Suggested Improvements

museum seperation - timed items

farmiversary trophies are impossible to get via any method other than waiting. one of my goals for "completing the museum" has been tarnished by this slanderous item being dead center in the main item pool. if we could get a new category for account age specific items, it would be greatly appreciated.

my words are strong for comedic effect, nothing more. (you know i can't stop growing corn anyways)

Submitted by mice-stro on Jul 20th 2026
Discussion: 1 Comments

Hold To Use-Fishing Nets

Hello!
The hold to use feature that was added for apple cider and lemonade/ap has been extremely helpful as an accessibility feature for someone with mobility issues in fingers. Could we please get this added for fishing nets as well? Not having to spam click has been extremely helpful for my long term health and I am sure the health of others! Adding this to fishing nets would just make the game even more accessible.

Submitted by mackthemelon on Jul 20th 2026
Discussion: 1 Comments

Mastery Levels

Hey all,
I was thinking how cool it would be if you added some more Mastery Levels. To start "10 million" and "100 million" and then maybe a few more later down the line. Especially with the growing tower, and more new content.
Just a thought.
Thanks for reading and hitting that like button.
Happy Farming;-)

Submitted by CorettaUMusic on Jul 20th 2026
Discussion: 0 Comments

cards shouldn't take up mb space

the cards, the ones that cost gold, the thank you's & congratulations & farmaversery, should not take up space in the mailbox, or at the very least should be able to be sent to full mailboxes anyway. there's no upset to game balance, they can't be used in any way to make them a functional trade currency, honestly, they should be part of the message system if anything, but yeah, I'd appreciate it if I could send my friends a card without having to first ask them to empty their mailbox

Submitted by Alcairshin on Jul 20th 2026
Discussion: 0 Comments

Items already in inventory?

It would be neat if at Cecil’s Curious we could see if we already had one of the item in our inventory, or even better if we could tell if it was already in our museum, without having to leave the page.

Submitted by Katie on Jul 20th 2026
Discussion: 1 Comments

Community Center

Monthly CC is a great idea, just needs a little refinement. I think slightly better rewards for would get more involvement. Maybe a leader board with addition rewards for like the top 10 or even top 100 contributors to encourage late game players to really feed into finishing it. Added rewards for top contributors would be a way to balance a better pay off for doing a lot while still giving newer players a chance to throw in smaller amounts for rewards. Or Instead of leaderboard prizes(thinking about maintaining a good community that isnt overly competitive) you could do increased rewards per tier and have a personal contribution requirement per tier(ex. T1-community 50k, personal 1, T2-community 100k total, personal 50 total, T3-150k total, personal 250 total...etc)Would help balance rewards with input. Either way could run higher end rewards for later game players while still balancing new players getting rewards, but maybe limiting them from something crazy for only contributing 1 item for the month.

Submitted by Smaug on Jul 20th 2026
Discussion: 0 Comments

Ways to improve monthly community center

I really like the idea of the monthly CC and here are my ideas to improve it: 1) stronger rewards. 2) rewards increase with each tier. (Items required can also increase, or not.) 3) Add a leaderboard. 4) choosing a required item that works well with the rest of the game, e.g. this month already has two special crop drops/temples so it's tough to also be growing tomatoes.

Submitted by evnord755 on Jul 20th 2026
Discussion: 0 Comments


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