Suggested Improvements

Day off voucher

Personally if I have time to log onto the game and use a day off voucher. I probably have time to quickly do the daily chores. I'd love to something arranged to schedule a day off voucher so if people go on vacation, have an emergency, get married etc, they're not having to stop there lives to play the game and will come back when they're available.

Submitted by Rosexfarm on Sep 5th 2026
Discussion: 3 Comments

more clicky things - mining

item icons in auto excavation history could be clickable

Submitted by mice-stro on Sep 3rd 2026
Discussion: 1 Comments

Separate item trackers

It's really annoying that tracking a quest items erase the tracking of mastery items. And then you have to rebuild your tracker one item by one item.
I've seen other suggestions for tracking all items in current craftwork, or number of items in inventory. Very good too, use all of that and revamp the tracking

Submitted by IsNoGood on Sep 4th 2026
Discussion: 1 Comments

Move or Configure Mining "Try Again" Button

I have accidentally clicked the "Try again" button in mining so many times. So many pickaxes wasted.

I would love for the button to be moved somewhere away from the mining grid or made configurable in settings so it only shows up if I run out of attempts.

Submitted by Avalynn D. Javelin on Sep 2nd 2026
Discussion: 0 Comments

Hide Try Again Button in Mining

I have accidentally hit that button when trying to mine the last item on a floor at the top of the grid more than once and would like to have the option to either make the button not appear until you fail or change the value (Like with Pet Whistle where you could put it at a far value so it doesn't show up as frequently.

Hopefully this gets to the game :)

Submitted by Aristogiton on Sep 1st 2026
Discussion: 1 Comments

Mining Navigation Improvement

Please give us arrows to navigate quickly between mining areas like we have for exploring and fishing. Thank you!

Submitted by faethverity on Sep 3rd 2026
Discussion: 1 Comments

What we search for in the workshop appears firsr.

When you search for an item everything else appears in alphabetical order. If I look for wine then items that you make with twine come up as well. Whatever item I put in the search bar should be at the very top and everything below it like normal.

Submitted by Deadeye1000 on Sep 9th 2026
Discussion: 0 Comments

Add items that have never been crafted to 'No tier' mastery

I find it difficult to track new items and it would be great if there was a way to see which items have never been crafted before. Adding to mastery is just a suggestion but even under workshop if there was some filter that could show items that haven't been crafted yet would be great.

Submitted by shadowheart on Sep 2nd 2026
Discussion: 1 Comments

Reveal mining board before proceeding

If the mining board is fully pre-determined once the floor loads, it might be cool to see it all revealed after we finish (or fail) the level, similar to how you can see the contents of all of Borgen’s treasure chests after opening one.

On most levels I play, I don’t actually end up revealing the whole board, and especially when I fail a level, I’m always curious to see how close I was. And when I do pass the level, I’m always curious if I missed any mining bags or anything. Would be very interesting, I think!

Submitted by Babtothebones on Sep 3rd 2026
Discussion: 2 Comments

Small 'Try Again' Button

I suggest that the small 'try again' button in mining (the on that appears before you fail the floor) be moved away from the middle-center of the screen, its a bit too easy to hit accidentally when clicking in the middle-top of the grid.

Would upvote similar recommendations but was told by support that its better to open a 'new loop' than to comment on someone else's.

Submitted by ElBrucio on Sep 2nd 2026
Discussion: 0 Comments

Buddy Dolls exchange

Currently there is no use for special buddy dolls if you end up with multiples.

Can we impliment some kind of buddy doll exchange Xamount of special type for a regular buddy doll?
or a montly donation of any type of buddydoll and the reward is a regular one
or a way to recycle extras for parts and Xamount of parts can be turned in for new dolls?

Submitted by Salezel on Sep 2nd 2026
Discussion: 0 Comments

The Bunker

Following the release of mining and several items dependent on using the skill, there could be a developing underground structure which works similarly to how we climb the tower and the benefits we get from doing it

Submitted by Mac N Chiz on Sep 2nd 2026
Discussion: 0 Comments

Help another player

I'm unsure entirely what the best method for this to play out would be.
However. I would love to be able to help other players with real money to get beta/alpha. Having an option where to buy gold say "bless another player for the month" or something of similarity. Additionally the people choosen could be ethier picked by the person buying, who's the most active in chats or it could be announced on the (sometimes) monthly YouTube streams.
I just thought that people love to spread love in the game it would encourage people to be more active in different types or even outside of the actually game itself while also giving additional money to the creators of Farm Rpg who constantly make amazing improvements.

