Dig all perk
Have a new perk that would allow you to have a dig all option when using the shovels to dig up everything in one click.
Submitted by Knight gunther on Jan 4th 2025
Discussion: 0 Comments
Upgradable Greenhouse
Greenhouse building to allow for passive auto-harvested crops. Purchasable on the farm and each plot can be loaded with seeds to automatically plant and harvest those seeds. In order to not be too powerful, starts with 1 row of crops (4 plots) and can be upgraded with a scaling gold cost similar to craftworks to obtain 1 more row per upgrade. If the gold scaling is right, it wouldn't be too strong of a building but would allow for a nice gold sink and more passive farming. 12 upgrades would be essentially equivalent to the tower 10 artifact that doubles crop growing speed (if you are at the 1T crop row purchased).
If there are concerns on the building being too AFK, could require each slot to use multiple seeds per crop planted to require purchasing seeds more often and/or reduced passive silver income, or require you to check in to "water" your crops so often to keep them growing.
Submitted by KoalaCorgi on Feb 7th 2025
Discussion: 0 Comments
Crops of the day. Like townsfolk of the day
Cotd. Its crops of the day like townsfolk. Growing that crop yields a higher amount of crops and has a higher drop rate for rare crop drops.
Submitted by ahugecataclysm on Feb 9th 2025
Discussion: 0 Comments
Tower 80 artifact improvement
The friendship bracelet is, in my opinion, an underpowered tower artifact. I think a cool way to buff it would be to significantly increase the gifts given from townsfolk once their friendship level reaches 99. Due to how significant that achievement is and how long it takes to get them to 99, I think this would be a valuable and worthwhile reward system to more greatly incentivize increasing friendship levels.
Submitted by Bloodshotbeard on Mar 11th 2025
Discussion: 0 Comments
Always keep X amount of items when selling
We need a way to keep an item unlocked for selling, but still holdback a certain amount of the item from being sold for future needs. You would configure this number per item.
Submitted by Raterus on Feb 2nd 2025
Discussion: 0 Comments
[Feedback] Pets shouldn't be locked behind temporary content
As someone who regularly buys the supporter packs, this doesn't directly affect me.
But while I have no problem with seasonal content such as Help Requests, cosmetics, collectible items, etc being locked behind time gated events, a pet being locked behind a one-month real-money transaction seems like unfriendly design.
If the polar bear could be purchased year round for gold, or after completing a difficult quest with the monthly pack being a quicker unlock, I wouldn't see it as an issue.
But even assuming the item for the Polar Bear pet returns next January, that's 11 months no one could access this pet - even though it only produced event specific crops, I don't support that design practice.
Submitted by Noona on Jan 4th 2025
Discussion: 2 Comments
Chum use!
Always thought it was weird chum didn’t have a use since there are fishing zones. Since chum gives the “biting” effect irl then I’d say allow players to donate to each fishing zone similar to how we donate to the community center. When the required amount is reached, that zone gets “biting” for 10 mins, after which it resets and you can do it again.
Now that players can trigger “biting” you can also add a fishes that can only be caught during “biting”. That way it will give both new players and t250 players a reason to use the system.
Submitted by SupakoolDude on Feb 2nd 2025
Discussion: 0 Comments
Chat Mentions
Add a different colour to the minimised chat button seen from the mIn game page, to highlight when another chatter has mentioned you. This will help players who have minimised chat know when someone had mentioned them, rather than constantly checking chat whenever it turns green.
Submitted by MissLozzi92 on Feb 14th 2025
Discussion: 0 Comments
Chat notifications when mentioned
Especially for trade chat it would be useful to either get an optional push notification or maybe for the chat button to change to a specific colour when someone @ mentions you
Submitted by Benji on Jan 16th 2025
Discussion: 0 Comments
Birthday Emblem
We need a feature similar to “Cake Day” on Reddit where we have an optional feature when filling /editing account information to put the Birthday in. That “B-Day” emblem should be visible next to the username in every chat. That said everyone will have one more reason to be Aggressively Kind to other players. Not such a game-changing feature, but it would be a nice touch to encourage players to be kind even more!
Submitted by Flejron on Jan 23rd 2025
Discussion: 2 Comments
Meal Notifications
It would be nice if we could receive a notification when a meal if available for stirring/tasting/seasoning
Submitted by SpicyMeatball on Feb 14th 2025
Discussion: 1 Comments
New Trade System
would be cool if we could place our offer in market place within 24h instead of trade chat and our inventory becomes our mailbox size but could place 1 specific item at a time . Available to expend our slots with gold to put more items each time (like craftwork slots ,for supporting purpose) (price increase like this #1 slot free // #2 500g // #3 1000g // #4 1500g … or balanced formula) (support, beta, alpha.. get 1-2-3 slot more)
Submitted by Ashi on Jan 4th 2025
Discussion: 0 Comments
Perk to use more than one Mealworm at once
Similar to the Large Net Launcher gold perk, I'd like to have an option that would let us use more than one mealworm at a time. Since the game doesn't allow autoclickers, I think it would be a good idea to remove the sheer number of clicks needed to do a mundane chore. This would also be a much appreciated accessibility feature (I have crippling arthritis), so I hope it won't be very expensive to purchase.
Submitted by Shatari on Feb 27th 2025
Discussion: 0 Comments
Lock amounts of items
Instead of locking an item entirely, it would be great if we could set the amount that is locked. So for example, I could lock 10 hops and if I had a stack of 15, selling crops would sell 5.
Submitted by Plath on Mar 10th 2025
Discussion: 3 Comments
Temple of Reward
I think it would be cool if once you’ve completed a temple say 10 times the rewards along the way increase a little bit. e.g. instead of always getting 1 moonstone while completing diamond temple it could increase by 1 or more with every 10 or so completions. Would also be cool to have a gold perk to increase the number of sacrifice resets per day.
Submitted by CosmicRodent on Jan 14th 2025
Discussion: 1 Comments
Gold Twine -Rumpelstiltskin
you know how Rumpelstiltskin can spin straw into gold? What if there was a gold twine as a random drop from crafting Twine ? Maybe with a fun quest to go with it
Submitted by Valette Renoux on Jan 29th 2025
Discussion: 0 Comments
Chum Buckets Should Have A Use
Right now chum is required to MM for the tower level 249, but there is really no use for it and it doesn't even sell for that much. It would be awesome if chum could be "dumped" into fishing spots to increase the chance of getting certain fish (or even new fish like sharks that are only able to be caught if you "chum the water" first). Of course, there would have to be some limitations on this because of how easy chum is to make. But it could be like the wheel where the amount of chum needed to "chum the water" increases each time you use it, and then resets the next day.
Submitted by McHafty on Feb 2nd 2025
Discussion: 0 Comments
Petting the pets!
Allow us to pet our/others' pets. Doesn't have to have any benefit, but I'm sure others will have ideas on that.
Submitted by Plath on Mar 10th 2025
Discussion: 0 Comments
AutoBuy Seeds
Perk to allow you to automatically buy all seeds to max inventory if you have the available silver.
Submitted by RocketMan on Feb 13th 2025
Discussion: 0 Comments
Sawmill Rare Drops
Increase the value of the Sturdy Saw by adding rare drops to the Sawmill. Rare drops would behave like the quarry, where you occasionally get Unpolished Jade and other items. Without the Sturdy Saw, the Sawmill could rarely drop Forest items like Arrowheads and Bird Eggs. With the Sturdy Saw, Sawmill could also start finding Raptor Eggs, Claws, and other Whispering Creek items.
Sturdy Saw is generally considered a weak reward for a difficult quest chain. Even 1-3 free raptor drops a week would increase it's value significantly.
It also makes sense that other items would occasionally come in with a batch of fresh timber.
Submitted by Caliper on Mar 8th 2025
Discussion: 0 Comments
Banking
Change the 1% to like 3-5% so we get a better yield on the out put more of a reason to put money in the bank 1% on a million is only 10k.
Submitted by Realsteele123 on Jan 10th 2025
Discussion: 2 Comments
Daily Notification for Wheel of Borgen
Hello.
I suggest a "Ready" notification for users to remember to hit their daily spin for free. This is similar to what is already there for the Vault. It would allow new and/or forgetful players like me and likely many others to remember to use their spin.
Thank you for any consideration!
Submitted by SemperSays on Jan 23rd 2025
Discussion: 0 Comments
Wine Cellar Expansion
Currently there's no cheese recipe. In a similar way that Sawmill has expansions, it could be fun to have a cheese aging section of the Wine Cellar. This could involve new cheeses as gifts (maybe a rare super love?), seasonal requests, or a new wine and cheese meal.
The expansion itself could have a limited number of spots, to reduce overproduction of cheese, but involve depositing cheese (or new recipes like cream and cheese cloth). This would provide Wine Cellar more attention, as it currently feels useless throughout large portions of the game!
Submitted by pneumonia on Feb 5th 2025
Discussion: 0 Comments
Animation disable/toggle
It would be great if we could get a toggle to disable some animated features in the game, especially as more are getting added. Just like in Farm setting where we can disable farm animations, but then for:
- animated graphics on item pages
- moving emblems
- rainbow bars for skills/friendships at 99 / CC finished
Please consider this. There's plenty of people who play this game because it is so low on visual stimuli. I'd really like to be able to stop blocking people with moving emblems just so I don't have to see them.
Submitted by Foon on Feb 11th 2025
Discussion: 2 Comments
Deja Vu quests
For players that have been around for a year+ and finished the seasonal quests, it could be fun if there is an option to Deja vu a quest. This could be an optional quest that you have to meet certain requirments for or need to give something for it to reset. This could be a similar mechanic as when you restart a temple. Each time you Deja Vu the quest will get a little more difficult and in turn the rewards are better as well. The dialog from the quest could be an exact copy paste or it could be slightly different and break the fourth wall and talk about deja vu.
This mechanic will work best for if there is not a new quest line for the month or the new quest you have to wait till the end of the month to complete as FTP. I look forward to having a special monthly quests each month. The special quests break up the grind that are the mid-late game quests and what keeps me coming back for more.
