Display Community Center Top Contributors
It would be really cool if we could see how many items the top ten contributors donated to the community center each day. The feature already exists for the top spinners in the wheel.
Players often try to get on the CC leaderboard, and knowing how many items they need to donate could prevent them from wasting lots of precious resources.
Plus, it would just be cool to know.
Submitted by Phoenix Goose on Apr 4th 2025
Discussion: 0 Comments
Farm Supply Upgrades should have a limit of one sale per category of upgrade
For instance: there are currently 3 perks on sale, all from the "Wine Cellar Upgrades." Not much variety here. If there was a limit of one upgrade /per category/ a week, I believe many more people (who need different varieties of upgrades!) would be able to partake in the sales.
Submitted by megalocardia on Apr 7th 2025
Discussion: 1 Comments
For EGG! drops
For the explore places with EGG! in process, it would be nice to have an indicator when you're actually in the area exploring so you know when the EGG! is over.
Submitted by Shear89 on Apr 1st 2025
Discussion: 1 Comments
Notes on people’s profile
We should have a box on people’s profile where we could add a small note like.. sells Orange juice stuff like that would be pretty cool
Submitted by Mr Shambles on Apr 6th 2025
Discussion: 0 Comments
Diamond Ring
We need a bling-bling diamond ring. Because it's shiny and BLING!!
Submitted by RogueLady on Apr 4th 2025
Discussion: 0 Comments
Corn Theme
I'd love for the April Fool's corn theme to be added to the list of purchasable themes
Submitted by Catticus on Apr 2nd 2025
Discussion: 0 Comments
We need more jewelry
We need more jewelry!!!
Currently we have just three necklaces and seven rings. Of these ten items none of them are a set. For example we have an Amethyst necklace but no Amethyst ring. And we have an Aquamarine ring but no necklace. And so on.
Also there are no earrings, bracelets/bracelet cuffs, brooch/pin, or maybe even crowns(this one may be later down the line).
*For earrings you could double the recipe of the rings. For example 2 iron rings, 2 mushroom paste and 2 Aquamarine = one pair of earrings.
*For bracelets/bracelet cuffs we would start out with something similar to the iron ring...so maybe 6/8 iron & 3/4 stone = 1 plain bracelet or cuff.
Then 1 iron bracelet/cuff, 1 to 3 or 5 Aquamarine & 1 to 3 or 5 mushroom paste ( this all depends on how elaborate you want to make them) = 1 bejeweled bracelet/cuffs.
*Brooches/pins = a pair of pliers (new item) and steel wire = a plain brooch/pin.
Then 1 brooch/pin, jewels and mushroom paste(similar to the bracelet/cuff recipe) = 1 bejeweled brooch/pin.
Just a thought.
Happy farming!
Submitted by CorettaUMusic on Apr 5th 2025
Discussion: 1 Comments
Quest QOL improvment
When competeing a quest that has a quest line, it would be nice if the page did not close after compleation. Currently when you complete a quest, it will take you back to the main quest page. When you want to continue working on the same quest line and you have multiple quests, it can be hard to find the questline you were working on or remeber the name. I experienced this when working the special requests for April.
Instead, when you comlete a quest that is apart of the quest line, have it automatically bring up the next quest instead of taking you back to the main page. I am imaigning this to be a similar function as when searching for quests on BuddyFarm. Another improvment as well can be adding a previous quest button to a quest line. This will benifit the players who want to re-read the questline with no interuptions after they complete it.
Submitted by MewingPoet on Apr 1st 2025
Discussion: 0 Comments
New animal-Duck Pond
This would be similar to the chickens. We could have different varieties of ducks. They would provide eggs and feathers. Eggs could be used for a new meal and the feathers could be used in new crafting items...pillows.
Submitted by CorettaUMusic on Apr 4th 2025
Discussion: 0 Comments
Wishing Well "not enough items" message
I noticed today that when I try to throw more of an item than I have into the wishing well (e.g. tried to throw 20, only have 7), it silently fails. At first I thought it was a bug until I realized I'd run out of blocks of wood.
A pop-up window ("Sorry, not enough items") to explain why it didn't toss, or something along those lines, would be v helpful there.
