Buddy Doll Wood Chipper
Somewhere to throw unwanted Buddy Doll variations to shred them and get scraps back. Then put the scraps + needle + twine + rice for stuffing together to make a new unspecialised Buddy Doll.
Submitted by Black Widow on Jun 2nd 2025
Discussion: 0 Comments
Clickable username in log
When doing a request giveaway (ex: Giving x tag with amount) sometimes the requests take too long to fill and the messages go into the log. No biggie, I can search the log. The problem then is I cannot click the poster's username and go to their profile like you can when a message is still in the chat screen. I then copy their username, tag them in chat so I can click their name. This takes longer and spams chat more, making it move even faster! I assume this is also an issue in trade and trivia chats.
Tl;dr: Make poster username in the chat logs clickable (to their profile).
(This is the third time I am submitting this, last two disappeared! If it yet again doesn't show up I am going to go insane!)
Submitted by Durvie on Jun 3rd 2025
Discussion: 1 Comments
Craft Beer
I think it would be interesting and thematic to be able to store hops in bottles to ferment into mugs of beer (like wine cellar but turning hops into beer) once you hit a certain farming level!
Submitted by geckoinasuit on Jun 2nd 2025
Discussion: 0 Comments
Mailbox Size Rework
It is currently VERY expensive to increase the mailbox size. Even with the discounts. My mailbox size is 150 and I need 300 gold for an increase of 5. It is very discouraging. I know I can support the game on Patreon (which I already did for a year) but I don't want to do that to increase my mailbox size. When I do that, I want to support the game financially. Anyway, I have two suggestions:
1. A mid-to-late game item that increases the mailbox size for a certain amount (like Heart-shaped Gem but for mailbox).
2. A less brutal price scaling. Maybe increase the size that can be bought after an amount. Something that not scare the people away from buying more mailbox size.
The second one is probably not easy to implement, as many many people have already bought some mailbox upgrades but I don't know as I'm no programmer :). I'm at the point where I have to do mega masteries for orange juice and lemonade and I have to do large amounts of conversions for that. It's kind of painful for everyone involved with my mailbox size. So that's where the idea comes from. Have a nice day!
Submitted by plasmidsnake on Jun 3rd 2025
Discussion: 0 Comments
Bacon Amount Preview for Bulk Slaughter
It would be nice if, when choosing to bulk slaughter pigs, it showed you how much bacon you would receive before sending them to the slaughterhouse. Right now, when you choose an amount of pigs to send and hit "GO", it says i.e. "Send 10x Level 6 pigs?" and only shows that it produces 350 bacon after choosing yes. It then costs gold to reverse this decision. So you're out of luck if you accidentally sent too many for your inventory size and doing the math of 25+10 per level per pig each time is a bit tedious.
It could be altered to say: "Send 10x Level 6 pigs to become 350 bacon?" or something to that effect.
If it's a design decision, maybe this option could be purchased at the Farm Supply? (Bacon Accountant?)
Submitted by SkellyStepper on Jun 3rd 2025
Discussion: 0 Comments
Add Soap Shop to Town
The Soap Shop is unavailable if you have no raptors fighting in RFC or if you have just replaced all fighting raptors and they haven't lost a fight yet. Either making the Soap Shop permanently accessible on the RFC page once unlocked or adding it to Town (item & commodities district, probably) would remedy this issue.
Submitted by inusitatus on Jun 1st 2025
Discussion: 1 Comments
Friendship Bracelets from Townsfolk as incentive to 99
On behalf of @Whale and I:
Currently there is not much reason at all to level a townsfolk friendship to 99 other than museum completion or just completion, something that many people don't deem worth it and would rather focus on significant game progress.
To additionally add a friendship bracelet on top of the collectibles bobblehead, or even just apply this affect to bobbleheads, that provided a boost to PHR rewards from that specific townsfolk would give a meaningful reason to push for 99 friendships. It would give a reason to work on friendship at all as really the only reason currently in the game is for friendship locked quests, with very few existing in the first place and even fewer being mandatory or even remotely significant at the moment. Adding an effect like this would give an actually beneficial reason to not just get a few townsfolk to 99 after your first for the merit badge if you have a few super loves laying around, but to actively work on them all so that you can maximize any possible PHR reward you get daily.
