Suggested Improvements

Move or Configure Mining "Try Again" Button

I have accidentally clicked the "Try again" button in mining so many times. So many pickaxes wasted.

I would love for the button to be moved somewhere away from the mining grid or made configurable in settings so it only shows up if I run out of attempts.

Submitted by Avalynn D. Javelin on Sep 2nd 2026
Discussion: 0 Comments

Mining - Minesweeper option

Although I enjoy Battleship mode for mining, maybe some people, and surely I would also appreciate second options such as a Minesweeper mode. Maybe this could co-exist with the original mode, either making people choose every time or alternating modes between floors. It could also be an option for higher levels (both mining levels or connected to tower levels). Or just an option for another mini game. I've suggested Minesweeper because I particularly enjoy it, but maybe other people know of other simple puzzles and mini games that could be implemented into the "mining technology" of Farm RPG :)

Submitted by J4N34DL3R on Sep 2nd 2026
Discussion: 0 Comments

The Bunker

Following the release of mining and several items dependent on using the skill, there could be a developing underground structure which works similarly to how we climb the tower and the benefits we get from doing it

Submitted by Mac N Chiz on Sep 2nd 2026
Discussion: 0 Comments

Add items that have never been crafted to 'No tier' mastery

I find it difficult to track new items and it would be great if there was a way to see which items have never been crafted before. Adding to mastery is just a suggestion but even under workshop if there was some filter that could show items that haven't been crafted yet would be great.

Submitted by shadowheart on Sep 2nd 2026
Discussion: 0 Comments

Small 'Try Again' Button

I suggest that the small 'try again' button in mining (the on that appears before you fail the floor) be moved away from the middle-center of the screen, its a bit too easy to hit accidentally when clicking in the middle-top of the grid.

Would upvote similar recommendations but was told by support that its better to open a 'new loop' than to comment on someone else's.

Submitted by ElBrucio on Sep 2nd 2026
Discussion: 0 Comments

Buddy Dolls exchange

Currently there is no use for special buddy dolls if you end up with multiples.

Can we impliment some kind of buddy doll exchange Xamount of special type for a regular buddy doll?
or a montly donation of any type of buddydoll and the reward is a regular one
or a way to recycle extras for parts and Xamount of parts can be turned in for new dolls?

Submitted by Salezel on Sep 2nd 2026
Discussion: 0 Comments

Keep continuing AEX (auto excavation) after being out of pickaxes and replenished them

Currently when switching AEX on and I run out of pickaxe, AEX gets actively turned off. This means, when I replenish pickaxes, I have to enable AEX manually again. I do understand that currently it is disabled when out of pick axes to probably save server resources. Therefor here my proposal to fix this without wasting resource:
- Add an effective shadow toggle which actually enabled/disables the AEX processing. The user toggle becomes a secondary "default" value
- When running out of axes, the primary toggle switches off, hence the AEX will not be checked again, resources are not wasted. The user toggle is untouched.
- Add a trigger for each pick axe craft action. When crafting detected, set the AEX back end toggle to the value of the user toggle.
- When having pick axes and the user toggles its secondary toggle, it will be reflected to the primary AEX boolean

This way, AEX will automatically continue as soon as pick axes are available again, without having the annoying chore to switch in on manually every time.

Submitted by Herrderb on Sep 2nd 2026
Discussion: 0 Comments

Void Bag Super Rare Indicator

hello! I opened 125 void bags today and there's a lot of items i got but i'm not sure which are super rares. Of course, you can wait for the notification that happens alongside it, but it's slow. I would like that the super rare items when gotten in the void bag have some sort of indicator, like let's say they glow or they have a highlight. Bags and gold should be indicated as well

Submitted by Green333 on Sep 2nd 2026
Discussion: 1 Comments

Being directed to Improveloop is not a support fix.

When we players write in via the support platform, be it feedback, suggestions, complaints etc, being directed here doesn't provide the solution or feedback we need.

Its counter productive. What's the point of asking players to submit improveloop when

1) We don't know if our post are even looked at, no comments no indication whatsoever

2) We will be saying the same post, I see at least 2-3 mentioning about the same issue about the button try again in mining. Why not just do a hot fix and move it further smh

3) I do not mind writing in improveloop if all our posts gets looked at, but I truly doubt. I've left so many suggestions and either they got skimped through or it was not looked at

Thanks for reading

Submitted by ElviraSteam on Sep 2nd 2026
Discussion: 0 Comments


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