Farm animals re-collect
I would love to see the option, whether through a perk or a meal to be able to collect from the chickens and cows a second time. Like collect a bonus round of eggs and milk.
Submitted by Carmexus on Aug 1st 2025
Discussion: 1 Comments
Sheep Pasture
We could buy a sheep pasture and then sheep, they could give us wool to craft with and when old enough we could send them to slaughter for mutton.
Submitted by Ruth Coulson on Aug 2nd 2025
Discussion: 0 Comments
Better daily chore rewards for late game.
Earning 10-40ac for daily chores is way too little for late game players. I feel like an optional way of upgrading the chores with a farm supply upgrade or silver. The chores would stay the same but the amounts required and ac rewards would increase. It would just add another way to get ac.
Submitted by SarunasG on Aug 6th 2025
Discussion: 0 Comments
MB & New Messages Notifications
Similar to the notifications for crops, receiving mobile push notifications for messages received and something placed in the MB would be great!
For MB-related notifications, perhaps the option to include or silence gifts from NPCs?
Submitted by Plath on Aug 2nd 2025
Discussion: 0 Comments
Raptor Refreshments
Running Raptor Refresher can be a little anxiety inducing due to how rapidly juice can disappear and how difficult it is to build up again.
Currently the raptors work by giving them X amount of resources that they consume.
It would be nice if the Raptor Refresher works the same.
A refreshments table for the raptors, if you will, that you can assign X amount of grape juice, and create Y amount of refreshes.
You can maybe only use up to X at a time, with Farm Supply upgrades to store more, or have more effective uses.
A few alternatives could be;
- Only consume X juices from inventory. (I.e; run 100 times until no juice or 100 have been consumed)
- Run until X left in inventory (which needs to be re-enabled, to keep in line with the anti-idle philosophy.)
- Spend grape juice immediately for 1 minute of auto raptor-refresh, and cap at 30 minutes. This gives options for Supply shop extensions as well.
Submitted by valeour on Aug 4th 2025
Discussion: 0 Comments
Mailbox Space should only cause inconvenience to the receiver
When I try to send off any amount of something to someone it shouldn't load the inconvenience of the recipient having a small mailbox to me. Camping the mb is ultimately easier than sending stuff so it becomes way harder for the sender as the amount rises and not as much for the receiver.
What I propose for this is the sender to be able to send off any amount of stuff (capped by the receiver's inventory space limit) and the receiver to camp the mb as before, emptying their mb as it gets filled. To prevent pranks like filling someone's mb with trash a simple confirmation could be sent to the receiver like "XXXXXX is trying to send you 8000 apples, do you accept?" and to prevent it being used like a makeshift bank you won't be able to accept any new trades before emptying your whole mb from the last trade.
Submitted by Vetrarmegin on Aug 6th 2025
Discussion: 0 Comments
Screen Swiping
Only noticing in Town. I swipe to go back to the main Town screen and when I click to go to a new area, the page immediately slides to a previous area I was at.
Submitted by TimLewis1207 on Aug 10th 2025
Discussion: 0 Comments
Green "READY" text for Borgen Treasure Hut
This text helps orient myself when checking in and doing the daily rounds around town. Having this for the treasure hut would be great; I think I've missed a day or two unintentionally because it didn't grab my attention like other things that reset daily.
Submitted by CherryColaCryptid on Aug 9th 2025
Discussion: 0 Comments
New "hot" crop Peas
We have a hot potato that drops from growing potatoes, an inferno pepper from growing peppers, what about a wasabi pea that drops from growing peas.
Just a thought;)
Thanks for reading.
Don't forget to hit the like button.
Happy Farming!
Submitted by CorettaUMusic on Aug 6th 2025
Discussion: 0 Comments
Prestige
Let Players prestige skill levels. Prob it is better keep them at level 99 still but let clear all XP in exchange for prestige points. These prestige point could be used anything that developers desire. It can be open new perks. It can be used to open new extra things. Like for 10 PP +1 Buddyjack game, for 5 PP extra trades at exchange center. Or maybe let player open a mystic exploration place for 1 day for 1 PP. Options are limitless and it still makes earning XP relevant even after Lvl99.
Submitted by JustWondersWhy on Aug 4th 2025
Discussion: 0 Comments
Saved Sets for Active Meal Panel
Maybe it would be helpful if players could create saved sets (like in craftworks) that can be easily activated, especially when using 3+ meals at once.
Submitted by m00chi on Aug 2nd 2025
Discussion: 0 Comments
Remove bot for item codes from trade chat
Woohoo, here's an item code: xxxx [5 remaining] (Redeem at Town Hall)
I really don't think trade chat is the place for a newbie bot to spam the freebies code... adds more spam to a transaction chat
Submitted by Smoothiny on Aug 4th 2025
Discussion: 0 Comments
Prickly Pear Pet
A pet that brings Prickly Pears! Online suggests that raccoons eat them.
Submitted by SJnotPJ on Aug 4th 2025
Discussion: 0 Comments
Custom Notifications
With iOS notifications for when your crops are ready having been implemented for a while now, it might be time for the next upgrade.
One incredibly helpful addition would be a notification if you forgot to plant anything. Sometimes, I’ll quickly harvest and tap to plant, but due to a misclick or system lag, nothing actually gets planted. A notification a few minutes later letting me know that nothing was planted would be a great reminder.