Submitted by Rosexfarm on Sep 8th 2026
Discussion: 3 Comments

Mining Supplies Tracking

On the mining page, I’d like to see my quantities of axes and lanterns so I know when I need to make more

Submitted by nosedot on Sep 1st 2026
Discussion: 0 Comments

Copper wire on a pet

Copper Wire/Spools of Copper Wire are a serious bottleneck. Making Copper wire a level 3 or 6 item on a pet (existing or new) would give players an additional source of the material

Submitted by claypigeons on Sep 10th 2026
Discussion: 0 Comments

Add Tower as a Craftworks Item Set icon

It would be awesome to be able to label my crafting set for Tower MM with the icon for Tower

Submitted by OddOod on Sep 4th 2026
Discussion: 0 Comments

Mining - buttons spacing increase

Sometimes when tapping bottom-right fields in mining on mobile, I accidentally use a bomb. Could the vertical spacing between the grid and the buttons be increased to prevent this?

Submitted by keyrum on Sep 5th 2026
Discussion: 2 Comments

Make L&F icons clickable

In Lost & Found, at the bottom where you see what prizes you won, the item images are not clickable. I would like to suggest that clicking these icons links you to the item page. This would be very convenient, thanks for considering.

Submitted by evnord755 on Sep 2nd 2026
Discussion: 0 Comments

Pine board increase

There should be a points perk and a farm supply perk to further increase pine board making. There are new items requiring them and it's really hard to work on those.

Submitted by Demongoddess on Sep 3rd 2026
Discussion: 0 Comments

Mining - make minimum item length of 3 green blocks

I feel mining is a bit frustrating because I keep seeing so many 2-block green items. These feel a bit frustrating as the play strategy (using a checkerboard search pattern) totally falls flat here, there's no more strategy to apply, it's strictly luck whether you succeed or waste a bunch of attempts just picking at adjacent nodes (sometimes, multiple times in a floor). Given we're going to be aiming for 1,000 floors in each of 6 locations, please give us a break on this. A minimum of 3 green blocks (or finding some way to make 2-block items rarer and more rewarding) would really be great.

Submitted by CherryColaCryptid on Sep 3rd 2026
Discussion: 1 Comments

Mastery potions

Turn Mining into an alternate way to progress through the game. At 100+ (or 1k+ ?) floor you'll be able to find a rare potion that would add 100 mastery to any item (or restrict it for tower MM items only). Their frequency/rarity/how much mastery it adds scales with how deep you are

Submitted by potato551 on Sep 3rd 2026
Discussion: 0 Comments

chat message preview

add a chat message preview when you are selecting a name color or emblem so that you can see what it will look like without needing to send an actual message in chat

Submitted by Deathbot2k on Sep 3rd 2026
Discussion: 2 Comments

Food Accessibility

I recommend we include an option, if you have the dish that effects the activity you are doing, to consume it there instead of having to go back to your inventory to find the dish. For instance, while fishing there should be a button for things like Cat's Meow. Or while exploring, Onion Soup etc. This would be a huge quality of life improvement!

Submitted by Librarian Ken on Sep 3rd 2026
Discussion: 3 Comments

Pin Craft

I wish there were the ability to pin a craft, so that we can track the ingredients as we collect them. Maybe even craft it from the pin. Similar to how we have quest tracking. For instance, Veggie Juice requires quite a number of ingredients that I find hard to remember. If we could pin it, then we can go around FarmRPG collecting each ingredient then craft what we need.

Submitted by Librarian Ken on Sep 3rd 2026
Discussion: 3 Comments

Free orange juice day

That is all. Nothing more. Nothing less. October 1st should be free 100 orange juice day.

