Suggested Improvements

Inventory - use amount

When clicking inside a text box to enter an amount, the amount resets to nothing, rather than keeping the "1".
(When opening chests or crafting, I have too often added onto the "1" unintentionally, opening 1,250 chests instead of 250)

Submitted by Retro-tee on Aug 22nd 2026
Discussion: 0 Comments

Warn When Accepting Materials Over Max

Any time you are accepting an item that would put you over the inventory max, there should be a warning or some visibility into current status to give an opportunity to go sell or craft with what you have if desired. (Quests, rewards, etc)

Submitted by Erezkigal on Aug 22nd 2026
Discussion: 0 Comments

Improved Text Box Entry for Quantity

Currently, when clicking on a quantity text box the cursor enters ahead of the current number (or maybe that’s where I click?… either way it’s annoying). It should select the number so that typing new numbers replaces what is currently there.

At the very least, defaulting to the cursor at the end of the number would allow easy use of the backspace button to clear rather than trying to highlight a small number or move the cursor.

Submitted by Erezkigal on Aug 22nd 2026
Discussion: 0 Comments

Time to Harvest on Seed Selection Dropdown

It would be really helpful if the drop down showed the time to harvest, especially since they are sorted alphabetically and not by the level at which they unlocked so there’s no real indication (other than memory) of which ones take longer.

Submitted by Erezkigal on Aug 22nd 2026
Discussion: 0 Comments

Improvement to Daily Chores

I need dev/ player to confirm something for me

When the daily chore says "use X explosive in mining" , when we use bomb does it count?
If it doesnt, can bomb also count towards it? just like using Arnold Palmer will count towards Lemonade, Large net counts towards task for fishing, there's no reason why bomb cant count for "explosives too"

No. 2
Instead of having 4 type of cooking chores namely - Stir/Season/Taste/Cook , can dev just combine everything as one, so if a meal is complete, the chore is complete too - Separating them as 4 feels kinda obsolete, and a finished meal should supersede every cooking chore

Lastly, i wanna add that there are really very cool, useful, nice ideas here on improveloop. Please really take the time to go through one by one

If its feasible, it would be nice to have a comment like ," this sounds workable! this can be implemented for future plans!"

If it will cause game imbalance / idea sounds nice in theory but not implementable, its also nice to receive feedback of them.

So we know that our suggestions have been looked into; whether will it be in the game is another matter (or maybe not that soon) but at least there's an acknowledgement

Thank you

Submitted by ElviraSteam on Aug 22nd 2026
Discussion: 0 Comments


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