Rare building drops scaling with production
This suggestion is mostly for making the ironworks relevant after getting the gold depot perk, but I also think it has some merit to be applied to the other production buildings secondary drops.
As we know, the current system has some production buildings randomly produce rarer secondary drops, such as the ironworks producing a small screws/springs randomly on some ticks. My suggestion would be to have the amount produced scale with the production of the building, where for example, an ironworks with 1k production will produce 1 small screw or spring at a time, but an ironworks with 3k could produce 3 at a time, while still having those "producing ticks" occur randomly.
Alternatively, you could make there be a range of values where the *maximum* scales with the buildings production, for example an ironworks at 5k could produce 1-5 screws/springs at a time, with each number being equally likely, and further keeping these resources fairly limited if that is of concern.
Overall while I understand wanting to keep these resources limited, I believe this suggestion, or even a modified implementation of it would be a great way to bring relevance back to upgrading some buildings such as the ironworks, as well as give people reasons to further invest their silver in other production buildings like steelworks in the case that someone might be motivated to chase for runestone mastery. I hope you consider this suggestion or at the very least have gotten inspiration for other ideas that might help achieve this goal :)
Submitted by Adder on Apr 11th 2026
Discussion: 0 Comments
Grab Bag Items
Grab Bag should show what items it could contain. It would make it a lot easier to quickly see what's in them without having to look at the locksmith page.
Submitted by KtheRogue on Apr 21st 2026
Discussion: 0 Comments
event-trade-chat
new chat - for trading events items - thus not flooding normal items trades.
will be active only during events
Submitted by yadiday on Apr 16th 2026
Discussion: 0 Comments
Workshop Categories
With the workshop getting more items added all the time, the craftable items list keeps getting longer. Although we can already favorite crafting recipes, having categories that we could filter could reduce the length of the workshop list.
^ Curtesy of Dbertok :)
Submitted by pneumonia on Apr 14th 2026
Discussion: 1 Comments
Quick Locksmith Perk
It would be nice to be able to open items directly from the item page with a quick locksmith perk similar to the other quick perks.
Submitted by KtheRogue on Apr 19th 2026
Discussion: 0 Comments
Start Seasonal Quests Near the Beginning of the Month
Release seasonal quests at or near the beginning of the month rather than the end of the month. An earlier release gives players time to plan and allocate resources on their schedule. Late releases can leave players unprepared and unable to complete quests, often leading to frustration and negative reactions from the player base.
Submitted by LinkJason10j on Apr 22nd 2026
Discussion: 2 Comments
Reworked item of the day
I've noticed the item of the day system in the farmers market is rare to provide any benefit so what if instead every item was sorted into a category weather that be crops, fish ect. or different types of categories all together and then a category was chosen to sell at a higher price so that each day you could look forward to the category of the day
Submitted by MrGamerMan77 on Apr 16th 2026
Discussion: 0 Comments
Fishing Count
We have exploring count, why not fishing count?
Submitted by mice-stro on Apr 14th 2026
Discussion: 2 Comments
Notification for unclaimed loot
Can you add a notification for Borgen's treasure hut, which shows on the menu when the chest has been opened, but not claimed? Sometimes items need to be used/sold before claiming the chest to avoid voiding the contents, so would be handy to have as a reminder
Submitted by FarmRPG999 on Apr 7th 2026
Discussion: 1 Comments
Mastery + Quest Tracker
Would make it easier to track masteries and quests; if we were able to switch between the two without having to re-click on either when we wish to do both at the same time. Possibly not the best explanation
Submitted by theyfoundme on Apr 16th 2026
Discussion: 0 Comments
Seasonal Quests for "Veterans"
Please allow players who have completed previous year's seasonal quests to participate by having greater/more difficult quest requirements; the rewards could be similar/same. It's a bummer to feel left out of events month after month, year after year.
