming a timeless entity. I think it’s time I’d love to see Bing Bong somewhere in here maybe as a pet or a Mailbox. He would really fit the style of the game if he were in here.
Submitted by Oreosushi on Jul 30th 2026
Discussion: 2 Comments
Protein Bar equivalent for fishing
Since the UI for fishing and exploring are very similar, it would be a major QoL improvement to have a protein bar equivalent for fishing. Perhaps making nets/large nets more efficient. Maybe put it as an artifact for the tower that then opens up the utilization for this equivalent. Call if beef sticks/skinny James or something tongue-in-cheek.
Submitted by Ingloriousulp on Jul 29th 2026
Discussion: 1 Comments
Use for Extra Starter Pack Items
Kind of how the hummingbird feeder was added to wishing well items after the pet's season was over could we get the safety headgear and older versions added to wishing well as a way to at least clear out extras? Or add to exchange center maybe?
Submitted by Smaug on Jul 29th 2026
Discussion: 2 Comments
Moving fishing / exploring inventory onto the main page
Instead of having to click on the header to see inventory and go back, can this be moved to the actual fishing/exploring page? Would mean less faffing about when grinding
Submitted by Nixson on Jul 29th 2026
Discussion: 0 Comments
Group DMs
Being able to send a DM (Message) to more than one person at once would save a lot of time, and make a lot of things easier.
Submitted by Puffer on Jul 28th 2026
Discussion: 3 Comments
1 Gold Mailable Item
A lot of trades and other things would be made easier if you could send gold by 1s instead of just 5s, 10s, 25s, 50s, and 100s.
Submitted by Puffer on Jul 28th 2026
Discussion: 0 Comments
Void Warning
When farming/fishing/exploring/mining, the item name turns yellow when equal to or greater than 75% of inventory max and turns orange when equal to or greater than 90% of inventory max to indicate that items will start going into the void soon.
Example: 1000 inventory max. When 750 (or more) of an item is obtained, the item name changes to yellow and when 900 (or more) of an item is obtained the item name changes to orange.
This would make it much easier to recognize that items will be going into the void and give the player the opportunity to stop farming/fishing/exploring/mining for a moment and either sell, give or craft to free up inventory space.
Submitted by Woodrow Woodson Woodpecker III on Jul 28th 2026
Discussion: 1 Comments
Borgen's Lost and Found Ancient Coin reset
Instead of resetting Borgen's Lost and Found with Gold, you can reset it with Ancient Coins, earning Borgen bucks and using Ancient Coins like Borgen's other activities. Gold is quite hard to get, so using Ancient Coins would make it more fun for everyone.
Submitted by Puffer on Jul 28th 2026
Discussion: 0 Comments
Supply Voucher Are You Sure?
It would be super cool if the farm supply would ask if you want to apply a voucher if you have one when buying a perk. I've seen several players intending to use a voucher to buy a perk and totally forget to turn on the voucher before buying the perk.
I realize most people will just say, "stop forgetting." You're not wrong, but it would be amazing if the game just took the uncertainty out of the question.
Submitted by Something Fishy on Jul 27th 2026
Discussion: 0 Comments
New themes!
I love all the themes, it’s great to put a fresh coat of paint on the game every now and then. Maybe we could have some new ones? Would love a rainbow one, maybe a classy black and gold one, ooo what about an underwater one?
Submitted by CherryColaCryptid on Jul 27th 2026
Discussion: 0 Comments
Daily Chores Block Slot
Some of the chores can be harder than others to complete... To solve this problem, there could be a new Farm Supply Perk that allows you to block a certain category of chore from showing up (Fishing,Crafting, Exploring, Cooking, Buddyjack,Wishingwell, etc.) This would make it easier to get your chores done daily.
Submitted by Puffer on Jul 27th 2026
Discussion: 0 Comments
Blahaj for shark
I would love a Blahaj skin for the shark pet. Love all the new pet designs that've come out
Submitted by esotericsquid on Jul 27th 2026
Discussion: 0 Comments
Notifications for dms and tags
Often unless your next to the game you'll get time sensitive messages.
Submitted by Justwar on Jul 27th 2026
Discussion: 0 Comments
Small quality of life improvements
1) cancelling a supply voucher returns it to inventory. 2) once the monthly community center is completed, make it REALLY CLEAR visually so people don't keep contributing mistakenly.
Submitted by evnord755 on Jul 27th 2026
Discussion: 0 Comments
"Easier" Lost and found
Not really making it too easy or anything like that but what if the cards were all open upfront and we have say 10 seconds to "memorize" it, and then the gameplay works as usual, timer is not going to affect anything
Submitted by ElviraSteam on Jul 27th 2026
Discussion: 2 Comments
Giveable Herbs
Can you make herbs giveable.
So people can give herbs to others.
Make the ATI and other mission more easy.
Not having them go to the void of darkness.
Submitted by SunnyG on Jul 27th 2026
Discussion: 1 Comments
Inventory Category Collapse/Expand
First of all, I absolutely love the game! I've been playing for just over 2 months now and I can't get enough!
Now, for the small bug that I came across: Category collapse/expand button, when pressed, keeps the category closed, or open, upon returning to the inventory page. The same mechanic that is currently working properly on the Item Mastery Progress page. The inventory page is a very large page with many categories, and every time I open it, it auto expands all categories even though the last time I was on the page they were collapsed. If this could get corrected it would be real swell.
Thank you!
Submitted by Woodrow Woodson Woodpecker III on Jul 26th 2026
Discussion: 1 Comments
Runestones
Hey all,
What about some more runestones or new "Magic" runestones.
Currently we have #1 thru #20, plus #23 & #27 runestones. With these runestones we craft 2 spheres.
We have new areas opening up to explore and go fishing, why not add an additional 10 new runestones and a new sphere? That would be 11 new masteries.
Or go another direction with a set of "Magic" Runestones. There could be 8 sets of stones made up of 6/10 stones fragments. Collecting the 6/10 stone fragments to craft 1 of 8 Magic Stones.
1) The Moon - Fragment color milky white, magic stone would be milky white w/gold moon print. And so forth...
2) The Leaf - green
3) The Rings - gold or silver
4) The Crossed Spears - silver or bronze
5) The Wave - shades of blue
6) The Birds - maybe black w/a spot of color.
7) The Sun - yellow
8) The Black Rune - black.
You could always add/remove different prints/colors of fragments/stones.
This could open up a new Townsfolk, new quests, lots of new masteries. New items to show case.
Just a thought.
Thanks for reading and hitting that like button.
Happy Farming;-)
Submitted by CorettaUMusic on Jul 26th 2026
Discussion: 0 Comments
Crop and Cooking Alerts
It would be great if you recieved an alert much like finding a rare item when your crops are ready and what you're cooking need to be stored, seasoned, tasted, or completed. It could be in sold in the Farm Supply or just released. I'm exploring or fishing and have to use a separate timer app to stay on top of my crops and kitchen actions.
Submitted by barisaxvirus on Jul 26th 2026
Discussion: 0 Comments
Make friends while exploring
I like how it shows you "there are X other players here right now." It would be cute if you could click on that or whatever and see who it is! And if you like you could friend them, and it would feel a little bit like you bumped into them on a long hike and became friends.
Submitted by Francis turnip on Jul 26th 2026
Discussion: 1 Comments
Two factor authentication
Add account setting for two factor authentication either via token generation or passkeys for better account protection.
Submitted by mistle on Jul 26th 2026
Discussion: 0 Comments
Allow condensed farm view to accurately display crop countdown
Currently, the condense view does not show the countdown bar of the planted crop as smoothly and accurately as the full view. This makes it hard to observe the crop progress while actively playing. The countdown bar while in full crop view does not have this issue and is able to show the countdown move smoothly, especially for crops with very short (
Submitted by mistle on Jul 26th 2026
Discussion: 0 Comments
Prevent borgen chest tier up if your inventory is too small to open it
For example it seems not uncommon for people to reach t50 with less than 1k inventory, which makes it impossible to pay the AC cost to open the chest. I think it would be nice if having sufficient inventory size to open the chest were added as a secondary condition to unlocking the next tier.
Submitted by Bach on Jul 25th 2026
Discussion: 1 Comments
Make passwords great again!
Bring back passwords :p
I miss them and they were fun.
There were, hunderds!
Also:
Every 5 or 10 tower level should come with a password that's gated. You only see the password when you pass the tower level, like every ten. The prize could be anything. Maybe a joke. Maybe a rubber chicken.
And it won't work unless you have the tower level so no worries about monkeying up things for newer players 8)
Submitted by Rocko42 on Jul 25th 2026
Discussion: 1 Comments
Borg Wheel Threshold
Duck Abyss said in chat today that they got to 501 on the wheel and that triggered all these memories of hitting wheel numbers... With no cool prize!
Suggestion: when you hit certain Thresholds on the wheel (prolly every 100) daily, it should do something cool. Like only hit Random for the next 5 spins or access a special threshold loot table.
And for the Very First time you ever hit a certain threshold, poof! Triple prize! Or something cool, you know. It's a good idea. Xoxox
Submitted by Rocko42 on Jul 24th 2026
Discussion: 1 Comments
Send to Slaughterhouse
Animals that are featured shouldn't be sent to the slaughterhouse with the rest of the animals in bulk send if they're the same level. Just had to save my featured cow when I sent all my level 6 to the slaughterhouse in bulk.
Submitted by Birbdy on Jul 24th 2026
Discussion: 0 Comments
View Who Completed Masteries
Ability to click into masteries to see who has completed them(and maybe date completed). Would be an interesting thing to see who did some of the harder things. Also if people's profiles are open to allow seeing their number of completed masteries, the ability to click in to see what all they have done. Again would be neat to check out and could be viewed as a perk for end game players to post the first few spots on hard or new items.
Submitted by Smaug on Jul 24th 2026
Discussion: 1 Comments
fish flakes - fishing streak
fish flakes should not be usable with mealworms, or they should contribute to streak regardless
Submitted by mice-stro on Jul 24th 2026
Discussion: 0 Comments
Sort items after craftable amount
I find my self keep scroling through the whole Workshop item list to craft towards masteries.
For me it would be so much more helpfull if I could dort the items after the current craftable amount. This would be so much more comfortable
Submitted by Herrderb on Jul 24th 2026
Discussion: 0 Comments
Friendship levels: Buddy
When mailing items to Buddy, he seems like he requests buddy stones and buddy dolls. Buddy dolls are not a loved or liked item and the reward received doesn't seem worth the trouble of getting the rare doll.
Submitted by Parker Reese on Jul 24th 2026
Discussion: 1 Comments
Oil pressery!
Not sure if press or pressery is the right term and too lazy to go look it up. But I saw the suggestion for new crops as well as the specific one on peanuts. so, new oil-based crops could be sesame, peanuts,, almonds, coconut, mustard, olives. We could put these, as well as select fish and corn in the oil press(ery) to get that respective type of oil. we could use each in different kinds of recipes, crafting, etc. I saw in the roadmap that voyages are planned--so we could use select types of oils as fuel--eco-friendly options. Not sure if it would be workable, but would be great if it could be!
Submitted by Tundra Realm on Jul 24th 2026
Discussion: 2 Comments
Friendworks
Like craftworks, set up automatic sending to friends. For example, you could send Cid stone automatically. The cost of each additional friend works should be fairly high since it'd be very helpful.
Submitted by Vinder on Jul 24th 2026
Discussion: 0 Comments
RFC quick select
RFC raptor selection is pretty bad as far as interactions go, i would like the ability to enable "selection" (a toggle-style like craftworks) and to select 4 raptors from my pen to quickly change them out. a checkbox under each one could do the job, after pressing another button to initialize "selection"
i wouldn't mind this being a gold perk either (~50g)
Submitted by mice-stro on Jul 24th 2026
Discussion: 0 Comments
Username ideas
Two username ideas. 1) include a "former names" section on each profile that publicly displays that users previous usernames. This is already visible in the settings, I'd like that to be public for everyone. This way we can keep track of people. 2) Sometimes players want to change to a seasonal name, to add some flair, but are nervous to lose their original name. I propose that when you change your username, your immediately previous username should be held in reserve for 45 days (no one else can use it). This gives you a chance to switch back to it after your 30 day waiting period is up.
Submitted by evnord755 on Jul 23rd 2026
Discussion: 0 Comments
Nicknames
In addition to names have a nickname option to add a prefix/suffix. Could cost a little gold and also have a 30 day change limitation. Would just give a way to have name variations without risking losing your main name. My main name is 'Smaug', example woth suffix 'Smaug-The Red Nosed Dragon'
Submitted by Smaug on Jul 23rd 2026
Discussion: 0 Comments
Special Chat text effects cover all non-plaintext effects
Hello! I'm an enthusiastic player of Frpg and i've loved playing the game. The thing is, I have dyslexia. This makes text generally hard to read, especially if it's changing format and style. Usually, this doesn't affect my gameplay too much because most of the text in the game is just plain white, in the same font; but some text customisations like the red, bold underlined text for links or gradients in username colors are very difficult for me to read and I sometimes have to rely on a screen reader. I would love to be able to enjoy the game and connecting with my fellow farmers without having to use additional tools, so this is why I'm suggesting to take the preexisting setting to turn off text effects to become generalized. Thank you!
Submitted by DISASTERIOD on Jul 22nd 2026
Discussion: 0 Comments
Avocados
New addition to the Farm...Avocado Trees.
Craft avocado oil - 6/8 avocados, 1 glass bottle, 1 machine press, 1 twine
New fun item...
A bag of Buddy chips
Items needed
*Cooking pot
*Avocado oil
*4 Potatoes
*Salt
Of course you need a dip to go with your bag Buddy Chips...
Here's a 4 ingredient Guacamole Recipe...
*3 avocados
*Salt
*1 lemon
*1onion
Also, could create a second mayonnaise using avocado oil rather than corn oil.
Thanks for reading and hitting that like button.
Happy Farming;-)
Submitted by CorettaUMusic on Jul 22nd 2026
Discussion: 0 Comments
more rewards above Tower 200
At present, the rewards are only at per fifty levels. the tower becomes more demanding after 200 at any rate. please give us rewards for every ten levels, especially since after 200 we need specific megamasteries and some of them are pretty difficult to craft. like, forexample, at tower 210, we could possibly unlock a mega-corn seed in the country store? or additional farm rows? or more inventory growth per day, based on what a player's growth already--if it is 16 per day, maybe they get 25 percent more, so it would be 4, or a perk that will allow for more ovens in the kitchen, or a perk that will allow fifty percent of the cooked meals to double or tripple?. just random ideas.
Submitted by Tundra Realm on Jul 22nd 2026
Discussion: 0 Comments
Better accessibility for Borgeon's Lost and FOund
Hi, and Thank you for bringing Borgeon's Lost and Found to us! I normally wouldn't ask this, but Farm RPG's development team has spoiled me rotten by pampering me with this extremely accessible game. So far, there's like 99 percent of accessibility, and what's not accessible is negligible. Fishing's got awesome mealworms, etc. But there is no way around the memory game! I am visually challenged playing with a screen reader, so it was a bit sad to realize that'there's one part of the game that I can't play. So here's my suggestion. a string of characters--four or six--below each picture. and we have to select the strings that match each other. the pictures look like they are arranged in a grid pattern, so this string of characters could be placed right under each picture, and the entire grid could be in a table format which will make it easier for a screenreader. another way is to enable the alt-text for each item, along with their pictures, because as far as I've noticed, most things on Farm RPG have a text like that. Thank you for your consideration!
Submitted by Tundra Realm on Jul 21st 2026
Discussion: 0 Comments
Add Auto Storehouse Transfer
When you get a large dump amount of items like antlers beyond what your inventory can hold, if you have an open storehouse slot, automatically transfer an amount equal to the storehouse limit there.
Submitted by Kwee on Jul 21st 2026
Discussion: 0 Comments
Add hide/view crafting to item pages
One workflow I have is this: I want to craft an item that uses a material used by others, like Oak Table. I then don't want to accidentally craft anything else that uses Oak, so I would click on Oak and then click through it's craftable items and then hide them all.
I could do it with search in the View/Edit Craftable Items page, but there are a couple of issues:
1. Im already on the Oak page when I'm thinking about this and so it's annoying to come out of that and navigate to the this other page I rarely go to.
2. The search on that page resets the filter after every action. Making it annoying to hide/unhide a lot of things quickly.
3. Searching for Oak, brings up a lot of Cloaks.
Submitted by Keub on Jul 21st 2026
Discussion: 0 Comments
New mining items
Add ((silver ore)) to mining, then require coal and gems to create various new jewlery. Pretty simple change, but could equal various mining related items to add a lot of value to the skill at release. Would also help balance the scales on the skill between players newly gaining mining access and long term beta players who already feel they are largely done with mining before it fully releases.
Submitted by Smaug on Jul 20th 2026
Discussion: 0 Comments
Rock Candy
Gems + sugar (+ wood for sticks?) = rock candy of various colors.
Possibly also various items from mining + sugar = rare rock candies.
Would give gems more purpose and potentially create another several mm’s; i.e. goals for especially veteran folks in particular to strive for because, from what I remember from mining, it’s not a fast gathering method.
What those rock candy benefits could be upon eating them, I don’t know. Possibly for mining?
Submitted by Yog-Mothoth on Jul 20th 2026
Discussion: 0 Comments
Dark mode to apply to drop down list
The dark mode is good but it would be great if the drop down lists are also in dark mode. Currently they remain in white and that is very glaring when one is playing at night.
Submitted by rambell on Jul 20th 2026
Discussion: 0 Comments
Ways to improve monthly community center
I really like the idea of the monthly CC and here are my ideas to improve it: 1) stronger rewards. 2) rewards increase with each tier. (Items required can also increase, or not.) 3) Add a leaderboard. 4) choosing a required item that works well with the rest of the game, e.g. this month already has two special crop drops/temples so it's tough to also be growing tomatoes.
Submitted by evnord755 on Jul 20th 2026
Discussion: 0 Comments
Community Center
Monthly CC is a great idea, just needs a little refinement. I think slightly better rewards for would get more involvement. Maybe a leader board with addition rewards for like the top 10 or even top 100 contributors to encourage late game players to really feed into finishing it. Added rewards for top contributors would be a way to balance a better pay off for doing a lot while still giving newer players a chance to throw in smaller amounts for rewards. Or Instead of leaderboard prizes(thinking about maintaining a good community that isnt overly competitive) you could do increased rewards per tier and have a personal contribution requirement per tier(ex. T1-community 50k, personal 1, T2-community 100k total, personal 50 total, T3-150k total, personal 250 total...etc)Would help balance rewards with input. Either way could run higher end rewards for later game players while still balancing new players getting rewards, but maybe limiting them from something crazy for only contributing 1 item for the month.
Submitted by Smaug on Jul 20th 2026
Discussion: 0 Comments
Items already in inventory?
It would be neat if at Cecil’s Curious we could see if we already had one of the item in our inventory, or even better if we could tell if it was already in our museum, without having to leave the page.
Submitted by Katie on Jul 20th 2026
Discussion: 3 Comments
cards shouldn't take up mb space
the cards, the ones that cost gold, the thank you's & congratulations & farmaversery, should not take up space in the mailbox, or at the very least should be able to be sent to full mailboxes anyway. there's no upset to game balance, they can't be used in any way to make them a functional trade currency, honestly, they should be part of the message system if anything, but yeah, I'd appreciate it if I could send my friends a card without having to first ask them to empty their mailbox
Submitted by Alcairshin on Jul 20th 2026
Discussion: 0 Comments
Hold To Use-Fishing Nets
Hello!
The hold to use feature that was added for apple cider and lemonade/ap has been extremely helpful as an accessibility feature for someone with mobility issues in fingers. Could we please get this added for fishing nets as well? Not having to spam click has been extremely helpful for my long term health and I am sure the health of others! Adding this to fishing nets would just make the game even more accessible.
Submitted by mackthemelon on Jul 20th 2026
Discussion: 1 Comments
museum seperation - timed items
farmiversary trophies are impossible to get via any method other than waiting. one of my goals for "completing the museum" has been tarnished by this slanderous item being dead center in the main item pool. if we could get a new category for account age specific items, it would be greatly appreciated.
my words are strong for comedic effect, nothing more. (you know i can't stop growing corn anyways)
Submitted by mice-stro on Jul 20th 2026
Discussion: 1 Comments
Mastery Levels
Hey all,
I was thinking how cool it would be if you added some more Mastery Levels. To start "10 million" and "100 million" and then maybe a few more later down the line. Especially with the growing tower, and more new content.
Just a thought.
Thanks for reading and hitting that like button.
Happy Farming;-)
Submitted by CorettaUMusic on Jul 20th 2026
Discussion: 0 Comments
Steak market auto buy/sell
I would like to see an option to set a buy/sell price to auto buy/sell a select quantity of items in the steak market. For example if kabobs reach a price above 10,500 automatically sell 2,500 kabobs. Or if steak reaches a price below 35,000 auto buy 500 steaks.
Obviously truffles would only have an auto sell option.
This could be a farm supply perk for each item in the steak market (steak auto/buy, kabob auto but/sell, truffle auto sell)
Alternatively this could be tied to a friendship level quest with a rewarded artifact supplying these abilities. (Story line goes as follows; such and such villager is interested in starting a day trading business help them launch their career by supplying this list of supplies over and over again until they are successful and out of an abundance of gratitude they provide you with this creative pun named item that represents their willingness to provide their services to you.
Submitted by TheGoldenCrane on Jul 19th 2026
Discussion: 0 Comments
Correct Chat Messages
I have really fat flippers and regularly am scared of getting punished for chat-spamming when i mistype multiple times after another… so maybe there could be s 5 second timer while you can fix typos in chat xD
propably hard to realize, but wanted to throw it in here xD
Submitted by ThoHo on Jul 19th 2026
Discussion: 0 Comments
QoL: Mining UI Change
Increase the size of the gap between the mining box, at the top, and type of Pickaxe where you would Click to go to the Crafting Screen.
The issue:
While mining the bottom row on a mobile device, it is very easy to hit the Pickaxe option and go to the Crafting Screen. As a user this is a frustration, and could easily be accomplished while not removing much space from the general UI setup.
Submitted by Laven on Jul 19th 2026
Discussion: 0 Comments
Twine meal
A take on Rice Krispies
Rice
Butter
Salt
White sugar
Chaotic Evil option: Dec mini marshmallow
Rice Krispies is trademarked so it would have to be some creative name.
Rice Stacks, Rice Bale. I’ve got nothing creative for naming lol.
The image could make it resemble a hay bale too.
Submitted by SJnotPJ on Jul 18th 2026
Discussion: 0 Comments
Special request reruns/remixes for players who did them last year
I see newer players share their quest logs and I think to myself, wow, I forgot that special request was in the game! I also feel like some of the “seasonal magic” can be a bit lost in times where I just don’t have much to do.
It would be really nice if old seasonal questlines could be reran or even remixed, if you already beat them last year. Same stories and honestly I’d be cool with same requested items and rewards too (or maybe both are increased, like a temple reset - hence the “remix”). Idk, whatever it takes to make it happen. I’d love a bunch of seasonal stuff to do every year even if I’m retreading old ground.
