Sheep
Currently we have cows, chickens and pigs but no sheep. my idea is that sheep should be added to the game, sheep could also bring wool every day and if you sent them to slaughterhouse it would give mutton depending on the level. hopefully this is a good idea and i hope sheep would be added to the game.
Submitted by Sisu on Jan 10th 2026
Discussion: 0 Comments
tower level on giveaway
having the mailbox size on trade chat makes so much sense, putting tower level on giveaway chat would be just as good
if I'm tower 280, I don't need stuff nearly as badly as someone who is only level 8, sure I probably need MORE stuff, but I have more resource income to get that stuff, by that same token, I'd rather gove 100 OJ to someone who can barely scrape together 20 a day vs someone who auto generates over 1k of them
Submitted by Alcairshin on Jan 25th 2026
Discussion: 0 Comments
Add commonly voided items to a townsperson’s likes
I’d rather have a use for items that I commonly void from exploring that I can’t easily craft from. Having them added to a townsperson’s liked items would be great. This includes sandstone, sand, slime, sweet and sour roots, magicite, thorns, white parchment (I don’t always want to craft them into diaries). Additionally, there’s no use for red diaries so they should be a loved item for one townsperson. I’m sure there are others, but these are all things I see frequently.
Submitted by Gnocchi on Jan 19th 2026
Discussion: 1 Comments
Quest diary
Basically a log or diary that collects the quest text once the player finishes the quest. Right now checking out the backstories of townsfolk and the questlines stories requires searching for a particular quest and reading them one by one, which with the amount of quests in game is becoming very difficult. It would be fun to have them collected into one spot with new entries unlocking as we complete quests, so that each person’s diary would only show entries from quests they completed. Would be great to be able to read the backstories of townsfolk all at once.
Submitted by Black Widow on Jan 7th 2026
Discussion: 0 Comments
Scaling community center
The daily community center rewards are good for new players but the further you progress, the less useful they are, so how about scaling rewards with tower level like borgen treasure hut does? All the players have to donate the same item but the amount to donate changes based on tower and the reward quantity and/or quality changes too
Submitted by opolo on Feb 5th 2026
Discussion: 0 Comments
A tamagotchi like pet in game
It would be like a tamagotchi pet you need to make food and feed it wash it take it on walks and stuff
Submitted by Furymatt on Jan 30th 2026
Discussion: 1 Comments
Cc rewards
Community Center rewards for donating
a) amount of days donated
b) amounts donated in total.
Like the help request rewards etc.
Alternatively, or additionally, tiered rewards for amounts donated to encourage donations.
Submitted by Nyxiabel on Jan 20th 2026
Discussion: 0 Comments
Super Lock
An additional lock setting to lock an item so it can’t be used in crafting recipes or submitted to help requests. Sometimes a help request will ask for Oranges and I’ll forget and turn it all into OJ at reset and have to wait an additional day to complete it. Or when saving a resource for one specific request, completing a different request that wanted the resource that was being saved and having to wait to complete the request you actually wanted to do.
Submitted by Mydndcount on Jan 28th 2026
Discussion: 0 Comments
Cookable birthday cake
It would be cool to be able to cook and send a birthday cake as well as send a birthday card to players on their birthdays. Ive made a lot of friends in the give-aways chat and would love to be able to make a special birthday item as a gift with a lil effort put into it :)
Submitted by Tand on Jan 7th 2026
Discussion: 0 Comments
Grab bag & Borgen wheel rewards integration with Inventory Monitor
So currently when opening grab bags and spinning the wheel, the "Success!" page shows the items recieved/gained.
I think it would be great if this can be integrated with the inventory monitor perk; Taking borgen chest as an example, When a reward would go over the inventory limit; the item name and amount shows up in red.
Similarly, if an item recieved from grab bag/Borgen wheel would cause the itemcount to hit inventory limit, then that item should show up as red.
Submitted by AwsmAssassin on Jan 23rd 2026
Discussion: 0 Comments
Townsfolk sorting
Can there be a way to sort townsfolk so they can show up alphabetically or by friendship xp? It would be nice to have a group at the top of all the ones that aren’t at 99 yet.
