Suggested Improvements

Remove crafting "noob traps"

The game contains items that can be crafted and they look good (or at least not suspicious) at first, but when newbies crafts them, it may make them blocked for days later.
Namely, it is Fancy Sword and Magus Hat due to Gold Leaf that is hard to get (64 of them is required in the main quest later and even when not wasted on crafting, this usually is the main questline blocker). To some lesser extent also Unpolished Jade (there's a quest that requires it and no way to farm it other than wait for quarry).
The suggestion would be to increase crafting level of these items somewhere up high (like 99). That way newbies are protected from making these mistakes.

Submitted by RiccFarmRPG on Jan 13th 2026
Discussion: 0 Comments

Sheep

Currently we have cows, chickens and pigs but no sheep. my idea is that sheep should be added to the game, sheep could also bring wool every day and if you sent them to slaughterhouse it would give mutton depending on the level. hopefully this is a good idea and i hope sheep would be added to the game.

Submitted by Sisu on Jan 10th 2026
Discussion: 0 Comments

Month for undiscovered raptors in raptordex

For the greyed-out undiscovered raptor types in the Raptordex that hatch in a specific month, instead of just a "?" where the name would be for a discovered raptor type, could we see which month it hatches in?

Submitted by Juniperlou on Jan 6th 2026
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Giveaway Merit Badge

Would love to see incentives for more people to participate in giveaways, thought this might be a cool win-win way?

Submitted by Ashdegz on Jan 6th 2026
Discussion: 0 Comments

Cookable birthday cake

It would be cool to be able to cook and send a birthday cake as well as send a birthday card to players on their birthdays. Ive made a lot of friends in the give-aways chat and would love to be able to make a special birthday item as a gift with a lil effort put into it :)

Submitted by Tand on Jan 7th 2026
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Crop cycle

TL;DR: Queue crops for farming

When requiring to grow a few different crops for a quest, it would be nice to be able to "queue" them, so when you harvest, the next crop in the queue would be selected for planting. Hence a crop cycle.
This would help for quest that require multiple crops you currently don't have. You also could track the quest, but as these quest mostly take some time until all the crops are collected, I most likely would like to track another quest that I can solve in the meantime.

Submitted by Herrderb on Jan 1st 2026
Discussion: 0 Comments

Frog Craft

We don't use frogs for much outside of Halloween and late game they just voiding non stop.

To add to the musical instruments: ((Frog Rasp))

Made of some form of wood + frog. High level crafting required so noobs do nae craft their frogs away.

Submitted by Nyxiabel on Jan 6th 2026
Discussion: 0 Comments

Empty Inventory Colour on Mastery Tracker

On the Mastery Tracker, an item shows as red if your inventory is full. It would also be useful for another colour to indicate when inventory is empty. That way, for items in craftworks that need e.g. mushroom paste or leather, we could see when it is depleted and needs topping up again

Submitted by FarmRPG999 on Jan 2nd 2026
Discussion: 0 Comments

Quest diary

Basically a log or diary that collects the quest text once the player finishes the quest. Right now checking out the backstories of townsfolk and the questlines stories requires searching for a particular quest and reading them one by one, which with the amount of quests in game is becoming very difficult. It would be fun to have them collected into one spot with new entries unlocking as we complete quests, so that each person’s diary would only show entries from quests they completed. Would be great to be able to read the backstories of townsfolk all at once.

Submitted by Black Widow on Jan 7th 2026
Discussion: 0 Comments

Pine Board Processing

Could the same UI feature showing how much is being processed/"inventory full" for flour mill and feed mill be added to sawmill for the pine board processing part?

Submitted by AngelVerve on Jan 14th 2026
Discussion: 0 Comments

Item Page Show Quantity Available for Collection from Pets

For items that can be collected by pets, it would be nice to show the total quantity of that particular item available to collect from the pet shop on the respective item page. The quantity could be placed right next to the link to take you to the pet shop. For example, if I need 1k gold feather for a quest, it would be great to see if I even have enough in thet pet shop to fulfill the request without having to actually go there and find it on the list.

Submitted by Mithrodin on Jan 15th 2026
Discussion: 0 Comments

Adjust Workshop Item Order

I would like to be able to adjust the display order of items in the workshop according to current quantity, experience, level, and price.

Submitted by Arwendenoir on Jan 18th 2026
Discussion: 0 Comments

Add a temporary item Storage

Please provide a temporary item storage that can temporarily catch an overflow of the inventory and is discarded after, for example, 10 minutes if the items are not transferred to the regular inventory.

Submitted by Arwendenoir on Jan 18th 2026
Discussion: 0 Comments

Cooking - Stir, Taste, Season

I bought the farm perk to taste all since its on sale and the button is on the home page of cooking. When I get the notification of " attention needed " I still have to click on the meal to see what I need to do. I think it would be a great idea if the Stir, Taste, and Season button from the gold perk could change color to red or orange to indicate that is what you need to click. Thank you

Submitted by yambeezy23 on Jan 18th 2026
Discussion: 0 Comments

Better inventory and farmer’s market sorting; remember collapsed categories

There should be many more options for sorting in inventory and farmer’s market; filtering is also needed. One of the biggest issues I have is that the game doesn’t remember that I had a category collapsed when I click on an item. It doesn’t make sense to me to have meals at the top, as I use those rarely and I never want to sell them in the market. But I have to collapse it every single time. I think radio buttons for categories would make sense here.

