Bank interest rework or Improvement
I would like to see chances into the bank to make it more useful.
Change/ update prices of the gold perks. They are expensive for what they do currently.
Have a chance to get double the interest paid on daily reset.
Add a base % boost per tower level. Or per 10.
Kind of like how you get extra 1 mil silver per 10 tower levels with the wine cellar.(Which may need a rework too?)
A quest line to work for a bank npc to increase your interest % or an increase having so much silver placed into the bank.
Submitted by Drshinra on Mar 28th 2024
Discussion: 1 Comments
Farorite Wishing Well items
When tossing different items into Wishing Well, it would be convenient to "heart" particular items for getting easy access to them instead of searching in a big scroll list and trying to recall what you wanted to toss every time you want to switch tossed item.
Submitted by Applejack on Sep 11th 2024
Discussion: 0 Comments
Collapsible Request Tracker
With endgame quests having parts requesting 25+ different items, using the Active Help Request feature fills almost a quarter of your screen due to the sheer amount of requested items.
I think it would be a lot better if you could click the top where your currency is to collapse it down to just the name of the quest, so it just functions as a quick link to the request's page if you click the name.
This way, you can keep it out of the way while still being able to expand it to check something. Having a quick link to the quest is useful in itself too.
Submitted by rr8 on Dec 14th 2024
Discussion: 1 Comments
We need more jewelry
We need more jewelry!!!
Currently we have just three necklaces and seven rings. Of these ten items none of them are a set. For example we have an Amethyst necklace but no Amethyst ring. And we have an Aquamarine ring but no necklace. And so on.
Also there are no earrings, bracelets/bracelet cuffs, brooch/pin, or maybe even crowns(this one may be later down the line).
*For earrings you could double the recipe of the rings. For example 2 iron rings, 2 mushroom paste and 2 Aquamarine = one pair of earrings.
*For bracelets/bracelet cuffs we would start out with something similar to the iron ring...so maybe 6/8 iron & 3/4 stone = 1 plain bracelet or cuff.
Then 1 iron bracelet/cuff, 1 to 3 or 5 Aquamarine & 1 to 3 or 5 mushroom paste ( this all depends on how elaborate you want to make them) = 1 bejeweled bracelet/cuffs.
*Brooches/pins = a pair of pliers (new item) and steel wire = a plain brooch/pin.
Then 1 brooch/pin, jewels and mushroom paste(similar to the bracelet/cuff recipe) = 1 bejeweled brooch/pin.
Just a thought.
Happy farming!
Submitted by CorettaUMusic on Apr 5th 2025
Discussion: 2 Comments
Sheep
Currently we have cows, chickens and pigs but no sheep. my idea is that sheep should be added to the game, sheep could also bring wool every day and if you sent them to slaughterhouse it would give mutton depending on the level. hopefully this is a good idea and i hope sheep would be added to the game.
Submitted by Sisu on Jan 10th 2026
Discussion: 0 Comments
Scaling community center
The daily community center rewards are good for new players but the further you progress, the less useful they are, so how about scaling rewards with tower level like borgen treasure hut does? All the players have to donate the same item but the amount to donate changes based on tower and the reward quantity and/or quality changes too
Submitted by opolo on Feb 5th 2026
Discussion: 0 Comments
Quest diary
Basically a log or diary that collects the quest text once the player finishes the quest. Right now checking out the backstories of townsfolk and the questlines stories requires searching for a particular quest and reading them one by one, which with the amount of quests in game is becoming very difficult. It would be fun to have them collected into one spot with new entries unlocking as we complete quests, so that each person’s diary would only show entries from quests they completed. Would be great to be able to read the backstories of townsfolk all at once.
Submitted by Black Widow on Jan 7th 2026
Discussion: 0 Comments
explore zone swapping
explore zone swapping should be possible in the details menu as well, it would help with checking consistent upgrades (where you would upgrade exploring effectiveness, you currently need to "exit" that menu and go to the next)
Submitted by mice-stro on Feb 19th 2026
Discussion: 1 Comments
hotlinks!
very simple but a time saver when trying to track down various buildings quickly
sugar of all types should hotlink back to the sugar mill.
pine boards should hotlink back to sawmill.
flour should hotlink back to flour mill.
feed should hotlink back to feed mill.
feed mill hotlink from pig pen, possibly?
i understand these may not all be possible due to all of these being "locked locations"
Submitted by mice-stro on Feb 18th 2026
Discussion: 0 Comments
Craftwork Set Sharing
A way to share craftworks sets would be very helpful.
Maybe being able to copy paste item images from chat into the craftworks would work.
Submitted by KtheRogue on Feb 18th 2026
Discussion: 0 Comments
Bulk Slaughter Killing Pigs with More Experience
Currently bulk slaughter is killing older pigs, which is usually having more experience than the newer pigs.
Newer pigs (of the same level) should be killed I guess.
Submitted by snowyelf on Feb 25th 2026
Discussion: 0 Comments
townsfolk mailable items hotlinks
townsfolk mailable items should hotlink to the only mailbox they can go into. for instance if you click "mailable" on "horseshoe" it should hop to charles's mailbox
Submitted by mice-stro on Feb 18th 2026
Discussion: 0 Comments
Crafting Recipe Ingredients Available Quantity
Currently, the "CRAFTING RECIPE" section on a craftable item's detail screen only shows the list of ingredients and quantity required to craft 1 of the item.
It would be much more convenient if in the same list, it would show how many of each required ingredient I currently own.
So for example:
Green Scarf
"Green Dye 1x"
"Yarn 2x"
It would show:
"Green Dye 1x / 1234"
"Yarn 2x / 1234"
Maybe have the current quantity text be smaller and below the "2x" akin to how the "item in storehouse" text appears.
Submitted by Chewbarka on Jan 9th 2026
Discussion: 1 Comments
condensed achievements
toggle at the top to hide all completed achievements when viewing them, scouring through 108 for the 4 i'm missing can be a bit -blam!-bersome
i'm aware this would mostly affect finding merit badges in the achievements list
no rush if this gets added! it's a tiny feature to save a tiny bit of time
Submitted by mice-stro on Feb 24th 2026
Discussion: 2 Comments
Pause/start all buttons
May we have a pause/start all button for craft works on the "go to craftworks" button in workshop? Just a little quicker for PHR stuffs.
Submitted by Shear89 on Feb 28th 2026
Discussion: 0 Comments
Remove Form Navigation Popup
Every time I click into a field on my iPhone in either the app or web version, an overlay box pops up with up and down arrow on left and a checkmark on the right. It is so annoying! ChatGPT says there is no way to turn it off on my end and that I should ask the devs “Is it possible to remove the form navigation toolbar?“ Is this on the roadmap?
(For context, this box is showing right now, as I am typing into a form box on this site using Safari.)
Submitted by Lizadee on Feb 2nd 2026
Discussion: 1 Comments