Please remove grapes from PHR list
Grapes are a tricky item for PHRs because there’s really only one reliable source of them, and it’s the vineyard producing them once a day. If you have grapes assigned to craftworks (like I do - for wine GM - but I also need it for grape juice vat and raptor refresher) then your grapes are gone the minute you get them.
In the past I’ve pulled them from a pet (but this needs a while to regenerate) or gotten lucky with the exchange center (but I needed to use an apple turnover to get enough for the PHR, which wanted 190!). Generally speaking, if a PHR wants them, and you don’t have them, you’ve gotta use a peach juice or wait 24 hours.
The other items that PHRs ask for can all be gotten by exploring, fishing, or crafting from explorables. Since grapes don’t fit in any of these categories I humbly suggest the townsfolk get their own grapes from now on.
Submitted by CherryColaCryptid on Aug 4th 2026
Discussion: 1 Comments
More Main Story Quests
Hello! I really liked the quests up to STARMAP and PAMRATS. I kinda wish there were more quests between that difficulty level and hitting DI and PSA, and I also miss the excitement of unlocking game improving items! Is there any chance more quests could be added in between these two difficulty levels, or some more cool stuff to unlock? Maybe this will already be addressed after the bee and ducks come out, but it would be cool to see some more hard but achievable questlines!
Submitted by Erisere on Aug 15th 2026
Discussion: 1 Comments
Quick give
Easy thing, just remove lvl 99 Townsfolks from Quick give list
also maybe sort them by Loved -> liked -> normal -> hates instead of alphabetical
Submitted by ThoHo on Aug 8th 2026
Discussion: 3 Comments
Make chat text box bigger and go down instead of sideways when typing
It’s really hard to type and see what you wrote. Especially on phone and iPad where you have to hold press space to check what you’ve written as the words in the text box goes sideways instead of down. It’s almost like how people organise code. Can it be adjusted to be similar to chat where the text goes down (sorry, not sure about the technical term for this). I would love an ability to just size of text box to fully see what you’ve wrote
Submitted by LuciusHakuro on Aug 19th 2026
Discussion: 1 Comments
Quest Item Deposit
A farm upgrade that would allow people to submit items to a quest without having all items at once. Item could be checked off or “removed” from list of needed items. Would only work if you have the entire stack needed, and would allow unlocking the item while still in the current quest to sell what you would have excess of. Purely a convenience perk.
Submitted by F1ared on Aug 13th 2026
Discussion: 0 Comments
Additional uses for AK/Perk Points
After some time, late game players have an abundance of perk points &/or Ascension Knowledge. It would be cool if they eventually had another use; similar to XP after 4x99, where it could be used to get you extra rewards or even be used to upgrade perks past their current cap.
For example: Something like resource saver- you could spend 10 perk points to get a 1% increase after unlocking the final tier (subject to balancing of course). So players with all the resource saver perks & say, 100 perk points, could get an additional 10% when crafting.
This could also be used to include AK instead & take 100-1000 AK to boost an artifact.
Submitted by Acrize on Aug 5th 2026
Discussion: 1 Comments
Wishing Well Super Rare
RNG SR item like 1/1000 to get it when you throw an item in and unlocks a wishing well mailbox or pfp or smth.
Submitted by NickL on Aug 10th 2026
Discussion: 0 Comments
Tower Basement
A basement to the tower could be used for mining related masteries(and other future skills). This would separate out these masteries to give more purpose to the skill for newer players rather than sticking these new item at the top of the tower where newer players won't have as much reason to work on mining related content. Could add artifacts to regular tower to buff mining and artifacts to basement to buff regular side, this would encourage players to work both sides rather than just focus on one or the other.
Submitted by Smaug on Aug 19th 2026
Discussion: 1 Comments
Truffle Log
Having the ability to see what I'm getting for truffles everyday, kind of like the Harvest Log
Submitted by jojo on Aug 10th 2026
Discussion: 0 Comments
Truffle Log
Having the ability to see what I'm getting for truffles everyday, kind of like the Harvest Log
Submitted by Guest on Aug 10th 2026
Discussion: 0 Comments
Quick donate button for temple
I was fishing for Water Lilies to donate to the Temple of Rewards and realized that since we already have several Quick Buttons, one for the temple would also be very handy. Are you fishing and want to keep fishing, but your inventory is full? The "Quick Donate to Temple" chain is your friend!