Submitted by MewingPoet on Mar 31st 2025
Discussion: 0 Comments
Quick give button for “new players today”
When you select the new players today tab you currently have to select each person and then select which item you want to give them, either from favorites or inventory.
It would be nice if you could highlight one specific item, so when you are looking at the list of new players you can “quick give” only the highlighted item. I imagine the button and layout being similar to collecting things from expeditions or pets.
This would benefit new players tremendously as it would make it easier for the rest of us to help out, as well as help mid tier and late players increase their donation stats if they care about it, or if they simply enjoy helping others out.
Submitted by Chrome on Mar 31st 2025
Discussion: 0 Comments
Display Community Center Top Contributors
It would be really cool if we could see how many items the top ten contributors donated to the community center each day. The feature already exists for the top spinners in the wheel.
Players often try to get on the CC leaderboard, and knowing how many items they need to donate could prevent them from wasting lots of precious resources.
Plus, it would just be cool to know.
Submitted by Phoenix Goose on Apr 4th 2025
Discussion: 0 Comments
Allow Shovels to be used when in compact farm display
Not much to say, currently it seems that shovels do not work when using the display that condenses all the crops on screen to a single line of text. I think functionality should be added to shovel all.
Submitted by QuoteGoat on Feb 5th 2025
Discussion: 0 Comments
Lock Items to Avoid Accidental Quick Give
This is the second time I've given over 5k Apple Cider to a character when I meant to craft them. I can't be the only one running into this
Submitted by Retro-tee on Feb 10th 2025
Discussion: 0 Comments
Better grab bags
It is a problem where all the grab bags look the same so i feel it be to to make it more clear for example:
Adding a number on the sprite
Maybe having a symbol on it to represent what is has
Etc
I hope you look into this idea
Submitted by Jaggster on Mar 25th 2025
Discussion: 0 Comments
Trade flippers
I think people shouldn’t be allow to be constantly flipping items in trade. i know i can just block them, but it’s the principle of the matter in my opinion. it takes away a lot of the fun in trade chat and it honestly just sucks seeing people get taken advantage of/they were trying to be nice only for their stuff to get resold for more. i understand prices can fluctuate, but people should not be allowed to be just obviously flipping constantly. It takes away from the kind/giving community that every other chat/aspect of the game has.
Submitted by CosmicRodent on Feb 20th 2025
Discussion: 0 Comments
Combine Harvester - Like the Farm Machine
This is a suggestions for a perk named 'Combine Harvester', it will make the harvest all button into a 'Harvest All & Replant' button that will harvest all currently completed items and replant them based on selection in the seed box.
This should be geared to mid to late game so either gated behind a tower level or relatively expensive gold-wise. The idea is to make getting GM/MM on quick growth crops easier and as QOL when harvesting/replanting over and over for medium growth crops.
Submitted by ElBrucio on Feb 22nd 2025
Discussion: 0 Comments
Double Meal productions
It would be awesome if there was a perk, like the ones that give you a higher percentage of double crafting, for doubling cooked meals.
Submitted by Toothless on Feb 25th 2025
Discussion: 0 Comments
Bot: Not Mailable
For the give-aways chat (maybe trade too?), have a bot that automatically replies to posts requesting a non-Mailable item with the link to the library page.
Submitted by Plath on Mar 10th 2025
Discussion: 0 Comments
For EGG! drops
For the explore places with EGG! in process, it would be nice to have an indicator when you're actually in the area exploring so you know when the EGG! is over.
Submitted by Shear89 on Apr 1st 2025
Discussion: 1 Comments
Farm Supply Upgrades should have a limit of one sale per category of upgrade
For instance: there are currently 3 perks on sale, all from the "Wine Cellar Upgrades." Not much variety here. If there was a limit of one upgrade /per category/ a week, I believe many more people (who need different varieties of upgrades!) would be able to partake in the sales.
Submitted by megalocardia on Apr 7th 2025
Discussion: 1 Comments
Cooking contests
Since we have mechanics like 2x friendship XP changing daily, or Biting appearing randomly, could we get something similar for cooking?
The idea is that there could be a Cooking contest/event once in a while, where a single random recipe would give some bonus xp for the day or for a limited time.
Submitted by keyrum on Jan 9th 2025
Discussion: 0 Comments
Pet Collection Perk suggestion
Collecting items from pets should be done the same way you collect items from expeditions. There are so many items voided that we can use. I wouldn't mind buying the gold to buy a perk like that.
Submitted by Toothless on Feb 1st 2025
Discussion: 2 Comments
Changing Townsfolks looks after friendship 99
i would love to be able to change the appearance of townsfolk to their costumes or other alternate outfits after reaching friendship 99 with them. I know you can change them with a theme but id love to mix and match the townsfolk outfits without having to use a christmas or halloween theme
Submitted by ahugecataclysm on Feb 8th 2025
Discussion: 0 Comments
QOL: Pause/play craftwork from main crafting screen
Currently when you have an item in the craftwork, it will replace the crafting option with a red 'In Craftworks' button that takes you to the craftworks when you click on it. If you go there to turn it off, the game does not return you to where you were on the list, and if something is turned off then the button disappears and you have to manually go to the craftwork to turn it back on again. I propose adding the play/pause toggle directly on the main crafting screen, so that if we need to temporally disable something (usually for a quest) we don't have to juggle as many screens or risk forgetting to turn it back on when we're done. It's just a general QOL thing that I think would both simplify the system and drastically improve the flow of the game when you're required to break up your normal stride.
Submitted by Shatari on Feb 9th 2025
Discussion: 0 Comments
The ability to craft up to a certin amount.
With resource saver and the other perks, I am almost always over crafting by at least a little. It would be nice if we could say "Craft Y to X" that would take into consideration our perks.
For example, if I need 100 wooden planks, but I have enough to make 200. I can simply put in "craft up to 100" on its item page and that will give me 100 (or the closest number over it).
Submitted by TheOneWithin on Feb 10th 2025
Discussion: 1 Comments
Spider Sprite toggle
The new spider sprite triggers my arachnophobia, while the old one didn't (it's the hair). It would be awesome if there was a setting that reverted the sprite back to the old one, or to a different more arachnophobic-friendly sprite.
Submitted by Prismatic Farmer on Feb 10th 2025
Discussion: 1 Comments
Hops doesn't Hop
I desperately miss the hops hopping.
Submitted by megalocardia on Feb 12th 2025
Discussion: 2 Comments
Inventory Remember Search
When you search inventory and click and item, when you go back, the search is reset. It is annoying when trying to triple cookie and I can't type in "cookie" then use all 3 meals.
Submitted by RocketMan on Feb 13th 2025
Discussion: 1 Comments
Make levelling cooking more rewarding
Right now, cooking levels past 40 don’t feel very rewarding, aside from unlocking more ovens—which doesn’t really matter as long as you have enough fruit punch. To make cooking more worthwhile, it would be great to have perks that give players a reason to keep leveling up / chase those levels.
For example:
Level 40: 2.5% chance to cook two bone broths instead of one (this could be adjusted or improved at higher levels).
Level 45: 2.5% chance to cook two onion soups.
Level 50: 2.5% chance to cook two Over the Moons.
...
Level 80: 5% chance to cook two red berry/concord grape pies or two breakfast boosts.
Small rewards like these would make the grind to 99 feel a lot more satisfying, especially since cooking is one of the slowest skills to train right now.
Submitted by Wrymvr on Mar 17th 2025
Discussion: 0 Comments
getting level 99 in all townsfolk
When someone reaches level 99 in all the townsfolk there should be a quest with the prize of a key the quest could be called key to the town that can be used to unlock a gold key shaped mailbox.
Would also be nice if at the bottom of the townsfolk page there was a list of names or link to a list of names of all the people who have all the townsfolk to level 99 it would give ppl a reason to get any new townsfolk to 99 in the future to stay on the list.
Submitted by notthehoa on Jan 2nd 2025
Discussion: 0 Comments
I Can't Be The Only One Who Mistakes Large Nets With Baby Nets
*insert Kratos shouting to the heavens* Grant us a new sprite image for Large Nets and my life is yours!
Jokes aside, Large Nets really needs a more intuitive difference than the netting facing the other direction. It uses Iron Rings as reinforcement, right? The new sprite could use those and be the main difference between the two.
Submitted by Zacharius on Feb 23rd 2025
Discussion: 1 Comments
Gold feather production count
I would like to see a production count of gold feathers in the chicken coop tab. When I received the crest after STARMAP, I didn’t know it was active/how many gold feathers it was producing. With the crest, it should be shown as a stat as any other by-product under the farm page.
Submitted by Prismer on Feb 23rd 2025
Discussion: 0 Comments
pls move quick cook!
i’m VERY excited for the new quick cook menu and all it’s implications!!
please at least put the home button back where it was! especially since the quick cook menu is not usable for non-beta players! thank you, kindly!
Submitted by pneumonia on Feb 24th 2025
Discussion: 4 Comments
Custom tracking list
Rather than tracking all items in a single quest, sometimes it's more helpful to track only the items we need to farm / fish / create. Being able to create a custom list would be very helpful!
Submitted by Plath on Mar 10th 2025
Discussion: 0 Comments
Reserve items for cooking or quests
I recently unlocked mushroom stew (Yay!), but I also need to make mushroom paste on a regular basis. It would be nice if we could set a reserve stock of items in our inventory so that the game won't craft with X amount of the item. For example, if I could reserve 500 mushrooms, then those would still be in my main inventory for using for quests and cooking, but those 500 wouldn't be usable for crafting/the craftworks. That way I always have my reserve on hand for what I wanted.
This would also be a better way to handle quests that require fish, since a quest that requires a common fish and a rare fish from the same area will create a hassle if you don't want to void the common fish.
Submitted by Shatari on Jan 16th 2025
Discussion: 0 Comments
Bio/looking for changes
I see that the looking for text can take waaaaay more characters than the bio. It would make sense to be the opposite since some people make it hard to be sent items due to long looking fors. I suggest to get more characters in our bio to write as much as we want since scrolling down in bio page is not as frequent as looking for, and something like 500-600 for the looking for to make refreshing easier. It would help people write more data too, for example my data on when i got 4x99 got deleted because 1) i didn't know bio was so short and 2) it doesn't inform me it has a character limit anywhere so these dates are forgotten now. Plus i want to make to do lists and thank the people who are helping me and i don't want to put that info in my mailbox and make refreshing harder!