Submitted by CherryColaCryptid on Jul 18th 2026
Discussion: 0 Comments
Allow chat commands in profile bios
I think it’d be nice to add the things that we’re proud of and have them dynamically update - like item counts, mastery counts, etc. by being able to write chat commands in our profile bios.
Submitted by CherryColaCryptid on Jul 18th 2026
Discussion: 0 Comments
Workshop Regex Filtering for Crafting Chains
As players progress and encounter quests with increasingly complex crafting requirements, tracking full crafting chains becomes a significant headache. The current Workshop search is useful for finding individual items, but it does not provide an effective way to display all the items involved in a larger crafting chain at once.
The most practical workaround on the browser version is to open multiple tabs, with separate tabs for exploring locations, required materials, intermediate items, and the final item being crafted. This is already -blam!-bersome, and navigating between items using a mouse’s browser back button can behave inconsistently. However, the Steam version does not support multiple tabs at all, making complex crafting chains considerably harder to manage. Although I would prefer to continue playing through Steam, it is difficult to justify doing so when the browser version offers such a major usability advantage.
Adding optional regex support to the Workshop search would significantly improve this experience. In particular, regex alternation using the | operator would allow players to enter every relevant item in a crafting chain into a single search. For example:
Item A|Item B|Item C|Final Item
This would allow the Workshop to display only the materials, intermediate items, and final products relevant to the player’s current crafting goal. Instead of opening several tabs and repeatedly navigating between item pages, players could create a focused Workshop view containing the entire crafting chain.
Regex would also address the decreasing usefulness of the current Workshop search. In the past, ordinary text filtering reduced the item list to a manageable size. As the item pool has expanded, however, many groups of items now share overlapping names. The addition of orange, yellow, black, white, and brown dyes, along with their associated crafted items, is a good example. Searching for one of these terms can produce so many partially matching results that the filtered list is still difficult to use.
This feature could be implemented as an optional advanced search mode, leaving the existing search behavior unchanged for newer players who don't need it. Players who do not need regex would experience no added complexity, while advanced players would gain much greater control over how Workshop items are displayed.
Submitted by eziur on Jul 18th 2026
Discussion: 0 Comments
Bring back cranberry juice gold deal
Heyo! There was a deal a while back where buying some gold packs included cranberry juice as a limited-time bonus. I've been holding off on buying gold until this comes back, because it would be a shame to miss it. I'm a bit low on cranberry juice AND gold, and I see announcements about starter packs, refresher packs, etc. - so I figured I'd let you know it's probably a good time to drop this one again and make some scratch.
Submitted by CherryColaCryptid on Jul 17th 2026
Discussion: 0 Comments
Partial quest completion
Would be interesting/convenient to have a perk that allows you to submit quest request piecemeal style.
For example a quests asks you for:
100 wood
250 eggs
100 glass
You can get the wood and glass, but you don't have enough eggs, with the perk you can give wood and glass when you unlock the quest and complete the quest after the reset when you get a batch of eggs.
This might help with quest grinding and not needing to worry if you have items that are needed for crafting locked away in limbo for when you gather the other materials.
Submitted by TheDaddyz on Jul 17th 2026
Discussion: 0 Comments
Local currency display for IAPs
Currently the IAP costs are displayed as just "$XX.XX" in the USD price. This is particularly misleading for users who use a different currency which also uses the dollar/peso sign, for example if I see $4.99 I expect to pay AUD$4.99 but instead I'm charged $7.49 at checkout. Ideally the price which will be payed in local currency should be displayed, but if that isn't possible then at least changing the display to USD$XX.XX would avoid this confusion.
Submitted by Bach on Jul 17th 2026
Discussion: 1 Comments
Ability to rearrange "Around the farm"
It would be cool if the game allowed you to rearrange the "Around the farm" areas like they do for favorited items in crafting. The order of the areas seems a bit random and it would be easier to find the one I need if I were able to organize/rearrange them.
Submitted by Coco on Jul 16th 2026
Discussion: 0 Comments
Accessibility suggestion
For accessibility, I would like the option to turn off animated emblems in chat. Constantly moving/flashing emblems can make it very difficult to focus on the text if you have a visual or neurological condition.
Submitted by evnord755 on Jul 15th 2026
Discussion: 0 Comments
RFC Stats on Raptor Page
The raptors should have their stats on the page when you first click into the raptor so it's easier when you get 15 raptor eggs on the same day and you have the page refresh to the top of your raptor pen every time
Submitted by Aristogiton on Jul 14th 2026
Discussion: 1 Comments
Wine Cellar notification
I forget about it for a few weeks/months and go back there. I don't know if there is already a solution but I'm dumb and would enjoy seeing a similar notification to the pet collection
Submitted by McYeeters on Jul 14th 2026
Discussion: 0 Comments
Cooking Enhancers
I have been thinking of a way to make Wine more useful in the game. What I came up with is to have the Wine as its own ingredient to create a "demi-glace". That demi-glace could then be used to *enhance* dishes during the cooking processes, introducing a new fourth interaction to the mix. Now, this ingredient can only effectively work with savory dishes, so I then came up with "brown butter" to work with the few sweet dishes in the game. Both the demi-glace and brown butter could be created separately in a "saucier station" working similarly to the different Mills in the farm (perhaps one unit every 10 minutes or something instead of every 1 minute).
An alternate/companion suggestion would be to have the Wine value in the cellar to scale up with the Cooking level, as that is the most relatable skill to wine (other than just straight Crafting it). Having the Wine value scale up would also make all of the Cellar Expansions more valuable, getting people to spend their gold on them.
Submitted by CarpeNerdiem on Jul 13th 2026
Discussion: 0 Comments
New fruit bat pet
I feel like some kind of bat pet could fit in really well among the other ones you can get, and it could provide a mid-to-late-game source of specifically fruits, like how the lemur only provides bugs
Examples of drops could be the more obvious, like apples, oranges, lemons, and grapes, and at later stages it could drop things like prickly pears, watermelon, tomatoes, red berries, and peaches. Gaps in drops could be filled with other random crops, or there could be a few insects tossed in as well
It could also drop a new exclusive item, cranberries, at lvl 6 to make cranberry juice easier (although that would probably make it a lvl 4x99 pet like the seal)
Submitted by OverTheMoonwillow on Jul 13th 2026
Discussion: 1 Comments
New Meal Ideas
I like meals because I think they are a great way to break the game at a great cost. With that in mind, some new meal ideas for greater variety. There will be wild ideas, so you may agree or disagree with some.
Gumbo: increasing your stamina through fishing can go beyond your stamina cap
Sushi: fishing anywhere can increase your stamina
Chicken nuggets: chance to find bait in addition to whatever other items you get while exploring
Clover salad: find a second copy of any very rare, or super rare items you find while fishing or exploring (could be two different meals for fishing and exploring) (short duration so it’s really a gamble whether you even benefit)
Bisque: doubles(or x1.1-x1.5) the duration of any meal consumed while this is active
Steak Tartar: doubles the amount of steak and steak kabobs you can get in your inventory (thus doubling your efficacy at making money at the steak market)
Ranchers Delight: for every two pigs/cows sent to the slaughterhouse you get one level one animal back! (Like a newborn but don’t think about it too hard cause it’s sad)
Farmers Breakfast: guarantee (or increase the odds of) finding special drops from the steel mill, ironworks, quarry, and any other building that can that I may not have unlocked yet.
Stone soup: easyish to make ‘meal’ that can be gifted to the community center regardless of what they are asking for
Submitted by Oreosushi on Jul 13th 2026
Discussion: 0 Comments
GG Card
It's Abt time we get one of those.
Pppp
Submitted by Pepepopo on Jul 13th 2026
Discussion: 0 Comments
New Bait Function
This could have new bait associated with it, or maybe be better off as a rework to grubs, minnows, and gummy worms, which for me, I think could have some stronger differences.
Minnows/grubs (one or the other) : when using this bait it cuts out the shadow tapping step (save the first)- so when you tap the blue dot immediately another one appears. (Perhaps room for another game? Blue dot can appear anywhere in the gray zone?) to stop fishing you can press a button to quit the mini game without losing your streak. This could also be how you start fishing rather than clicking the first shadow. Or maybe each shadow you click could have a set number of blue dots it will create in a row, like 3 for minnows, 5 for grubs.
Gummy worms/mealworms: clicking on the blue button does not stop fishing, and each time you click it you get another fish! As an extra- take it or leave it. Perhaps when the Normal timer would ‘ expire’ it instead turns gold for half a second and you can click it one final time for a last fish with increased rarity odds based on how many times you were able to click the blue dot. (Really minor effect, don’t want it to become much easier at all for rare items, but think it would make fishing more engaging for me)
The baits listed above are just suggestions, and these ideas are modular. It could be the second fishing mini game idea has a weaker bait that doesn’t have a golden phase, but a stronger version does- similar to how grubs and gummy worms are now.
Submitted by Oreosushi on Jul 13th 2026
Discussion: 0 Comments
Community Redbrook Adventures!
I had a fantastic time with the Redbrook Adventures, I think it would be fun to have the ability to create our own, share them, comment on them, could create a whole niche of activity for those who have some down time. Personally I could see spending hours crafting content, and getting a lot of joy out of seeing others enjoy eachothers handicraft!
Submitted by Oreosushi on Jul 13th 2026
Discussion: 0 Comments
Mastery Progress Categories
I'd really love some way to sort the mastery progress tab into categories like Fishing, Crafting, Cooking, and All. Like, I was scrolling through the Item Mastery page trying to figure out which meal I was closest to mega-mastering, and the best options were to look up each individual meal and remember which one had the highest mastery, or to not search anything and just keep scrolling. It'd be great to be able to filter the items on that tab to look at one category at a time.
Submitted by magykandsorcery on Jul 12th 2026
Discussion: 0 Comments
New Gold Perk Suggestion : Load and Reload Raptors
This could potentially be a gold perk or a new default system either way my idea is like this:
Let us pick 10 raptors we want them to fight in the RFC: e.g. 1,2,3,4,5,6,7,8,9,10
So, we can always send max 3, (4 if with perk) raptors into fight every time.
My suggestion is when the first 3 raptors are tired, they are switched out for raptor 4,5,6 and it goes into a loop.
4 raptors if we have the perk, then the next 4
I hope that the raptors can still recover, or let us preload grape juice into the [Load and Reload Raptors System]
So it will keep cycling raptors from 1-10
It could be a perk, lets say first 5 or 6 slots is free, then +2 for every slot up to 10, or 20 idk
Thanks for reading!
Submitted by ElviraSteam on Jul 11th 2026
Discussion: 0 Comments
Giving raptor claw(s) for every 100 win/100 losses maybe up to a cap
Raptor claws are hard to come by, either through luck from borgen bag, or chest, quest etc
A raptor should either be born to be a chicken (as low stats as possible) or a champion (as high stats as possible)
But what about those in the middle ground? They'd be 'useless'. Apologies for this word.
Too noob to keep winning, too pro to be a chicken.
To give some incentives to use these raptors, I propose 1 claw for every 100 losses record up to 1000 losses, so that'd be 10 claw. Maybe we can get claws for winning too, also up to 1000 wins.
So when we do retire the raptors, at least if the power is below 50, we can get 1 (for 38 power) + 10 (1000 losses) + (amount of wins won) = 11 ~ 21 claws potentially.
This amount can be revised and adjusted, it is a mere suggestion, as long as the game remains balanced
Thanks for read!
Submitted by ElviraSteam on Jul 11th 2026
Discussion: 0 Comments
Cookie Dollhouse Factory (But its an exchange center :P)
It is a building in Town, that allows us to swap our cookies by the rate of 1:1:1
Like e.g. we can swap our happy cookie (1) for either spooky cookie (1) or lovely cookie (1)
This helps us make cookie sets easier =)
Submitted by ElviraSteam on Jul 11th 2026
Discussion: 0 Comments
Gold Perk: "Weather Report"
A daily insight report for mid-game players or above that either reports which 2/3 fishing zones will be biting that day or allows player to once daily select a fishing zone to apply biting to (like how daily reset works in the Temple).
Submitted by vovkjess on Jul 11th 2026
Discussion: 1 Comments
Custom Giveaway Bundles
Task: Improve existing Giveaway mechanics for givers without breaking existing mb system
Complication: Handing out goods to winners is slowed, gated, and downright broken due to pending and variable response times waiting for cmb. This tarnishes the experience for everyone involved. Does it work? Kinda. Can we do better? See below.
Proposition: A customizable gift basket allowing the winner to collect at leisure, without slowing the giveaway process.
Process: A Giveaway Operator fills basket with prize winnings. Options to save prize "packages", maybe using a bow (or not) to lock in and secure - (i.e. 100 LN, 100 OJ, 100 AC.). Operator then runs game, selects winners, and sends out the gift baskets at a blistering speed of maybe 4 clicks per winner. Name -> Mb -> Basket -> Send.
Challenges & Considerations: The item or employed solution should not stack so as not to complicate the existing mb system. This is intended as an improvement and not a replacement. Should not be abusable for either giver or receiver like stacking gift baskets as an alternate storage. This may require an alternative approach such as employing unique baskets or consider a single purchasable "upgrade" to the mb, functioning like a "secure delivery box" that scales with inventory size instead of mb size. (Would suggest silver upgrade cost over gold. Gold is too scarce for early/mid farmers). This allows players to upgrade the space at their leisure while still allowing for participation in giveaways without slowing down the process.
Submitted by Strategeist on Jul 10th 2026
Discussion: 5 Comments
gray out "craft now" - quick craft
i would like it if quick craft would be grayed out when you have a recipe hidden, so that it cannot be crafted without unhiding from workshop.
i have totally not just pressed "craft all" on accident on almost 10k jade, no, not at all. and this is not the first time either.
or, at least. set the default "quick craft" quantity to 0 on items that are hidden in workshop, rather than max
Submitted by mice-stro on Jul 10th 2026
Discussion: 3 Comments
bowl of sushi
yes yes, more sushi suggestions, but making something like "a bowl of sushi" out of a mashup of things, opening it at locksmith for a bunch of random "mini-bonuses" (callback to the "snacks" idea a post earlier) could be a fun way to get random little bonuses for the earlier fish, as the only purpose past truffles seems to be for item mastery, or for bags
Submitted by mice-stro on Jul 9th 2026
Discussion: 2 Comments
New category - Snacks
snacks could be a middleground between full meal buffs and nothing, they could be one-time boosts like lemonade (gathering a small chunk of things) or even things like "spin the wheel once for a basket of fries"
i have absolutely no idea on what really this could be used for, as it's just a loose formulation. i hope it would not require cooking, and my target for that would be something like farming 50 or so as a middleground between beginning and cooking, to bridge the gap and accelerate more towards tower.
sushi could definitely fall into the snacks category, as i've seen that one here on improveloop a few times
Submitted by mice-stro on Jul 9th 2026
Discussion: 1 Comments
item mastery workshop-esque filters
(2) under Item Mastery list, an option to filter and see only Meals, only Fish, only Crops, etc. also an option to filter craftable items which contain [something], so you could filter to see mastery for all items that require Twine,, for example.
Submitted by mice-stro on Jul 9th 2026
Discussion: 2 Comments
stashe me! - ffff
Ffff bribes someone in here to submit the following Farm RPG Feedback on his behalf: (1) you can add a mustache to all other emblems in chat temporarily. Players can opt out on their end so they don't need to see the mustaches if they don't want to
Submitted by mice-stro on Jul 9th 2026
Discussion: 3 Comments
Monthly Community Goal Banner
I like this concept, and I think a banner that replaces the daily one once completed will help complete it. I see many farmers not knowing that it exists and I think it will help with the completion rate which seems to be drying up. The rewards might seem miniscule but they help a lot of players. Maybe Juice the rewards a little bit too so they scale a bit better.
Submitted by Adamas on Jul 8th 2026
Discussion: 2 Comments
New content idea
Just a suggestion of couple new additions.
For growing/exploring crop peanuts.
Peanuts would be used to craft peanut oil
Peanut oil requiring peanuts, machine press and glass bottle
Couple the peanuts with French fries(papas fritas)
Requiring peanut oil, salt, potatoes, flour and eggs
Potato chips requiring oil, salt, cooking pot, and steel/iron slicer(another new item)
You could add variations to the French fries by using hot potatoes or the inferno pepper.
Submitted by Neptune00 on Jul 8th 2026
Discussion: 1 Comments
Roomba nest Farming automation
Not sure if this would be in the works or not, but to help with the grind of farming it would be an idea to automate planting and harvesting seeds.
maybe it is a bit too difficult to program, but as an idea setting roomba to plant and harvest quick growing crops so that a player can let the game run its course without needing to babysit it, or say having longer growing plants to do overnight.
To make sure it isn't something done early, it can be something unlocked only at lvl 99 farming and needing roomba nest of course, which might lead to a QoL improvement.
Submitted by TheDaddyz on Jul 8th 2026
Discussion: 1 Comments
Daily Grape Juice Bank in Vat
When there's not a goal I'm actively growing for, I'd like to have a bank to store daily grape juice uses somewhere in the vat page so that I can later max them with triple cookie when there is a goal that I need to reach. Just a thought to make the harvesting process more intentional vs having to just use it up once a day.
Submitted by vovkjess on Jul 8th 2026
Discussion: 0 Comments
Navigate between pets
My idea is a QoL perk to allow easier navigation between pets using arrows, similar to how you can navigate between fishing and exploring locations.
Submitted by Alicemn42 on Jul 7th 2026
Discussion: 2 Comments
Enable banking of coins etc towards huge item purchases
Enable players to bank ancient coins, event tokens, etc to be able to purchase items that they dont have inventory space to otherwise purchase and store these for next time if the event for example is over before they reach the required amount.
Submitted by Kwee on Jul 7th 2026
Discussion: 2 Comments
Armor sets
We currently have a lot of individual armor items. Would be fun to have armor item sets. Shield, sword, helmet, breastplate, leggings, boots. Then have them in wood, leather, steel, fancy sets.
Submitted by Celestina on Jul 7th 2026
Discussion: 3 Comments
Tower rework
Tower really needs a rework. In its current state it is just a massive rush for a lot of players to complete way before the other really important aspects of the game. Mind you the game is very much a choose your own adventure, but there really should be some sort of linear progress to work tower alongside quests and other parts of the game to encourage players to hit all parts while climbing.
Example:
Tower levels 0-99 should focus on mastered items only
Tower levels 100-199 should focus on grand mastered items only
Tower levels 200-299 should focus on mega mastered items only
Tower levels 300-399 should focus all three types of masteries plus friendship levels and competing of certain quest lines. Example: Level 300: One item Mastered, Rosalie to level 99. Level 301 One item Mastered, *certain quest line must be completed* and so on. As you progress the tower through 300 it becomes more important to level friendships and complete certain quest lines to continue through.
As an older player the tower is the least motivating aspect of the game because it focuses solely on one aspect of the game and leaves other parts behind.
Submitted by PJnotDJ on Jul 7th 2026
Discussion: 2 Comments
New Mini Game to play with Buddy
Going to Boston (also known as Yankee Grab or Going to Town) is a simple, fast-paced game where players try to roll the highest total score each round across exactly three rolls.
• Equipment: You need three standard 6-sided dice and a way to track scores.
On your turn, you get exactly three rolls to build your final score:
• Roll 1: Roll all three dice. Keep the die with the highest number and set it aside. If there is a tie for the highest number, you only keep one.
• Roll 2: Roll the remaining two dice. Again, keep the highest number and set it aside with your first die.
• Roll 3: Roll the last single die.
Scoring & Winning
• Calculate Round Score: Add the values of all three kept dice together. This total is your score for that round.
• Winning a Round: Once players have completed their turn, the person with the highest sum wins the round.
• Breaking Ties: If there is a tie for the highest score in a round, those specific players have a roll-off turn to determine the round winner.
Amount of rounds and prizes are up to you.
Thanks for reading and hitting that like button.
Happy Farming;-)
Submitted by CorettaUMusic on Jul 6th 2026
Discussion: 0 Comments
Similar Perks to Iron Depot
Hey, new to the game.
Was wondering if there would be perks similar to Iron Depot where it removes that item from exploring. Hay Fields and Quarry makes stone and straw pretty redundant in a lot of exploration. I don't know about the gems but if it produces a ton that way too then the removal of gems as well.
Submitted by Centaur Rancher on Jul 6th 2026
Discussion: 0 Comments
Expanding on the Monthly CC suggestion
KtheRogue has raised very good points regarding the Monthly CC, I would like to add in even more ideas on how the Monthly CC can be improved.
1. The reward should be more 'grand' perse per tier, because it is asking for hornworm, hornworm is a pretty rare loot to drop, the rate is 20~25k for 100 horn worms.
1.1 The reward should be in increment as we unlock each tier so e.g. 100, 200, 400, 800, 1600, 3200 tokens etc
1.2 A sneak peak of of the next 5 tiers reward
Besides event token, maybe some other rewards can be incorporated, say rockets or void bags or cicada & shell etc
**1.3 this is something I would like to see it happen, of course also for all the other points**
It is:
- reward players who had made donations, per donation. This is to motivate and reward for the hornworm, like a little bonus.
I am thinking of Every 10 hornworm donation = 1 or 5 event tokens. It's like a mini incentive
So if someone donates 100 hornworm, they could get like 20 event tokens
This encourages players and gives an alternative to earning tokens besides waiting for the attack period
F2P players, new players are able to get something out of it :)
Thanks for reading!
Submitted by ElviraSteam on Jul 6th 2026
Discussion: 1 Comments
Chat Refresh Button
Chat can be laggy and not update messages for a while before giving them all at once. Atm you can force chat to refresh by going onto another chat and then returning. It would be nice to have a button that force updates chat without having swap chat or refresh the entire game. (It would probably also be better for the server, as you are not requesting 2 different chats even though you need 1)
Submitted by RMW on Jul 5th 2026
Discussion: 1 Comments
Hide Special Requests
It would be nice to have an option to hide special requests in addition to normal requests. For example, there is a July special request asking for 1,000 frost snapper shells that I would prefer to save, but I can see myself accidentally turning them in. This may need to be set up so the hidden special requests automatically appear again the following year.
Submitted by Nightbringers on Jul 5th 2026
Discussion: 0 Comments
Top 5 MM Chat Command
It would be fun to have a chat command that shows your top 5 items that are closest to being Mega Mastered along with their mastery counts.
Also one that showed the closest 5 items to being GMed would be fun but I think MMs would be better.
Submitted by Rkm13 on Jul 5th 2026
Discussion: 0 Comments
Visual QOL - Bobbleheads on profile
As we collect more and more of them, it gets smaller and smaller which is a pity that it doesnt fully showcase the bobbleheads.
I like it when they are packed in 4
There are 24 NPCS, can consider a 4x6 or even a 6x4 so those bobbleheads dont become too small
(or let us configure how do we want it in settings)
Thanks for reading!
Submitted by ElviraSteam on Jul 5th 2026
Discussion: 0 Comments
Monthly CC
I love the concept of the Monthly Community Center but the implementation has been a little lack luster. Currently the MCC whenever a tier is reached the next reward tier will be exact same as the previous tier which killed any motivation I had to donate to it. It should be changed to where as more tiers are unlocked the rewards will get better with a really good reward at the end. Additionally there should really be a leader board showing the top 10 or 100 donors to encourage bigger players to donate instead of hoarding their items. The Mcc is also kinda hidden away, having it be in the help wanted section will make it be more visible to more players.
