Pants - New item
Hello all,
I know theres been a hugh improvement with the new areas and items. However no one is wearing pants. We have hats, cloaks, scarves, shirts, belts and boots. Even jewelry and bags. Now for pants. We can use leather, wooden button(s), needle and maybe some dye colors?
Thanks for reading.
Don't forget to hit that like button.
Happy Farming!
Submitted by CorettaUMusic on Mar 1st 2026
Discussion: 0 Comments
Pet of the day
there should be the Pet of the day, just like Townsfolk and Item of the day :) the Pet might drop double ammount of Items or you have a better idea xD
Submitted by ThoHo on Mar 6th 2026
Discussion: 0 Comments
Notes 'chat'
I was thinking about this the other day and considered, it would be nice to have a private 'chat channel' that is just a personal notes page. In my vision, it works like the other chat channels but it would be private to the player so that you can write yourself notes for what you are working on and make it visible on all pages because it is in the chat panel. You could make it client-side if you don't want to go through the headache of a database element for each player but then if someone plays on their PC and a mobile device they wouldn't be able to transfer those notes.
Submitted by PunkRockChicken on Mar 2nd 2026
Discussion: 0 Comments
True Count perk
since the new items details update, it’d be cool to see “total count: X” of whichever item is inside locksmith items. for example, if i’m looking at ancient coins’ item page and scroll to LC01, i see Large Chest 1: 100 (Total Ancient Coins: 10,000). could also be nice to update locksmith search to include contents search. so one could search “emeralds” or “ancient coins” and see all those locksmith items that contained said search.
the former suggestion would be hard with items that have a range, so maybe they just say “Ranges”, or are not included, especially given Void Bag 01 exists. but for things like chests/starter packs, this could be really fun!
Submitted by pneumonia on Mar 1st 2026
Discussion: 0 Comments
Cancelling Supply Vouchers
It would be nice if cancelling a Supply Voucher added it back into your inventory.
I activated a Supply Voucher before realizing it wouldn’t work on Craftworks (I know… reading is hard). Afterwards, I clicked on the Supply Voucher on the Home Screen which took me to the item page. I saw the option to Deactivate the item. My expectation was that it would add the item back but instead it just goes away as a total loss.
I feel like the better player experience would be to have the item returned to the player’s inventory.
Submitted by Sabadass on Mar 7th 2026
Discussion: 0 Comments
Maximum large net launcher
Can we have 100 large net launcher for each tap? 50 really taking a lot times on LN fishing now.
Submitted by .YoloRip. on Mar 4th 2026
Discussion: 0 Comments
New layout
I just think the game could do with a more modern layout instead of a sidebar menu like the main menu is the map and you just click on where you want to go and then gives you a list of options for said place And I feel it would just make the world seem more alive
Submitted by Sterben on Mar 3rd 2026
Discussion: 0 Comments
Light Mode Theme
Okay, this might be weird since I'm a dark mode user.
Anyway, I've been trying to use light mode sometimes. Honestly, it's nice. I actually like the light mode of Corn and Purple BG. One thing I just don't like about light mode is the way I couldn't see the chat properly. If there's a way to kinda emphasize or thickens the letters, I think it'd be nice.
Submitted by Glen on Mar 9th 2026
Discussion: 0 Comments
Access to all items for fishing and exploring
Newer player and I just came up on the fact that lower tier items are superseded by higher tier (ex. Lemonades for Arnold Palmers), and the only remedy for this is either using the item or setting them into the store house.
I see no reason why low tier items could not be used if we want, without having a 3 million silver investment.
Submitted by Youkaiyami on Mar 6th 2026
Discussion: 0 Comments
Achievement Progress Bar
It would be really great if when you looked at achievements you haven't earned you could see the percentage of the way you are to achieving the goal. That way you would be able to tell exactly what you need to work on/how close you are to earning the achievement.
Submitted by froggy123000 on Mar 4th 2026
Discussion: 0 Comments
Add horse as a pet option for fast travel/quick page navigation
Idea: Include a horse as a pet. Once obtained, an icon would appear on screen that does not go away (but can be turned off/on in settings). Users would be able to click the icon and travel to any area/library page/item page/player profile/etc within the game that they have favorited. The amount of “favorites” a player has at once could be limited and the player would be able to change what they have “favorited” at any time.
Related/sub-idea: Add a Stable to the farm where players can work to increase the number of “favorited” location slots available to them at a time or unlock more “favorited” slots with gold.
