Copy items with (()) when opening void bags.
A lot of spend time adding (()) after copying the item list from opened void bags so that we can share what we got.
Would be great if there was a button which added the (()) automatically on copy to easy share.
Submitted by Houndy on May 6th 2026
Discussion: 0 Comments
Meal for Extra Steelworks Production
Hickory Omelette is objectively a huge help for many many masteries. Some items later in the game require lots of steel, both the huge amount of items requested in quests and mega masteries in order to progress in the tower.
Well, we have this building called "Steelworks" in our farm and it is not incredibly helpful. It is very expensive to upgrade after around 1000/hr and it is not very useful other than coming back to the game in the morning to find some steel in the inventory. So, as some convenience in the late-game, a meal could be used similar to hickory omelettes to increase the production in the steelworks.
Thanks
Submitted by plasmidsnake on May 2nd 2026
Discussion: 0 Comments
Trade Center
A trade house to help facilitate trades in common currencies. Each player has limited number of slots(can buy more slots in farm supply) beyond that each slot has limited quantity it can hold(tied to mailbox size in some way to still maintain the value of existing mailbox system). Can use slots to enter buy orders or sell orders. Can search posted buy/sell orders by item or different criteria to directly buy/sell high volume items without creating orders yourself. Could be automated to fill matching orders.
Submitted by relzek on May 8th 2026
Discussion: 0 Comments
Tower Basement
Tower goes up, but what if it went down, too? Instead of masteries, down requirements could be achievements, special items (i.e. quest items), milestones, etc. This would help reward longterm players that concentrate on really completing every part of the game.
Submitted by Shear89 on May 4th 2026
Discussion: 0 Comments
Charles Horsington Area (straw drop)
Now that so many crafts need twine, it would be incredibly helpful if there was an area comparable to Gary's crush room that gave us straw. I think doing a Charles space that was barn themed that dropped a ton of straw, an occasional horseshoe, and the rare needle would be both funny and a godsend for the straw. (Obviously it could have other stuff the way Gary's room does). You could even do a comparable quest line to get a spinning wheel relic that turned the straw into twine the way you do mushrooms straight into paste (and just as that adds other rare items to the cave, you could do something fun like add the Uber rare golden thread! Cuz, you know, Rumplestilzkin and similar fairytales.)
Anyway even if you don't like the spinning wheel/twine idea, it would be a tremendous relief to have a straw room.
Submitted by Rii on May 12th 2026
Discussion: 1 Comments
Make veggie juice icon clickable on farm page
On the farm page under your crop rows, there is a bar that says "drink veggie juice" with an image of veggie juice to the left. I suggest this image is clickable and links to the item page.
Submitted by evnord755 on May 8th 2026
Discussion: 0 Comments
Number the Grab Bags on their icons
Currently, the Grab Bags icons don't display the number of the bag, they all have the same icon.
Just like with the Large Chest it would be helpful to be able to quickly identify it by the number in the icon.
Submitted by SUVELART on May 3rd 2026
Discussion: 0 Comments
New Fishing Hole
I think it could be cool to have a fishing spot equivalent to Judland dessert. No nets until we get a range finder or something, for the creature in the deep that keeps eating our bait?
Submitted by Fishing on May 5th 2026
Discussion: 0 Comments
lock pet-exclusive drops by default
the following pet-exclusive drops should be locked by default:
-anglerfish
-goldfish (goldfish, not gold fish)
-large clam shell
-shinefish
-gold crab
i've just seen it more than once where it's been sold in the chat, trying to help prevent accidental softlocks from "sell all"
thanks!
Submitted by mice-stro on May 5th 2026
Discussion: 0 Comments
Mailable Swamp Items
!SWAMP SPOILERS!
Swamp dropped a ton of new items and especially a bunch of dyes with tons of related crafts. All the other dyes are tradable and while understandably if swamp items were mailable it would defeat the purpose of the long grind to unlock them, it would be nice to have some of them be mailable and tradable. Things like strong paste, tin cans, bamboo, etc. are all good candidates for trade items or to at least be mailable on top of the dyes. Since making them mailable to people without swamp would clearly be an issue, I think a good solution would be instead of a farming level requirement as we currently have, we had a "swamp puzzle in inventory" requirement of some sort so that swamp items could be mailed and sold in trade but still locked behind having the zone unlocked in the first place.
