Sacrifice Reset Perk
With more and more temple chains getting added, a perk (or two) to reset more than one temple chain each day would be quite useful.
Submitted by Guest on Jun 24th 2025
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Pet Item View/Collect Reconfiguration
The view/collect buttons for pet items on the home page are too close together, especially when playing on a phone. I propose moving the view button to the left of the "Your pets have x items ready!" text and leaving the collect button to the right of the text. Another option would be to implement a mandatory message that pops up when you click collect that makes you confirm you want to collect all items. I accidentally clicked collect when trying to click view with 400k+ pet items and there is no way for me to get them back. A slight misclick shouldn't result in a loss of so many items. Implementing one of the above suggestions would ensure others don't experience the same loss I did.
Submitted by KiNGOFCALi90 on Jun 25th 2025
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ric bomb
blows up ric ryph
Submitted by creeperfan on Jun 24th 2025
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New Perk Chain
Advanced Perks is a perk chain that instead of using points or gold, you use ancient coins. This chain unlocks at 4x50 (level 50 in farm, fish, craft, and exploring.) The chain can include perks such as:
Increase lemonade use by 1-10 (50-500 AC)
4% chance meal isn't used (35 AC)
Increase small net use by 1-10 (50-500 AC)
And others!
Submitted by Riley on Jun 24th 2025
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Time of Day mechanic for depths in RNG % and Event triggers
I noticed that FarmRPG seems to have the concept of time down to "on-the-hour" trigger events. I understand that it is timezone agnostic in this design to accommodate players around the world.
I propose a consideration for a time of day game mechanic that would operate on a 24 hr cycle relative to the user's configured timezone. This would enhance depths in existing game mechanics as well as open for more possibilities for future features.
For example, given any set of items in a fishing/exploring zone. We can statically represent each item % chance(y-axis 0-100%) as a curve on a 24hr (x-axis 00:00-24:00) duration, where the end of the curve line would meet up with the % chance at the beginning -- creating an uninterrupted repeating cycle crossing through midnight seamlessly. At any point in time, all curve lines % would add up to 100%. Let's call this static RNG curve an RNG-at-time filter. With this filter, we can use time of day as an input to pass through the RNG-at-time filter to produce the varying likelihood outcome of any item the user may fish/explore in that zone. This will add depths to consider for the player to try for something at a certain time for a higher chance. From the player's perspective, "Oh, I need to catch a whole lot of Flier, it'll be more common after 16:00 at Lake Tempest. It's only 14:00 right now, I'll try again later for a better haul and efficiency on my limited net uses."
The above concept can be applied to anything RNG based that we would like to add the varying depth.
Regarding the timezone differences for players around the world, perhaps we can introduce a new user profile/account property to represent the offset of time in hours from the server time. Allow the user to configure it once or have a very long cooldown in between changing (or make it difficult for users to change time offset on a whim) if we want to deter users from changing timezone offsets to unfairly game the system. With this time offset per player configured and stored on the server, the code running on the server can always localize to user's time, which would allow all users to observe the same RNG % at their respective 16:00.
Perhaps this time management system can be its own module/service to be applied over other mechanics.
Cheers!
Submitted by Chewbarka on Jun 24th 2025
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Craftworks QoL Improvement(s)
I have 2 ideas to propose to make navigating Craftworks UI a bit smoother.
1. We lack a search bar. — When it comes to making sets for 2-3 slots it’s not bad, but people have more, extending past 20 to 30 slots. It becomes tedious to scroll & find every item to add.
2. We can’t create craftworks sets without closing our current set. — This is more of a niche improvement, but if you have a passive set, for example, a wood set that is relying on Hickory Omelette production, then it would be helpful to have a way to create/modify a different set without having to essentially pause your current one.
Submitted by Acrize on Jun 24th 2025
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Static exploring drops list
Submitting this on Behalf of Rii.
"Is there any way I could beg that like, the black portion of exploring where the items show up on mobile could be like, expanded a bit? Whenever I explore Misty - and some other places but most especially Misty - if the combination of numbers and icons shifts between two rows and three or, worse and currently possible, two to four, it shoves all the explore option buttons down so that if I try to tap, say, ac fast, I end up tapping apples and oj and, because I'm going fast, consuming some, constantly as the buttons shift up and down. It's not even necessarily the consumed items that's a huge problem, it's just that my ability to actually explore is slowed way down because of this."