Submitted by Count Rostov on Aug 11th 2026
Discussion: 1 Comments
Previous Years Help Requests
Hi! Just a thought today-
If the pattern of
Previous Year help requests (From the big monthly rewards)
plus
Curio shop purchase availability for the needed items for those requests
Is going to be the norm from now on, I highly recommend some sort of bolded boilerplate warning in the help request. Right where it says that the items are available in the Curio shop.
Newer players may well assume that these quests are the next natural step in their journey, and spend their only 300 gold on a Curio to get a collectors item / previous monthly reward - without knowing exactly what it is. They should be made aware that these previous quests are not Very Important Things needed to progress, and that they should probably not spend their gold to fulfill them Etc. unless they Really want what's in the prizes.
Sorry that's all worded weird, it's late but Im sure you get what I'm saying here :)
Submitted by Rocko42 on Aug 17th 2026
Discussion: 1 Comments
Wishing Well Peeve :p
Tiny thing.
For a while now I've been late game (seems so at least, T200+) and
The Wishing Well gives us 29 per day
and that's awesome but
It Really Really nags at my brain
Every day
29?
And then, no further?
And Why 29?
I beg of you,
Why Twenty Nine?
Why doesn't it advance to 30!?
Please for the love of corn
Give us some terribly difficult thing to do
To get it to 30
finally
So I can rest
Pretty please :)
Submitted by Rocko42 on Aug 12th 2026
Discussion: 1 Comments
Partial sell lock
A farm supply perk that allows you to set a floor value after which you can no longer sell. Would be useful to prevent accidentally selling your entire inventory of an item when you are just trying to open up some space. For example setting the floor of steel vise to 10k, so no matter what you do the game doesn’t allow you to sell if it would bring your inventory under that value.
Submitted by JoseArcadioBuendia on Aug 17th 2026
Discussion: 2 Comments
Merit Badges for Exchange Center
Not sure if they can be tracked, but similarly to wishing well toss, chores did, wheel spins, vault cracked etc,
I would love to see a merit badge for Number of Exchanges made in EC, thank you
Submitted by ElviraSteam on Aug 2nd 2026
Discussion: 0 Comments
Tower MM
I’d like each item to indicate whether it needs to be MM in order to level up in the tower.
Submitted by Carlottacam on Aug 15th 2026
Discussion: 2 Comments
Mobile notifications
I would love to expand the mobile notifications settings to include any/all/none if you don't like them togglable options:
* fish are biting at
* item(s) voided - single notification if any item gets voided (not a notification per item)
* something in your mailbox
Submitted by kz04li on Aug 17th 2026
Discussion: 0 Comments
Lost & Found Claim Button.
Borgen's Lost & Found immeditely sends everything to our inventory without us pressing a "claim" button unlike some other reward collecting screens, which occasionally causes some unncessary voiding since we can't always expect what's to come and how many. It would be nice if we could claim the rewards after emptying necessary space.
Thanks.
Submitted by Astragalusson on Aug 19th 2026
Discussion: 0 Comments
Personal Help Requests Update
When a player completes all of the available daily PHRs, it gives the option to purchase additional PHRs using Ancient Coins instead of Gold if the player is less than 4x99.
500 Ancient Coins to unlock the first new set of additional PHRs.
750 Ancient Coins to unlock the second new set of additional PHRs.
1000 Ancient Coins to unlock the third and final new set of additional PHRs.
Once, a player reaches 4x99, changes to the only option of 5 gold per new set of additional PHRs.
Submitted by Woodrow Woodson Woodpecker III on Aug 1st 2026
Discussion: 1 Comments
Void Bag Statistics
I stole this from sprish on discord! Lichman was awesome and pointed them towards the improveloop but I didn't see this specific idea here, so I decided to submit it myself!
The suggestion is void bag statistics. Ideally lifetime (of the players account) statistics, but if that's not feasible due to limitations with the server, then just keeping a running history from when the feature is introduced. It would include stats such as total void bags opened, counts of how many different rarity types (common, uncommon, rare, super rare) along with a list of the items that you got from the void bag itself, in a similar visual format to the information included in the new WW history, all the items names and icon etc.
Submitted by deknoz on Aug 4th 2026
Discussion: 0 Comments
Seperate Friendship Gift Log from Mailbox Log
All my friendship gifts are clogging up and wiping out my Mailbox Log.
Its hard to keep a clean log of who gave me what when the Mailbox Log is getting jammed up with semi-useless info about how many cups if given to lorn.
