Suggested Improvements

Step by step quests

I would love it if you could hand in quest requirements one by one. This would give me more impression of progress on longer quests and also frees up inventory, in case you need stuff for more than one quest or craft.
Example: In STARMAP I can hand in the 6.000 ((crossbow)) before I have the rest of the requirements finished, so I can craft more for the MM or hand them in to DI, etc. I could tackle the quest in pieces and would feel good, every time I complete one requirement :)
Sending my love to the devs, this game is amazing :)

Submitted by Hello Kitty on Nov 5th 2025
Discussion: 1 Comments

Coffee and Cake

Coffee beans as a new crop, with an added building to ground beans and make and generate coffee. From there you could mix different kinds of coffee and make it to where each town's person would take their coffee a different way. Multiple different coffee recipes with consumable effects as well as giveable to townspeople; ground coffee should be mailable to other players as well. The sugar mill could go as a side to partner with the coffee. You could even combo some recipes to go with others. Example Coffee with a pie or cake could make a whole other meal or consumable. Different kinds of cakes. Example: carrot cake, honey cake, donuts, specialty bread. Combo with a bakery in the kitchen to make cooking even better. Special ingredients could be added to the mining experience to craft some of the new items for the coffees and cakes. A rewarding challenge. Coffee could give an effect such as x10 tap with exploring for 60 seconds. With a limit to how many you can consume, because to much caffeine is bad. Cakes could give random experiences in fishing such as catching rare fish for the next 10 catches. Or something along those lines..
I love the game I'll keep playing no matter what happens just an idea from me. Thanks for reading and considering.

Submitted by Forklift God on Nov 1st 2025
Discussion: 0 Comments

Option to "pet all hatched raptors"

Basically, there should be an option to pet all your raptors WITHOUT also incubating all your raptor eggs. Right now, if I want to save eggs to hatch them in a specific month, I can't use the "pet all" option and instead have to pet each raptor individually if I want to increase their levels.

Submitted by Lupusvir on Nov 2nd 2025
Discussion: 0 Comments

Acorn Pie's description doesn't say what it does

Acorn Pie's description currently does not explicitly state what it does or for how much actions it lasts, as opposed to every single other meal in the game. While you can ask chat / look in the Library for this info, I think it would make more sense if it actually said what it does and for how long it lasts in its description.
That said, I don't think it should outright replace the flavour text that's already there (as its cool lore), and that can move to the "about this item" section, similar to how Borgen Belts display their lore.

Submitted by vail on Nov 11th 2025
Discussion: 0 Comments

Help Request Repayment Option

I think it would be neat to get sn option to „pay“ each item indivitually, For example already paying the Hops although i haven‘t the Glass Bottles yet, and getting rewards when everything is payed. I think it would be a nice Farm Supply Upgrade..

Submitted by ThoHo on Nov 2nd 2025
Discussion: 1 Comments

Bio Limit shouldn't include Chat Item character count and warn user

It seems like there’s a hidden character limit in the bio that isn’t obvious until it’s too late. Fortunately, I had my old bio open in another tab, but I was experimenting with formatting by adding flair to items (for example, ((raptor chicken egg))). It looks like repeating something like that ten times doesn’t count as 10 characters. Instead, it’s treated as the full text length, so about 24×10 (240 characters total).

When I added this, it caused text at the bottom of my bio to disappear without warning.

If a character limit has to be enforced, a better user experience would be to prevent new input once the limit is reached, rather than silently trimming content.

Submitted by opikali on Nov 1st 2025
Discussion: 1 Comments

Expandable typing window

Typing window in chat should expand as you type so you can see your whole message before you send it. Makes it easier to catch typos and bad autocorrect.

Submitted by KNickleOvens on Nov 11th 2025
Discussion: 0 Comments

Perk for individual cooking actions

The current kitchen ATTENTION! option adds the ATTENTION! notification whenever an action (Stir, Taste, Season, Complete) is ready. I would love to have a perk that allows us to turn on/off individual actions for the ATTENTION! notification. For example, I'm at cooking 99, so I really only need to Taste for mastery. But I reflexively still do the Stir and Season actions. Some people don't like to Stir to increase how much mastery they can get from a single item. If we could select which actions we want to be notified for, then we could more selectively target our actions for our goals.