Submitted by KtheRogue on Jul 4th 2026
Discussion: 2 Comments
Glow paint/dye
Give us another way to use glowshrooms where we can make glow paint or dye with glowshrooms+white dye+slimestone. Could maybe have different glow paints with the different flowers/feathers too.
(Sorry if this is a resubmit, it said I haven’t submitted anything)
Submitted by Oombasa on Jul 3rd 2026
Discussion: 0 Comments
QoL improvement.. for crops and temples
Just like it's july and there is an event going on for yellow watermelon and hot potato.. then why not reduce the growing time of those two crops for the time event.. like 50% decrease in growing time.. also alternate option is to increase the yield for the specific crops by 1.25 or 1.3 or anything that's balanced..
Submitted by Krishna on Jul 3rd 2026
Discussion: 0 Comments
Slaughterhouse - Laughterhouse
Lots of players don‘t like to send their Pigs to the Slaughterhouse to kill them.
Wouldn‘t it be hillarious, if the devs change the Slaughterhouse to the S-Laughter house which is a Comedy Club for Pigs and Cows?
and in the long rung add a new Townsfollk who is a Clown and his name starts with S (for the S-Laughter House) aswell as a new townsbuilding based on comedy like with a joke of the day or something like this?
You send your Pigs to the Laughter House so they have a fun time and in return they send you some Bacon from Mount Banon.
Submitted by ThoHo on Jul 3rd 2026
Discussion: 2 Comments
Minor QOL - Various Icons do not hotlink to their item.
- Many icons in game, particularly within the Around The Farm categories, do not hotlink to their corresponding item descriptions. Game navigation consistency lapses, I plead this is fixed.
Please consider, thank you.
Submitted by Ty64 on Jul 3rd 2026
Discussion: 0 Comments
Major QOL - More Hotlinks In Item Descriptions
- To travel to My Kitchen from Coal, Wheel of Borgen from Ancient Coin, Flour Mill from Wheat, House Of Cards from any card, Chicken Coop from Eggs, Cow Pasture from Steak, Explore from drinks, My Farm from Veggie Juice, etc. would be very convenient.
Please consider, thanks.
Submitted by Ty64 on Jul 3rd 2026
Discussion: 1 Comments
Breakfast Boost for perk instead of base grow time
The breakfast boost allows you to auto grow crops that take 5 minutes or less (base time). Can there be a golden version or second craft/cook, or different food that allows you to grow crops at 5 minutes WITH perks? Like radish takes 10 minutes base, but with my perks it's 1 minute. No big deal, but I'd rather zip through them with a special food, which the breakfast boost does not do currently.
Submitted by DaveTheDaveGuy on Jul 2nd 2026
Discussion: 1 Comments
Major QOL - Ability to swap “Sell Crops” button with “Sell Objects” button In Farmer’s Market.
- For any player that does not mass sell crops but is grinding silver, which has to be over 64% of the player base because why are you & WHO is selling crops to such an extent, the “Sell Crops” button goes ignored and blocks a slot that a much more useful button could occupy.
Having to select individually every other object one wants to sell while skipping over fish and crops PLUS each item’s sell confirmation box ALL within the 5 minutes of a profit meal being active can easily become very tedious. Locking and Unlocking these fish and crops every sell cycle is even worse.
Either allow us in game settings to swap this “Sell Crop” button with “Sell Objects” / “Sell All Else”, add this new button along side the existing buttons, or rework that button/item selecting system altogether.
Please please please consider, thanks.
Submitted by Ty64 on Jul 2nd 2026
Discussion: 0 Comments
Add pride flags to the flag list
At the moment it's just country flags, would be nice to get some pride flags too :)
Submitted by Benji on Jul 2nd 2026
Discussion: 2 Comments
Combine Pet Collect All + Selected items only
Please abolish both of those supply perks and incorpate them into the system instead , those who bought could have discount supply voucher (just like yes I'm sure perk) or gold refund? :3
So we are given the option to either collect all, or to collect an item only
Having to buy both is harsh on our wallets :3 But if free? Yay~
Submitted by ElviraSteam on Jul 2nd 2026
Discussion: 0 Comments
Gameplay and Staff Feedback Polls/Survey
I think one if the best things for the game is to have quarterly or bi-yearly surveys. Where community members can respectively express concerns about mechanics/items and the ability to give reviews on how they feel the staff/development team are doing. A great community is built in trust and understanding. Staff members also deserve are respected for all the hardwork they do. The staff survey doesnt need to list specific members but it can talk about the team in whole. This can allow the community and staff to better understand each other. Just like many companies have employee surveys for feedback.
Submitted by Farmer TB on Jul 1st 2026
Discussion: 4 Comments
Very Minor QOL - Gold Icon Link To Flea Market / Get Gold and Flea Market Page Merge
- To be able to go straight to the Flea Market from the gold icon in the hot bar would save many clicks for anyone that trades using gold often & has to convert amounts frequently + maybe increase flea market usage also.
Either this or just merge the pages so you can both buy using gold in the Flea Market AND buy gold itself at the bottom.
I figure it leads straight to that page for ease of monetary gain but that 1 extra click ac-blam!-ulates over time and will cause slight fatigue.
Please consider, thanks.
Submitted by Ty64 on Jul 1st 2026
Discussion: 1 Comments
Bug?? Season meal not consistent XP
When seasoning several meals in a row 1 right after the other the experience is randomly different. Also it appears the 4th slot is always lowest.
Submitted by Kwee on Jul 1st 2026
Discussion: 0 Comments
Add pause to feed & flour mills
Suggest adding pause button to feed and flour mills so when max supplied and over producing and get more from quest etc can use/sell without auto voiding.
Submitted by Kwee on Jul 1st 2026
Discussion: 0 Comments
Quests that are puzzles and use game systems
I think it would be really awesome if we got a questline or two that used quest audio to have us decode Morse code, dig in the library for pages that lead to one another until finally containing the answer, utilize item descriptions, etc. Even decoding ciphertext would be great.
I have some ideas, please reach out if you’d like to collaborate!
Submitted by CherryColaCryptid on Jul 1st 2026
Discussion: 1 Comments
Option to hide levels
Once you get all 99s, the level progress is a menu that takes up space (With additional links attached to it too). Hiding it would be nice
Submitted by Aristogiton on Jun 30th 2026
Discussion: 2 Comments
Pet Customization
Something that would be nice is being able to choose an item to make drop more frequently than the other items.
For example, I am making Fancy Clocks for fun and being able to make the small gear drops more frequent would be nice or when you are needing a lot of skull coins for Intruders beware, being able to make those drop more often than the other items the snake gives.
This could be a "Pay a fee to add to pet" and "Pay a smaller fee to change the item out" with the higher level items needing more silver.
Submitted by Aristogiton on Jun 30th 2026
Discussion: 1 Comments
Roomba - Individually Set Chore Times
The addition to schedule time to Roomba was a great idea but I would like taken one step further.
Being able to schedule a time for each individual chore would add a bit more customization for each player.
An example of how this can be useful is: setting your “Take a Rest” for daily reset or when you’re sleeping to make sure you never waste any stamina if you’re maxed (i.e. 500k or 1m) and having your grape juice be set for the end of your day or before reset Incase you forget to use it.
Reasoning is, if you’re like me either want to save your vat Incase you need a certain crop that day and don’t want to schedule it right after reset if you decide to cookie. Also you don’t want to schedule your rest for the end of the day because nobody likes seeing the “pop up” notification to do your chores all day in order to rest at the same time daily.
I hope this makes sense.
Submitted by TreyTheCow on Jun 30th 2026
Discussion: 0 Comments
Fish flakes mailable
It should be a mailable item so if someone who is blind is trying to get the fishing streak achievement. They're friends are able to help.
Submitted by Rosexfarm on Jun 29th 2026
Discussion: 0 Comments
Please add more servers
I know FarmRpg is a community supported game with no extra income, but please add more global servers. For me it takes seconds to register taps. Throw the servers in behind paywalls, that’s still fine honestly. I love this game, and suggested to many but most wouldn’t just continue just because the lag between taps. Also, just by making the servers hop to the main us server would still make a better tap experience, as people noticed, if they use a vpn, they get better performance. So using the servers in different locations of the world will still be a sold solution.
2nd thing, I use ios amd play at app, many times while fishing, imy screens get selected and i loose my streak, so can a proper app be developed instead of just a browser package?
Love ya all FarmRPG community and devs
Submitted by Ahsan is here on Jun 29th 2026
Discussion: 0 Comments
Feature/Showcase Items and Masteries on Your Profile
Similar to how you can feature some of your animals on your profile, you should also be able to show off some of your non-rare items at the top of the items tab of your profile. Maybe you've got an unusually collection of golden fish, or want to show off how much corn you've grown, or if you were the first to M/MM an item or even your just proud of your first mastery. You should be show this to the world.
Submitted by RMW on Jun 29th 2026
Discussion: 0 Comments
send cards anyway
like the congratulations, happy birthday, farm anniversary, etc. there's no reason we shouldn't be able to send them even to full mailboxes, like there's no game balance that it could disturb, they wouldn't function as an alternative currency, it just might be harder to code... but come on man, if I'm dropping 10g to send a friend a card don't make me wait till we're both online, kinda kills the vibe
Submitted by Alcairshin on Jun 29th 2026
Discussion: 1 Comments
Collapsible menu
When cooking meals in my kitchen it would be nice if we could collapse the menu down to just one but say ×7 or something along those lines so that way if you needed a lot of meals and you have a lot of fruit punch you could do it a bit faster
Submitted by DeereJohn2001 on Jun 29th 2026
Discussion: 1 Comments
Raptor Pen/Cow Pasture/Chicken Coop Improvement
Items gathered by these pets should be collectible like an expedition or similar mechanic. My raptors currently generate 19k antlers a day and I only receive 5k of them because of inventory size. Feels bad when I’m hurting for nets.
Submitted by Bcrwicked on Jun 28th 2026
Discussion: 1 Comments
Herbs
Herbs should be growable the same way mushrooms are. Herbs can be a huge obstacle pre-tower and having an additional avenue to collect them would be beneficial.
Submitted by Bcrwicked on Jun 28th 2026
Discussion: 0 Comments
Mailbox Dish (late game)
I feel like players who invested in their MB size are sometimes on the losing side when trading away in bulk. Maybe there could be a level 90 dish that allows for you to temporarily give half of your MB size to the receiving user so that way you aren’t “punished” (for a lack of better words) when it comes to a large sale. It’ll make the MB investment feel more worth it and give more incentive to high level cooking.
Submitted by opikali on Jun 28th 2026
Discussion: 0 Comments
Additional Perk - Please Recycle II (or adjacent)
- With the addition of new dyes & drinks I noticed I’ve been running through Glass Bottles much faster than before.
Would be glad to see either Please Recycle II or an adjacent perk that retains a percentage of Glass Bottles or Glass Orbs when crafting.
Please consider, thanks.
Submitted by Guest on Jun 28th 2026
Discussion: 0 Comments
Kitchen
Hello all,
I just received my first DI1 quest. It calls for 5 different cooked items at 500 each. Which in turn lead me here asking for an improvement to the kitchen.
It would be awesome if we could load pots and pie pans into a cabinet (Similar to machine press).
A storage unit for only the crops(veggies fruits and berries), that are used to cook with.
A shelf for the dry ingredients like flour and sugar, etc.
A fridge for meat, butter, cheese, milk etc
And then a coal tub - to store coal. This is the biggest ask. As I have my coal set in CW to make black powder, so if, I want to cook I have to pause CW, go collect coal, click on cooking and then go unpause CW, (that is if I don't forget or get side tracked). And repeat the process to continue to cook.
All items should be able to grow with the amout of ovens that you have. For example I currently have 10 ovens. I should be able to hold enough items from pans to coal to cook 10 of any item. That is If I have the items stored needed for that recipe.
Also once items have been added they can't be removed, they can only be used to cook with.
There have been several other requests for the same ideas. I'm hoping that maybe you will take it into consideration.
Thanks for reading and hitting that like button.
Happy Farming!
Submitted by CorettaUMusic on Jun 28th 2026
Discussion: 1 Comments
Additional Perk - Please Recycle II (or adjacent)
- With the addition of new dyes & drinks I noticed I’ve been running through Glass Bottles much faster than before.
Would be glad to see either Please Recycle II or an adjacent perk that retains a percentage of Glass Bottles or Glass Orbs when crafting.
Please consider, thanks.
Submitted by Ty64 on Jun 28th 2026
Discussion: 0 Comments
Major QOL - More Frequent In-Game Polls
- I wish for a more conclusive way to gauge player feedback on certain ideas being implemented.
Through more frequent in-game polls would be an efficient way to do so.
A new poll at least once a week would be ideal.
Either that or this Loop could be promoted in-game more to bring site traffic & increase activity.
Please please consider, thanks.
Submitted by Ty64 on Jun 27th 2026
Discussion: 0 Comments
Banner Banner
I hope to see the following banner usage in game
1) The community center goal appears around 80% right? I'd like to see it appear even when it's at 0% or 1%, that way I can be reminded to contribute to it
(can be turned off/on in settings)
2) around 30 minutes to server reset, (or even 1 hour before) I hope to see banner pop up for :
- grape juice : *Notice* : You still have XXX grape juice to use
- Wishing Well : *Notice* : You still have XXX throws unspent
(All these can be turned off/on in settings yea, if players find it too overwhelming)
Lastly, I also want a banner notification if a fishing area is biting
*New* Lake Minerva is biting right now!
(I understand this can get overwhelming so having a turn on/off setting is always good)
Thanks for the hard work devs~
Thanks for reading!
Submitted by ElviraSteam on Jun 27th 2026
Discussion: 0 Comments
Movable Back Button
I play on a Galaxy Fold and would love the option to have the back button on the right, or even near the bottom of the screen so it's easier to push when playing on the folded out screen or those that play on other large devices.
Submitted by OncomingStorm on Jun 26th 2026
Discussion: 0 Comments
QoL Request: Allow Partial Item Submissions for Townsfolk Requests
Currently, items for Special Requests can only be submitted once the player has collected every requested item in the required quantities.
A helpful quality-of-life update would be to allow players to submit requested items incrementally. For example, if a request requires 10 of an item and I currently have 4, I could give those 4 to the townsfolk and return with the remaining 6 later. The request could then display the progress as 4/10.
This would prevent quest items from being accidentally used in crafting or cooking, sold, traded, or otherwise removed from the player’s inventory while they work toward completing the full request.
There have been several times when I accidentally used a required material in another recipe and had to collect or craft it again. I have also accidentally sold rare items, such as fish, before realizing they were needed for an active request.
Being able to turn in items as they are collected would make Special Requests less frustrating while preserving the work required to complete them. Players would still need to obtain every requested item, but they would not need to keep everything safely stored in their inventory until the entire request is ready.
Suggested feature: Allow players to give any available quantity of a requested item until the required amount has been reached.
Submitted by 1800RATKING on Jun 26th 2026
Discussion: 0 Comments
More rickrolling library pages
[[trix are for kids]] , [[trix]], and [[Did someone say]] would all be very good to be able to Rick roll ppl with thank you
Submitted by Dad friend on Jun 26th 2026
Discussion: 1 Comments
Chat Searching for Staff Chats
If I'm searching a chat history, it'd be neat to be able to type "staff" or "mod" or something similar to filter to messages from staff. Also, in chat history, staff badges/indicators are not present.
Submitted by warofwest on Jun 26th 2026
Discussion: 0 Comments
Hold option for mailbox
Hold to claim for mailbox for trades/giveaways
It just seems to make sense, as this would be a good middleground between all the "trade buff" posts here in improveloop, which mostly ask for adding new content, and the current, non-existing "speed trades"
i am not asking to buff the sender's side! this sounds like a bad idea for:
-oversending
-if it's all automated mailbox size no longer matters
-if the site has jitter or desync you might end up holding on another item (sending spooky pie instead of stone is not ideal)
Submitted by mice-stro on Jun 26th 2026
Discussion: 0 Comments
Storehouse alteration
TLDR:
Swap the currency required to improve the item# and item amount upgrades.
TLDR - Reasoning
At current, Storehouse is little more than novelty mostly due to its minimal size and impractical use scenario. Allowing fewer items at a more reasonable quantity size would allow players to use the Storehouse to separate goods intended for giving as opposed to receiving.
Example for clarity:
I run giveaways occasionally. People want to donate to the prize pool. I have often wanted even just 5 Max inventory slots that I can put MY OWN AP/LN/OJ off to the side for a moment so that I may accept the donated goods, then give them away, then pull my own inventory back out again.
As of current, because of how difficult Gold is to come by as a player resource, I cannot imagine using gold to improve the Storehouse in order to bring any kind of value to my gameplay since the proportions are effectively useless. I would be willing to pay gold for a few more slots to use. I am unwilling to pay gold to bring my storehouse limit from 75 to 100 when my inventory is in the 1000's.
I see new players trying to participate in giveaways often and I feel this will help everyone. I hope this was clear enough to understand.
Submitted by Strategeist on Jun 26th 2026
Discussion: 3 Comments
Meal sets
We should have an option of creating meal sets, like 'Exploring' set could have quandry chowder x1, Lemon cream pie x2 and mushroom stew x1. So when I 'Use' the meal set it consumes the meals in the given quantities at once, instead of having to go and eat each meal one by one.
Submitted by Himsuka on Jun 26th 2026
Discussion: 3 Comments
Add bunnies please
I need bunnies in this game. I love bunnies and im loving this game, I would love to have both things together. Other than that the game is pretty good, wish there was more to do but its good.
Submitted by Doveydove on Jun 25th 2026
Discussion: 3 Comments
Garlic
What do you mean I’m cooking all this food with no garlic?? I just think rationality insists that we grow garlic. I understand you could generalize most spices with “herbs” yes but farmRPG clearly shows that aromatics (leeks, onions) are their own thing. Give me garlic and pls make it eligible for the breakfast boost.
Submitted by Dad friend on Jun 25th 2026
Discussion: 1 Comments
Workshop favorites tabs
In the same way we can make cw sets, I would love to have a way to organize my workshop “favorites” into single view tabs. For instance, I would have a tab labeled “basic mats” for things like twine, iron ring, yarn, leather, paste, etc. Then I would have a starmap tab with all the required quest items favorited. Same with pamrats. The list goes on!
Submitted by Oopsalot on Jun 25th 2026
Discussion: 1 Comments
Dig up all crops
Just a dig up all crops button please even when in compressed mode in the farm pls and thank you
Submitted by Dad friend on Jun 25th 2026
Discussion: 1 Comments
Tomato Infestion (Suggestion for Tomatoes uses)
AHHHHHH
Hahaha, with the current event, there's an abundance of tomatoes
I would like to have the following seasonal events :
1) Exchange center
Tomatoes for Cicada (only for month of hornworm?) XD
2) Temple
Just like eggplants and radishes, but for Tomatoes~
Hornworm, cicadas and shells for reward please~
3) Tomato soup!
Boost for crop yields, (which in turn can let us have more hornworm)?
Thanks for reading!
Submitted by ElviraSteam on Jun 24th 2026
Discussion: 2 Comments
Silver generation statistics
I'd like to see where I'm generating silver from across all facets of the game. The graph addition to the bank is nice and this suggestion is in a similar vein. Obviously, selling truffles and fishing high level zones provide the bulk of silver late game, but seeing a graph or something to see exactly where my money is coming from would be nice! (Tower progress, selling at market, fishing, wine, bank interest, etc.)
Submitted by Chewmungus on Jun 24th 2026
Discussion: 1 Comments
Mailbox button
I would like to suggest a button in the Mailbox that works as an "auto-collect". When you have it ON, it collects everything that is arriving in your Mailbox without needing to constantly check.
It could be a farm supply that's purchased with gold.
It would be useful for trades, giveaways and conversions.
Submitted by AlekSith on Jun 24th 2026
Discussion: 1 Comments
QoL Additions
May have been already posted but here goes: I think a little toggle whilst fishing to change the amount used would be awesome! Instead of going to settings you could do it whilst fishing.
I also think this could be used for other perks like Raptor Healer and such.
Submitted by Yup on Jun 23rd 2026
Discussion: 1 Comments
Tower 200
I think milestone type content needs added when unlocking T200.
So this is not a complaint, just a feedback and observations. And I'm no expert so Maybe there are things about to happen that I'm unawares of.
When I unlocked the tower, And when I got to T100 as well, things changed dramatically, and all Kinds of weird and new and curious things opened up in gameplay. New questlines and stories, new concerns, access finally to start working toward opening previously locked areas and functions, Lots of stuff.
When I got to T200 (recently lol) and explored around, nothing had noticeably changed. Now obviously the inv. increase has already drastically altered gameplay and concerns, as before. Expected and awesome and tricky, great!
But T200 was MUCH harder than unlocking the tower or getting to T100- and I guess, well I had/have expectations.
It was SO hard, more than any other quests, and took months, planning, failures and changes, and research. Those last 20 GMs were each a puzzle and a sacrifice. It was a nice experience and I learned a ton. And
I fully expected a bunch of new main questlines and fun side stories to open up suddenly. And maybe even a new function or two, to work toward unlocking again.
What I saw instead was a single smallish help request, immediately finishable with not much story, a few side requests that are continuations of the 100/150/200/250 type chains, and, well that's it.
No townsfolk to congratulate me. No story to tell me why we explore the tower still and why it matters so much. One cool prize for sure, the gem, But at this point it was basically mandatory to increase the inv to keep progressing right? So it's more like a license to continue than a prize.
Anyway, I'm sorry if this sounds overly critical, I love this game and appreciate your work, it's been a Really fun experience so thank you.
Maybe we could all benefit from some stronger milestone marker type stories around T150 and T200? Maybe even some help requests/stories tied to each artifact gained at ten levels. Because they're hard and they should matter.
(Also, the two sphere effecting artifacts along the way toward the end seemed Wildly outdated and uneventful even.)
Okay have fun grow corn bye!
Submitted by Rocko42 on Jun 23rd 2026
Discussion: 1 Comments
Let us revive Buddy's goldfish
Buddy did nothing wrong. His goldfish didn't deserve to die.
I've been banging on Star's door for hours, asking if he knew a spell for Goldfish-re-life-ification, but he keeps going on about "necromancy is forbidden". But this isn't necromancy! It's fish-omancy. Perhaps Captain Thomas knows a way from his world...
Submitted by 0range on Jun 23rd 2026
Discussion: 1 Comments
xkcd Chat Command
A chat command like "/xkcd 123" to provide a link directly to the xkcd comic specified by the number. The comics are free to be shared noncommercially with attribution. This would mainly benefit Ffff and myself, since we like to share these, but could be fun for all players. Afterall, there's an xkcd for (almost) anything.
There would need to be a blacklist implemented for comics not in the spirit of the Farm RPG CoC however, to prevent the generation of a link in those cases.
Submitted by Nicho on Jun 23rd 2026
Discussion: 0 Comments
Hickory omelette but for steel
The steel drought ever worsens and I worry if my children will be fed. Please milord, offer us salvation.
