Sheep
Currently we have cows, chickens and pigs but no sheep. my idea is that sheep should be added to the game, sheep could also bring wool every day and if you sent them to slaughterhouse it would give mutton depending on the level. hopefully this is a good idea and i hope sheep would be added to the game.
Submitted by Sisu on Jan 10th 2026
Discussion: 0 Comments
Let me fill my kitchen with coal
It's really annoying to have to go grab coal for cooking when I'm actively crafting it into something. Let me load my kitchen with coal (and maybe other ingredients like cooking pot/pie pan, milk, eggs, etc.) like I can load my sugar mill with machine presses or feed mill with crops/etc..
Submitted by Avalynn D. Javelin on Feb 16th 2026
Discussion: 2 Comments
Scaling community center
The daily community center rewards are good for new players but the further you progress, the less useful they are, so how about scaling rewards with tower level like borgen treasure hut does? All the players have to donate the same item but the amount to donate changes based on tower and the reward quantity and/or quality changes too
Submitted by opolo on Feb 5th 2026
Discussion: 0 Comments
A "BIG Thank You"
This is a small note of appreciation to all those involved in making this game awesome. You all just dropped 80 new items, and shortly to follow is a new fishing and exploration site. Thank you, thank you! You all rock. Keep you the great work!
Happy Farming!
Don't forget to hit that like button and/or add a comment of your own.
Submitted by CorettaUMusic on Feb 17th 2026
Discussion: 1 Comments
Quest diary
Basically a log or diary that collects the quest text once the player finishes the quest. Right now checking out the backstories of townsfolk and the questlines stories requires searching for a particular quest and reading them one by one, which with the amount of quests in game is becoming very difficult. It would be fun to have them collected into one spot with new entries unlocking as we complete quests, so that each person’s diary would only show entries from quests they completed. Would be great to be able to read the backstories of townsfolk all at once.
Submitted by Black Widow on Jan 7th 2026
Discussion: 0 Comments
tower level on giveaway
having the mailbox size on trade chat makes so much sense, putting tower level on giveaway chat would be just as good
if I'm tower 280, I don't need stuff nearly as badly as someone who is only level 8, sure I probably need MORE stuff, but I have more resource income to get that stuff, by that same token, I'd rather gove 100 OJ to someone who can barely scrape together 20 a day vs someone who auto generates over 1k of them
Submitted by Alcairshin on Jan 25th 2026
Discussion: 0 Comments
House of Cards 2x perk
Add a gold perk that gives a chance to double HoC rewards, similar to the Temple's Double Rewards perk.
Submitted by willis0108 on Feb 18th 2026
Discussion: 0 Comments
Large Net Launcher II
Really need second upgrade, takes me 500 taps to empty inv and I'm far from biggest inv
Submitted by Unbreakible on Feb 24th 2026
Discussion: 0 Comments
Oak production scaling
After completing COI we unlock the ability to produce oak, but the cost scaling is significantly more expensive than other resources, even comparable late game resources like Steel +Wire are significantly less expensive to scale than Oak.
The scaling around wood and boards has always felt tough but fair - at peak farming efficiency you can generate a net profit on investing in Wood or Boards over the course of months or years.
I can speak from experience that the process of scaling sawmill and other production resources to late game crafting is worthwhile and rewarding in the long term.
The current scaling of oak production is neither worthwhile nor rewarding in the long term unfortunately. The payback period for an ideal farm is on the order of 90 years, looking at production levels less than 10k Oak/Hr.
I would ask that the devs revisit the scaling on oak - any redesign that addresses the scaling concerns would be welcome.
Thank you for the attention to this matter.
Submitted by AJTheSecond on Feb 26th 2026
Discussion: 0 Comments
explore zone swapping
explore zone swapping should be possible in the details menu as well, it would help with checking consistent upgrades (where you would upgrade exploring effectiveness, you currently need to "exit" that menu and go to the next)
Submitted by mice-stro on Feb 19th 2026
Discussion: 1 Comments
Add commonly voided items to a townsperson’s likes
I’d rather have a use for items that I commonly void from exploring that I can’t easily craft from. Having them added to a townsperson’s liked items would be great. This includes sandstone, sand, slime, sweet and sour roots, magicite, thorns, white parchment (I don’t always want to craft them into diaries). Additionally, there’s no use for red diaries so they should be a loved item for one townsperson. I’m sure there are others, but these are all things I see frequently.
Submitted by Gnocchi on Jan 19th 2026
Discussion: 1 Comments
Townsfolk sorting
Can there be a way to sort townsfolk so they can show up alphabetically or by friendship xp? It would be nice to have a group at the top of all the ones that aren’t at 99 yet.
Submitted by Bardan Jusik on Jan 28th 2026
Discussion: 0 Comments
A tamagotchi like pet in game
It would be like a tamagotchi pet you need to make food and feed it wash it take it on walks and stuff
Submitted by Furymatt on Jan 30th 2026
Discussion: 1 Comments
Seed restock option
I feel that to keep all seed stock at full, going through the list each day or so takes quite a few clicks. With Roomba's Nest introduced to reduce the farm clicking, it would be great to have an option within it to do this restock.
Submitted by Joriston on Feb 11th 2026
Discussion: 0 Comments
Craftworks UI revision
All the new craftables are super exciting, but now it's a huge pain for me to find what item I want to add to the Craftworks. Especially on mobile. Can we get a text field to add items? Maybe even a text field that auto populates? It would be nice if it was just a setting to switch on, but I would totally throw down gold if it was offered as a perk.
Submitted by mibetaur on Feb 18th 2026
Discussion: 1 Comments
Super Lock
An additional lock setting to lock an item so it can’t be used in crafting recipes or submitted to help requests. Sometimes a help request will ask for Oranges and I’ll forget and turn it all into OJ at reset and have to wait an additional day to complete it. Or when saving a resource for one specific request, completing a different request that wanted the resource that was being saved and having to wait to complete the request you actually wanted to do.
Submitted by Mydndcount on Jan 28th 2026
Discussion: 0 Comments
hotlinks!
very simple but a time saver when trying to track down various buildings quickly
sugar of all types should hotlink back to the sugar mill.
pine boards should hotlink back to sawmill.
flour should hotlink back to flour mill.
feed should hotlink back to feed mill.
feed mill hotlink from pig pen, possibly?
i understand these may not all be possible due to all of these being "locked locations"
Submitted by mice-stro on Feb 18th 2026
Discussion: 0 Comments
Brewery / hops
Hops are completely useless in this game besides a few beginner quests. Please add a brewery to the farm with craftables so we can get rid of hops
Submitted by Kyra on Feb 6th 2026
Discussion: 1 Comments
Sweet Root to Sugar
Every time I explore in the Misty Forest I void sweet root, with the new addition of the Sugar Cane Mill I think a good addition could be allowing Sweet Root to be converted to Unrefined Sugar, maybe at a worse rate then 1:7sugarcane or maybe just more machine presses needed. I think a 1:30 ratio could be fair enough, as well as adding an alternate way to get sugar for more mastery progress :).
Submitted by ezral on Feb 24th 2026
Discussion: 0 Comments
Cookable birthday cake
It would be cool to be able to cook and send a birthday cake as well as send a birthday card to players on their birthdays. Ive made a lot of friends in the give-aways chat and would love to be able to make a special birthday item as a gift with a lil effort put into it :)
Submitted by Tand on Jan 7th 2026
Discussion: 0 Comments
Cc rewards
Community Center rewards for donating
a) amount of days donated
b) amounts donated in total.
Like the help request rewards etc.
Alternatively, or additionally, tiered rewards for amounts donated to encourage donations.
Submitted by Nyxiabel on Jan 20th 2026
Discussion: 0 Comments
Item tag flexible with or without s
There are many items, say ((eggs)) is with s, but ((bird egg)) does not have s. Would it be possible to make either of the tag points to the item, so that there will be less ((mealworm)) (text) (instead of the correct ((mealworms)))?
Submitted by snowyelf on Feb 24th 2026
Discussion: 1 Comments
Mega Vaults
I feel there should be a larger vault we can try to unlock for more AC. Maybe it could have a larger reward inside. To balance it could have more combinations to guess I.E instead of 4 numbers it could be 6 or so.