Submitted by Ravenphoenix on Jan 17th 2025
Discussion: 0 Comments
Exploring Hotkeys
Would be kinda cool to have 1-4 hotkeys on PC/Mac to use (1)Apple/(2)Cider/(3)OJ/(4)Arnold Palmer/Lemonaid
Submitted by Smoochypoo on Jan 23rd 2025
Discussion: 0 Comments
Change Mealworms, Reduce Traffic
Currently, clicking a shadow with mealworms triggers two separate server actions. Because of this, spamming mealworms during BITING frequently causes "playing too fast" errors. Changing mealworms from two separate actions to just double the worms/fish would alleviate this and have roughly the same benefit.
Submitted by Chase Manhattan on Feb 10th 2025
Discussion: 0 Comments
Pet Level
Incentivize upgrading pets beyond level 6 - I know this is no longer directly mentioned on the roadmap, but it was an update I was most looking forward to. Hoping it’s still in the works!
Submitted by Farmrpgplayer on Feb 13th 2025
Discussion: 2 Comments
Crop Certificates on Profile
New section on the profile items list to show off crop certificates, similar to belts/SRs/etc
Submitted by KoalaCorgi on Feb 14th 2025
Discussion: 0 Comments
Corn Theme
I'd love for the April Fool's corn theme to be added to the list of purchasable themes
Submitted by Catticus on Apr 2nd 2025
Discussion: 0 Comments
We need more jewelry
We need more jewelry!!!
Currently we have just three necklaces and seven rings. Of these ten items none of them are a set. For example we have an Amethyst necklace but no Amethyst ring. And we have an Aquamarine ring but no necklace. And so on.
Also there are no earrings, bracelets/bracelet cuffs, brooch/pin, or maybe even crowns(this one may be later down the line).
*For earrings you could double the recipe of the rings. For example 2 iron rings, 2 mushroom paste and 2 Aquamarine = one pair of earrings.
*For bracelets/bracelet cuffs we would start out with something similar to the iron ring...so maybe 6/8 iron & 3/4 stone = 1 plain bracelet or cuff.
Then 1 iron bracelet/cuff, 1 to 3 or 5 Aquamarine & 1 to 3 or 5 mushroom paste ( this all depends on how elaborate you want to make them) = 1 bejeweled bracelet/cuffs.
*Brooches/pins = a pair of pliers (new item) and steel wire = a plain brooch/pin.
Then 1 brooch/pin, jewels and mushroom paste(similar to the bracelet/cuff recipe) = 1 bejeweled brooch/pin.
Just a thought.
Happy farming!
Submitted by CorettaUMusic on Apr 5th 2025
Discussion: 1 Comments
Vault feedback consistency
Currently, if a number shows up once in the final result and you guess it in all four spots, you'll get 1 blue and 3 gray results. But if it shows up twice, you'll get 2 blue and 2 YELLOW results, which is rather confusing. While being able to get both yellow and blue results makes sense (one's right, one isn't), the incorrect ones should be gray once all correct ones have been found, regardless of how many there are.
Example:
Code: 1123
Guess: 1111 -> Should be BBGG
Guess 1212 -> Should be BYYY
Guess 9911 -> Should be GGYY
Submitted by Colla on Feb 23rd 2025
Discussion: 0 Comments
Play sound when tagged
Improvement to play a sound when tagged in chat, ideally can be toggled on/off.
Submitted by ElBrucio on Mar 21st 2025
Discussion: 1 Comments
New Bacon
Would love a new way to get bacon for those of us that do not want to kill our piggies.
I understand there are treat bags and Mount Banon but those are not going to get most of us through DI.
I would suggest.
1. A temple for Bacon
2. Make treat bag 01 Mailable
3. Make Bacon Mailable.
4. Have a bacon raining event where everyone gets 1 million bacon no matter what their inventory is... Okay, not this one.
Thanks!
Submitted by Bamhauser on Mar 31st 2025
Discussion: 0 Comments
Quest QOL improvment
When competeing a quest that has a quest line, it would be nice if the page did not close after compleation. Currently when you complete a quest, it will take you back to the main quest page. When you want to continue working on the same quest line and you have multiple quests, it can be hard to find the questline you were working on or remeber the name. I experienced this when working the special requests for April.
Instead, when you comlete a quest that is apart of the quest line, have it automatically bring up the next quest instead of taking you back to the main page. I am imaigning this to be a similar function as when searching for quests on BuddyFarm. Another improvment as well can be adding a previous quest button to a quest line. This will benifit the players who want to re-read the questline with no interuptions after they complete it.
Submitted by MewingPoet on Apr 1st 2025
Discussion: 0 Comments
Diamond Ring
We need a bling-bling diamond ring. Because it's shiny and BLING!!
Submitted by RogueLady on Apr 4th 2025
Discussion: 0 Comments
Notes on people’s profile
We should have a box on people’s profile where we could add a small note like.. sells Orange juice stuff like that would be pretty cool
Submitted by Mr Shambles on Apr 6th 2025
Discussion: 0 Comments
Put 'View Chat Log' of trade chat at the top
Having the chat log button at the top of trading chat would make it easier and faster to check prices and past trades.
Moving it up would let players access important info with fewer steps, keeping trading chat smooth and efficient.
Also changing the name of the button, from 'View Chat Log' to something like 'Trade history' or 'Market history' to imply the possibility of checking prices there.
Submitted by Smoothiny on Jan 7th 2025
Discussion: 0 Comments
"This player is looking for this items" tab in players mailboxes!
Imagine if there was a "The player is looking for" items tab and you automatically see what the person needs without searching for the item in search bar! It would make trades or gifts much faster and efficent!
Submitted by Perplexity on Jan 9th 2025
Discussion: 0 Comments
Inventory tracker
Implement a inventory tracker similar to tracking mastery progress or quests, I know the Firefox has a plugin that’s kinda okay but it’s not on mobile and it would be a qol improvement to be able to track a specific thing in your inventory instead of continuously checking by clicking out of where you’re getting the items. Thank you for reading and happy farming! Catch me in trade chat!
Submitted by Srt on Jan 11th 2025
Discussion: 0 Comments
Smaller quest tracking boxes
For some of the larger quests such as STARMAP and PAMRATS, tracking the quest covers a large portion of the screen since there are so many items. It would be convenient if the items that you have collected enough of don't show up in the tracker, just the ones you need to work on. This would greatly minimize the size of the box.
Submitted by bboubieb on Jan 26th 2025
Discussion: 0 Comments
MB and Bio text limit swap
I think we should swap the character limits for bios and mailboxes. Have mailbox be limited text and bio be unlimited, or at least vastly larger.
Submitted by Valette Renoux on Jan 27th 2025
Discussion: 0 Comments
New QoL Perk? Harvesting and planting using 1 button
Currently we are Harvesting and then planting the crops. That requires clicking 2 buttons. And most of us do that instantaneously (or we try to).
What if we give only 1 button which will plant and harvest the crops at once. Obviously its a QoL perk. Could be sold for some gold I guess.
Submitted by Full of terror on Feb 5th 2025
Discussion: 0 Comments
Add Notes section to Profile
The ability to add a private notes section on the profile. I would write down specific information, what quests I want to prioritize or what I need to save for in the future, or tracking costs of trade chat items, or information I learn about fellow players I want to remember, etc. A notes section that only the player could see would be an easy and great QoL for this.
Submitted by RocketMan on Feb 13th 2025
Discussion: 1 Comments
Buddyjack Easter Egg
If the player loses all of their daily Buddyjack games, a special message appears saying either
“Must seem like an 18-carat run of bad luck.” or “The game was rigged from the start.” with reward of X amount of Glass Bottles (or, alternatively, an exclusive item, Bottle Caps).
This is in direct reference to the opening monologue in Fallout: New Vegas.
Submitted by mariohead on Feb 24th 2025
Discussion: 0 Comments
Meal durations based on number of interactions instead of timers
A lot of the game is based on timers, and I see no real reason to change that, however, meals are something that might make be more user friendly if they were not timed. Instead, they would be active for a fixed number of actions/interactions/requests/clicks on the appropriate feature. So rather than racing against a timer to sell things while your shrimp is up, it would be valid for X sales or items sold. Cat’s Meow would last for X fishing actions, Chiwder for X lemonades, Breakfast Boosts for X harvests, etc.
This removes the execution barrier for users with disabilities or even just so you don’t lose time trying to find the right fishing hole or sell capped items so you can keep fishing. It also makes meals equal for all users instead of punishing users with slow internet or devices while they wait for the server to respond or a screen to load.
A potential downside to this change is that meal effects may become too predictable and that may negatively affect the experience for users when they are deciding what meals to cook and eat. I’m not sure that’s really a downside, but I can see how an element of variance adds to the fun of a game, and being able to math out exactly how a meal will resolve might reduce enjoyment for some
Submitted by Rathenix on Feb 24th 2025
Discussion: 0 Comments
Incorrect spellings at the bottom of temple chains
There are some incorrect spellings for plurals of some items at the bottom of certain temple chains. For example, in "A total of 6,446,197 Radishs have been sacrificed" the word should be "Radishes."
Other examples include:
"Potatos" when it should be "Potatoes"
"Water Lilys" when it should be "Water Lilies"
"Mug of Beers" when it should be "Mugs of Beer"
Submitted by TTALS88DVAN on Mar 24th 2025
Discussion: 0 Comments
Expediting pets
What if there was a way to make pets go collect an hour of items? It could be a meal or some number of gold feed. You’d go give it to one of your pets and they’d immediately go grab one load of their usual stuff.
Submitted by interessovat on Mar 28th 2025
Discussion: 0 Comments
Wishing Well "not enough items" message
I noticed today that when I try to throw more of an item than I have into the wishing well (e.g. tried to throw 20, only have 7), it silently fails. At first I thought it was a bug until I realized I'd run out of blocks of wood.
A pop-up window ("Sorry, not enough items") to explain why it didn't toss, or something along those lines, would be v helpful there.
