It would be cool if you could water the crops to decrease the growing-time
Submit ideas and feedback. Make sure you check existing submissions before submitting new stuff!
It would be cool if you could water the crops to decrease the growing-time
I know that there is an option to block users, but it looks like it is only for receiving mail from them. It would be nice if that block carried over to chat.
Can we get an option to display all recipes instead of having the screen only show what's available? I keep having to scroll up and down when I'm crafting a bunch of one item and it's really annoying.
It would be really helpful if we could lock certain recipes of the workshop so that they arent displayed in the crafting possibilities.
The "are you sure?" boxes (crafting, selling, etc.) need dark mode versions, as well as the "success" (when selling) and fish caught dialog boxes.
Just thought it would be a nice addition to bank items from our inventory we don’t want to sell and charge a silver fee for storing them in the bank/withdrawing.
Fishing on PC is pretty impossible, it feels like a waste of time. It would be nice to either be able to buy perks to widen the blue dot or to have it as a simple rhythm game where we need to press a button when the blue dot is at a certain point in the bar.
Under a users profile can we have a game stat for completed quests? While not. Competitive it would be great to gage how we are doing progress wise with other players.
You can submit partially the quota required for each item in quests.
Would it be possible to change sower to be able to select which seed to multi plant. Currently it seems to pick the one with the highest plant times. I like to buy mass amounts of different seeds, plus with the inclusion of certain quests you get random seeds you don’t really use anymore and it messes with sower.
There could be a random tip that appears every 'X' time period. This could help new players that are less likely to ask questions. If possible there could be an option in 'Settings' to disable per user?
On the iPhone version (haven’t tried any other ones yet), it’s possible to scroll the whole screen even though there is nothing up or down of the screen. For example, while fishing, it’s possible to scroll the whole window up or down, so sometimes while playing the fishing minigame, the game registers the screen drag, over the tap that would catch the fish, ending a hard-earned streak :(
It would be nice to see on the farm page the % of upgrades similar to the store % increase of profits
Move the continue button away from the other buttons so when rapid tapping we no longer click to expand storage or eat an item.
Farm Supply upgrade that gives you an Auto-Harvester and an Auto-Planter.
Auto-Harvester automatically harvests grown crops when you're offline, and Auto-Planter automatically plants seeds as long as you have them in your inventory.
When looking at items themselves, listing where they can be attained, whether it be crafting, farming, or the location it can be found, it would be very useful to new players
It would be really fun to have quests with really high requests of low tier items, that anyone can get. And everyone that submits before the quest is over, gets a reward, if the quest was successful.
This could also be done on a smaller scale with guild quests, if there was a guild system added, which I would like a lot.
Gold farm supply purchase to do all exploring with one button click - I think any purchases like this which make the game a bit more "idle" and less clicky would be great and work well with app notifications
When new updates are released, to be seen on homepage for first time. I.e., today I spent gold on an upgrade less favourable as I was not aware of new upgrades in farm supply.
Equipment that can be used to fish or explore more quickly.
Similar to perk and farm supply upgrades, except these can come from game progression. Specific wood found at explore level 20 and feathers to make fishing pole with an X% chance of double catching (boosting profit, chance of rare drops, and xp).
Similarly, boots or backpack that costs... Fish skin? Or a rare drop from 3 different ponds that boosts your drop rate for items.
Add item location for fish and raw materials to the item page. This would allow for straightforward fishing and raw material gathering process when looking at items required for quests.
With the new addition of quests I think it would be helpful to be able to add items to the persons order as we gradually obtain them. For example, if they needed 5 eggs, and 10 milk, and we only had the 5 eggs at that point, we could submit the eggs we have. The quest wouldn’t be complete until the milk was submitted, but this way we wouldn’t have to hold onto the entire order in our inventory until it was 100% complete.
Currently steak market prices changes once per day at daily reset. This makes the market usually only active for a short amount of time before reset. Instead, have the steak price change multiple times a day, maybe 2-4 times daily. This way the market is more active and people will be more involved in it.
this would be a pretty broad thing. Im thinking add more interactive options into the explore screen. there could be simple dialogs, chances to find random items dropped by characters, even hunting with a craftable bow. lastly i think it would be cool to have a feature where you might get attacked by robbers/bandits/animals and you have to defend yourself in a way similar to the Titan Conquest story system. you would have to make sure you have a shield and some sort of bow or sword crafted and you could defend yourself by picking between several options. i know it is a farming game but i think it would be cool to have uses for things like that. also would add another fun layer of adventure into explore.
It would be nice to have a link from the Country Store to go to your Workshop and vice versa. That way you could buy what you need then go right to the Workshop to craft items. Same would be true when you run out of crafting components (nails, iron, etc.) while crafting, you could go to the Country Store, buy them and come back to continue crafting.
The setting “load chat?” Should make the entire chat side bar disappear. 1. It still has the same effect as not being able to see messages. 2. It also would make the screen less cluttered with less menus, the clutter makes me feel distracted. 3. The wording of the setting ““load”” chat makes it feel like the chat side bar should disappear not just disable the ability to see messages, I felt frustrated when I figured that out. So please change this setting. It would make everything appear more neat, it still has the same effect, and makes the game feel better.