Submitted by Cow Enthusiast on Feb 10th 2026
Discussion: 0 Comments
Cooking Time In More Places
Currently the only place to see cook time is the cook book. It would be good if this was also on the item screen and alongside the ingredients when you are selecting a meal to cook.
Submitted by AngelVerve on Feb 12th 2026
Discussion: 1 Comments
More notifications:)
I would love to see notifications for the following. I've only recently joined, but with the slow season at work, I'm able to hop on whenever I see a notification pop up.
I've seen a request for cooking notifications (stirring, etc...), but I would love one for fishing, items sent to mailbox, messages, exchange center refreshes, maybe even one for what's on sale for the week in farm supply (could be extra revenue for y'all on that last one).
Not only do I think this would up playtime for those who have notifications for all or any of these sections, but it'll also help players who don't have as much time to maximize the time spent in game when certain events happen.
Thank y'all!
Submitted by Farmer Pastrana on Feb 15th 2026
Discussion: 0 Comments
New Tea Crafts
Herbs only use late game currently is for some meals which leads to it being voided.
A ((herbal tea)) craft made with tea and herbs would help fix that problem.
Someone also suggested a ((floral tea)) craft made from the various flowers found in the game.
Submitted by KtheRogue on Feb 21st 2026
Discussion: 3 Comments
Keybinds for Adventures
Add keybinds for Adventures it would be much easy then clicking and we would not mess up as much please make so we can just use W A S D or N E S W
Submitted by Not farmer Nikki J Mallinson on Feb 24th 2026
Discussion: 0 Comments
Plant All Selected with Veggie Juice
Additonal button to 'Plant All Selected'.
'Plant All Selected with xy Veggie Juice'
xy = calculated number of Veggie Juice required to reduce the growth time to 1min
Submitted by Blix on Feb 25th 2026
Discussion: 0 Comments
Pants - New item
Hello all,
I know theres been a hugh improvement with the new areas and items. However no one is wearing pants. We have hats, cloaks, scarves, shirts, belts and boots. Even jewelry and bags. Now for pants. We can use leather, wooden button(s), needle and maybe some dye colors?
Thanks for reading.
Don't forget to hit that like button.
Happy Farming!
Submitted by CorettaUMusic on Mar 1st 2026
Discussion: 0 Comments
Craftwork Set Sharing
A way to share craftworks sets would be very helpful.
Maybe being able to copy paste item images from chat into the craftworks would work.
Submitted by KtheRogue on Feb 18th 2026
Discussion: 0 Comments
Bulk Slaughter Killing Pigs with More Experience
Currently bulk slaughter is killing older pigs, which is usually having more experience than the newer pigs.
Newer pigs (of the same level) should be killed I guess.
Submitted by snowyelf on Feb 25th 2026
Discussion: 0 Comments
Grab bag & Borgen wheel rewards integration with Inventory Monitor
So currently when opening grab bags and spinning the wheel, the "Success!" page shows the items recieved/gained.
I think it would be great if this can be integrated with the inventory monitor perk; Taking borgen chest as an example, When a reward would go over the inventory limit; the item name and amount shows up in red.
Similarly, if an item recieved from grab bag/Borgen wheel would cause the itemcount to hit inventory limit, then that item should show up as red.
Submitted by AwsmAssassin on Jan 23rd 2026
Discussion: 0 Comments
Switch through the farm buildings using the button
Every day I go through all my buildings from top to bottom and decide whether or not to invest. After each building, I have to go back to the overview and select the next one. Why not simply have a button at each building that takes me directly to the next building without any detours?
Submitted by Krunz on Feb 19th 2026
Discussion: 0 Comments
Crop cycle
TL;DR: Queue crops for farming
When requiring to grow a few different crops for a quest, it would be nice to be able to "queue" them, so when you harvest, the next crop in the queue would be selected for planting. Hence a crop cycle.
This would help for quest that require multiple crops you currently don't have. You also could track the quest, but as these quest mostly take some time until all the crops are collected, I most likely would like to track another quest that I can solve in the meantime.
Submitted by Herrderb on Jan 1st 2026
Discussion: 0 Comments
Glass jars in sugar mill
Would be great if we could store them there too like the presses :)
Submitted by Ludi on Jan 13th 2026
Discussion: 0 Comments
New Tower Perk: Extra Personal Help Requests
With the recent reveal that the next major exploration/fishing area will require a whopping 1000 personal help requests for one of the puzzle pieces, I think it’s reasonable to add a way to get more help requests done per day without the ludicrous amounts of gold or time that one would have to spend to reach that threshold. I could see this being retroactively added to one of the older tower floors, maybe as a bonus perk for the Friendship Bracelet that increases the amount of PHRs you receive per day from 3 to 5.
This is moreso a quality of life thing, but it would be nice to have, especially for people like me who were a little lax on their PHRs before now.
Submitted by Lanline on Jan 19th 2026
Discussion: 0 Comments
"Quick Sell" should show the price
Right now, when using "Quick Sell" you don't know the total price until you complete the sell. Calculating this based on your selected inventory and showing it on the confirmation prompt would make it much more helpful.
Submitted by Raterus on Jan 27th 2026
Discussion: 0 Comments
Time
There should be a clock showing the ingame time . I think it would be way easier to track resets and Trivia-Chat Events and stuff like that.
Submitted by ThoHo on Jan 28th 2026
Discussion: 1 Comments
The Package Box - A Farm Upgrade
Let me introduce to you the "The Package Box"! This box allows the sending and receiving a message and select items in unison.
Imagine this, you receiving a notification that someone left you a mysterious package. What could this curious contribution contain? Upon opening the notification you are presented with a personalized message which details exactly how amazing you are for being you! After reading this flattering note you notice a button at the bottom which reads, "Open Package at Locksmith". You excitedly travel over to The Master of Locks to see what is inside. Holding you breath with anticipation, and waiting as patiently as possible of course because you are an amazing individual after all, the Locksmith finally gets cracks open the lock. Inside are a few of you favorite snacks and items. The cherished friend that sent you this package must truly appreciate who you are.
The Package Box could be a reward from a quest which follows after your initial introduction to the mysteries of the void with Rosalie continuing from "The Void and You IV". After all, there must be a way to harness a part of the power and magic of translocation to redirect the output of crystalized void to specific locations. Maybe empty void bags, received by opening opening one at the Locksmith or bought from the flea market, could be combined with steel plates to create a material that can withstand travel in the void. Jill, ROOMBA and FR4NK could even be enlisted to help create an electronic device that is able to precisely direct the arrival point of the outgoing packages. The package arriving could be unstable requiring a package receiving box built of the same void resistant steel alloy. The electronic device could not survive the unstable arrival necessitating the Locksmith's help with opening the package. My imagination is running wild thinking of possible questlines that could unfold.
For context, when different holidays roll around or when someone goes out of their way to help me, I enjoy sending specific gifts with a thoughtful message. Currently, as the game exists, I send the friend a message and then quickly gift the intended items. The message sent and the items received are separated by the UI which dampens some of the gift giving charm and excitement.
This package box could also receive fun cosmetics including seasonal/event ones similar to the mailbox.
Cheers!
Submitted by Max The Dog on Feb 2nd 2026
Discussion: 1 Comments
Favorite mailboxes
There are a lot of great mailboxes these days. I like to collect all of the seasonal ones each month, but then go back to my rubber duck after a few days. It takes a while to scroll through and find the mailbox that I want. Can a favorite (or recent) mailboxes section be added to the top to make it easier?
Submitted by Jooooeee on Feb 4th 2026
Discussion: 0 Comments
George needs help sobering up :/
As the title says, I think a quest line where we help teach George about moderation or getting actual help with his alcohol addiction would be cool. I did not think about when I was completing the quest 99 bottles but he really does have an issue and I am concerned for him!
I would also think it could be some cool story development. Maybe make the quest one we get way later?
Either way, he has a problem and we should be allowed to help him overcome it as a community! Please and thank!
