Trade Center
A trade house to help facilitate trades in common currencies. Each player has limited number of slots(can buy more slots in farm supply) beyond that each slot has limited quantity it can hold(tied to mailbox size in some way to still maintain the value of existing mailbox system). Can use slots to enter buy orders or sell orders. Can search posted buy/sell orders by item or different criteria to directly buy/sell high volume items without creating orders yourself. Could be automated to fill matching orders.
Submitted by relzek on May 8th 2026
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Make veggie juice icon clickable on farm page
On the farm page under your crop rows, there is a bar that says "drink veggie juice" with an image of veggie juice to the left. I suggest this image is clickable and links to the item page.
Submitted by evnord755 on May 8th 2026
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Dark mode for this website
The white light is blinding. Send help.
Submitted by aceae on May 8th 2026
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Add use/eat buttons for 25 and 50
For daily chores. Referring to apples, but also oj/ac/lem/ap/ etc.
Submitted by aceae on May 8th 2026
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Add PM reactions.
Sometimes I want the person I'm messaging to know I read their message and appreciate it but if I keep messaging back and they do we will be stuck in a never ending goodbye. Therefore, maybe some basic emojis like thumbs up, down, heart, etc. Would be a nice qol improvement.
2. Allow saved drafts so i can switch between typing in giveaways chat and typing a pm. (I find the pane popping in an out while I type a pm too much fomo and can't keep an eye on important chat things while typing a pm. Yes, I can stop and check but then if feels very rushed on both ends. (This scope is definitely larger, smaller pros because I imagine a chunk is tablet or web based and not subject to fomo.) This is a super minor friction point so it just got tacked on to this improvement.
Scope: I think this is small, but honestly no idea.
Part of the game: Messaging/pm/dm system
Cons: ui/ux complexity, ft creep, implementation time and cost.
Submitted by aceae on May 8th 2026
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Cooking companions, cook with your favorite townsfolk
A kitchen/cooking feature that would allow you to cook with townfolk you have L99 friendship with. They could each provide a unique buff to enable different cooking playstyles and focuses. Mass meal production, xp cooking level grind, mastery, cooking time, resource use, etc. Maybe the companion could also bring a certain amount of items (like the pet system) every hour. Either in line with story development or cooking ingredient exclusive, maybe they could have a chance to bring a "Gold Meal" of whatever.
Very loose concept. Scope. Probably would be a medium sized roadmap feature or project so defintely not a small thing. (Again could be wrong)
Submitted by aceae on May 8th 2026
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New Pets, hopefully with honey
I was thinking that it would be nice if we have a new pet, or more of them. to unlock with various tower levels. they could help either with the current way of bringing items, or maybe, if the level and investment is significant enough, with farm upgrades or something like that. Also, given that honey is a demand for a while and the owl and bear can't keep up with it on a daily basis, it would be nice if a pet, like maybe an ant or a honeybee, could be introduced for a Tower climber that brings honey right from level 1. it could perhaps include some other things that are rare, like grab bags 3 or 8 at later levels. very unstructured, sorry about that.
Submitted by Tundra Realm on May 8th 2026
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more puzzles/exercise for the mind
The vault is great, but it would be nice if we could have a couple of other things. something to do with words could be one. and with different kind of rewards. maybe the reward could be in points that could be exchanged for perk points. or maybe, a certain level of progress in the new puzzle could unlock some other location--an upgrade, some secret room in the tower, or a farm building. I understand this is a massive thing, just something that popped into my head. thanks!
Submitted by Tundra Realm on May 8th 2026
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silver for gold
I know that this has to be regulated very carefully, because it shouldn't clash with starter pack buyers and patrion supporters. my idea was that, every month, or every quarter, only a certain amount of silver could be exchanged for a small amount of gold. like very small. like 2 or five. this cap could prevent bigger farmers with a hefty silver stash could not buy a lot, and it would give something for smaller and mid level players to look forward to, as well as help with those small mishaps or those moments when gold might have to b thrown into the well for something. at some point, there's a lot of silver coming in, so it could be nice if big chunk of it it could be turned into a tiny bit of gold.
Submitted by Tundra Realm on May 8th 2026
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resources for farming?
maybe manure from the cows could give better yield of crops, and the manure from the pigs and chicken could be used for cooking instead of coal with a perk or a gold upgrade? a new building in farm to make this work might also be needed. it could make it more interesting. or maybe, the energy could be used to make craftworks more effective.
Submitted by Tundra Realm on May 8th 2026
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Rankings
Leaderboards for GM/MM of items, tower levels (would show order that people completed the respective level)total number of M/GM/MM. No additional rewards for rankings as I dont think the community needs to become overly competitive fighting for rewards over others, but would add a fun thing to show off for being an early person to complete things or doing extra
Submitted by relzek on May 8th 2026
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