Submitted by Celestina on Nov 4th 2025
Discussion: 0 Comments

A new seasonal mushroom

Hello, this is my first time posting on here. I just wanted to share an idea about a new seasonal mushroom. Every year I go mushroom hunting for morels in the spring with my friends and family. I thought it might be a cool idea to add the morel mushroom to the game as a spring exclusive. (As they are found and harvested in the spring). I’m not sure how exactly it could be implemented. It could act like truffles or added as an item drop in the forest exploration site. This would be a fun addition to the game, and introduces a new type of mushroom to the players that have never heard of it. Thank you for taking the time to read, and happy farming!

Submitted by Brimbee on Nov 4th 2025
Discussion: 0 Comments

Christmas decorations ll

Christmas decorations using pine cones.
Items needed...1-jar, 1-sand, 1-candle, 1- twine and 2/3 pine cones = 1 beautiful diy mason jar Christmas Lantern Decoration.
Thanks for reading and hitting that like button.
Happy Farming;-)

Submitted by CorettaUMusic on Nov 11th 2025
Discussion: 0 Comments

Biting Notification

It would be great to get an in game pop up (like the you found a rare item pop up) when fish are biting. It could even be a gold perk - fish radar.

Submitted by Gnarly Garden on Nov 12th 2025
Discussion: 0 Comments

Friend nicknames

So when you add someone as a friend you can add a nickname that only you can see so if they change there name you can still find and know who they are

Submitted by Furymatt on Nov 13th 2025
Discussion: 0 Comments

New Weekly Events = Bazaar

I think the weekly events aren’t enough. The Monday sale at Farm Supply is only useful if you’re missing something specific — otherwise, it doesn’t really help. The same goes for Borgen Camp; if there’s no fruit or juice, there’s rarely anything worth getting.

Something new on another day could make things more interesting. My suggestion: Bazaar.

Each player could have a limited number of sale slots or sales per day (like 5 items total). Items could be sold either in bulk (like peaches) or individually (like dolls). The key point is that even currently unsellable items could be traded here, with reasonable limits to prevent abuse — for example, excluding quest items.

Alternatively, it could work as an NPC demand system, where certain characters request specific goods (e.g., Jill asking for 3,000 corn) in exchange for good silver rewards — creating a new silver source or even introducing a new currency/material, like soap.

Submitted by JustWondersWhy on Nov 13th 2025
Discussion: 0 Comments

Gift event items to townspeople

I think it would be cool if they had one or 2 of the townspeople like or love a special event item. For the Halloween event, say Beatrix loves taffy, so you could give it to her. At Christmas maybe Lorn likes candy canes (I don’t know the December items because I only started in September). Could be a fun new way to interact with the villagers.

Submitted by Gnarly Garden on Nov 1st 2025
Discussion: 0 Comments

Partial locking gold perk

Idk how hard this would be code with your system but I think it would be a very popular gold perk and even encourage players that don't have them to buy the existing "sell unlocked..." perks s well.

The idea is to have a perk that creates a second lock button next to the existing one for items that EITHER locks a static % of your inventory of that item (like 50%) OR to have a setting in options like with the large net launcher that lets the player set the % that locks for all items this button is used for.

Submitted by Tam alThor on Nov 4th 2025
Discussion: 0 Comments

Dual Mailbox Improvements (open/close, townsfolk compartment)

1: I think we should have a separate mailbox compartment for the townsfolks' gifts. They already don't respect the mailbox limit, so this would really just improve the experience in my opinion.
2: With the first change made, I think we should still have the ability to "close" our mailboxes, without requesting junk. This can be done with an open/closed toggle (ideal, imo), or the ability to send yourself stuff (worse, as this is inelegant and can be used for janky extra inventory)
Thank you!

Submitted by JuneFulcrum on Nov 11th 2025
Discussion: 0 Comments

Christmas decorations

Christmas decorations using Acorns.
Items needed...1- acorn, 1-twine and 1-dye color(red or green) = 1- beautiful Acorn Christmas decoration.
Thanks for reading and hitting that like button
Happy Farming;-)

Submitted by CorettaUMusic on Nov 11th 2025
Discussion: 0 Comments

Minimise tracking quest

The ability to minimise your tracked quest or if you have the amount you need for one of the items it disappears from the tracked list so the more you have the smaller it gets

Submitted by Furymatt on Nov 13th 2025
Discussion: 0 Comments

Adjust Mastery Tracking Order

I think having the ability to quickly reorder the Mastery items you are currently tracking in the UI would be very helpful, because going into the individual items to stop tracking their mastery or having to go in and click Stop Tracking All to fully reorder your tracking menu can be a real pain sometimes, especially when it happens on accident!!