Submitted by Dad friend on Jun 22nd 2026
Discussion: 0 Comments
Bamboo Field
A farm addition to passively produce bamboo over time. Requires unlocking swamp or maybe a swamp related quest line to unlock. Preferably more reasonable price for upgrades than the oak production
Submitted by Smaug on Jun 21st 2026
Discussion: 0 Comments
Temple Reset Item
An item to reset a temple chain more than one time per day. Kind of like apple turnovers.
Submitted by Smaug on Jun 21st 2026
Discussion: 0 Comments
Raptor incubation
I would desperately like to second the suggestion below allowing us to hold the unhatched raptors from automatic incubation. I usually stop all incubation around the twentieth of each month so I'm able to have the new baby types coming out the next month. Maybe just a button to 'incubate all hatched raptors' so they can keep growing while the eggies wait? Idk cheers!
Submitted by Itsmcgee on Jun 21st 2026
Discussion: 0 Comments
Craftable Pocket Watch
I know Small Bolts just became craftable and I love it. It would be great if we could do the same with Pocket Watches.
Submitted by OncomingStorm on Jun 21st 2026
Discussion: 1 Comments
Finish the rich storylines
Strange companions…but, wait…what? How does it end? How will we ever get our revenge? Or at least put Ric in his place, remove his fangs, take away his dark magic, cleanse him, anything! Anything but where it was left…hanging.
Far away…did you really just end that questline at the beginning of a terrible storm at sea with the entire crew sensing great doom?? And what’s up with the pirates we’re following? What really happened to the Thomases? Why???
As you might be able to tell I’m very invested in these stories. Maybe others who play are too?
Submitted by Oopsalot on Jun 20th 2026
Discussion: 0 Comments
Pine Board Link
A little suggestion (or request): I think it would be really nice and helpful if we could get a link for Pine Board from the Saw Mill - like the one for Flour in the Flour Mill and Feed in the Feed Mill, next the where it shows the current number in your inventory. That way if it gets maxed we can go right to it without having to type it in or scroll down to it. Thanks!
Submitted by Sheri on Jun 20th 2026
Discussion: 0 Comments
Text additions in Town
Adding the name of Item of The Day under number of sellable items for Farmers Market.
Adding truffle prices under market stability for Steak Market.
Submitted by SJnotPJ on Jun 20th 2026
Discussion: 0 Comments
Filter Toggle Suggestion - Hide Unlocked Point Perks
Unlock Perks - Filter Toggle Suggestion (Existing Development) - Hide Unlocked Perks that have been Point Purchased
A similar toggle already exists in the Farm ability gold upgrades under the other part of Farm Supply: (Hide Unlocked Perks Toggle)
I think it would be nice visually to have more of these toggles to reduce the load and visual strains in certain areas where players are deciding what to next buy. Please mimic this filter over to the page where players spend Perk Points to unlock upgrades.
Submitted by Vanos on Jun 20th 2026
Discussion: 0 Comments
Referral Toggle
An option to toggle whether to show who Referred you or not on your profile stats.
Submitted by KtheRogue on Jun 19th 2026
Discussion: 0 Comments
Notification for @'s
an ! icon to appear on the chat box icon in the corner to indicate you have been @ed and maybe it switches you to the chat
Submitted by weeb on Jun 19th 2026
Discussion: 0 Comments
day off voucher - intended uses
day off voucher doesn't really make me feel like i took a day off. i have to log in on the day to use the voucher, which seems against the point (in item name only) and it usually only takes a few minutes to do the chores anyways (after a certain point in progression)
i propose either being able to use day off vouchers BEFORE or AFTER a certain date
- before: say up to 3 days in the future, to prevent monthly chore skimming (fri/sat/sun as an example)
- after: say "missed chore day token" use-case, would not be eligible for "forgiveness chores"
Submitted by mice-stro on Jun 19th 2026
Discussion: 1 Comments
Incubator in an incubator
Incu-ception!
Can there be an option to turn off petting for unhatched raptor eggs?
I want to pet them to level 4 only, close to level 5 (but not hatched yet)
So that when a new month comes, I wanna hatch them to get new skins
(I know that we can spend 10g to roll for a new skin), but eh, don't think it's worth spending gold on rerolling skin
Submitted by ElviraSteam on Jun 18th 2026
Discussion: 0 Comments
More accessible for screen reader users
Hi, I am a screen reader user,
I use VoiceOver which is in every iPhone and most visually impaired/blind people use.
Although the game is mostly accessible with some patients, I find some things very time consuming to do or find out simple things,
I’ve been playing for over a year and with my decreasing eyesight it’s becoming more of a struggle to play. VoiceOver tends to find items on the screen, which aren’t there. Because of a new screen that has appeared. For example, if you are on the page where you can choose to select the wheel or go to the bank VoiceOver will sometimes give you the option to select place to go to the fishing location or tower on the main page,
This happens even more when you press on the pop-up tab under left where you can select Settings and things.
Another thing which can cause some time and frustration is when you have the pop-up in the middle of the screen where you get told an action is done and you click on okay or similar one after being at the farm and you can click on okay or go back to farm.
I understand you might not want to remove these, but if there was a easy place to find that button or be aware that message needs to be confirmed and an easy other way to find it without being able to see the screen would be extremely helpful possibly it only appears for 10 seconds before automatically being confirmed with a sound notification.
My other suggestion would be for when we have help request/storylines and items we have not got the exact amount for,
So for example, if we need 5000 carrots and we only have 1000 instead of that item being somewhere in the list could it be automatically put at the top? VoiceOver does not always read the amounts properly and instead of having to go into each one to find out what one still needs to be done we could know automatically or possibly this could be split into two very obvious lists.
Thank you for reading and your consideration
Submitted by Enigma on Jun 18th 2026
Discussion: 0 Comments
Major QOL - More Collapsable Menus & Sort/Hide Options Across Whole Game
- As more features/items are added to the game it’s UI is beginning to feel cluttered + certain game navigation paths are becoming tedious - especially on a slower device w/ a smaller screen.
Having the ability to collapse, sort, and arrange more parts of the game (similar to the functions in My Inventory and Farmer’s Market) could alleviate this severely.
Please consider, thanks.
Submitted by Ty64 on Jun 18th 2026
Discussion: 0 Comments
Craftworks Saved Item Set
Suggest swapping position of use and share buttons so hitting delete by accident is not so easy (on phone platform these are very close).
Submitted by Kwee on Jun 18th 2026
Discussion: 0 Comments
A craftable item made from a FISH!
Big Mouth Buddy (Billy) Bass... is an animatronic singing prop, representing a largemouth bass mounted on a wooden plaque.
Items needed...
[ ] 1 wooden plank
[ ] 1 kill switch
[ ] 1 largemouth bass
[ ] random other items...small spring, gears, transistor, machine part or other stuff
[ ] tool of choice
Thanks for reading and hitting that like button.
Happy Farming;-)
Submitted by CorettaUMusic on Jun 18th 2026
Discussion: 1 Comments
Fish Flakes should not interfere with muscle memory
Getting a fish flake randomly causes the large net launcher to be pushed over, which causes the player to waste it when they just wanted to quickly launch some nets and move on. I've now wasted three of them because I put them in my storehouse and somehow get more without realizing
Submitted by SkylorBeck on Jun 18th 2026
Discussion: 0 Comments
Fish Flakes in inventory
Why are Fish Flakes not in the 'Fish & Bait' section, but in the 'Items' section?
Submitted by Emberstone Collector on Jun 18th 2026
Discussion: 2 Comments
Craftable beer
The ability to craft beer would be nice, maybe as a farm addition when you reach a certain level or crop size. Hops could be processed similarly to feed or sugar and then aged like wine.
Submitted by Bre1218 on Jun 17th 2026
Discussion: 0 Comments
Quest Item Management & Tracking Improvements
When a quest item requirement has been fulfilled, it should automatically move to the bottom of the quest item list. This would keep outstanding requirements at the top, making it much easier to see what still needs attention without constantly scanning completed items.
Additional quality-of-life improvements:
* Collapsible item sections
* Separate items into Needed and Fulfilled groups.
* Allow each section to be expanded or collapsed independently.
* Items amount colors for tracked/quest items
* Orange = still needed
* Green = requirement fulfilled
* Red = item inventory is full (current behavior)
* Better tracked quest navigation
* Tapping a tracked quest item should open that item’s page, similar to tracked masteries.
* Tapping and holding the item should return to the quest and automatically scroll to that specific requirement.
* Partial quest turn-ins
* Allow players to deposit required items into a quest before all requirements are complete.
* This would prevent players from having to hold onto quest items indefinitely and keep track of what still needs to be turned in.
* Example: Garnet Rings are often both giftable and required for quests. It would be helpful to contribute them to a quest as they are obtained without losing track of future requirements.
These changes would make long quests easier to manage, reduce inventory micromanagement, and improve overall quest tracking.
Submitted by opikali on Jun 17th 2026
Discussion: 0 Comments
Auto Restock Seeds Farm Upgrade
It would be great if there was a way to either buy all seeds or to have seeds automatically be bought like iron/nails upgrade.
Submitted by opikali on Jun 17th 2026
Discussion: 1 Comments
Happy Meal (name credit to toomanypets)
meal idea - consumable that lets u choose a town folk and an item and automatically sends the item to them for friendship once max is hit - could be really useful for fishing/exploring
definitely a strong meal so maybe not cookable, just a gift from the gods like lemon cream pie
Submitted by morganr2104 on Jun 17th 2026
Discussion: 0 Comments
Descriptions
I think that having a descriptions of items say what they do could be a lot helpful. (Pardon my gramer)
Submitted by iwantfreebeans on Jun 15th 2026
Discussion: 0 Comments
Keep worms maxed
A farm supply upgrade like iron works, but for worms to keep them maxed in inventory. Could be 'Bait shop' or something like that
Submitted by Bre1218 on Jun 15th 2026
Discussion: 1 Comments
Icon suggestion for craftworks sets
Love the new craftworks set customization! However, I think the list of available icons could do with some expanding; for instance, I specifically missed being able to set a Tower icon for my "mastery" set (the set of whatever masteries I'm currently working on for the next tower levels). I'm sure there's other in-game icons that players would want to use, like maybe a silver or bank icon for their money-making crafts.
Submitted by prplmkyfr on Jun 15th 2026
Discussion: 0 Comments
Improvement / Help needed Active requests
Not sure if this has been suggested before, but I would love to see some improvements to the Help Needed requests in the mobile app.
As someone who tends to forget things almost immediately, I really appreciate features that help me keep track of my progress. Because of that, I think the current request system could be made much more user-friendly.
One improvement I'd love to see is the ability to navigate directly between requests while in the quest view. For example, adding left and right arrows to move to the previous or next request, along with a simple indicator showing the total number of requests and which one you're currently viewing (e.g., "2/8"). This would make it much easier to review and manage multiple requests without constantly going back to the main list.
Additionally, it would be very helpful if the main Help Needed page could display a small preview of what is required for each request, similar to how Daily Chores are shown. I understand that some requests may require a large number of items, so displaying everything might not always be practical. However, even showing a few item icons or a condensed overview would make it much easier to quickly identify what is needed and prioritize tasks.
Overall, these changes would greatly improve usability and make tracking progress feel much smoother, especially for players who rely on visual reminders and efficient navigation.
Submitted by Emzi on Jun 15th 2026
Discussion: 0 Comments
Item types (for realsies this time)
A sticking point that frequently comes up with the core game loop of exploration, crafting, and masteries is that many crafts are (presumably intentially) bound to other specific crafts. For example, many of the new swamp crafts (more than 2/3 when I counted) require twine.
Instead of requiring specific items, however, crafts could require TYPES of items.
For example, instead of requiring mushroom paste, a craft could require Adhesive. There would be many ways to create an adhesive: mushroom paste, strong paste, boiling fish bones to make glue, etc. Each type of adhesive would have a quality value, and any craft requiring an adhesive would require a certain total quality to make. So a Gold Ruby RIng would require 2000 total quality of Adhesive, which works out to 1 strong paste or 500 mushroom paste or 2000 fish glue.
As another example, instead of a number of tower masteries all requiring small bolts, they could require Fasteners, with new recipes to make different types and qualities of fasteners. Or instead of requiring rope, nets could be made with anything in the Rope category, including bamboo rope. As a late-game craft, bamboo rope might even be MORE efficient at crafting nets than twine rope.
With a system like this, the oak table tower MM wouldn't require a huge amount of oak. It would require a huge amount of Fancy Wood, which could come from pine OR oak, allowing players to choose their balance of spending AP exploring for oak vs spending prune juice and cookies growing pine. This lets players progress based on the play styles and content that appeal to them the most.
I realize this is a pretty fundamental change, but the idea of requiring some total quality of any number of items within a category creates a lot more freedom to use resources from across the game, instead of forcing players through very specific bottlenecks. It also adds new ways to use old crafts that late game players are done with, but also adds ways for newer players to reach towards a potentially difficult goal by building up earlier resources.
Submitted by Aurigarion on Jun 14th 2026
Discussion: 0 Comments
Item types
A sticking point that frequently comes up with the core game loop of exploration, crafting, and masteries is that many crafts are (presumably intentially) bound to other specific crafts. For example, many of the new swamp crafts (more than 2/3 when I counted) require twine.
Instead of requiring specific items, however, crafts could require TYPES of items.
For example, instead of requiring mushroom paste, a craft could require . There would be many ways to create an adhesive: mushroom paste, strong paste, boiling fish bones to make glue, etc. Each type of adhesive would have a quality value, and any craft requiring an adhesive would require a certain total quality to make. So a Gold Ruby RIng would require 2000 total quality of , which works out to 1 strong paste or 500 mushroom paste or 2000 fish glue.
As another example, instead of a number of tower masteries all requiring small bolts, they could require , with new recipes to make different types and qualities of fasteners. Or instead of requiring rope, nets could be made with anything in the category, including bamboo rope. As a late-game craft, bamboo rope might even be MORE efficient at crafting nets than twine rope.
With a system like this, the oak table tower MM wouldn't require a huge amount of oak. It would require a huge amount of , which could come from pine OR oak, allowing players to choose their balance of spending AP exploring for oak vs spending prune juice and cookies growing pine. This lets players progress based on the play styles and content that appeal to them the most.
I realize this is a pretty fundamental change, but the idea of requiring some total quality of any number of items within a category creates a lot more freedom to use resources from across the game, instead of forcing players through very specific bottlenecks. It also adds new ways to use old crafts that late game players are done with, but also adds ways for newer players to reach towards a potentially difficult goal by building up earlier resources.
Submitted by Aurigarion on Jun 14th 2026
Discussion: 1 Comments
Unification
there could be some unification in the layouts,
like
Item-Mastery and Inventory (i like the mastery page better, since the inventory always jumps back to all registers open)
usage counts in Bank, raptor fight, meals, grapejuice vet (i like red velvet, where defalut is 1 but when you tap it you can freely enter a number without deleting the default)
Grapejuice on max default only produces accidental grapejuicing, bank is a hazard to type in the desired number, raptor fight items also should jump back to default in my opinion… same with gifting and mailibg items… it is just all over the place and imo it would be neat if it was uniform
Submitted by ThoHo on Jun 14th 2026
Discussion: 0 Comments
Minimum inventory
The ability to have a minimum amount of inventory constantly. It would be nice if I could quick sell my items while leaving x amount in my inventory. (mainly so I can reap the rewards with the PHR's)
Submitted by Kaiser Nell on Jun 13th 2026
Discussion: 2 Comments
Referral code form slot on steam
I had one of my friends use a referral code, and he said he had to go on the website to put the referral code into the account. If there was a way to insert a referral code while on steam version, that would be great.
Submitted by Royalwyvern on Jun 13th 2026
Discussion: 0 Comments
Mailbox Improvement
The ability to close your mailbox and set a whitelist for only allowing certain people to send you stuff would be nice.
Submitted by KtheRogue on Jun 13th 2026
Discussion: 0 Comments
Craftworks - Setting the amount to craft
An improved and advanced version of craftworks where there's a dropdown list of quantities we can select how many we want that item to be crafted,
It could be 10, 100, 1000, 10,000, max inventory
(or a number we could type in)
Default it will be to craft to max inventory (which is our usual craftworks)
But if we could specify the amount we want, and then it would move on, it's gonna be a super huge QOL~
Submitted by ElviraSteam on Jun 13th 2026
Discussion: 0 Comments
Meal Pop-up/Favorites Tab
Thought it'd be handy to have a toggleable hide/unhide menu that's persistent throughout all pages in the game, just like the quest tracker, but for consumables/meals. It's a bit bothersome to have to go to your inventory to activate buffs, plus you can't see the timer on them anywhere else but the home page.
I think a good way to implement this would be to make it so you could "favorite" meals, which would then add them to this new menu. This way you don't have one big list of every single buff item in the game, instead only the ones you want easy and quick access to.
Submitted by CHTHONICON on Jun 13th 2026
Discussion: 1 Comments
Quick Give
I've accidentally given my entire inventory full of LN away because the "craft" and "give" buttons sometimes shift depending on the information for each item. I would LOOVVEE an option to turn Quick Give off for certain items, similar to hiding items from your workshop. Please, I've lost nearly 50k LN by my own mistakes, thanks!
Submitted by McYeeters on Jun 13th 2026
Discussion: 1 Comments
Option to level down pets
On the very rare occasion where we leveled a pet to say 6, and realised that it is better if it was level 5 because of lesser drop pool,
I would like that option and maybe we can get back 75% of the silver spent on that level
So e.g. I've spent 1bil to get it from level 5 to level 6 and I want it to drop to level 5 again, I would get back 750m
Thanks for reading!
Submitted by ElviraSteam on Jun 12th 2026
Discussion: 1 Comments
Highlighted farm animals excluded from bulk slaughter
Highlighted profile featured cows/pigs should be 'locked', excluding them from the bulk slaughter perk selection choice.
Imagine my disappointment when my first-ever pig, whom I had custom-named and highlighted as soon as I bought them way back when, was included in the selection of pigs I made through my newly bought bulk slaughter perk. :( My bad for assuming they were safe from the baconator. (yes, i did pay the gold just to save my og pig)
I'm sure there's a fair share of other players who have also assumed the same as me, and were disheartened to realize that their favourite pig/cow was going bye-bye, so I feel like this little QOL tweak would be appreciated.
Submitted by Scrukine on Jun 12th 2026
Discussion: 0 Comments
Item lock for quest
I'm not sure if this idea has been suggested before but I think it would be a really huge QOL, if it's already in reviewed and planned, I am happy to hear that
So the idea is that we can set a lock on a current quest item , so let's say the quest requires 600x of a, b, c
By locking in the quest, the items will be locked in too and those items can't be sold, traded away or submitted in another quest so just basically locked in,
Maybe it still can be stored,
**importantly**
if quest requires 600 and we have 650 of that item, only 600 of them gets locked, the remaining 50 is freewill
We can also choose to unlock it anytime, no problemo, doesn't have to for quest completion
Thanks for reading!
Submitted by ElviraSteam on Jun 12th 2026
Discussion: 1 Comments
There should be a corn day~
This is just a fun/funny idea I came up with because of how many corn we require for quests
On Corn day:
-Every corn grown on that day will only take 3-5 minutes to mature
- double chance for double, or even triple output
- Corn storage: let us have a warehouse where we can store unlimited amount of corn, and only corn can be stored there (maybe keep it at cap of 10,000 / 100,000 if its going to game breaking :o)
Hopefully it won't be too game breaking
- Corn Carnival : some items can be purchased using corn, rofl
Thanks for reading!
Submitted by ElviraSteam on Jun 11th 2026
Discussion: 3 Comments
Tower Parapets for Event Items
I was thinking about event items, especially frozen fish, and thought it might be interesting if there were little offshoots on the Tower, like a parapet, that could be traversed with event item mms. They'd be off to the side, so not blocking general Tower progression, not time locking the main path, but still allow rewards for the efforts of players to bulk mm event items. Even if there wasn't any kind of artifact at the top of the parapets, just having nice climbing rewards that could help with mming or gming other event items (looking particularly at the really hard ones like witches' cauldron) would be pretty cool. You could also consider a collectible prize like a trophy or unique belt or Buddy doll or something at the top of each parapet.
Submitted by Rii on Jun 10th 2026
Discussion: 2 Comments
Prime Day Off Voucher w/ Roomba’s Nest
Would be great to be able to feed Day Off Vouchers to Roomba’s Nest as a way to “schedule” them. If I know I won’t have service on, say, this Friday. I could prime the voucher to avoiding missing chores or have to buy them after the fact.
Submitted by pneumonia on Jun 10th 2026
Discussion: 1 Comments
Chores Autoclaim like Hut
Borgen’s Hut currently auto claims at reset, which is amazing. Would be great to have completed Daily Chores do the same, with rewards auto claiming at the end of the month.
Submitted by pneumonia on Jun 10th 2026
Discussion: 1 Comments
PM improvement
Ability to have a PM group message but with restrictions on limit of course so you cant cc the entire game
Submitted by weeb on Jun 10th 2026
Discussion: 0 Comments
Very Minor QOL - “Explore The Area” be retitled “Go Exploring”
- The consistent theming of “Go into Town”, “Go Fishing”, “Go Exploring”, “Go Mining” seems more coherent.
Either that or retitle the other “Go” selections.
Please consider, thanks so much.
Submitted by Guest on Jun 10th 2026
Discussion: 0 Comments
Very Minor QOL - “Explore The Area” be retitled “Go Exploring”
- The consistent theming of “Go into Town”, “Go Fishing”, “Go Exploring”, “Go Mining” seems more coherent.
Either that or retitle the other “Go” selections.
Please consider, thanks so much.
Submitted by Ty64 on Jun 10th 2026
Discussion: 0 Comments
Minor QOL - Fish and Chips count visible at top of My Kitchen instead if the bottom
- Currently when the Fish and Chips meal is active a count of remaining uses appears at the bottom of My Kitchen.
With multiple ovens / small device screen that counter is often off-screen & requires an extra scroll to view, which can become tedious.
If this counter was visible at the top instead this would be, in comparison, more satisfactory and efficient.
Please consider, thanks so much.
Submitted by Ty64 on Jun 10th 2026
Discussion: 0 Comments
Our Little Fungi Farm~
Similar to e.g. Sawmill, Quarry, where they gives us materials after an hour, I would like to see a fungi farm that produces mushroom automatically ~ The production output can be increased with silver
Even better if it churns out mushroom paste too but that's for dev to decide :P
I hope the building wouldn't cost too much =)
If it can be beginner friendly, I would say priced at somewhere 100k/300k/500k/800k/1.5m/2.5m
If it's a building deemed mid tier,
I hope price range would be between 100m~200m/250m
Submitted by ElviraSteam on Jun 8th 2026
Discussion: 6 Comments
Reduction in Emberstone required for cooking pot
Considering it's the first recipe we unlock,
Cooking pot requires 25 Emberstone, that's a pretty high number if we were to make multiples and they don't come as easily as common items like wood, stone etc
I hope to see the amount required reduced to lets say 15, love it even more if it becomes 10, 5, XD
5 is the best and 15 is tolerable, thanks for reading!