Additionally,, in the market it doesn’t make sense that we have to scroll to the bottom of the unlocked list to see the locked items. Even if they’re locked, I don’t want to void them, so I want to sell a few! Scrolling aaaaaaall the way down is a bad UX.

Submitted by Gnocchi on Jan 19th 2026
Discussion: 0 Comments

Block certain amount per item

I would like to be able to block a certain quantity per item for sale and production so that I don't accidentally use up my reserves that are needed for open quests.

Submitted by Arwendenoir on Jan 18th 2026
Discussion: 0 Comments

Bulk Slaughter Update

Using the Bulk Slaughter Option should prioritise the pigs/cows with the lowest xp of the selected level. Right now it chooses them in cronological order, so it sends those who are almost the next level… i don‘t think it is worth to use bulk slaughter right now.

Alternatively Bulk Slaughter could work so you just select multiple manualy and send them at once.

Submitted by Guest on Jan 8th 2026
Discussion: 0 Comments

Workshop Item Filter

To prevent endless scrolling i would like to have an advanced item filter for the workshop that allows items to be shown/hidden if resources are missing, their stock level is already at maximum, specific item level or exp range.

Submitted by Arwendenoir on Jan 18th 2026
Discussion: 0 Comments

Crafting Recipe Ingredients Available Quantity

Currently, the "CRAFTING RECIPE" section on a craftable item's detail screen only shows the list of ingredients and quantity required to craft 1 of the item.
It would be much more convenient if in the same list, it would show how many of each required ingredient I currently own.
So for example:
Green Scarf
"Green Dye 1x"
"Yarn 2x"

It would show:
"Green Dye 1x / 1234"
"Yarn 2x / 1234"

Maybe have the current quantity text be smaller and below the "2x" akin to how the "item in storehouse" text appears.

Submitted by Chewbarka on Jan 9th 2026
Discussion: 1 Comments

NPC Gift Forgetting

When I was new and foolish, I gifted each NPC at least one of each of their loved/liked items. Now I wish I could "forget" that so-and-so liked apple cider, so it would no longer show up in the NPC mailbox list of items, and I wouldn't be at-risk of accidentally giving away all my precious ciders.

Submitted by MeliJo on Jan 16th 2026
Discussion: 0 Comments

Raptor Un-Retire

Long ago I foolishly retired a chicken raptor, and I have never been lucky enough to get a second one. I wish I could re-instate that old retired chicken raptor.

Submitted by MeliJo on Jan 16th 2026
Discussion: 0 Comments

Visible Town/Farm

I noticed that the town map is visible in the profile backgrounds. It would be nice if we were able to see and use the actual map to go about the town. It would make it all the more interactive and less admin-y. Eventually it would also be nice to visualise our individual farms and even make customisations to rooftops for example or placements.

Submitted by Chleauxwi on Jan 1st 2026
Discussion: 0 Comments

Add commonly voided items to a townsperson’s likes

I’d rather have a use for items that I commonly void from exploring that I can’t easily craft from. Having them added to a townsperson’s liked items would be great. This includes sandstone, sand, slime, sweet and sour roots, magicite, thorns, white parchment (I don’t always want to craft them into diaries). Additionally, there’s no use for red diaries so they should be a loved item for one townsperson. I’m sure there are others, but these are all things I see frequently.

Submitted by Gnocchi on Jan 19th 2026
Discussion: 0 Comments

New Tower Perk: Extra Personal Help Requests

With the recent reveal that the next major exploration/fishing area will require a whopping 1000 personal help requests for one of the puzzle pieces, I think it’s reasonable to add a way to get more help requests done per day without the ludicrous amounts of gold or time that one would have to spend to reach that threshold. I could see this being retroactively added to one of the older tower floors, maybe as a bonus perk for the Friendship Bracelet that increases the amount of PHRs you receive per day from 3 to 5.
This is moreso a quality of life thing, but it would be nice to have, especially for people like me who were a little lax on their PHRs before now.

Submitted by Lanline on Jan 19th 2026
Discussion: 0 Comments

Collect Pet Items

I'm so mad/sad that the "View/Collect" button for pet items that's on the top of the page has the words so close together. I had 30k items and I had never clicked the Collect button for fear it would collect all at once. And today I clicked it by accident while trying to click View. Please put them further apart of give the option to hide "Collect" because you definitely collect ALL without any confirmation!! (Yes I'm Sure perk feels so regrettable!) I had to void so many things. Thank you

Submitted by Deejiraffe on Jan 19th 2026
Discussion: 0 Comments

Price and XP UI Update

Could we get a QoL update for price of and experienced gained from items? It would be nice to have a dynamic UI that reflects the current sell price and XP gained from items based on current upgrades and perks.

Submitted by MagicManJordy on Jan 13th 2026
Discussion: 0 Comments

Glass jars in sugar mill

Would be great if we could store them there too like the presses :)

Submitted by Ludi on Jan 13th 2026
Discussion: 0 Comments

Make Pumpkin Juice Tradeable

Like many players, I don't want to rely on Pumpkin Juice to progress in the game, yet I keep receiving them as quest rewards instead of resources I could use to achieve MMs naturally. To not use my Pumpkin Juice rewards would be to have a dozen or more high value items gathering dust in my inventory – a total waste of the effort I invested into completing those quests.

By making Pumpkin Juice tradeable, players are given the choice of using them if we wish or trading them for resources we can use to progress the way we want to.

Please give us that choice!

Submitted by winstew on Jan 13th 2026
Discussion: 0 Comments


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