Submitted by Deadeye1000 on Sep 5th 2026
Discussion: 0 Comments

Being directed to Improveloop is not a support fix.

When we players write in via the support platform, be it feedback, suggestions, complaints etc, being directed here doesn't provide the solution or feedback we need.

Its counter productive. What's the point of asking players to submit improveloop when

1) We don't know if our post are even looked at, no comments no indication whatsoever

2) We will be saying the same post, I see at least 2-3 mentioning about the same issue about the button try again in mining. Why not just do a hot fix and move it further smh

3) I do not mind writing in improveloop if all our posts gets looked at, but I truly doubt. I've left so many suggestions and either they got skimped through or it was not looked at

Thanks for reading

Submitted by ElviraSteam on Sep 2nd 2026
Discussion: 7 Comments

Gold Perk for Cooking ATTENTION

Gold Perk that lets you select what actions you want to see ATTENTION in Cooking for - for example, I could turn off Stir and Season when I am working on mastery so I only see it for taste.

Submitted by Farmrpgplayer on Sep 10th 2026
Discussion: 1 Comments

Mining - Minesweeper option

Although I enjoy Battleship mode for mining, maybe some people, and surely I would also appreciate second options such as a Minesweeper mode. Maybe this could co-exist with the original mode, either making people choose every time or alternating modes between floors. It could also be an option for higher levels (both mining levels or connected to tower levels). Or just an option for another mini game. I've suggested Minesweeper because I particularly enjoy it, but maybe other people know of other simple puzzles and mini games that could be implemented into the "mining technology" of Farm RPG :)

Submitted by J4N34DL3R on Sep 2nd 2026
Discussion: 0 Comments

Purchase beta outside Patreon

Really appreciated the ability to buy beta outside of Patreon. I don't use Patreon. Tried it fairly early and got burned pretty badly, and will never go back. Would still like to buy beta though.

Submitted by Matsun on Sep 1st 2026
Discussion: 1 Comments

Flarite should have a slightly higher drop rate.

Flarite right now is a bottleneck for mining, which doesn't feel interesting or fun to deal with. Flarite should be slightly more common when using AEX, or another way of getting it should be possible (such as added to one of the openable bags).

Submitted by SmileyBMM on Sep 9th 2026
Discussion: 0 Comments

Mining UI: disable bomb when level is cleared

After clearing a level in mining, the bomb button does not get disabled, which can lead to accidental use of bombs that have no effect.

The bomb button should either be disabled or have no effect once a level is cleared and no more squares mined.

Submitted by kabotnik on Sep 1st 2026
Discussion: 0 Comments

mining critical hit perk

mining critical hits have a base % to hit in an X or plus pattern for every tap. could either be randomly both, or just one. could also just randomly hit a tile around where you hit that hasn't been tapped yet

Submitted by mice-stro on Sep 1st 2026
Discussion: 0 Comments

Option to switch to minimum

I’ve noticed whenever I’m prompted to craft or buy something the game always automatically sets it at the maximum amount, which I very rarely ever want. It'd be very nice if there was an option in the settings to switch it to assume you want the minimum amount, or even to have min/max buttons in the UI to let people quickly switch back and forth depending on what they need. It’s a lot quicker than trying to manually type (especially since the cursor defaults to in front of the numbers rather than behind) and tapping the ‘-‘ repeatedly often ends with me accidentally clicking on what I’m trying to craft, sending me to its inventory page and resetting the number to the maximum when I return.

Alternatively you could set it up so that the number moves quickly when you hold the ‘+’ or ‘-‘ buttons down, that would also speed up the process without adding to the UI. Currently it only highlights the page (I’m on IOS, I don’t know if it works differently on other devices). I think that would definitely help streamline the crafting process and make it less frustrating.

Submitted by AcetheJackalope on Sep 1st 2026
Discussion: 0 Comments

Mailbox

We need a snail mailbox, for x amount of snails and it should be called snail mail.

Submitted by Kaiser Nell on Sep 1st 2026
Discussion: 0 Comments

Lock items in mailbox

Hi y’all. I am still new but one of my biggest blunders is that I sent an event item to an NPC. Every time I go to send someone something I always have to scroll past limited edition items and try hard to ensure I do not accidentally click on the item to send it.