Submitted by Mielle on Apr 8th 2026
Discussion: 2 Comments
new buddy doll idea
nurse buddy doll!
i noticed a lack of any form of healing items, after all, our fingers are suffering, haha!
i use items as emotes in the chat, just noticed a missing category is all
Submitted by mice-stro on Apr 2nd 2026
Discussion: 2 Comments
Tracker Improvement
Its annoying that I cant track both mastery and a quest, since we have the arrows to hide them, it would be good to have 2 arrows, as theres plenty of room, with one doing mastery and other showing quest.
Submitted by Shrok on Apr 20th 2026
Discussion: 0 Comments
Library loved page
It would be nice if there was a tab in the library page that was just library pages you've hearted so instead of searching for library pages that you constantly reference you can just have them all in one place.
Submitted by MrGamerMan77 on Apr 17th 2026
Discussion: 0 Comments
Simple workshop filters
Just like the filters that we have in the Raptor Pen (Show only: Unhatched, Power under 15…) I was thinking it could be nice if we had some simple filters at the top of the workshop. This could allow us to hide items that are at Full Inv, Missing Res and other appropriate options, for example. Sometimes I like to go through the workshop and check what I can craft with what I have, and with the range of options increasing, it would be nice if I had a shorter list to go through.
Submitted by aegi on Apr 18th 2026
Discussion: 0 Comments
Mining Bomb Addition - Cherry Bomb
A potential improvement to mining could be adding a cherry tree in the orchard, and then allowing people to craft cherry bombs - a smaller version of a bomb that you could get every day, similar to how OJ and AP work for exploring right now.
Submitted by Erisere on Apr 13th 2026
Discussion: 0 Comments
Extend Inventory Monitor
1) If you open locksmith item and you're already full on all/some of the items it provides, the message shows you the total amount of items you got in white text. Highlight red!
2) When you go to locksmith item details, there is Item Contents section which previews what items that locksmith item provides, again white text even if you're already full on all/some of the items. Highlight red!
Submitted by eXoShini on Apr 16th 2026
Discussion: 0 Comments
New Merit Badge?
I think it's time for a cooking skill merit badge. I'm thinking something like a million tastings so the FnC users may still have a grind for it too. I have no idea what an appropriate number is for game balance sake though.
Submitted by Fishing on Apr 7th 2026
Discussion: 0 Comments
Artichokes
Add artichokes to the crops list! Artichokes are amazing in every way. You can boil them and serve with mayo or butter. You can build armor with it if you want to. Please think of artichokes.
Submitted by VVOLF on Apr 16th 2026
Discussion: 0 Comments
CC donation milestones
We have the donate 1, 10,000, and 100,000 items to to cc as an achievement but what if there were rewards for hitting certain milestones for donations up to 1,000,000 and higher, there could be life time donation milestones and even weekly or monthly donation milestones, so that there is always incentive to donate to the community center.
Submitted by MrGamerMan77 on Apr 2nd 2026
Discussion: 0 Comments
Temple prestige level
it would be nice to be able to see how many times a temple has been reset without going into it. say a big #1 or #2 or #45 somewhere on the UI
Submitted by mice-stro on Apr 10th 2026
Discussion: 0 Comments
Bio Character Limit & Hide Button
Add the option to Hide Bios inside player profiles, but uncap the character limit. That way, people can write as much as they want in their bio (in my case, I'm running low on space to write down my achievements and landmark dates) without having to worry about hitting the cap.
Submitted by Hamustra on Apr 22nd 2026
Discussion: 1 Comments
Giving items for requests
I think it would be helpful to give seperate items in requests one at a time so items dont get used while trying to complete them.
Like for example if one requires (10 wooden boxes, 5 orange juices, and 10 wooden shield) if you have the right amount of those you could give it only (10 wooden shield) so it doesnt get used or lost in the process of finding the other ones.
Submitted by Tiarazk on Apr 12th 2026
Discussion: 0 Comments
Quick Meals Icon State when a meal is active
I'm referring to the icon between Home and Chat icons that is added after purchasing the Quick Meals perk.
