Suggested Improvements

Friendship level 99

With how hard it is to get a friendship to level 99 I think it would be really cool if any PHR from that townsfolk has greater rewards. Like a double boost.

Submitted by Del98 on Jul 7th 2025
Discussion: 0 Comments

Quest/Mastery Dual Tracking

Currently, you are only able to track your current quest, or up to 8 item masteries.

My suggestion would be to add an option to have the ability to track your current quest, and your mastery items, side by side. I understand that this may clutter the screen for mobile users, so an option to toggle this within game settings would be ideal.

Submitted by jjquab on Jul 2nd 2025
Discussion: 0 Comments

Chat mention notification

It would be super helpful if we could receive a notification whenever you are mentioned in a chat. Similar to the notifications for new messages or “something in your mailbox”. Especially when you post something for want or sale, you don’t want to have to sit in the chat waiting for replies. If possible it would say which chat room you’ were mentioned in, like “you were mentioned in trade chat.” Thanks!

Submitted by Durnik on Jul 6th 2025
Discussion: 0 Comments

Recurring Gift

It would be great if we could have a farm supply perk to auto-gift something to a townsfolk! Like if I have a craftwork loop set to make buckets, having a perk that I can set in the same menu to auto gift them to Buddy when my inventory is full. It would help a lot with the hurdle of friendship levels 91-99!

Submitted by stardragonfruit on Jul 6th 2025
Discussion: 0 Comments

Farming QoL - Harvest and Replant Crops Button

A button / setting or possibly farm supply perk that does both harvesting and plant the same crop again would be very nice to have for farming; especially with the new peppers mm that highly demands harvests / replants in quick succession.

Short ver: 1 button for harvest all crops + plant all crops

Submitted by Cubchoo on Jul 1st 2025
Discussion: 0 Comments

Temple "redesign"

Currently there's a section for the one time temple chains. Wouldn't it be better to split this based on temple chains based on event items or items that are always available?

Submitted by Edsardio on Jul 2nd 2025
Discussion: 0 Comments

Number Input Shorthand

Oftentimes, I am mildly perturbed that I have to type three or more extra zeros into the number field, whether it be giving to townsfolk, crafting, or trading. It would be much less perturbing if one could put "k" at the end of a number to multiply it by 1000, "m" for x1000000, etc. For example, 10k =10000, 8.9k = 8900. The fractions of seconds of my invaluable time that this would save me would be immensely appreciated.

Submitted by SpoonSam on Jul 2nd 2025
Discussion: 0 Comments

Chef Feature

It would be awesome if we had a chef system for cooking, similar to expeditions/charters.
Here’s the idea (I'll use pies as an example):

- You can hire a chef for 1 gold per hour. While the chef is active in your kitchen, all cooking actions are getting done automatically (including “collect all” when meals are ready). If the timer runs out during a cook, the chef leaves, and you’ll need to perform rest actions manually.

- All meal ingredients must be in your inventory. The chef only performs the actions (they don’t gather materials)

- You still gain XP from the chef’s actions, just like manual cooking. This could be great for reaching Cooking 99.

- The chef’s timer continues regardless of whether meals are ready or not. If your ovens are empty, remain time is still consumed.

- The Faster Cooking perk does not affect the chef (Pies still take 12 hours to cook, so you would need 12 gold for a full batch)

- The number of ovens doesn’t matter. the chef works across all ovens. So 12 gold covers pies in one oven or 10 ovens.

XP Estimate Example :
With 9 ovens, one pie set, and perfect efficiency (without Faster Cooking perk), you can earn around 5.64M XP on average (Range between ~3.81M and ~7.46M XP)

So you would need approximately 212 gold for every 100M XP, or about 2,120 gold to go from level 93 to 99.

Submitted by Ashi on Jul 12th 2025
Discussion: 1 Comments

Toggleable gold perks

Gold perks in general ought to be toggleable, like standard perks are for patreon members. This is because not all of them are strictly upside. “Sell all crops” was useful for a day, but now it’s permanent clutter. The faster cooking perks in particular are a problem—I would love to use them only when working on a help request, but the rest of the time I prefer slower cooking so I can get more tastes in.

Submitted by Polyphemus on Jul 6th 2025
Discussion: 0 Comments

A food to temporarily increase your ability to hold AC

To make buying larger amounts from Borgen less -blam!-bersome it would be nice to have a food that temporarily gives the ability to hold more AC.

Submitted by Hummel on Jul 9th 2025
Discussion: 0 Comments

Conversion chat

Trade chat is pretty hectic,,,especially around reset before and after. It is hard to keep up with trades when they are interjected with conversion. I understand devs are extremely busy and have full schedules as is. I believe I may help the lag in trade chat. I would love to see a chat specifically for conversions. Thank you for your time

Submitted by Paisley pixie on Jul 1st 2025
Discussion: 0 Comments

Hide Seasonal Quests

It would be really nice if you could hide a seasonal quest. I think a good way to handle it would be once that time limited request goes away, it automatically gets removed from the player's hidden list. Then next year when it pops back up, they'll see it again. But there are definitely times when I don't want to do it this year & I don't want to see that it's ready to turn in all month long.

