Suggested Improvements

option for ordered drops - exploring

after getting over 1k items per explore, you're almost guaranteed to get 1 of each drop. i would like an accessibility setting added to force exploring to be ordered in the "zone order" rather than by "first found". it would be easier to process while spamming apple cider

as an example. forest's first item is wood. the order with this applied would *always* be

wood > mushroom > straw

if an item is missing, it makes sense
wood > straw

as it currently stands, if i find mushroom first (even though i'm pretty much guaranteed to get mushroom and wood anyways) it does this over my first couple drops

mushroom > straw > wood
mushroom > wood > straw
wood > mushroom > straw

as it currently stands, it is extremely difficult to even spot a frog if it pops up, as it could pop up anywhere in the 3 lines of drops. zone ordering could make it significantly easier to spot as it would always be on the tail end of the drop pool

Submitted by mice-stro on Jul 31st 2026
Discussion: 1 Comments

Pig Mash

Later game = needing a ridiculous amount of silver. I propose a recipe for making a mash (special feed) for pigs.

1. would only be for late game, i.e. after a certain high tower level.
2. probably only after completing a difficult, long, finicky request line, especially due to the benefits.
3. Would require expensive or annoying ingredients, the types one would rather use for other things more often than not. Suggest probably beets, carrots, potatoes, corn, pumpkins, cabbage, a large number of mushrooms, flour (if there were bran I’d use that instead), about 100 apples, a number of steaks, and at least one truffle.
4. Likely minerals from mining, whenever that becomes public.
5. Plus a long cook time.
6. Would permanently boost a pig’s level by one.
7. For 500 pigs, this would end up being very, very expensive but it would also be the kind of slow medium term pain, long term benefits that generally fits the FarmRPG experience.

Submitted by Yog-Mothoth on Jul 31st 2026
Discussion: 1 Comments


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