It would be great if this Quick Meals icon changes state whenever there is at least one active meal.
Similar to how the Chat icon turns a yellow background when there are new messages.
This would allow quick monitoring to know a meal is still active when doing quick spamming actions(fishing, exploring, breakfast boost, etc) without having to open the meals menu to check, which would cost some time.
Submitted by Chewbarka on Apr 17th 2026
Discussion: 0 Comments
Veggie Juice in the Farm
Very simple request - when using veggie juice in “my farm” we get to see how much we have left, and how much we want to use under the crop rows. I have tapped the photo of the veggie juice more than once thinking I could go to the craftworks to make more. Simply put, there is no link attached to that photo of the veggie juice, and I think it would be great if we could click on it to bring us directly to the craftworks to make more!
Submitted by The Seal on Apr 3rd 2026
Discussion: 0 Comments
Player Stalls
New trade item listing system, players will be able to list waaay more items than they can in trade chat channel,
while maintaining current trade aspects of contacting players through trade chat channel and fullfilling trade by sending items to mailbox.
1. New Town location "Player Stalls" (maybe even with quick link on the Navigation sidebar)
When you go to the Player Stalls, it shows you all active stalls.
2. Active Stalls
First of all, the stall owner needs to open their stall, after opening the stall,
it will be active aka visible to other players for 5 minutes.
You can refresh your stall duration at anytime, which will reset stall activity to 5 minutes.
3. Stall View
When you open the stall, the view would be similar to other shop views like Country Store, Soap Shop, but with some changes.
It's Information only view, you can't buy directly through stall (check step 4.)
It's split into two sections (probably split vertically for desktop, horizontally for mobiles):
- on left side, items that are sold by the stall owner
- on right side, items that the stall owner wants to buy
Amount of available items (or amount wanting to buy) and the price is configurable by the stall owner.
4. Trading
You still interact with players you want to buy from (sell to), through Trade chat channel,
and you also send items to mailbox to fullfill trade, that doesn't change.
What changes is that people can no longer list items they sell/buy in trade chat channel, that moves to Stalls.
5. Extra features
- Item filtering - it will be painful to check every stall to just find the item you want to buy/sell
so there should be function to filter by item and instead of showing the stalls, it will now only shows the
compact list of players who buy/sell filtered item with listed price
- Stall skins
- Short stall description
- [Optional] Stall presets - you configure stall and save it as preset, to reuse later
- [Optional] Automatically update stock - only works if your stall is active and you enabled this option, example:
if you listed 10500 apple cider to sell, and you send someone 2000 apple cider, stall will automatically update quantity to 8500
if you listed 2 apple pie to buy, and someone sends you 2 apple pie, stall will automatically update quantity to 0,
and while quantity is at 0, it no longer shows to other players, but stall owner can see it, in case he wants to relist with same or similar price later
- [Optional] Stall chat - every stall will have their own chat. This is more throwaway idea, as I'm more inclined toward one global trade chat.
Submitted by eXoShini on Apr 3rd 2026
Discussion: 0 Comments
Accessibility Option - Automated Exploring / Fishing
Hello, love this game but the amount of clicking when exploring / fishing is giving me RSI! It's no wonder you have autoclickers banned. This makes me to want to avoid the exploration / fishing part of the game and just do the other bits. I would like to see an automated process for exploring and fishing.
For the exploring - 1 sec equals 2 or 3 clicks on the mouse with options to explore for 30min / 1h / 3h / 6h or until Stamina runs out.
For the fishing - every 10 sec a fish might be caught with a (random % chance + Fishing Skill Level + Bait Type) formula with fishing for 30min / 1h / 3h or 6h options
Many thanks.
Kind regards,
mindwalkabout
Submitted by mindwalkabout on Apr 1st 2026
Discussion: 0 Comments
Mastery Tracker Improvement
It would be nice if the mastery tracker would remember what you put in it so that you could track quests without losing everything in your mastery list.