Submitted by SaltyMango on May 10th 2026
Discussion: 1 Comments
Fishing Charters Better for Rare Drops
If we are spending gold or travel vouchers on a fishing charter, it feels bad to not even get a single super rare fish over 48 hours.
Submitted by MeliJo on May 9th 2026
Discussion: 0 Comments
Sandstone
Hello all,
We need some new craftables or a Townsfolk love/like item that uses sandstone. Not sure of a craft item as the main purpose is for construction.
Thanks for reading and hitting that like button.
Happy Farming!
Submitted by CorettaUMusic on May 3rd 2026
Discussion: 0 Comments
Disassemble idea
What about in crafting have a disassemble a item option? So if you mightve made too much of something but you need part of it for a quest you can disassemble?
Pneumonia suggested it being limited or a gold option but a option none the less?
Submitted by Justwar on May 6th 2026
Discussion: 0 Comments
Sell Half
An option to sell down to half your inv cap in Farmer's Market and Fishing.
As a new user, I've had to spend a lot of time inventory managing to prevent voiding, because I could use all the gold I can get, but I also don't want to just sell everything because some things take a lot longer to recoup.
So I'd like to suggest an option that, instead of selling all, would sell down to 50% of your inv cap. If you have 400/500 fish, it will sell 150 fish and leave you with 250/500 fish. This leaves a comfortable buffer for quests and other stuff, while making it quick and easy to sell a bit off of the top without manually entering numbers for each item.
Bonus: the % is configurable. Maybe a perk.
Submitted by aqua on May 7th 2026
Discussion: 1 Comments
Chat tagging
Implement multi tagging, so like you can clich the icon next to the name and have it auto insert in your message at cursor, and not just start message with ping or replace one ping.
Submitted by aceae on May 7th 2026
Discussion: 0 Comments
noon artifacts
there could easily be some T210-T240 artifacs that provide 10% noon bonuses just like orchard and antlers for grapes, milk, egg, kabobs, feathers, (trout?)
noon would be cooler with EC reset and those bonuses
Submitted by ThoHo on May 12th 2026
Discussion: 0 Comments
Mailbox And Background
Pls stop changing my MB Skin or background with what i bought. It shouldnt be hard to do that. I dont want to use what i bought i just want to have it, and when it changed i have to go back all skins to change again what i use.
Submitted by JustWondersWhy on May 1st 2026
Discussion: 0 Comments
Filter Search for Masteries
Heyyo, I feel like having the fish/items/bait/meals/etc filter for mastery search would be really great. It’ll make searching for masteries for specific things easier instead of manually typing in each item and searching the masteries for them one by one.
Submitted by Lexatron on May 9th 2026
Discussion: 0 Comments
more puzzles/exercise for the mind
The vault is great, but it would be nice if we could have a couple of other things. something to do with words could be one. and with different kind of rewards. maybe the reward could be in points that could be exchanged for perk points. or maybe, a certain level of progress in the new puzzle could unlock some other location--an upgrade, some secret room in the tower, or a farm building. I understand this is a massive thing, just something that popped into my head. thanks!
Submitted by Tundra Realm on May 8th 2026
Discussion: 0 Comments
Scratch offs
Would be cool to have an item thats like a lottery scratch off ticket thay can be given with quests and stuff. Basically, its an interative item. Idk about the prizes, but just a rogue thought I had.
Submitted by Shear89 on May 9th 2026
Discussion: 0 Comments
Manual Press button for Sugar Cane Mill
You click Manual Press button to process sugar, 1 click for 1 unrefined sugar, it doesn't use Machine Press and uses some stamina in the process.
Submitted by eXoShini on May 9th 2026
Discussion: 0 Comments
Add use/eat buttons for 25 and 50
For daily chores. Referring to apples, but also oj/ac/lem/ap/ etc.