Submitted by SaltyMango on Jun 7th 2025
Discussion: 0 Comments
Moving Today's Top Explorers:
It would be nice to move the "Today's Top Explorers:" section of the exploring info page to the bottom beneath exploring effectiveness. It is a bit annoying on a phone to have to scroll past lots of names to get the info I usually want.
Submitted by Rkm13 on Jun 11th 2025
Discussion: 1 Comments
easier collection of daily chores
have a button to collect all completed chores because for someone like myself who is at 400+ days of doing their chores having to click each one to complete my chores gets a little tedious and having a button like what was added for the masteries would help out a tad bit
Submitted by 1dent1tycr1s1s on Jun 5th 2025
Discussion: 0 Comments
Pet Goat
A pet goat, or similar, that adds another pet source for emberstone and also helps collect items from JD. Jundland is such a stamina and emberstone crafts are such a resource sink, that a pet would help take the edge off. I dont always need emberstone or items from JD, but when I do its a lot.
Submitted by lilchef on Jun 17th 2025
Discussion: 0 Comments
House Designer
Ideally this shouldn't be a crazy things to implement, just realized how much I enjoyed this function when I came across it again in an older MMO.
I think it'd be neat to have the ability to custom furnish a couple of simple rooms in our farmhouse. Doesn't need to be fancy, just using the existing assets in a grid that we can layout the way we wish. Could use it to show off pies and meals, certain special event items, etc.
Submitted by thanevim on Jun 12th 2025
Discussion: 0 Comments
Sacrifice Reset Perk
With more and more temple chains getting added, a perk (or two) to reset more than one temple chain each day would be quite useful.
Submitted by Guest on Jun 24th 2025
Discussion: 0 Comments
QoL Item Name Colors
Item names in workshop and inventory will change bronze, silver, gold once mastered, GM, & MM respectfully.
Submitted by Tberry80 on Jun 21st 2025
Discussion: 0 Comments
Special Bait
Implement a new special bait that lasts a minute or two and only catches gold fish.
Submitted by HippieHunnie on Jun 12th 2025
Discussion: 0 Comments
Cookable meal buffs with charges rather than duration
The addition of the Lemon Seltzer item made me realize that I actually get really stressed out when using exploration buffs like Neigh or Quandary Chowder. The short duration causes me to frantically try to make room to avoid voiding items by clicking through multiple menus to craft, give or sell while trying to explore. This process is often hindered by server lag, internet issues, physical disabilities or real life interruptions. This is the complete opposite of what makes FarmRPG a great game in my opinion.
My suggestion is to add cookable meals with charges instead of duration (like the Lemon Seltzer) for every type that currently has time sensitive effects (Mainly the exploration ones). This would be a big quality of life feature, as well as an accessibility one for people with disabilities that make it harder for them to interact with the game quickly.
Submitted by SwimmingCarcass on Jun 12th 2025
Discussion: 0 Comments
Bundle of wood
It would be nice to have a mailable item like ((bundle of wood)) (or something like that). It would take say 100((wood)) and a ((rope))/((twine)) to craft and could be taken to the locksmith for like 10-25((wood)). That way I could send wood to a relatively new player (over level 10, so welcome cards are no good) with miniature mailbox (5-10) without my arm falling off.
There would be an overall loss of wood as a balance as it is basically a way to get around mailbox limits.
Might be nice to have with stone too!
Submitted by Durvie on Jun 3rd 2025
Discussion: 0 Comments
Partial Quest Submissions (Progressive Turn-In)
Wouldn’t it be helpful if we could gradually turn in items for quests—especially the ones with high item requirements? This feature would allow players to submit items to quests in smaller batches instead of needing the full amount before turning them in. Once submitted, those items would be locked in and can no longer be accidentally sold or used elsewhere.
It would greatly improve quest organization, reduce the fear of mistakenly selling valuable quest items, and make long-term quest progression feel more manageable—especially for new players or mobile users juggling large inventories.
To keep things balanced and consistent with other quality-of-life upgrades, this feature could be optional and unlocked via the Farm Supply using gold. This fits well with existing mechanics and gives players an additional goal to work toward.
Submitted by TheGrimReaper on Jun 8th 2025
Discussion: 0 Comments
Masteries affecting growth time
Maybe it could be a way to encourage growing different crops when you have a slight boost to the growth time when you reach a mastery or grand mastery.
