Suggested Improvements

Mining Charm Expansion

Currently all mining charms simply increase mining effectiveness in an area. Each charm you get should give you a unique perk/benefit rather than all giving the same bonus. One charm may increase mining effectiveness. Another could tell you how many items there are and how many total blocks each item is, so you better find where they are located. Another could grant a 10% chance to skip a floor when completing one. Another could grant a 10% chance to double rare drops. Overall, more variety is needed to keep mining engaging because as is, it gets really slow/boring after about 50 levels. And it doesn’t feel rewarding going deeper or leveling higher.

Submitted by davepear on Sep 22nd 2026
Discussion: 1 Comments

Achievements

Would be nice if there was an achievement tab in navigation and if the achievements tracked your progress, ex: 5,000/10,000 fish caught.

Submitted by Farmer Red Dragon on Sep 22nd 2026
Discussion: 0 Comments

Wine Cellar - Upgrade

**taking suggestions in comments!!! see details below**

Wine cellar could have different types of wine that could be inserted, rather than just "wine"

**my personal opinion, these need to be scaled by **at least** 10x per level, otherwise it will probably not be worth the time (10x total value at max cap, then 100x for next, etc)

10x max cap - artisenal wine (requires gold feather) (minimum crafting 99)

100x max cap - bone-dry wine (requires lots of antlers for synergy with serpent of tyrm) (minimum crafting 99)

1000x max cap - slimy chardene (requires sinking swamp items) (minimum crafting 99)

these are all i can think of right now, so take a lot of liberty in the names and items, but i think these make good progression points for wine items. making them part of tower also means that with the tower wine cap scaling, these scale faster than normal wine.

***drop your suggestions for wine name and item requirements below!***

Submitted by mice-stro on Sep 22nd 2026
Discussion: 2 Comments

Craftworks Temporary Pause All

Craftworks needs "Temporary Pause All" button where after pressing it, it will automatically do "Play All" after some time (ideally user configurable) to resume Craftworks operation.
or make configurable "Pause All" button with options:
- Permanent pause
- Temporary X minutes pause

Submitted by eXoShini on Sep 22nd 2026
Discussion: 0 Comments

Just for fun

Just for the fun of it, wouldn’t it be kind of amusing if you could actually give a name to the expedition leader. So, just to summarise, if you charter a fishing expedition or exploring expedition and, hopefully eventually, a mining expedition, wouldn’t it be fun if you coul say, send your worst enemy down the mine or your best friend to lead a fishing expedition? As I say, just for fun.

Submitted by Rose Aitken on Sep 22nd 2026
Discussion: 0 Comments

Mining Floor Reveal

I think it would fun to have the floor auto reveal all the items you missed once you complete a floor. I think it would be good to have an option in the settings to turn this off too because not everyone would wanna see what they missed.

Submitted by OncomingStorm on Sep 22nd 2026
Discussion: 0 Comments

improveloop formatting - improveloop

could we get an addition of a small list of "categories" to the top banner of improveloop? i think it would heavily assist with finding some of the suggestions in here.

categories would be recommended to add to the end of your message after a "-", so that it is easier to find, but not nessecary

as an example that is currently going around, you could use this to find a post called "retry button - mining" a lot faster than searching for "retry button" or "ui issue" without having to guess what the player was thinking at the time

my suggested categories are:

Misc|UI|"Specific zone"(Exploring/Vault/Exchange center)|QOL|Fun|Chat|Tower|Pre99|Lategame|Event

of course, add more as nessecary. just trying to help streamline the process over here, and these are all i could think of at the moment

Submitted by mice-stro on Sep 22nd 2026
Discussion: 1 Comments

Townsfolk Can Talk?

I just saw Star Meerif talk in giveaway chat.
Someone said "Im out"
And Star responded after them (timestamped 1 second BEFORE their message btw) "Hi out, Im dad".

Why dont you implement this more often? A simple catchphrase could cause a spontaneous message, or some sort of fun message from any of the townsfolks related to a link or certain prerequisites.
I think you could add the townsfolk to randomly talk in chat, or respond to funny sentences like the one above.

There are many things that can be referenced, like links to pages, and the townsfolk could have a random chance of saying something for certain links to be posted, since those aren't spammed and mods drop these often in chat. Give each townsfolk a random chance of saying somehting in chat, and this could offer some fun interactive capabilities. Maybe a congrats to 4x99 or when someone reaches a new tower level 100,200, etc?

Submitted by cedar tree on Sep 22nd 2026
Discussion: 0 Comments

Smoking Fish/Food

Smoking Fishs for better prices especially the cheap ones could be improved there for later Game use, maybe with upgradable Slots and Speed. Other Food could be Smoked too, maybe Stuff like Pulled Pork or Steaks too for more incentives too use the Butchery Options. Vegetables could be smoked too as I do miss the Opportunities to make something out of the Crops for better Selling Value.

Submitted by von Adel on Sep 22nd 2026
Discussion: 0 Comments

Food Preserving

Having Kegs to make like Carrot Preservatives etc.
Would give a Option to enhance the Crops Value, with upgradable Slots and Speed maybe.

Submitted by von Adel on Sep 22nd 2026
Discussion: 0 Comments

Text limit

Please please please pleeeeeeeease bio and looking for text limits. Some people's are getting ridiculously long to try to scroll to mail things to them.

Submitted by Demongoddess on Sep 22nd 2026
Discussion: 2 Comments

Lobster charm

This may be a complex mechanic, so bear with me lol

To get this item, you would need to sacrifice 100 lobsters to a repeatable temple chain. For each charm you have, it increases the chance of getting a second lobster by 10% and getting a third by 1%. After getting 10 of these (Which is over 1k lobsters donated) you would increase your chances of getting a third lobster by 10% and a fourth by 1%.

I put together a little chart that will hopefully explain better:

1C = 1L 89%, 2L 10%, 3L 1%
3C = 1L 67%, 2L 30%, 3L 3%
9C = 1L 0%, 2L 91%, 3L 9%
10C = 2L 89%, 3L 10%, 4L 1%
15C = 2L 45%, 3L 50%, 4L 5%

Comment if you have questions and I will eventually get back to you =)

Submitted by Aristogiton on Sep 22nd 2026
Discussion: 0 Comments


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