Submitted by warofwest on Apr 11th 2025
Discussion: 0 Comments
Limes
We have oranges and lemons...what about some limes? Think of all the possibilities? Lemon/lime sparkling water, key lime pie, sticky lime and honey wings, and lime & ginger bars to name a few. Just a thought.
Happy farming!
Submitted by CorettaUMusic on Apr 12th 2025
Discussion: 0 Comments
Merit badge progress bar
It would be great if we could see the progress towards Merit Badge's goal on its page, instead of opening Profile page and comparing it manually.
Submitted by Applejack on Feb 19th 2025
Discussion: 0 Comments
Living off the interest
Have an upgrade that automatically withdraws the overnight interest you earned directly into your bank account.
Submitted by Raterus on Feb 24th 2025
Discussion: 0 Comments
Multiple Mealworms
An option for a perk like we have for the Large Net Launcher should be available for mealworms. People much bigger than me have absolutely thousands and thousands of space & having to click one by one for Fishing just encourages autoclickers.
Submitted by rockhopperplays on Feb 26th 2025
Discussion: 0 Comments
Ric love
It needs to be brought to the attention of the Devs that some rangers and farmhands are expressing support towards only the most abhorrent townsperson, Ric Ryph, while simultaneously maliciously attacking the character of our beloved dragon friend, Geist.
I won't Link anyone's names here, but you only need Snoop in the chat to see the horrors I have mentioned!
I do hope you will take action, our dear overlords.
/s
Submitted by Nyxiabel on Mar 4th 2025
Discussion: 2 Comments
New animal-Duck Pond
This would be similar to the chickens. We could have different varieties of ducks. They would provide eggs and feathers. Eggs could be used for a new meal and the feathers could be used in new crafting items...pillows.
Submitted by CorettaUMusic on Apr 4th 2025
Discussion: 0 Comments
Chat Resizing
I would like to be able to drag and resize the chat box. I would love to be able to have it be bigger. Not the font, but the pane itself
Submitted by Valette Renoux on Jan 8th 2025
Discussion: 0 Comments
Daily chores autocollect
A perk either with gold or perk points that auto collects the rewards from daily chores when they are completed
Submitted by Witch on Jan 22nd 2025
Discussion: 0 Comments
Chore List Perk
I think it'd be cool if there was a perk you could buy to have a chore list much like the quest tracker so forgetful people like me don't have to flip between pages to remember tasks.
It could also pop up automatically after reset and disappear when chores are done, or 5 completed maybe since some patreon members have an extra 1.
Submitted by Ya Boy on Feb 6th 2025
Discussion: 0 Comments
Ahh! My Eyes!
When you load the game in dark mode, it still shows a bright white splash screen and burns my retinas. Please display an appropriate bright or dark splash screen depending on the settings.
Submitted by Raterus on Feb 11th 2025
Discussion: 1 Comments
toothfairy
we have leafy mclucky! we have santa! lets have a cute lil toothfairy friend!! maybe she comes around for seasonal requests every so often, could be fun to do stuff with some of the halloween items! she could also just be sending us gifts with the tower artifact :O
Submitted by pneumonia on Feb 23rd 2025
Discussion: 0 Comments
Movie Theater
I love that the game is free and enjoyable. But I would like to give back. I can't do it financially. But I thought about another way. The mini game "sleep rpg" inside your game gave me the idea. Some games have you watch a quick add and you can get free items. I don't think people want popups. But if you have a section labeled movie Theater. People can watch adds to help finance your game with out the burden. You can even turn it into a community goal. With milestones example after every 1,000 ads watched contributors earn a reward. It was just an idea I don't know what it would take to implement.
Submitted by Foxytox on Feb 15th 2025
Discussion: 2 Comments
Switch quick meal and home button
Tracking quests now hides the home button for me, so I cannot click it anymore if I'm tracking a quest. I would suggest switching the order of the 2 buttons or making it so quest tracking can no longer hide the home button.
Thank you
Submitted by DISH-E83 on Feb 24th 2025
Discussion: 1 Comments
XP Conversion Cap
Currently, the max daily cap for XP conversion is 400,000,000 after getting all the perks, but most late game players can easily get that amount of XP in a matter of hours. I feel that it would be even better if the maximum daily limit for XP conversion can be increased further, maybe to double the current amount
Submitted by Kirishi on Feb 27th 2025
Discussion: 0 Comments
Additional Meal Ideas
Would love to see two specific meals:
(1) a meal to boost steel production — similar to the hickory mechanic.
(2) a meal to boost pine board production — perhaps a meal that boosts production to 4 board per minute vs. the base 2 board per minute
Submitted by toeballjak on Mar 6th 2025
Discussion: 1 Comments
Reducing misclicks with quick action buttons (sell/craft/give/store)
Like the title says. The quick (sell/give) buttons are risky misclicks vs quick (craft/store) buttons and the placement of the Craft button in between Sell/Give adds to the issue. Players in chat often recommend against buying these gold perks because of this.
Some potential ideas:
(1) Offset the Sell/Give buttons from the Craft/Store buttons
(2) Group the Sell/Give buttons together at the top instead of having craft in between (e.g. Sell/Craft/Give)
(3) Allow toggling quick buttons on/off after purchasing the perk
Submitted by LunacheW on Mar 26th 2025
Discussion: 2 Comments
Back-to-top
Hi! I think it would be useful for a “back-to-top button/ touching the top of the screen like on the phones. Great game!!!
Submitted by Purplephoenix on Apr 1st 2025
Discussion: 0 Comments
Buddy doll as a craftable item
With the monthly buddy dolls in place, it would be really awesome if we can make it craftable as it gets really expensive or hard to gather a ton over time and it’ll eventually be v expensive in trade too.
It can be a really hard craft made of cutlass, pirate bandana, polished shoes, blue dye, corn dolls, paste etc so it’s not a very easy craft
Submitted by corgitabundus on Jan 9th 2025
Discussion: 0 Comments
Favorite recipe
Could we get a 'favorite' system for recipes, so that recipes we earmark are kept at the top of the list when we go to cook?
Submitted by Shatari on Jan 17th 2025
Discussion: 0 Comments
Save Crops
A Perks that let's you save the crops a player has planted (similar to Craftworks).
This would help to plant the necessary seeds to produce crops for a specific recipe with fewer clicks
Submitted by VaultMan on Jan 22nd 2025
Discussion: 0 Comments
adventure progress save
Have a way to save your spot in an adventure. It's hard to complete some of the larger ones if you only have 10-20 minutes to play at a time. Players would still have to make maps and figure things out, but being able to choose to come by to your last location with the objects you had or choose to start over would be nice. Mostly a QOL and accessibility option rather than a "the adventures are too hard" thing. The puzzles are fun, It's just frustrating to have your progress reset if you accidentally click away or if the app refreshes after being inactive
Submitted by Valette Renoux on Jan 23rd 2025
Discussion: 0 Comments
Monthly holiday meal (similar to the eggnog)
It would be awesome to have a monthly or bi-monthly holiday meal. The Christmas eggnog forced me into buying my 2nd oven. The time to cook wasn't to bad nor was gathering the ingredients. This also helped me level up my cooking skill. Or maybe we could get a meal that could be cooked in a 25 minute time frame, so that I can work on my cooking skill during my half hour lunch break.
Submitted by CorettaUMusic on Jan 30th 2025
Discussion: 0 Comments
Double Rewards
I think it would be cool if there was a perk/farm supply upgrade that gave a small chance of getting an extra meal when collecting all or hatching two raptors from one egg.
Submitted by CosmicRodent on Feb 2nd 2025
Discussion: 0 Comments
Restaurant/Diner
So hear me out. We plant crops, harvest fresh produce and we even cook at the kitchen. Now it’s time to sell some food.
Every hour you have a chance for 0-2 customers to come in and place their order. You give them their order and you receive…. Something! (I didn’t think about the reward but maybe a little silver or ancient coins or some random item). You can start off with a max diner capacity of 4, upgradable to 8-10 via perks. When it comes to meals you can also introduce a few short cook time meals (5mins-1hr) which would be their usual order and of course they can order something a bit difficult like Red berry pie when the rewards are “really good”.
If you want to take it further you can make plates, glasses and/or cutlery craftable so players would have to keep them stocked (like pickaxes in mining).
Submitted by SupakoolDude on Feb 5th 2025
Discussion: 1 Comments
Hide Referral section in Friends list
I'm sure I'm not the only player who doesn't have real friends/subscribers/followers etc, hence doesn't care about referral systems at all and doesn't find seeing information about it every time when opening Friends list useful.
Please, add an option to toggle visibility of the new large referral section in Friends list, or move it to the bottom of that screen.
Submitted by Applejack on Feb 11th 2025
Discussion: 1 Comments
Option to Remove Certain Animal Variations from the Set All To Random
Rather simple idea here, in case we get more special unlockable variations like the Cuucoo and the Turkey in the future.
I'd love to have a toggle or something by each variation, or a list we can choose from, where we can check and uncheck certain animal varieties from being able to be triggered when setting all animals to random variations. This would be nice for folks who would enjoy having their special unlockables on certain animals, but would still like to occasionally randomize their animal variations if only for the visual variety. It might sync well with the new Featured Animal toggle as well, so folks can set their featured animal to a certain variation then have that removed from the randomizer so any resets in the future don't require going in and manually setting the featured animal's variation.
Submitted by nimme on Feb 12th 2025
Discussion: 0 Comments
Wishing Well Throwing More Items than in Inventory Message
When you attempt to throw items in the wishing well but the amount you attempt to throw is more than what is in your inventory, the button just does nothing and makes it feel like its bugged for players. It would be nicer if a little popup happened informing the player that they are attempting to throw more of an item than they have in their inventory. Would reduce friction and the amount of messages in help chat (possibly tickets?) that their wishing well is bugged.
Submitted by KoalaCorgi on Feb 20th 2025
Discussion: 0 Comments
Hide Event Masteries
More of a QOL improvement but having event masteries like frozen fish and the like not be on the masteries list unless they are attainable would make things cleaner in the masteries list.