Submitted by ElviraSteam on Jun 8th 2026
Discussion: 2 Comments
Chat lottery should scale with active player count
The chat lottery is a fun system (that we all lovingly call rigged), but it does not scale currently. With the recent steam release increasing the player count, this just makes it even less likely to win.
I'd propose each hour, pick 1 winner for every X number of active chatters to mitigate this (1/100? 1/1000? I have no point of reference for what would be balanced!)
For example, if there's 100 players chatting, 1 winner is selected that hour. If there's 200 players chatting, 2 winners are selected that hour.
This system would also have the benefit of automatically balancing the lottery during peak and off hours and further encourage chat participation.
Submitted by 0range on Jun 8th 2026
Discussion: 0 Comments
User Profile page Notes
A little text square when viewing user profiles that would allow me to take notes on whatever I want but mostly, for one example, when people change their Username, I can still see who they were or what we've talked about in chat. Doesn't even have to be a large one. Example:
@Strategeist: Likes music, runs ((Hot potato)) giveaways, sometimes funny. Mostly not.
I'm confident this amount of additional data for every user will have zero impact on server performance. I accept commission in ((100 gold)) increments.
Submitted by Strategeist on Jun 8th 2026
Discussion: 0 Comments
A library for the books~
Basically a library that can keep track and store our books, and we get rewards for completing that collection~
Submitted by ElviraSteam on Jun 7th 2026
Discussion: 0 Comments
Modular Quick Meal Menu
I think being able to customize the quick meal menu per player would be a nice QoL. Late game players may have no need for earlier meals such as Onion Soup while mid game players may be less likely to use meals like Cabbage Stew or Lemon Cream Pie due to lack of necessary resources so they may not want those meals in their quick meal menu. Not to mention some players who chat frequently may like the ability to quick use the meals with chat effects.
Submitted by SaintSethe on Jun 7th 2026
Discussion: 1 Comments
gif update
please use heifs so I can hear them
Submitted by a pet name on Jun 7th 2026
Discussion: 0 Comments
coop
add a rooster, I don't want to pay for chickens
Submitted by a pet name on Jun 7th 2026
Discussion: 0 Comments
Heart-shaped Gem for Mailbox
Please, the mailbox price climb is so brutal
Mailbox-shaped Gem
Submitted by weeb on Jun 5th 2026
Discussion: 0 Comments
Temple Reset Item
An item to reset a temple chain more than one time per day. Kind of like apple turnovers.
Submitted by Smaug on Jun 5th 2026
Discussion: 0 Comments
More Craft able Swords
One Sword, Two Sword, Red Sword, Blue Sword,
Black Sword, Green Sword, Old Sword, New Sword.
This one has a little hilt.
This one has a little star.
Say! What a lot of Swords there are, to be crafted.
Submitted by weeb on Jun 5th 2026
Discussion: 0 Comments
Minor QOL - My Inventory opens w/ collapsed sections by default
- When selecting an item from the My Inventory page then returning back the page resets it’s state and the scroll position.
I believe the page opening with all menus closed/collapsed by default would make navigating to & from My Inventory more pleasant.
Submitted by Ty64 on Jun 5th 2026
Discussion: 2 Comments
Player icon for being the first to MM an item
Broccoli King shared this idea in chat and I really love it, and wanted to make sure it made it here.
In their words, "we need emblems based on what we MMd, that way we know who spent 50 pj to MM flying machine"
Submitted by CherryColaCryptid on Jun 5th 2026
Discussion: 0 Comments
Separate Chat for Conversions
As the player base continues to grow (especially with the Steam release!), I think we should reconsider adding a chat exclusively for conversions. It is such a specific type of exchange that technically doesn't have a defined space to exist right now. I currently see people advertising for/looking for conversions in both trade chat and giveaways, which really just clogs up both.
Pros: For converters, it would make it easier to sort through the customer queue. For people wanting conversion, it would give them a simple, dedicated spot where they can check for activity, rather than posting every 5 minutes in the existing chats (which would leave them free to post other trades).
Cons: Another chat to create and manage for the staff/mods. Also, if people are watching a different chat channel, they may miss conversion opportunities posted in this one (although this is true if you bounce between any chat as is).
I think it would be a valuable addition to the daily flow of the game!
Submitted by Kyrios Christos on Jun 4th 2026
Discussion: 1 Comments
Ability to improve drop odds
An item that is rare from a location, or craft able from rare things that decreases in odds to find, or increases in cost to craft every one you use, but when you use it the odds of finding a selected item go up. So you aren't getting skull coins very often and you use this item that increases it's odds and then you get them more often but the cost of the item you used increases so you can't just constantly use them to increase odds to an insane amount.
Submitted by Couraged on Jun 4th 2026
Discussion: 0 Comments
A "hickory omelette" but for Steel
Hello fellow farmers, imagine this: 20% of your steel production every 10 minutes. As for the name, it could be named "Cast Iron Omelette". Thank you very much.
Submitted by Pepepopo on Jun 4th 2026
Discussion: 1 Comments
Pinning Crafting Requirements
I would love the ability to pin the crafting requirements to the bottom of the screen, maybe with a counter to how many I would be able to craft with the ingredients I currently have. This will help farmers know how much they need to collect to reach their specific crafting goal. For example: Fishing nets!
Submitted by OncomingStorm on Jun 4th 2026
Discussion: 0 Comments
Sell /Give Button directly in Workshop list
I would like to suggest another "Quality of Life Upgrades" item.
To gain mastery, you have to give/sell a lot of items so you can make room to craft more. Right now, when in workshop view, you always have to enter item details to do so. This are two extra actions and wait time for the screen to load.
I would love to be able to sell/give directly within the workshop list view. This would make it much more convenient.
Submitted by Herrderb on Jun 4th 2026
Discussion: 0 Comments
New crafts (Straw hat, wind chimes, dream catcher)
I love One Piece and would love to be able to craft Luffy's straw hat.. a farmer needs one working in the fields all day.. recipe could be something like straw, cloth, red dye, sewing needle, twine.
I also think wind chimes would be a beautiful craft. There could be different variations - like wooden chimes, or steel chimes, fancy chimes could have embellishments.
Speaking of embellishments - dream catchers could use all different types of feathers and gems for charms. They would be so pretty...
Also please please please let me craft blue and purple scarves..
Submitted by Avalynn D. Javelin on Jun 4th 2026
Discussion: 0 Comments
Multifactor Authentication
Having the option to configure an MFA code for our logins, such as any of the Microsoft/Google Authenticator apps, or even sending a code to my email. This would make me feel a lot better about the security on my account, in case a password is ever compromised. Maybe if this could be a setting that we can opt in to set up, if desired. I want to protect my Farm by any means possible! I deal with pushback from users in my job that do not want anything to do with MFA, so I understand that it might not be feasible for applying it to all users, especially new accounts, but as Farmers start to get some time under their belt in the game, I sure they would also appreciate having the extra security on their account.
Submitted by FreeSquad on Jun 3rd 2026
Discussion: 0 Comments
Top donator list for Meals and Fishing
A simple list showing the top meals cooked each day and the player with the most cooked of each
A simple list showing the top fishers and fish caught in each fishing zone similar to the exploring one
Please and thankyou!
Submitted by weeb on Jun 3rd 2026
Discussion: 0 Comments
Top Donator List For Temple Chains
A simple list showing the top 10 donors for each temple chain. Either like community center with no counts, or like daily explores with count totals visible to others :)
Submitted by Adder on Jun 3rd 2026
Discussion: 1 Comments
Daily antlers
So I was looking over antler production from the raptors and you just void so many everyday. I produce 135.000 but only have 15.000 inventory.
Maybe there could be a farm supply perk (or series of farm supply perks) to be able to collect antlers a few times a day or have it collect automatically at set intervals daily.
This way we might get a bit more use out of them.
Submitted by TheGrimReaper on Jun 3rd 2026
Discussion: 1 Comments
Minor QOL - “Hold Home” Reconfiguration
- The links/actions within the menu are not ideal, the ability to reconfigure which links are present would be great.
Either that or at least have them listed in alphabetical order.
Please consider, thanks so much.
Submitted by Ty64 on Jun 3rd 2026
Discussion: 1 Comments
Minor QOL - Veggie Juice Icon Link in My Farm
- The Veggie Juice Icon in My Farm (under crops) does not link to the item’s details.
If this could be adjusted to do so that’d be truly appreciated.
Please consider, thanks so much.
Submitted by Ty64 on Jun 2nd 2026
Discussion: 0 Comments
Minor QOL - Toggle “Hold Home” menu from hold to double tap
- The time to hold the Home icon and activate the menu is considerably slower than simply double tapping instead.
The ability to change how it is activated via My Settings would be greatly appreciated.
Either that or reduce the hold time (if possible).
Please consider, thanks so much.
Submitted by Ty64 on Jun 2nd 2026
Discussion: 0 Comments
Guild System
Guild system would be fit this game. There could be quest for guild members and they can donate items to complete them. We can level up the guild and unlock daily rewards for members.
Submitted by ozerme on Jun 2nd 2026
Discussion: 1 Comments
Seeds dropdown
I'd like a toggle in settings to swap between the seeds being planted sorted alphabetically (current default) or sorted according to growth time (as in the seed store). It'd help in choosing crops of appropriate grow length. (as opposed to always having to open the seed store to review times and remember the lists are arranged differently and taking note of what letter the timer I'm looking for starts with)
Submitted by Zsaasz on Jun 1st 2026
Discussion: 1 Comments
Roomba - Day off voucher option
Now, that beta players can get Day off Voucher in Lost and Found it would be nice to be able to set up roomba to use it.
Submitted by suchtla on Jun 1st 2026
Discussion: 0 Comments
Fix setting to reduce/turn off farm animations
I would like to be able to reduce/remove animation for feeding fish as it affects my motion sickness.
Currently the option to turn off farm animations in settings has no effect on it (or whrel of borgen) and I am unable to scroll down on the page to hide the animation (like I do on wheel of borgen).
Submitted by Loct on Jun 1st 2026
Discussion: 1 Comments
Wishing Well warning before spending gold
I would really like to see a warning before gold is allowed to be spent at the wishing well, sometimes I go back through to dailies and forget that I have already sent my limit in and accidentally waste gold.
Thank you for everything you guys do! A lot of really nice improvements have been made recently!
Submitted by FreeSquad on May 31st 2026
Discussion: 1 Comments
Voided Crops while using Grape Juice Vat
Similar to the recent addition of showing which items, and how many, are sent to the void when you open items at the Locksmith. It would be helpful to see if you're voiding crops, and how far you overshoot, when using multiple Grape Juice through the Vat. Especially for players with Mega Seeds, using Cookies, and with the Scythe of Dewstar/Dewstar's Journal.
The main Farm plot already has an approximate indicator of this, when you reach inventory max on your selected seed it displays with an asterisk. This usually doesn't appear until after you've voided at least a couple of crops, but the amounts are significantly more limited compared to the Grape Juice Vat.
Submitted by Lichman on May 30th 2026
Discussion: 0 Comments
Petting Becomes Easier for Beginners
I noticed they changed the fishing nets for a life improvement, I think we could do that to petting pets, since it's an exhausting task. It would work like this: After the reset, just click on each pet, this first click would already increase the friendship with the animals, the second click is the normal click to enter the pet and see its information. This way it wouldn't harm those who have the perk to pet all animals at once, but if some people who have already bought it feel bothered, we can increase the pet's xp by 5~10% for those who have this perk.
Submitted by Elegast on May 29th 2026
Discussion: 0 Comments
Toggleable Mastery Tags in Workshop
i LOVE the new mastery tags in the workshop, but if they could be toggleable, that would be nice. and/or perhaps differently colored tags for mastered/grand mastered/mega mastered
Submitted by pneumonia on May 29th 2026
Discussion: 1 Comments
Bug rather than improvement suggestion
Sometimes, more recently lately, I'm unable to copy a profile link after visiting someone's profile. This makes it difficult to tag someone in chat.
Is there a way to fix this on my end, or is this something the devs would have to tackle?
Submitted by Kaiser Nell on May 29th 2026
Discussion: 0 Comments
Minor QOL - “Back To Top” & “Go To Bottom” Buttons/Feature
I simply suggest the ability to easily/quickly return to the top of a page or reach the bottom via button instead of scrolling.
In its current state going from either end of a page then back again wastes valuable seconds + is quite tedious - especially on screens such as Inventory, Mailbox, or Farmer’s Market / if you are completing an action multiple times across multiple pages.
I envision this being implemented as either up & down arrows in the upper right-hand corner near the “Navigation” icon, a link/icon at the top and bottom of long pages, or perhaps there be a way to double-tap/click the Home Button.
Even if the ability could be it’s own button on the Navbar purchased through Farm Supply similar to Quick Meals that would be cool too.
Please consider, thanks so much.
Submitted by Ty64 on May 29th 2026
Discussion: 0 Comments
Minor QOL - Functional “Activate” Button for Saved Craftwork Sets
- In time-sensitive situations using seconds to scroll through menus can ac-blam!-ulate over time and become very inefficient.
To minimize this I utilize Craftworks but the function in the “Activate” button for saved item sets is nearly as inefficient.
It has the same functionality as tapping the set name - which is just selecting the set in a paused and inactive state, redundant.
Instead it should actually activate/play the set same time as the button is selected, allowing us to quickly cycle through various sets.
Either that, relabel the button to “Select”, or replace/remove the button altogether.
This will save players plenty of tediously wasted seconds of scrolling up top to select “Play All” just to go back down to swap the set then repeat that over and over again.
Please consider, thanks so much.
Submitted by Ty64 on May 29th 2026
Discussion: 0 Comments
Redbrook walkthrough/hints
Please add a way to buy hints or find a walk through to the redbrook adventures. Ive been looking for the final ending to the buddy story for a long time now, Ive tried mapping it out, Ive tried using other player maps, Ive tried googling a walk through and nothing provides an answer. It's genuinely disappointing to have one part of the game I just cant finish no matter how hard I try. Please add some way around this.
Submitted by Snowangel1266 on May 29th 2026
Discussion: 1 Comments
Polls Stats
It would be nice to have an extra link in the polls stats page where you can see a graph of where most people in the progress of thr game voted. For example: In the most recent poll it was directed towards Beta, you can press a link under the "Fair difficulty but rewards feel low" and see a graph of where people are in the game, eg. PreTower, T1 through T320. Then have a bar graph of where people lie in the graph. Then we would be able to see who believes what. If more people in the high end of the tower believe the rewards are low, then it should not matter too much since it becomes accessible at Farming lvl 90. But if the majority of people voting that the rewards feel low are PreTower then maybe some things should change.
I am currently among the "Fair difficulty but rewards feel low" but I am only at Tower lvl 143.
Overall, this is a suggestion to add more specific stats to each poll.
Submitted by Magg on May 28th 2026
Discussion: 1 Comments
lock - in quest
currently we have a setting to lock quest items once tracked, i would like the option to lock all the items in a quest itself, as i don't enjoy locking my tracked PHR's but i do like locking long lists like PAMRATS/STARMAP/DI
this could easily be placed as "lock/unlock" right above/below "track items", could also be divided horizontally like how "plant all" is
Submitted by mice-stro on May 28th 2026
Discussion: 0 Comments
Import/export from Craftworks
The ability to import/export craftworks loadouts. An export would copy to the clipboard:
* Name of the list
* Number of items in it
* Each slot
And then an import would either copy from clipboard, or be pastable in manually. Couple of things to consider:
* If you have fewer slots than the imported list, it should show a warning potentially and just import up to max slots
* If you don't have the item unlocked it should also show a warning and either exclude it and bump everything up the priority, or not import - implementation decision
Submitted by Lex 26 on May 28th 2026
Discussion: 2 Comments
Buddy farm perk settings
Have a setting called end user, which basically toggles all settings & percentage,
so like this when it resets I can just toggle that and have everything back to where it was
Submitted by SomeoneNeu on May 28th 2026
Discussion: 1 Comments
Retain Townsfolk Sorting Between Menus
currently the sorting for townsfolk doesn’t retain when exiting the page and returning. would be nice for them to stay sorted like help requests do when they’re sorted.
Submitted by pneumonia on May 27th 2026
Discussion: 1 Comments
museum - buddy doll skins
it would be nice to have a buddy doll interactable page in the museum, like how raptors have their skin library
Submitted by mice-stro on May 27th 2026
Discussion: 1 Comments
Add Only Under Max (inverse filter of Only Over Max) on Pets
It would be welcome to only show those items that are under the inventory limit if collected, so that Collect All can only select those that won't void (also including Crunchy Omelette effect)
Submitted by FarmRPG999 on May 26th 2026
Discussion: 0 Comments
Farming Rows
Increase each farming row from 4 to 5. It seems like a relatively small change and gives each farmer crops in "exciting" increments such as 45 and 50 instead of 48.
Submitted by Wejee on May 26th 2026
Discussion: 1 Comments
Fish Biting Item Proc
Being able to use Chum or some other item possibly to have a chance to cause fish to bite in a desired location
Submitted by Camer514 on May 26th 2026
Discussion: 1 Comments
Add a shortcut to Farmer's Market in the sidebar
We go to the Farmer's Market so often, it's frustrating how many clicks it takes to get there - it would be nice to be able to easily go there, and it's more important than having a shortcut to Messages or Profile so it could theoretically replace one of those
Submitted by bobbert on May 26th 2026
Discussion: 1 Comments
item mastery - my inventory
it would be nice to have "no mastery" or "mastery not possible" for items without mastery, like iron
Submitted by mice-stro on May 26th 2026
Discussion: 2 Comments
Quick meal panel customization
I’d love to see an option to customize which meals appear in the Quick Meal panel.
The panel is really useful, but on mobile especially, it can take up a lot of screen space and feel cluttered when it includes meals we may not need quick access to all the time. For example, meals like OTM, Onion Soup, Cat’s Meow, or Crunchy can definitely be useful in certain situations, but not every player needs all of them visible constantly.
It would be great if players could show/hide specific meals so the panel only displays the ones they personally use most often. A drag-and-drop sorting option would be awesome too, but even a simpler checkbox/toggle system to include or remove meals from the panel would be a big improvement.
Submitted by Brennergy on May 26th 2026
Discussion: 0 Comments
Red Velvet Cake Visibility
I would like the option to use red velvet cake from wheel of borgen directly, which shows how many spins remain, based on ired velvet cake used. Alternatively, having this as a meal in quick meal selection could be nice.
Submitted by isitbees on May 25th 2026
Discussion: 0 Comments
Alerts
Special alerts would be great like getting voice alert when pinged on a chat or when you get email etc. Bcs I open game as a late game player I dont have many things to do so i keep the game in the background while doing other things on pc but id love to get voiced alerts from the game so i dont miss much bcs smt i forget i opened the game. It can be optional ofc, not everyone wants to keep that open i suppose.
Submitted by JustWondersWhy on May 25th 2026
Discussion: 0 Comments
Crop Idea
Cocoa Beans and associated Chocolate-ness.. craft idea.. Chocolate Corn.. more reasons to grow corn
Submitted by BooBooKaBoo on May 23rd 2026
Discussion: 0 Comments
DM Notifications
I don't have anything else about this lol
Submitted by Aristogiton on May 23rd 2026
Discussion: 1 Comments
Option to Favorite DMs
Another self explanatory improvement. I want to be able to save the fun DMs I've received
Submitted by Aristogiton on May 23rd 2026
Discussion: 0 Comments
Categories tab in workshop
I think a helpful improvement would be, a category tab at the top of the workshop that splits the items in your favourites up. For example, drinks, tools, weapons, defense, materials, ECT. Or a way for the player to orgainize their favourites.
OR some kind of organization tab for the workshop to make filtering through a little easier/quicker.
Submitted by Kaiser Nell on May 22nd 2026
Discussion: 1 Comments
Item information improvements
1. We can today see how many missions an item is needed for, but I wish we could see if we have an active requests where the item is needed too. So if one goes into Fish Bones, instead of just seeing (all other info too, which is great) "Help Requests" with "Left to complete that require this item" I would also like to see "Active Help Requests that require this item".
2. When looking at a craftable item, I would like for us to be able to click the workshop icon (as we already can) but go straight to the line with the item instead of the beginning of the list - OR being able to press "favorite item" in the item information so that we can find in the the favorite drawer in the top of the workshop list. whichever would be easiest to implement will work.
Do you agree or disagree?
Submitted by Trooxi on May 22nd 2026
Discussion: 0 Comments
Workshop - Sorting system
A sorting system for the workshop where items needed for pinned missions, including subitems needed to make the items needed, automatically get favorited, and removed as favorites after completing the mission, would be great - that way the list would be manageable in a whole new way. We do have the favorite system already, and we do have pinned missions, now it's just the automation missing for this to be optimized. Do you disagree or agree?
Submitted by Trooxi on May 22nd 2026
Discussion: 1 Comments
Pet Item Collection Improvement
Idea:
The 'All Pet Items' screen (Pets -> View all collected items) should have a toggle to view
All Items -or- Only Red Items (over inventory max)
Why: Once you have a lot of pets, the item collected list is very long. And once per day when collecting items, we have to scroll through it ten items at a time sort of 'dealing' with each Red item before collecting.
The rest of the items on the list are nice to have for sure :) but we don't Really need to see them before collecting.
Applies to task: inventory management before pet item collection.
Ever since gaining enough pets to matter, and landing on a daily gameplay pattern, I have wished for this and think it would be a very helpful improvement for Everyone.
Cheers
Submitted by Rocko42 on May 21st 2026
Discussion: 0 Comments
Perk Points
Let’s be realistic, being stuck as a mid-level you either have to spend your points wisely on perks, or use all your fishing nets and bait, all your materials, all your juices, and stamina, and have to wait hours, or even the next day to have a 5-15 minute run of that again. It’d be better to have new perks for everything, and either make them a little cheaper, or make the points easier to obtain as a mid or low level player
Submitted by SavvyPoo on May 21st 2026
Discussion: 0 Comments
Farming Communities
I’ve looked a lot at the map, and i’ve seen “Player Farming Communities” as well as a poll about guilds. My idea is that it’s like the hunger games, the Mods + more wealthy would make the Capitol, and each state could have its own Farm Community where everyday or week there’s a new “bonus” in each community. Such as Indiana or Idaho having crop speed or price increases based on crop types they grow in real life as well as random crafting, cooking, and exploring bonuses. Then members could make their own guilds within their communities, share resources and make it easier and more efficient for low-mid level gamers be able to progress at a steadier rate Itd also be cool to have local guild competitions, like 5 guilds close to each other compete to complete a series of quests for different items. Or in a simpler guild type, make main guilds for farming, exploration, cooking, fishing crafting, etc and have them work together to complete quests to unlock mega versions of items. (Like Guild Lemonade that takes Number of Members x Average Member Inventory Amount, and does a massive exploration for all members where you’re able to take only your fair share and no more)
Submitted by SavvyPoo on May 21st 2026
Discussion: 0 Comments
Mastery
Mastery rewards should scale based on item rarity. It feels weird to get the same reward for Mega Mastering a super rare (i.e. Golden egg) vs a very common (i.e. Boards)
Submitted by Jtimmons on May 21st 2026
Discussion: 1 Comments
Jelly/jello
I would like to see more Jelly/jello related themes and content. Neopets had a ton of them and i loved it.