Submitted by aceae on May 8th 2026
Discussion: 0 Comments
Dark mode for this website
The white light is blinding. Send help.
Submitted by aceae on May 8th 2026
Discussion: 0 Comments
Accessability for the vision impaired
Specific themes for the three most common,(Deuteranomaly, Protoanomaly, Protanopia) greyscale, and high contrast that are free and not gold paywalled. The text chat color setting should also decolor the gradient name plates. I can send links to good resources and tools for color palettes, and trying to follow WCAG. Another good option and maybe even just potato pc optimization would be to be text only not rendering images, like of the building images, small ((items)), skins, and replacing it with text holders or more simplified design placeholders. (Even just different shapes)
It could also allow a setting for manually loading image content. (Kind of like in some email)
Also a dark mode here, and a font selector maybe including like open dyslexic, google noto, and a serif option? Italicize the green names in the library pages so it's not just the light green color indicating a hyperlink. Consider changing the library colo ahn hyper link color from green and red as those are the most common color deficencent, the other axis is blue and yellow.
Also setting the background to one solid color, and being able to change the background of the chat box seperately.
Submitted by aceae on May 7th 2026
Discussion: 0 Comments
Remove or Address Scalping/Reselling/Predatory Flipping in Trade Chat
As an active player, I’ve noticed that trade chat, as it currently stands, is increasingly revolving around large-scale flipping/reselling, and I wanted to see if something can be done about how this affects the overall trade environment and newer players.
Some concerns I’ve seen raised and experienced myself repeatedly include the following:
- Trade chat being dominated by large “trade walls” comprised of goods obtained from flipping
- Good deals being purchased almost instantly and relisted/flipped shortly afterward
- Newer or smaller players feeling discouraged from participating
- Trade chat increasingly feeling more competitive than community-oriented
I understand that the current system of trade chat has its own respective limits that are generally understood by players, that it allows buying and reselling, and treats trade chat as an open "free" environment with some do's and don’ts in the trade guide. However, I do wonder if there are ways to practically improve trade chat in ways that would make it less aggressive, more welcoming for new players, and less centered on constant flipping/reselling.
A few possible ideas (in no specific order):
- Encouraging more concise trade messages to reduce spam walls (For example, introducing a line or character limit in trade chat to prevent long posts in the form of the player knowing beforehand how their message will appear in the chat before they send it to avoid a distorted message after the fact [I.E. "Character limit has been reached"])
- Discussing community trade etiquette more openly amongst the community somehow
- Finding ways to make trade chat feel less intimidating for newer players
- Finding the sweet "middle ground" that satisfies both casual and competitive traders
At the end of the day, we all enjoy FarmRPG because it's a game and community we've all grown to love. I’d simply love to see trade chat grow in a way that encourages more players to participate positively, fairly, and discourages any excessive buying/reselling/flipping.
Submitted by angelo6030 on May 11th 2026
Discussion: 1 Comments
Beer Crafting/Cooking
Currently working on GMing some crops and realized Hops really have no use right now. Possibly a craft or new recipe to make mug of beer? Would give a new use to hops and maybe lower the price of beer a little to slightly lower the barrier to unlocking swamp.
Submitted by relzek on May 11th 2026
Discussion: 1 Comments
Cooking companions, cook with your favorite townsfolk
A kitchen/cooking feature that would allow you to cook with townfolk you have L99 friendship with. They could each provide a unique buff to enable different cooking playstyles and focuses. Mass meal production, xp cooking level grind, mastery, cooking time, resource use, etc. Maybe the companion could also bring a certain amount of items (like the pet system) every hour. Either in line with story development or cooking ingredient exclusive, maybe they could have a chance to bring a "Gold Meal" of whatever.
Very loose concept. Scope. Probably would be a medium sized roadmap feature or project so defintely not a small thing. (Again could be wrong)
Submitted by aceae on May 8th 2026
Discussion: 0 Comments
Fossils
With raptors already being in the game, it would be fun if we could search for fossils. This could be added to the mining feature or even exploring. It would be even more fun if we could revive these fossils or display them in the museum.