Submitted by Bardan Jusik on Jan 28th 2026
Discussion: 0 Comments
Frog Craft
We don't use frogs for much outside of Halloween and late game they just voiding non stop.
To add to the musical instruments: ((Frog Rasp))
Made of some form of wood + frog. High level crafting required so noobs do nae craft their frogs away.
Submitted by Nyxiabel on Jan 6th 2026
Discussion: 0 Comments
Giveaway Merit Badge
Would love to see incentives for more people to participate in giveaways, thought this might be a cool win-win way?
Submitted by Ashdegz on Jan 6th 2026
Discussion: 0 Comments
Chat message visualizer library page
A library page where we can type out a message and have a preview shown as how it'd appear in chat. It would be really nice and helpful when making changes to trade posts or trying a different layout of the message and not have to send a message in chat to see the changes.
Submitted by AwsmAssassin on Jan 22nd 2026
Discussion: 0 Comments
Crop cycle
TL;DR: Queue crops for farming
When requiring to grow a few different crops for a quest, it would be nice to be able to "queue" them, so when you harvest, the next crop in the queue would be selected for planting. Hence a crop cycle.
This would help for quest that require multiple crops you currently don't have. You also could track the quest, but as these quest mostly take some time until all the crops are collected, I most likely would like to track another quest that I can solve in the meantime.
Submitted by Herrderb on Jan 1st 2026
Discussion: 0 Comments
Let me fill my kitchen with coal
It's really annoying to have to go grab coal for cooking when I'm actively crafting it into something. Let me load my kitchen with coal (and maybe other ingredients like cooking pot/pie pan, milk, eggs, etc.) like I can load my sugar mill with machine presses or feed mill with crops/etc..
Submitted by Avalynn D. Javelin on Feb 16th 2026
Discussion: 2 Comments
More notifications:)
I would love to see notifications for the following. I've only recently joined, but with the slow season at work, I'm able to hop on whenever I see a notification pop up.
I've seen a request for cooking notifications (stirring, etc...), but I would love one for fishing, items sent to mailbox, messages, exchange center refreshes, maybe even one for what's on sale for the week in farm supply (could be extra revenue for y'all on that last one).
Not only do I think this would up playtime for those who have notifications for all or any of these sections, but it'll also help players who don't have as much time to maximize the time spent in game when certain events happen.
Thank y'all!
Submitted by Farmer Pastrana on Feb 15th 2026
Discussion: 0 Comments
George needs help sobering up :/
As the title says, I think a quest line where we help teach George about moderation or getting actual help with his alcohol addiction would be cool. I did not think about when I was completing the quest 99 bottles but he really does have an issue and I am concerned for him!
I would also think it could be some cool story development. Maybe make the quest one we get way later?
Either way, he has a problem and we should be allowed to help him overcome it as a community! Please and thank!
Submitted by Girldarts on Feb 7th 2026
Discussion: 2 Comments
New Tower Perk: Extra Personal Help Requests
With the recent reveal that the next major exploration/fishing area will require a whopping 1000 personal help requests for one of the puzzle pieces, I think it’s reasonable to add a way to get more help requests done per day without the ludicrous amounts of gold or time that one would have to spend to reach that threshold. I could see this being retroactively added to one of the older tower floors, maybe as a bonus perk for the Friendship Bracelet that increases the amount of PHRs you receive per day from 3 to 5.
This is moreso a quality of life thing, but it would be nice to have, especially for people like me who were a little lax on their PHRs before now.
Submitted by Lanline on Jan 19th 2026
Discussion: 0 Comments
"Quick Sell" should show the price
Right now, when using "Quick Sell" you don't know the total price until you complete the sell. Calculating this based on your selected inventory and showing it on the confirmation prompt would make it much more helpful.
Submitted by Raterus on Jan 27th 2026
Discussion: 0 Comments
Time
There should be a clock showing the ingame time . I think it would be way easier to track resets and Trivia-Chat Events and stuff like that.
Submitted by ThoHo on Jan 28th 2026
Discussion: 1 Comments
Seed restock option
I feel that to keep all seed stock at full, going through the list each day or so takes quite a few clicks. With Roomba's Nest introduced to reduce the farm clicking, it would be great to have an option within it to do this restock.