Submitted by ChuckyBH on Mar 25th 2025
Discussion: 0 Comments
Spring Drink
Spring drink that makes chat fun pastels. like the eggnog, but more readable
Submitted by Valette Renoux on Apr 3rd 2025
Discussion: 0 Comments
Player to Player Market and Trading System
Maket and Trading System: I propose adding a player-to-player market where players can buy, sell, and trade items directly with one another. Here’s how I envision it working:
Market Listings: Players can create listings for items they want to buy or sell, specifying the quantity and what they are willing to offer. For example, if a player needs 50 sturdy shields, they can post an offer to buy them with a specified amount of gold, orange juice or lemonade, while also setting a rate for what they’re offering. For example, someone could list: “50 Sturdy Shields for 15 Orange Juice.”
Automatic Matching System: If someone else has listed sturdy shields for a lower amount (e.g., 100 sturdy shields for 10 Orange Juice), the system would automatically match the buyer’s request with the seller’s offer. In this case, the buyer would automatically purchase the 50 sturdy shields for 5 Orange Juice, keeping the transaction smooth and efficient.
Slot System: To ensure a balanced and fair market, players can have a limited number of buy and sell slots. When this feature is unlocked, players would initially have:
1 Buy Slot and 3 Sell Slots
Players can purchase additional slots with gold. This adds an element of progression and gives players the option to expand their market activity over time.
Market Interface and Communication: To facilitate trades and enhance player interaction, the current in-game chat feature would be maintained. This would allow players to communicate directly about their listings, negotiate terms, or discuss deals.
Why This Would Improve the Game:
Increased Player Interaction: Players would have the chance to engage with one another in a meaningful way, creating more opportunities for cooperation and community-building.
Dynamic Economy: This system would help balance the in-game economy by creating an efficient, player-driven marketplace where players can set their own prices in a convenient way.
Convenience: Rather than relying on the mailbox system or only communicating through a limited internal chat, the market would streamline transactions and make it easier to find items.
Progression: Unlocking and expanding market slots through gameplay or gold offers an additional layer of progression for players to pursue, which could add more depth and variety to the overall gameplay experience.
Thank you for your time.
P.S. someone has suggested autimaticaly selling off items that get full from craftworks. Which is a good idea. But you don't want it to be an easy way to earn money. So you can have those items sold by they craftwork be sold at 1% its value. And have gold used to upgrade it.
Submitted by Foxytox on Jan 1st 2025
Discussion: 2 Comments
Recipes for Pets
Hello, I have been playing for a few months and have a suggestion for pets! I know that crunchy omelettes are in the game to increase the collected amount of ALL items by 50%, but what if there was a meal like the hickory omelette, but can be used on /given to specific pets?
Crunchy omelettes are seasonal, and expensive to buy if you have not played during April (like myself), and I would imagine they are expensive to cook as well.
My suggestion is to add a meal that increases a specific pets collection by 50% for a period of time (4 - 8 hrs) and is available all year round. For example, I would use this meal on the Tawny Owl who would then collect 50% more items for the allotted time. This allows harder to obtain items (like honey) easier to obtain at the expense of a meal.
I think of this like the raptor pen where you can give raptors items for speed increase and heath regen in battles, etc.
Leave a comment if you like this!
Submitted by The Seal on Jan 6th 2025
Discussion: 0 Comments
FRPG CASINO
… let us do some gambling (in game of course) I think it would be fun if we had a way to play BJ vs each other! Also I would love farm rpg themed poker! This could make for some fun game nights and tournaments that the community could look forward to. Maybe even have a new currency for this with everyone getting a certain amount per day. Also maybe even have a trade shop where you could trade in lots of points for exclusive super rares (non-tradable). Could give us something fun to do, just something to think about :)
Submitted by Buying on Feb 19th 2025
Discussion: 0 Comments
Smaller Bottom Buttons!
The bottom bar buttons were the perfect height, but now with the new update they're too big! It doesn't match the rest of the UI and it looks clunky. Definitely need to be smaller.
Submitted by Alanator222 on Feb 24th 2025
Discussion: 1 Comments
Lock items from quick give menu
I like and use the quick give menu a lot, but I'd like a way to lock items from being quick given, or at least to where you get the pop-up asking if you're sure. Every time I go to craft large nets I have to be careful I don't accidentally hit give and give away my whole stack.
Submitted by meakyori on Mar 6th 2025
Discussion: 0 Comments
Hirelings / Minions / Workers
Expansion of Expedition and Charters that can be hired, paid, named, trained, etc. Maybe activated/timed like meals, so you have to pick whose buff you get. I'd love one that auto sells fish or crops above a certain threshold. I picture it like a combination of meals and pets. (Pet) Buy/hire the worker. (Pet) Train abilities with levels and progression. (Meal) Activate with currency for a limited time.
Submitted by Odin418 on Mar 11th 2025
Discussion: 1 Comments
"Max upgrade" button
It'd be handy to have a one-click option to dump the silver on hand into our production buildings, instead of having to try and guess and check.
That's it, that's the idea.
Submitted by Farmer Anna on Mar 17th 2025
Discussion: 0 Comments
Crafting mini-game next April Fool's?
The next April Fool's should have an actual crafting mini-game for the day! :D
Submitted by Zambay28 on Apr 1st 2025
Discussion: 0 Comments
Workshop Craft List
The craft list in the workshop gets loooong by 99. I'd like to suggest a filter to only show craftable items also one to hide inventory full items.
Submitted by Wakawaka on Apr 1st 2025
Discussion: 0 Comments
Cherry Blossom Petals
I thought it would be kinda fun to have like cherry blossom petals (either free or for gold) during spring. Kinda like the way we have snow during winter.
Submitted by Princess Zelda on Apr 11th 2025
Discussion: 0 Comments
Storehouse - item storage rework
The storehouse cannot store reasonably helpful quantities of items once you reach the mid to endgame, because it does not keep up with your inventory size and very quickly costs significant amounts of gold to expand very small amounts of space.
Currently, my inventory can hold 14,600 items, my storehouse can store 500 each of 35 different items, but I can make it store 525 each for 95 gold. This is quite a significant cost for such a small benefit. It's really only useful for holding one each of a lava and inferno sphere.
What would I recommend changing? I think the storehouse should hold stacks of items, up to a percentage of your total inventory capacity. With reasonable amounts of gold, this can be expanded to eventually be 1:1 of your inventory size, and then expand even further. For example, there are 30 item slots, I paid for it to store up to 100% of my inventory size, so now each item slot can hold up to 14,600 of that item. When I expand my inventory tomorrow it automatically can store 14,620 of that item.
Why would this be useful? As you approach the endgame there are MANY useful items that you "void" while working for just one or two items from a zone. You may also ac-blam!-ulate other items daily (like eggs, milk) that you need to process later but don't have the bandwidth to really start accruing them right now (for ex., corn oil - you need lots of corn for other quests!). This lets players make strategic and rewarding decisions about how they approach different parts of the game.
Lastly this would be a good revenue spot for FarmRPG, as the quick store perk would become significantly more useful, and so would expanding storehouse storage with gold.
Submitted by CherryColaCryptid on Apr 12th 2025
Discussion: 0 Comments
Ability to set quick give back to - select - to avoid misclicks
Once you give an NPC an item using Quick Give, it defaults to that character in the future. This increases the risk of misclicking.
Can you make it so selecting - select - (or Unselected?) in the drop-down will set that as the default instead of the previously gifted NPC?
This suggestion dovetails with Lunache’s suggestion below.
Submitted by Galateax on Apr 13th 2025
Discussion: 0 Comments
Theme contest (or other art)
I love collecting themes, banners, mailboxes, etc, especially the holiday/seasonal items. I would love to see more personalizable content, which could be done through user-supplied content and/or design contests.
Submitted by dream.cloud on Jan 26th 2025
Discussion: 0 Comments
Are you sure? pop up
I’ve seen that there is an “Are you sure?” Pop up when you want to unlock all of your inventory. Can we please get that for when you lock all inventory also? I don’t know how many times I have accidentally locked all my inventory when I just wanted to lock one item. It’s driving me crazy!
Submitted by SamSam on Jan 29th 2025
Discussion: 0 Comments
No cap on gift giving from townsfolk
I know this probably affects like 1% of the game's population, but can you please remove the limit for MB size when townsfolk gives gifts? Right now, if you have an MB size of 3k or higher and it's full, townsfolk won't give you any gifts. It seems like a punishment for actually supporting the game since it costs a lot of gold (real money) to increase your MB, even with the sales.
Submitted by turtle on Jan 30th 2025
Discussion: 0 Comments
Improvement to fish supplier perk
Re : the “fish supplier perk”. Please consider the option of locking/unlocking individual fish under the “things found here” section rather than just lock/unlock all!
Submitted by aliceinfarmland on Feb 6th 2025
Discussion: 0 Comments
Transaction Tracker
Sometimes I either end up with more silver than I thought I had or maybe some is gone that I don’t remember spending. Having a transaction tracker that tracks maybe the last 10 transactions with silver, gold, and AC.
It could be triggered by tapping on the currency area at the bottom left, and it would open a screen displaying the most recent transactions
Submitted by JacobWes12 on Feb 13th 2025
Discussion: 0 Comments
Raptor Refresher Improvement
I'd love it if for the Raptor Refresher perk to be improved to allow you to select specific raptor(s) to use the perk on instead of it having to be active for all raptors.
I really only have one at the moment I'd like refreshed. But right now I have to use 4x the amount of grape juice than I need to if I want to utilize the perk since I have 4 raptors in RFC.
Submitted by Ya Boy on Apr 2nd 2025
Discussion: 0 Comments
Void Rares
Certain drops only show up when you're voiding in that area. The more items you're voiding, the higher your chance of the rare drop.
Every Stone you find while exploring is a Stone that you pick up and try to fit in your pocket. Then you toss it away. It's the tossing that generates the new items. So when you toss a lot of Stone, maybe 1 in 20k is a ((geode)). You can hit rocks with a hammer all day long and not find one. So it has to happen when you least expect it!
Overflowing Antler? Maybe 1 in 5k turns into ((wooden knife)) when you toss it away. Can't figure out how to replicate the process in your workshop no matter how hard you try, it only seems to happen while exploring and your pockets are already full.