Submitted by Girldarts on Feb 7th 2026
Discussion: 2 Comments
Set a minimum of specific item to remain available and a note in home page saying that the Craftworks is disabled
i wish there was an option to set a global minimum of items to remain available and not be used by workshop automatic crafting.
like i need right now some rock salt but its used to make salt, so i need to go and disable the auto crafting in the workshop, farm the item and use it for the personal request for example and also remember to turn the auto crafting back on.
also add a note for the workshop in home page that saying that there are X disabled
Submitted by Erez on Feb 12th 2026
Discussion: 1 Comments
Merit Badges in Profile
I was on my profile, and I was looking at the merit badges. It is a little inconvenient to go to the library, look at the merit badges, go back to my profile to see how close I am to completing it, and then again and again. I think a link on your profile when you click merit badges can send you to the library page, and then on the library page it can show you how close you are to getting the badge, such as when on the page, it can say you are 2000/5000 wheel spins to get the badge.
Submitted by nshap27 on Feb 13th 2026
Discussion: 1 Comments
townsfolk mailbox sort
townsfolk mailable items should be sorted "liked / loved / nothing & hated" or "liked / loved / nothing / hated" in my opinion. it isn't a problem for some townsfolk, but on others, things that have "wooden" are at the *bottom* of the send list. and refreshing is a drag-down from the *top*. it would be a time saver for bulk-sending, or even glancing at what items to send to someone.
easy example! golden anything sorts above wooden anything. i probably don't want to send something golden that's liked, when there's something wooden that's loved.
Submitted by mice-stro on Feb 18th 2026
Discussion: 0 Comments
workshop hiding
workshop hiding needs to be expanded a bit more, the manual "hide this item" is time consuming without filters
i have a few solutions:
-"hide jade" (this is a joke)
-item types (gems, wooden, rings) || (nothing has item types, scrubbing through all items would take a while)
-mass "checkboxing" (a checkbox next to items then a confirm button for all, prevents reloading between hiding items)
-craftable (only shows when you can craft it)
-bulk craftable (lets say you set it to 100 and it only shows items you can craft 100+ of)
-being able to see "hidden only"
-unhide all button
-odd one, but items without GM or MM would be a nice filter
Submitted by mice-stro on Feb 19th 2026
Discussion: 0 Comments
Chat categories stay visible when scrolling
When we scroll down in chat we can no longer see the buttons for global, help, trade, etc. i think it'd be nice to have those visible at all times so we can quickly bounce between chats without having to scroll to the top every time.
that or a jump to top button somewhere to make it faster/easier.
Submitted by SeaPotato on Feb 20th 2026
Discussion: 0 Comments
improve loop rejected \ needs more input \ issues to overcome
I like to check the hundreds upon hundreds of 'reviewed' suggestions, and I kind of just assume anything more than a few months old has been rejected, but is that the case?
I would just like additional groups here that let us know if something has been read but there's no intention to implement it, or if it's been read, but there's one or more issues to overcome, balance, coding, whatever
Submitted by Alcairshin on Feb 26th 2026
Discussion: 0 Comments
Aliens!
It's truly impressive how FarmRPG has managed to capture the most fun aspects of farm life and living in a small town. But, there's something critical still missing.
I'm talking, of course, about the little green men. UFOs. Martians. Invaders from beyond! My cows haven't been kidnapped by any flying saucers, my corn field doesn't have any strange patterns, I haven't been woken up in the middle of the night by bright lights shining through the windows of my farmhouse.
Now, I know what you're thinking. We just added a little green guy, named Goostav. I love Goostav, I really do. I think the town's big enough for two cute lil green guys. (Some would say you could make the aliens gray instead of green, but where's the fun in that?)
I think adding aliens would be a crucial step towards adding cryptids into the game. Please also add cherry cola.
Sincerely,
CherryColaCryptid
Submitted by CherryColaCryptid on Feb 27th 2026
Discussion: 0 Comments
Frog Craft
We don't use frogs for much outside of Halloween and late game they just voiding non stop.
To add to the musical instruments: ((Frog Rasp))
Made of some form of wood + frog. High level crafting required so noobs do nae craft their frogs away.
Submitted by Nyxiabel on Jan 6th 2026
Discussion: 0 Comments
Giveaway Merit Badge
Would love to see incentives for more people to participate in giveaways, thought this might be a cool win-win way?
Submitted by Ashdegz on Jan 6th 2026
Discussion: 0 Comments
Chat message visualizer library page
A library page where we can type out a message and have a preview shown as how it'd appear in chat. It would be really nice and helpful when making changes to trade posts or trying a different layout of the message and not have to send a message in chat to see the changes.
Submitted by AwsmAssassin on Jan 22nd 2026
Discussion: 0 Comments
Inventory Rearrangement
Similar to how items can be favorited and rearranged in one’s Workshop, this would specifically be around Meals so you could group your meals according to how they’re used together - all cookies, Cabbage Stew and Neigh, Lemon Cream Pie and Quandary Chowder, etc. - to eliminate some scrolling to find the ones you want to use in the moment.
Submitted by Mean Mr. Mustard on Feb 4th 2026
Discussion: 1 Comments
Expand mobile chat window as you type
When playing on mobile, the window where you can type a chat message is very tiny. It only shows a few words at a time. This makes it impossible to see how long your message is before you hit send, which is a problem because text walls are not allowed. I'd like to suggest that the typing window expands vertically as you type. Such that you can see your whole message in one view or at least a larger chunk of it. This way you can check the overall length of your message, proofread for typos and have an easier experience.
Submitted by evnord755 on Feb 14th 2026
Discussion: 1 Comments
Well Toss Replenish Item
I like how there are items to replenish Exchange Center trades (Apple Turnovers), Buddyjack cheats (Maverick Chip), and Personal Help Requests. It would be really helpful if there was one that replenished well tosses. There are a few key quests that depend on items you get from the well, but also sometimes the well is just really fun to use a bunch. Having an item to target that and avoid the gold cost for more tosses would be really nice.
Submitted by CherryColaCryptid on Feb 27th 2026
Discussion: 0 Comments
Buddy's Building Blocks
Buddy's Building Blocks (BBB)
[] A new factory that creates different color and size building blocks, doors, windows, wheels and etc...
[] A recyclable plastic item that's picked up throughout exploration that gets melted down and molded into the blocks.
[]Once blocks and items are crafted, then they are crafted(built) into different items*.
[]Once crafted can be dropped into a temple, for more fun rewards.
*To come up with the items to be crafted is through a FarmRPG team building party. Give the team 30 minutes, an assortment of blocks(color, size, doors, windows) basically items that would be in the game. Have them build anything they want. From 3 minutes to the full 30 minutes. Using 10 blocks of the same color up to a 1000 blocks of all the colors or items.
Submitted by CorettaUMusic on Jan 28th 2026
Discussion: 0 Comments
Text under “Drink veggie juice”
The text under reads “Reduces currently growing time left by 10%”. I found this wording a bit confusing at first and had to read it over a couple times. I think something like
“Reduces remaining growth time by 10%” or “Reduces remaining growing time left” might be a bit clearer?
Submitted by shadowheart on Feb 1st 2026
Discussion: 1 Comments
Having Team up quests/dungeon raid, rather than Guild system
Honestly the first time i entered this game the atmosphere in which everyone helped eachother and would support if they could reallly captivated me
As an example: we have giveaway chat and daily community center goal, it basically says that all of the players are one single community and you would see no sign of people taking sides or trying to talk only to a limited number of people
Im just saying up until now this community felt like the most supportive one i have seen
And i hope it wont be tainted by the Guild system (i hope for system that keeps our community from taking sides)
Submitted by Vvulcanstein on Feb 5th 2026
Discussion: 1 Comments
Inventory reserve
Would like to see a gold perk that allowed users to establish a "reserve" for inventory items. This would be used whenever selling. So Sell All Unlocked or Sell Fish would sell the items in inventory such that after the sale there would be Reserve items remaining in inventory. Quick sale would default to (Items in inventory - Reserve) rather than the total items in inventory.
Submitted by Phazed on Feb 11th 2026
Discussion: 0 Comments
Buddy superloved item
A bucket of gummy worms could be a fun item for our beloved friend buddy, i suggest making it only obtainable in a questline or one of the many monthly packs
Submitted by Orangejuce on Feb 19th 2026
Discussion: 1 Comments
My Friends layout
„My Friends“ should be sorted in 3 parts
Online
Offline
Status hidden
i dont like searching throu Offline, who is hidden and who is in fact offline
Submitted by ThoHo on Feb 21st 2026
Discussion: 0 Comments
Locksmith Link in Treasure Chest Hut
Borgen's Camp has a link to the locksmith so you can quickly grab more AC, and sometimes i need a little bit for my chests too.
