Suggested Improvements

Gameplay and Staff Feedback Polls/Survey

I think one if the best things for the game is to have quarterly or bi-yearly surveys. Where community members can respectively express concerns about mechanics/items and the ability to give reviews on how they feel the staff/development team are doing. A great community is built in trust and understanding. Staff members also deserve are respected for all the hardwork they do. The staff survey doesnt need to list specific members but it can talk about the team in whole. This can allow the community and staff to better understand each other. Just like many companies have employee surveys for feedback.

Submitted by Farmer TB on Jul 1st 2026
Discussion: 4 Comments

Monthly CC

I love the concept of the Monthly Community Center but the implementation has been a little lack luster. Currently the MCC whenever a tier is reached the next reward tier will be exact same as the previous tier which killed any motivation I had to donate to it. It should be changed to where as more tiers are unlocked the rewards will get better with a really good reward at the end. Additionally there should really be a leader board showing the top 10 or 100 donors to encourage bigger players to donate instead of hoarding their items. The Mcc is also kinda hidden away, having it be in the help wanted section will make it be more visible to more players.

Submitted by KtheRogue on Jul 4th 2026
Discussion: 2 Comments

Add pride flags to the flag list

At the moment it's just country flags, would be nice to get some pride flags too :)

Submitted by Benji on Jul 2nd 2026
Discussion: 1 Comments

Top 5 MM Chat Command

It would be fun to have a chat command that shows your top 5 items that are closest to being Mega Mastered along with their mastery counts.

Also one that showed the closest 5 items to being GMed would be fun but I think MMs would be better.

Submitted by Rkm13 on Jul 5th 2026
Discussion: 0 Comments

Slaughterhouse - Laughterhouse

Lots of players don‘t like to send their Pigs to the Slaughterhouse to kill them.

Wouldn‘t it be hillarious, if the devs change the Slaughterhouse to the S-Laughter house which is a Comedy Club for Pigs and Cows?

and in the long rung add a new Townsfollk who is a Clown and his name starts with S (for the S-Laughter House) aswell as a new townsbuilding based on comedy like with a joke of the day or something like this?

You send your Pigs to the Laughter House so they have a fun time and in return they send you some Bacon from Mount Banon.

Submitted by ThoHo on Jul 3rd 2026
Discussion: 1 Comments

Custom Giveaway Bundles

Task: Improve existing Giveaway mechanics for givers without breaking existing mb system

Complication: Handing out goods to winners is slowed, gated, and downright broken due to pending and variable response times waiting for cmb. This tarnishes the experience for everyone involved. Does it work? Kinda. Can we do better? See below.

Proposition: A customizable gift basket allowing the winner to collect at leisure, without slowing the giveaway process.

Process: A Giveaway Operator fills basket with prize winnings. Options to save prize "packages", maybe using a bow (or not) to lock in and secure - (i.e. 100 LN, 100 OJ, 100 AC.). Operator then runs game, selects winners, and sends out the gift baskets at a blistering speed of maybe 4 clicks per winner. Name -> Mb -> Basket -> Send.

Challenges & Considerations: The item or employed solution should not stack so as not to complicate the existing mb system. This is intended as an improvement and not a replacement. Should not be abusable for either giver or receiver like stacking gift baskets as an alternate storage. This may require an alternative approach such as employing unique baskets or consider a single purchasable "upgrade" to the mb, functioning like a "secure delivery box" that scales with inventory size instead of mb size. (Would suggest silver upgrade cost over gold. Gold is too scarce for early/mid farmers). This allows players to upgrade the space at their leisure while still allowing for participation in giveaways without slowing down the process.

Submitted by Strategeist on Jul 10th 2026
Discussion: 5 Comments

gray out "craft now" - quick craft

i would like it if quick craft would be grayed out when you have a recipe hidden, so that it cannot be crafted without unhiding from workshop.

i have totally not just pressed "craft all" on accident on almost 10k jade, no, not at all. and this is not the first time either.

or, at least. set the default "quick craft" quantity to 0 on items that are hidden in workshop, rather than max

Submitted by mice-stro on Jul 10th 2026
Discussion: 2 Comments

Visual QOL - Bobbleheads on profile

As we collect more and more of them, it gets smaller and smaller which is a pity that it doesnt fully showcase the bobbleheads.
I like it when they are packed in 4

There are 24 NPCS, can consider a 4x6 or even a 6x4 so those bobbleheads dont become too small
(or let us configure how do we want it in settings)

Thanks for reading!