Is it possible to move Friendship Gift Log away from Mailbox Log?
Submitted by sprish on Aug 4th 2026
Discussion: 2 Comments
Auto buy Worm
Hihi, I think more than one user may already expressed this, and the desire to have it
Its something like iron depot perk but for worms, but can we make it as a normal perk supply instead of a gold perk supply?
Also, to those of us who has worms upgraded (per hour) , if this perk does come to fruition and we did upgrade our worms/hour,
Can we get some sort of silver refund? maybe like 70~ 80% refund
Just an idea
Also, I also feel that we/players should also get a lil refund/cashback if they previously upgraded iron, then bought iron depot
thanks
Submitted by ElviraSteam on Aug 2nd 2026
Discussion: 0 Comments
Make sugars craftable
White Sugar, Brown Sugar, and Molasses currently need to be converted in the sugar mill. This does not align well with other farm products: We don't need to convert milk to butter in the cow pasture, fruits to juices in the orchard, or straw to twine in the hayfield.
Instead, make them craftable in the workshop using the recipes provided for current conversion. If needed, adjust the recipe to cancel out 45% resource saver.
Submitted by Jackfruit on Aug 12th 2026
Discussion: 0 Comments
Trout Farm
Trout Farm could have a ridiculously small percentage of dropping ((gold trout))
or maybe even any gold fish?
Submitted by ThoHo on Aug 14th 2026
Discussion: 0 Comments
Accessible memories and a dream fulfilled
Dear Farm RPG developers,
My name is Pâmera. I am 25 years old, Brazilian, and blind.
Even though I grew up in a big city, I have always had a deep love for the countryside. I spent much of my childhood on my grandparents’ farm, surrounded by animals and nature. Some of my happiest memories are riding a horse with my father for the first time and collecting eggs from the chicken coop with my grandfather.
I also remember my grandmother playing a farm game on the computer. I had a little bit of vision at the time, and I would get very close to the screen trying to see if I could play too. Unfortunately, I never could. Since then, my dream has been to find a farm game that I could truly play.
After my grandparents passed away, I could no longer visit the farm. Those memories became even more precious to me. When I discovered Farm RPG and learned it had some VoiceOver compatibility, my heart filled with joy. I thought I had finally found the farm game I had always dreamed of.
However, when I installed the game, I faced several accessibility barriers. Swipe navigation with VoiceOver often becomes silent, as if elements were invisible. In some screens the focus gets lost, and many interface elements are read only as “link” or “button” without proper labels. This makes navigation very difficult.
Another challenge is language. As a Brazilian player, it is very hard to play using a screen reader entirely in English. I tried my best to adapt to both the accessibility limitations and the language barrier, but eventually the experience became too exhausting and I had to uninstall the app, which truly saddened me.
Farm RPG is a wonderful and creative game. That is exactly why I am writing to you. Improving accessibility support for screen readers and adding a Portuguese language option would make an enormous difference for players like me.
Being able to play Farm RPG with proper accessibility and in my native language would mean much more than just playing a game. For me, it would feel like traveling back to my childhood and reconnecting with some of the happiest memories of my life.
Thank you for your time, and for creating such a beautiful game.
With sincere appreciation,
Pâmera
Submitted by Pamera on Aug 14th 2026
Discussion: 0 Comments
Alternative tracking
An improvement to the mastery tracker that lets you also track current amount in inventory of an item instead of mastery. Useful to keep track of components for complex crafts, would use the same space and format as current mastery tracker.
Submitted by JoseArcadioBuendia on Aug 17th 2026
Discussion: 1 Comments
Use for Extra Starter Pack Items
Kind of how the hummingbird feeder was added to wishing well items after the pet's season was over could we get the safety headgear and older versions added to wishing well as a way to at least clear out extras? Or add to exchange center maybe?
Submitted by Smaug on Aug 2nd 2026
Discussion: 1 Comments
Mining/Smelting
Could add copper, silver, gold ores to mining. Then add a smelter production building to use coal, emberstone and an ore(can only produce one type at a time) to produce corresponding metal bars. Then bars can be used to craft various things(like copper wire, gold/silver ring, gold/silver necklaces)
Submitted by Smaug on Aug 4th 2026
Discussion: 0 Comments
Wheel Cake
small thing, but a link to the Red Velvet Cake - page at the Wheel screen would be very handy
Submitted by Guest on Aug 1st 2026
Discussion: 1 Comments
We Know Card ownership history
It would be neat if We Know Cards could track their ownership history - like had a line saying which townsfolk originally gifted it, and if possible, the subsequent owners.
