This idea has gotten a decent amount of traction on the discord (most up votes in the last 30 days), so I figured I would repost it here.

I think the townsfolk friendship system is generally not something that is really working value proposition wise. Outside of the Merit Badge, there's nothing to really motivate the player to go from 50 to 99 on the townsfolk. Bobbleheads are cute, but not meaningful in terms of gameplay.

So, I would make it so that townsfolk produce the items they love as they level up. You get to pick one of the items and then they produce (Townsfolk Friendship) / 10 per hour and send it to you.

What's nice:
- incentive to level townsfolk up
- strategic element: what do I want them to produce
- opens up the mid game: instead of rushing main quests, it might actually make sense to invest in the right townsfolk first.

Looking forward to your thoughts!

PS: Of course, for the sake of balance and preventing full idle gameplay certain objects would likely need to be excluded (such ass glass orbs, gold, ultra rares).

Submitted on Sep 15th 2024 by Haraldo

Comments

Jill or ROOMBA giving corn only after the major corn quests would be a certain kind of evil/irony I would love.

Submitted on Oct 1st 2024 by wingu

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