Submitted by Z-King on May 12th 2026
Discussion: 0 Comments
Craftworks Farm Supply
just like any other gold building upgrade, craftworks upgrade should be added to Cap upgrades at farm supply, would enable to use supply vouchers :)
Submitted by ThoHo on May 12th 2026
Discussion: 0 Comments
Setting to Condense the Kitchen oven rows
This would be very helpful when using fruit punch. Thanks!
Submitted by TooManyPets on May 12th 2026
Discussion: 0 Comments
saved Orange juice usage
i would like it if you could specify a use amount beforehand so that it only takes 1 click to use 100 or 1000 instead of needing to click and then press the right button in the dropdown menu.
Submitted by Deathbot2k on May 3rd 2026
Discussion: 0 Comments
Raptor Filters at the Top
I have a lot of non fighting raptors after trying to get a chicken. Now it takes a long time to scroll down to find the filter options.
Submitted by MeliJo on May 3rd 2026
Discussion: 0 Comments
Add PM reactions.
Sometimes I want the person I'm messaging to know I read their message and appreciate it but if I keep messaging back and they do we will be stuck in a never ending goodbye. Therefore, maybe some basic emojis like thumbs up, down, heart, etc. Would be a nice qol improvement.
2. Allow saved drafts so i can switch between typing in giveaways chat and typing a pm. (I find the pane popping in an out while I type a pm too much fomo and can't keep an eye on important chat things while typing a pm. Yes, I can stop and check but then if feels very rushed on both ends. (This scope is definitely larger, smaller pros because I imagine a chunk is tablet or web based and not subject to fomo.) This is a super minor friction point so it just got tacked on to this improvement.
Scope: I think this is small, but honestly no idea.
Part of the game: Messaging/pm/dm system
Cons: ui/ux complexity, ft creep, implementation time and cost.
Submitted by aceae on May 8th 2026
Discussion: 0 Comments
New meal idea. Bb but including perks under 5 mins grow time.
Mushroom Rice Omelette. Or maybe brunch boost?
It could take lots or rice, eggs, mushroom, wine, salt, butter, cheese.
Function. Like bb but it would instant grow crops under 5 mins with perk. At max perks this could make the potato/tomato grind a little easier. Radish temple quicker, and onion soup mastery faster. Alsi runestone drop for hops.
It would include Radish, Onion, Hops, Potato, and Tomato at the current all perks. (Including tower artifact 10.) Not sure if this is useful or includes new items if you're missing the extra 10% base time reduction, I think it would still include radish, onion, hops, and tomatoes if you have all the perks minus t10 if I did my math right.
I imagine it would be mailable in giveaways chat, and then also of course tradeable.
Level 35-45 cooking required, 2-18 hours base cooking time depending if it is named more in line with a bb or a omurice. I think the recipe could be eaaned as a friendship rewarc at level 50-70 depending on quest lines/current rewards/and character branding.
Recap:
Where to acquire, friendship level rewards around level 50-60, or maybe in a limited time event.
Required cooking level 35-45.
Base cooking time somewhere in between 2-18 hours.
Recipe:
• Cooking Pot 1 (or maybe a skillet pan if it's ever added)
• Coal somewhere in between 120-1000
• Salt 3-10
• Eggs or Bird Eggs 3-500
• Wine 1
• Butter 1
• Cheese 1 or 2
• Mushroom 10-50
• Rice 5-20
• Opt additions, special event eggs, tomatoes, lemon, bacon(ham if it was added could be made with bacon and salt and stored like wine) or steak, flour, pepper, milk, herbs, cabbage.
These guidelines are inspired from current meals in the game, and their ingredient quantities, duaration, function, and theme.
Function: instant growth of crops grow time under 5 minutes with perks for 1-5 minutes or maybe a full plant all/count mechamism like lemon seltzer instead. Could also try variations like halving growth time, or switching the time to base pepper time to grow I am unsure if this would be an appealing meal then. (Optional if it would include the instant growth plants of bb, could add variety to use cases and more thought on how to use it/
Crops affected without tower artifact including bb, peppers, carrots, peas, cu-blam!-ber, eggplant, radish, onion, hops, and potatoes. With the tower artifact reduction you would also get tomatoes.