Improvement to decrease clicks when navigating between area/pages. This would help to:
-maximize consumable use time (ie. user consumes Shrimp-a-Plenty, goes fishing, and can then quickly navigate between fishing location and Farmer’s Market to quickly sell)
-quickly navigate between inventory and exploring, to ensure player isn’t accidentally voiding items
-ensure easy access to Library pages players are utilizing/referencing back to or linking often
-assist players who like to show Aggressive Kindness by being able to navigate to a player’s page quickly
-improve other things that I’m probably not even considering as a new player
Unsure if some version of this is already in the works, but thought I’d throw it out there. Also, it doesn’t have to be a horse… it could be literally anything.
Anyways, I love this game. Happy farming and thanks to everyone on the team and in the community for making it such a special corner of the internet! :)
Submitted by xPawsx on Mar 3rd 2026
Discussion: 0 Comments
A meal like hickory omelette but for steel
I'd like to suggest a meal like hickory omelette, but for steel, where it yields a percentage of your steel/steel wire production every 10 minutes for an hour. This would be very helpful for steel intensive masteries. To prevent it from being too powerful, you could make it not cookable (like lemon cream pie) or resource intensive to cook (like acorn pie).
Submitted by evnord755 on Mar 4th 2026
Discussion: 0 Comments
Player market place
just a thought a central market hub for players to sell or looking to buy certain items they need for a request and if there offline the money they got from there goods get automatically deposited
Submitted by Guest on Mar 5th 2026
Discussion: 0 Comments
Bouquet of flowers idea
I think it would be neat if the bouquet of flowers actually make some spring seeds since flowers in real life actually have seeds. The amount would vary and maybe it would be a production where you put the flowers in and you get seeds out and the bouquet as well. All of this would be to be determined
Submitted by DeereJohn2001 on Mar 5th 2026
Discussion: 0 Comments
Added Text in “All Pet Items” page.
Added text on the All Pet Items (with some pretty color font) that the “Collect All Items” feature will still collect *ALL* pet items while search feature is being used, and not just the search results.
Submitted by SJnotPJ on Mar 3rd 2026
Discussion: 0 Comments
Collect-o-matic 2 all pets search
Collect-o-matic 2 search could be improved with a form of "sticky search" or "collect all x item". either it would:
1) Retain the current search, so you can collect cabbage, then it would search again for "cabbage" on its own, and you can collect the next one
2) Or you could search "cabbage", press "collect all" next to a cabbage to collect all "my cabbages"
Submitted by mice-stro on Mar 2nd 2026
Discussion: 0 Comments
Animal Variations Purpose
Just a thing to make pets more interesting— dont know how hard it could be to actually add to the game, but give the variations purposes
Giving the Holloween Variations a slightly different drop-pool, so at the hour maybe the Halloween Cat brings a ROAS and the gummy globber, ect
christmas animals bringing snowballs, pine trees, ornaments ect
and this effect could be tied to the month if needed! but this isnt my main reason for this
give the gold skinned animals a buff— do it. minor gold sink, but even just a 1.25x or ideally a 1.5x buff to how many hourly items they bring in when the gold skin is equipped (I hate bone broth. I want to give my skunk this. make bone broth obsolete or mailable. please.)
Submitted by ezral on Mar 8th 2026
Discussion: 0 Comments
Crop log
Crop logs, are way to long, if it can be changed it should look like when exploring with AC or AP, (basically a condensed view) would be way better
Submitted by SomeoneNeu on Mar 8th 2026
Discussion: 0 Comments
Option In-Game setting to hide promotional material
Please add an in-game setting toggle that will allow players to automatically hide or just prevents any promotional announcements from appearing at the top of the screen.
Submitted by PJnotDJ on Mar 9th 2026
Discussion: 0 Comments
Collect-o-matic 2 improvements
currently collect-o-matic 2 only works on the "see all pets" menu. I would like if it would also work on a "per pet" menu. if i know i need skull coins from snake, it would be faster to go to snake and click skull coin than to go to all pets, scroll/search to skull coin, then finally get the item i want. This is a tiny time save, but once you know what drops what, it would be nice QOL
current:
pet shop > all pets > search through long list for item
improved:
pet shop > specific pet > search through short list for item
Submitted by mice-stro on Mar 2nd 2026
Discussion: 0 Comments