Submitted by ElviraSteam on Jul 5th 2026
Discussion: 0 Comments

Tower rework

Tower really needs a rework. In its current state it is just a massive rush for a lot of players to complete way before the other really important aspects of the game. Mind you the game is very much a choose your own adventure, but there really should be some sort of linear progress to work tower alongside quests and other parts of the game to encourage players to hit all parts while climbing.

Example:
Tower levels 0-99 should focus on mastered items only
Tower levels 100-199 should focus on grand mastered items only
Tower levels 200-299 should focus on mega mastered items only
Tower levels 300-399 should focus all three types of masteries plus friendship levels and competing of certain quest lines. Example: Level 300: One item Mastered, Rosalie to level 99. Level 301 One item Mastered, *certain quest line must be completed* and so on. As you progress the tower through 300 it becomes more important to level friendships and complete certain quest lines to continue through.

As an older player the tower is the least motivating aspect of the game because it focuses solely on one aspect of the game and leaves other parts behind.

Submitted by PJnotDJ on Jul 7th 2026
Discussion: 2 Comments

New content idea

Just a suggestion of couple new additions.

For growing/exploring crop peanuts.
Peanuts would be used to craft peanut oil
Peanut oil requiring peanuts, machine press and glass bottle

Couple the peanuts with French fries(papas fritas)
Requiring peanut oil, salt, potatoes, flour and eggs
Potato chips requiring oil, salt, cooking pot, and steel/iron slicer(another new item)
You could add variations to the French fries by using hot potatoes or the inferno pepper.

Submitted by Neptune00 on Jul 8th 2026
Discussion: 1 Comments

Cookie Dollhouse Factory (But its an exchange center :P)

It is a building in Town, that allows us to swap our cookies by the rate of 1:1:1
Like e.g. we can swap our happy cookie (1) for either spooky cookie (1) or lovely cookie (1)

This helps us make cookie sets easier =)

Submitted by ElviraSteam on Jul 11th 2026
Discussion: 0 Comments

Breakfast Boost for perk instead of base grow time

The breakfast boost allows you to auto grow crops that take 5 minutes or less (base time). Can there be a golden version or second craft/cook, or different food that allows you to grow crops at 5 minutes WITH perks? Like radish takes 10 minutes base, but with my perks it's 1 minute. No big deal, but I'd rather zip through them with a special food, which the breakfast boost does not do currently.

Submitted by DaveTheDaveGuy on Jul 2nd 2026
Discussion: 1 Comments

New Meal Ideas

I like meals because I think they are a great way to break the game at a great cost. With that in mind, some new meal ideas for greater variety. There will be wild ideas, so you may agree or disagree with some.

Gumbo: increasing your stamina through fishing can go beyond your stamina cap

Sushi: fishing anywhere can increase your stamina

Chicken nuggets: chance to find bait in addition to whatever other items you get while exploring

Clover salad: find a second copy of any very rare, or super rare items you find while fishing or exploring (could be two different meals for fishing and exploring) (short duration so it’s really a gamble whether you even benefit)

Bisque: doubles(or x1.1-x1.5) the duration of any meal consumed while this is active

Steak Tartar: doubles the amount of steak and steak kabobs you can get in your inventory (thus doubling your efficacy at making money at the steak market)

Ranchers Delight: for every two pigs/cows sent to the slaughterhouse you get one level one animal back! (Like a newborn but don’t think about it too hard cause it’s sad)

Farmers Breakfast: guarantee (or increase the odds of) finding special drops from the steel mill, ironworks, quarry, and any other building that can that I may not have unlocked yet.

Stone soup: easyish to make ‘meal’ that can be gifted to the community center regardless of what they are asking for

Submitted by Oreosushi on Jul 13th 2026
Discussion: 0 Comments

Community Redbrook Adventures!

I had a fantastic time with the Redbrook Adventures, I think it would be fun to have the ability to create our own, share them, comment on them, could create a whole niche of activity for those who have some down time. Personally I could see spending hours crafting content, and getting a lot of joy out of seeing others enjoy eachothers handicraft!

