Let us revive Buddy's goldfish
Buddy did nothing wrong. His goldfish didn't deserve to die.
I've been banging on Star's door for hours, asking if he knew a spell for Goldfish-re-life-ification, but he keeps going on about "necromancy is forbidden". But this isn't necromancy! It's fish-omancy. Perhaps Captain Thomas knows a way from his world...
Submitted by 0range on Jun 23rd 2026
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xkcd Chat Command
A chat command like "/xkcd 123" to provide a link directly to the xkcd comic specified by the number. The comics are free to be shared noncommercially with attribution. This would mainly benefit Ffff and myself, since we like to share these, but could be fun for all players. Afterall, there's an xkcd for (almost) anything.
There would need to be a blacklist implemented for comics not in the spirit of the Farm RPG CoC however, to prevent the generation of a link in those cases.
Submitted by Nicho on Jun 23rd 2026
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Something I miss
I miss how game updates used to have goofy little rewards attached to them if you opened their full link. They were fun. And I know it sounds silly but it was like a small gesture given for taking the time to stay informed and keep learning and for Liking the continued hard work put into the game by the dev(s) :)
Here's an update, things have changed, have a popcorn :p
Submitted by Rocko42 on Jun 23rd 2026
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Tower 200
I think milestone type content needs added when unlocking T200.
So this is not a complaint, just a feedback and observations. And I'm no expert so Maybe there are things about to happen that I'm unawares of.
When I unlocked the tower, And when I got to T100 as well, things changed dramatically, and all Kinds of weird and new and curious things opened up in gameplay. New questlines and stories, new concerns, access finally to start working toward opening previously locked areas and functions, Lots of stuff.
When I got to T200 (recently lol) and explored around, nothing had noticeably changed. Now obviously the inv. increase has already drastically altered gameplay and concerns, as before. Expected and awesome and tricky, great!
But T200 was MUCH harder than unlocking the tower or getting to T100- and I guess, well I had/have expectations.
It was SO hard, more than any other quests, and took months, planning, failures and changes, and research. Those last 20 GMs were each a puzzle and a sacrifice. It was a nice experience and I learned a ton. And
I fully expected a bunch of new main questlines and fun side stories to open up suddenly. And maybe even a new function or two, to work toward unlocking again.
What I saw instead was a single smallish help request, immediately finishable with not much story, a few side requests that are continuations of the 100/150/200/250 type chains, and, well that's it.
No townsfolk to congratulate me. No story to tell me why we explore the tower still and why it matters so much. One cool prize for sure, the gem, But at this point it was basically mandatory to increase the inv to keep progressing right? So it's more like a license to continue than a prize.
Anyway, I'm sorry if this sounds overly critical, I love this game and appreciate your work, it's been a Really fun experience so thank you.
Maybe we could all benefit from some stronger milestone marker type stories around T150 and T200? Maybe even some help requests/stories tied to each artifact gained at ten levels. Because they're hard and they should matter.
(Also, the two sphere effecting artifacts along the way toward the end seemed Wildly outdated and uneventful even.)
Okay have fun grow corn bye!
Submitted by Rocko42 on Jun 23rd 2026
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QoL Additions
May have been already posted but here goes: I think a little toggle whilst fishing to change the amount used would be awesome! Instead of going to settings you could do it whilst fishing.
I also think this could be used for other perks like Raptor Healer and such.
Submitted by Yup on Jun 23rd 2026
Discussion: 1 Comments