Submitted by Sahasrahla on Aug 20th 2026
Discussion: 0 Comments
Steel wire production
It would be nice if they added an upgrade to the Farm Supply that increased steel wire production.
Submitted by Carlottacam on Aug 15th 2026
Discussion: 1 Comments
Fancy Swords Giveable To Raptors
Allow fancy swords to be given to raptors and have the same use rates as the other items. but, when it uses the sword it does a normal attacks worth of damage, and if the turn it uses the sword it also wins the fight, the raptor gets a guaranteed stat point
Submitted by Adder on Aug 22nd 2026
Discussion: 0 Comments
Borgen's Treasure Hut Achievement
They could add an achievement for opening 500 chests in Borgen’s Treasure Hut.
Submitted by Carlottacam on Aug 15th 2026
Discussion: 1 Comments
Georgia peaches
How about a way to add peach trees to the orchard ? You could have a quest called Georgia on my mind to introduce it
Submitted by Justwar on Aug 16th 2026
Discussion: 0 Comments
Additional grapes at mini reset
I think adding a farm perk that gives 10% grapes at noon reset (like antlers and orchard) would be highly beneficial for players. Especially since wine GM is not required for tower and vineyard is the only reliable way to get grapes.
Thank you!
Submitted by Phoenix Goose on Aug 17th 2026
Discussion: 3 Comments
Minor QOL - Search By Quantity In My Inventory
- Realized the other day that within a mailbox and in Farmer’s Market you can search for an item using the amount/quantity of it that you have on hand.
I plead that this be implemented in My Inventory also.
Please consider, thanks.
Submitted by Guest on Aug 20th 2026
Discussion: 0 Comments
Improve Passive Oak
(spoilers) sturdy saw is supposed to be the reward for COI. But although oak has become more needed for tower masteries, ironically this has made sturdy saw less useful, as the amount of passive oak any player can reasonably afford is a rounding error on the amount we need. Oak masteries will always take some exploring, but passive production needn't be functionally useless. I would like to see passive oak improved somehow so it is more relevant and useful. For example, perhaps we could buy a gold perk that discounts the cost of upgrades. Or, passive oak production could simply be made cheaper. (In this case, players who have already invested in passive production should have it automatically adjusted to reflect what their silver would've bought at the new rate). It's kind of like the bank or wine cellar where it would benefit from rebalancing for the way the game has evolved. Thanks for considering my idea.
Submitted by evnord755 on Aug 4th 2026
Discussion: 0 Comments
Meals
I think when you use the quick meal panel, when you click a meal it should let you choose between cancelling or eating another - that way you don't have to navigate home or to the inv every time!
Submitted by stardragonfruit on Aug 4th 2026
Discussion: 1 Comments
Sawmill production frequency
Similar to quarry and hay field, it would be great to have the sawmill have a 10-minute interval for generation to bring it in line with other farm buildings.
Current hourly numbers could be converted to amount / 6, maybe ceiling the number to avoid an accidental loss.
Submitted by kz04li on Aug 7th 2026
Discussion: 2 Comments
Skill level Dates
I was hoping that the admins could add to each skill page the date of completion for each level 99. I want to add this to my journey but I never wrote down my dates. I think this would be a neat addition for everyone's journey page
Submitted by arikrussell on Aug 8th 2026
Discussion: 1 Comments
Filter System for Items in Farmer’s Market
Adding this feature to the Farmer’s Market would make trips to the market more efficient. Could potentially filter by most recently acquired, sort by category such as runestones/gems,crops/fish,etc.
I will sometimes hit “sell all fish” without realizing that I forgot to lock a fish I wanted to keep in my inventory, the addition of this filter system would allow me to see all the types of fish in my inventory that I could scan through and individually lock without having to search manually for each fish.
Submitted by tfark on Aug 10th 2026
Discussion: 1 Comments
excessive amounts of grapes / prune juice / grape juice
thousands of grape juice could be compressed into prune juice. there is no reason to have above your daily amount of grape juice after a point.
the sore thumb item is that "grapes" and "prunes" are not the same, but it would give grapes more value than "craft daily > abandon"
Submitted by mice-stro on Aug 19th 2026
Discussion: 1 Comments
Mining Shop
With mining coming soon a new currency like ancient coin could be a fun supporter. Beatrix or Cid could open up a mining shop in town to sell mining supplies. Randomly changing stock either daily or weekly kind of like borgen's camp.