Submitted by Quarius on Jul 3rd 2025
Discussion: 0 Comments

Quick Craftswork

Similar to meals, need a button near home to quickly change the craftswork saved options while exploring with an active meal to save time, example cannon requires items from 3+ areas

Submitted by Mardak on Jul 12th 2025
Discussion: 0 Comments

Go Fishing !

Hello, could you add a little code that when we buy Worms it's not asking if we want to go in our farm but instead -> go fishing ?

Submitted by Ratatouille on Jul 14th 2025
Discussion: 0 Comments

Add Craftworks Shortcut to the hold Home button pop up

The hold the home button to access frequently used pages is very good, adding the Craftworks for easy access would make it easier for players to switch to their desired craftworks sets without having to go through clicking workshop > craftworks, especially for those with limited craftworks slot while exploring with meal buffs

Submitted by Chiorei on Jul 10th 2025
Discussion: 0 Comments

Borgen's Camp - Sale on random Borgen Mercantile item

As someone who has been saving up to buy bananas for the Banana Stand quest line, I would love to see maybe one of Borgen Mercantile's items go on sale each time Borgen's Camp is in town. For example, bananas are currently 25 Borgen bucks each. So maybe on Wednesday bananas are chosen as the weekly sale item and they're a certain percentage off, perhaps putting a limit on how many can be purchased to not make things too easy.

Submitted by dream.cloud on Jul 9th 2025
Discussion: 0 Comments

Fishing Addict IV and V

Have there be a new achievement for getting a 100k streak in 10 spots and 1 million streak in 10 spots. I would also think it'd be nice to have a little reward with it; nothing game-breaking but something like a 5% increase of silver to all fish sold for the 100k streak and then a 10% increase for the 1 million streak.

Submitted by Knight gunther on Jul 8th 2025
Discussion: 0 Comments

Bottle Rockets and Snowball Fights with friends

This is a very silly recommendation. Add a tiny bit of code to make it slightly more likely to hit people on your friend's list. I think that would make it a little more fun to throw things around in the minigames.

Submitted by faethverity on Jul 8th 2025
Discussion: 0 Comments

June/July 2025 Seasonal Thoughts

I think the June/July 2025 seasonal events were geared too much to late game players. As someone in the 100's in tower it is incredibly hard to get Cicadas & their shells. That's fine, I don't need to get the mailbox this year but it's still frustrating. I also see new players commenting in chat frequently about how tough it is to get the sea turtles. I'd rather see a higher drop rate requiring a larger quantity for the quests than a really low drop rate that is unobtainable. I think it just frustrates the newer players.

As for Lorn's Awakening, I also think that should have been gated. While it's nice in theory that anyone could do it, what it did was create more frustration when players realized that there was no path for them to complete it at their level of progression. This wouldn't have been as much of an issue maybe if there were a few earlier levels of the quest that were obtainable and then it gets gated by tower level or by needing the Rune Dice.

I'm not saying early/mid players need to be able to get every special thing during a month, but I think things can be improved for the lower to mid level players to prevent some of the frustration.

Submitted by Quarius on Jul 7th 2025
Discussion: 0 Comments

CW Indication On Home Page

On the home page next to My Workshop it should indicate how many Craftworks spots are running the same way My Kitchen indicates how many meals are currently cooking. If they are all paused, should say “0 Running”. Too many times I have paused some or all and then forget to back into CW to activate them.

Submitted by eelrez on Jul 16th 2025
Discussion: 0 Comments

Bottle Rocket Brawl improvement

I've been feeling that the rock/paper/scissors thing isn't really working for defense as we can't see who's hit us and with what. I usually just pick one type of shield and leave it there. With attacking I definitely feel the desire to try different shots but with shields there's no feedback to incentivize changing strategy. Maybe a pop-up menu when you re enter brawl after an hour that shows you how many and with what you were hit with.

Even just a graph at the top showing global stats for number & types of attack and which shield is most popular which would be updated every hour. That would allow the balance to shift more frequently as people adapt to increased usage of a certain shield. Less frequent updating of the stats would give time for the meta to shift so even if it was updated every day that would be very interesting to see how players adapt to the changes. There's any number of ways to improve the experience by improving the feedback players get for their shields, similarly to how it's done with hits.

This would apply for snowball fight as well

Submitted by JayDezi on Jul 17th 2025
Discussion: 0 Comments

More Integrated Meal Notifications

There should be an obvious way to know if your meals are still active while exploring or fishing with Neigh/Quandary/SeaPincher. A timer at the top of the screen would be best, but even something similar Lemon Seltzer, Lemon Cream Pie or Cabbage Stew would be a huge help.