Cons: server lag, when lots or bb used, I hear it can get more laggy introducing another varient could pose similar issues. May mess up pacing of mid or end game quests(can follow up but easy to check on bf). Both with the normal drops, but quicker farming of rare drops such as Winged Amulet and Gold/Hot Potatoes primarily. Trade market impact, unsure what this would look like or if the trade market is curently in a healthy or unhealthy state and what metrics are used to measure that.
Submitted by aceae on May 7th 2026
Discussion: 0 Comments
Hidden Items
there needs to be a way easier way to check hidden crafts than every single item in the crafting list
Submitted by ThoHo on May 11th 2026
Discussion: 0 Comments
Workshop QoL
I’m new so I’m not sure if it has been submitted before or I am overlooking something, however, I feel if there was a better sorting of the workshop recipes it would make crafting a lot less confusing. I’m the base maid in all crafting games with friends so the clutter really gets to me xD
My thoughts were a way to sort by newest(based on unlock level) or even a way to filter so you only see recipes that you have the resources for.
I know there is a search option but being that I’m still brand new here I still don’t know what anything is at this point.
Thank you for your time
- An honest working farmer
Submitted by Justtibbs on May 1st 2026
Discussion: 1 Comments
Monkey
I think it would be cool to have a small monkey as a pet. The baboon is neat, but also quite fearsome. Baboons have large teeth, and I would like to have a primate with less aggressive biology. Perhaps a capuchin, or a marmoset? And wouldn't it be neat if you could get the monkey by finding a shrine on an island, and donating bunches of bananas every day? Like you get the monkey by returning to the shrine and leaving bananas. If you do this for like, sixty days, you get a monkey. That is all. Great game.
Submitted by Saint Nixolas on May 11th 2026
Discussion: 0 Comments
Cooking Queue
Add a Farm Upply upgrade where you can add a queue to your ovens, either 1 or 2 ovens at a time. Also be able to upgrade this queue up to a second full oven
Submitted by Magg on May 4th 2026
Discussion: 0 Comments
Number Boxes Improve
Sorry if the translation is sometimes strange...
One thing really annoys me, and that is entering the numbers into the boxes.
For example, if I want to sell 50 truffles, I press the number box, then the keyboard pops up from below and suddenly covers the box. Then I have to scroll up.
Then I have to double-click in the box, or use the delete key to delete the values in order to enter my desired values.
And these number boxes simply are a central part of this game.
I believe this could and urgently needs to be made more ergonomic. It has made me briefly consider giving up the game several times.
In addition to the + and - buttons, other buttons might be useful, for example to insert other values into the number box. For example, 10%, 25%, or 50% of the maximum producible quantity. Simply to avoid having to change the values manually.
Submitted by Krunz on May 5th 2026
Discussion: 0 Comments
Craftworks search bar
When adding items to craftworks, it would be a nice quality of life improvement to have a search bar to add a specific item rather than having to scroll through all items that can be crafted.
Submitted by Z-King on May 12th 2026
Discussion: 0 Comments
Rankings
Leaderboards for GM/MM of items, tower levels (would show order that people completed the respective level)total number of M/GM/MM. No additional rewards for rankings as I dont think the community needs to become overly competitive fighting for rewards over others, but would add a fun thing to show off for being an early person to complete things or doing extra
Submitted by relzek on May 8th 2026
Discussion: 0 Comments
Reset all chicken, cow, and pig names
When I only had a few animals I thought I needed to name them, so I went with numbers or letters. Now I wish they were all just rest to their original default, but I'm not prepared to do so manually. This might help the world stats to be more interesting.