Submitted by warofwest on Apr 11th 2025
Discussion: 0 Comments
Limes
We have oranges and lemons...what about some limes? Think of all the possibilities? Lemon/lime sparkling water, key lime pie, sticky lime and honey wings, and lime & ginger bars to name a few. Just a thought.
Happy farming!
Submitted by CorettaUMusic on Apr 12th 2025
Discussion: 0 Comments
Back-to-top
Hi! I think it would be useful for a “back-to-top button/ touching the top of the screen like on the phones. Great game!!!
Submitted by Purplephoenix on Apr 1st 2025
Discussion: 0 Comments
Ability to set quick give back to - select - to avoid misclicks
Once you give an NPC an item using Quick Give, it defaults to that character in the future. This increases the risk of misclicking.
Can you make it so selecting - select - (or Unselected?) in the drop-down will set that as the default instead of the previously gifted NPC?
This suggestion dovetails with Lunache’s suggestion below.
Submitted by Galateax on Apr 13th 2025
Discussion: 0 Comments
Workshop Craft List
The craft list in the workshop gets loooong by 99. I'd like to suggest a filter to only show craftable items also one to hide inventory full items.
Submitted by Wakawaka on Apr 1st 2025
Discussion: 0 Comments
Crafting mini-game next April Fool's?
The next April Fool's should have an actual crafting mini-game for the day! :D
Submitted by Zambay28 on Apr 1st 2025
Discussion: 0 Comments
Storehouse - item storage rework
The storehouse cannot store reasonably helpful quantities of items once you reach the mid to endgame, because it does not keep up with your inventory size and very quickly costs significant amounts of gold to expand very small amounts of space.
Currently, my inventory can hold 14,600 items, my storehouse can store 500 each of 35 different items, but I can make it store 525 each for 95 gold. This is quite a significant cost for such a small benefit. It's really only useful for holding one each of a lava and inferno sphere.
What would I recommend changing? I think the storehouse should hold stacks of items, up to a percentage of your total inventory capacity. With reasonable amounts of gold, this can be expanded to eventually be 1:1 of your inventory size, and then expand even further. For example, there are 30 item slots, I paid for it to store up to 100% of my inventory size, so now each item slot can hold up to 14,600 of that item. When I expand my inventory tomorrow it automatically can store 14,620 of that item.
Why would this be useful? As you approach the endgame there are MANY useful items that you "void" while working for just one or two items from a zone. You may also ac-blam!-ulate other items daily (like eggs, milk) that you need to process later but don't have the bandwidth to really start accruing them right now (for ex., corn oil - you need lots of corn for other quests!). This lets players make strategic and rewarding decisions about how they approach different parts of the game.
Lastly this would be a good revenue spot for FarmRPG, as the quick store perk would become significantly more useful, and so would expanding storehouse storage with gold.
Submitted by CherryColaCryptid on Apr 12th 2025
Discussion: 0 Comments
Spring Drink
Spring drink that makes chat fun pastels. like the eggnog, but more readable
Submitted by Valette Renoux on Apr 3rd 2025
Discussion: 0 Comments
Cherry Blossom Petals
I thought it would be kinda fun to have like cherry blossom petals (either free or for gold) during spring. Kinda like the way we have snow during winter.
Submitted by Princess Zelda on Apr 11th 2025
Discussion: 0 Comments
Void Rares
Certain drops only show up when you're voiding in that area. The more items you're voiding, the higher your chance of the rare drop.
Every Stone you find while exploring is a Stone that you pick up and try to fit in your pocket. Then you toss it away. It's the tossing that generates the new items. So when you toss a lot of Stone, maybe 1 in 20k is a ((geode)). You can hit rocks with a hammer all day long and not find one. So it has to happen when you least expect it!
Overflowing Antler? Maybe 1 in 5k turns into ((wooden knife)) when you toss it away. Can't figure out how to replicate the process in your workshop no matter how hard you try, it only seems to happen while exploring and your pockets are already full.
Super Rare: ((orange gecko tail)), because they discard it only when terrified and most of the time they're quite friendly with you.
(Nicho was paid in trout to submit this improvement)
Submitted by Nicho on Apr 11th 2025
Discussion: 0 Comments
Favorites page, chore rework
Last year i submitted a request and i think it fell a bit flat because of my explanation.
But I think a favorites page would be perfect for players who are mainly library readers so they can just favorite the page they were reading and dont have to search for it again, this would also be useful for places like the petshop or your animal pens places you have to check or visit daily.