Submitted by Smaug on Aug 20th 2026
Discussion: 0 Comments
New Reddit Thread for Borgen’s Lost and Found
Since the release of Borgen’s Lost and Found from Beta this month, the Reddit has been filled with daily posts of users’ record times.
This is interesting information, and it all seems to fall into one category just like the Vault Discussion Thread within Reddit.
Submitted by StatSquared on Aug 17th 2026
Discussion: 0 Comments
Add a "Buy All Seeds" Option in the Country Store
It would be great to be able to purchase max seeds with one click, with a prompt that says how much it will cost.
Submitted by FreeSquad on Aug 20th 2026
Discussion: 0 Comments
Nail Clippers for Raptors.
Kind of a silly one, but it would be cool to craft some nail clippers for our raptors for a small chance to get raptor claw drops. Maybe it could be a once a week thing and the chance could be quite low. Maybe like a 5% chance or lower. Just an alternative way to get more raptor claws since the drops rates feel fairly low in Whispering Creek.
Submitted by Rithela on Aug 16th 2026
Discussion: 1 Comments
Farm Pond Stamina
Farm Pond stamina doesn’t scale well with late game, rendering it pretty much useless when you only get 20 stamina per fish. Adding a protein bar function like exploring or an equivalent would make farm pond stamina a viable option again.
Submitted by TreyTheCow on Aug 20th 2026
Discussion: 0 Comments
QOL-Quick Meals
Add a slot for a custom mix to work like the triple cookie button. Users can set up a common mix they use to help them. Like someone could set a single button to do 1 mushroom stew, 1 quandary chowder and 2 lemon cream pie.
Submitted by Smaug on Aug 20th 2026
Discussion: 0 Comments
Custom Alerts/Reminders/Calendar
An ability to create custom, timer or calendar based alerts. Ex: Ability to set a reminder to open borgen bags every X days or reminder to craft an item every X hours. This alert shows up similar to the way that the community center alert shows up. Alternative, a custom in game calendar that you can edit.
Submitted by Erisere on Aug 13th 2026
Discussion: 0 Comments
borgens lost and found notification
borgens lost and found should say "1 left" if you have not used your free reset for the day (with perk) like how wishing well adjusts to your wishes.
i usually reset it and forget about it for an hour to not confuse the boards, though this can either lead to me forgetting, or compulsively checking even after i've completed the second board
Submitted by mice-stro on Aug 13th 2026
Discussion: 0 Comments
Inventory - use amount
When clicking inside a text box to enter an amount, the amount resets to nothing, rather than keeping the "1".
(When opening chests or crafting, I have too often added onto the "1" unintentionally, opening 1,250 chests instead of 250)
Submitted by Retro-tee on Aug 22nd 2026
Discussion: 0 Comments
Warning Message for Locksmith
So lets say if we are going to open 1000 of an item and some items are going to be voided e.g. apples.
There should be a message : "are you sure? the following items will be voided
apples - x10000
Something of that nature, thank you
Submitted by ElviraSteam on Aug 23rd 2026
Discussion: 0 Comments
Seed Favorites/Presets
I was told this suggestion would be better posted here instead of on Discord. A user recommended to add a preset option in the planting seeds section or even a favorites much like the wishing well has. They were trying to master veggie juice and talking about how they had to scroll every time they needed a different seed. I figured I'd help them out and push a suggestion here :)
Submitted by SnowyWolf5645 on Aug 7th 2026
Discussion: 0 Comments
Cajun and Creole food
I thought randomly there are some dishes that could work well in the cooking, such as Jambalaya, both Brown(AKA Cajun) Jambalaya and Red(AKA Creole) Jambalaya are theoretically possible, but celery and green pepper are missing from the "Cajun Holy Trinity",
Brown could use rice, onion, pepper, bacon or steak(as a substitute for pork or game) and cooking pot
Red could use rice, onion, pepper, shrimp, bacon(as a substitute for sausage), tomatoes, and cooking pot
Submitted by Thunderchild on Aug 21st 2026
Discussion: 1 Comments
Scroll when moving the favorited item up/down in "Adjust order"
Hello!