My request would be to create a lock item option similar to how items are locked for the store to stop me from accidentally sending items I do not want to again. I understand I can just be careful but I scroll past these items regularly and would like to remove the possibility if accidentally sending a useful item.

Thank you.

Submitted by Farmer Matt on Sep 5th 2026
Discussion: 2 Comments

Customizable Navigation

Being able to customize navigation on the left would be great. Since the places i need to change thru time with level, day, quests, events etc. It would be great if we were able to change the locations on navigation.

Submitted by JustWondersWhy on Sep 5th 2026
Discussion: 0 Comments

Distillery

Oak wood barrels. Corn whiskey. Sugarcane black rum. Orange triplesec. Lemonchello. Aged them in the wine cellar. We have a lot of the ingredients and it would be another use for the sugar mill. I could think of a lot of paths this can go maybe our own beer that we can give to our cows to improve there steak drops as is with wagyu they give them beer to improve the taste. Or just proper moonshine a whole line of quests avoiding Ric thinking he wants taxes but he actually just wants to buy some. Then he slaps you with taxes. There’s defiantly a huge line of quests for unlocking proper T’Rah recipes maybe Holgers happy juice. Lorn” lemon rum. It would be like the kitchen just taking more ingredients and time.

Submitted by Briggan on Sep 1st 2026
Discussion: 0 Comments

Ability to go backwards in mining

It would be great to have the ability to “set” your mines at a previous floor level for auto-excavation purposes, as some players may unknowingly go past an optimal floor for maximum AEX output (without user input), and since those optimal levels might change in the future as the mining mechanic is updated.

This would also be nice so a player could set up maximum AEX output (without user input) for days where they might play less, but still allow them to climb floors on more active use days without messing up the ratio.

Submitted by Babtothebones on Sep 9th 2026
Discussion: 0 Comments

Void Bag Super Rare Indicator

hello! I opened 125 void bags today and there's a lot of items i got but i'm not sure which are super rares. Of course, you can wait for the notification that happens alongside it, but it's slow. I would like that the super rare items when gotten in the void bag have some sort of indicator, like let's say they glow or they have a highlight. Bags and gold should be indicated as well

Submitted by Green333 on Sep 2nd 2026
Discussion: 2 Comments

Improving Accessibility for Apple Bobbing

Hi Devs,

One of my friend is interested to participate in the upcoming apple bobbing event,
but they have some limited mobility and this is also a mass suggestion for those who may require more help.

I understand and get that it would be like the manual fishing where we have to click on the shadow, and those shadows move around , often and fast.
Not everyone is able to react that quickly, myself included.

So I would like to propose an 'easier mode' that can be switched on/off.

Lets say if we were to play it normally, assuming we could catch 100 fish/apple in 1 minute (this is just an example)
So with easier mode, all fishes are consolidated in 1 single spot only.
But, the rate can be limited to lets say.. 25~ 50 aprox in 1 minute.

This allows those who may not be able to react fast, or may have some visibility issues , to be able to participate in apple bobbing too.

The fixed spot can be changed every 5 or 10 minutes, (to prevent abuse/bot etc) , but fixed for that duration

Thanks for reading

Submitted by ElviraSteam on Sep 12th 2026
Discussion: 3 Comments

Workshop groupings - unavailable locations

After sinking swamp was added with many new crafts, I had all those items added in my workshop but I could not craft because I didn’t have the swamp unlocked. I had to manually hide-from-view all 25+ items, and when I unlock swamp I will have to go back and manually undo that item-by-item.

It would be great for a button like “hide all Sinking Swamp craftings” so you can just toggle/untoggle when you unlock that area? Would help with jundland too.

Submitted by Hastur005 on Sep 13th 2026
Discussion: 2 Comments

Silo for crafting bottlenecks

Farm building called “the silos” so a bottle neck is basic crafted components like twine and boards and stuff and you can only hold max inventory. The silo allows you to hold an amount more of a specific item per silo. Basic silver to upgrade capacity in the end the trillion silver upgrade allows you to have like 250% more of that item based on your own inventory cap. However yinz want to balance it. But things like twine and boards just take up time. It would be a nice late game unlock plus silos are just a thing on farms anyways

Submitted by Briggan on Sep 1st 2026
Discussion: 0 Comments

Insane chest stat

We have a stat on our profile for Hut chests opened. I'd love to see one for Insane chests opened. The log only goes back so far, and I forget how many I've opened.