Submitted by Joriston on Feb 11th 2026
Discussion: 0 Comments
Better slaughter redirect
As of now, when opening a specific pig's page, the slaughter button keeps you on that page, rather than exiting out of the screen and returning to pen. Feeding the animal redirects you back to the pen page, and having that same feature for slaughtering would make the task of sending pigs to slaughter less tedious.
Submitted by rockanawe on Jan 28th 2026
Discussion: 0 Comments
Cooking Perk
Do All Actions
Requires Stir, Taste and Season all perks as a prerequisite.
Sometimes I just want to clear all the notifications at once. Sometimes I don't and just want to taste. Versatility.
Submitted by Nyxiabel on Jan 20th 2026
Discussion: 0 Comments
Cooking Time In More Places
Currently the only place to see cook time is the cook book. It would be good if this was also on the item screen and alongside the ingredients when you are selecting a meal to cook.
Submitted by AngelVerve on Feb 12th 2026
Discussion: 1 Comments
Buddy's Building Blocks
Buddy's Building Blocks (BBB)
[] A new factory that creates different color and size building blocks, doors, windows, wheels and etc...
[] A recyclable plastic item that's picked up throughout exploration that gets melted down and molded into the blocks.
[]Once blocks and items are crafted, then they are crafted(built) into different items*.
[]Once crafted can be dropped into a temple, for more fun rewards.
*To come up with the items to be crafted is through a FarmRPG team building party. Give the team 30 minutes, an assortment of blocks(color, size, doors, windows) basically items that would be in the game. Have them build anything they want. From 3 minutes to the full 30 minutes. Using 10 blocks of the same color up to a 1000 blocks of all the colors or items.
Submitted by CorettaUMusic on Jan 28th 2026
Discussion: 0 Comments
Brewery / hops
Hops are completely useless in this game besides a few beginner quests. Please add a brewery to the farm with craftables so we can get rid of hops
Submitted by Kyra on Feb 6th 2026
Discussion: 1 Comments
Mega Vaults
I feel there should be a larger vault we can try to unlock for more AC. Maybe it could have a larger reward inside. To balance it could have more combinations to guess I.E instead of 4 numbers it could be 6 or so.
Submitted by Cow Enthusiast on Feb 10th 2026
Discussion: 0 Comments
Inventory Rearrangement
Similar to how items can be favorited and rearranged in one’s Workshop, this would specifically be around Meals so you could group your meals according to how they’re used together - all cookies, Cabbage Stew and Neigh, Lemon Cream Pie and Quandary Chowder, etc. - to eliminate some scrolling to find the ones you want to use in the moment.
Submitted by Mean Mr. Mustard on Feb 4th 2026
Discussion: 1 Comments
Set a minimum of specific item to remain available and a note in home page saying that the Craftworks is disabled
i wish there was an option to set a global minimum of items to remain available and not be used by workshop automatic crafting.
like i need right now some rock salt but its used to make salt, so i need to go and disable the auto crafting in the workshop, farm the item and use it for the personal request for example and also remember to turn the auto crafting back on.
also add a note for the workshop in home page that saying that there are X disabled
Submitted by Erez on Feb 12th 2026
Discussion: 1 Comments
Workshop Item Filter
To prevent endless scrolling i would like to have an advanced item filter for the workshop that allows items to be shown/hidden if resources are missing, their stock level is already at maximum, specific item level or exp range.
Submitted by Arwendenoir on Jan 18th 2026
Discussion: 0 Comments
Merit Badges in Profile
I was on my profile, and I was looking at the merit badges. It is a little inconvenient to go to the library, look at the merit badges, go back to my profile to see how close I am to completing it, and then again and again. I think a link on your profile when you click merit badges can send you to the library page, and then on the library page it can show you how close you are to getting the badge, such as when on the page, it can say you are 2000/5000 wheel spins to get the badge.
Submitted by nshap27 on Feb 13th 2026
Discussion: 1 Comments
Empty Inventory Colour on Mastery Tracker
On the Mastery Tracker, an item shows as red if your inventory is full. It would also be useful for another colour to indicate when inventory is empty. That way, for items in craftworks that need e.g. mushroom paste or leather, we could see when it is depleted and needs topping up again
Submitted by FarmRPG999 on Jan 2nd 2026
Discussion: 0 Comments
Roomba's Nest customization
I'd like to be able to specify when each automation by Roomba takes place. I want to work upon reset, but rest right before reset. I'd like to be able to feed/pet after a certain time when I know my craftworks consumed all of my resources.