Submitted by Salezel on May 21st 2026
Discussion: 2 Comments
Quick Give button
When fishing, you have the option to sell all unlocked fish. It would be great if there was a similar button to give all unlocked fish to whichever townsperson is default selected for that item. Expanding both the quick sell and the quick give to exploring locations would also be amazing!
Submitted by Phebula on May 21st 2026
Discussion: 0 Comments
password entry
After entering a password, "Enter" button should submit, at least on a computer.
Submitted by MeepMeep on May 20th 2026
Discussion: 0 Comments
Gold Ancient Coin
Ancient Gold Coins: We could obtain Ancient Gold Coins by exchanging them in some "new location" for quest items that are no longer usable (at least for now), items that no longer serve our needs. For example: gold potato, dragon skull, lime beans, shine fish... note that these items are not giftable. Ancient Gold Coins serve to enhance a specific area, or to serve as an alternative to normal ancient coins, for example, spin the roulette wheel paying 350 ancient coins or 35 Ancient Gold Coins. It's an alternative to using the non-giftable items we have in our inventory, which are extremely rare.
Submitted by Elegast on May 20th 2026
Discussion: 0 Comments
contextual quick meals
Quick meals should be contextual to the activity you are currently in
i still want the full view of the menu in all pages EXCEPT
final exploring pages, when i'm in forest, i have no reason to activate fishing meals
final fishing pages, when i'm in farm pond, i have no reason to activate exploring meals
wheel? (possibly) red velvet cake is the only thing that has functionality here
since we're now rounding out 20+ meals it's seeming a bit cluttered, or at least a bit easier to tap on the wrong one. it's also getting a bit more difficult to remember "what was that meal and what did it do again?". if i only have stamina meals visible, i *know* they are for exploring, and that they will help me with the current task. i'm also not asking for it to be contextual in the "where do you want to go" menu. just the final step
Submitted by mice-stro on May 19th 2026
Discussion: 1 Comments
Seal
Dear FarmRPG-Team,
i‘m shocked about the limited amount of Seal-Skins. There should at least be a Seal in Admiral-Uniform.
Best regards,
Neil the Seal the Navy Seal
Submitted by ThoHo on May 19th 2026
Discussion: 3 Comments
Phr reward search function
Adding a search function for past phr rewards (like for past 30 days) to have a general idea of how many a particular item you got in the past month. The current search function for personal request is not really useful because you can only search by quest name but not rewarded items.
Submitted by ggwpmineas on May 19th 2026
Discussion: 0 Comments
Name color modification
In the name colors, the second pink in the very top row, I really really like it, but it has a glow behind it and people who play on dark mode say it is too bright and hurts their eyes. Is there a way to get the same color without the "glow" behind it?
Submitted by WhiteTiger9889 on May 19th 2026
Discussion: 0 Comments
Perks for people reaching tower
It would be cool if there were more things available for people who reach tower. Like different color usernames, different emblem, speedrun trophy, different animal skins depending when you got tower, etc
Submitted by StationaryEngineerLocal39 on May 18th 2026
Discussion: 0 Comments
Chat Timestamp
I would like to request a setting to optionally change the timestamp in chat to show the time in one's own time zone.
As an example, I'm a couple of hours behind server time, so whenever I look at the chat timestamp I have to remind myself to subtract that, vs thinking I somehow lost several hours and I'm behind! Not everyone would prefer that of course, so if we could have just an option in settings to personalize the time or not, it would be wonderful :)
Submitted by spoonFarmer on May 18th 2026
Discussion: 0 Comments
QOL Condensed cooking
When all 10 ovens are unlocked its less efficient to large batch cook them on mobile then for 8/9 where Go/Collect All/Fruit punch are all on screen, then having to pause and scroll down as I cook. This is obviously not a huge deal, but a nice QOL would be if we were able to condense them the same way we can with crop rows! I just haven’t pushed for cooking 99 since I don’t want the extra oven lol
Submitted by ezral on May 18th 2026
Discussion: 1 Comments
Help Requests Improvement
A nice quality-of-life feature would be the ability to deposit requested items individually instead of waiting until you have every requirement to complete the help request.
Submitted by kirito25 on May 18th 2026
Discussion: 1 Comments
Medsage-mail crosslink
Have a link in the mailbox to connectvto Messages page and vice versa. Swapping back and forth between the two while trying to discuss and execute trades is time intensive
Submitted by KRO on May 17th 2026
Discussion: 1 Comments
Workshop search result order tweak
Currently, the workshop search matches all items and items that include the search term in their recipe, and lists them alphabetically.
This can be handy at times, but when searching (for example) for steel wire, the actual steel wire item is all the way at the bottom, beneath ~13 crafts that use it. This comes up a lot with steel, leather, etc. I propose a small tweak to the ordering, moving item matches to the top of the list above recipe matches.
Submitted by sponge on May 17th 2026
Discussion: 0 Comments
Missing museum items
I think we should have a red star next to items that we don't have like next to the name or some kind of indicator to let us know that we don't have that item in our museum because there are a few that I think I've seen before but I don't know if they are in my museum.
Submitted by KYABF on May 17th 2026
Discussion: 0 Comments
Search query for multiple items
It would be great if commas would allow for querying multiple items (i.e., "heart, void" would return all items with heart and void). This would useful when gifting multiple items in succession, or wanting to look at multiple crafts. It would let "favorites" maintain it's own list while also able to have an alternative way to pull another list via keyboard shortcuts.
Submitted by opikali on May 17th 2026
Discussion: 0 Comments
New Request Icon
It would be nice if the interface listing all the 'Help Needed' requests would include icons showing which requests have not been opened yet/are new.
When there are a lot of requests, it's hard to keep track of which ones you've checked already.
Submitted by bobbert on May 17th 2026
Discussion: 0 Comments
Tap+Hold Stamina
Implement tap+hold option for spending stamina. I'd like to be able to have a conversation with family while still being productive on my farm. Adjust speed to accommodate whatever business need demands. So even if you set it to spend slowly, being able to hold it will still reduce arthritis pains in the wrist.
Submitted by Strategeist on May 17th 2026
Discussion: 0 Comments
Trade
Simple trade format allowing single occurrence of authentication as opposed to the countless mailbox refreshing method:
User A to user B prompt offer in format:
[Item A offered][Amount of item A][Item B desired][Amount of item B]
This offer is sent to party b for approval.
Trade complete. Or confirmation sent back to party A THEN trade complete.
This can be executed many different ways, but this is the beef of it.
The current trade experience relies too heavily on the user to bring good faith, expedience, and pleasantry to the experience.
I believe this to be a massive improvement to the user experience using one single instance of approval vice spamming refresh and hoping both sides are present, active, and able to operate with timelines.
My suggestion works for both PC and mobile users.
Submitted by Strategeist on May 16th 2026
Discussion: 1 Comments
Editable Meals Menu
Introduce some sort of mechanism to remove/add meals to the meals quick menu. Thank you.
Submitted by ThisDumbRumpus on May 16th 2026
Discussion: 0 Comments
Red Velvet Cake/Wheel of Borgen
Can we get a button to use Red Velvet Cake at the Wheel of Borgen. That's the only place it's needed so I don't believe there's a need to add it to the meals quick menu. Thank you
Submitted by ThisDumbRumpus on May 16th 2026
Discussion: 0 Comments
CC shortcut
Hi! I would like to request CC to be added to shortcuts that appear after holding home tab. It's like when you are exploring/fishing in a place where the day's CC item is available than you'd need to go back home-->quests--->CC to offload and than come back to the location which is unappealing/boring and takes somewhat time off any active meal which makes the player prone to voiding rather than than donating it and helping the community reach the target
Submitted by Titan545 on May 16th 2026
Discussion: 1 Comments
Dates of Progress Milestones
It's a really common thing to see people keeping track of their progress in their bio, putting things like "99 Farming - ". I feel like it'd be nice to be able to see when you hit these milestone - they're big sections of the game accomplished - especially because I had all my dates wiped by a random bug causing half my bio to disappear after trying to put "
Submitted by master farmer man on May 15th 2026
Discussion: 1 Comments
Rainbow butterfly
Now we have butterflies that require different dyes to give different colours, why not a rainbow butterfly?
Submitted by Eddie-1995 on May 14th 2026
Discussion: 1 Comments
Cooking Notification
Just a simple notification to get on your phone when one of your things are done cooking. Doesn’t have to be when everything in every oven is done. It can be one notif per oven. Cheers!
Submitted by Googs70 on May 14th 2026
Discussion: 1 Comments
Meal Presets
Have a preset slot for meals. Say you want to use cookies and mushroom stew, put those 4 items in a preset (assuming you have 4 meal slots) and one button eats all 4 instead of each individually. will also have the bonus effect of all 4 ending at the same time.
Submitted by Smoochypoo on May 13th 2026
Discussion: 0 Comments
Ability to Consume X Amount of Orange Juices/Apples
Small suggestion/improvement would be to allow users to type the amount of Orange Juices/Apples that they want to consume.
e.g. Sometimes if I have a Daily Chore saying consume x50 Orange Juice, I'd like to consume just 50.
Submitted by GDownage on May 13th 2026
Discussion: 0 Comments
Toggle off yes I’m sure
When fishing, the net button is right where the fishing minigame pops up on my phone, so I keep accidentally using nets when I don’t want to. Please add a setting to toggle yes I’m sure off.
Submitted by Aryore on May 12th 2026
Discussion: 1 Comments
Multi person DMs
Self explanatory, just a way to send the same DM to multiple people
Submitted by Aristogiton on May 12th 2026
Discussion: 0 Comments
Charles Horsington Area (straw drop)
Now that so many crafts need twine, it would be incredibly helpful if there was an area comparable to Gary's crush room that gave us straw. I think doing a Charles space that was barn themed that dropped a ton of straw, an occasional horseshoe, and the rare needle would be both funny and a godsend for the straw. (Obviously it could have other stuff the way Gary's room does). You could even do a comparable quest line to get a spinning wheel relic that turned the straw into twine the way you do mushrooms straight into paste (and just as that adds other rare items to the cave, you could do something fun like add the Uber rare golden thread! Cuz, you know, Rumplestilzkin and similar fairytales.)
Anyway even if you don't like the spinning wheel/twine idea, it would be a tremendous relief to have a straw room.
Submitted by Rii on May 12th 2026
Discussion: 4 Comments
Craftworks search bar
When adding items to craftworks, it would be a nice quality of life improvement to have a search bar to add a specific item rather than having to scroll through all items that can be crafted.
Submitted by Z-King on May 12th 2026
Discussion: 3 Comments
Fossils
With raptors already being in the game, it would be fun if we could search for fossils. This could be added to the mining feature or even exploring. It would be even more fun if we could revive these fossils or display them in the museum.
Submitted by Z-King on May 12th 2026
Discussion: 0 Comments
Setting to Condense the Kitchen oven rows
This would be very helpful when using fruit punch. Thanks!
Submitted by TooManyPets on May 12th 2026
Discussion: 0 Comments
noon artifacts
there could easily be some T210-T240 artifacs that provide 10% noon bonuses just like orchard and antlers for grapes, milk, egg, kabobs, feathers, (trout?)
noon would be cooler with EC reset and those bonuses
Submitted by ThoHo on May 12th 2026
Discussion: 0 Comments
Craftworks Farm Supply
just like any other gold building upgrade, craftworks upgrade should be added to Cap upgrades at farm supply, would enable to use supply vouchers :)
Submitted by ThoHo on May 12th 2026
Discussion: 0 Comments
Monkey
I think it would be cool to have a small monkey as a pet. The baboon is neat, but also quite fearsome. Baboons have large teeth, and I would like to have a primate with less aggressive biology. Perhaps a capuchin, or a marmoset? And wouldn't it be neat if you could get the monkey by finding a shrine on an island, and donating bunches of bananas every day? Like you get the monkey by returning to the shrine and leaving bananas. If you do this for like, sixty days, you get a monkey. That is all. Great game.
Submitted by Saint Nixolas on May 11th 2026
Discussion: 0 Comments
Beer Crafting/Cooking
Currently working on GMing some crops and realized Hops really have no use right now. Possibly a craft or new recipe to make mug of beer? Would give a new use to hops and maybe lower the price of beer a little to slightly lower the barrier to unlocking swamp.
Submitted by Smaug on May 11th 2026
Discussion: 1 Comments
Remove or Address Scalping/Reselling/Predatory Flipping in Trade Chat
As an active player, I’ve noticed that trade chat, as it currently stands, is increasingly revolving around large-scale flipping/reselling, and I wanted to see if something can be done about how this affects the overall trade environment and newer players.
Some concerns I’ve seen raised and experienced myself repeatedly include the following:
- Trade chat being dominated by large “trade walls” comprised of goods obtained from flipping
- Good deals being purchased almost instantly and relisted/flipped shortly afterward
- Newer or smaller players feeling discouraged from participating
- Trade chat increasingly feeling more competitive than community-oriented
I understand that the current system of trade chat has its own respective limits that are generally understood by players, that it allows buying and reselling, and treats trade chat as an open "free" environment with some do's and don’ts in the trade guide. However, I do wonder if there are ways to practically improve trade chat in ways that would make it less aggressive, more welcoming for new players, and less centered on constant flipping/reselling.
A few possible ideas (in no specific order):
- Encouraging more concise trade messages to reduce spam walls (For example, introducing a line or character limit in trade chat to prevent long posts in the form of the player knowing beforehand how their message will appear in the chat before they send it to avoid a distorted message after the fact [I.E. "Character limit has been reached"])
- Discussing community trade etiquette more openly amongst the community somehow
- Finding ways to make trade chat feel less intimidating for newer players
- Finding the sweet "middle ground" that satisfies both casual and competitive traders
At the end of the day, we all enjoy FarmRPG because it's a game and community we've all grown to love. I’d simply love to see trade chat grow in a way that encourages more players to participate positively, fairly, and discourages any excessive buying/reselling/flipping.
Submitted by angelo6030 on May 11th 2026
Discussion: 3 Comments
chat lottery improvement
Winning the chat lottery should also provide a 60 minute break from chat, in the form of a chat ban.
Submitted by phone on May 11th 2026
Discussion: 1 Comments
Hidden Items
there needs to be a way easier way to check hidden crafts than every single item in the crafting list
Submitted by Guest on May 11th 2026
Discussion: 0 Comments
Hidden Items
there needs to be a way easier way to check hidden crafts than every single item in the crafting list
Submitted by ThoHo on May 11th 2026
Discussion: 0 Comments
Reset all chicken, cow, and pig names
When I only had a few animals I thought I needed to name them, so I went with numbers or letters. Now I wish they were all just rest to their original default, but I'm not prepared to do so manually. This might help the world stats to be more interesting.
Submitted by MeliJo on May 10th 2026
Discussion: 0 Comments
Manual Press button for Sugar Cane Mill
You click Manual Press button to process sugar, 1 click for 1 unrefined sugar, it doesn't use Machine Press and uses some stamina in the process.
Submitted by eXoShini on May 9th 2026
Discussion: 0 Comments
Fishing Charters Better for Rare Drops
If we are spending gold or travel vouchers on a fishing charter, it feels bad to not even get a single super rare fish over 48 hours.
Submitted by MeliJo on May 9th 2026
Discussion: 0 Comments
Scratch offs
Would be cool to have an item thats like a lottery scratch off ticket thay can be given with quests and stuff. Basically, its an interative item. Idk about the prizes, but just a rogue thought I had.
Submitted by Shear89 on May 9th 2026
Discussion: 0 Comments
Filter Search for Masteries
Heyyo, I feel like having the fish/items/bait/meals/etc filter for mastery search would be really great. It’ll make searching for masteries for specific things easier instead of manually typing in each item and searching the masteries for them one by one.
Submitted by Lexatron on May 9th 2026
Discussion: 0 Comments
New bait?
So manual fishing only, same stats as worms but, like a diary page's chance of being like a 5 gold or whatever. I think bacon wrapped shrimp makes sense, we could even have to craft/cook it ourselves. Was just thinking what wasnt covered by the current baits, and gamba/rng seems like a community fave!
Submitted by Fishing on May 9th 2026
Discussion: 0 Comments
Make veggie juice icon clickable on farm page
On the farm page under your crop rows, there is a bar that says "drink veggie juice" with an image of veggie juice to the left. I suggest this image is clickable and links to the item page.
Submitted by evnord755 on May 8th 2026
Discussion: 0 Comments
Rankings
Leaderboards for GM/MM of items, tower levels (would show order that people completed the respective level)total number of M/GM/MM. No additional rewards for rankings as I dont think the community needs to become overly competitive fighting for rewards over others, but would add a fun thing to show off for being an early person to complete things or doing extra
Submitted by Smaug on May 8th 2026
Discussion: 1 Comments
Trade Center
A trade house to help facilitate trades in common currencies. Each player has limited number of slots(can buy more slots in farm supply) beyond that each slot has limited quantity it can hold(tied to mailbox size in some way to still maintain the value of existing mailbox system). Can use slots to enter buy orders or sell orders. Can search posted buy/sell orders by item or different criteria to directly buy/sell high volume items without creating orders yourself. Could be automated to fill matching orders.
Submitted by Smaug on May 8th 2026
Discussion: 0 Comments
resources for farming?
maybe manure from the cows could give better yield of crops, and the manure from the pigs and chicken could be used for cooking instead of coal with a perk or a gold upgrade? a new building in farm to make this work might also be needed. it could make it more interesting. or maybe, the energy could be used to make craftworks more effective.
Submitted by Tundra Realm on May 8th 2026
Discussion: 0 Comments
silver for gold
I know that this has to be regulated very carefully, because it shouldn't clash with starter pack buyers and patrion supporters. my idea was that, every month, or every quarter, only a certain amount of silver could be exchanged for a small amount of gold. like very small. like 2 or five. this cap could prevent bigger farmers with a hefty silver stash could not buy a lot, and it would give something for smaller and mid level players to look forward to, as well as help with those small mishaps or those moments when gold might have to b thrown into the well for something. at some point, there's a lot of silver coming in, so it could be nice if big chunk of it it could be turned into a tiny bit of gold.
Submitted by Tundra Realm on May 8th 2026
Discussion: 0 Comments
more puzzles/exercise for the mind
The vault is great, but it would be nice if we could have a couple of other things. something to do with words could be one. and with different kind of rewards. maybe the reward could be in points that could be exchanged for perk points. or maybe, a certain level of progress in the new puzzle could unlock some other location--an upgrade, some secret room in the tower, or a farm building. I understand this is a massive thing, just something that popped into my head. thanks!
Submitted by Tundra Realm on May 8th 2026
Discussion: 0 Comments
New Pets, hopefully with honey
I was thinking that it would be nice if we have a new pet, or more of them. to unlock with various tower levels. they could help either with the current way of bringing items, or maybe, if the level and investment is significant enough, with farm upgrades or something like that. Also, given that honey is a demand for a while and the owl and bear can't keep up with it on a daily basis, it would be nice if a pet, like maybe an ant or a honeybee, could be introduced for a Tower climber that brings honey right from level 1. it could perhaps include some other things that are rare, like grab bags 3 or 8 at later levels. very unstructured, sorry about that.
Submitted by Tundra Realm on May 8th 2026
Discussion: 0 Comments
Cooking companions, cook with your favorite townsfolk
A kitchen/cooking feature that would allow you to cook with townfolk you have L99 friendship with. They could each provide a unique buff to enable different cooking playstyles and focuses. Mass meal production, xp cooking level grind, mastery, cooking time, resource use, etc. Maybe the companion could also bring a certain amount of items (like the pet system) every hour. Either in line with story development or cooking ingredient exclusive, maybe they could have a chance to bring a "Gold Meal" of whatever.
Very loose concept. Scope. Probably would be a medium sized roadmap feature or project so defintely not a small thing. (Again could be wrong)
Submitted by aceae on May 8th 2026
Discussion: 0 Comments
Add PM reactions.
Sometimes I want the person I'm messaging to know I read their message and appreciate it but if I keep messaging back and they do we will be stuck in a never ending goodbye. Therefore, maybe some basic emojis like thumbs up, down, heart, etc. Would be a nice qol improvement.
2. Allow saved drafts so i can switch between typing in giveaways chat and typing a pm. (I find the pane popping in an out while I type a pm too much fomo and can't keep an eye on important chat things while typing a pm. Yes, I can stop and check but then if feels very rushed on both ends. (This scope is definitely larger, smaller pros because I imagine a chunk is tablet or web based and not subject to fomo.) This is a super minor friction point so it just got tacked on to this improvement.
Scope: I think this is small, but honestly no idea.
Part of the game: Messaging/pm/dm system
Cons: ui/ux complexity, ft creep, implementation time and cost.
Submitted by aceae on May 8th 2026
Discussion: 0 Comments
Add use/eat buttons for 25 and 50
For daily chores. Referring to apples, but also oj/ac/lem/ap/ etc.
Submitted by aceae on May 8th 2026
Discussion: 0 Comments
Dark mode for this website
The white light is blinding. Send help.
Submitted by aceae on May 8th 2026
Discussion: 2 Comments
Feedback improvement discussion chat
I think it would increase traffic hear but also allow for more widespread community feedback and petitioning/platforming of the ideas. Most people I think like to stay in the chat or in the app. (At least on mobile, maybe less of an issue on a web/pci
Submitted by aceae on May 7th 2026
Discussion: 0 Comments
Chat tagging
Implement multi tagging, so like you can clich the icon next to the name and have it auto insert in your message at cursor, and not just start message with ping or replace one ping.
Submitted by aceae on May 7th 2026
Discussion: 0 Comments
Sell Half
An option to sell down to half your inv cap in Farmer's Market and Fishing.
As a new user, I've had to spend a lot of time inventory managing to prevent voiding, because I could use all the gold I can get, but I also don't want to just sell everything because some things take a lot longer to recoup.
So I'd like to suggest an option that, instead of selling all, would sell down to 50% of your inv cap. If you have 400/500 fish, it will sell 150 fish and leave you with 250/500 fish. This leaves a comfortable buffer for quests and other stuff, while making it quick and easy to sell a bit off of the top without manually entering numbers for each item.
Bonus: the % is configurable. Maybe a perk.
Submitted by aqua on May 7th 2026
Discussion: 1 Comments
Accessability for the vision impaired
Specific themes for the three most common,(Deuteranomaly, Protoanomaly, Protanopia) greyscale, and high contrast that are free and not gold paywalled. The text chat color setting should also decolor the gradient name plates. I can send links to good resources and tools for color palettes, and trying to follow WCAG. Another good option and maybe even just potato pc optimization would be to be text only not rendering images, like of the building images, small ((items)), skins, and replacing it with text holders or more simplified design placeholders. (Even just different shapes)
It could also allow a setting for manually loading image content. (Kind of like in some email)
Also a dark mode here, and a font selector maybe including like open dyslexic, google noto, and a serif option? Italicize the green names in the library pages so it's not just the light green color indicating a hyperlink. Consider changing the library colo ahn hyper link color from green and red as those are the most common color deficencent, the other axis is blue and yellow.
Also setting the background to one solid color, and being able to change the background of the chat box seperately.
