coal refill - coal storage
item/addition/perk that makes coal storage fill with 10% of quarry's coal production per hour (so 10% extra coal for free, but only for cooking)
Submitted by mice-stro on Nov 4th 2026
Discussion: 1 Comments
birthday icon
I'm suggesting a little birthday cake icon in front of or next to someone's name when it's their birthday. or sparkles on their name, or an outline, something like that :) it'll give other users the option to send them something for their birthday
Submitted by samboozled on Nov 8th 2026
Discussion: 1 Comments
Bugs farm , Breeding & Collection System
I would love to see a new feature added to the game that allows players farm bugs (passively) and new system to raise and breed them!
Currently, bugs can only be obtained by exploring and bags, making them relatively difficult to collect and quite expensive in the trade chat. Since bugs are also required to craft certain items, having a passive farm would make them more accessible while introducing a fun new gameplay mechanic.
Here’s my idea:
• Bug farm : Introduce a new area or facility where players can raise and breed insects.
• Insect Breeding : Allow players to combine two insects to try to produce a new insect species. Each combination could have a specific success rate, depending on the insects being bred.
• Rare Insect Discovery : Breeding certain insects together could have a chance of producing a special insect with a higher rarity than its parents. The rarer the result, the lower the chance of obtaining it.
• Profile Collection : Newly discovered insects could be added to a dedicated insect collection section on the player’s profile, giving players another long-term goal to work toward.
• More Gameplay Depth : Different insect combinations, rarity levels, and breeding probabilities could encourage experimentation and make collecting rare insects more rewarding.
I think this feature would add a whole new dimension to the game, making insects more useful, valuable, and exciting to collect. It would also give players another reason to keep playing, experiment with different breeding combinations, and complete their collections.
Submitted by Ashi on Nov 2nd 2026
Discussion: 1 Comments
Gold Fish Food
A new cookable food that makes it more likely to find gold fish when manual fishing/using mealworms. Make it so we use the gold fish to cook it or something so that it’s a “higher tier” recipe.
Submitted by Oombasa on Nov 8th 2026
Discussion: 1 Comments
Coal storage toggle and autofill perk
A toggle where one option is the current system (cooking pulls from storage and then inventory), and the other option is that cooking pulls from inventory first and coal storage second.
As it is, at least from the perspective of having a high cooking level and cooking coal-intensive recipes in 8 ovens at once, it’s just another chore and not really worth using, since I have to fill it every time I cook.
Another thing I’d love to see is a gold perk that offers auto-fill, meaning coal storage automatically fills as a players’ coal inventory fills.
Submitted by Babtothebones on Nov 7th 2026
Discussion: 0 Comments
Help request UI quality of life
It would be nice if we could flip through help request like the exploring locations, to quickly see what is needed. Thank you for your work on this chill game
Submitted by Granthollomew on Nov 5th 2026
Discussion: 0 Comments
Event timer
Adding a xxx event ends in timer would help players that are not in the same time zone
example: Wheel of Ghorgen ends in xx days xx hour xx min
Submitted by Meong on Nov 2nd 2026
Discussion: 0 Comments
Flea Market Update
Please rework prices at Flea Market, or cut them from sortiment. Most of them are a total rip off (like 1x gummy worm for 1 gold f.e.) and only harm new players
Submitted by Neil the Seal on Nov 11th 2026
Discussion: 1 Comments
Player likes and loves
Similar to how townsfolk have their own likes/loves that float to the top of the items list in their mailboxes, it would be great for players to be able to pick a few items like that as part of their looking for settings. That way when someone is looking for specific items they can add it to their likes and anyone going to their mailbox will have those likes at the top of the list.
Submitted by Black Widow on Nov 10th 2026
Discussion: 0 Comments
PHRs shouldn’t ask for grapes
PHRs only ask for stuff that you can craft, explore for, or fish for. Since I always have either grape juice or wine in my craftworks, I can’t just get more grapes, and the only option to get more grapes is to pull from owl, which feels bad to do.
Submitted by CherryColaCryptid on Nov 7th 2026
Discussion: 0 Comments
New Crafts = Gifts
it would be neat if more of the new crafts would be giveable to townsfolks for grinding mastery and friendship, for example make some gold rings and dyes giveable to Rosalie, since she seems to like them already
Submitted by Neil the Seal on Nov 8th 2026
Discussion: 0 Comments
Mini games should give something
The mini games at the game parlor are really fun and it would be cool if they gave something. Maybe an achievement for getting far enough or a trophy?
Submitted by Jenna2k on Nov 8th 2026
Discussion: 0 Comments
Dye
We need a locksmith item that has dyes in it. Potentially 2 different ones. 1 bag full of the regulars (green, blue, red and purple) and 1 for the sinking swamp dyes. We could also work this into a new pet variant like a chameleon to represent all of the colors
Submitted by Rosexfarm on Nov 8th 2026
Discussion: 1 Comments
Notification Tag on chats
When playing, I, like many other users, enjoy switching between different chats to talk with people. It would be nice to have a notification indicator on the chat where we have been tagged.