Submitted by Oreosushi on Jul 13th 2026
Discussion: 0 Comments

bowl of sushi

yes yes, more sushi suggestions, but making something like "a bowl of sushi" out of a mashup of things, opening it at locksmith for a bunch of random "mini-bonuses" (callback to the "snacks" idea a post earlier) could be a fun way to get random little bonuses for the earlier fish, as the only purpose past truffles seems to be for item mastery, or for bags

Submitted by mice-stro on Jul 9th 2026
Discussion: 2 Comments

New fruit bat pet

I feel like some kind of bat pet could fit in really well among the other ones you can get, and it could provide a mid-to-late-game source of specifically fruits, like how the lemur only provides bugs

Examples of drops could be the more obvious, like apples, oranges, lemons, and grapes, and at later stages it could drop things like prickly pears, watermelon, tomatoes, red berries, and peaches. Gaps in drops could be filled with other random crops, or there could be a few insects tossed in as well

It could also drop a new exclusive item, cranberries, at lvl 6 to make cranberry juice easier (although that would probably make it a lvl 4x99 pet like the seal)

Submitted by OverTheMoonwillow on Jul 13th 2026
Discussion: 0 Comments

New category - Snacks

snacks could be a middleground between full meal buffs and nothing, they could be one-time boosts like lemonade (gathering a small chunk of things) or even things like "spin the wheel once for a basket of fries"

i have absolutely no idea on what really this could be used for, as it's just a loose formulation. i hope it would not require cooking, and my target for that would be something like farming 50 or so as a middleground between beginning and cooking, to bridge the gap and accelerate more towards tower.

sushi could definitely fall into the snacks category, as i've seen that one here on improveloop a few times

Submitted by mice-stro on Jul 9th 2026
Discussion: 1 Comments

item mastery workshop-esque filters

(2) under Item Mastery list, an option to filter and see only Meals, only Fish, only Crops, etc. also an option to filter craftable items which contain [something], so you could filter to see mastery for all items that require Twine,, for example.

Submitted by mice-stro on Jul 9th 2026
Discussion: 2 Comments

Quests that are puzzles and use game systems

I think it would be really awesome if we got a questline or two that used quest audio to have us decode Morse code, dig in the library for pages that lead to one another until finally containing the answer, utilize item descriptions, etc. Even decoding ciphertext would be great.

I have some ideas, please reach out if you’d like to collaborate!

Submitted by CherryColaCryptid on Jul 1st 2026
Discussion: 1 Comments

Enable banking of coins etc towards huge item purchases

Enable players to bank ancient coins, event tokens, etc to be able to purchase items that they dont have inventory space to otherwise purchase and store these for next time if the event for example is over before they reach the required amount.

Submitted by Kwee on Jul 7th 2026
Discussion: 2 Comments

Navigate between pets

My idea is a QoL perk to allow easier navigation between pets using arrows, similar to how you can navigate between fishing and exploring locations.

Submitted by Alicemn42 on Jul 7th 2026
Discussion: 1 Comments

Armor sets

We currently have a lot of individual armor items. Would be fun to have armor item sets. Shield, sword, helmet, breastplate, leggings, boots. Then have them in wood, leather, steel, fancy sets.

Submitted by Celestina on Jul 7th 2026
Discussion: 2 Comments

Major QOL - More Hotlinks In Item Descriptions

- To travel to My Kitchen from Coal, Wheel of Borgen from Ancient Coin, Flour Mill from Wheat, House Of Cards from any card, Chicken Coop from Eggs, Cow Pasture from Steak, Explore from drinks, My Farm from Veggie Juice, etc. would be very convenient.

Please consider, thanks.

Submitted by Ty64 on Jul 3rd 2026
Discussion: 1 Comments

Expanding on the Monthly CC suggestion

KtheRogue has raised very good points regarding the Monthly CC, I would like to add in even more ideas on how the Monthly CC can be improved.

1. The reward should be more 'grand' perse per tier, because it is asking for hornworm, hornworm is a pretty rare loot to drop, the rate is 20~25k for 100 horn worms.

1.1 The reward should be in increment as we unlock each tier so e.g. 100, 200, 400, 800, 1600, 3200 tokens etc

1.2 A sneak peak of of the next 5 tiers reward
Besides event token, maybe some other rewards can be incorporated, say rockets or void bags or cicada & shell etc

**1.3 this is something I would like to see it happen, of course also for all the other points**
It is:
- reward players who had made donations, per donation. This is to motivate and reward for the hornworm, like a little bonus.