Submitted by aceae on May 7th 2026
Discussion: 0 Comments
User Submitted Library Pages.
Possible cons, moderation, change in library quality if not screened, or if the library has a very specific scope or direction.
Just a discussion idea. Could be a seperate library like the community archive or something that the pages could then be upgraded and reformatted to real library.
Potential benefits, more knowledge and some user help could help efficiency though I suppose it doesn't seem to be a bottleneck at the moment/ we have plenty of staff.
I've been sitting here becaute I had another thing to add but I forgot.
Submitted by aceae on May 7th 2026
Discussion: 1 Comments
New meal idea. Bb but including perks under 5 mins grow time.
Mushroom Rice Omelette. Or maybe brunch boost?
It could take lots or rice, eggs, mushroom, wine, salt, butter, cheese.
Function. Like bb but it would instant grow crops under 5 mins with perk. At max perks this could make the potato/tomato grind a little easier. Radish temple quicker, and onion soup mastery faster. Alsi runestone drop for hops.
It would include Radish, Onion, Hops, Potato, and Tomato at the current all perks. (Including tower artifact 10.) Not sure if this is useful or includes new items if you're missing the extra 10% base time reduction, I think it would still include radish, onion, hops, and tomatoes if you have all the perks minus t10 if I did my math right.
I imagine it would be mailable in giveaways chat, and then also of course tradeable.
Level 35-45 cooking required, 2-18 hours base cooking time depending if it is named more in line with a bb or a omurice. I think the recipe could be eaaned as a friendship rewarc at level 50-70 depending on quest lines/current rewards/and character branding.
Recap:
Where to acquire, friendship level rewards around level 50-60, or maybe in a limited time event.
Required cooking level 35-45.
Base cooking time somewhere in between 2-18 hours.
Recipe:
• Cooking Pot 1 (or maybe a skillet pan if it's ever added)
• Coal somewhere in between 120-1000
• Salt 3-10
• Eggs or Bird Eggs 3-500
• Wine 1
• Butter 1
• Cheese 1 or 2
• Mushroom 10-50
• Rice 5-20
• Opt additions, special event eggs, tomatoes, lemon, bacon(ham if it was added could be made with bacon and salt and stored like wine) or steak, flour, pepper, milk, herbs, cabbage.
These guidelines are inspired from current meals in the game, and their ingredient quantities, duaration, function, and theme.
Function: instant growth of crops grow time under 5 minutes with perks for 1-5 minutes or maybe a full plant all/count mechamism like lemon seltzer instead. Could also try variations like halving growth time, or switching the time to base pepper time to grow I am unsure if this would be an appealing meal then. (Optional if it would include the instant growth plants of bb, could add variety to use cases and more thought on how to use it/
Crops affected without tower artifact including bb, peppers, carrots, peas, cu-blam!-ber, eggplant, radish, onion, hops, and potatoes. With the tower artifact reduction you would also get tomatoes.
Cons: server lag, when lots or bb used, I hear it can get more laggy introducing another varient could pose similar issues. May mess up pacing of mid or end game quests(can follow up but easy to check on bf). Both with the normal drops, but quicker farming of rare drops such as Winged Amulet and Gold/Hot Potatoes primarily. Trade market impact, unsure what this would look like or if the trade market is curently in a healthy or unhealthy state and what metrics are used to measure that.
Submitted by aceae on May 7th 2026
Discussion: 1 Comments
Copy items with (()) when opening void bags.
A lot of spend time adding (()) after copying the item list from opened void bags so that we can share what we got.
Would be great if there was a button which added the (()) automatically on copy to easy share.
Submitted by Houndy on May 6th 2026
Discussion: 0 Comments
Disassemble idea
What about in crafting have a disassemble a item option? So if you mightve made too much of something but you need part of it for a quest you can disassemble?
Pneumonia suggested it being limited or a gold option but a option none the less?
Submitted by Justwar on May 6th 2026
Discussion: 0 Comments
New Fishing Hole
I think it could be cool to have a fishing spot equivalent to Judland dessert. No nets until we get a range finder or something, for the creature in the deep that keeps eating our bait?
Submitted by Fishing on May 5th 2026
Discussion: 0 Comments
lock pet-exclusive drops by default
the following pet-exclusive drops should be locked by default:
-anglerfish
-goldfish (goldfish, not gold fish)
-large clam shell
-shinefish
-gold crab
i've just seen it more than once where it's been sold in the chat, trying to help prevent accidental softlocks from "sell all"
thanks!
Submitted by mice-stro on May 5th 2026
Discussion: 0 Comments
Number Boxes Improve
Sorry if the translation is sometimes strange...
One thing really annoys me, and that is entering the numbers into the boxes.
For example, if I want to sell 50 truffles, I press the number box, then the keyboard pops up from below and suddenly covers the box. Then I have to scroll up.
Then I have to double-click in the box, or use the delete key to delete the values in order to enter my desired values.
And these number boxes simply are a central part of this game.
I believe this could and urgently needs to be made more ergonomic. It has made me briefly consider giving up the game several times.
In addition to the + and - buttons, other buttons might be useful, for example to insert other values into the number box. For example, 10%, 25%, or 50% of the maximum producible quantity. Simply to avoid having to change the values manually.
Submitted by Krunz on May 5th 2026
Discussion: 0 Comments
Cooking Queue
Add a Farm Upply upgrade where you can add a queue to your ovens, either 1 or 2 ovens at a time. Also be able to upgrade this queue up to a second full oven
Submitted by Magg on May 4th 2026
Discussion: 0 Comments
Tower Basement
Tower goes up, but what if it went down, too? Instead of masteries, down requirements could be achievements, special items (i.e. quest items), milestones, etc. This would help reward longterm players that concentrate on really completing every part of the game.
Submitted by Shear89 on May 4th 2026
Discussion: 0 Comments
Number the Grab Bags on their icons
Currently, the Grab Bags icons don't display the number of the bag, they all have the same icon.
Just like with the Large Chest it would be helpful to be able to quickly identify it by the number in the icon.
Submitted by SUVELART on May 3rd 2026
Discussion: 0 Comments
Sandstone
Hello all,
We need some new craftables or a Townsfolk love/like item that uses sandstone. Not sure of a craft item as the main purpose is for construction.
Thanks for reading and hitting that like button.
Happy Farming!
Submitted by CorettaUMusic on May 3rd 2026
Discussion: 0 Comments
Raptor Filters at the Top
I have a lot of non fighting raptors after trying to get a chicken. Now it takes a long time to scroll down to find the filter options.
Submitted by MeliJo on May 3rd 2026
Discussion: 0 Comments
saved Orange juice usage
i would like it if you could specify a use amount beforehand so that it only takes 1 click to use 100 or 1000 instead of needing to click and then press the right button in the dropdown menu.
Submitted by Deathbot2k on May 3rd 2026
Discussion: 0 Comments
Meal for Extra Steelworks Production
Hickory Omelette is objectively a huge help for many many masteries. Some items later in the game require lots of steel, both the huge amount of items requested in quests and mega masteries in order to progress in the tower.
Well, we have this building called "Steelworks" in our farm and it is not incredibly helpful. It is very expensive to upgrade after around 1000/hr and it is not very useful other than coming back to the game in the morning to find some steel in the inventory. So, as some convenience in the late-game, a meal could be used similar to hickory omelettes to increase the production in the steelworks.
Thanks
Submitted by plasmidsnake on May 2nd 2026
Discussion: 0 Comments
Workshop QoL
I’m new so I’m not sure if it has been submitted before or I am overlooking something, however, I feel if there was a better sorting of the workshop recipes it would make crafting a lot less confusing. I’m the base maid in all crafting games with friends so the clutter really gets to me xD
My thoughts were a way to sort by newest(based on unlock level) or even a way to filter so you only see recipes that you have the resources for.
I know there is a search option but being that I’m still brand new here I still don’t know what anything is at this point.
Thank you for your time
- An honest working farmer
Submitted by Justtibbs on May 1st 2026
Discussion: 1 Comments
Mailbox And Background
Pls stop changing my MB Skin or background with what i bought. It shouldnt be hard to do that. I dont want to use what i bought i just want to have it, and when it changed i have to go back all skins to change again what i use.
Submitted by JustWondersWhy on May 1st 2026
Discussion: 0 Comments
Museum ideas
just some ideas for the museum, for completionist minds mostly:
- show an overall completion % besides the %s we already have;
- maybe add a pet skins % too? art gallery %? I only just recently found out about the seasonal cosmetics page and I had no idea how many variations existed for everything, since most of them we only see for purchase for 1 month of the year;
- a completed quests % (excluding seasonal)? really curious to see that number lol;
- make the sections (crops, items, cards, …) collapsible (if the game could memorize this collapsed status it would be even better, so we can skip over the ones we know we completed);
- add sections just like the ones we have (just the image) but for those extras that we only see the % of (animal and pet skins, mailboxes, belts, raptors, arts, …). just thought it could be nice to see them all side by side instead of the big list we see when we’re at their respective shop pages, but I don’t know if it’s possible since they won’t be links like the items are;
- and lastly, add an option to hide completed achievements in their list;
Submitted by aegi on Apr 30th 2026
Discussion: 0 Comments
Community Center Forgiveness Voucher
I keep missing CC days without realizing it until I see the "Ineligible" in the previous days. Having some kind of voucher to redeem missed days may be helpful for folks who don't like to miss items or were too busy to make a contribution that day.
Submitted by Nicho on Apr 30th 2026
Discussion: 0 Comments
Yearly Total Seasonal Quest
this is very loose idea
A yearly quest for participating in all events during the year. it could be a monthly quest towards may (farmrpg's birthday) that requires items from all available seasons (stuff like inferno pepper or stars), or just takes items from 12 new quests (1 for each year) and is visible once you have all the items. it could also become visible after having an account for 365 days. i just think it could tie in all the seasons and monthly quests.
Submitted by mice-stro on Apr 30th 2026
Discussion: 1 Comments
spelling suggestion
In the farm there's an option to add Roomba's nest but I feel like the name should be all caps ROOMBA, since that's the way it's like in help requests
Submitted by ayk on Apr 29th 2026
Discussion: 0 Comments
Collect pet items warning
I suggest a confirmation pop up for collecting all pet items (perk). Like the one at the locksmith, where there is even a double confirmation for low value stuff.
Submitted by cottage cheese on Apr 29th 2026
Discussion: 0 Comments
1-click gift new players
I wish there's a feature where you can gift random new players with 1 click instead of having to click all their mailboxes
Submitted by ayk on Apr 28th 2026
Discussion: 0 Comments
Auto-Complete/Search Filter Feature for Item Linking
While the ((item)) syntax has become the standard for linking items, it can be quite tedious and prone to typos, especially during frequent use.
I would like to suggest a more streamlined system: When a player types a specific trigger character (such as the standard double brackets, or perhaps a shortcut like *, #, or '), a small filtered list would appear based on the letters typed.
For example:
If a player types ((Ar..., the game would automatically list all items starting with those letters (e.g., Arrowhead, Arctic Tuna). Selecting the item from the list would complete the tag automatically.
It would eliminate "broken links" in chat and library entries. It makes the trading and sharing process much faster and smoother for mobile players. This could even be implemented as a Farm Perk that players can unlock.
Submitted by HakanVictor on Apr 28th 2026
Discussion: 0 Comments
Holiday Item Santa's Milk OR QOL Perk Cookie Cruncher
Eat one of each of Lovely, Spooky, and Happy Cookies with one click; must have one of each in inventory.
Submitted by wingu on Apr 28th 2026
Discussion: 1 Comments
Bookmarks for library
Super straight forward. There are so many pages in the library that I constantly go back to and typing it in every time get tedious so a way to bookmark certain pages would help alot. Maybe only have a certain amount of pages able to be bookmarked by default but have a special quest line that makes you use the library more often and give you an item maybe called a bookmark that allows you to unlock more spaces.
Submitted by Hamburger54 on Apr 28th 2026
Discussion: 1 Comments
Missing item disclaimer
When items are hidden from workshop, they also disappear from craftsworks craftables. It might be a good odea to add a disclaimer at craftswork page "if you cannot find an item mark it as visible at workshop" or sth along those lines.
Submitted by WoodenPlank on Apr 27th 2026
Discussion: 0 Comments
skip ahead card
a card that lets you do the next days chores ahead of time
Submitted by creeperfan on Apr 27th 2026
Discussion: 0 Comments
Event Token
There could be way more Events which allow for use of Event Tokens, like another currency.
Submitted by ThoHo on Apr 26th 2026
Discussion: 0 Comments
Plant trees for wood harvest
Have the ability to be able to plant different kinds of trees. Ie. oak, pine, maple. Upon the maturity of the tree, have the ability to harvest wood, compared to finding wood during explorations. Also, include sawmills to process wood.
Submitted by Victor88 on Apr 26th 2026
Discussion: 0 Comments
Generate PHR rewards based on stored items as wel
It would be great to be able to chuck 245 of items into the warehouse and not have to worry about manually making sure to leave that many in the inventory to maximise PHR rewards.
Submitted by Aryore on Apr 25th 2026
Discussion: 0 Comments
Selective mobile quick menu
We should be able to change what's in the menu you get from holding down home, and where they are positioned, some of the stuff ive never used and never will, like updates, but cant remove from mine.
Submitted by Shrok on Apr 25th 2026
Discussion: 0 Comments
Collect all items for active expeditions
Currently you can only collect all items from an expedition when it ends. My suggestion is to allow this for ongoing expeditions too.
You can run a month (2 month with current sale) of expedition at once, and with the star map perk items tend to overflow in a day or less, depending on inventory size. It gets quite time consuming to collect items one by one.
Submitted by Broman on Apr 25th 2026
Discussion: 0 Comments
Pets From Quick Menu
I am not sure if this will help end game but I found it would be amazing if there was a Pets in the quick menu (hold down the home button). It would definitely be a quality of life improvement. Unless I am the only one who is starting to hate going to town the scroll down to pets and collect all. But we have it for other places in town figured this would help!
Submitted by Gethernm on Apr 25th 2026
Discussion: 0 Comments
Temple chain consumable
A consumable meal that provides an additional temple reset for temples (including or excluding 1 time temple chains)
Submitted by Gority97 on Apr 24th 2026
Discussion: 0 Comments
farm
a new perk that automatically harvests and plants selected seads
sincerly creeperfan :}
Submitted by creeperfan on Apr 24th 2026
Discussion: 1 Comments
Mining Skill Rework Proposal (No link)
Mining Skill Rework
By The Duck
Last Updated 4/24/26
Hello,
I put this together because mining feels like it has a lot of potential, but right now doesn’t feel as connected or rewarding as the other skills.
These are just ideas and concepts, not expectation, but I’m hoping they might help spark some inspiration or conversation around how mining could evolve into something more engaging and meaningful for players.
TL:DR
Mining feels repetitive (not in a good way) and disconnected from the rest of the game. This proposal improves it by:
Making mining resources useful across other skills and quests.
Adding structured variation and event floors
Introducing quests and NPC interaction
Creating meaningful progression and decision making
Current Problems
1.1 Repetitive Core Loop
Gameplay loop: click tiles in grid, collect useless items, repeat.
No meaningful variation between floors
Increasing grid size adds time and resource usage, not engagement.
1.2 Lack of Resource Value
Most items mined
Are not tied to masteries
Cannot be crafted into useful items
This results in a meaningless grind, where loot feels useless.
1.3 Isolation from Other Skills
Mining does not support any other skills,
Farming, Fishing, Exploration, Cooking
Mining feels like a game within a game, instead of connected to the whole system
Feels more like Sleep RPG than anything meaningful.
1.4 Weak Progression Identity
Progression is limited
Results in larger grid and bigger number
No evolution in gameplay or strategy
Design Goals
Making mining resources meaningful and useful
Connect mining to other skills and progression systems
Add variation without removing core mechanic
Introduce decision making and pacing
Make mining feel like part of the main game loop
Proposed Systems
3.1 Resource Integration
Goal:
Ensure all mining materials have meaningful uses outside mining. Overall/remove all items found while mining, adding masteries where necessary.
Examples:
Add farm building - Ore Crusher
Crushes various ores and stone into powder/dust,
Could be for hidden gems
Powder/dust can be crafted into various limited time skill boost items
Farming
Powder/Dust used as one time to increase crop growth
Could be used to increase crop yield/xp gain
Fishing
Sprinkle powder/dust to increase manual catch rate of Gold/rare fish
Exploration
Powder/Dust increases stamina yield when exploring
Slightly increases chance to find rare items
Specifics
Ore Crusher crushes an amount of raw material i.e (50x Briomine into 1x Briomine Dust, combined with Calcifite Dust [50x Calcifite] to create Crop Powder [increases crop yield by up to .5 extra per crop.)
Deeper floor materials yield better / different results. Resources pulled from Fenrir’s Den would be better than Spring Cave.
Result
Mining becomes a support skill designed to reduce time/increase value of the other skills.
Resources gain immediate value
Encourages active and consistent engagement.
3.2 Crafting & Processing System
Goal:
Turn otherwise useless material into usable items.
Features
Refining ores into powders (See 3.1 Specifics about Ore Crusher) or materials
Crafting consumables, (Buffs or boosts)
Example
Ore -> Refined Material -> Consumable/Useable Item
Optional
Introduce an NPC (Alchemist) for meaningful conversions
Alchemist can convert x amount of refined materials into specific one-time use buff potions.
I.e 10x Embershard Dust + 10x Magmastone Powder + amount of silver = 1x Hawk Eye Potion
For x minutes, exploring has an % increase to find rare items.
3.3 Event Floor System
Structure
Every 10 floors, introduce a “special event” floor or encountered randomly i.e ( 1/50 floors)
Purpose
Break repetition and add variety
Introduce decision making
Event Types
Decision Rooms
Choose between multiple options
Reward
Neutral
Risk
I.E You encounter three doors, you can only choose one.
Reward (50x Pickaxe [Floor Dependant])
Neutral (+5 attempts on the next floor)
Risk (Lose 25 Pickaxes [Floor Dependant])
Resource Floors
Bonus Materials
Temporary buffs
Encounter Floors
NPC interaction
Trades, quests or other assistance
Hazard Floors
Modify gameplay rules slightly
Offer optional hazard floors
Increase traps in exchange for increased rewards
Option to ‘skip’ floor for no penalty
3.4 NPC Interaction System
Purpose
Add life to mining
Create meaningful choices
Provide ways to use excess materials
Example NPCS
Merchant
Buys specific ores for silver
Rotating demand
Alchemist
Converts items into single-use buff potions
Quest NPC’s
Requests specific items
Lost Miner
Found while mining,
Requests ‘escort’ to specific floor
I.e (descend 5 floors)
Requests specific ‘flavor’ item in exchange for reward
Pickaxe, explosive, lantern, rope in exchange for x.
Treasure Cache
Found stash of useful materials
I.e - pickaxe stash
3.5 Rare Floor System
Concept
Occasional special floors with unique rewards
Examples
Rare merchant
High value loot room
Design Note
Consider adding ‘pity system’ or depth based chance increase
3.6 Help Request System Integration
Goal
Tie Mining into Help Request system, to give the skill purpose
Quest Types
Find x amount of material
Reach certain depth
Escort NPC to certain floors
Retrieve rare items
Design Note
This one’s pretty open ended, maybe adding a couple quest lines for each character?
Buddy wants to ‘sightsee’ and asks to be escorted across 50 floors
He might accidentally set off traps - reducing attempts
Lorn needs material for a spell
Cid questline?
3.7 Mining Character (Cid)
Purpose
Give Cid mining themed questlines
Maybe a mining themed shop?
System Philosophy
Mining needs to evolve from
-Repeat floors for meaningless resources in its own isolated loop
To
-Mine resources that actively support and enhance the rest of the game.
Key Principles
Keep the core grid mechanic
Focus on adding value outside mining loop
Introduce structured variation
Ensure every resource has a purpose & mastery (or remove the resource)
Integrate mining into the broader game economy
Implementation Priority
High Impact - Low Effort
Resource integration into other skills
Event floors
Medium Impact
NPC interactions
Help Request integration
High Effort
Rare floor systems with potential scaling logic
Closing Note
This proposal focuses on improving mining without replacing its core identity. The goal is simple,
Making mining meaningful and more engagement
Get it out of Beta.
Even partial implementation would significantly improve interaction with the mining skill and increase long term engagement.
Closing Statement
I’m not a game developer or programer. I am just a Duck who wants to see FarmRPG grow in a meaningful way. I enjoy the mining skill and have spent some time brainstorming ways it could become more engaging and better connected to the rest of the game.
I’m sharing these ideas in the hope that they help spark discussion or provide inspiration as you continue developing the mining skill into something you’re proud of and that enhances the overall experience.
Sincerely,
The Duck
Submitted by The Duck on Apr 24th 2026
Discussion: 0 Comments
Mining Skill Rework Proposal
I put together a structed proposal for improving the Mining skill to make it more engaging, better paced, and more connected to the other systems of FarmRPG.
It is too long to post in it's entirety, so please click the Google Doc link.
Sincerely,
The Duck
Link to Mining Skill Rework Proposal: https://docs.google.com/do-blam!-ent/d/1XV_AJL59I1enD0XU2wryO3Xk_W6Xy1OZCTtE8xJrLTQ/edit?usp=sharing
Submitted by The Duck on Apr 24th 2026
Discussion: 2 Comments
Option to stop alerts when you find certain items
I love the game and y’all have done a wonderful job but for the love of god please give me an option to disable the alerts when I find certain items. If I open more than ten egg baskets for example I get notifications for MINUTES regardless of choosing to auto close them. It’s so enraging I truly don’t think I can play the game much until it changes.
Submitted by floweringwave on Apr 24th 2026
Discussion: 0 Comments
trade chat
make an actual trade chat where people can trade items it would make things so much easier in the current chat
Submitted by creeperfan on Apr 23rd 2026
Discussion: 0 Comments
Improvement for improveloop/feedback and ideas site.
DISCLAIMER: I do not how much this specific platform allows flexibility and customizability so these suggestions may not be feasible to implement due to needing to change services/hosting and making your own website.
Outline: Templates, Category/Tags, FAQ.
A template and/or maybe some post guidelines for formatting and submitting an improvement. Doing a light scour around on this website there doesn't seem to be any obvious guidance on what makes good and useful improvement posts for the dev team to consider or work on. (If there is guidance, I would suggest making it more obvious.)
Examples template not formatted ideally only a rough concept.
[ _Type:_ Feedback(i.e this site seems to be for new ideas or improving, however getting feedback from users on what they already enjoy, or how they really liked xyz implementation or didn't like abc but don'tave a specific idea to address it seems to be a useful function too, otherwise personally the semantically meaning of feedback seems irrelevant and should just be Ideas. ) vs an actionable feature Idea, Suggestion, or Improvement.] REQ.
[Tags: See next section for more info]
[_Title/Idea:_ could potentially be broken up into two, or character limited, essentially boil down the info in the improvement for at a glance.] REQ.
[_Idea Long Description:_ describing the idea in full]
[_Co-signers:_ Any players that you've discussed this with or who have shown support for it, maybe listing IGN, if they're a staff member, where it was shown (irl, discord, reddit, in game), basically to indicate any active community pillars] opt.