Related, it would be nice to have a separate permanent log with the hut that shows what we got in the insane chest. The log only goes back so far, and again I forget exactly what I've gotten. Sometimes it's fun to go back and remind myself that insane chests do exist and what all the possible options are.

Submitted by Celestina on Sep 1st 2026
Discussion: 0 Comments

Smokehouse.

We can butcher pigs and cows. Everyone likes bacon and steaks and kebabs. We have a wine cellar for aging grape juice into something better. Why not a smokehouse that uses wood or maybe we have the choice to cut down apple trees for applewood to smoke applewood hams and beef. Just a late game thing. Maybe a new recipe that uses smoked pork for the “pulled Bork sandwich” that gives a bonus to the next fruit harvest.

Submitted by Briggan on Sep 1st 2026
Discussion: 0 Comments

Rock Lobster

I am sure yall already have a meal in the works to support mining xp or item gains somehow… I would like to suggest some options of what this meal could, and arguably should, be:
1) Rock Lobster
2) Rock Soup
3) Pebble Soup (made with peas)
4) Rocky Road Ice Cream (self explanatory)

Please note these are ordered by preference. Thank you FarmRPG team!!!

Love,
Dad Friend

Submitted by Dad friend on Sep 3rd 2026
Discussion: 1 Comments

quick meal sorting

would be neat to sort quick meals to my liking :)

Submitted by ThoHo on Sep 3rd 2026
Discussion: 2 Comments

Keep continuing AEX (auto excavation) after being out of pickaxes and replenished them

Currently when switching AEX on and I run out of pickaxe, AEX gets actively turned off. This means, when I replenish pickaxes, I have to enable AEX manually again. I do understand that currently it is disabled when out of pick axes to probably save server resources. Therefor here my proposal to fix this without wasting resource:
- Add an effective shadow toggle which actually enabled/disables the AEX processing. The user toggle becomes a secondary "default" value
- When running out of axes, the primary toggle switches off, hence the AEX will not be checked again, resources are not wasted. The user toggle is untouched.
- Add a trigger for each pick axe craft action. When crafting detected, set the AEX back end toggle to the value of the user toggle.
- When having pick axes and the user toggles its secondary toggle, it will be reflected to the primary AEX boolean

This way, AEX will automatically continue as soon as pick axes are available again, without having the annoying chore to switch in on manually every time.

Submitted by Herrderb on Sep 2nd 2026
Discussion: 0 Comments

QoL Auto Next Floor in Mining

A perk that when you finish a mining floor, you automatically go to the next one

Submitted by RedNez on Sep 5th 2026
Discussion: 2 Comments

Particularly locked items

Often times a quest wants x amount of one item but our item caps are significantly higher than that. What I'm suggesting is being able to lock an amount of items that can't be sold. So if you can have 2000 you can lock 500 for a quest or whatever.

Submitted by Deadeye1000 on Sep 9th 2026
Discussion: 0 Comments

Craftwork share and use swap

Like the title swap the use and share buttons so the use is the biggest one because I feel like every time I go to use a craftwork I end up clicking share

Submitted by Furymatt on Sep 1st 2026
Discussion: 0 Comments

Event Idea

Something where sweet potatoes drop when harvesting regular potatoes. Maybe like a harvest festival. Another idea tri color cor when doing regular corn. Maybe have a third thing to make cornucopia so like Thanksgiving ish.

Submitted by Gwennifar on Sep 12th 2026
Discussion: 1 Comments

Couple small QoL updates

1) Make items in farm buildings clickable. E.g., the grapes icon in the vineyard would take you to the item page for grapes.
2) In main page for your farm, have a small icon flagging a building if you have a usable expanding item (e.g., flag Chicken Coop if you have a chicken egg in inventory). Also Wine Cellar if you have bottles at max value. Maybe a perk?
3) In Borgen Lost & Found, if you have the Inventory Management perk, make items red if you have a full inventory. Consider a locksmith-style notification of what you voided.
4) Save/load mastery tracking feature. If you are tracking many items for tower, it's annoying to track a quest and then have to re-add them all when done. If the UX worked, could also be a toggle at the top of the tracking tab to switch back and forth.