If possible, I'd like to set conditions such as "when inventory has less than a certain amount of x items" or "when inventory amount can accommodate the income of rewards".
I'd also like for us to have "user defined" actions that we can record and repeat via automation. I'd like for roomba's actions to be repeatable multiple times a day or on certain triggers instead of once upon reset.
Submitted by Souloid on Jan 26th 2026
Discussion: 0 Comments
Add a temporary item Storage
Please provide a temporary item storage that can temporarily catch an overflow of the inventory and is discarded after, for example, 10 minutes if the items are not transferred to the regular inventory.
Submitted by Arwendenoir on Jan 18th 2026
Discussion: 0 Comments
Crafting Recipe Ingredients Available Quantity
Currently, the "CRAFTING RECIPE" section on a craftable item's detail screen only shows the list of ingredients and quantity required to craft 1 of the item.
It would be much more convenient if in the same list, it would show how many of each required ingredient I currently own.
So for example:
Green Scarf
"Green Dye 1x"
"Yarn 2x"
It would show:
"Green Dye 1x / 1234"
"Yarn 2x / 1234"
Maybe have the current quantity text be smaller and below the "2x" akin to how the "item in storehouse" text appears.
Submitted by Chewbarka on Jan 9th 2026
Discussion: 1 Comments
Block certain amount per item
I would like to be able to block a certain quantity per item for sale and production so that I don't accidentally use up my reserves that are needed for open quests.
Submitted by Arwendenoir on Jan 18th 2026
Discussion: 0 Comments
Fix back button when navigating from request to fishing
Breadcrumbs break if you go Request -> fish needed for request -> fishing spot -> Fish at this Location. The back button takes you to home instead of the request so it’s several extra clicks to get back to the request. Especially annoying on PHR
Submitted by Dans123 on Feb 7th 2026
Discussion: 0 Comments
Having Team up quests/dungeon raid, rather than Guild system
Honestly the first time i entered this game the atmosphere in which everyone helped eachother and would support if they could reallly captivated me
As an example: we have giveaway chat and daily community center goal, it basically says that all of the players are one single community and you would see no sign of people taking sides or trying to talk only to a limited number of people
Im just saying up until now this community felt like the most supportive one i have seen
And i hope it wont be tainted by the Guild system (i hope for system that keeps our community from taking sides)
Submitted by Vvulcanstein on Feb 5th 2026
Discussion: 1 Comments
Bulk Slaughter Update
Using the Bulk Slaughter Option should prioritise the pigs/cows with the lowest xp of the selected level. Right now it chooses them in cronological order, so it sends those who are almost the next level… i don‘t think it is worth to use bulk slaughter right now.
Alternatively Bulk Slaughter could work so you just select multiple manualy and send them at once.
Submitted by Guest on Jan 8th 2026
Discussion: 0 Comments
Glass jars in sugar mill
Would be great if we could store them there too like the presses :)
Submitted by Ludi on Jan 13th 2026
Discussion: 0 Comments
The Package Box - A Farm Upgrade
Let me introduce to you the "The Package Box"! This box allows the sending and receiving a message and select items in unison.
Imagine this, you receiving a notification that someone left you a mysterious package. What could this curious contribution contain? Upon opening the notification you are presented with a personalized message which details exactly how amazing you are for being you! After reading this flattering note you notice a button at the bottom which reads, "Open Package at Locksmith". You excitedly travel over to The Master of Locks to see what is inside. Holding you breath with anticipation, and waiting as patiently as possible of course because you are an amazing individual after all, the Locksmith finally gets cracks open the lock. Inside are a few of you favorite snacks and items. The cherished friend that sent you this package must truly appreciate who you are.