Super Rare: ((orange gecko tail)), because they discard it only when terrified and most of the time they're quite friendly with you.
(Nicho was paid in trout to submit this improvement)
Submitted by Nicho on Apr 11th 2025
Discussion: 0 Comments
Friend Tagging
I’d love a perk or upgrade that would allow me to tag friends with something that shows up next to their name in my friends list. So I can put “Excel guy” or “Net Fiend” or any little blurb of maybe 10-15 characters as a way to help remember facts about friends.
Submitted by Andres on Apr 14th 2025
Discussion: 0 Comments
NPC Pets and Friendships
Sorry if this was mentioned previously
I was looking at my in-game friends and realized the NPCs don't have very fleshed out identities. I'm particular, none of them have pets or friendships with other NPCs.
This would clearly be decorative, and one wouldn't expect the pet levels to fluctuate - but it'd add a tiny layer of authenticity if the NPCs had pets and NPC friendships themselves (and raptors, I suppose).
Maybe farmer Frank would have a pet ROOMBA. Maybe the various quests involving Buddy made him low-level friends with everyone. Maybe Geist only has dragon pets - but they're all level 9..
Submitted by dvjc on Jan 2nd 2025
Discussion: 0 Comments
Release / "Sell" Excess Raptors
I've been with FarmRPG about a year and am already sitting at 274 raptors. They produce about 6x more antlers than my inventory can hold, and about 2x more steak kabobs. I personally try to hatch out every month's special raptors, and scrolling down to find them and sort them out of the mess of common colors can sometimes be headache inducing.
I'd love to see a way to part with some of these excess raptors, possibly with some perk to it in order to interest people. Maybe we could release a raptor and receive a single raptor claw? (That could be busted for long-term players who have potentially a thousand+ raptors they don't want, of course). Maybe a bar of soap or two? Maybe they give us a goodie bag on the way out that can be opened for a very small amount of rewards, like a few swords and shields our fighting raptors can use? I don't want to suggest anything that would imbalance anything, hence my suggesting small rewards here. That naturally can be adjusted as is seen fit.
Or if we wanted to get somewhat darker with it, raptor roasts. That could possibly be a sort of mid-game step up for the steak market, as truffles feel a bit more late-game. Raptor roasts could have a market that varies from somewhere around 75k as kind of a bonus from the around 30-50k steaks, but then still not touching the even nicer 140-ishk truffles.
In summary, please give me an option to remove some of these common colored raptors so I can see all the pretty monthly ones I hatched without scrolling for what feels like three minutes. There's interesting ways to go about it but I'd love to see a way to cut down my raptor numbers to a manageable amount, plz
Submitted by nimme on Feb 13th 2025
Discussion: 0 Comments
Donkey pen
Many apologises if the subject has already been discused. When I was a kid I used to live near a donkey pen which I visited very often with my parents and with school. I do like them dearly.
I would like to see Donkeys: they will be found in the "wild" like the raptor eggs. Very rare they can be males and/or females. There will be a quest or a Redbrook adventure in order to gather items and food to tame them. Cowboy boots, spurs, carots,mexican sombrero, sadle, ...
When the quest is done and the donkey is tamed, it can be "peted" like the other animals in the farm. At level five the males will give manure every day and the females will give milk, every day too. Manure added to crops may give twice the crop upon collect or faster growing for example. Donkey milk can be used to create cosmetic cream, soap... so we can have a lot of new items to collect. Some items will be only created in the workshop in order to fit the quests or the cosmetics mentioned above.
At level twenty we could breed them too, once a year and in order to make it a little bit harder, can be done via a new quests and a new npc who will be a veterinarian.
Many thanks for taking the time to read me and sorry for my bad english.
Submitted by Nikosz10 on Feb 25th 2025
Discussion: 0 Comments
Expanding "New Players Today" Feature
We all know what's it's like to try and give some items away to the new players but there's a race to send things before their mailbox fills up again! There's just not enough day 1 players to satisfy the generous player base!
That's why we need to extend the feature to include day 2 and maybe even day 3 players.
In a player's first day they are love bombed by so many people that no meaningful connections are formed. They can't message everyone sending them things thanking them. But people like me are actually hoping to make a connection with new players. What I've seen and probably what you developers have seen is a high drop off of players in the first few days. People join, don't get into the game and uninstall. Expanding the list to also show day 3 players also gives a chance for people to receive gifts at a more normal pace and hopefully make some meaningful connections with more late game players like myself. I'd love to know who has played the game for more than thier first day as it weeds out a lot of the people who just aren't into it in the first place. I've been able to make some meaningful connections with low level players but a high percentage don't continue beyond the first week.
The feature I'm proposing aside, any feature that would foster pairing a late game player with an aspiring noobie would be a big boon to my enjoyment of the game
Submitted by JayDezi on Feb 26th 2025
Discussion: 0 Comments
Higher Bone Broth buy limit- borgen shop
I was trying to cook an order of 1.8k cat's meow but only got to 852 because I was short on bone broth. Since it takes 7.5 minutes to cook it is annoying having to replace it so often, especially since most are busy with IRL stuff. Skunk pet takes a while to stack enough to keep up to cooking speeds of meal. So I thought that it would be nice to increase how much bone broth you can buy from the borgen shop from 500 to 1000 (being hopeful) anything above 750 would be awesome since they arent too common in borgen shop and it is an item that most end-game players who have extra resources to cook meals could favor a lot from having the option to get that quick bone broth supply. Im sure MANY FarmRPG cooks would be very happy to hear of this change. It does not need to be limited to just 1000 tho *wink*
Submitted by Staks on Feb 27th 2025
Discussion: 0 Comments
Perk to double exchange center
Would love to see a perk to double EC trades, double input/output. Would like to see it work for XP conversion too. Would make turnovers more useful too
Submitted by boxofqtips on Mar 9th 2025
Discussion: 1 Comments
Explore hold
I would like to also be able use my stamina by the amount of stamina use I currently have by holding the explore button instead of having to always press the button.
Submitted by DracoMalificus on Mar 17th 2025
Discussion: 0 Comments
Hide full inventory in workshop
We need a switch, like the one in farm perks, for items at full inventory at the workshop.
I like a full inventory, because it's very helpful for quests. I also have almost all craftable item visible in the workshop, so I can stock up after working in the Storehouse. This is an essentiell daily routine of mine. But afterwards, it's sometimes quite painful to search and find an item. I'm disabled, I can use only my mouse or the build-in screen keyboard. As it is somewhat useless to show temporary non-craftable item, it would be helpful to manage that big list, if we could hide them.
Submitted by RogueLady on Mar 31st 2025
Discussion: 0 Comments
Favorites page, chore rework
Last year i submitted a request and i think it fell a bit flat because of my explanation.
But I think a favorites page would be perfect for players who are mainly library readers so they can just favorite the page they were reading and dont have to search for it again, this would also be useful for places like the petshop or your animal pens places you have to check or visit daily.
I also think chores could have an improvement, currently you can get more chores to fill in the days youve missed but i think if you tap on a day in the calendar and complete extra chores it should go to that day if you wish, this is useful for people who have life events outside of the game such as vacations or weddings, days they know they wont be able to log onto Farm RPG, let me know what you guys think.
IGN, StyarDimn
Submitted by StyarDimn on Apr 3rd 2025
Discussion: 0 Comments
Trade rep system
It would be nice to be able to rate people in trade and have that rating display next to their name and mailbox size.
Submitted by Chedd on Jan 12th 2025
Discussion: 0 Comments
Display steak market prices on the Home Screen
Add, as a gold farm upgrade option, the ability to display steak market prices on the Home Screen (like under the pet item collection banner or something).
Submitted by Veearrsix on Jan 22nd 2025
Discussion: 0 Comments
Auto Mining
Can we get auto mining capability? Even if it's like the sleeping minigame where we have to be logged in to do it and ac-blam!-ulate over time while logged in. We can get some quests to go through to unlock the option, and in order to active we should be able to do "X" amount of floors. This way new players and seasoned players can all get more materials and their time is respected also. It doesn't take away from the new skill being active and fun, and it gives more concurrent player base for those without the time to spend doing the active mining as much. We could then increase the amount of loot found and decrease how much is found for the afk method so people can farm mats for crafting items while they are working or sleeping. We can use more ore's to craft new items and weapons for the quest to battle stuff that only happens in the quest. Fighting off goblins and ogre's who live in the caves where the mines are.
Submitted by Atruedeity on Jan 22nd 2025
Discussion: 0 Comments
Tracking Friendship 99
When a friendship level reaches 99, change the icon to the bobble head on the Friendship Levels page to make it easily identifiable. Also, remove them from the drop down on the inventory list since there’s no benefit to sending more. Example is I achieve 99 with Capt Thomas, but mistakenly give him fishing nets when they should go to Thomas.
Submitted by TimLewis1207 on Jan 27th 2025
Discussion: 0 Comments
Friend list sorting
The friends list should have an option to sort by tower level/player level.
Submitted by Fantastic Fungi on Jan 29th 2025
Discussion: 0 Comments
Fish sticks
We should be able to make fish sticks for stamina.
Submitted by madmossy on Feb 1st 2025
Discussion: 0 Comments
Bombs explosion animation
That's just a cosmetic feature for fun without real benefits.
It would be funny if we could get an animation for ((bomb)) like other things (hops, frogs, spiders, shiny items) got recently. It could be just fuse burning or even explosion! It would be also funny if we could see that explosion animation when someone puts the bomb in our mailboxes. Alternate option could be activating that feature during April Fools Day.
Submitted by Applejack on Feb 11th 2025
Discussion: 0 Comments
Current Chores Streak
It appears there's no way to see your current chores completion streak -- only a reference to longest completion streak, which may not be current streak. Adding a current streak would be neat to see.
Submitted by Zatchary08 on Mar 29th 2025
Discussion: 0 Comments
Discord Español
It would be great to add a discord group in Spanish for those players whom aren't fluent in English, I've seen some players struggling while interacting with the chat.