Submitted by eelrez on Jul 16th 2025
Discussion: 0 Comments

More options for bacon

I think there should be more options for ac-blam!-ulating bacon without slaughtering pigs, similar to the variety of ways to get steaks, leather, and kabobs without slaughtering cows. It doesn't need to be quick and easy, but hopefully more interesting than a few wishing well tosses a day and mindlessly exploring Mount Banon for 600+ bacon at a time, to keep the game fun while working towards those quests.
Some ideas for a new way is:
A new temple- maybe spider related for Charlotte's Web
A new exchange center
A new pet that gives bacon at level 6
One of the above as an option to get uncured bacon and then a recipe to turn it into bacon.

Submitted by megonline4 on Jul 6th 2025
Discussion: 0 Comments

Help Requests how many items

Add extra info how many items in total are required for quests left.

Submitted by Mdmd on Jul 6th 2025
Discussion: 0 Comments

Temples

Old temples are sure worked for the old time gameplay but in todays conditions rewards are makes no sense. The old temples early step rewards are useless like a joke and even the last rewards are not worth the amount that wanted. I understand they made sense in back but todays imo rewards are change at least the amounts need to be increased to make sense and to make people want to do that temple. I know it is not priority for the devs prob. but i guess it would take that much of time to fix it bcs already template/temple are ready just rewards of maybe wanted amount needed to fixed to be worthy to complete the temple.

Submitted by JustWondersWhy on Jul 9th 2025
Discussion: 0 Comments

Cooking 99 reward

A recipe for cooking 99 that's just an apple pie but untradable

Submitted by phone on Jul 3rd 2025
Discussion: 0 Comments

Community streak!

We all love community center. Especially in the beginning when you can chip in a singular item and be rewarded because the community has you're back.
I present to you. Community center streak! Similar to daily chores. Prizes are given if completed a certain amount of community centers. This will help motivate higher players to continue checking in daily and give new players that motivation to join in on the community. Prizes could be random, season related, cookies, gold, void bags etc. Could even match up with the 7, 14, 28 day cycle for monthly chores. With greater gifts being more difficult to obtain.
If streak is broken it resets and the end prize is not obtainable.
Everyone playing would have a motive. Even if the prize is a singular price of wood for unpolished jade the bonus prize in the long run would be worth it.

Submitted by Rosexfarm on Jul 20th 2025
Discussion: 0 Comments

Pin Masteries to the Top of the “Masteries” Tab

I think it would be nice to be able to pin certain masteries to the top of the total mastery list/tab, because often the masteries I want to actively track in the moment differ from the masteries I want to keep tabs on but only check once in a while.

I often use the mastery tracking tool in the bottom left corner as a way to quick craft or quick donate easily ac-blam!-ulated items when fishing or exploring certain areas so I don’t have to keep tabbing out and back into the workshop or friendship donation, and it’s a bit annoying when I want to do this to sub out the masteries I want to track overall with the items I need to track only for a few minutes (because there’s only 8 slots), and then hope I remember what I was tracking before and switch it back once I’m done fishing or exploring.

I understand why it’s only 8 slots from a UI perspective, but I think having a system where one can pin masteries to the top of the masteries menu AND separately track certain items at all times actively in the bottom left would be a great QOL improvement. The way it is works pretty well for what it is trying to accomplish, but adding pinning or something similar would be the cherry on top :)

Submitted by sarahbearbaby on Jul 18th 2025
Discussion: 0 Comments

Time eggs for pets

With the growing pets and options for instant consumables. I’d like to see a time egg for pets, similar to the mini and regular for inventory. 3 day and seven day inventory collection for pets - that would be a game changer

Submitted by Prismer on Jul 20th 2025
Discussion: 0 Comments

quick navigation customization

I love that the press and hold home button quick navigation was added, but I don’t always use the ones that are there, and wish there were other places on the quick nav. It would be really cool if you could customize it to your liking!

Submitted by plyney on Jul 11th 2025
Discussion: 0 Comments

Help Request Supply Items Individually

Many requests want the same items, and with quantities of around the maximum amount you can hold at one time, therefore if there was a way that you could partially complete help requests by supplying individual elements of the help request, then when exploring you're not going over maximum stacks of items that can be submitted to different help requests.
It would make it more fun, seeing more progress on long help requests, knowing you only have to supply 1 more item, or whatnot.

Submitted by jmchaven on Jul 11th 2025
Discussion: 0 Comments

Spooky pies

Before u had too manually click too use the spooky pies so much better clicking harvest all now uses spooky pies.. messed me up rather have the option too harvest all without using pies

Submitted by Cliffysbuttonprime on Jul 8th 2025
Discussion: 0 Comments

Cooking ingredients

Make it so that kitchen pulls ingreidents from storehouse if they arent available from inventory.