I wish the Workshop would scroll up/down when the favorited item is dragged too high/low. Now you have to do this cycle of "moving the item 3-4 positions up/down" -> "move the view up/down to follow the item" -> "move the item again" if you wish to move it, and it gets pretty tiresome with a lot of items favorited :(
Submitted by vaile on Aug 21st 2026
Discussion: 0 Comments
Time to Harvest on Seed Selection Dropdown
It would be really helpful if the drop down showed the time to harvest, especially since they are sorted alphabetically and not by the level at which they unlocked so there’s no real indication (other than memory) of which ones take longer.
Submitted by Erezkigal on Aug 22nd 2026
Discussion: 0 Comments
Help Request button for Next / Previous quest
just have 2 arrows once you click on a help request to cycle to the next one without having to press back then press on the quest under the one you just clicked.
The Help Request menu can get long and checking every quests takes more time then it should (specially bc it brings you back on the top of the page) :P this quick fix would be really nice!
Submitted by Calebb on Aug 20th 2026
Discussion: 0 Comments
Chat color foods
Festive eggnog is a cooking recipe. Add a recipe and make gravy boat cookable. Also a new item/recipe for October, maybe orange text?
Submitted by Smaug on Aug 20th 2026
Discussion: 0 Comments
More fruits / meals and related bonuses !
I think it would be a nice addition to add new meals , specially maybe focused on crafting bonuses , smoothies for example , made from mango / dragon fruit etc … many fruits many possibilities, but bonuswise, something like , for the next 200 items crafted , you get 10% more items , or 5% more mastery or less materials requiered … something along those lines !!
Submitted by Lumos on Aug 23rd 2026
Discussion: 0 Comments
Spiked Shell Rarity
Hi! I'd like to suggest a small adjustment to the rarity classification of "Rare" for the spiked shell to "Very Rare". My catch rates for goldray (Very Rare) consistently outdo my spiked shell catches; I have twice as many goldrays mastered than spiked shells
Submitted by Jessssssk on Aug 16th 2026
Discussion: 0 Comments
Rare items in mining
Like limabeans to cane pole ridge or frost snapper shells to glacier lake. Mining should have something similar per location. It should show up on the page where you can see every item per location. It could even have a special section below that since it wouldn't be a minable material but more so a found item within the caves. This would make mining more in sync with the rest of the game instead of just a side mini game. For example you could add in grab bag 03 so people have another option to get gold leafs the same way people can fish for corn in large chest 03. This would encourage people to mine knowing there's another option. (Please! gold leafs are gonna be the death of me for DI)
Submitted by Rosexfarm on Aug 19th 2026
Discussion: 0 Comments
Mining Rewards Scaling With Floor Level
The amount of rewards should go up with the floor levels. Getting to floor 2,000 and still getting the same amount of loot as floor 1 seems unbalanced. Also maybe there could be milestone rewards like with the tower. Like a relic every 1,000 floors or something.
Submitted by Jenna2k on Aug 12th 2026
Discussion: 1 Comments
Borgen token for Borgen Camp
(I'm not sure if this idea is feasible but would like to suggest it anyways~)
As of now, borgen camp will open every Wednesday aiye for 24 hours until next day reset
The idea I'm proposing is, every week, players will get a borgen token/card (bronze? :p) to access the camp
The token/card cannot be stacked, and will disappear after use or end of the week
Then new token/card will be issued again.
How it works:
- Only carrying it one per week,
- Using it gives us access to camp, only until next day usage, similar to how camp works
- So instead of a fixed Wednesday, we can choose to access the camp on a day we are very available, say Saturday or even Sunday, to really utilise the camp
Some people are free on Mon/Tues, they can choose to use on those date instead
- So once used and a new day has passed, the camp is closed, until new token/card are issued next week
Submitted by ElviraSteam on Aug 12th 2026
Discussion: 0 Comments
The Winged Angel Pig Pet
Hi, I belong to the small but vibrant community of those who have sworn to never slay their pigs (not to be confused with the less vibrant community of cow huggers). It would go a long way to help me...err our community if suddenly, lets say after 6 months of pig slaying abstinence, a new pet was made available which would fetch celestial bacon to us believers. It could be 1 bacon pick in each tier. Of course blood thirsty sinners who revert to their old ways would be punished and lose access to this magnificent beast. I would even buy a mug or a t-shirt with this beloved pet on.
Best
Bluem
Submitted by Bluem on Aug 15th 2026
Discussion: 0 Comments
Access meals from activity screen (Fishing, exploring, farming)
Add some way to access meals while in the different activity areas. Either by automatically making available meals pertinent to specific activities or possibly adding a drop down menu. Maybe a favorites? Thank you for the great game!