Currently, the tag notification appears only in the chat feed. So, if I'm actively chatting in another room, it's easy to miss when someone tags me elsewhere.
Having a small bell icon, a notification badge, or another visual indicator displayed in the chat where I was tagged would make it much easier to notice when I've been tagged without constantly checking every chat.
I think this would be a great quality-of-life improvement!
Submitted by DCorn on Nov 2nd 2026
Discussion: 0 Comments
flea market vouchers
now, we have supply vouchers, travel vouchers and p.h.r. vouchers. We also have day off vouchers but we don’t have flea market vouchers to go with them. So, how about creating them to get items sold at the flea market for a reduction of the price. We even have temple vouchers so we’re one short at the flea market and, let’s face it, we all love the game but none of us have a bottomless cash supply to buy gold to spend within the game itself do we? Just a thought.
Submitted by Rose Aitken on Nov 7th 2026
Discussion: 0 Comments
Add Pine Boards Logo to Sawmill
It would be useful if the Pine Board logo was added to the Pine Board Production area in the Sawmill to provide the shortcut to it
Submitted by FarmRPG999 on Nov 10th 2026
Discussion: 0 Comments
Dog Pet Reskin
Hello! This is more of a personal suggestion but I’d like to request for an English Bulldog reskin to be added for the Dog Pet. My English Bulldog, Max, has recently passed and I think it would be nice to have a little something to remember him by. I totally understand if this suggestion is denied, thank you for your time!
Submitted by unlistedeli on Nov 2nd 2026
Discussion: 0 Comments
Borgen spin the wheel integration with inventory monitor perk
Currently (as I believe) the borgen wheel rewards do not show wether they've gone over invcap and been voided.
Please implement the inventory monitor perk integration as it was done with grab bags and chest openings.
Submitted by AwsmAssassin on Nov 4th 2026
Discussion: 0 Comments
Pumpkin juice log
I would love to have some kind of record of how many pumpkin juices I've used on which crafts. I didn't track my own from the start, and now that I want to know, I've forgotten. Maybe on the Mastery page? Something like "You used X pumpkin juice to MM/GM this item on {date}." I don't know if you have that type of info in your background stats somewhere.
Submitted by Celestina on Nov 4th 2026
Discussion: 0 Comments
Make mailbox 'Give' button text unselectable | Applicable to Farm Plant/Harvest buttons too
It's a big hassle when sending from a mobile device. On my iPhone, often rapid tapping causes the "Give" text to be selected, which causes the button to be un-interactable unless clicking on the outskirt area of the selected text.
This can also be extended to the farm plant and harvest buttons. Although those are a little more avoidable since the buttons are relatively bigger.
Submitted by AwsmAssassin on Nov 4th 2026
Discussion: 0 Comments
Coal Storage
Coal Storage is yet another feature that while having lots of potential fails to be good. To improve Coal storage it should be changed to either automatically fill up with Coal in your inventory or have cooking meals pull Coal from your inventory first and only using Coal from storage when you run out in inventory letting it act as emergency coal.
Submitted by KtheRogue on Nov 3rd 2026
Discussion: 2 Comments
Bamboozled
Add a way to passively get bamboo from the sawmill.
Preferably a new quest line with an item like the saw table for oak.
Submitted by Knight gunther on Nov 4th 2026
Discussion: 0 Comments
Purchased Emblem Organization
Can you make it so the emblems go by type (Corn, Gif, NPC, Raptor, ect.) then by Month, then by name?
Submitted by Aristogiton on Nov 1st 2026
Discussion: 0 Comments
Raptor Pet
Since raptors are farm animals, I played around with the idea of a dinosaur pet whose pool of gifts touches on soap, steak kabobs and antlers/horns, peaches, maybe even peach or grape juice? and is generally themed around the RFC, raw meats or herbivore kills, and whispering creek. (Maybe it could even give eggs as a tier 3 drop at level 6+) This idea isn't completely cooked yet but, I think it would be fun! The pet can be any dinosaur to boot! It can be gated behind the rfc and generally reward players for actually investing claws into someone.
Submitted by Bakaiser on Nov 3rd 2026
Discussion: 0 Comments
Glass Gem Mailbox
I want a Mailbox variant based on the Glass Gem Corn. There is already a corn cob mailbox, so something simple like recoloring the pixels is probably all that would be required, but it would be very colorful, and on theme as we both know how important corn is.