It would also be very cool to have a separate page you could open for customizing the mastery tracker similar to craftworks, with a drop down menu to select items to track from a centralized location instead of going to item pages individually, and sets of items you could switch between, as well as a button to clear all currently tracked items.
Submitted by Something Fishy on Apr 3rd 2026
Discussion: 0 Comments
Add channels on the FarmRPG Discord server that automatically post new entries on the ImproveLoop, the game changelog, and the Redbrook Times
I think forwarding posts from here would increase the number of people who participate and vote here. It's definitely doable to scrape the relevant info from here if you use a bot like Pylon. I have a demo running on my own server and would be happy to share code.
Dyno (already on the FarmRPG Discord) can easily be set up to automatically repost from the changelog and Substack through their RSS feeds.
Submitted by rattbag on Apr 6th 2026
Discussion: 0 Comments
Navigation Bar on Mobile IOS
I wish the navigation bar on the left on mobile iOS would show a notice that there is attention needed for kitchen cooking, I stare at that screen the most on mobile
Submitted by forceFMD on Apr 14th 2026
Discussion: 0 Comments
Request percentages
The percentage completed on later game requests shows 100% when it clearly is not 100% and there are several items still needed. Currently seeing this on Pirates Start Arriving XIX & Problems Still Abound XX.
Submitted by SamSam on Apr 13th 2026
Discussion: 0 Comments
mexican
a new meal called cornitas that can be crafted with corn and a new item called a tortilla the cornita makes it so for the next 2 minutes crafts use half of the necessary resources
Submitted by creeperfan on Apr 9th 2026
Discussion: 0 Comments
New cooking recipes for the stamina
Is it possible to make the apple pie cookable, it's hard hit to the market but what if you make the requirements extremely difficult like for example ((1k flour, 1k butter, 2k apple, 5k sweet root, etc...)), or maybe add apple bun work similar to the (time egg) or it gives like 20 max stamina
Submitted by Farmer Silver A. Ph on Apr 13th 2026
Discussion: 0 Comments
Farm in Navigation menu
Could you please add a Farm tab to the navigation menu, with a counter next to it showing how many crops are ready to harvest?
Submitted by NeiDneX on Apr 15th 2026
Discussion: 0 Comments
Collecting from pets
I have accidentally collected from my pets so many times. I hate it. Please figure out a better way or move the collect button off the banner.
Submitted by Gary Stitely on Apr 2nd 2026
Discussion: 1 Comments
Gardens
I had this idea of personal gardens where you could plant special seeds that would drop in a variety of ways (quest rewards, events, exploring, etc). This would be mostly for collection sake, serving more of a decorating purpose than a functional one, but I can also imagine the garden producing drops of some kind every couple hours kind of like pets do. Nothing too valuable, again, this is mostly miscellaneous. Bugs, thorns, flowers, that kinda stuff.
The Zen Garden in the classic Plants vs. Zombies is the inspiration for this. You'd have these potted plants that you had to maintain (watering them, fertilizing, etc) and they would drop coins from time to time. I was enthralled by this when I was a kid.
Zen Garden: https://imgur.com/a/vHp3srE
Submitted by CHTHONICON on Apr 8th 2026
Discussion: 0 Comments
Smart watch harvest?? :)
Hello! Okay so I work literally all day every day and I obviously have NO clue how developing anything works but a cool idea i had was a smart watch widget to just harvest/plant crops and preselected seeds.
Like you would have to select the seeds in the app the on the watch widget it would just plant max amout of say for example, peppers, theb when they are done growing just 1 quick click to harvest them! :D
Submitted by EchoMagnolia on Apr 8th 2026
Discussion: 0 Comments
Temple of Rewards sorting
Seasonal Temple Chains and 1-time chains should be visibly seperated in categories and also on the seasonal chains should be visible how long they will be open
Submitted by ThoHo on Apr 19th 2026
Discussion: 0 Comments
Note Pad on mobile
It would be amazing if on the navigation page there could be a notepad. On iOS it would be amazing to have a built in notepad for links or trade chat copy and pastes.