I would like to see small timers on things like the sawmill (trout farm, etc) so that players know when they can come back and that item will be ready?
Since there is hop, it would be nice to have a barley crop and get water from a well, then use those ingredients to make beer in a brewery.
Also, when reaching the vineyard most users will have a steady supply of apples and they could make cider.
Last but not least; wheat = flour, make bread in a bakery.
similar to buying seeds, the quantity defaults to the number of inventory you have left. for example you have max inventory of 400, and you have 300 nails. So when you open the shop the qty on nails is 100. or something like that. would be very useful.
To give the worm habitat an actual purpose, it would be nice to add a new bait, that can only be obtained in the habitat, which gives bonuses or similar perks.
Fishing is fairly easy even when the blue dot speeds up, and it doesn’t feel satisfying to catch high level fish. Making the mini game more complicated would help keep players interest high and reward skilled play. Some ideas for this would be: stacking multiple fishing bars with multiple dots, adding different paths (not just a straight bar), using multiple dots that require a specific order, etc.
Would be nice to have an option to see how many products the chickens or cows produce dayli so we can increase the inventory cap in time or work around our limitations
An upgrade that generates sand hourly. Large quantities could then be crafted into unrefined shimmer stone. It would make a nice addition after the sawmill is purchased.
Right now, there’s a limit to how much of each crafting material we can have in our inventory that can be increased with gold. But not everyone has the ability to buy gold.
If we could sell excess materials like stone and wood to the market or a new shop like a recycler for 1 silver each or 1 silver for 5 stone/wood or something, it would help those with limited inventories keep their bags clean while still be able to collect from expeditions.
With a mining option, it could be set up like the explore option and be used to mine certain materials for crafting. With exploration, we’re limited by stamina and we get all sorts of things with it. However, we don’t have a way to narrow down what we’re needing. For example, running into the issue where we have a lot of iron, but not enough stone. Stone could be the most common, then iron, and the gems could be mined the way they are found in exploring. But you wouldn’t be able to get other things like ferns, purple flowers, wood, etc unless you were exploring.
Set default buy amount for Nails and Iron to max amount inventory can hold at that moment. Or create a button to buy max amount of Nails or Iron that inventory can hold at that moment.
You have a small chance to find animals like rabbits, birds, and other critters when exploring. You can check in every day to pet them within a new building type for the farm and they will alongside provide minor passive buffs over time.
Add an option to the bank to deposit all silver. This would be much easier than deleting the default 1000 then typing in how much I have. Could also add a withdrawal all option as well.
Could be good, and more rpg-ish add craftable tools and bulding upgrades that give bonuses to the diferent tasks.
A gold marketplace would help everyone. It would help the game owner by receiving funds. The players by being able to buy gold in exchange for silver and it would help people who want to spend $ on gold to support the devs but have nothing left to spend money on. The silver to gold ratio would need to be found by the community, there should be a taxation on the silver meaning that if you list 1 gold for 5000 silver then the amount you get would be 5000 silver minus (x percent) = leftover new amount. This taxation would be used to basically try and keep silver from inflation. While this will eventually happen (as it does on most games) silver should be pretty easy to obtain as well as should still have somewhat value.
Furthermore. Just because this is a gold marketplace does not mean that you couldn't add other items to a marketplace as well. Looking forward you could sell excess runestones. You could sell unpolished shimmer stones. Boards. Mushrooms. Etc etc
The more this game grows and eventually uses more in depth craft items then using the market to buy/sell items that are either hard to get or are seen as a waste of other resources (using apples for more stamina getting wood at a very high level may come to mind). And instead players could buy and sell from each other. I would suggest that the market is also taxed just as the gold would be. Again to try and keep inflation down.
Can there be a way to store or lock gold so that it's unable to be accidentally used to upgrade stamina for example?
The ability to return/sell/discard seeds.
When leveling up farming and using the Sower I perk. I’d rather purge my lower level seeds in favor of the newest available.
Basically as the title states. Leaderboards for fish caught, money earned, total items farmed, and whatever else you can think up.
Give players 100 "tournament bait" to use to catch very difficult fish. If a certain threshold is met, they get rewards - these events could be xp efficient but only profitable if they meet a 70% catch rate or something - I am a 25 level fisherman so I have no idea how difficult it gets late game or if this has viability at a high level, but I think it could be a way to boost progression early
Market to buy/sell/trade items with other players.
Android -> when I push on an item to craft and instead of pushing cancel, I tap in the background accidentally or to go back, when I try to tap to craft an item again it doesn't work and I have to go back to the previous screen or home and go back into the workshop to craft again.
This is an idea where it is mutually benefactive to both parties. A person can loan out their land to someone else for a certain fee, and another person can use their land for a certain amount of time. The person using the land would not get the same amount of monetary gain from their crops as usual, but they would still be able to make more than by themselves. The person loaning the land can also make money, by allowing their land to be used.