Submitted by Binski12 on Feb 22nd 2026
Discussion: 1 Comments
Crafting/Cooking with Fish
Just more uses with Fishes you catch from Fishing. So far it's only crabs and prawns, so fish should be used as well. Some ideas I have:
- Fish Fillet: acts like a lemon seltzer but for nets/manual fishing
- Trout Soup: increases production of Trout for an hour, a la Hickory Omelette
- Sushi: pets get 30% of their drops instantly
- Golden Delight (totally not a reference): slight increase to all stats (fishing, exploration, farming, crafting) throughout. Lasts for a day
As for crafting:
- Dried Fish: could be used as a second alternative to steaks and kebabs
- Aquariums and Fish Bowls
- Fish Bones (surplus of fish for this ngl)
- Fish Oil
Submitted by Green333 on Feb 24th 2026
Discussion: 2 Comments
Banking Ancient Coins
Would be cool if we can bank ancient coins in the bank with a small interest
Submitted by ABCD on Feb 25th 2026
Discussion: 0 Comments
Pet of the day
there should be the Pet of the day, just like Townsfolk and Item of the day :) the Pet might drop double ammount of Items or you have a better idea xD
Submitted by ThoHo on Mar 6th 2026
Discussion: 0 Comments
townsfolk mailable items hotlinks
townsfolk mailable items should hotlink to the only mailbox they can go into. for instance if you click "mailable" on "horseshoe" it should hop to charles's mailbox
Submitted by mice-stro on Feb 18th 2026
Discussion: 0 Comments
Bulk Slaughter Update
Using the Bulk Slaughter Option should prioritise the pigs/cows with the lowest xp of the selected level. Right now it chooses them in cronological order, so it sends those who are almost the next level… i don‘t think it is worth to use bulk slaughter right now.
Alternatively Bulk Slaughter could work so you just select multiple manualy and send them at once.
Submitted by Guest on Jan 8th 2026
Discussion: 0 Comments
Cooking Perk
Do All Actions
Requires Stir, Taste and Season all perks as a prerequisite.
Sometimes I just want to clear all the notifications at once. Sometimes I don't and just want to taste. Versatility.
Submitted by Nyxiabel on Jan 20th 2026
Discussion: 0 Comments
Better slaughter redirect
As of now, when opening a specific pig's page, the slaughter button keeps you on that page, rather than exiting out of the screen and returning to pen. Feeding the animal redirects you back to the pen page, and having that same feature for slaughtering would make the task of sending pigs to slaughter less tedious.
Submitted by rockanawe on Jan 28th 2026
Discussion: 0 Comments
New Kitchen Setting - Display Mode
After purchasing multiple Ovens the process of bulk cooking & drinking Fruit Punch has become a bit tedious.
Scrolling from top to bottom then back to the top of the My Kitchen screen consumes time & energy, though not a major amount - over time it may cause fatigue.
Having the ability to toggle to a condensed display mode similar to the display setting for The Farm in Farm Settings could resolve this.
Please consider, thanks so much
Submitted by Ty64 on Jan 28th 2026
Discussion: 1 Comments
Longer term achivement goals
Hi, I think there's a lot of potential for newer achievements to be added for mid to late game players. Like 1 million total crops grown, 1 million total fishes. Or maybe 100,000 of total fishes for mini achivement. It would also be helpful if each achivement can have a tracker as to how they have been achieved. I know some long term achievements exist, but there's scope for more i feel.
Submitted by Johni Robinson on Feb 7th 2026
Discussion: 0 Comments
Fix back button when navigating from request to fishing
Breadcrumbs break if you go Request -> fish needed for request -> fishing spot -> Fish at this Location. The back button takes you to home instead of the request so it’s several extra clicks to get back to the request. Especially annoying on PHR
Submitted by Dans123 on Feb 7th 2026
Discussion: 0 Comments
On call Mobil locksmitj
I would like to see a gold perk to purchase to be able to open locksmith items from the item page similar to the quick give perk.
Submitted by Guest on Feb 11th 2026
Discussion: 0 Comments
Updated Crafting List
It would be nice if items like Bamboo (where the only way to acquire it is through an area that isn’t unlocked yet, like Sinking Swamps for me) and all of its derivatives don’t appear in the workshop until at least one of the ways of acquiring the item becomes available. Some items are tradeable or acquirable through the locksmith or other avenues, so leaving those items and their derivatives would be okay since they are acquirable. However, it would be awesome to not manually have to go in and hide each craftable item from SS resources that I can’t get from elsewhere.
For more examples, items like blue shirt (scrap cloth -> cloth are both unaquirable outside SS) and Black Bag (shadow bloom -> black dye are also unaquirable outside SS). In this instance all 6 items could be hidden since they can’t be obtained any other way in the game (currently).
However an item like green scarf can stay available at level 30 despite yarn (a precursor) not being available until crafting level 50 because yarn is tradeable, and so green scarf could still be crafted prior to reaching level 50 to unlock yarn’s crafting recipe.
I hope this makes sense. I know it wouldn’t be an easy implementation necessarily, but it would be nice!
Submitted by StatSquared on Feb 19th 2026
Discussion: 1 Comments
Workshop Item Filter
To prevent endless scrolling i would like to have an advanced item filter for the workshop that allows items to be shown/hidden if resources are missing, their stock level is already at maximum, specific item level or exp range.
Submitted by Arwendenoir on Jan 18th 2026
Discussion: 0 Comments
Block certain amount per item
I would like to be able to block a certain quantity per item for sale and production so that I don't accidentally use up my reserves that are needed for open quests.
Submitted by Arwendenoir on Jan 18th 2026
Discussion: 0 Comments
Add a temporary item Storage
Please provide a temporary item storage that can temporarily catch an overflow of the inventory and is discarded after, for example, 10 minutes if the items are not transferred to the regular inventory.
Submitted by Arwendenoir on Jan 18th 2026
Discussion: 0 Comments
Collect Pet Items
I'm so mad/sad that the "View/Collect" button for pet items that's on the top of the page has the words so close together. I had 30k items and I had never clicked the Collect button for fear it would collect all at once. And today I clicked it by accident while trying to click View. Please put them further apart of give the option to hide "Collect" because you definitely collect ALL without any confirmation!! (Yes I'm Sure perk feels so regrettable!) I had to void so many things. Thank you
Submitted by Deejiraffe on Jan 19th 2026
Discussion: 2 Comments
Peach Juice Warning
Warn players that drinking peach juice to skip a personal request does not satisfy the Complete a Personal Request chore.
Submitted by petermbode on Feb 3rd 2026
Discussion: 1 Comments
Sorting View/Edit Crafting list
Option to sort alphabetically,
Levels is great for players under 99, after that it would be nice to have the option for alphabetical sorting for easier scrolling through when looking through to hide multiple items.
Submitted by SJnotPJ on Feb 17th 2026
Discussion: 0 Comments
Locksmith Inventory View
At the locksmith page, after clicking on a chest (or anything with definite amount of items inside), it would be nice to have the amount of chests opening without voiding materials be shown.
For example, for LC01, if you have only 150 AC left for your inventory, showing "1 chest(s) can be opened without voiding" would be a good feature.
Submitted by snowyelf on Feb 18th 2026
Discussion: 0 Comments
Vertical Alphabet Bar on Long Lists
When sorting the inventory, crafting list, or items to sell alphabetically it would be nice to have a vertical alphabet bar that one could slide their finger up and down to quickly move to items starting with different letters. Additionally, one could tap somewhere on the bar (halfway down for example) and jump straight to items that start with m-n.
Submitted by SeaPotato on Feb 18th 2026
Discussion: 0 Comments
Minor QOL - Item Detail Icon Links
I love the ease I have navigating the game via the icon links within an item’s details, I have saved plenty of time & clicks utilizing this method.
I’ve notice though that some icons do not contain links; the “Help Requests” icon not linking to the Help Needed page, the “Grow Time” icon not linking to the Crop Information page, or the “Givable” icon not linking to the Mailbox Item page for examples.
Not sure if this is intentional or not but if all icons could be adjusted this would be quite convenient.
Please consider, thanks so much.
