Suggested Improvements

Mining XP meal

I'd love a meal that boosts mining XP, maybe cooked with sugar for the extra energy, could include cave mushrooms too so you'd have to make a little progress at least to be able to cook it yourself. it could also be a floor reward and given through a quest to people who've already reached that floor

Submitted by samboozled on Sep 9th 2026
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Workshop Inventory Reordering (Auto-Scroll & Move to Top/Bottom)

Hello!
I suggest improving the user experience when reordering items/recipes in the Workshop by enhancing drag & drop responsiveness and adding quick-position options.

I propose the following changes:

-Auto-Scroll on Drag: When grabbing & dragging an item near the top or bottom edge of the screen/page, trigger an automatic page scroll after a brief delay so items can be moved across long lists in a single continuous gesture.
-Quick Move Buttons ("Move to Top" / "Move to Bottom"): Add a small action option (or long-press/dots menu) on items to instantly bump a selected item to the very top or bottom of the Workshop order.

As players progress into more Workshop items, manual drag-and-drop reorganization of the Inventory becomes -blam!-bersome, especially on mobile devices where dragging across long lists often cancels or drops mid-scroll. Auto-scroll prevents the need to "daisy-chain" drag items step-by-step down a long list. Quick-move buttons offer an immediate fix for mobile players who prefer tapping over touch-and-drag reordering.

cheers!

Submitted by Zap on Sep 9th 2026
Discussion: 0 Comments

Ability to go backwards in mining

It would be great to have the ability to “set” your mines at a previous floor level for auto-excavation purposes, as some players may unknowingly go past an optimal floor for maximum AEX output (without user input), and since those optimal levels might change in the future as the mining mechanic is updated.

This would also be nice so a player could set up maximum AEX output (without user input) for days where they might play less, but still allow them to climb floors on more active use days without messing up the ratio.

Submitted by Babtothebones on Sep 9th 2026
Discussion: 0 Comments

Particularly locked items

Often times a quest wants x amount of one item but our item caps are significantly higher than that. What I'm suggesting is being able to lock an amount of items that can't be sold. So if you can have 2000 you can lock 500 for a quest or whatever.

Submitted by Deadeye1000 on Sep 9th 2026
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Roomba's Meals

Meals focused on automating certain one small part of game, since they're meals you're gonna need free Active Meal Effects to keep them active. Meal acquisition could range from somewhat easy (cook yourself) to limited. Efficiency of automation provided by Roomba's Meals could start low and increase with Tower Artifact or behind some hard questline reward, or the efficiency improvements could be per meal so you can split where you unlock those all over the game.
Might be controversial feature, but balanced around the fact you might be not be able to run them all the time due to lack of Active Meal Effect slots, or the meal acquisition (might also add Active Roomba Meal Effect to really limit running those).

The set of meals I had in mind for this feature are for Cooking automations:
- Stir Meal
• will give X charges
• when active will consume 1 charge to stir 1 oven
• efficiency affects when it will auto stir: max efficiency will auto stir at exact time when your meal can be stirred, at low efficiency auto stirs 15 minutes after your meal can be stirred
• manual stir during the gap will conserve the charge and reset back to waiting 15 minutes for next stir

- Taste Meal
• will give X charges
• when active will consume 1 charge to taste 1 oven
• efficiency affects when it will auto taste: max efficiency will auto taste at exact time when your meal can be tasted, at low efficiency auto tastes 20 minutes after your meal can be tasted
• manual taste during the gap will conserve the charge and reset back to waiting 20 minutes for next taste

- Season Meal
• will give X charges
• when active will consume 1 charge to season 1 oven
• efficiency affects when it will auto season: max efficiency will auto season at exact time when your meal can be seasoned, at low efficiency auto seasons 30 minutes after your meal can be seasoned
• manual season during the gap will conserve the charge and reset back to waiting 20 minutes for next season

Submitted by eXoShini on Sep 9th 2026
Discussion: 0 Comments


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