In the early game meal effects are fine but after a certain point you never do anything without a meal.
Want to throw some nets: sea pincher, mushroom stew and shrimp a plenty.
Want to exploring: neigh/qc and maybe stew.
etc.
And the ressources are no problem as well, you will always have those meals ready when you need them. Its just, always those 5 minute hustle to get as much done as possible while not wasting valuable time. You just feel rushed (even if you shouldnt).
here my suggestion:
Make a temple for each meal, with adjusted values for each. Lets say 1k for mushroom stew.
After finishing this temple you get the effect permanently, cant use the meal anymore and maybe ocuppy one meal slot permanently.

This would add another thing to work to, increase the value of additional meal effects and provide a nice quality of life feature for higher level players.
Thanks for reading.

Submitted on Jul 7th 2024 by Headput

Comments

I likey but... doesn't this just remove the need for cooking theres only 12 meals (not including pies) and wouldn't this make cooking meaningless except for the level 99 brag. After you finish all the meals?

Sincerely, some random FarmRPG player

Submitted on Jul 11th 2024 by NotYourNormalFarmRPGPlayer

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