Submitted by Guest on Feb 20th 2026
Discussion: 0 Comments
Minor Request Adjustment
Help Requests that require silver (Problems Still Abound XX for example) currently show as 100% complete if you have all the silver, regardless of the level of completion for other items that are requested.
It would be preferable to either have silver count as 1 item, or potentially moving silver to the bottom of the request so it isn't the only section referenced for percent completed.
Thank you
Submitted by Danlo on Feb 21st 2026
Discussion: 1 Comments
Mayor system
It would be nice to have a mayor system on the game (there's already a town hall), similar to what hypixel have on their skyblock (the biggest server on minecraft), basically, all players vote a player of their liking and the one that comes on top wins and gets to choose temporary buffs, like % more silver, increased drop rate on something, that can be decided later on.
The idea is inspired on the success hypixel has with his mayor system, when a mayor is active (a week) (there isn't a mayor active all the time), the online player counts increases a lot, this already happens in farm rpg when they increase stats for special occasions, this would add another week of buffs from time to time.
The other big reason to add this system (even bigger reason) is to increase the community engament as the game lacks traction on social media for example, adding this system would make people create content and engage outside of the game to become elected, this then creates a virtuous cycle for the game, the creators and the players, as game and creators get bigger and bigger and more players get to know It.
As said, I think this system would be a win win for everyone, players get more stuff, creators have a reason to post (build community and getting selected would mean more advertaising (maybe add a mayor cooldown to let smaller creators have a chance)), game gets larger, devs get more money, all happy. Thank your time reading
Submitted by Adervadi on Feb 21st 2026
Discussion: 0 Comments
Hide unlock perks in “Perks” and slider consistency
The same slider that’s in farm supply, I think it would be useful on the Perks menu.
And could the slider have consistency, so when I activate it even if I leave and open again the farm supplies the slider is still active, so we don’t have to turn it on every time.
Submitted by opolo on Feb 23rd 2026
Discussion: 1 Comments
Mastery list filter bugs
The mastery list filter box has a couple of bugs which would be great to have fixed.
1. If you collapse a category and then type into the filter box, when you open that category it's not filtered.
2. If you type into the filter box and then collapse a category that has items that match the filter, instead of collapsing it switches back to the unfiltered list even though the down caret changes to a right caret as if it was collapsed.
3. If you hit Cancel to clear the filter and then type something else it doesn't work.
Submitted by Aurigarion on Feb 25th 2026
Discussion: 0 Comments
Trade Chat System Overhaul
The idea is to split the current trade system into two distinct channels to stop rare posts from getting buried.
The first channel would be Trade Requests, a strictly moderated feed where you can only post specific buying, selling, or converting offers. No chatting or negotiating is allowed here.
The second channel would be Trade Chat, which functions exactly like the system we have now. It would automatically pull in every message from the Request channel, but it also allows for tagging, price negotiations, and general talk.
While it might take players a little while to adjust to the new rules, this system ensures that actual trade listings stay visible for much longer while still giving everyone a place to discuss deals.
Submitted by SomeoneNeu on Feb 25th 2026
Discussion: 1 Comments
Hold My Finger On Screen
Add a perk that allows you to keep your finger on the screen instead of tapping. Upgradeable, e.g., in several stages for 50 gold each, from 1 tap per second in small increments up to 2-3 taps per second. It would also help people who, for example, have physical problems with their fingers or joints.
Submitted by Krunz on Feb 26th 2026
Discussion: 0 Comments
True Count perk
since the new items details update, it’d be cool to see “total count: X” of whichever item is inside locksmith items. for example, if i’m looking at ancient coins’ item page and scroll to LC01, i see Large Chest 1: 100 (Total Ancient Coins: 10,000). could also be nice to update locksmith search to include contents search. so one could search “emeralds” or “ancient coins” and see all those locksmith items that contained said search.
the former suggestion would be hard with items that have a range, so maybe they just say “Ranges”, or are not included, especially given Void Bag 01 exists. but for things like chests/starter packs, this could be really fun!
Submitted by pneumonia on Mar 1st 2026
Discussion: 0 Comments
Notes 'chat'
I was thinking about this the other day and considered, it would be nice to have a private 'chat channel' that is just a personal notes page. In my vision, it works like the other chat channels but it would be private to the player so that you can write yourself notes for what you are working on and make it visible on all pages because it is in the chat panel. You could make it client-side if you don't want to go through the headache of a database element for each player but then if someone plays on their PC and a mobile device they wouldn't be able to transfer those notes.
Submitted by PunkRockChicken on Mar 2nd 2026
Discussion: 0 Comments
Maximum large net launcher
Can we have 100 large net launcher for each tap? 50 really taking a lot times on LN fishing now.
Submitted by .YoloRip. on Mar 4th 2026
Discussion: 0 Comments
Cancelling Supply Vouchers
It would be nice if cancelling a Supply Voucher added it back into your inventory.
I activated a Supply Voucher before realizing it wouldn’t work on Craftworks (I know… reading is hard). Afterwards, I clicked on the Supply Voucher on the Home Screen which took me to the item page. I saw the option to Deactivate the item. My expectation was that it would add the item back but instead it just goes away as a total loss.
I feel like the better player experience would be to have the item returned to the player’s inventory.
Submitted by Sabadass on Mar 7th 2026
Discussion: 0 Comments
Crafting Recipe Ingredients Available Quantity
Currently, the "CRAFTING RECIPE" section on a craftable item's detail screen only shows the list of ingredients and quantity required to craft 1 of the item.
It would be much more convenient if in the same list, it would show how many of each required ingredient I currently own.
So for example:
Green Scarf
"Green Dye 1x"
"Yarn 2x"
It would show:
"Green Dye 1x / 1234"
"Yarn 2x / 1234"
Maybe have the current quantity text be smaller and below the "2x" akin to how the "item in storehouse" text appears.
Submitted by Chewbarka on Jan 9th 2026
Discussion: 1 Comments
condensed achievements
toggle at the top to hide all completed achievements when viewing them, scouring through 108 for the 4 i'm missing can be a bit -blam!-bersome
i'm aware this would mostly affect finding merit badges in the achievements list
no rush if this gets added! it's a tiny feature to save a tiny bit of time
Submitted by mice-stro on Feb 24th 2026
Discussion: 2 Comments
Empty Inventory Colour on Mastery Tracker
On the Mastery Tracker, an item shows as red if your inventory is full. It would also be useful for another colour to indicate when inventory is empty. That way, for items in craftworks that need e.g. mushroom paste or leather, we could see when it is depleted and needs topping up again
Submitted by FarmRPG999 on Jan 2nd 2026
Discussion: 0 Comments
Roomba's Nest customization
I'd like to be able to specify when each automation by Roomba takes place. I want to work upon reset, but rest right before reset. I'd like to be able to feed/pet after a certain time when I know my craftworks consumed all of my resources.
If possible, I'd like to set conditions such as "when inventory has less than a certain amount of x items" or "when inventory amount can accommodate the income of rewards".
I'd also like for us to have "user defined" actions that we can record and repeat via automation. I'd like for roomba's actions to be repeatable multiple times a day or on certain triggers instead of once upon reset.
Submitted by Souloid on Jan 26th 2026
Discussion: 0 Comments
New Crop - Peanut
Peanuts! Would love to see a new crop :P
Submitted by SynnZero on Feb 4th 2026
Discussion: 1 Comments
New merit badges
Now that new tower levels are coming out, maybe it’s a good time to add merit badges.
One of those could be, open +-500 borgen’s treasure hut chests.
Submitted by opolo on Feb 24th 2026
Discussion: 0 Comments
Adjust Workshop Item Order
I would like to be able to adjust the display order of items in the workshop according to current quantity, experience, level, and price.
Submitted by Arwendenoir on Jan 18th 2026
Discussion: 0 Comments
Better inventory and farmer’s market sorting; remember collapsed categories
There should be many more options for sorting in inventory and farmer’s market; filtering is also needed. One of the biggest issues I have is that the game doesn’t remember that I had a category collapsed when I click on an item. It doesn’t make sense to me to have meals at the top, as I use those rarely and I never want to sell them in the market. But I have to collapse it every single time. I think radio buttons for categories would make sense here.