The Package Box could be a reward from a quest which follows after your initial introduction to the mysteries of the void with Rosalie continuing from "The Void and You IV". After all, there must be a way to harness a part of the power and magic of translocation to redirect the output of crystalized void to specific locations. Maybe empty void bags, received by opening opening one at the Locksmith or bought from the flea market, could be combined with steel plates to create a material that can withstand travel in the void. Jill, ROOMBA and FR4NK could even be enlisted to help create an electronic device that is able to precisely direct the arrival point of the outgoing packages. The package arriving could be unstable requiring a package receiving box built of the same void resistant steel alloy. The electronic device could not survive the unstable arrival necessitating the Locksmith's help with opening the package. My imagination is running wild thinking of possible questlines that could unfold.
For context, when different holidays roll around or when someone goes out of their way to help me, I enjoy sending specific gifts with a thoughtful message. Currently, as the game exists, I send the friend a message and then quickly gift the intended items. The message sent and the items received are separated by the UI which dampens some of the gift giving charm and excitement.
This package box could also receive fun cosmetics including seasonal/event ones similar to the mailbox.
Cheers!
Submitted by Max The Dog on Feb 2nd 2026
Discussion: 1 Comments
Longer term achivement goals
Hi, I think there's a lot of potential for newer achievements to be added for mid to late game players. Like 1 million total crops grown, 1 million total fishes. Or maybe 100,000 of total fishes for mini achivement. It would also be helpful if each achivement can have a tracker as to how they have been achieved. I know some long term achievements exist, but there's scope for more i feel.
Submitted by Johni Robinson on Feb 7th 2026
Discussion: 0 Comments
Text under “Drink veggie juice”
The text under reads “Reduces currently growing time left by 10%”. I found this wording a bit confusing at first and had to read it over a couple times. I think something like
“Reduces remaining growth time by 10%” or “Reduces remaining growing time left” might be a bit clearer?
Submitted by shadowheart on Feb 1st 2026
Discussion: 1 Comments
Pine Board Processing
Could the same UI feature showing how much is being processed/"inventory full" for flour mill and feed mill be added to sawmill for the pine board processing part?
Submitted by AngelVerve on Jan 14th 2026
Discussion: 0 Comments
Item Page Show Quantity Available for Collection from Pets
For items that can be collected by pets, it would be nice to show the total quantity of that particular item available to collect from the pet shop on the respective item page. The quantity could be placed right next to the link to take you to the pet shop. For example, if I need 1k gold feather for a quest, it would be great to see if I even have enough in thet pet shop to fulfill the request without having to actually go there and find it on the list.
Submitted by Mithrodin on Jan 15th 2026
Discussion: 0 Comments
Visible Town/Farm
I noticed that the town map is visible in the profile backgrounds. It would be nice if we were able to see and use the actual map to go about the town. It would make it all the more interactive and less admin-y. Eventually it would also be nice to visualise our individual farms and even make customisations to rooftops for example or placements.
Submitted by Chleauxwi on Jan 1st 2026
Discussion: 0 Comments
Adjust Workshop Item Order
I would like to be able to adjust the display order of items in the workshop according to current quantity, experience, level, and price.
Submitted by Arwendenoir on Jan 18th 2026
Discussion: 0 Comments
On call Mobil locksmitj
I would like to see a gold perk to purchase to be able to open locksmith items from the item page similar to the quick give perk.
Submitted by Guest on Feb 11th 2026
Discussion: 0 Comments
Better inventory and farmer’s market sorting; remember collapsed categories
There should be many more options for sorting in inventory and farmer’s market; filtering is also needed. One of the biggest issues I have is that the game doesn’t remember that I had a category collapsed when I click on an item. It doesn’t make sense to me to have meals at the top, as I use those rarely and I never want to sell them in the market. But I have to collapse it every single time. I think radio buttons for categories would make sense here.
Additionally,, in the market it doesn’t make sense that we have to scroll to the bottom of the unlocked list to see the locked items. Even if they’re locked, I don’t want to void them, so I want to sell a few! Scrolling aaaaaaall the way down is a bad UX.