I understand that notification fatigue is a concern for some players. However, considering how iOS allows users to customize their notification preferences, it might be worthwhile to offer similar customization within the game settings. For example, I’d personally benefit from enabling both “Crops Ready” and “Forgot to Plant” notifications, whereas other players might prefer to disable them altogether.
Giving users control over which notifications they receive could be a good balance between functionality and user preference.
Submitted by PJnotDJ on Aug 6th 2025
Discussion: 0 Comments
Refresh Action on 'Workshop' and 'Farmer's Market'
The home page has a refresh button on the top right. The farm page can be pulled down to refresh the page. These options would be very useful too on the Workshop and Market, where a high volume of items repopulate.
Submitted by Jenieve on Aug 3rd 2025
Discussion: 0 Comments
Ragvin Expand the Exchange Centre
Since Ragvin is a trader, it would be cool if the completion of his quests expanded the offerings of the exchange centre. It might be a cool way to introduce new items or give players special deals on rare items.
Submitted by Thehim on Aug 4th 2025
Discussion: 0 Comments
PvP or just dungeon battles
I think a pvp arena with leaderboards or else a lot of dungeon levels for you to farm equipment and generally survival staff like hunger or thirst or add hp and the hp could be recovered only from food or poison.
Submitted by AngyCake on Aug 5th 2025
Discussion: 0 Comments
Petshop Collect All Button
Add an option to remove the collect all pet items button, Some players don't want to risk losing the items they have been saving for months by accidently clicking the collect all button.
Submitted by KtheRogue on Aug 1st 2025
Discussion: 0 Comments
Minimum Community Center Contribution
The behaviour of community center contribution submission is bit -blam!-bersome when it comes to daily chores.
If the center is _not_ at target value, default is that all items are submitted.
If the center is completed, a default value of 1 is submitted.
Most of the time it is not desirable to send every item, nor a minimum of 1 due to daily chores.
It would be nice to either;
- Adjust the daily chore so rather than "Submit X to Community Center", so that only one item is required.
or
- A farm supply perk that allows a default quantity value, regardless of the completion status of the Center. (Or remember the previous day's submission).
It would also help mitigate issues with "meme" submissions like with buddy stones on april fools, and if anyone needed to submit 5
Submitted by valeour on Aug 8th 2025
Discussion: 0 Comments
Cookie baking
Could you make it to where we could bake cookies in our ovens? We have flour, eggs, and milk. We might need to grown some cocoa plants so we could have some chocolate and make chocolate cookies too. Oh and we need to grow sugar cane too, however we might be able to substitute honey as a sugar substitute.
Submitted by Farmer Blind Verona on Aug 9th 2025
Discussion: 0 Comments
EatWorks
Sometimes I'm getting distracted while clicking and start to void apples when exploring WC. I don't necessarily need to craft them to AC so I, personally, think it can be a good idea to add automated way to eat apples and drink OJ.
It can be craftworks add-on (like you can add "eat apples" via the CW drop down) or a separate perk.
Submitted by Broman on Aug 3rd 2025
Discussion: 1 Comments
Tagging your own reply should tag the original
Sometimes when chatting with someone and posting more than once without a reply, I accidentally tag my reply to them. I don't think anyone ever wants to tag themselves, so it would be more useful if it automatically tagged the person you originally tagged.
Submitted by Keub on Aug 5th 2025
Discussion: 0 Comments
Full mailbox notification
An option in the settings to get a push notification (like the one for finished crops) for a full mailbox.
Submitted by Badkey on Aug 13th 2025
Discussion: 0 Comments
New Item
Jeweled Goblet, 1 iron cup, 1 of each of the polished gems 5 mushroom paste. loved by Lorn
Submitted by Smoochypoo on Aug 12th 2025
Discussion: 0 Comments
Small improvement to RFC
Adding a small W near the wins and a small L near the lost.
I think this will be a good improvement due to how confusing the numbers can look to a beginner and how overwhelming it can still be even after a player reads the library
Submitted by RainyDinosaur on Aug 12th 2025
Discussion: 0 Comments
Notification symbol
A notification symbol, like a little green circle with an exclamation mark inside, to show on a menu when new items are available on that list. For example, on the email or the request list.
Submitted by J4N34DL3R on Aug 10th 2025
Discussion: 0 Comments
Pinning requests
An option to pin a request on top of the list and select the ones you're dedicating your time, so you can follow them easier.
Submitted by J4N34DL3R on Aug 10th 2025
Discussion: 0 Comments
Truffle Alert
Dropped this before in alpha chat, but just dropping it here again.
An extra gold perk that allows you to set certain prices for truffles, if the truffle price gets above that number and you have truffles of that sort available an alert (like pet whistle) will show up on your home page telling you to sell the truffles. This could of course also be done with kebobs and steaks (and maybe even a minimum price for kebobs) but since margin here is lower than truffles I wouldn't mind if it's just truffles.
Submitted by Edsardio on Aug 5th 2025
Discussion: 0 Comments
Mailbox log isn't long enough or is too verbose
I have 33k inventory (Feel free to do another sale...) and I just traded an entire inv to someone with a 220 MB, but the log only stores the last 100 trades, so only 22k of the trade is visible. While 100x 220 trades is not exactly accessible, there are extensions like: https://gist.github.com/Natsulus/3fb9d105ec9589d05f01743f8c139696#file-farmrpg-minimise-mailbox-log-user-js which compress that down into a single line.
Ideally the log would show just one line for consecutive trades of the same item, but failing that please show more than 100 items so we can do it ourselves. Thanks!
Submitted by Keub on Aug 7th 2025
Discussion: 0 Comments