I would also like to add from myself that exploring drops constantly changing positions is confusing and having them in strict order may prove beneficial. The same improvement may be applied for fishing drops list.
Submitted by Broman on Jun 25th 2025
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the bullseye
it adds a archery feature where you pull back on your screen and you get rewards for getting a bullseye after every 10 bullseye you get a new bow and arrow then every new bow and arrow you get you need 10 more bullseye added to the 10 required you need tower 100 to get archery and it costs 100 billion silver to unlock
Submitted by creeperfan on Jun 24th 2025
Discussion: 1 Comments
why not a boat
it adds the ability at level 99 for all of the main skills to build a boat it can be pushed off at any of the fishing areas and improves the fishing quality there
Submitted by creeperfan on Jun 24th 2025
Discussion: 1 Comments
Growth Time Widget
I would LOVE a FarmRPG widget! I’d love to be able to see the time left on my crops from my phone’s Lock Screen.
Other ideas could be:
RFC stats
Biting events
Cooking timer
Stamina ready
Craftworks full/unable to produce
Daily chores reminders
That’s literally just off the top of my head, I would personally mainly use the crop timer, but I’m sure there are so many other beneficial widgets for other players
Submitted by Yabloka on Jun 25th 2025
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Auto Gift
Possibly a gold perk that allows automatic gifting when obtaining items, maybe even like Craftworks where you can select up to x different items to auto gift upon obtaining them directly to the villager you have selected in the quick give window.
Submitted by Booples on Jun 28th 2025
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Sacrifice Reset Perk
With more and more temple chains getting added, a perk (or two) to reset more than one temple chain each day would be quite useful.
Submitted by MrFisherman on Jun 23rd 2025
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the raptor tournament/bidding
every few months a raptor tournament gets hosted any player can submit their raptor into the tournament the winner of the tournament gets a super rare called the raptor trophy players can also bid resources on the reptors if the raptor wins their match the player gets double their bid you can only bid drinks like orange juice apple cider lemonade etc
Submitted by creeperfan on Jun 27th 2025
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a refresh
they have added all of these drinks to the game but they need some more add carbonated water soda and more items to the game
Submitted by creeperfan on Jun 27th 2025
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Peach
More ways to earn peaches please. We have orchard and WC for apples, lemons, and oranges, and Grape yard or something for grapes. Where's peaches? Soap shop (1 per 12) and PHR (10)..
As someone that's been laggy for weeks and internet keeps getting cut off by our internet provider, I can't ask converters to convert my fruits since I know it'll take us too long to finish and their time is as precious as mine. Hence, I decided to craft fruit punch to use every fruit I have and to work on mastery. I know I can craft my own juices, but I'm always just few steps a way from maxing out. I know I can explore, but as I've said, I am lagging a lot. Idk why this game is the only one lagging in my phone...
Please help. I'm not a very big fan of voiding too :(
P.S. with more quests starting to appear needing meals, I feel like this will be great to have as not everyone have time to wait for their meals to finish and not everyone is rich to have golds to buy meals or FPs :) Thanks ^^
Submitted by Rio on Jun 25th 2025
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the two towers
a new perk that cost 500g that doubles effectiveness of all tower artifacts
Submitted by creeperfan on Jun 24th 2025
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Tower floors visibility
Make it possible to see how many people are per floor I've passed and on the next floor.
How many have I overtaken? How many do I try to overtake?
Another option instead of absolute values display percentage of players per floor.
Submitted by Mdmd on Jun 24th 2025
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the friendship problem
after a certain amount of friendship levels you stop getting rewards so farm rpg add more rewards
Submitted by creeperfan on Jun 27th 2025
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Option to organize raptors by skin
Currently we can organize raptors by hatch order (aka Number), custom Name, Power, and raptor Level. I would also like to be able to organize my raptors by the skin order provided in the library under the Raptor Pen page, i.e. hatched at any time, followed by months January through December, followed by special requirements. If further sorting is required (because there will be multiple of 1 skin type), the sub-options of hatch Number and custom Name would be appreciated.
Dunno about anyone else but I’m extremely color and pattern oriented, and seeing all of my same type skin patterns lined up would not only be extremely pleasing to look at but would allow me to see which skins I’m missing for each month without having to create a custom but boring Dewey Decimal type system for my raptors.
Submitted by Yog-Mothoth on Jun 27th 2025
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