I also think chores could have an improvement, currently you can get more chores to fill in the days youve missed but i think if you tap on a day in the calendar and complete extra chores it should go to that day if you wish, this is useful for people who have life events outside of the game such as vacations or weddings, days they know they wont be able to log onto Farm RPG, let me know what you guys think.
IGN, StyarDimn
Submitted by StyarDimn on Apr 3rd 2025
Discussion: 0 Comments
Raptor Refresher Improvement
I'd love it if for the Raptor Refresher perk to be improved to allow you to select specific raptor(s) to use the perk on instead of it having to be active for all raptors.
I really only have one at the moment I'd like refreshed. But right now I have to use 4x the amount of grape juice than I need to if I want to utilize the perk since I have 4 raptors in RFC.
Submitted by Ya Boy on Apr 2nd 2025
Discussion: 0 Comments
Friend Tagging
I’d love a perk or upgrade that would allow me to tag friends with something that shows up next to their name in my friends list. So I can put “Excel guy” or “Net Fiend” or any little blurb of maybe 10-15 characters as a way to help remember facts about friends.
Submitted by Andres on Apr 14th 2025
Discussion: 0 Comments
Mailbox
It would be nice when viewing everything everyone's sent you if there were 2 section one for the NPC and the other for the real life people. Plus this would also reduce the need to scroll to check to make sure something was sent and not have hassles with all the NPCs send you
Submitted by DeereJohn2001 on Apr 11th 2025
Discussion: 0 Comments
Perk loadout switching - QOL
Mainly for people with access to perk loadouts, it would be nice to set a loadout to a certain screen. Such as when you access your farm it sets your farming loadout and when accessing the farmers market it sets your selling loadout. Quite a niche suggestion but for people with brains like mine it would be a big QOL change.
Submitted by Ziibez on Apr 2nd 2025
Discussion: 0 Comments
Give Away Polar Bear and Humming Bird Items
I wish I could give away the polar bear and humming bird pet "summoning" items. I have an extra one I literally can't use, and someone else would benefit from them next year.
Submitted by MeliJo on Apr 4th 2025
Discussion: 0 Comments
Crafting
When you are in item info screen and click on crafting icon, it sends you directly to that items crafting location
Could be added as QoL perk or as deafault feature
Submitted by Osskars on Apr 5th 2025
Discussion: 0 Comments
Gas and other Natural resources
Hi I am Da Bomber and I just wanted to say I have been playing this game ever since early 2022 and I have loved it ever since. I recently thought of a couple of items along with a new skill system that I would like to share to see if it is worth at least reviewing and possibly implementing into the game later on.
I would like to put gas and oil into the game. I grew up on a tan he and we always made our own gas. Here are the reasons I believe this would be a beneficial skill.
1.) You would buy or get rewarded a property from a quest that unlocks a new area to go too. You would set oil towers down and move your drills down to the ground to search for oil/natural gas and collect from the drills. Obviously you could add upgrade through perks or the farm supply to increase the size of your drill, the sharpness of the drill to get through rock, and the durability of the drill to get through lava or magma. This would help with getting the oil deposits easier and faster. You would get the XP from getting the oil, and as you would level up you would get better land that has bigger oil deposits and those deposits would be more abundant as to still level up pretty fast.
2.) Introducing machines like auto vehicles. This would be a great way to expand by adding a fleet of vehicles to supply your oil. Upgrading your vehicles by silver or gold to increase capacity would make it easier to deliver more oil to refineries. This way for later on updates to the game like adding stores, like a hardware store or an organic store for instance. The use of 18 wheelers with trailers that could carry a liquid or chemical, frozen item, produce, even hardware materials would be beneficial.
3.) After getting the oil into the vehicles they would come to the refinery so the oil could be turned into gas. This would take time depending on how much oil you put in the refinery. You would also upgrade from the perk or farm supply to make the oil to gas process be faster and the quality of better. Later on you could even put like the ability to make diesel or ethanol free gas.
4.) The storage system for oil and gas would be different. You would get a small storage for oil, gas, and natural gas at first and this would be a certain amount of tons. As you level up the skill you would unlock better storage building that could hold more tons of oil, gas, and natural gas.
