Suggested Improvements

Dev Diaries

I'm fairly new to the game but feel like there's no vision for the future, and we don't know what's being worked on. It's all very mysterious. I would appreciate honest communication, even like, we have no plans to update anything, so I know whether or not to waste my time.

Some games I play have a dev dairy you can read. Even a couple of notes each day. It builds momentum and excitement.

As a paying customer it would be nice to know where exactly the money is going, and what we can expect. Isnt that the point of Patreon? The game in its present state feels like it's suffering from a development issue. Lots of ideas started, poor end product, or stuck in development without any attention.

Think we need a full time dev who is actively engaged with the community for this next phase of growth, or a team of cheap labour devs who can pump out all our great ideas

I have a tester badge on my profile with no instructions on what to test etc.

If we can support the game further by adding developer packs, like 5 hours of coding for X dollars etc, I'm sure the community would help.

Hope that helps

Submitted by Adamas on Jul 7th 2026
Discussion: 3 Comments

Armor sets

We currently have a lot of individual armor items. Would be fun to have armor item sets. Shield, sword, helmet, breastplate, leggings, boots. Then have them in wood, leather, steel, fancy sets.

Submitted by Celestina on Jul 7th 2026
Discussion: 0 Comments

Tower rework

Tower really needs a rework. In its current state it is just a massive rush for a lot of players to complete way before the other really important aspects of the game. Mind you the game is very much a choose your own adventure, but there really should be some sort of linear progress to work tower alongside quests and other parts of the game to encourage players to hit all parts while climbing.

Example:
Tower levels 0-99 should focus on mastered items only
Tower levels 100-199 should focus on grand mastered items only
Tower levels 200-299 should focus on mega mastered items only
Tower levels 300-399 should focus all three types of masteries plus friendship levels and competing of certain quest lines. Example: Level 300: One item Mastered, Rosalie to level 99. Level 301 One item Mastered, *certain quest line must be completed* and so on. As you progress the tower through 300 it becomes more important to level friendships and complete certain quest lines to continue through.

As an older player the tower is the least motivating aspect of the game because it focuses solely on one aspect of the game and leaves other parts behind.

Submitted by PJnotDJ on Jul 7th 2026
Discussion: 0 Comments

Enable banking of coins etc towards huge item purchases

Enable players to bank ancient coins, event tokens, etc to be able to purchase items that they dont have inventory space to otherwise purchase and store these for next time if the event for example is over before they reach the required amount.

Submitted by Kwee on Jul 7th 2026
Discussion: 1 Comments


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