The addition of the Lemon Seltzer item made me realize that I actually get really stressed out when using exploration buffs like Neigh or Quandary Chowder. The short duration causes me to frantically try to make room to avoid voiding items by clicking through multiple menus to craft, give or sell while trying to explore. This process is often hindered by server lag, internet issues, physical disabilities or real life interruptions. This is the complete opposite of what makes FarmRPG a great game in my opinion.

My suggestion is to add cookable meals with charges instead of duration (like the Lemon Seltzer) for every type that currently has time sensitive effects (Mainly the exploration ones). This would be a big quality of life feature, as well as an accessibility one for people with disabilities that make it harder for them to interact with the game quickly.

Submitted on Jun 12th 2025 by SwimmingCarcass

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