We can help people (I'm Mexican) and would love to see this happening. Thanks for listening
IGN felas82
Submitted by Felas82 on Mar 31st 2025
Discussion: 0 Comments
Raptor skin whitelist/blacklist
Now that there are more and more raptor skins every month I believe it can start to get difficult to get a specific one you want, even through getting eggs in bulk. I went through 150~ eggs last month and only managed to get a single Krampus raptor, and I just have to think about how difficult it is for newer players to collect skins.
So I propose a blacklist, after you collect a certain amount of a specific raptor skin, you can then blacklist it to prevent it from clogging up the current pool. The original colors shouldn’t be able to be blacklisted to keep at least a bit of randomness, or make it so that only one, two or three skins can be blacklisted depending on how many special ones are out that month
Submitted by MrReese on Jan 1st 2025
Discussion: 0 Comments
More mobile/tap friendly UI design
The game has a lot of buttons and elements that are designed around using a mouse, but are poorly spaced out and/or sized for anyone playing on mobile. The new Maverick chips button is almost flush with the "play again" button, which is already super thin compared to the width of a finger. The cooking screen batch action buttons are also flush with the first oven, making it easy to mis-tap on the oven instead of the action you were trying to complete.
Overall I think the buttons in the game should be bigger and have more space between them, as well as be a consistent size and design instead of expanding to fit their containers. In a game that is 100% UI, having a unified, player-friendly design that is consistently applied across all parts of the game would be a significant improvement to the game's overall level of polish.
Submitted by Aurigarion on Jan 2nd 2025
Discussion: 2 Comments
Who made the last donation?
It would be cool to see the name of the user that made the final donation in community center that got us over the finish line.
Submitted by Tootertoot on Feb 17th 2025
Discussion: 0 Comments
Set the Table Meal Option
For example, I'd love to be able to set the table with lovely cookies, spooky cookies, happy cookies, and a couple breakfast boosts, then just click a button to use them all at once instead of having slightly staggered start times.
Submitted by lekkin007 on Feb 17th 2025
Discussion: 0 Comments
Separate chat for conversion
Feels like net assembly and juicing should have their own chat stream, maybe with a counter for how many people are sub tower level 238? 239?, whatever lemonade is, and 250 so rather than a dozen people spamming chat for an hour, you can pop in, see if people are around and post of leave accordingly
Submitted by Alcairshin on Feb 18th 2025
Discussion: 0 Comments
Sakura
Japanese cherry blossom event :)
Submitted by Shear89 on Feb 22nd 2025
Discussion: 0 Comments
AC slot machine
So have a slot machine along side the wheel for different rewards
Submitted by Jimjam on Mar 4th 2025
Discussion: 0 Comments
Honeycomb
I have been waiting for months for this item but it doesn't seem to appear at all. Has to be another way I can obtain this? So I can finish the quest I need it for. I'm sure others are struggling with this too
Submitted by Laceycat on Mar 5th 2025
Discussion: 0 Comments
Tower levels
I'd like to be able to see how many people are at other tower levels and not just the one I'm on.
Submitted by Shear89 on Mar 7th 2025
Discussion: 2 Comments
Quest Fulfillment
When there is a quest that requires many items with large quantities, tracking the quest items takes up the whole bottom part of the screen on a phone, covering the home button, and other recently added buttons.
My thought was, when tracking there be an option to select certain items so you know how many more you need to make.
For example: the quest Distant Illusions III
This quest has 23 items requested with a large quantity each (5K - 12.5K)
—-> For me, out of those 23 items I only need to track 5 of the items that still need to be gathered &/or crafted.
Those 5 items would not make the tracking window so large as it would not cover the home button.
(I know how important the home button is! Got to keep it refreshed instead of going back.)
Submitted by PurplePenguin on Mar 7th 2025
Discussion: 1 Comments
Craftworks Limit Perk - Eldritch Limiter / Cogwhisper Governor
A perk to craftworks that lets you set a limit for production of a certain item, for example say you want 1000 tables and 1000 wooden planks, it will craft plank then tables but stop making tables once the current stock is 1000 and start ac-blam!-ulating wooden planks till the limit of 1000 is reached.
This could be a gold perk aimed for mid-late game or it could be part of a questline requiring an item, maybe the processing core of a broken robot that can not be repaired.
Submitted by ElBrucio on Mar 10th 2025
Discussion: 0 Comments
Make Tracking Quests a Button Like Quick Meals
this will clear up the whole issue with the home button being hidden by tracked quest! make the tracked quest a toggle button like quick meals
Submitted by megalocardia on Mar 15th 2025
Discussion: 0 Comments
Sorting Friends
Would love a way to have favorite/top friends that would appear in their own category at the top of your friends list. Or even categories/labels for sorting favorites, trade buddies, converters, etc.
Submitted by Egg on Mar 17th 2025
Discussion: 0 Comments
Skills
I think that having sub-skills would add more diversity to FarmRPG. Take farming for example:
There would still be an overarching Farming skill 0-99
Additionally there would be sub-skills below farming such as:
- Broccoli Farming 0-99: Where there wouldn't be too many physical rewards but provide bonuses to grow time, drop amount or unlocks the ability to get mega-broccoli seeds.
Fishing sub-skills:
- Net fishing 0-99: Get more fish per net, improve rare drops per net. (This might not be the best example)
- Manual fishing 0-99: Improve proc rate of Crazy Hooks, or increase double hooks to triple hooks
Crafting sub-skills:
- Jewelry 0-99: Reduces required materials, increase crafting amount, increase sell value, make better versions of existing rings.
- Carpentry 0-99: All wood related crafts are cheaper, make more etc....
- Metal Working 0-99: Same as above
There are many others that I do not have the space to include but I believe adding these "sub-skills" will provide reasons other than GM, MM to make ladders, grow different crops, and many others. Could also let people specialize into certain areas and make trading more diverse.
Submitted by BillyMays on Mar 20th 2025
Discussion: 0 Comments
Perk loadout switching - QOL
Mainly for people with access to perk loadouts, it would be nice to set a loadout to a certain screen. Such as when you access your farm it sets your farming loadout and when accessing the farmers market it sets your selling loadout. Quite a niche suggestion but for people with brains like mine it would be a big QOL change.
Submitted by Ziibez on Apr 2nd 2025
Discussion: 0 Comments
Give Away Polar Bear and Humming Bird Items
I wish I could give away the polar bear and humming bird pet "summoning" items. I have an extra one I literally can't use, and someone else would benefit from them next year.
Submitted by MeliJo on Apr 4th 2025
Discussion: 0 Comments
Mailbox
It would be nice when viewing everything everyone's sent you if there were 2 section one for the NPC and the other for the real life people. Plus this would also reduce the need to scroll to check to make sure something was sent and not have hassles with all the NPCs send you
Submitted by DeereJohn2001 on Apr 11th 2025
Discussion: 0 Comments
New Day Perk Set
Add an option to perk sets to select one set to be designated as your "new day set". The game would automatically assign the selected set as the active set when the new day occurs. This would prevent players from missing out on new day bonus perks because they neglected to select the appropriate perk set before new day.
Submitted by Porter on Jan 21st 2025
Discussion: 0 Comments
April Fools
Rename the game to Corn RPG or Hoard RPG for april fools day
Submitted by Valette Renoux on Jan 22nd 2025
Discussion: 0 Comments
Confirmation for pet whistle
Please add confirmation popup when pressing "collect pet items" at home page. I've just lost about 50000 items due to missclicking there accidentally.
Submitted by Applejack on Jan 26th 2025
Discussion: 1 Comments
Screen Swiping Feature
When in the Town, I will work through items and swipe from left to go back a screen. When I go to a new area the screen auto forwards to an area I was previously. Example
Town - tap Wheel of Borgen - swipe back to Town (as expected)
Town - tap The Vault - auto swiped back to Wheel of Borgen
There is no clear discernible pattern as to why this does it sometimes and other times not. Something caught in the page cache I assume that doesn’t override the cookie setting for last page?
Submitted by TimLewis1207 on Jan 27th 2025
Discussion: 0 Comments
Fix the steak market to act like a real market
If you're ever traded on the real stock market, the steak market acts nothing like the real thing, nor gives you any real thrill. You know from the history what is "low" and what is "high". You should fix it so the price tracks the actual closing price of a real commodity, one with a good amount of volatility to make it interesting. It would also be great to be able to short sell or buy options, but that might be a bit of a learning curve!
Submitted by Raterus on Feb 4th 2025
Discussion: 0 Comments
Custom CW saves for areas
There should be an upgrade that allows you to save a craftwork called "Black Rock Canyon" and when you go to explore BRC it automatically switches to that CW save. It would be good if there was a message that said "Custom CW being used" while you are wandering the canyon and a button to switch back to "default" CW.
Submitted by Crognell on Mar 10th 2025
Discussion: 0 Comments
Coockiez refreshpack
A chance to buy a coockie bundle/refrescher pack. Just like the drinks refreshpack
Submitted by Zenkeys on Mar 24th 2025
Discussion: 0 Comments
Profile picture
It’s something I would personally really like to get changed, probably not many others and it’s a pretty odd request, but the Bee emblem is incredibly hard to see when on the black screens and me, loving bees, can’t choose anything else. Maybe just like a white border around it, or coloring it in? I just want to be able to see the bee more easily, if it’s not possible I totally get it, it’s an odd request and all. And if it is possible I must thank you! Either way, I gotta thank you for even reading this even if it’s decided it won’t happen. Bye bye :)
Submitted by SpotTheSpooky on Feb 13th 2025
Discussion: 0 Comments
Improved Navigation
You ever walk into a room and forget what you came there for? This happens all the time when I do things like "Go to Town" and have to remember which location I was headed toward. The wheel? The locksmith? Checking on pets? The game now has so many locations between town, exploring, fishing, and the other various features (a great thing!) that I find myself getting lost just trying to get places sometimes. It would be nice to have either a customisable navigation menu where I can save my favourite locations for quicker navigation, or else a search bar in the nav menu so I can type in things like "Wheel" or "Lagoon" and pick the Wheel of Borgen or Ember Lagoon to quick travel to. Or even both!
Submitted by peas ant on Feb 22nd 2025
Discussion: 1 Comments
Favorite Friends!