Allows a drink that is purchasable in Flea Market with Gold to help increase chances of finding a rune for a specific amount of time (e.g. 60 minutes)
Even though it says it costs 1 gold per hour, I noticed it just adds the gold instead of subtracting it.
I'd like option in settings to remove the confirmation buttons from different tasks. Planting in bulk, crafting EVERY single item, etc.
Push notifications (configurable) to let us know when plants are ready to harvest, chickens to be pet, stam full, etc.
Not being able to scroll in the fishing and exploration windows since there’s only a few options.
Allow the trout farm to be upgraded to better fish as players increase their fishing level
Using crafting, some items can be made and then “used” so that they temporarily or permanently improve your farm once. Making a storage crate could give a one time inventory boost, nets could catch multiple fish at once or raise the streak faster, the eyeglass could give a 1% chance of not using stamina when exploring, animal tools could increase their product value or cause them to make more or level faster
Add new types of fishing bait that are crafted.
Ideas: They can add time to the catch, slow the dot, offer bonus Exp, give a chance for double fish, or increase odds for rare fish.
With the new update that defaults the amount of seeds in the store to the number of available plots you have, it would be nice to have a prompt or something asking if you would like to purchase x more of the last seed you purchased when upgrading the farm. This would save having to go to the store then type in x number of seeds just to have a full farm.
Add timer to crop progress bar, or perhaps on hover. Also - color when crops are ready to harvest is hard to distinguish for colorblindness; perhaps consider a more distinct color, or checkbox etc. indicating crops are ready to harvest.
hey, it would be awesome if the locked items would go to the bottom of the list and the unlocked to the top.
keep up the grest work
Feature will work similarly to cards in Titan Conquest, the more you harvest/fish out a crop/fish you get a point in its proficiency card/rune/mastery. Maybe each level will add an incremental chance to recivemultiple drops when fishing up/harvesting a certain crop/fish. Ex: My carrots are lvl 1 (lets say that requires 1k carrots harvested in total)mastery and now i have a 1% chance to get a double carrot drop when harvesting, 0.05% chance for a shiny extremely rare carrot(lets say 10x the value of a normal one).Ex for fishing: lvl 1 mastery gives 0.05% for a shiny varient of a fish that sells for 10x of its normal value.
Store : New store will be available at the town along the name of Bob's fish shack or something similar where you can buy different fishing rods/nets,fish eggs,fish feed,aquarium tanks in different sizes.
Aquarium availability: Extention for our farm, available when you hit fishing lvl 30+.
Aquarium sizes: Different aquarium sizes can be bought which will increase the amount of fish we can store/breed.Ex. for sizes tiny(default/3 fish cap.)small (5 fish cap),medium(8 fish cap),large/big (10 fish cap,huge(16 fish cap),pool(25 fish cap).
Aquarium use: Requirement for using fish eggs.Breeding fish to recieve higher level or better fish from the same species which will sell for more.Crossbreeding fish to recieve special types that you can only get through breeding different species.Make a small ui display window for fish we select to be showcased in our profile(only species currently in your aquarium can be selected)
Fishing rods/nets(nets feature already suggested by another player would work fine but different types of nets will exist just like different fishing rods) : Higher end fishing rods will slightly reduce the speed of the fishing minigame,maybe the highest top end one wont be available to buy but you'll recieve it through exploring or crafting, also maybe the top end one could be able to be upgraded/enchanced with upgrades that the player will be able to craft.
Fish eggs : You'd be able to buy fish eggs in variable qualities (poor/low/medium/high/exquisite quality) each quality gives a different chance of hatching certain fish,higher end qualities have the chance of producing shiny one of kind fish(visually they will be distinguished by a change of the color/hue of the normal fish images).
I really like the idea of having different qualities of items (S A B C D E F) where the higher grade might be worth more and rare.
It could well be combined with upcoming cooking where you'd need lower grade ingredients for basic dishes and higher grade items for more exquisite ones.
It would also come together well with the crafting system where you'd need high grade metals or gems for better jewlery or high grad wood for a piece of art, at least medium grade for shields and low grade for boxes or basic stuff.
Would like to see when I bought or sold
Color themes will be in settings and unlockable for gold or from playing.
It would be much more convenient if we could subscribe to a monthly gold subscription rather than having only one time purchases. Maybe you could even create a badge/achivement on the person's profile that shows they're a supporter of the game etc.
It would be awesome if there was some way to still make a little silver off of generated items even though my inventory is full.
For example, if my inventory is full of boards and I have a sawmill. Maybe the excess boards could go into a market that is accessible at a certain level or by buying access. Then, the excess boards can be bought by either only the producing player or by all players with access. The producer gets a small share of the sale price if everyone can purchase the excess boards.
Another option would be to just give a very small amount of silver from a perk or farm supply upgrade for each overrun item.
Daily, weekly, monthly quests
Be able to craft more than 1 thing at a time.
67 Active, 7 Archived, 1856 Views