Submitted by forceFMD on Apr 18th 2026
Discussion: 1 Comments
StoreHouse QOL suggestion
When you view your storehouse and then click on an item in the list of items in your storehouse. when viewing that item defail screen, i suggest putting a left and right arrow at the top, like you currently do with exploration zones and fishing zones, so that you can scroll through and store items faster.
or if that seems like it would be too much to code into the game, a farm supply perk, that adds an option to max out all the existing items in your Storehouse.
because while you can store additional items via the list functions, this would be less clicks overall.
Submitted by deknoz on Apr 6th 2026
Discussion: 0 Comments
Darnel and Wheat
Sometimes you could get darnel when farming wheat. It is a very similar looking plant to wheat, though poisonous. Just wouldn't recommend giving it to townsfolk. Darnel in real life does steal nutrients for wheat to grow, very much is a weed. Could be useful in a recipe, as darnel historically could be used as medicine. Just an idea :)
Submitted by theyfoundme on Apr 16th 2026
Discussion: 1 Comments
New trade system
I know this has been mentioned many times, but the current system is no longer efficient for the game. The multiple // buying then // selling all in one line is confusing. The millionw of ty, tyvm, etc makes it soo busy.
Submitted by Demongoddess on Apr 3rd 2026
Discussion: 0 Comments
Biggest Bucks
Adding Borgen Bucks to the Lower "Banks" display would decrease the number of nuisance clicks of going and checking and leave more time for the more important clicking.... Like Harvesting Corn.
Submitted by Marbles on Apr 19th 2026
Discussion: 0 Comments
locksmith / chests
chests could show their openable contents in a "1 chest gives this" / "current inventory" (as an example, 100x/546) state like with the new quick craft display (item page numbers? what do you call this?). this would be an easy way to glance and see "am i going to void shimmer topaz" when viewing chest 01. i don't think you need to go full (100x/546/*inv cap*) as that generally doesn't change too quickly
Submitted by mice-stro on Apr 6th 2026
Discussion: 0 Comments
A farm upgrade
You would pay for a spill over upgrade, so lets say you are spamming apple cider instead of getting nothing if a item stack was full it would give you the worth sold. Or if you could set items to sell automatically like the crafting system so you could get one free slot to do that and use gold to get more.
Submitted by Mozart on Apr 9th 2026
Discussion: 0 Comments
Meal timers
Would be nice to know if a meal is still going while farming/fishing/exploring.
Either on the quest tracker or on the pages for farming/fishing/exploration respectively.
Submitted by wingu on Apr 23rd 2026
Discussion: 0 Comments
Bulk trading through the Storehouse
Trading in this game is delicate, because there's a risk if it's made too easy that a profit-seeking culture will be created that seems rather antithetical to the vibe people love about this game. I think a simple improvement that would avoid this pitfall and have interesting trade-offs of it's own would be to let people send the full contents of a Storehouse item slot through the mailbox. Both sending and receiving players should have the Storehouse unlocked, and the item should be tradable at the appropriate player levels. The receiving player gets a single mailbox slot filled with a "Crate" that is openable at the locksmith. The crate item would be titled along the lines of, for example "Crate of Orange Juice (100x)".
I believe this would be an improvement to trading, as it would allow items to be traded at higher quantities while still requiring game systems (the Storehouse) to be interacted with. Potentially there could be a cooldown on Storehouse item slots after such a trade, to prevent abuse.
Submitted by rattbag on Apr 6th 2026
Discussion: 0 Comments
phr storehouse suggestions
A perk that allows you to "phr lock" items so you can't sell, use, open etc below 245 items.
Or allow items stored in storehouse to count toward phr reward amounts which would allow for more uses to the storehouse.
Submitted by Jugernock on Apr 15th 2026
Discussion: 1 Comments