Submitted by Gnocchi on Jan 19th 2026
Discussion: 0 Comments
Collect Pet Items
I'm so mad/sad that the "View/Collect" button for pet items that's on the top of the page has the words so close together. I had 30k items and I had never clicked the Collect button for fear it would collect all at once. And today I clicked it by accident while trying to click View. Please put them further apart of give the option to hide "Collect" because you definitely collect ALL without any confirmation!! (Yes I'm Sure perk feels so regrettable!) I had to void so many things. Thank you
Submitted by Deejiraffe on Jan 19th 2026
Discussion: 1 Comments
Expand mobile chat window as you type
When playing on mobile, the window where you can type a chat message is very tiny. It only shows a few words at a time. This makes it impossible to see how long your message is before you hit send, which is a problem because text walls are not allowed. I'd like to suggest that the typing window expands vertically as you type. Such that you can see your whole message in one view or at least a larger chunk of it. This way you can check the overall length of your message, proofread for typos and have an easier experience.
Submitted by evnord755 on Feb 14th 2026
Discussion: 1 Comments
New mini monthly game - Get Out of Jail!
Get Out of Jail" (or Jail-and-Bail) involves assresting Townsfolk/staff members who are placed in a mock jail. They must raise a set bail amount through phone calls, for donations from friends and colleagues to secure their release.
How to Organize and Play:
• Set Up the "Jail". All information is also posted on the jail page.
• "Buy a Warrant": Allow players to poll on which Townsfolks/staff member they would like to see arrested.
• Arrest Procedure: Participants are "arrested" by a volunteer "sheriff" and served with a funny, fake "warrant" explaining their "crime" Bail amount and item for bail.
• The "Bail": Once in jail, participants use a phone (this could be set up similar to Buddy's Beach ball)[have to click on phone to donate to bail amount(1=10 items, 2=100 items, 3=1000 items and 4=skip) to solicit donations to pay their "bail".
• Release: The "convict" is released once their bail amount is met. Then of course a small reward for the players.
• Bribe to Keep Them In: Allow donors/players to pay to keep someone in jail longer, increasing the total bail amount. Example 10 silver = 1 item, 100 silver = 10 items and 1000 silver = 100 items. (This would be similar to the turkey trot that we just did).
This interactive, high-energy event thrives on humor and personal, peer-to-peer outreach to generate donations.
Submitted by CorettaUMusic on Jan 28th 2026
Discussion: 0 Comments
New Kitchen Setting - Display Mode
After purchasing multiple Ovens the process of bulk cooking & drinking Fruit Punch has become a bit tedious.
Scrolling from top to bottom then back to the top of the My Kitchen screen consumes time & energy, though not a major amount - over time it may cause fatigue.
Having the ability to toggle to a condensed display mode similar to the display setting for The Farm in Farm Settings could resolve this.
Please consider, thanks so much
Submitted by Ty64 on Jan 28th 2026
Discussion: 0 Comments
New Crop - Peanut
Peanuts! Would love to see a new crop :P
Submitted by SynnZero on Feb 4th 2026
Discussion: 1 Comments
Refresh timer in exchange centre
It would be really helpful to have a countdown to the refresh time in the exchange centre, similar to the count down on the community centre
Submitted by VaultGurl92 on Feb 5th 2026
Discussion: 0 Comments
Favorite mailboxes
There are a lot of great mailboxes these days. I like to collect all of the seasonal ones each month, but then go back to my rubber duck after a few days. It takes a while to scroll through and find the mailbox that I want. Can a favorite (or recent) mailboxes section be added to the top to make it easier?
Submitted by Jooooeee on Feb 4th 2026
Discussion: 0 Comments
Peach Juice Warning
Warn players that drinking peach juice to skip a personal request does not satisfy the Complete a Personal Request chore.
Submitted by petermbode on Feb 3rd 2026
Discussion: 1 Comments
Interactive Bonus
Exactly like stir, taste, and season meals, there should be an interactive bonus given on time sensitive farming buildings, ie pine boards, feed, steel and sugar cane. I would rather see it in cooldown form rather than meals similar to cooking. Actions could include multipliers over time, instant output amounts, or for sugar or pine boards there can be an increase in total amount being created.
Submitted by Tberry80 on Jan 26th 2026
Discussion: 0 Comments
New Plant All Setting
I would like to have an option to have the 'Plant All' button plant what you have the least of.
Submitted by ItsSpokenDawn on Feb 4th 2026
Discussion: 0 Comments
Crazy Hooks proc could be more noticable
As a fan of manual fishing, it isn't particularly noticeable when Crazy Hooks procs because you're basically dialed into the fishing bar dots and fishing pond fishing popups, with little attention left over to bother reading for numbers.