Submitted by Quintilius on Sep 12th 2026
Discussion: 0 Comments

Mining expedition

Purely from an accessibility viewpoint, we already have a fishing expedition and exploration expeditions so, in the fullness of time, how about a mining expedition? Same rules, hire a mining crew for gold. I know we have lanterns right now but, as I said, in recognition of the fact that people with accessibility needs play this game they might find it useful to hire a mining expedition at least until mining is more accessible.

Submitted by Rose Aitken on Sep 12th 2026
Discussion: 0 Comments

Rewards Center

Currently, the rewards for everything is just a mess. Each separate activity should not have their own rewards section. Rewards can be missed easily if not noticed.

For example, I have 10 ovens in my kitchen and only today I realized that I had rewards available after accidentally scrolling down. I shouldn't have to scroll down for each activity to check for rewards.

Instead, have a section on the homepage or in the town dedicated for all rewards. That would be much easier to navigate. Also have a number of rewards able to be claimed as a number on the button.

Submitted by Alanator222 on Sep 11th 2026
Discussion: 1 Comments

Craftworks set icons

the location icons on my carftworks sets could link to the location

Submitted by ThoHo on Sep 3rd 2026
Discussion: 0 Comments

Roomba's Meals

Meals focused on automating certain one small part of game, since they're meals you're gonna need free Active Meal Effects to keep them active. Meal acquisition could range from somewhat easy (cook yourself) to limited. Efficiency of automation provided by Roomba's Meals could start low and increase with Tower Artifact or behind some hard questline reward, or the efficiency improvements could be per meal so you can split where you unlock those all over the game.
Might be controversial feature, but balanced around the fact you might be not be able to run them all the time due to lack of Active Meal Effect slots, or the meal acquisition (might also add Active Roomba Meal Effect to really limit running those).

The set of meals I had in mind for this feature are for Cooking automations:
- Stir Meal
• will give X charges
• when active will consume 1 charge to stir 1 oven
• efficiency affects when it will auto stir: max efficiency will auto stir at exact time when your meal can be stirred, at low efficiency auto stirs 15 minutes after your meal can be stirred
• manual stir during the gap will conserve the charge and reset back to waiting 15 minutes for next stir

- Taste Meal
• will give X charges
• when active will consume 1 charge to taste 1 oven
• efficiency affects when it will auto taste: max efficiency will auto taste at exact time when your meal can be tasted, at low efficiency auto tastes 20 minutes after your meal can be tasted
• manual taste during the gap will conserve the charge and reset back to waiting 20 minutes for next taste

- Season Meal
• will give X charges
• when active will consume 1 charge to season 1 oven
• efficiency affects when it will auto season: max efficiency will auto season at exact time when your meal can be seasoned, at low efficiency auto seasons 30 minutes after your meal can be seasoned
• manual season during the gap will conserve the charge and reset back to waiting 20 minutes for next season

Submitted by eXoShini on Sep 9th 2026
Discussion: 0 Comments

Mining XP meal

I'd love a meal that boosts mining XP, maybe cooked with sugar for the extra energy, could include cave mushrooms too so you'd have to make a little progress at least to be able to cook it yourself. it could also be a floor reward and given through a quest to people who've already reached that floor

Submitted by samboozled on Sep 9th 2026
Discussion: 0 Comments

Day off voucher each month and maybe even add weekly missions

I was wondering if you might be adding a perk to provide day off vouchers each month
Like you know actual days off vacation from work.
Like give the players option to skip a few days.
I think 3 vouchers each month and even perhaps give extra for Patreon backers a couple more depending their support tier.
That way I know I have a few days I can just skip those dailies.

And also maybe have weekly missions we can do like harvest X crops (total not specific ones)

And maybe even also make the dailies be a bit more accurate to the player total level to also provide more coins or even other extra things.