Additionally,, in the market it doesn’t make sense that we have to scroll to the bottom of the unlocked list to see the locked items. Even if they’re locked, I don’t want to void them, so I want to sell a few! Scrolling aaaaaaall the way down is a bad UX.
Submitted by Gnocchi on Jan 19th 2026
Discussion: 0 Comments
New mini monthly game - Get Out of Jail!
Get Out of Jail" (or Jail-and-Bail) involves assresting Townsfolk/staff members who are placed in a mock jail. They must raise a set bail amount through phone calls, for donations from friends and colleagues to secure their release.
How to Organize and Play:
• Set Up the "Jail". All information is also posted on the jail page.
• "Buy a Warrant": Allow players to poll on which Townsfolks/staff member they would like to see arrested.
• Arrest Procedure: Participants are "arrested" by a volunteer "sheriff" and served with a funny, fake "warrant" explaining their "crime" Bail amount and item for bail.
• The "Bail": Once in jail, participants use a phone (this could be set up similar to Buddy's Beach ball)[have to click on phone to donate to bail amount(1=10 items, 2=100 items, 3=1000 items and 4=skip) to solicit donations to pay their "bail".
• Release: The "convict" is released once their bail amount is met. Then of course a small reward for the players.
• Bribe to Keep Them In: Allow donors/players to pay to keep someone in jail longer, increasing the total bail amount. Example 10 silver = 1 item, 100 silver = 10 items and 1000 silver = 100 items. (This would be similar to the turkey trot that we just did).
This interactive, high-energy event thrives on humor and personal, peer-to-peer outreach to generate donations.
Submitted by CorettaUMusic on Jan 28th 2026
Discussion: 0 Comments
Visual indicator of Tower MM Items
To reduced player dependence on library and spoilers chat, create a visual indicator on tower MM items. This could be unlocked with an item (eg. Tower Blueprints) hidden behind a Cecil quest or friendship level.
This is Pirate Banana's idea.
Problem statement: there are commonly overlooked MM items like Chum and Garnets that are technically easy to MM, but do take months. Getting blocked at a tower level for months is a bad experience, so folks trying not to spoil themselves often show up in spoilers quite cranky when they get to this level. It forces folks to read the library or look for spoilers in other places. This takes folks out of the game.
A quest from Cecil around T150 that warns the player about difficulty ahead and rewards them with an item to help plan MMs would be a better in-game experience. I could imagine a little tower icon in tower MM item pages, though I'm not picky on implementation.
Submitted by Caliper on Feb 1st 2026
Discussion: 0 Comments
Guild idea/feedback
I do like the idea of having a guild but I fear it may lower the communities willingness to give. My idea would be if there is a guild system then there be a collective guild inventory that you can put items into and anyone's can take from. Having it set up like that would allow you to top off items in the guild inventory but still "make you" do giveaways for items that are going to get voided/overflow.
No matter what I like the idea of the guild system
Submitted by Mr. Steal on Feb 1st 2026
Discussion: 0 Comments
Supply voucher warning
Recently used a voucher by mistake and when I canceled it I lost it, maybe warn players that the voucher will be lost upon cancellation.
Submitted by opolo on Feb 5th 2026
Discussion: 0 Comments
Refresh timer in exchange centre
It would be really helpful to have a countdown to the refresh time in the exchange centre, similar to the count down on the community centre
Submitted by VaultGurl92 on Feb 5th 2026
Discussion: 0 Comments
Fix back button for quick meals
Rather small issue, I guess, but... :)
On mobile, in quick meal consume menu, hitting back button goes back in the game behind the meal screen instead of closing it.
Bummer to be loosing precious meal active time to find the "x" after hitting "back" few times in vain, then finding the correct game screen again...
Submitted by BusyBee on Feb 8th 2026
Discussion: 0 Comments
Having more to "sad stats" and placing the page somewhere more handy
There is this "sad stats" section where it shows the not so positive stays of the player that i just found and i absolutely love it
I hope we could get more of it like "lost streak" stat would be fun
Submitted by Vvulcanstein on Feb 11th 2026
Discussion: 0 Comments
RFC Raptors should be allowed to leave behind they're legacy
one thing that would really liven up things around rfc raptors is that if they can tell the tale of they're journy
I mean it would be sad to retire a raptor whilst nobody knowing how many battles he went through and how many of them he either won or lose
I would love to see if they could
Submitted by Vvulcanstein on Feb 11th 2026
Discussion: 1 Comments
Lady bugs
We need a new insect...lady bugs! Bright red with 5 black dots. How much fun would that be to collect.
Happy Farming!
Thanks for reading and hitting that like button.
Submitted by CorettaUMusic on Feb 16th 2026
Discussion: 0 Comments
Minor QOL - Item Detail Icon Links
I love the ease I have navigating the game via the icon links within an item’s details, I have saved plenty of time & clicks utilizing this method.
I’ve notice though that some icons do not contain links; the “Help Requests” icon not linking to the Help Needed page, the “Grow Time” icon not linking to the Crop Information page, or the “Givable” icon not linking to the Mailbox Item page for examples.
Not sure if this is intentional or not but if all icons could be adjusted this would be quite convenient.
Please consider, thanks so much.
Submitted by Ty64 on Feb 20th 2026
Discussion: 0 Comments
Mastery Tracker Improvement
An arrow button next to the ancient coin count that would let you scroll through multiple windows of the mastery tracker would be great. That way you can track more masteries without it taking up screen space.
Submitted by KtheRogue on Feb 20th 2026
Discussion: 0 Comments
Sugar
you should really move White and Brown Sugar as well as Molasses to the Workshop.. it doesn‘t make any sense and Resource saver isn‘t working.
Butter, Mayonaise, and Pineboard-Craftings are in WS as well…
Submitted by ThoHo on Feb 25th 2026
Discussion: 0 Comments
Sleep RPG currency can buy stamina
The Zzz's from SleepRPG could be used to buy stamina at a fair conversion rate like maybe a few thousand (or hundred thousand) Zzz's = 1 stamina
Submitted by ABCD on Feb 26th 2026
Discussion: 0 Comments
New layout
I just think the game could do with a more modern layout instead of a sidebar menu like the main menu is the map and you just click on where you want to go and then gives you a list of options for said place And I feel it would just make the world seem more alive
Submitted by Sterben on Mar 3rd 2026
Discussion: 0 Comments
Visible Town/Farm
I noticed that the town map is visible in the profile backgrounds. It would be nice if we were able to see and use the actual map to go about the town. It would make it all the more interactive and less admin-y. Eventually it would also be nice to visualise our individual farms and even make customisations to rooftops for example or placements.
Submitted by Chleauxwi on Jan 1st 2026
Discussion: 0 Comments
Pine Board Processing
Could the same UI feature showing how much is being processed/"inventory full" for flour mill and feed mill be added to sawmill for the pine board processing part?
Submitted by AngelVerve on Jan 14th 2026
Discussion: 0 Comments
Item Page Show Quantity Available for Collection from Pets
For items that can be collected by pets, it would be nice to show the total quantity of that particular item available to collect from the pet shop on the respective item page. The quantity could be placed right next to the link to take you to the pet shop. For example, if I need 1k gold feather for a quest, it would be great to see if I even have enough in thet pet shop to fulfill the request without having to actually go there and find it on the list.
Submitted by Mithrodin on Jan 15th 2026
Discussion: 0 Comments
Raptor Un-Retire
Long ago I foolishly retired a chicken raptor, and I have never been lucky enough to get a second one. I wish I could re-instate that old retired chicken raptor.
Submitted by MeliJo on Jan 16th 2026
Discussion: 0 Comments
New Plant All Setting
I would like to have an option to have the 'Plant All' button plant what you have the least of.
Submitted by ItsSpokenDawn on Feb 4th 2026
Discussion: 0 Comments
Make Pumpkin Juice Tradeable
Like many players, I don't want to rely on Pumpkin Juice to progress in the game, yet I keep receiving them as quest rewards instead of resources I could use to achieve MMs naturally. To not use my Pumpkin Juice rewards would be to have a dozen or more high value items gathering dust in my inventory – a total waste of the effort I invested into completing those quests.
By making Pumpkin Juice tradeable, players are given the choice of using them if we wish or trading them for resources we can use to progress the way we want to.
Please give us that choice!