5.) Once you reach a specific amount of gas that you have made you would unlock the gas station where you can sell gas, diesel, and ethanol free gas. You raise or lower prices depending on market price like with steak. You need to find just the right amount to put the price per gallon at because if you raise the gas to be too expensive you will not get the amount of rewards you want from not getting enough people. If you lower it to low you would risk the same thing not getting the amount of rewards you want. It is important to point out that I don’t think you should lose money, just the amount of rewards you could get. I also think you can make money from the snacks you can make from you farm like potato chips, maybe sandwiches if y’all introduce bread, fruits, different drinks like juice, milk, candy because y’all have had candy on the game, etc. You would make money and get an amount of rewards from this.
6.) Reward system.
This is an important topic right here because I believe this would make people want to involve themselves with the drilling skill/gas station. The reward system would be based on how much silver you make yes but the rewards would not have to be silver. Instead for example the average gas station sells 4000 gallons a day so for every 1000 gallons you sell you would make 1 gold. You could even get ancients coins as a reward. In the future updates you could expand on the amount of gas stations you own so you could make even more of a reward. You could even make it to where we can get super rare items just like with the temple of reward instead of how much we sacrifice it could be how much gas we sell.
7.) Planes/cropdusting/Lawn-mowing
This is also an idea for future updates if we get gas in the future. We would make parts for a plane, like an engine, wheels, propeller, etc and use Avgas (Aviation Gasoline) to make the plane fly. Then you would crop dust over a full crop. This would be a combination of grape juice and the harvest cookies. You would plant whatever crops you want. Then fly over them using the crop duster to make the crops instantly able to be harvested. By using the crop duster the crops would also be 8x there normal amount maybe even 10x. This would only be able to be used 1 time a day at first. If you become like a Patreon or spend gold at farm supply you could get 2 a day.
Lawn-mowing would be just another thing to increase maybe storage capacity. It could be a daily thing where you mow the grass and get extra inventory space a day.
Both the place and the lawn mower would use gas. 2 different types maybe.
7.) Miscellaneous
Drilling, Vehicles, Refining, Storage, and even the gas station would be an awesome idea that I wish could come to life. It would add other future items like batteries, rubber made from petrol, propane for upgraded ovens, etc.
Thank you if you have read this far and please review this I would really appreciate it.
Submitted by DaBomber on Apr 10th 2025
Discussion: 0 Comments
Fixing the glitch really annoying glitch
Not sure if this is the right place for this but there is a glitch on mobile not sure if it’s on pc but when coming out of the town for example. back to the main screen the new menu screen pops up and gets stuck on the screen forcing me to restart the game happens like 10-15 times a day give or take
Submitted by Mr Shambles on Apr 4th 2025
Discussion: 0 Comments
Harvest and plant button in-one
Most of the time people just plant the same item again because they’re working on a single item and this would help a lot. Especially with the lag. Having to press plant and then harvest when the plant command hasn’t gone through. It would just make the game more fun.
Submitted by xPuLSe on Apr 19th 2025
Discussion: 0 Comments
Raptor Pen
Separate the pet raptor and incubate raptor egg into two buttons and make it so you can incubate based on level.
Submitted by Wmcmahan2 on Apr 5th 2025
Discussion: 0 Comments
Add jam
Add jam
Submitted by IncomingFarm on Apr 13th 2025
Discussion: 0 Comments
Individual pet item counts
A place within each pet info that shows total how many items the pet is holding
Submitted by 13Swan on Apr 7th 2025
Discussion: 0 Comments
Favorite Items
It would be extremely helpful to be able to Favorite an Item on its item page for crafting purposes. It would be a very useful feature when your crafting items right from your mastery list, instead of having to back track to the workshop just to favorite something for our crafting hot list.
Submitted by Cardinal on Apr 9th 2025
Discussion: 0 Comments
Quarry Upgrade Warning/Notice
A notice somewhere on the Quarry that tells the player that they are unable to purchase a coal upgrade unless they have at least one upgrade available for stone.
I personally find that unless otherwise stated, it makes the Quarry appear bugger as this doesn't happen with any of the other buildings
Tysm
Submitted by DVae on Apr 2nd 2025
Discussion: 0 Comments
Charter and Expedition Changes
Please add the Fishing Supplier buttons to the fishing Charters screen for a location. Also, it would be very helpful to show a notification for completed Charters and Expeditions on the home screen instead of on the Town screen (1 Ready!) like with crops and the kitchen. Thank you for a great game!