At a minimum maybe the text below the fish stating how many have been caught could be bold? Something more thrilling like an outline or colored text might be an option?
Submitted by hp9000 on Feb 5th 2026
Discussion: 0 Comments
Make Pumpkin Juice Tradeable
Like many players, I don't want to rely on Pumpkin Juice to progress in the game, yet I keep receiving them as quest rewards instead of resources I could use to achieve MMs naturally. To not use my Pumpkin Juice rewards would be to have a dozen or more high value items gathering dust in my inventory – a total waste of the effort I invested into completing those quests.
By making Pumpkin Juice tradeable, players are given the choice of using them if we wish or trading them for resources we can use to progress the way we want to.
Please give us that choice!
Submitted by winstew on Jan 13th 2026
Discussion: 0 Comments
Cooking - Stir, Taste, Season
I bought the farm perk to taste all since its on sale and the button is on the home page of cooking. When I get the notification of " attention needed " I still have to click on the meal to see what I need to do. I think it would be a great idea if the Stir, Taste, and Season button from the gold perk could change color to red or orange to indicate that is what you need to click. Thank you
Submitted by yambeezy23 on Jan 18th 2026
Discussion: 0 Comments
Guild idea/feedback
I do like the idea of having a guild but I fear it may lower the communities willingness to give. My idea would be if there is a guild system then there be a collective guild inventory that you can put items into and anyone's can take from. Having it set up like that would allow you to top off items in the guild inventory but still "make you" do giveaways for items that are going to get voided/overflow.
No matter what I like the idea of the guild system
Submitted by Mr. Steal on Feb 1st 2026
Discussion: 0 Comments
Wine cellar upgrade
so this could work one of two ways
add to the formula for maximum wine value a 10x multiplier per 100 tower levels OR add in three new perks, each giving the same 10x to the max; hell, combine them if you want, so you can only buy each if you've hit the right level
in either case, the new maximum of 54 billion would take a total of 393 days to reach, which is at best 27 trillion after a year and a month, ror someone already at tower 300, it would make the wine cellar be less of a trap, without being an unlimited silver hack
Submitted by Alcairshin on Feb 3rd 2026
Discussion: 0 Comments
RFC Raptors should be allowed to leave behind they're legacy
one thing that would really liven up things around rfc raptors is that if they can tell the tale of they're journy
I mean it would be sad to retire a raptor whilst nobody knowing how many battles he went through and how many of them he either won or lose
I would love to see if they could
Submitted by Vvulcanstein on Feb 11th 2026
Discussion: 1 Comments
Having more to "sad stats" and placing the page somewhere more handy
There is this "sad stats" section where it shows the not so positive stays of the player that i just found and i absolutely love it
I hope we could get more of it like "lost streak" stat would be fun
Submitted by Vvulcanstein on Feb 11th 2026
Discussion: 0 Comments
Inventory reserve
Would like to see a gold perk that allowed users to establish a "reserve" for inventory items. This would be used whenever selling. So Sell All Unlocked or Sell Fish would sell the items in inventory such that after the sale there would be Reserve items remaining in inventory. Quick sale would default to (Items in inventory - Reserve) rather than the total items in inventory.
Submitted by Phazed on Feb 11th 2026
Discussion: 0 Comments
Raptor Un-Retire
Long ago I foolishly retired a chicken raptor, and I have never been lucky enough to get a second one. I wish I could re-instate that old retired chicken raptor.
Submitted by MeliJo on Jan 16th 2026
Discussion: 0 Comments
Having +MAX button for raptor equipment / or a give all perk for raptor equipment
Its always a problem when trying to give raptors in rfc they're equipment since most of the time you have to change how much you want to give based on how much you have and you godda do them for each raptor
So it will save us alot if we have those
Submitted by Vvulcanstein on Feb 7th 2026
Discussion: 0 Comments
storage + inventory for seasonal mailbox purchase
maybe this is by design but I was sad to be unable to buy the igloo mailbox for 1000 snowballs when I actually *have* 1000 snowballs but as a new player my inventory (762) cant yet hold them all and maybe that's meant as an incentive to expand your inventory but... maybe it could be different :)
Submitted by hp9000 on Jan 29th 2026
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Price and XP UI Update
Could we get a QoL update for price of and experienced gained from items? It would be nice to have a dynamic UI that reflects the current sell price and XP gained from items based on current upgrades and perks.