Submitted by Bakaiser on Nov 3rd 2026
Discussion: 0 Comments
Improvement to Cookie Jar and Takeout Bag
We (a few of my friends and I) would like to see that it contains all 3 types of cookies instead of one
For Takeout Bag, there would be more value to it if it contains all the meals it listed. And it makes a very nice meal pack
Please consider upgrading them, thank you
Submitted by -Elvira- on Nov 2nd 2026
Discussion: 2 Comments
Lost & Found Monthly Special
A much much much larger Lost & Found board that you can only complete once a month:
- It contains better prize pool
- [Maybe] No failure on doing too many misses
- Leaderboard to see who completed it fastest and/or with least mistakes
Submitted by eXoShini on Nov 10th 2026
Discussion: 1 Comments
Crop yield notification
It would be nice to have a popup (maybe toggleable) when you harvest a crop that tells you exactly how much you harvested. Gold perk perhaps.
Submitted by NightyNight on Nov 3rd 2026
Discussion: 1 Comments
Improvement for Coal Storage Box
Thank you for making it possible.
But. For its initial 500 storage only, its too low. I hope that it should allow us to store 7500 coals as base minimally.
7500 coals is equivalent to 10 red berry pies/concord grape pies
even half of that is nice, say 3750 (as starting) ; but 500 is too lil :x
Please consider upgrading the initial storage space for coal box, thank you
Submitted by -Elvira- on Nov 3rd 2026
Discussion: 0 Comments
Cheaper Roomba Nest and Coal Storage.
Roomba Nest and Coal storage gold upgrades have a sale sometime in the future.
Submitted by Knight gunther on Nov 4th 2026
Discussion: 0 Comments
Very Minor UI - Updated/Revamped Steak Market Interface
- I believe the action buttons in the Steak Market being retitled from “Go” in purple to “Sell Stock” in red & “Buy Stock” in blue could condense the page + increase coherency overall.
Please consider, thanks.
Submitted by Ty64 on Nov 5th 2026
Discussion: 0 Comments
Very Minor UI - Updated/Revamped Steak Market Interface
- I believe the action buttons in the Steak Market being retitled from “Go” in purple to “Sell Stock” in red & “Buy Stock” in blue could condense the page + increase coherency overall.
Please consider, thanks.
Submitted by Guest on Nov 5th 2026
Discussion: 0 Comments
Packages
Maybe box craftable so that different items can be sent at once, instead of individualy , or maybe a way for giveaways to give stuff to all the people who @ed them.
Submitted by Milky da cow on Nov 1st 2026
Discussion: 0 Comments
April Fools Sewing Supply Cookie Box
In the spirit of the new cookie box and the takeout jars, could you make one of those sewing supply cookie boxes that actually contain random bits and bobs? Potentially sewing needles and other items of that variety, as an april fools joke? :)
I swear those cookie boxes were a universal experience
Submitted by Erisere on Nov 2nd 2026
Discussion: 0 Comments
UI changes
You should give the option to use older user interfaces. I don't care for the new one at all, the button colors dont work with the Halloween theme and background I'm using whatsoever.
Submitted by Mitchykeys on Nov 13th 2026
Discussion: 0 Comments
Not an Improvement. Feedback
I love the small QoL and UI improvements that are being made! Visual changes. Some subtle. Some a bit more pronounced. Love it!
Submitted by RedZephyr on Nov 13th 2026
Discussion: 0 Comments
Personal Chores
I think it would be useful if we could set a personal chore/quest. For example: When you need 2000 pots for the pig skin, you could set a personal chore to create 2000 pots and it could show down near the active request pop up at the bottom left.
Submitted by Bodacia on Nov 12th 2026
Discussion: 0 Comments
Workshop search
Currently, if i search for e.g. yarn in the workshop it shows me crafts that use yarn first rather than just yarn. It would be good if when you search for a full item name it shows that item first rather than the crafts that use it
Submitted by NightyNight on Nov 12th 2026
Discussion: 0 Comments
Regarding giving box
I really like the idea and concept and very heartened that FarmRPG is giving to the two charity organization in the month of November. It is very commendable
The idea of being made inclusive to F2P players is good.
But I was also wondering is it possible in future that we can also purchase the box directly, just like previous picnic baskets
Personally, I would find the price of 200 gold kind of steep to buy the box, but I would be willing to spend/donate an est of $50~$100 on the giving box. Lets say if the giving box has a price point of $2, that would be 25 boxes/ or 50 boxes for $50/$100 spent relatively.
Whereas if for instance if I were to spend $100 on gold purchase, it would get me 3000 gold,
if divided by 200gold, that is 15 boxes.
My point is, lets say if it was $4 per box, if assuming I were to spend ~$50 or ~$100 it would translate to about 12 boxes / 25 boxes
As such, devs can either consider reducing the price of giving box from 200 gold to say 100 gold, or the idea to buy the box directly (similar to how once picnic baskets were)
It is a double benefit where some players would want to contribute a little to the charity, and at the same time getting items for it, where ultimately part of the sales will go to charity which will help even more people
Thanks for reading!