Submitted by librophagus on Apr 8th 2025
Discussion: 0 Comments
Prestige System via Multiple Characters
I propose adding a prestige mechanic in the form of creating multiple characters. Currently, once a player reaches Tier 200, the game progression slows down significantly. The silver requirements for advancing tower levels become very high, and there are few meaningful rewards for pushing further, up to Tier 250. At that point, the only viable activity becomes completing help requests, which are both slow and not very rewarding.
Proposed System:
Upon reaching Tier 200, players unlock a special questline. Completing it grants a slot for a second character, essentially allowing them to restart the game with a fresh character while keeping their old character.
Additional character slots are unlocked at Tiers 210, 220, 230, 240, and 250, each tied to a new questline.
To unlock a new character slot, not only must the original character complete the corresponding quest (e.g., Tier 210 quest), but the previous character must also reach the tier at which their slot was unlocked.
Example:
Slot 2: Unlocked after completing the Tier 200 quest with Character 1.
Slot 3: Unlocked after completing the Tier 210 quest with Character 1 and reaching Tier 200 with Character 2.
And so on...
Additionally, reaching Tier 250 with the a character unlocks another new character slot.
Shared Features:
All characters share a common storehouse, allowing them to exchange items and assist each other with quests.
Benefits:
This system introduces a prestige-like infinite progression loop that encourages long-term engagement. It provides clear goals and rewards beyond Tier 200, making the endgame more meaningful and enjoyable.
Submitted by Rakia on Apr 8th 2025
Discussion: 0 Comments
Enhance food with Spices
The idea would be to add a few new crops to the game like for example rosemary, thyme, basil and oregano, which then could be use in high amounts to craft a spice mix, for example 500 each for 1 spice mixe. The spice mix should be hard and time consuming to craft, it should first be crafted for a high price by combining all the ingredients (new crops + a container) in the workshop and then finished in the Kitchen by drying them for an extended period of time, it could then be used to highly increase the effect of an already active food for a very short period of time. For example double the effect of active food item for 5 seconds. The idea would be for spices to be a high investment, high impact item. The short duration and high investment should prevent it from being used constantly to farm and be reserved for very specific moments, like crafting very resource intensive items for mastery, carrying out extremely high value sales or gifting high amounts of high xp items to townsfolk. Spices enhancing food and loosing their strength once used would be very thematic and I think it s enhancing mechanic would bring new lade to farming and cooking for more advanced players that are left with only the most challenging activities left in the game.
Submitted by JoseArcadioBuendia on Apr 17th 2025
Discussion: 0 Comments
Workshop Sale
Can you please remove this multi color thingy in workshop? It hurts my eyes and it's very disruptive!
Submitted by RogueLady on Apr 19th 2025
Discussion: 0 Comments
Add voiding on harvest indicator to Spring Seed Flowers
Right now, if you're voiding Red/Blue/White/Yellow/Orange Flowers on harvesting Spring Seeds, there is no indication that any or all of the items are capped. Ideally, the grey item effect on Farm Animations would occur for each individual flower type, but the asterisk next to the Spring Seeds in the seed selector might appear if all five are maxed, rather than any of the five. Anything would be better than the current complete absence of mistake prevention.
Submitted by Gaph on Apr 19th 2025
Discussion: 0 Comments
Daily Task Notice on ‘My Farm’ Button
It’d be nice if there was a small notice on the ‘My Farm’ button showing whether daily tasks are done or not. Right now you have to scroll down after entering the farm to see them, and since the plant/harvest/sell buttons is right at the top, it’s easy to forget about the tasks, at least to me somedays it feels like it.
A simple indicator or icon would make it easier to keep track without having to scroll.
Submitted by Smoothiny on Apr 18th 2025
Discussion: 0 Comments
Meal effects cap sale
I think there should be a sale on the meal effects cap. I looked through all the previous events and apparently there has never been one. It's the only one of the 4 unlimited gold perks that hasn't had a sale yet. Where is the love for people like me who might want a 7 or so meal limit so I don't have to cancel things to get what I need going?
Submitted by wonder on Apr 17th 2025
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