Submitted by winstew on Jan 13th 2026
Discussion: 0 Comments
Cooking - Stir, Taste, Season
I bought the farm perk to taste all since its on sale and the button is on the home page of cooking. When I get the notification of " attention needed " I still have to click on the meal to see what I need to do. I think it would be a great idea if the Stir, Taste, and Season button from the gold perk could change color to red or orange to indicate that is what you need to click. Thank you
Submitted by yambeezy23 on Jan 18th 2026
Discussion: 0 Comments
Wine cellar upgrade
so this could work one of two ways
add to the formula for maximum wine value a 10x multiplier per 100 tower levels OR add in three new perks, each giving the same 10x to the max; hell, combine them if you want, so you can only buy each if you've hit the right level
in either case, the new maximum of 54 billion would take a total of 393 days to reach, which is at best 27 trillion after a year and a month, ror someone already at tower 300, it would make the wine cellar be less of a trap, without being an unlimited silver hack
Submitted by Alcairshin on Feb 3rd 2026
Discussion: 0 Comments
Having +MAX button for raptor equipment / or a give all perk for raptor equipment
Its always a problem when trying to give raptors in rfc they're equipment since most of the time you have to change how much you want to give based on how much you have and you godda do them for each raptor
So it will save us alot if we have those
Submitted by Vvulcanstein on Feb 7th 2026
Discussion: 0 Comments
Make eggnog chat colors easier to read
Eggnog chat colors are fun and festive, but they're just too hard to read. I appreciate the option to turn them off, but I'd love to participate in the holiday cheer, if only I could read it. Is it possibly they could be slightly tweaked just to be more legible?
Submitted by evnord755 on Feb 17th 2026
Discussion: 0 Comments
sugar cane mill bug
trying to pull more sugar out of the mill than can be made (i request 8 and it can only make 7) does not give a "this didn't work" response. other buildings like sawmill report not having enough silver, but sugar cane mill doesn't report having enough unrefined sugar... or any message at all, in fact
Submitted by mice-stro on Feb 18th 2026
Discussion: 0 Comments
Mastery counter
It would be nice to have a mastery counter like 10/1000 mega mastered.
Submitted by Asclepius802 on Feb 22nd 2026
Discussion: 0 Comments
UI transition linking the item description are to the workshop.
Would it be possible to make it so when you're in an item description & click the "crafting button" it automatically puts the item name in your crafting search bar, so that it takes you to the item you want to craft? I keep trying to craft quest items, but then it takes me to the crafting page (which loads with whatever search term I last looked up) and I forget what I needed!
Submitted by eindiis on Feb 24th 2026
Discussion: 1 Comments
Custom Workshop Lists for Better Organization
I would like to suggest adding a perk that allows players to create sortable/custom lists within the Workshop for better individual organization.
Currently, the Workshop list is very large, and the only way to separate items is by using the “Favorite” button. This quickly becomes limiting. The search function is also not very helpful (for example, try searching for “steel”), which makes navigation feel cluttered and messy.
Proposed Feature:
Introduce customizable Workshop lists that players can create and manage themselves.
Possible features:
- Create multiple custom lists
-Manually assign items to one or more lists
-Optional sorting within each list
Favorite items could automatically appear at the top of all lists (possibly toggleable or hidden in a drop-down menu)
Example List Categories
Players could organize their Workshop with lists such as:
-Larger quest chain items
-Daily production items
-Basic needs (e.g., wooden planks, steel, dyes, paste — materials frequently required for other crafts)
-Current MM focus
-Complex crafts
This would greatly improve clarity and efficiency, especially for long-term players with many unlocked recipes.
Monetization / Progression Option:
Custom lists could be unlocked via gold and increase in cost with each additional list purchased (similar to Craftworks). This would add progression value while keeping the system balanced.
Submitted by Vulmane on Feb 27th 2026
Discussion: 0 Comments
Add horse as a pet option for fast travel/quick page navigation
Idea: Include a horse as a pet. Once obtained, an icon would appear on screen that does not go away (but can be turned off/on in settings). Users would be able to click the icon and travel to any area/library page/item page/player profile/etc within the game that they have favorited. The amount of “favorites” a player has at once could be limited and the player would be able to change what they have “favorited” at any time.
Related/sub-idea: Add a Stable to the farm where players can work to increase the number of “favorited” location slots available to them at a time or unlock more “favorited” slots with gold.
Improvement to decrease clicks when navigating between area/pages. This would help to:
-maximize consumable use time (ie. user consumes Shrimp-a-Plenty, goes fishing, and can then quickly navigate between fishing location and Farmer’s Market to quickly sell)
-quickly navigate between inventory and exploring, to ensure player isn’t accidentally voiding items
-ensure easy access to Library pages players are utilizing/referencing back to or linking often
-assist players who like to show Aggressive Kindness by being able to navigate to a player’s page quickly
-improve other things that I’m probably not even considering as a new player
Unsure if some version of this is already in the works, but thought I’d throw it out there. Also, it doesn’t have to be a horse… it could be literally anything.
Anyways, I love this game. Happy farming and thanks to everyone on the team and in the community for making it such a special corner of the internet! :)
Submitted by xPawsx on Mar 3rd 2026
Discussion: 0 Comments
Achievement Progress Bar
It would be really great if when you looked at achievements you haven't earned you could see the percentage of the way you are to achieving the goal. That way you would be able to tell exactly what you need to work on/how close you are to earning the achievement.
Submitted by froggy123000 on Mar 4th 2026
Discussion: 0 Comments
Access to all items for fishing and exploring
Newer player and I just came up on the fact that lower tier items are superseded by higher tier (ex. Lemonades for Arnold Palmers), and the only remedy for this is either using the item or setting them into the store house.
I see no reason why low tier items could not be used if we want, without having a 3 million silver investment.
Submitted by Youkaiyami on Mar 6th 2026
Discussion: 0 Comments
Light Mode Theme
Okay, this might be weird since I'm a dark mode user.
Anyway, I've been trying to use light mode sometimes. Honestly, it's nice. I actually like the light mode of Corn and Purple BG. One thing I just don't like about light mode is the way I couldn't see the chat properly. If there's a way to kinda emphasize or thickens the letters, I think it'd be nice.
Submitted by Glen on Mar 9th 2026
Discussion: 0 Comments
Pause/start all buttons
May we have a pause/start all button for craft works on the "go to craftworks" button in workshop? Just a little quicker for PHR stuffs.
Submitted by Shear89 on Feb 28th 2026
Discussion: 0 Comments
Interactive Bonus
Exactly like stir, taste, and season meals, there should be an interactive bonus given on time sensitive farming buildings, ie pine boards, feed, steel and sugar cane. I would rather see it in cooldown form rather than meals similar to cooking. Actions could include multipliers over time, instant output amounts, or for sugar or pine boards there can be an increase in total amount being created.
Submitted by Tberry80 on Jan 26th 2026
Discussion: 0 Comments
storage + inventory for seasonal mailbox purchase
maybe this is by design but I was sad to be unable to buy the igloo mailbox for 1000 snowballs when I actually *have* 1000 snowballs but as a new player my inventory (762) cant yet hold them all and maybe that's meant as an incentive to expand your inventory but... maybe it could be different :)
Submitted by hp9000 on Jan 29th 2026
Discussion: 0 Comments
Crazy Hooks proc could be more noticable
As a fan of manual fishing, it isn't particularly noticeable when Crazy Hooks procs because you're basically dialed into the fishing bar dots and fishing pond fishing popups, with little attention left over to bother reading for numbers.
At a minimum maybe the text below the fish stating how many have been caught could be bold? Something more thrilling like an outline or colored text might be an option?
Submitted by hp9000 on Feb 5th 2026
Discussion: 0 Comments
Price and XP UI Update
Could we get a QoL update for price of and experienced gained from items? It would be nice to have a dynamic UI that reflects the current sell price and XP gained from items based on current upgrades and perks.
Submitted by MagicManJordy on Jan 13th 2026
Discussion: 0 Comments
On call Mobil locksmitj
I would like to see a gold perk to purchase to be able to open locksmith items from the item page similar to the quick give perk.