Submitted by plasmidsnake on Jun 10th 2025
Discussion: 0 Comments
Customize Quick Menu
Love the new mobile quick menu! Would appreciate the ability to add or adjust what items show up in it.
Submitted by runsinthegenes on Jun 20th 2025
Discussion: 0 Comments
Large Purchase Silver Shorthand
Like how we have silver abbreviations for our silver count, if we can also have it for purchases, that would be awesome.
Example, I bought a steelworks improvement, and thought It said 6.3 billion, but it was actually 6.3 trillion.
I don’t know how much it would help the playerbase at large, but those of us with things like Dyscalculia, it would help avoid mistakes like this in the future.
Submitted by Lem on Jun 14th 2025
Discussion: 0 Comments
Pet Item View/Collect Reconfiguration
The view/collect buttons for pet items on the home page are too close together, especially when playing on a phone. I propose moving the view button to the left of the "Your pets have x items ready!" text and leaving the collect button to the right of the text. Another option would be to implement a mandatory message that pops up when you click collect that makes you confirm you want to collect all items. I accidentally clicked collect when trying to click view with 400k+ pet items and there is no way for me to get them back. A slight misclick shouldn't result in a loss of so many items. Implementing one of the above suggestions would ensure others don't experience the same loss I did.
Submitted by KiNGOFCALi90 on Jun 25th 2025
Discussion: 0 Comments
Time of Day mechanic for depths in RNG % and Event triggers
I noticed that FarmRPG seems to have the concept of time down to "on-the-hour" trigger events. I understand that it is timezone agnostic in this design to accommodate players around the world.
I propose a consideration for a time of day game mechanic that would operate on a 24 hr cycle relative to the user's configured timezone. This would enhance depths in existing game mechanics as well as open for more possibilities for future features.
For example, given any set of items in a fishing/exploring zone. We can statically represent each item % chance(y-axis 0-100%) as a curve on a 24hr (x-axis 00:00-24:00) duration, where the end of the curve line would meet up with the % chance at the beginning -- creating an uninterrupted repeating cycle crossing through midnight seamlessly. At any point in time, all curve lines % would add up to 100%. Let's call this static RNG curve an RNG-at-time filter. With this filter, we can use time of day as an input to pass through the RNG-at-time filter to produce the varying likelihood outcome of any item the user may fish/explore in that zone. This will add depths to consider for the player to try for something at a certain time for a higher chance. From the player's perspective, "Oh, I need to catch a whole lot of Flier, it'll be more common after 16:00 at Lake Tempest. It's only 14:00 right now, I'll try again later for a better haul and efficiency on my limited net uses."
The above concept can be applied to anything RNG based that we would like to add the varying depth.
Regarding the timezone differences for players around the world, perhaps we can introduce a new user profile/account property to represent the offset of time in hours from the server time. Allow the user to configure it once or have a very long cooldown in between changing (or make it difficult for users to change time offset on a whim) if we want to deter users from changing timezone offsets to unfairly game the system. With this time offset per player configured and stored on the server, the code running on the server can always localize to user's time, which would allow all users to observe the same RNG % at their respective 16:00.
Perhaps this time management system can be its own module/service to be applied over other mechanics.
Cheers!
Submitted by Chewbarka on Jun 24th 2025
Discussion: 0 Comments
Pet Drop Options
Pet item drops are slow and you can benefit from it once every while, and majority of the items are useless, add option to allow selection of items you want your pet to scavenge, example i only need level 6 items from my armadillo and the rest are not very scarce. And so it's not too OP and able to benefit only late gamers, make the selection available at level 8 or 9 onwards, giving the players incentive for that 1T upgrade
Submitted by Mardak on Jun 20th 2025
Discussion: 0 Comments
ric bomb
blows up ric ryph
Submitted by creeperfan on Jun 24th 2025
Discussion: 0 Comments
New Perk Chain
Advanced Perks is a perk chain that instead of using points or gold, you use ancient coins. This chain unlocks at 4x50 (level 50 in farm, fish, craft, and exploring.) The chain can include perks such as:
Increase lemonade use by 1-10 (50-500 AC)
4% chance meal isn't used (35 AC)
Increase small net use by 1-10 (50-500 AC)
And others!
Submitted by Riley on Jun 24th 2025
Discussion: 0 Comments
Special Bait
Implement a new special bait that lasts a minute or two and only catches gold fish.