I am thinking of Every 10 hornworm donation = 1 or 5 event tokens. It's like a mini incentive

So if someone donates 100 hornworm, they could get like 20 event tokens

This encourages players and gives an alternative to earning tokens besides waiting for the attack period

F2P players, new players are able to get something out of it :)

Thanks for reading!

Submitted by ElviraSteam on Jul 6th 2026
Discussion: 1 Comments

Add pause to feed & flour mills

Suggest adding pause button to feed and flour mills so when max supplied and over producing and get more from quest etc can use/sell without auto voiding.

Submitted by Kwee on Jul 1st 2026
Discussion: 0 Comments

Monthly Community Goal Banner

I like this concept, and I think a banner that replaces the daily one once completed will help complete it. I see many farmers not knowing that it exists and I think it will help with the completion rate which seems to be drying up. The rewards might seem miniscule but they help a lot of players. Maybe Juice the rewards a little bit too so they scale a bit better.

Submitted by Adamas on Jul 8th 2026
Discussion: 2 Comments

Mastery Progress Categories

I'd really love some way to sort the mastery progress tab into categories like Fishing, Crafting, Cooking, and All. Like, I was scrolling through the Item Mastery page trying to figure out which meal I was closest to mega-mastering, and the best options were to look up each individual meal and remember which one had the highest mastery, or to not search anything and just keep scrolling. It'd be great to be able to filter the items on that tab to look at one category at a time.

Submitted by magykandsorcery on Jul 12th 2026
Discussion: 0 Comments

Glow paint/dye

Give us another way to use glowshrooms where we can make glow paint or dye with glowshrooms+white dye+slimestone. Could maybe have different glow paints with the different flowers/feathers too.
(Sorry if this is a resubmit, it said I haven’t submitted anything)

Submitted by Oombasa on Jul 3rd 2026
Discussion: 0 Comments

New Mini Game to play with Buddy

Going to Boston (also known as Yankee Grab or Going to Town) is a simple, fast-paced game where players try to roll the highest total score each round across exactly three rolls.

• Equipment: You need three standard 6-sided dice and a way to track scores.

On your turn, you get exactly three rolls to build your final score:

• Roll 1: Roll all three dice. Keep the die with the highest number and set it aside. If there is a tie for the highest number, you only keep one.

• Roll 2: Roll the remaining two dice. Again, keep the highest number and set it aside with your first die.

• Roll 3: Roll the last single die.

Scoring & Winning

• Calculate Round Score: Add the values of all three kept dice together. This total is your score for that round.

• Winning a Round: Once players have completed their turn, the person with the highest sum wins the round.

• Breaking Ties: If there is a tie for the highest score in a round, those specific players have a roll-off turn to determine the round winner.

Amount of rounds and prizes are up to you.

Thanks for reading and hitting that like button.
Happy Farming;-)

Submitted by CorettaUMusic on Jul 6th 2026
Discussion: 0 Comments

New Bait Function

This could have new bait associated with it, or maybe be better off as a rework to grubs, minnows, and gummy worms, which for me, I think could have some stronger differences.

Minnows/grubs (one or the other) : when using this bait it cuts out the shadow tapping step (save the first)- so when you tap the blue dot immediately another one appears. (Perhaps room for another game? Blue dot can appear anywhere in the gray zone?) to stop fishing you can press a button to quit the mini game without losing your streak. This could also be how you start fishing rather than clicking the first shadow. Or maybe each shadow you click could have a set number of blue dots it will create in a row, like 3 for minnows, 5 for grubs.

Gummy worms/mealworms: clicking on the blue button does not stop fishing, and each time you click it you get another fish! As an extra- take it or leave it. Perhaps when the Normal timer would ‘ expire’ it instead turns gold for half a second and you can click it one final time for a last fish with increased rarity odds based on how many times you were able to click the blue dot. (Really minor effect, don’t want it to become much easier at all for rare items, but think it would make fishing more engaging for me)

The baits listed above are just suggestions, and these ideas are modular. It could be the second fishing mini game idea has a weaker bait that doesn’t have a golden phase, but a stronger version does- similar to how grubs and gummy worms are now.

