Suggested Improvements

Recycling Center

A farm building where players can only put items that they are voiding (They have reached inventory size limit) and can start recycling them into amounts of silver (or other resources, for example ancient coins or gold in some cases) based on the item’s rarity.
Example: A player who has an inventory size of 4k, and has 4k stones, they can send those stones in bulk to the recycling center and convert them to Ancient coins..
Each stone take x minutes to recycle, and can recycle more than 1 item at a time.
Also the ability to recycle a combination of items together to get a rare resources, for example recycling stones and ropes together generates larger amounts of silver or ancient coins, or a “recycling currency” that is rare to get that allows the player to buy items from the recycling shop..

Submitted by Muhammed on Nov 26th 2025
Discussion: 0 Comments

Accessibility

I've been thinking about this a lot. As someone with a disability affecting my joints, the repetitive tapping/clicking action of manual fishing or exploring is very hard on my fingers and wrist, and only marginally better when using nets or exploration items. I end up having to spend a lot of resources, especially gold, buying these in chat. Naturally, clickers aren't allowed, which I agree with. There are already items in the game that allow you to use multiple at a time. And having a click-and-hold function that's too fast isn't necessarily an exploit but it would seriously impact the difficulty of getting certain items. What I'm proposing is a click-and-hold function that explores perhaps 2-3 times a second, which is about the maximum I think someone could tap without really trying. Even once a second would be fine and you could just pay the silver fee to use more stamina per explore. This would be extremely accessible, and I'm just now noticing multiple people have suggested it but I feel the need to bring it up again as it's been quite awhile.

Submitted by invisceral on Nov 26th 2025
Discussion: 0 Comments


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