Submitted by HippieHunnie on Jun 17th 2025
Discussion: 0 Comments
Craftworks QoL Improvement(s)
I have 2 ideas to propose to make navigating Craftworks UI a bit smoother.
1. We lack a search bar. — When it comes to making sets for 2-3 slots it’s not bad, but people have more, extending past 20 to 30 slots. It becomes tedious to scroll & find every item to add.
2. We can’t create craftworks sets without closing our current set. — This is more of a niche improvement, but if you have a passive set, for example, a wood set that is relying on Hickory Omelette production, then it would be helpful to have a way to create/modify a different set without having to essentially pause your current one.
Submitted by Acrize on Jun 24th 2025
Discussion: 0 Comments
Condensed View for Cooking
Just like the one with crop rows, I want one too for cooking meals. As I have all cooking perks that allows all button per actions, I don't need to see every meals I'm doing. That's why, I think a condensed view would be great because I don't need to scroll or make my font smaller just to fruit punch my meals.
It's a small feature, but would be nice to add so we can quickly use all ingredients and not scroll each time just because FP all option is at the bottom. Hehe :)
Submitted by Rio on Jun 9th 2025
Discussion: 0 Comments
Coin Counter Navigation Bar Split
Currently the Navigation Bar, with the consume meal panel perk activated, blocks out the AC total in the coin totals bar. The placement of either the coin totals or the Navigation Bar need a new home. I am thinking the coin totals could be a new bar under or over the mailbox notification panel coupled with an option to turn it off and on.
Submitted by Ovar Doce on Jun 1st 2025
Discussion: 0 Comments
Static exploring drops list
Submitting this on Behalf of Rii.
"Is there any way I could beg that like, the black portion of exploring where the items show up on mobile could be like, expanded a bit? Whenever I explore Misty - and some other places but most especially Misty - if the combination of numbers and icons shifts between two rows and three or, worse and currently possible, two to four, it shoves all the explore option buttons down so that if I try to tap, say, ac fast, I end up tapping apples and oj and, because I'm going fast, consuming some, constantly as the buttons shift up and down. It's not even necessarily the consumed items that's a huge problem, it's just that my ability to actually explore is slowed way down because of this."
I would also like to add from myself that exploring drops constantly changing positions is confusing and having them in strict order may prove beneficial. The same improvement may be applied for fishing drops list.
Submitted by Broman on Jun 25th 2025
Discussion: 0 Comments
Breakfast Boost and Grape Juice Vat Compatibility
On behalf of @Whale and I:
Currently the grape juice vat is strictly a qol upgrade for simplifying grape juice usage. Being able to use breakfast boosts with it would make it more worth it since with the high price tag of 500g, some people don't buy it strictly because it isn't useful enough. Obviously there would need to be restrictions in place to make it not straight up overpowered, but being able to feed in some number of breakfast boosts (with a maximum) to the vat once a day and receive some deemed equivalent amount of crops in return, perhaps 1-2 BB per 1000 crops, would make it not only way more worth the price tag, but also far more useful in click reduction (and thus server strain) on a game action that is both server intensive and unpleasant due to nonstop, timed, repeated clicks.
Submitted by SaltyMango on Jun 7th 2025
Discussion: 0 Comments
Large Purchase Silver Shorthand
Like how we have silver abbreviations for our silver count, if we can also have it for purchases, that would be awesome.
Example, I bought a steelworks improvement, and thought It said 6.3 billion, but it was actually 6.3 trillion.
I don’t know how much it would help the playerbase at large, but those of us with things like Dyscalculia, it would help avoid mistakes like this in the future.
Submitted by Lem on Jun 22nd 2025
Discussion: 0 Comments
Fishing hold down to fish with mealworms
I think a gold upgrade or just an update to add hold to fish using mealworms would be great. Even if it's 1 or 2 bait a second. I have issues and pains in my hands/ fingers which makes it's difficult to do or want to do fishing. If I could just place my finger on water body and it slowly ticks away that would be much easier for me. I feel I can't be the only one in this kind of situation and I don't want to miss out on gold fish
Submitted by Metamutt on Jun 7th 2025
Discussion: 0 Comments
Have Feed Mill autofill number field with full amount
Almost all number fields in the game are auto-filled with the full amount available. Country Store, Workshop, Wishing Well, Farmer's Market, Steak Market, etc., and it works beautifully.