Submitted by cabdodger on Aug 17th 2026
Discussion: 1 Comments
One click farming
A new farm supply perk or questline reward that enables a toggleable setting that makes the “harvest all” button also automatically replant what was harvested and triggers max veggie juice if enough is available.
Submitted by JoseArcadioBuendia on Aug 17th 2026
Discussion: 0 Comments
Iron depot
It would be nice to be able to turn off the Iron Depot or set a cap for it so it won't buy beyond a certain amount so that if I am not crafting alot with iron or nails at the time I could just let the Ironworks fill my inventory instead.
Submitted by The lost potato on Aug 19th 2026
Discussion: 0 Comments
Roomba selling items
Understanding that this may be tricky to balance from an energy cost perspective, I would love the ability to configure Roomba to sell specific items (either entire stack or some set amount - maybe percentage?).
Ideally, I'd be able to configure this on some screen granularly on a per-item basis. (Perhaps the more items included, the higher the energy cost?)
Additionally/alternatively, an option to have the Roomba sell all unlocked items that are at max would be handy.
The thinking here is to supplement craftworks overnight sometimes hitting item cap on some items, allowing more smooth operations flow. I would even be open to the idea that the items sell at a discount (less silver than usual - because some is better than none), but I can see how that might cause some concern. I'm open to whatever the team/community thinks is best.
From a balancing perspective, I could see an argument for this being on the more expensive side of the energy cost, but I'll leave that to those with experience in balancing things.
Submitted by kz04li on Aug 17th 2026
Discussion: 2 Comments
Minor QOL - Search By Quantity In My Inventory
- Realized the other day that within a mailbox and in Farmer’s Market you can search for an item using the amount/quantity of it that you have on hand.
I plead that this be implemented in My Inventory also.
Please consider, thanks.
Submitted by Ty64 on Aug 20th 2026
Discussion: 0 Comments
Meal Timers on same page
I would like to see the timer on the meals we consumed on the very same page we are in,
I know we can click on quick meals,
But for instance I consumed a mushroom meal and I am camping mailbox for fruits/ nets conversion, I want to see the time remaining, or know is it still in effect on the same page
The same principle can be applied to fishing/exploring
Hope to see this, thank you
I'm done with OJ mastery, almost done for lemonade and almost halfway for large net, but it would be nice to see ^^
Submitted by ElviraSteam on Aug 20th 2026
Discussion: 0 Comments
craftworks menu - spreadsheet lines - accessability
could we get two-tone lines for craftworks sets? i have clicked "use" on the wrong set multiple times because of the distance between the name and the use button. putting "use" right next to the name would be my suggestion, but share and delete also exist, so coloring the whole bar seems like the most sensible option
for context, just take the "percieved color" here:
#####################
========================
#####################
========================
but if i do this:
#####################
#####################
#####################
#####################
it can be easy to confuse the lines while skipping from far left to far right
thank you for your time!
Submitted by mice-stro on Aug 21st 2026
Discussion: 0 Comments
Add "Yes I'm Sure" to pet item collection
Currently, if you try to collect pet items, you get a pop up confirming "Collect pet items?" even if you have the Yes I'm Sure perk active. Would love to see that pop up removed!
Submitted by talkingdog on Aug 21st 2026
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Tracking spending!
I would like to be able to see where I gain income and spend income. Like I got 25 gold here spend 300 gold there. Or I spend 4 billion on the tower but I got this much from said tower this morning. I just want to track every silver I spend. Call it a dragoness greed!
Submitted by Jasmine539 on Aug 24th 2026
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Keyboard toggle
On the iOS app, when I type in the search field at the workshop or a mailbox, it’s hard to see the item if it’s the only item or if it’s at the bottom of a list because my keyboard blocks it. I have to swipe up really fast multiple times from a specific point on the screen to get the keyboard to disappear, and it’s finicky, not an exact science. It takes ~5 seconds before I can access the item to craft or send it. Maybe if there was some way to toggle the keyboard on/off? Or if just tapping outside of the search field made it go away? Would be quite handy! :D
Submitted by Babtothebones on Aug 2nd 2026
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Warn When Accepting Materials Over Max
Any time you are accepting an item that would put you over the inventory max, there should be a warning or some visibility into current status to give an opportunity to go sell or craft with what you have if desired. (Quests, rewards, etc)
Submitted by Erezkigal on Aug 22nd 2026
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Improved Text Box Entry for Quantity
Currently, when clicking on a quantity text box the cursor enters ahead of the current number (or maybe that’s where I click?… either way it’s annoying). It should select the number so that typing new numbers replaces what is currently there.