Like donating 1 item is basically nothing for me at this stage. And also getting 5 coins doesn’t really have any extra benefit for me at this stage.

And having a weekly goal sounds a bit more challenging then doing those pesky dailies just to keep the streak going.

Submitted by Erez on Sep 4th 2026
Discussion: 0 Comments

New Seasonal Pet

Sloth seasonal pet ... Have it collect during the months the other seasonal pets don't ... And since it's a Sloth it will collect only once every 8-12 hours but it will collect the really good kinda rare stuff since it's taking it's time looking for it

Submitted by Shadowz Edge on Sep 13th 2026
Discussion: 0 Comments

New Ways to Find Buddystone

Beta tester here, I think adding new ways to get Buddystones would go a long way in improving the overall game experience. It’s kind of off putting that there’s no way to get them other than slogging through time-consuming quests or spending weeks building mastery to inch your way up the Tower.

Having them drop at the same rate as Skull Coins or other super rares is one option. The other is to make it a Level 6/7 item for a pet.

Submitted by MarzipanCookies on Sep 11th 2026
Discussion: 0 Comments

Secret Item

There could be an item that is hard to get in a way that there is a gimmick to it like the Ancient Treasure Belt. This item would be 100% just for cosmetic being on your profile/bragging rights but the main thing is that when someone finds it, they're not allowed to tell anyone how to get it. It could also mark your place in the race to get the item, but the main thing is that it shows on your profile you found it.

Thanks for reading =)

Submitted by Aristogiton on Sep 12th 2026
Discussion: 1 Comments

Puzzle to access hidden location

Now, I’m not trying to spoil anyone’s enjoyment of the game but, might there be an option to just buy the puzzle instead of trying to find all the puzzle pieces? I ask because currently, I have a help request that calls for various coloured dyes. However, i can’t go and find them because i don’t know how to locate the puzzle pieces or not all of them anyway. Some I know but most i don’t so I can’t complete this help request. that seems a bit odd to me, why have a help request that asks for things you can’t get at the time? You don’t have to buy thee full puzzle, you can still look for the puzzle pieces but if you’re impatient to see what those new locations are well, it’s an option. I know in alpha you can buy the whole puzzle and i know that’s because alpha is a test game but still, if it’s about choice then how about it?

Submitted by Rose Aitken on Sep 12th 2026
Discussion: 1 Comments

Workshop Inventory Reordering (Auto-Scroll & Move to Top/Bottom)

Hello!
I suggest improving the user experience when reordering items/recipes in the Workshop by enhancing drag & drop responsiveness and adding quick-position options.

I propose the following changes:

-Auto-Scroll on Drag: When grabbing & dragging an item near the top or bottom edge of the screen/page, trigger an automatic page scroll after a brief delay so items can be moved across long lists in a single continuous gesture.
-Quick Move Buttons ("Move to Top" / "Move to Bottom"): Add a small action option (or long-press/dots menu) on items to instantly bump a selected item to the very top or bottom of the Workshop order.

As players progress into more Workshop items, manual drag-and-drop reorganization of the Inventory becomes -blam!-bersome, especially on mobile devices where dragging across long lists often cancels or drops mid-scroll. Auto-scroll prevents the need to "daisy-chain" drag items step-by-step down a long list. Quick-move buttons offer an immediate fix for mobile players who prefer tapping over touch-and-drag reordering.

cheers!

Submitted by Zap on Sep 9th 2026
Discussion: 0 Comments

Workshop folders

It would be nice if the player could sort items in the workshop into folders that you can label yourself, so you’d have more folders than just the Favorites folder. For example, it could look like in the inventory, but with custom folder titles you create yourself.

Submitted by TruCalling on Sep 13th 2026
Discussion: 0 Comments

QoL Meal Countdowns

Maybe adding a countdown for meals on whatever page they effect. For example, if you use a cat's meow, then have the countdown on the fishing pages. Kinda like the new Biting countdown, but would be on whatever page is relevant to the meal used.

Submitted by CaiBurke on Sep 13th 2026
Discussion: 0 Comments


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