But the Feed Mill is auto-filled with just 1, when you go to select which crop to feed it. I would like for it to also be auto-filled with the full available amount. If not, a +MAX button like there is in the Flea Market would be so, so appreciated.
Submitted by riot on Jun 4th 2025
Discussion: 0 Comments
My Kitchen - Add Fridge/Cupboards
I wish there was a fridge/cupboard in “my kitchen” so I could keep some ingredients in there and not worry about using all of something and not being able to cook. I know that sounds similar to storehouse but I’d want the fridge/cupboard to have ingredients pulled from automatically instead of manually pulling items out
Submitted by zBurgers on Jun 21st 2025
Discussion: 0 Comments
Mega Master
Merit Badge of 100+ or 150+ MM (Mega Master) to keep those hoarders going :)
Submitted by Mardak on Jun 20th 2025
Discussion: 0 Comments
Visibility of meal duration
While tracking a bunch of masteries, I like to use meals and be able to see the duration of the meal still left over, as well as keep an eye on my tracked mastery items or quest items. When one has the "consume a meal" panel open to see the duration while exploring, one can't see the tracking block. Would it be a possibility to alter programming to show the meal duration on the exploration zone's screen, under the amount of stamina used per exploration. Thus eliminating the need to have the cooking panel open to see the duration, and missing out on tracking info.
Submitted by CtrlShftEsc on Jun 19th 2025
Discussion: 0 Comments
Chat Commands
The location vs library page commands can get confusing and some just don't work the way I would think they would.
For instance, [[Farm Supply]] strips the outermost brackets in chat and takes you to the location instead of the library page, but [Steak Market] doesn't work, instead it's [steaks]. I think if the locations were only able to be referenced by the short names, that would help things out
I see that the shortnames already exist, so if places like [[Farm Supply]] went to the library page & you needed to type [supply] to link the location that'd be an improvement imo
Submitted by Quarius on Jun 21st 2025
Discussion: 0 Comments
"Quick" action improvements
I am asking for a setting to prevent the sale of items that are already locked.
Other forms of locks (like removing the ability to quick craft items you take out of your workshop), or a total item lockdown which prevents it from being sold used or mailed in anyway would also be appreciated for things like unpolished Jade or even Sill to a lesser degree
Submitted by phone on Jun 6th 2025
Discussion: 0 Comments
Mailable hugs
exactly as the title says, i was sending items in giveawaychat and had a chat about sending hugs..i would love to be able to send hugs.
i'm unsure how it would be applied, buti'm thinking it should add something to the game loop like having a set amount of hugs to send daily, maybe even add some sort of social status like people that behave more sociable(send items through chat/send hugs etc) get more hugs to send and people that receive lots of hugs get to work on some sort of "hugs mastery" lol
Love the game, thanks!!
Submitted by Stuiterbalz on Jun 7th 2025
Discussion: 0 Comments
the bullseye
it adds a archery feature where you pull back on your screen and you get rewards for getting a bullseye after every 10 bullseye you get a new bow and arrow then every new bow and arrow you get you need 10 more bullseye added to the 10 required you need tower 100 to get archery and it costs 100 billion silver to unlock
Submitted by creeperfan on Jun 24th 2025
Discussion: 1 Comments
why not a boat
it adds the ability at level 99 for all of the main skills to build a boat it can be pushed off at any of the fishing areas and improves the fishing quality there
Submitted by creeperfan on Jun 24th 2025
Discussion: 1 Comments
Growth Time Widget
I would LOVE a FarmRPG widget! I’d love to be able to see the time left on my crops from my phone’s Lock Screen.
Other ideas could be:
RFC stats
Biting events
Cooking timer
Stamina ready
Craftworks full/unable to produce
Daily chores reminders
That’s literally just off the top of my head, I would personally mainly use the crop timer, but I’m sure there are so many other beneficial widgets for other players
Submitted by Yabloka on Jun 25th 2025
Discussion: 0 Comments
Grab Bag 3
A GB03 temple would be amazing!
Submitted by Farmrpgplayer on Jun 15th 2025
Discussion: 0 Comments
Custom Farm Animal Skin List To Randomize From
I like buying/collecting in this game. Looking at the Chicken, Cow, and Pig Skins (I'd assume raptors too, but I have yet to unlock them), I sorta want to collect them all. The problem is I don't want each one in my farm.