At the very least, defaulting to the cursor at the end of the number would allow easy use of the backspace button to clear rather than trying to highlight a small number or move the cursor.
Submitted by Erezkigal on Aug 22nd 2026
Discussion: 0 Comments
Town Accessibility (Make Borgen and House of Cards close to each other)
Hello~ Devs, could you make borgen and house of cards close to each other like a single page view so we don't miss out on HoC
The finances can be shifted down,
Chatter and expedition can be further down on the list too
Thank you
Submitted by ElviraSteam on Aug 10th 2026
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Item details : Mastery
It would be a nice addition , to have in each item page if there is any mastery of that item being required to advance in the tower , similar to the panel where it shows how many help requests left will ask that item , just show , example : GM and MM required , etc .. just not have to go back and forth into the tower MM library page .
Submitted by Lumos on Aug 23rd 2026
Discussion: 1 Comments
Pine Board completion gold breakdown
The ability to pay per set number of boards, versus full amount to completion
Ex) 5g per 100 boards.
Problem this solves: Currently I have 11.7k boards waiting to be processed, but I only need 1k for quest completion.
I don’t want/need the full amount for 485g, but I would pay the 50g for the 1k. :)
Submitted by SJnotPJ on Aug 9th 2026
Discussion: 0 Comments
Add a "Buy All Seeds" Option in the Country Store
It would be great to be able to purchase max seeds with one click, with a prompt that says how much it will cost.
Submitted by FreeSquad on Aug 24th 2026
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Chickens Redux - (Appearance matters!)
First of the animal pens to be unlocked, with the lowest value across the board. By the time a new player reaches tower, their coop without being expanded produces nearly double their storage for egg and feathers with little to no potential for further upgrades short of shoring up egg and feather usage as your capacity later grows. This leaves the Chicken Coop in a rather awkward spot as its gold upgrade costs are only slightly cheaper than Pigs and Cows with little to no justification in comparison to spend on them. Incidentally the demand for Golden Feathers in alternative quests combined with the ever present need for Striped and Blue Feathers also continue to grow with no alternatives other than expending stamina to gather.
This development is what leads to the core of this idea, a new Perk / Farm Supply option for making it so that the appearance of your chickens, paid for with gold or silver for alternative versions, will now provide a small amount of appropriate colored feathers each day, thus allowing Farmers to diversify their coops with incentive for those progressing into the midgame. This also in turn increases the value of the Chicken Coop upgrades for maximum size as well as gives reason for players to spend on animal appearances!
Submitted by Snoozen on Aug 9th 2026
Discussion: 0 Comments
Improvement to Daily Chores
I need dev/ player to confirm something for me
When the daily chore says "use X explosive in mining" , when we use bomb does it count?
If it doesnt, can bomb also count towards it? just like using Arnold Palmer will count towards Lemonade, Large net counts towards task for fishing, there's no reason why bomb cant count for "explosives too"
No. 2
Instead of having 4 type of cooking chores namely - Stir/Season/Taste/Cook , can dev just combine everything as one, so if a meal is complete, the chore is complete too - Separating them as 4 feels kinda obsolete, and a finished meal should supersede every cooking chore
Lastly, i wanna add that there are really very cool, useful, nice ideas here on improveloop. Please really take the time to go through one by one
If its feasible, it would be nice to have a comment like ," this sounds workable! this can be implemented for future plans!"
If it will cause game imbalance / idea sounds nice in theory but not implementable, its also nice to receive feedback of them.
So we know that our suggestions have been looked into; whether will it be in the game is another matter (or maybe not that soon) but at least there's an acknowledgement
Thank you
Submitted by ElviraSteam on Aug 22nd 2026
Discussion: 1 Comments
section icon leveling
For example my craftswork icon can change and look more advance as you level up your crafting level or even
When Adding an extension to the craftswork(if there would be such an update)
Submitted by Vvulcanstein on Aug 14th 2026
Discussion: 0 Comments
Borgen Slots
A new way to use your ((ancient coin))
let RNG take the wheel and scale similar to borgen hut prize wise
no cap like wheel
another way to get bucks
Pokemon had slots in their game for children
Submitted by weeb on Aug 14th 2026
Discussion: 0 Comments