Maket and Trading System: I propose adding a player-to-player market where players can buy, sell, and trade items directly with one another. Here’s how I envision it working:

Market Listings: Players can create listings for items they want to buy or sell, specifying the quantity and what they are willing to offer. For example, if a player needs 50 sturdy shields, they can post an offer to buy them with a specified amount of gold, orange juice or lemonade, while also setting a rate for what they’re offering. For example, someone could list: “50 Sturdy Shields for 15 Orange Juice.”

Automatic Matching System: If someone else has listed sturdy shields for a lower amount (e.g., 100 sturdy shields for 10 Orange Juice), the system would automatically match the buyer’s request with the seller’s offer. In this case, the buyer would automatically purchase the 50 sturdy shields for 5 Orange Juice, keeping the transaction smooth and efficient.

Slot System: To ensure a balanced and fair market, players can have a limited number of buy and sell slots. When this feature is unlocked, players would initially have:

1 Buy Slot and 3 Sell Slots

Players can purchase additional slots with gold. This adds an element of progression and gives players the option to expand their market activity over time.

Market Interface and Communication: To facilitate trades and enhance player interaction, the current in-game chat feature would be maintained. This would allow players to communicate directly about their listings, negotiate terms, or discuss deals.

Why This Would Improve the Game:
Increased Player Interaction: Players would have the chance to engage with one another in a meaningful way, creating more opportunities for cooperation and community-building.

Dynamic Economy: This system would help balance the in-game economy by creating an efficient, player-driven marketplace where players can set their own prices in a convenient way.

Convenience: Rather than relying on the mailbox system or only communicating through a limited internal chat, the market would streamline transactions and make it easier to find items.

Progression: Unlocking and expanding market slots through gameplay or gold offers an additional layer of progression for players to pursue, which could add more depth and variety to the overall gameplay experience.

Thank you for your time.
P.S. someone has suggested autimaticaly selling off items that get full from craftworks. Which is a good idea. But you don't want it to be an easy way to earn money. So you can have those items sold by they craftwork be sold at 1% its value. And have gold used to upgrade it.

Submitted on Jan 1st 2025 by Foxytox

Comments

This. But it could even be simpler like Neopets had it. Clicking a players profile, they can have items listed with OJ/AP/Gold as the sellers price options. Once you list it you can't get it back, so players can't use the market as a free storehouse. Could list like 2k ((acorns)) for 30 OJ per k or something. It would make trade chat a LOT less spammy. We could just window shop people's profiles. Would be fun.

Submitted on Mar 19th 2025 by Sweethertz

And the items you buy can go into the mailbox. So you'd buy from players in multiple trips so the mailbox doesn't become pointless. Buy something, delivery to mailbox, so on so forth.

Submitted on Mar 19th 2025 by Sweethertz

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