For example, I want to use only the base, all the grays, and black chicken skins all randomized. I think it'd be a snazzy color combo to briefly look at while feeding them. I want to able to exclude the pinata skin I FOMO'd and bought, even thought it doesn't match my theme. I also would like to buy the other skins I can, even if they don't match the theme of whatever I am trying to do for that animal.
I think this could be a nice supply perk.
Submitted by Binski12 on Jun 9th 2025
Discussion: 0 Comments
New Community Poll - User Interface Customization/Alterations
I’d like to continue igniting the discussion regarding the game’s menus and tab layout/accessibility features.
With so many features added within the past year it is without a doubt that an interface change is well overdue, navigation is growing tedious.
I would at least love to see a community poll gauging the player base’s thoughts on the matter if nothing else …
Please consider, thanks so much.
Submitted by Ty64 on Jun 9th 2025
Discussion: 0 Comments
Auto Gift
Possibly a gold perk that allows automatic gifting when obtaining items, maybe even like Craftworks where you can select up to x different items to auto gift upon obtaining them directly to the villager you have selected in the quick give window.
Submitted by Booples on Jun 28th 2025
Discussion: 0 Comments
the raptor tournament/bidding
every few months a raptor tournament gets hosted any player can submit their raptor into the tournament the winner of the tournament gets a super rare called the raptor trophy players can also bid resources on the reptors if the raptor wins their match the player gets double their bid you can only bid drinks like orange juice apple cider lemonade etc
Submitted by creeperfan on Jun 27th 2025
Discussion: 0 Comments
a refresh
they have added all of these drinks to the game but they need some more add carbonated water soda and more items to the game
Submitted by creeperfan on Jun 27th 2025
Discussion: 0 Comments
Cooking minigame
I kinda have a thought as I love cooking and planting crops. What I'm going to suggest looks like having alchemy and merge hahaha
So, I thought that cooking looks easy. Leveling isn't. I meant there's not that much. Farming needs patience most of the time. Yes, we have GJ and cookies, but it's fairly limited. Exploring needs tons of stamina. Fishing needs nets and baits, I guess. Crafting needs a lot of items. Cooking? We need crops, yes, but most are mailable. FP? We can craft or buy as it's mailable too. If talking about leveling up, all we need is focus on pies. FP takes a lot of golds, but we don't even need that much meals anyway nor have higher levels after unlocking all meals. Ovens are nice to have at least.
What if we make a restaurant like features, which we can experiment with crops? We don't know what effects it'll have or if it's edible. For effects, maybe make it like if we get lucky, we can have something like hickory but it's 5 mins instead of 10 mins passive production. If we failed, we'll either lose just crops, get hated by customers (stingy townfolks), or our oven gets bombed. If extreme, our cooking level gets dropped hahaha i like suffering xD
I'm thinking that since I know people will give recipes in chat or anywhere, we'll be relying on our luck and focus. Focus for knowing when it's time to stir, taste, or season, like the one with fishing minigame w/baits. Also, townfolks will say what meals they would like to order and once we got the description we can get ingredients that suits it.
Basically, we can either use our own cooked meals or sell it to townfolks. The price? All the coins, even golds if we get lucky lol xD
Idk if this made sense 'cos I just thought of this couple hours ago while looking at the amount of meals I have. P.S. I don't have a lot because I'm too lazy, so I suddenly thought of this so I can have something to do xD
Oh, to avoid hoarding, we can make those meals unmailable. It's only you and the townfolks who can get it. That's so everyone can try it at least once. It's not needed, I just think it would be fun to have.
I babbled a lot. I'm sorry hahaha
Submitted by Rio on Jun 12th 2025
Discussion: 0 Comments
Peach
More ways to earn peaches please. We have orchard and WC for apples, lemons, and oranges, and Grape yard or something for grapes. Where's peaches? Soap shop (1 per 12) and PHR (10)..
As someone that's been laggy for weeks and internet keeps getting cut off by our internet provider, I can't ask converters to convert my fruits since I know it'll take us too long to finish and their time is as precious as mine. Hence, I decided to craft fruit punch to use every fruit I have and to work on mastery. I know I can craft my own juices, but I'm always just few steps a way from maxing out. I know I can explore, but as I've said, I am lagging a lot. Idk why this game is the only one lagging in my phone...