Submitted by MeliJo on May 10th 2026
Discussion: 0 Comments
Feedback improvement discussion chat
I think it would increase traffic hear but also allow for more widespread community feedback and petitioning/platforming of the ideas. Most people I think like to stay in the chat or in the app. (At least on mobile, maybe less of an issue on a web/pci
Submitted by aceae on May 7th 2026
Discussion: 0 Comments
Meal Presets
Have a preset slot for meals. Say you want to use cookies and mushroom stew, put those 4 items in a preset (assuming you have 4 meal slots) and one button eats all 4 instead of each individually. will also have the bonus effect of all 4 ending at the same time.
Submitted by Smoochypoo on May 13th 2026
Discussion: 0 Comments
Ability to Consume X Amount of Orange Juices/Apples
Small suggestion/improvement would be to allow users to type the amount of Orange Juices/Apples that they want to consume.
e.g. Sometimes if I have a Daily Chore saying consume x50 Orange Juice, I'd like to consume just 50.
Submitted by GDownage on May 13th 2026
Discussion: 0 Comments
Toggle off yes I’m sure
When fishing, the net button is right where the fishing minigame pops up on my phone, so I keep accidentally using nets when I don’t want to. Please add a setting to toggle yes I’m sure off.
Submitted by Aryore on May 12th 2026
Discussion: 0 Comments
Multi person DMs
Self explanatory, just a way to send the same DM to multiple people
Submitted by Aristogiton on May 12th 2026
Discussion: 0 Comments
chat lottery improvement
Winning the chat lottery should also provide a 60 minute break from chat, in the form of a chat ban.
Submitted by phone on May 11th 2026
Discussion: 1 Comments
Hidden Items
there needs to be a way easier way to check hidden crafts than every single item in the crafting list
Submitted by Guest on May 11th 2026
Discussion: 0 Comments
New bait?
So manual fishing only, same stats as worms but, like a diary page's chance of being like a 5 gold or whatever. I think bacon wrapped shrimp makes sense, we could even have to craft/cook it ourselves. Was just thinking what wasnt covered by the current baits, and gamba/rng seems like a community fave!
Submitted by Fishing on May 9th 2026
Discussion: 0 Comments
resources for farming?
maybe manure from the cows could give better yield of crops, and the manure from the pigs and chicken could be used for cooking instead of coal with a perk or a gold upgrade? a new building in farm to make this work might also be needed. it could make it more interesting. or maybe, the energy could be used to make craftworks more effective.
Submitted by Tundra Realm on May 8th 2026
Discussion: 0 Comments
silver for gold
I know that this has to be regulated very carefully, because it shouldn't clash with starter pack buyers and patrion supporters. my idea was that, every month, or every quarter, only a certain amount of silver could be exchanged for a small amount of gold. like very small. like 2 or five. this cap could prevent bigger farmers with a hefty silver stash could not buy a lot, and it would give something for smaller and mid level players to look forward to, as well as help with those small mishaps or those moments when gold might have to b thrown into the well for something. at some point, there's a lot of silver coming in, so it could be nice if big chunk of it it could be turned into a tiny bit of gold.
Submitted by Tundra Realm on May 8th 2026
Discussion: 0 Comments
New Pets, hopefully with honey
I was thinking that it would be nice if we have a new pet, or more of them. to unlock with various tower levels. they could help either with the current way of bringing items, or maybe, if the level and investment is significant enough, with farm upgrades or something like that. Also, given that honey is a demand for a while and the owl and bear can't keep up with it on a daily basis, it would be nice if a pet, like maybe an ant or a honeybee, could be introduced for a Tower climber that brings honey right from level 1. it could perhaps include some other things that are rare, like grab bags 3 or 8 at later levels. very unstructured, sorry about that.
Submitted by Tundra Realm on May 8th 2026
Discussion: 0 Comments
User Submitted Library Pages.
Possible cons, moderation, change in library quality if not screened, or if the library has a very specific scope or direction.
Just a discussion idea. Could be a seperate library like the community archive or something that the pages could then be upgraded and reformatted to real library.
Potential benefits, more knowledge and some user help could help efficiency though I suppose it doesn't seem to be a bottleneck at the moment/ we have plenty of staff.
I've been sitting here becaute I had another thing to add but I forgot.
Submitted by aceae on May 7th 2026
Discussion: 0 Comments