When I craft all of my milk, I would like it if kitchen could use the milk I have stored in storehouse so I dont have to go through the trouble of pulling some out, which I find to be a fat waste of time and a hassle.

Submitted by Staks on Jul 4th 2025
Discussion: 0 Comments

craftworks meal

a meal that temporarily increases your max craftworks for 7 days

Submitted by creeperfan on Jul 12th 2025
Discussion: 0 Comments

the oak generator

in the sawmill after you achieve getting 100k oak you unlock the ability to get oak in the sawmill also this is a achievement getting 100k oak

Submitted by creeperfan on Jul 13th 2025
Discussion: 0 Comments

Additional Notifications

It would be cool if additional notifications were added as an option in setting, or maybe a perk that can be unlocked for gold.

Right now, you only get notified when your crops finish growing and for big events (from what I can tell, I’m on iOS). Other ideas could for notifications: meals have finished cooking, items in craftworks have reached maximum inventory, pets have reached a user-defined threshold, etc.

I’m sure people who are farther into the game than I can will also be able to think of other helpful notifications.

Thanks for your consideration!

Submitted by dlisio on Jul 13th 2025
Discussion: 0 Comments

Inventory lists

I find I frequently want to see a group of items at once that is annoying to try and navigate to each item page individually. Examples are making sure I’m not too close to item cap for the 5 individual items in a given locksmith bag or chest, or wanting to gift 3 of the items fished out of a particular zone before selling. As it stands, I can click on each item individually from the chest description, but that requires clicking through the chest multiple times, or searching each item in inventory if I remember all their names, but an inventory list would make that much easier

Submitted by jimtheeternal on Jul 10th 2025
Discussion: 0 Comments

Chat trade limits

Hey there,

Look I have also been selling a lot of different items at once, but the 'twitch chat' spam style is getting a little bit of hand, as there are no rules about it right now (can't really find any in the trade guide, there might be some in other enforcement code?) people are taking some liberties that occupy maybe 1/4 of the active chat (not scrolling down chat)
At least some basic rules like not using ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ random things to separate lines and occupying 10 lines for 3 items

Submitted by Smoothiny on Jul 8th 2025
Discussion: 1 Comments

"Not Collected" flag in item page

Sometimes it can be hard to know whether I've already collected an item or not. Having to cross-reference empty spaces in the museum with things like the event shop can make it hard to know, even uncertain if I have collected an item or not. A flag for "Not Collected" in the item details page that shows up when it's, well, not collected yet, would be really helpful to help fill out the museum.

Submitted by CherryColaCryptid on Jul 7th 2025
Discussion: 0 Comments

Change Events so they are not discriminatory

The current design of Events is severely discriminating players who wish to not (or can't) buy the moneypacks. This year, the unlock item is not even tradeable so the only way how to play the event when it actually starts, is to either pay money, or trade for box with other players, however the box goes for about 350 gold or 10-15$.

Last year the unlock item was tradeable, so the design was made more restrictive likely on purpose.

The only way to play the event is to be glued to screen for 14 consecutive days and then after the event is halfway gone, one will get the item from chores. This design is never seen in any other game, where players are just told to pay or not participate and likely will just discourage most of new players from continuing to play the game alltogether.

It would be okay to keep the event item in chores, however it needs to be gettable before the event starts, so everyone has a chance to participate. This either means to give the event item in previous month's chores, or make new tier of chores that would not be tied to a specific month, and they would just track X days before target date (so in case of 4th July, it would look at 15th june to 14th july, if we still aim at ~14days, in which case the regular players can get it on event release, and newly joined players can get it few days later if needed).

There also has been actual Event Key item, that got likely forgotten....

So, please reiterate on your event implementation. Event is to gather people around and play together, so they all should have a chance to do so.

Submitted by RequiredLoginOnExternalSiteReducesEngagementBy99Pct on Jul 6th 2025
Discussion: 0 Comments

the great escape

a new quest called the great escape featuring foe as the quest giver you have to give a lot of rare items to finish the quest you need tower 50 to get this quest and after you finish the quest you get another quest called the imprisonment with Lorn as the quest giver the quest has as dialogue the history of why foe was imprisoned in the void and also you and lorn's new efforts to re imprison foe again after you set free him during the great escape quest

Submitted by creeperfan on Jul 5th 2025
Discussion: 0 Comments

Workshop QoL (sort and filter)

Can we have sort by options? By name, by number craftable, by number in inventory.

Can we have item (not text) filter options? Pick an item, like in craftworks/WW, and see recipes using that item. Possibly allowing for multi-select. I realize multi-select would take new UI elements across platforms, but it would help. Nice to have.

Submitted by Odin418 on Jul 1st 2025
Discussion: 0 Comments


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