[_What you were doing in game when you thought of this?:_ To illustrate the thought process, and systems that frustrated or inspired a players idea and what scope could potentially be involved.] Pref.
[Personal Perceived importance to the community/prioritly and why: To explicitly give a place to explain this versus the indirect more external less narrative answer in the prior response, as this would be more of a "internal monolgue, thought" versus what was happening. This could be a potential drawback but I think this community seems mature and literate enough to be relatively trusted not just to say OH everything I say is super important. In the end the metric may hold no water, due to the potential variability.] pref/opt.
[_Potential Roadmap/Resources: _ Basically the idea of how much work/how long it would be. Of course this could also have the same flaw the prior one has, as a lot of lay/non-devs don't understand what is hard or easy to implement, time, scope, and realism. (Source: I've heard this in many different fourms, I am also a lay person and not a dev, just a bit of a nerd) opt.
[_percieved improvement_ basically why this would be beneficial, this could be redudant as this template is basically just a whipped up one I thought of] Pref.
[_potential pitfalls/drawbacks_ pretty self explanatory, potential issues they've already thought of.] Pref.
[_Extra:_ Free form for anything not covered in the template]
GUIDANCE CONT.
While it seems to be one improvement per thread, there is nothing stopping me from listing multiple disjointed improvements in one thread. So guidelines on what is preferred or expected here could be useful,I imagine this hasn't been added as the value added vs resource expenditure and priority is not a favorable equation and also most of the community is intelligent and this site doesn't get a boatload of activity so we can work out the general idea and to not hinder good ideas/raise barrier of entry, but even just an optional guideline under a help sub page could be nice for those that are excessively clarity seeking among us(it's me). I think this could be a potential hinderance to workflow in processing and managing feedback in the future. Especially if likes on indivual posts on this website are a metric considered for implementing the improvement, or if backend controls are primarily based on indivual posts.
For example I have come up with many ideas and/or feedback in about a month of playing this game, but I would worry about making multiple posts with all the ideas, but I would also worry about putting differing improvements all in one ticket. (S/n: Also maybe and option for quick fire high density ideas, versus more fleshed out ones.)
A good example would be ideas for gold perks, chat controls, accessibility, and quest feedback all into one. (These of course are broad, and only examples which could still be broken down into many more.)
The following section honestly applies to this whole thread.
Submitted by aceae on Apr 23rd 2026
Discussion: 0 Comments
Meal timers
Would be nice to know if a meal is still going while farming/fishing/exploring.
Either on the quest tracker or on the pages for farming/fishing/exploration respectively.
Submitted by wingu on Apr 23rd 2026
Discussion: 2 Comments
Start Seasonal Quests Near the Beginning of the Month
Release seasonal quests at or near the beginning of the month rather than the end of the month. An earlier release gives players time to plan and allocate resources on their schedule. Late releases can leave players unprepared and unable to complete quests, often leading to frustration and negative reactions from the player base.
Submitted by LinkJason10j on Apr 22nd 2026
Discussion: 2 Comments
Bio Character Limit & Hide Button
Add the option to Hide Bios inside player profiles, but uncap the character limit. That way, people can write as much as they want in their bio (in my case, I'm running low on space to write down my achievements and landmark dates) without having to worry about hitting the cap.
Submitted by Hamustra on Apr 22nd 2026
Discussion: 1 Comments
Grab Bag Items
Grab Bag should show what items it could contain. It would make it a lot easier to quickly see what's in them without having to look at the locksmith page.
Submitted by KtheRogue on Apr 21st 2026
Discussion: 0 Comments
Tracker Improvement
Its annoying that I cant track both mastery and a quest, since we have the arrows to hide them, it would be good to have 2 arrows, as theres plenty of room, with one doing mastery and other showing quest.
Submitted by Shrok on Apr 20th 2026
Discussion: 0 Comments
Biggest Bucks
Adding Borgen Bucks to the Lower "Banks" display would decrease the number of nuisance clicks of going and checking and leave more time for the more important clicking.... Like Harvesting Corn.
Submitted by Marbles on Apr 19th 2026
Discussion: 0 Comments
Temple of Rewards sorting
Seasonal Temple Chains and 1-time chains should be visibly seperated in categories and also on the seasonal chains should be visible how long they will be open
Submitted by ThoHo on Apr 19th 2026
Discussion: 0 Comments
Quick Locksmith Perk
It would be nice to be able to open items directly from the item page with a quick locksmith perk similar to the other quick perks.
Submitted by KtheRogue on Apr 19th 2026
Discussion: 0 Comments
Simple workshop filters
Just like the filters that we have in the Raptor Pen (Show only: Unhatched, Power under 15…) I was thinking it could be nice if we had some simple filters at the top of the workshop. This could allow us to hide items that are at Full Inv, Missing Res and other appropriate options, for example. Sometimes I like to go through the workshop and check what I can craft with what I have, and with the range of options increasing, it would be nice if I had a shorter list to go through.
Submitted by aegi on Apr 18th 2026
Discussion: 0 Comments
Note Pad on mobile
It would be amazing if on the navigation page there could be a notepad. On iOS it would be amazing to have a built in notepad for links or trade chat copy and pastes.
Submitted by forceFMD on Apr 18th 2026
Discussion: 1 Comments
Quick Meals Icon State when a meal is active
I'm referring to the icon between Home and Chat icons that is added after purchasing the Quick Meals perk.
It would be great if this Quick Meals icon changes state whenever there is at least one active meal.
Similar to how the Chat icon turns a yellow background when there are new messages.
This would allow quick monitoring to know a meal is still active when doing quick spamming actions(fishing, exploring, breakfast boost, etc) without having to open the meals menu to check, which would cost some time.
Submitted by Chewbarka on Apr 17th 2026
Discussion: 0 Comments
Library loved page
It would be nice if there was a tab in the library page that was just library pages you've hearted so instead of searching for library pages that you constantly reference you can just have them all in one place.
Submitted by MrGamerMan77 on Apr 17th 2026
Discussion: 1 Comments
Artichokes
Add artichokes to the crops list! Artichokes are amazing in every way. You can boil them and serve with mayo or butter. You can build armor with it if you want to. Please think of artichokes.
Submitted by VVOLF on Apr 16th 2026
Discussion: 0 Comments
event-trade-chat
new chat - for trading events items - thus not flooding normal items trades.
will be active only during events
Submitted by yadiday on Apr 16th 2026
Discussion: 0 Comments
Darnel and Wheat
Sometimes you could get darnel when farming wheat. It is a very similar looking plant to wheat, though poisonous. Just wouldn't recommend giving it to townsfolk. Darnel in real life does steal nutrients for wheat to grow, very much is a weed. Could be useful in a recipe, as darnel historically could be used as medicine. Just an idea :)
Submitted by theyfoundme on Apr 16th 2026
Discussion: 1 Comments
Mastery + Quest Tracker
Would make it easier to track masteries and quests; if we were able to switch between the two without having to re-click on either when we wish to do both at the same time. Possibly not the best explanation
Submitted by theyfoundme on Apr 16th 2026
Discussion: 0 Comments
Extend Inventory Monitor
1) If you open locksmith item and you're already full on all/some of the items it provides, the message shows you the total amount of items you got in white text. Highlight red!
2) When you go to locksmith item details, there is Item Contents section which previews what items that locksmith item provides, again white text even if you're already full on all/some of the items. Highlight red!
Submitted by eXoShini on Apr 16th 2026
Discussion: 0 Comments
Reworked item of the day
I've noticed the item of the day system in the farmers market is rare to provide any benefit so what if instead every item was sorted into a category weather that be crops, fish ect. or different types of categories all together and then a category was chosen to sell at a higher price so that each day you could look forward to the category of the day
Submitted by MrGamerMan77 on Apr 16th 2026
Discussion: 0 Comments
phr storehouse suggestions
A perk that allows you to "phr lock" items so you can't sell, use, open etc below 245 items.
Or allow items stored in storehouse to count toward phr reward amounts which would allow for more uses to the storehouse.
Submitted by Jugernock on Apr 15th 2026
Discussion: 2 Comments
Farm in Navigation menu
Could you please add a Farm tab to the navigation menu, with a counter next to it showing how many crops are ready to harvest?
Submitted by NeiDneX on Apr 15th 2026
Discussion: 0 Comments
Fishing Count
We have exploring count, why not fishing count?
Submitted by mice-stro on Apr 14th 2026
Discussion: 2 Comments
Navigation Bar on Mobile IOS
I wish the navigation bar on the left on mobile iOS would show a notice that there is attention needed for kitchen cooking, I stare at that screen the most on mobile
Submitted by forceFMD on Apr 14th 2026
Discussion: 0 Comments
Workshop Categories
With the workshop getting more items added all the time, the craftable items list keeps getting longer. Although we can already favorite crafting recipes, having categories that we could filter could reduce the length of the workshop list.
^ Curtesy of Dbertok :)
Submitted by pneumonia on Apr 14th 2026
Discussion: 4 Comments
Request percentages
The percentage completed on later game requests shows 100% when it clearly is not 100% and there are several items still needed. Currently seeing this on Pirates Start Arriving XIX & Problems Still Abound XX.
Submitted by SamSam on Apr 13th 2026
Discussion: 0 Comments
Mining Bomb Addition - Cherry Bomb
A potential improvement to mining could be adding a cherry tree in the orchard, and then allowing people to craft cherry bombs - a smaller version of a bomb that you could get every day, similar to how OJ and AP work for exploring right now.
Submitted by Erisere on Apr 13th 2026
Discussion: 0 Comments
New cooking recipes for the stamina
Is it possible to make the apple pie cookable, it's hard hit to the market but what if you make the requirements extremely difficult like for example ((1k flour, 1k butter, 2k apple, 5k sweet root, etc...)), or maybe add apple bun work similar to the (time egg) or it gives like 20 max stamina
Submitted by Farmer Silver A. Ph on Apr 13th 2026
Discussion: 0 Comments
Giving items for requests
I think it would be helpful to give seperate items in requests one at a time so items dont get used while trying to complete them.
Like for example if one requires (10 wooden boxes, 5 orange juices, and 10 wooden shield) if you have the right amount of those you could give it only (10 wooden shield) so it doesnt get used or lost in the process of finding the other ones.
Submitted by Tiarazk on Apr 12th 2026
Discussion: 0 Comments
Rare building drops scaling with production
This suggestion is mostly for making the ironworks relevant after getting the gold depot perk, but I also think it has some merit to be applied to the other production buildings secondary drops.
As we know, the current system has some production buildings randomly produce rarer secondary drops, such as the ironworks producing a small screws/springs randomly on some ticks. My suggestion would be to have the amount produced scale with the production of the building, where for example, an ironworks with 1k production will produce 1 small screw or spring at a time, but an ironworks with 3k could produce 3 at a time, while still having those "producing ticks" occur randomly.
Alternatively, you could make there be a range of values where the *maximum* scales with the buildings production, for example an ironworks at 5k could produce 1-5 screws/springs at a time, with each number being equally likely, and further keeping these resources fairly limited if that is of concern.
Overall while I understand wanting to keep these resources limited, I believe this suggestion, or even a modified implementation of it would be a great way to bring relevance back to upgrading some buildings such as the ironworks, as well as give people reasons to further invest their silver in other production buildings like steelworks in the case that someone might be motivated to chase for runestone mastery. I hope you consider this suggestion or at the very least have gotten inspiration for other ideas that might help achieve this goal :)
Submitted by Adder on Apr 11th 2026
Discussion: 0 Comments
Temple prestige level
it would be nice to be able to see how many times a temple has been reset without going into it. say a big #1 or #2 or #45 somewhere on the UI
Submitted by mice-stro on Apr 10th 2026
Discussion: 0 Comments
A farm upgrade
You would pay for a spill over upgrade, so lets say you are spamming apple cider instead of getting nothing if a item stack was full it would give you the worth sold. Or if you could set items to sell automatically like the crafting system so you could get one free slot to do that and use gold to get more.
Submitted by Mozart on Apr 9th 2026
Discussion: 1 Comments
mexican
a new meal called cornitas that can be crafted with corn and a new item called a tortilla the cornita makes it so for the next 2 minutes crafts use half of the necessary resources
Submitted by creeperfan on Apr 9th 2026
Discussion: 0 Comments
Smart watch harvest?? :)
Hello! Okay so I work literally all day every day and I obviously have NO clue how developing anything works but a cool idea i had was a smart watch widget to just harvest/plant crops and preselected seeds.
Like you would have to select the seeds in the app the on the watch widget it would just plant max amout of say for example, peppers, theb when they are done growing just 1 quick click to harvest them! :D
Submitted by EchoMagnolia on Apr 8th 2026
Discussion: 0 Comments
Gardens
I had this idea of personal gardens where you could plant special seeds that would drop in a variety of ways (quest rewards, events, exploring, etc). This would be mostly for collection sake, serving more of a decorating purpose than a functional one, but I can also imagine the garden producing drops of some kind every couple hours kind of like pets do. Nothing too valuable, again, this is mostly miscellaneous. Bugs, thorns, flowers, that kinda stuff.
The Zen Garden in the classic Plants vs. Zombies is the inspiration for this. You'd have these potted plants that you had to maintain (watering them, fertilizing, etc) and they would drop coins from time to time. I was enthralled by this when I was a kid.
Zen Garden: https://imgur.com/a/vHp3srE
Submitted by CHTHONICON on Apr 8th 2026
Discussion: 0 Comments
Seasonal Quests for "Veterans"
Please allow players who have completed previous year's seasonal quests to participate by having greater/more difficult quest requirements; the rewards could be similar/same. It's a bummer to feel left out of events month after month, year after year.
Submitted by Mielle on Apr 8th 2026
Discussion: 2 Comments
Notification for unclaimed loot
Can you add a notification for Borgen's treasure hut, which shows on the menu when the chest has been opened, but not claimed? Sometimes items need to be used/sold before claiming the chest to avoid voiding the contents, so would be handy to have as a reminder
Submitted by FarmRPG999 on Apr 7th 2026
Discussion: 1 Comments
New Merit Badge?
I think it's time for a cooking skill merit badge. I'm thinking something like a million tastings so the FnC users may still have a grind for it too. I have no idea what an appropriate number is for game balance sake though.
Submitted by Fishing on Apr 7th 2026
Discussion: 0 Comments
Add channels on the FarmRPG Discord server that automatically post new entries on the ImproveLoop, the game changelog, and the Redbrook Times
I think forwarding posts from here would increase the number of people who participate and vote here. It's definitely doable to scrape the relevant info from here if you use a bot like Pylon. I have a demo running on my own server and would be happy to share code.
Dyno (already on the FarmRPG Discord) can easily be set up to automatically repost from the changelog and Substack through their RSS feeds.
Submitted by rattbag on Apr 6th 2026
Discussion: 0 Comments
Bulk trading through the Storehouse
Trading in this game is delicate, because there's a risk if it's made too easy that a profit-seeking culture will be created that seems rather antithetical to the vibe people love about this game. I think a simple improvement that would avoid this pitfall and have interesting trade-offs of it's own would be to let people send the full contents of a Storehouse item slot through the mailbox. Both sending and receiving players should have the Storehouse unlocked, and the item should be tradable at the appropriate player levels. The receiving player gets a single mailbox slot filled with a "Crate" that is openable at the locksmith. The crate item would be titled along the lines of, for example "Crate of Orange Juice (100x)".
I believe this would be an improvement to trading, as it would allow items to be traded at higher quantities while still requiring game systems (the Storehouse) to be interacted with. Potentially there could be a cooldown on Storehouse item slots after such a trade, to prevent abuse.
Submitted by rattbag on Apr 6th 2026
Discussion: 1 Comments
locksmith / chests
chests could show their openable contents in a "1 chest gives this" / "current inventory" (as an example, 100x/546) state like with the new quick craft display (item page numbers? what do you call this?). this would be an easy way to glance and see "am i going to void shimmer topaz" when viewing chest 01. i don't think you need to go full (100x/546/*inv cap*) as that generally doesn't change too quickly
Submitted by mice-stro on Apr 6th 2026
Discussion: 2 Comments
StoreHouse QOL suggestion
When you view your storehouse and then click on an item in the list of items in your storehouse. when viewing that item defail screen, i suggest putting a left and right arrow at the top, like you currently do with exploration zones and fishing zones, so that you can scroll through and store items faster.
or if that seems like it would be too much to code into the game, a farm supply perk, that adds an option to max out all the existing items in your Storehouse.
because while you can store additional items via the list functions, this would be less clicks overall.
Submitted by deknoz on Apr 6th 2026
Discussion: 0 Comments
Player Stalls
New trade item listing system, players will be able to list waaay more items than they can in trade chat channel,
while maintaining current trade aspects of contacting players through trade chat channel and fullfilling trade by sending items to mailbox.
1. New Town location "Player Stalls" (maybe even with quick link on the Navigation sidebar)
When you go to the Player Stalls, it shows you all active stalls.
2. Active Stalls
First of all, the stall owner needs to open their stall, after opening the stall,
it will be active aka visible to other players for 5 minutes.
You can refresh your stall duration at anytime, which will reset stall activity to 5 minutes.
3. Stall View
When you open the stall, the view would be similar to other shop views like Country Store, Soap Shop, but with some changes.
It's Information only view, you can't buy directly through stall (check step 4.)
It's split into two sections (probably split vertically for desktop, horizontally for mobiles):
- on left side, items that are sold by the stall owner
- on right side, items that the stall owner wants to buy
Amount of available items (or amount wanting to buy) and the price is configurable by the stall owner.
4. Trading
You still interact with players you want to buy from (sell to), through Trade chat channel,
and you also send items to mailbox to fullfill trade, that doesn't change.
What changes is that people can no longer list items they sell/buy in trade chat channel, that moves to Stalls.
5. Extra features
- Item filtering - it will be painful to check every stall to just find the item you want to buy/sell
so there should be function to filter by item and instead of showing the stalls, it will now only shows the
compact list of players who buy/sell filtered item with listed price
- Stall skins
- Short stall description
- [Optional] Stall presets - you configure stall and save it as preset, to reuse later
- [Optional] Automatically update stock - only works if your stall is active and you enabled this option, example:
if you listed 10500 apple cider to sell, and you send someone 2000 apple cider, stall will automatically update quantity to 8500
if you listed 2 apple pie to buy, and someone sends you 2 apple pie, stall will automatically update quantity to 0,
and while quantity is at 0, it no longer shows to other players, but stall owner can see it, in case he wants to relist with same or similar price later
- [Optional] Stall chat - every stall will have their own chat. This is more throwaway idea, as I'm more inclined toward one global trade chat.
Submitted by eXoShini on Apr 3rd 2026
Discussion: 0 Comments
New trade system
I know this has been mentioned many times, but the current system is no longer efficient for the game. The multiple // buying then // selling all in one line is confusing. The millionw of ty, tyvm, etc makes it soo busy.
Submitted by Demongoddess on Apr 3rd 2026
Discussion: 0 Comments
Veggie Juice in the Farm
Very simple request - when using veggie juice in “my farm” we get to see how much we have left, and how much we want to use under the crop rows. I have tapped the photo of the veggie juice more than once thinking I could go to the craftworks to make more. Simply put, there is no link attached to that photo of the veggie juice, and I think it would be great if we could click on it to bring us directly to the craftworks to make more!
Submitted by The Seal on Apr 3rd 2026
Discussion: 0 Comments
Mastery Tracker Improvement
It would be nice if the mastery tracker would remember what you put in it so that you could track quests without losing everything in your mastery list.
It would also be very cool to have a separate page you could open for customizing the mastery tracker similar to craftworks, with a drop down menu to select items to track from a centralized location instead of going to item pages individually, and sets of items you could switch between, as well as a button to clear all currently tracked items.
Submitted by Something Fishy on Apr 3rd 2026
Discussion: 0 Comments
CC donation milestones
We have the donate 1, 10,000, and 100,000 items to to cc as an achievement but what if there were rewards for hitting certain milestones for donations up to 1,000,000 and higher, there could be life time donation milestones and even weekly or monthly donation milestones, so that there is always incentive to donate to the community center.
Submitted by MrGamerMan77 on Apr 2nd 2026
Discussion: 0 Comments
Collecting from pets
I have accidentally collected from my pets so many times. I hate it. Please figure out a better way or move the collect button off the banner.
Submitted by Gary Stitely on Apr 2nd 2026
Discussion: 1 Comments
new buddy doll idea
nurse buddy doll!
i noticed a lack of any form of healing items, after all, our fingers are suffering, haha!
i use items as emotes in the chat, just noticed a missing category is all
Submitted by mice-stro on Apr 2nd 2026
Discussion: 2 Comments
Accessibility Option - Automated Exploring / Fishing
Hello, love this game but the amount of clicking when exploring / fishing is giving me RSI! It's no wonder you have autoclickers banned. This makes me to want to avoid the exploration / fishing part of the game and just do the other bits. I would like to see an automated process for exploring and fishing.
For the exploring - 1 sec equals 2 or 3 clicks on the mouse with options to explore for 30min / 1h / 3h / 6h or until Stamina runs out.
For the fishing - every 10 sec a fish might be caught with a (random % chance + Fishing Skill Level + Bait Type) formula with fishing for 30min / 1h / 3h or 6h options
Many thanks.
Kind regards,
mindwalkabout
Submitted by mindwalkabout on Apr 1st 2026
Discussion: 0 Comments
StoreHouse QOL suggestion
When you view your storehouse and then click on an item in the list of items in your storehouse. when viewing that item defail screen, i suggest putting a left and right arrow at the top, like you currently do with exploration zones and fishing zones, so that you can scroll through and store items faster.
or if that seems like it would be too much to code into the game, a farm supply perk, that adds an option to max out all the existing items in your Storehouse.
because while you can store additional items via the list functions, this would be less clicks overall.
Submitted by deknoz on Mar 31st 2026
Discussion: 1 Comments
Grape Juice Vat Accidents
To avoid grapejuicing accidental ammounts at the Vat, default uses should be 1 instead of max.
Submitted by Guest on Mar 31st 2026
Discussion: 0 Comments
Grape Juice Vat Accidents
To avoid grapejuicing accidental ammounts at the Vat, default uses should be 1 instead of max.
Submitted by ThoHo on Mar 31st 2026
Discussion: 0 Comments
one time yellow butterfly temple
would be nice to have a place to put these instead of having to sell for mastery. a one-time chain would be really nice, although i’d feel bad for those who have trashed some in order to get GM
Submitted by pneumonia on Mar 31st 2026
Discussion: 1 Comments
Make historic temporary help requests available
Possibly as a late game reward for completing all available help requests, or a set number of personal requests, all previous help requests that were missed due to being temporary could be made available. Would be great for the completionists out there!
Submitted by Benji on Mar 31st 2026
Discussion: 0 Comments
Workshop refresh
It should be possible to refresh the workshop from within the workshop page. This is already possible in browser by uning the browser's refresh button, but can't be done in the app. I often find that I navigate back to the workshop from the craftworks page to find that the item counts aren't up to date and trying to craft fails because I don't have enough of a certain item, and this then requires re-navigating to the workshop to fix.
Submitted by Eddie-1995 on Mar 30th 2026
Discussion: 0 Comments