Submitted by -Elvira- on Nov 11th 2026
Discussion: 0 Comments
Workshop Custom Categories
I think it would be cool to have personalized lists you can open up in the workshop that's filled with a custom set of recipes that you set yourself. You could have multiple lists (that you buy for gold) that serve different purposes, like one for crafting juices or another for selling for silver, etc.
Submitted by Lord Chombus on Nov 10th 2026
Discussion: 0 Comments
CornRPG expanded options
Love the new CornRPG game! But it would be great if we could get "Mill 10,000 corn" and a "Bake 1,000 cornbread" buttons.
Submitted by Celestina on Nov 5th 2026
Discussion: 1 Comments
Pillow fight
Just a “throw it at the wall and see if it sticks” idea: [[pillow fight]]. To sum it up before typing “Russian roulette,” two players have a pillow fight—one wins, and the other loses. The devs can decide how many games each player can play.
There could be a live queue where players enter the arena/room and get paired with whoever is available. If no one shows up within two minutes, they could be matched with a random offline player or an NPC.
Keep the rewards ultra simple—just a few stamina items, like OJ, AC, AP, etc., as a small reward. Players shouldn’t feel they need to participate to progress in the game. This could be a fun way to increase user engagement.
Submitted by SomeoneNeu on Nov 10th 2026
Discussion: 0 Comments
Craftsworks dependents
Right now adding craftsworks dependents for some items is not really feasible and requires a very large amount of slots since it adds all the sub dependents as well (and the dependents of the subdependents, etc). Would be nice if there was the option to add only direct dependent crafts. For example for engine only add steel wire, steel, etc.
Submitted by CrowyCrow on Nov 6th 2026
Discussion: 0 Comments
the feed mill
Well, this could work one of two ways or maybe both. I just noticed this morning that my animals will have to starve today because I ran out of feed so, how about introducing feed to the flea market for a small amount of gold say, as a buffer while your own feed mill processes feed. Sure you can get it at once but if you do that you might exceed your inventory limit and therefore waste it. Or alternatively, a notification warning you that your feed is getting low so you can then go to your crop listings and add more to it before you run out entirely. Again, just a thought.
Submitted by Rose Aitken on Nov 7th 2026
Discussion: 1 Comments
Mailbox Log Profile Link
When clicking on an entry in the mailbox log where you sent someone else something, it should also link to the other player’s profile/mailbox instead of your own.
Submitted by MrFisherman on Nov 10th 2026
Discussion: 0 Comments
Mastery Tracking
Not sure exactly if it'd work well, considering I don't know what FRPG uses for their programming. I only know a bit of Python and web dev. I was told though, that I could post it here.
For masteries, as it so far starts from 1 to make sure it counts correctly, it could be potentially a good idea to do it where it's an equivalent to zero indexing (but for number tracking). Not sure if this is the best way I could describe as I am much better with words in my head. Apologies if it doesn't make sense.
Submitted by theyfoundme on Nov 2nd 2026
Discussion: 0 Comments
Push Notifications for Messages
I feel like the option for mobile push notifications would be very helpful for trading and knowing when friends are online and wanting to talk.
Submitted by Guest on Nov 8th 2026
Discussion: 0 Comments
Push Notifications for Messages
I feel like the option for mobile push notifications would be very helpful for trading and knowing when friends are online and wanting to talk.
Submitted by Jorbxn on Nov 8th 2026
Discussion: 0 Comments
Make items that are a bonus for buying gold tradable.
It would get more people to buy gold when items are added to the purchase. For example right now we get a Tower Prep Pack 01 for buying 3,000 gold. I don't need anything in the pack for it to be worth buying, meaning it doesn't make spending money more appealing. If it is tradable it would have a use for people that don't need it. I assume most people who will spend 100 dollars are not new players so it doesn't encourage purchasing to most.
Submitted by Jenna2k on Nov 8th 2026
Discussion: 0 Comments
Server Maintenance
wouldn‘t it be better to close the game for a specific timeslot on sundays to do the maintenance?
it would not be that frustrating, since it would be a time you can plan with
Submitted by Neil the Seal on Nov 8th 2026
Discussion: 1 Comments
Seasonal fishing (other than bobbing for apples)
Because we have seasonal exploring, I think seasonal fishing locations having special seasonal fish and other items, would be a pretty cool addition, also maybe some special bait is needed for these locations or maybe adding some more different bait would be cool.
Submitted by Milky da cow on Nov 1st 2026
Discussion: 0 Comments
Sorting
Sorting different ways in both the inventory and the workshop could be helpful for finding specific kinds items. Also when clicking the go to crafting button in the item screen it should take you to the place where you can craft the item not to the top of the workshop.
Submitted by Milky da cow on Nov 1st 2026
Discussion: 0 Comments