Submitted by MagicManJordy on Jan 13th 2026
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Visual indicator of Tower MM Items
To reduced player dependence on library and spoilers chat, create a visual indicator on tower MM items. This could be unlocked with an item (eg. Tower Blueprints) hidden behind a Cecil quest or friendship level.
This is Pirate Banana's idea.
Problem statement: there are commonly overlooked MM items like Chum and Garnets that are technically easy to MM, but do take months. Getting blocked at a tower level for months is a bad experience, so folks trying not to spoil themselves often show up in spoilers quite cranky when they get to this level. It forces folks to read the library or look for spoilers in other places. This takes folks out of the game.
A quest from Cecil around T150 that warns the player about difficulty ahead and rewards them with an item to help plan MMs would be a better in-game experience. I could imagine a little tower icon in tower MM item pages, though I'm not picky on implementation.
Submitted by Caliper on Feb 1st 2026
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Supply voucher warning
Recently used a voucher by mistake and when I canceled it I lost it, maybe warn players that the voucher will be lost upon cancellation.
Submitted by opolo on Feb 5th 2026
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Fix back button for quick meals
Rather small issue, I guess, but... :)
On mobile, in quick meal consume menu, hitting back button goes back in the game behind the meal screen instead of closing it.
Bummer to be loosing precious meal active time to find the "x" after hitting "back" few times in vain, then finding the correct game screen again...
Submitted by BusyBee on Feb 8th 2026
Discussion: 0 Comments
Haptic feedback
I’m someone with very bad adhd and I rely on sensory touch in order to get my attention better. I tend to wander in my head a lot and get distracted to where I can become agitated or bored. Haptic feedback helps out a lot for me in order to grab my attention. The game is already perfect in every way. I just feel like haptic feedback on like the touch controls would be amazing ! :)
Submitted by laxx on Feb 2nd 2026
Discussion: 0 Comments
On call Mobil locksmitj
I would like to see a gold perk to purchase to be able to open locksmith items from the item page similar to the quick give perk.
Submitted by flasp bree on Feb 11th 2026
Discussion: 0 Comments
Dark loading screen
I use a dark theme for everything on my phone, and I appreciate the dark themes available but they don't seem to affect the loading screen, and it's a very harsh way to start. Especially for such a relaxing, satisfying game.
Submitted by StevieGirl on Feb 16th 2026
Discussion: 0 Comments
Lady bugs
We need a new insect...lady bugs! Bright red with 5 black dots. How much fun would that be to collect.
Happy Farming!
Thanks for reading and hitting that like button.
Submitted by CorettaUMusic on Feb 16th 2026
Discussion: 0 Comments
Silver payment
Why can't we pay in silver just like paying in gold or trading especially for the low level
Submitted by Farmer Silver A. Ph on Feb 17th 2026
Discussion: 0 Comments
Currency limit
Why i need a limit for my coins, silver doesn't have a limit nor the gold then why i cannot have ancient coins more than my inventory limits, or event coin or soap.
In my opinion if i can use it for buying in in game stores it should be able to have as much as you want
Submitted by Farmer Silver A. Ph on Feb 17th 2026
Discussion: 0 Comments
Remove Form Navigation Popup
Every time I click into a field on my iPhone in either the app or web version, an overlay box pops up with up and down arrow on left and a checkmark on the right. It is so annoying! ChatGPT says there is no way to turn it off on my end and that I should ask the devs “Is it possible to remove the form navigation toolbar?“ Is this on the roadmap?
(For context, this box is showing right now, as I am typing into a form box on this site using Safari.)
Submitted by Lizadee on Feb 2nd 2026
Discussion: 1 Comments
NPC Gift Forgetting
When I was new and foolish, I gifted each NPC at least one of each of their loved/liked items. Now I wish I could "forget" that so-and-so liked apple cider, so it would no longer show up in the NPC mailbox list of items, and I wouldn't be at-risk of accidentally giving away all my precious ciders.
Submitted by MeliJo on Jan 16th 2026
Discussion: 0 Comments