Submitted by flasp bree on Feb 11th 2026
Discussion: 0 Comments
help sort
help sort should extend to special requests and PHR
Submitted by mice-stro on Feb 18th 2026
Discussion: 0 Comments
Item Swap
While you are fishing and exploring (Im not sure how much this applies to cooking) you are forced to use your most powerful item to explore or catch fish. Sometimes I want to save the stronger items if im running low and use the weaker items. Being able to choose which item you want to use like how you can change your bait in fishing.
Submitted by Brisaac94 on Feb 23rd 2026
Discussion: 1 Comments
Farm Buildings Getting New Productions From Exploring
With the Sinking Swamps sinking in, I would love to suggest an upgrade to some farm buildings related to exploration. Since the number of items have been increased so far, with a lot of them requiring exploring to get drops, it would probably be nice that if you reach like a certain point of exploring one location, an item normally gotten from that location only can be now collected from a farm building.
For instance, if you maybe reached 1 mil exploration in Misty Forest, Fern Leaves can now be collected from Vineyard. Or Prickly Pears from Vineyard, from Jundland Desert, or Red Berries from Vineyard/Slimestone from Quarry/Worm Habitat. Just a silly suggestion lmao
Submitted by Green333 on Feb 24th 2026
Discussion: 0 Comments
Filter Options
I think there should be an option to filter quests by level or by items so there isn't 100 quests you can't do yet. I think in the gold store filter from what you can pay for perhaps.
Submitted by muddly on Feb 24th 2026
Discussion: 0 Comments
shipping boxes
I understand the concerns regarding obliviating the importance of mailbox size, so I submit this as an addition to at least remove the hassle put on sending to smaller mailboxes
shipping boxes
wooden box = 50
strong wooden box = 150
treasure chest = 500
red trunk = 1500
you an combine them with their full quantity of a single mailable item, which you can in turn send as a single box; you must have a mailbox that is equal to or larger than the box you'd like to create
this lessens the hassle on so much of trade, larger mailboxes can resolve 100k transfers in a few clicks, but still send a new player a gift of 1k OJ without setting aside 30+ minutes for it.
this will then incentivize players to increase mailbox size more, as it's usefulness rises to meet the cost.
this may start the incentive for even large mailbox players to keep increasing as new, larger, boxes are added.
Submitted by Alcairshin on Feb 25th 2026
Discussion: 0 Comments
Menu/Preset meals
Searching for the different meals in your inventory takes precious time, definitely if you want to activate 3 different cookies.
An option could be added where you can make different ‘menus’ for which you select a preset of meals you want to activate at the same time. Having a menu would make it possible to start the timer of multiple benefits with a single click, without losing part of the time of those benefits while searching for all the meals you want to consume.
You should also be able to add several menus with your chosen name, just like in craftworks, so you can choose which preset of meals you want to activate whether you are focusing on exploring, fishing, farming, working on a mastery or improving a friendship.
Submitted by Arya Baggins on Feb 26th 2026
Discussion: 0 Comments
un-crafting
just an option to toss something in, and get back the parts that make it, have it 'cost' 2 mastery per un-crafting, down to wherever your last collection point was (so you don't lose mastery grades); should be enough to prevent any shenanigans, but also give those of us who thoughtlessly made 5k witch's brew an option to recover geckos, or when we unthinkingly craft 30k diamond rings, forgetting that diamonds are in demand again.... just saying, it should be an easy add that's just a qol improvement, so please and thank you
Submitted by Alcairshin on Feb 26th 2026
Discussion: 0 Comments
Collect-o-matic 2 improvements
currently collect-o-matic 2 only works on the "see all pets" menu. I would like if it would also work on a "per pet" menu. if i know i need skull coins from snake, it would be faster to go to snake and click skull coin than to go to all pets, scroll/search to skull coin, then finally get the item i want. This is a tiny time save, but once you know what drops what, it would be nice QOL
current:
pet shop > all pets > search through long list for item
improved:
pet shop > specific pet > search through short list for item
Submitted by mice-stro on Mar 2nd 2026
Discussion: 0 Comments
Collect-o-matic 2 all pets search
Collect-o-matic 2 search could be improved with a form of "sticky search" or "collect all x item". either it would:
1) Retain the current search, so you can collect cabbage, then it would search again for "cabbage" on its own, and you can collect the next one
2) Or you could search "cabbage", press "collect all" next to a cabbage to collect all "my cabbages"
Submitted by mice-stro on Mar 2nd 2026
Discussion: 0 Comments
Added Text in “All Pet Items” page.
Added text on the All Pet Items (with some pretty color font) that the “Collect All Items” feature will still collect *ALL* pet items while search feature is being used, and not just the search results.
Submitted by SJnotPJ on Mar 3rd 2026
Discussion: 0 Comments
A meal like hickory omelette but for steel
I'd like to suggest a meal like hickory omelette, but for steel, where it yields a percentage of your steel/steel wire production every 10 minutes for an hour. This would be very helpful for steel intensive masteries. To prevent it from being too powerful, you could make it not cookable (like lemon cream pie) or resource intensive to cook (like acorn pie).
Submitted by evnord755 on Mar 4th 2026
Discussion: 0 Comments
Player market place
just a thought a central market hub for players to sell or looking to buy certain items they need for a request and if there offline the money they got from there goods get automatically deposited
Submitted by Guest on Mar 5th 2026
Discussion: 0 Comments
Bouquet of flowers idea
I think it would be neat if the bouquet of flowers actually make some spring seeds since flowers in real life actually have seeds. The amount would vary and maybe it would be a production where you put the flowers in and you get seeds out and the bouquet as well. All of this would be to be determined
Submitted by DeereJohn2001 on Mar 5th 2026
Discussion: 0 Comments
Animal Variations Purpose
Just a thing to make pets more interesting— dont know how hard it could be to actually add to the game, but give the variations purposes
Giving the Holloween Variations a slightly different drop-pool, so at the hour maybe the Halloween Cat brings a ROAS and the gummy globber, ect
christmas animals bringing snowballs, pine trees, ornaments ect
and this effect could be tied to the month if needed! but this isnt my main reason for this
give the gold skinned animals a buff— do it. minor gold sink, but even just a 1.25x or ideally a 1.5x buff to how many hourly items they bring in when the gold skin is equipped (I hate bone broth. I want to give my skunk this. make bone broth obsolete or mailable. please.)
Submitted by ezral on Mar 8th 2026
Discussion: 0 Comments
Crop log
Crop logs, are way to long, if it can be changed it should look like when exploring with AC or AP, (basically a condensed view) would be way better
Submitted by SomeoneNeu on Mar 8th 2026
Discussion: 0 Comments
Option In-Game setting to hide promotional material
Please add an in-game setting toggle that will allow players to automatically hide or just prevents any promotional announcements from appearing at the top of the screen.
Submitted by PJnotDJ on Mar 9th 2026
Discussion: 0 Comments
Remove Form Navigation Popup
Every time I click into a field on my iPhone in either the app or web version, an overlay box pops up with up and down arrow on left and a checkmark on the right. It is so annoying! ChatGPT says there is no way to turn it off on my end and that I should ask the devs “Is it possible to remove the form navigation toolbar?“ Is this on the roadmap?
(For context, this box is showing right now, as I am typing into a form box on this site using Safari.)
Submitted by Lizadee on Feb 2nd 2026
Discussion: 1 Comments
NPC Gift Forgetting
When I was new and foolish, I gifted each NPC at least one of each of their loved/liked items. Now I wish I could "forget" that so-and-so liked apple cider, so it would no longer show up in the NPC mailbox list of items, and I wouldn't be at-risk of accidentally giving away all my precious ciders.
Submitted by MeliJo on Jan 16th 2026
Discussion: 0 Comments
Haptic feedback
I’m someone with very bad adhd and I rely on sensory touch in order to get my attention better. I tend to wander in my head a lot and get distracted to where I can become agitated or bored. Haptic feedback helps out a lot for me in order to grab my attention. The game is already perfect in every way. I just feel like haptic feedback on like the touch controls would be amazing ! :)
Submitted by laxx on Feb 2nd 2026
Discussion: 0 Comments
Moving Between Quests
Similar to the functionality that allows the user to click the arrows to move between the exploring areas and fishing locations, the ability to tap an arrow to move between active requests when in the Help Needed tab would be great! Love the game, and thank you for your hard work!
Submitted by StatSquared on Feb 26th 2026
Discussion: 0 Comments