Please help. I'm not a very big fan of voiding too :(
P.S. with more quests starting to appear needing meals, I feel like this will be great to have as not everyone have time to wait for their meals to finish and not everyone is rich to have golds to buy meals or FPs :) Thanks ^^
Submitted by Rio on Jun 25th 2025
Discussion: 0 Comments
Translations
Hello. It would be nice to be able to have the game in other languages. Personally, I would like to have a translation in Italian. And as regards my request, I also make myself available to deal with it personally. I can translate the game for you. Think about it, more languages can attract more players who do not know English.
Submitted by Takuya on Jun 16th 2025
Discussion: 0 Comments
Seasonal buddy dolls
I was wondering if there could be a way to trade in the jester and adventure buddy dolls to Aquire seasonal ones? Even if it’s trading in a lot of them. For example you may be able to trade in 5-10 other buddies to purchase the seasonal doll.
Submitted by Del98 on Jun 17th 2025
Discussion: 0 Comments
Raptor Retirement
I feel there is a genuine recent struggle due to the raptor chicken skin requiring wins by a chicken raptor, I had a chicken raptor which I retired prior to the update, and I have been trying to get another chicken since, in addition to everyone else going for the same, largely affecting the old luck factor of getting this, and now it's much more difficult, personally I have 1334 raptors and none of them have hope to achieve the chicken, i also tried all my below 15 and srated the remaining, at this rate it requires mass investment in WC which is difficult. I like how everything else is calculated example average drop of Lima bean is x stamina and so on and so forth, so I suggest 2 solutions, pay to bring back a raptor our of retirement either gold or claws, or introduce a grieving system to make a chicken raptor after x number of failed attempts, thanks
Submitted by Mardak on Jun 18th 2025
Discussion: 0 Comments
the two towers
a new perk that cost 500g that doubles effectiveness of all tower artifacts
Submitted by creeperfan on Jun 24th 2025
Discussion: 0 Comments
Tower floors visibility
Make it possible to see how many people are per floor I've passed and on the next floor.
How many have I overtaken? How many do I try to overtake?
Another option instead of absolute values display percentage of players per floor.
Submitted by Mdmd on Jun 24th 2025
Discussion: 0 Comments
Sacrifice Reset Perk
With more and more temple chains getting added, a perk (or two) to reset more than one temple chain each day would be quite useful.
Submitted by MrFisherman on Jun 23rd 2025
Discussion: 0 Comments
Meal button
I don't know why lemon seltzer and other items under meal aren't included on the meal perk. It would be nice to have lemon seltzer there too to make it easier as it has maximum amount of use hehe
Submitted by Rio on Jun 20th 2025
Discussion: 0 Comments
Craftworks item sets
In the craftworks section of the workshop, an “adjust order” button is provided for the items you wish to autocraft, could that button also include the item sets down below? I have a bunch of slots and could benefit from being able to adjust them.
Submitted by NyxisaRae on Jun 20th 2025
Discussion: 0 Comments
the friendship problem
after a certain amount of friendship levels you stop getting rewards so farm rpg add more rewards
Submitted by creeperfan on Jun 27th 2025
Discussion: 0 Comments
Option to organize raptors by skin
Currently we can organize raptors by hatch order (aka Number), custom Name, Power, and raptor Level. I would also like to be able to organize my raptors by the skin order provided in the library under the Raptor Pen page, i.e. hatched at any time, followed by months January through December, followed by special requirements. If further sorting is required (because there will be multiple of 1 skin type), the sub-options of hatch Number and custom Name would be appreciated.
Dunno about anyone else but I’m extremely color and pattern oriented, and seeing all of my same type skin patterns lined up would not only be extremely pleasing to look at but would allow me to see which skins I’m missing for each month without having to create a custom but boring Dewey Decimal type system for my raptors.
Submitted by Yog-Mothoth on Jun 27th 2025
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Available perk points only orange for short time
Late game, there isn’t really a need for the perk points to be highlighted. To counter the distraction of it highlighting orange, I suggest having the available perk points highlight orange when a new perk point is unlocked, and then reverts back to gray when tapped
Submitted by JacobWes12 on Jun 11th 2025
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Stirring/Tasting icons
I still can't tell the difference between the two icons apart when they come up with the "All" cooking perks. While they're clear when they're bigger, they're not obvious when they're small. I like how the Season action has a different color pot. It would be great if you could change the pot color on either the stir or taste icon to make it easier to distinguish between the two.
Submitted by Quarius on Jun 11th 2025
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