Submitted by Oreosushi on Jul 13th 2026
Discussion: 0 Comments

Gold Perk: "Weather Report"

A daily insight report for mid-game players or above that either reports which 2/3 fishing zones will be biting that day or allows player to once daily select a fishing zone to apply biting to (like how daily reset works in the Temple).

Submitted by vovkjess on Jul 11th 2026
Discussion: 1 Comments

QoL improvement.. for crops and temples

Just like it's july and there is an event going on for yellow watermelon and hot potato.. then why not reduce the growing time of those two crops for the time event.. like 50% decrease in growing time.. also alternate option is to increase the yield for the specific crops by 1.25 or 1.3 or anything that's balanced..

Submitted by Krishna on Jul 3rd 2026
Discussion: 0 Comments

Hide Special Requests

It would be nice to have an option to hide special requests in addition to normal requests. For example, there is a July special request asking for 1,000 frost snapper shells that I would prefer to save, but I can see myself accidentally turning them in. This may need to be set up so the hidden special requests automatically appear again the following year.

Submitted by Nightbringers on Jul 5th 2026
Discussion: 0 Comments

stashe me! - ffff

Ffff bribes someone in here to submit the following Farm RPG Feedback on his behalf: (1) you can add a mustache to all other emblems in chat temporarily. Players can opt out on their end so they don't need to see the mustaches if they don't want to

Submitted by mice-stro on Jul 9th 2026
Discussion: 2 Comments

Roomba nest Farming automation

Not sure if this would be in the works or not, but to help with the grind of farming it would be an idea to automate planting and harvesting seeds.

maybe it is a bit too difficult to program, but as an idea setting roomba to plant and harvest quick growing crops so that a player can let the game run its course without needing to babysit it, or say having longer growing plants to do overnight.

To make sure it isn't something done early, it can be something unlocked only at lvl 99 farming and needing roomba nest of course, which might lead to a QoL improvement.

Submitted by TheDaddyz on Jul 8th 2026
Discussion: 0 Comments

Chat Refresh Button

Chat can be laggy and not update messages for a while before giving them all at once. Atm you can force chat to refresh by going onto another chat and then returning. It would be nice to have a button that force updates chat without having swap chat or refresh the entire game. (It would probably also be better for the server, as you are not requesting 2 different chats even though you need 1)

Submitted by RMW on Jul 5th 2026
Discussion: 1 Comments

Minor QOL - Various Icons do not hotlink to their item.

- Many icons in game, particularly within the Around The Farm categories, do not hotlink to their corresponding item descriptions. Game navigation consistency lapses, I plead this is fixed.

Please consider, thank you.

Submitted by Ty64 on Jul 3rd 2026
Discussion: 0 Comments

Giving raptor claw(s) for every 100 win/100 losses maybe up to a cap

Raptor claws are hard to come by, either through luck from borgen bag, or chest, quest etc

A raptor should either be born to be a chicken (as low stats as possible) or a champion (as high stats as possible)
But what about those in the middle ground? They'd be 'useless'. Apologies for this word.
Too noob to keep winning, too pro to be a chicken.

To give some incentives to use these raptors, I propose 1 claw for every 100 losses record up to 1000 losses, so that'd be 10 claw. Maybe we can get claws for winning too, also up to 1000 wins.

So when we do retire the raptors, at least if the power is below 50, we can get 1 (for 38 power) + 10 (1000 losses) + (amount of wins won) = 11 ~ 21 claws potentially.

This amount can be revised and adjusted, it is a mere suggestion, as long as the game remains balanced

Thanks for read!

Submitted by ElviraSteam on Jul 11th 2026
Discussion: 0 Comments

Daily Grape Juice Bank in Vat

When there's not a goal I'm actively growing for, I'd like to have a bank to store daily grape juice uses somewhere in the vat page so that I can later max them with triple cookie when there is a goal that I need to reach. Just a thought to make the harvesting process more intentional vs having to just use it up once a day.

Submitted by vovkjess on Jul 8th 2026
Discussion: 0 Comments

Combine Pet Collect All + Selected items only

Please abolish both of those supply perks and incorpate them into the system instead , those who bought could have discount supply voucher (just like yes I'm sure perk) or gold refund? :3

So we are given the option to either collect all, or to collect an item only

Having to buy both is harsh on our wallets :3 But if free? Yay~

Submitted by ElviraSteam on Jul 2nd 2026
Discussion: 0 Comments

Cooking Enhancers

I have been thinking of a way to make Wine more useful in the game. What I came up with is to have the Wine as its own ingredient to create a "demi-glace". That demi-glace could then be used to *enhance* dishes during the cooking processes, introducing a new fourth interaction to the mix. Now, this ingredient can only effectively work with savory dishes, so I then came up with "brown butter" to work with the few sweet dishes in the game. Both the demi-glace and brown butter could be created separately in a "saucier station" working similarly to the different Mills in the farm (perhaps one unit every 10 minutes or something instead of every 1 minute).