Submitted by Spaminal on Nov 14th 2025
Discussion: 0 Comments

New Pet Ideas

Below is a small list of new pet ideas.
#01. Flamingo
#02. Ostrich
#03. Peacock
#04. Kangaroo
#05. Swan(Black and/or white).
#06. Giraffe
#07. Raccoon
#08. Whale
#09. Hawk
#10. Lion
#11. Tiger
#12. Mole
#13. Duck
#14. Etc...

Thanks for reading and hitting that like button.
Happy Farming;-)

Submitted by CorettaUMusic on Nov 16th 2025
Discussion: 0 Comments

Wild plants!!

In forest, you should be able to find potato and carrot because they're wild plants, onion too, this would be so helpful and make the game so much cooler! Thanks!!

Submitted by SnowmanDays on Nov 20th 2025
Discussion: 1 Comments

Recycling Center

A farm building where players can only put items that they are voiding (They have reached inventory size limit) and can start recycling them into amounts of silver (or other resources, for example ancient coins or gold in some cases) based on the item’s rarity.
Example: A player who has an inventory size of 4k, and has 4k stones, they can send those stones in bulk to the recycling center and convert them to Ancient coins..
Each stone take x minutes to recycle, and can recycle more than 1 item at a time.
Also the ability to recycle a combination of items together to get a rare resources, for example recycling stones and ropes together generates larger amounts of silver or ancient coins, or a “recycling currency” that is rare to get that allows the player to buy items from the recycling shop..

Submitted by Muhammed on Nov 26th 2025
Discussion: 0 Comments

Townsfolk friendship level influences gifts

It would be neat if leveling up friendship resulted in better gifts from them :) maybe every ten levels, something is added to the pool. or probabilities change based on level. maybe a new thing at 99. friendship bracelets were suggested before-- maybe that could be involved too.

Submitted by JuneFulcrum on Nov 12th 2025
Discussion: 0 Comments

iMessage Stickers

My suggestion is to enable a sticker pack for iMessage. all of the item images can be copy and pasted into imessage already, but it would be nice to have a dedicated sticker pack.

Submitted by deknoz on Nov 7th 2025
Discussion: 0 Comments

Breakfast Boost improvement

It would be nice if there was a breakfast Boost vat like we have grape juice vat, the idea is similar rather than having to keep tapping or clicking harvest it would be done over a course of x amount of minutes depending on how many breakfast Boost you consume. Plus this would make it faster since it would be automated

Submitted by DeereJohn2001 on Nov 18th 2025
Discussion: 0 Comments

New dish

It would be interesting to see more use for apples. I would love to see maybe apple sauce (glass jar, apples, sugar, machine press) that gives more stamina than an apple but less than OJ. Kind of a middle ground.

Also, chick peas to hummus would be cool to. No idea what it could do.

Submitted by BladeFoxHollow on Nov 20th 2025
Discussion: 0 Comments

Farm juicer

I thinking a juice building would be amazing. Have it use Machine Presses and you can automate grape juice, orange juice, apple cider, lemonade and Arnold Palmers. Maybe even having engines to or potato batteries to power it too.

Submitted by Lightnin Farms on Nov 22nd 2025
Discussion: 1 Comments

Accessibility

I've been thinking about this a lot. As someone with a disability affecting my joints, the repetitive tapping/clicking action of manual fishing or exploring is very hard on my fingers and wrist, and only marginally better when using nets or exploration items. I end up having to spend a lot of resources, especially gold, buying these in chat. Naturally, clickers aren't allowed, which I agree with. There are already items in the game that allow you to use multiple at a time. And having a click-and-hold function that's too fast isn't necessarily an exploit but it would seriously impact the difficulty of getting certain items. What I'm proposing is a click-and-hold function that explores perhaps 2-3 times a second, which is about the maximum I think someone could tap without really trying. Even once a second would be fine and you could just pay the silver fee to use more stamina per explore. This would be extremely accessible, and I'm just now noticing multiple people have suggested it but I feel the need to bring it up again as it's been quite awhile.

Submitted by invisceral on Nov 26th 2025
Discussion: 0 Comments

Seed Planting Setting

I'd like to have the "Plant fastest/slowest/selected/random" setting more accessible, and also add options to plant the seeds you have most/least of.

Submitted by Palestine on Nov 19th 2025
Discussion: 0 Comments

Pinata Whop Stick tilde n forgiveness

we should be able to say ((pinata whop stick)) and have the item display. no squiggle n required :) i noticed this on the MM Wall page.

Submitted by JuneFulcrum on Nov 19th 2025
Discussion: 0 Comments


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