An alternate/companion suggestion would be to have the Wine value in the cellar to scale up with the Cooking level, as that is the most relatable skill to wine (other than just straight Crafting it). Having the Wine value scale up would also make all of the Cellar Expansions more valuable, getting people to spend their gold on them.

Submitted by CarpeNerdiem on Jul 13th 2026
Discussion: 0 Comments

Similar Perks to Iron Depot

Hey, new to the game.

Was wondering if there would be perks similar to Iron Depot where it removes that item from exploring. Hay Fields and Quarry makes stone and straw pretty redundant in a lot of exploration. I don't know about the gems but if it produces a ton that way too then the removal of gems as well.

Submitted by Centaur Rancher on Jul 6th 2026
Discussion: 0 Comments

New Gold Perk Suggestion : Load and Reload Raptors

This could potentially be a gold perk or a new default system either way my idea is like this:

Let us pick 10 raptors we want them to fight in the RFC: e.g. 1,2,3,4,5,6,7,8,9,10

So, we can always send max 3, (4 if with perk) raptors into fight every time.

My suggestion is when the first 3 raptors are tired, they are switched out for raptor 4,5,6 and it goes into a loop.
4 raptors if we have the perk, then the next 4

I hope that the raptors can still recover, or let us preload grape juice into the [Load and Reload Raptors System]
So it will keep cycling raptors from 1-10

It could be a perk, lets say first 5 or 6 slots is free, then +2 for every slot up to 10, or 20 idk

Thanks for reading!

Submitted by ElviraSteam on Jul 11th 2026
Discussion: 0 Comments

Major QOL - Ability to swap “Sell Crops” button with “Sell Objects” button In Farmer’s Market.

- For any player that does not mass sell crops but is grinding silver, which has to be over 64% of the player base because why are you & WHO is selling crops to such an extent, the “Sell Crops” button goes ignored and blocks a slot that a much more useful button could occupy.

Having to select individually every other object one wants to sell while skipping over fish and crops PLUS each item’s sell confirmation box ALL within the 5 minutes of a profit meal being active can easily become very tedious. Locking and Unlocking these fish and crops every sell cycle is even worse.

Either allow us in game settings to swap this “Sell Crop” button with “Sell Objects” / “Sell All Else”, add this new button along side the existing buttons, or rework that button/item selecting system altogether.

Please please please consider, thanks.

Submitted by Ty64 on Jul 2nd 2026
Discussion: 0 Comments

Wine Cellar notification

I forget about it for a few weeks/months and go back there. I don't know if there is already a solution but I'm dumb and would enjoy seeing a similar notification to the pet collection

Submitted by McYeeters on Jul 14th 2026
Discussion: 0 Comments

Very Minor QOL - Gold Icon Link To Flea Market / Get Gold and Flea Market Page Merge

- To be able to go straight to the Flea Market from the gold icon in the hot bar would save many clicks for anyone that trades using gold often & has to convert amounts frequently + maybe increase flea market usage also.

Either this or just merge the pages so you can both buy using gold in the Flea Market AND buy gold itself at the bottom.

I figure it leads straight to that page for ease of monetary gain but that 1 extra click ac-blam!-ulates over time and will cause slight fatigue.

Please consider, thanks.

Submitted by Ty64 on Jul 1st 2026
Discussion: 1 Comments

RFC Stats on Raptor Page

The raptors should have their stats on the page when you first click into the raptor so it's easier when you get 15 raptor eggs on the same day and you have the page refresh to the top of your raptor pen every time

Submitted by Aristogiton on Jul 14th 2026
Discussion: 0 Comments

Bug?? Season meal not consistent XP

When seasoning several meals in a row 1 right after the other the experience is randomly different. Also it appears the 4th slot is always lowest.

Submitted by Kwee on Jul 1st 2026
Discussion: 0 Comments


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