A feature to favorite or “heart” friends who you interact with the most often. I’m new and have ac-blam!-ulated lots of friends very fast and I’m bad with names lol
Submitted by Roll a Bowl on Feb 22nd 2025
Discussion: 0 Comments
“Explore this Location” button move
When tapping on the location from an item screen, it brings up the list of what can be found at that location. At the very top of the screen is the “Explore this Location” button. Instead of reaching to the top of the screen, would it be possible to move it to right below the location’s description? This would save a lot of time and effort because I use that button a lot
Submitted by JacobWes12 on Feb 27th 2025
Discussion: 0 Comments
Sort Discovered Liked/Loved Items for Townsfolk
Right now, discovered Liked and Loved gifts for townsfolk are jumbled together in one list (e.g., Glass Orb (Like), Gold Carrot (Like), etc, etc, Wooden Box (Love)). It’d be much easier to have a "Sort by Loved" / "Sort by Liked" option under each townsperson, similar to how the Farmer’s Market lets you sort by value or quantity.
This would make it way faster to find the best gifts without sifting through a long list. Just a small QoL tweak that would improve organization and keep things consistent with existing sorting features!
Submitted by FoxFeline on Feb 28th 2025
Discussion: 0 Comments
Pine board link
Please add a link to the pine board item from the sawmill page like we already have for flour and feed. Or just make all of the icons in the production buildings link to their items like they do in the rest of the game.
Submitted by Aurigarion on Mar 4th 2025
Discussion: 0 Comments
Certified Farmer Bagde
Just hit that bagde and now I am wondering, if we could get "certified farmer" displayed on our profile instead of "master farmer"?
Only a little idea since these titles cap in master farmer with farming lvl 90 or something like that (I don't remember and didn't find something in the library)?
Submitted by Vraith on Mar 5th 2025
Discussion: 0 Comments
abbreviate silver on pet levels as well
Could we get the abbreviate silver update to also affect the silver cost for increasing a pet level? on mobile I cannot see the cost at higher levels on my pets because of the button covering the silver amount.
Submitted by megalocardia on Mar 7th 2025
Discussion: 0 Comments
Buddy needs a ship! That's also a mailbox...
I was thinking a Mano'war with extra cannons and Buddy poking out with pirate flair. Maybe a dandy ship version too with Buddy with a fancy tricorn instead. Essentially Pirate/Privateer Buddy styles both Mano'wars. Cause Buddy needs his ship!
Submitted by Rosethornfox on Mar 29th 2025
Discussion: 0 Comments
Crafting
When you are in item info screen and click on crafting icon, it sends you directly to that items crafting location
Could be added as QoL perk or as deafault feature
Submitted by Osskars on Apr 5th 2025
Discussion: 0 Comments
Gas and other Natural resources
Hi I am Da Bomber and I just wanted to say I have been playing this game ever since early 2022 and I have loved it ever since. I recently thought of a couple of items along with a new skill system that I would like to share to see if it is worth at least reviewing and possibly implementing into the game later on.
I would like to put gas and oil into the game. I grew up on a tan he and we always made our own gas. Here are the reasons I believe this would be a beneficial skill.
1.) You would buy or get rewarded a property from a quest that unlocks a new area to go too. You would set oil towers down and move your drills down to the ground to search for oil/natural gas and collect from the drills. Obviously you could add upgrade through perks or the farm supply to increase the size of your drill, the sharpness of the drill to get through rock, and the durability of the drill to get through lava or magma. This would help with getting the oil deposits easier and faster. You would get the XP from getting the oil, and as you would level up you would get better land that has bigger oil deposits and those deposits would be more abundant as to still level up pretty fast.
2.) Introducing machines like auto vehicles. This would be a great way to expand by adding a fleet of vehicles to supply your oil. Upgrading your vehicles by silver or gold to increase capacity would make it easier to deliver more oil to refineries. This way for later on updates to the game like adding stores, like a hardware store or an organic store for instance. The use of 18 wheelers with trailers that could carry a liquid or chemical, frozen item, produce, even hardware materials would be beneficial.
3.) After getting the oil into the vehicles they would come to the refinery so the oil could be turned into gas. This would take time depending on how much oil you put in the refinery. You would also upgrade from the perk or farm supply to make the oil to gas process be faster and the quality of better. Later on you could even put like the ability to make diesel or ethanol free gas.
4.) The storage system for oil and gas would be different. You would get a small storage for oil, gas, and natural gas at first and this would be a certain amount of tons. As you level up the skill you would unlock better storage building that could hold more tons of oil, gas, and natural gas.
5.) Once you reach a specific amount of gas that you have made you would unlock the gas station where you can sell gas, diesel, and ethanol free gas. You raise or lower prices depending on market price like with steak. You need to find just the right amount to put the price per gallon at because if you raise the gas to be too expensive you will not get the amount of rewards you want from not getting enough people. If you lower it to low you would risk the same thing not getting the amount of rewards you want. It is important to point out that I don’t think you should lose money, just the amount of rewards you could get. I also think you can make money from the snacks you can make from you farm like potato chips, maybe sandwiches if y’all introduce bread, fruits, different drinks like juice, milk, candy because y’all have had candy on the game, etc. You would make money and get an amount of rewards from this.
6.) Reward system.
This is an important topic right here because I believe this would make people want to involve themselves with the drilling skill/gas station. The reward system would be based on how much silver you make yes but the rewards would not have to be silver. Instead for example the average gas station sells 4000 gallons a day so for every 1000 gallons you sell you would make 1 gold. You could even get ancients coins as a reward. In the future updates you could expand on the amount of gas stations you own so you could make even more of a reward. You could even make it to where we can get super rare items just like with the temple of reward instead of how much we sacrifice it could be how much gas we sell.
7.) Planes/cropdusting/Lawn-mowing
This is also an idea for future updates if we get gas in the future. We would make parts for a plane, like an engine, wheels, propeller, etc and use Avgas (Aviation Gasoline) to make the plane fly. Then you would crop dust over a full crop. This would be a combination of grape juice and the harvest cookies. You would plant whatever crops you want. Then fly over them using the crop duster to make the crops instantly able to be harvested. By using the crop duster the crops would also be 8x there normal amount maybe even 10x. This would only be able to be used 1 time a day at first. If you become like a Patreon or spend gold at farm supply you could get 2 a day.
Lawn-mowing would be just another thing to increase maybe storage capacity. It could be a daily thing where you mow the grass and get extra inventory space a day.
Both the place and the lawn mower would use gas. 2 different types maybe.
7.) Miscellaneous
Drilling, Vehicles, Refining, Storage, and even the gas station would be an awesome idea that I wish could come to life. It would add other future items like batteries, rubber made from petrol, propane for upgraded ovens, etc.
Thank you if you have read this far and please review this I would really appreciate it.
Submitted by DaBomber on Apr 10th 2025
Discussion: 0 Comments
Quality of Life in Exploration
I love during exploring that you can use more and more stamina with one ctap, however once you get below that value, it only goes 1 tap at a time. Is there a way to make it that if total stamina remaining is leas than the effectiveness value that we attempt to use all the stamina remaining? I ask because most of my locations are at a 28 so if I hit 27 it is at least 27 taps to get to zero (perks for not using stamina make it more). It would be nice to just need to use one or two more taps vice 27+. Thank you.
Submitted by Rboyer9 on Jan 6th 2025
Discussion: 0 Comments
Left Handed Fishing
New player, so I may not have all the info.
When fishing the target button can "hover" in three locations, Left, Right, & Middle, & will always hover in two locations. When it can hover in M the only other hover location seems to be R. This means that regardless of the pattern R will always be one of the hover locations.
If this is correct & working as intended I would like to suggest an option to mirror the fishing minigame, so that it will always hover in L regardless of the pattern. A left-handed accessibility option.
Submitted by Porter on Jan 6th 2025
Discussion: 0 Comments
Silver Lining
Make it so silver is sendable!!
Submitted by Scollins31 on Jan 26th 2025
Discussion: 0 Comments
Christmas treat for Buddy
I think Buddy ought to get a ride on a flying motorcycle or equivalent. I would be happy to dress as a snowman. Might need a little help with the levitating bike? Maybe i should start saving feathers now?
Submitted by Chrysalis on Jan 29th 2025
Discussion: 0 Comments
Harvest and plant button in-one
Most of the time people just plant the same item again because they’re working on a single item and this would help a lot. Especially with the lag. Having to press plant and then harvest when the plant command hasn’t gone through. It would just make the game more fun.
Submitted by xPuLSe on Apr 19th 2025
Discussion: 0 Comments
Accessibily on Mobile
Hi,
since the beginning of playing, I have a little trouble while using mobile version. I am a longtime gesture navigation user and the app doesn't support that - anytime I accidentally do some gesture, the game freezes and needs restart. I haven't seen any other app that has a problem with that and it would be great if FRPG also supported that.
Also, separate mushroom farm.
Submitted by susilek on Jan 5th 2025
Discussion: 0 Comments
Unify Exploring AP and Cider
When I explore with AP, it's 5 items with quantities shown per line, and this is perfect for my phone.
With ciders, it's 6 items for some reason. This has the affect that sometimes the digits of the quantities can cause the lines to spill over (say, if sometimes an item gives fewer than 99, two digits, or more than 100, three digits).
When the line spills over, this moves everything on the page down. The result is that the vertical spacing of exploration buttons on the page changes with normal random variance for ciders, but not APs, making it much harder to click quickly for ciders.
Please change ciders down to the five items per line to get rid of this visual variance that APs don't share.
Submitted by lekkin007 on Feb 17th 2025
Discussion: 0 Comments
Mailbox limiter or mailbox lock
Mailbox limiter for how much people can send you each time or a way to lock it so people can't send you anything. I thought of this because sometimes people will just put something in your mailbox. This would also not effect your the people in friendships of course
Submitted by DeereJohn2001 on Feb 21st 2025
Discussion: 0 Comments
Travel System
I had this weird dream last night where the official world map was massively expanded, and you could actively view it as some form of GUI and use it as a system of developing connections with other locations. I have no idea what the purpose was, but I could see it being used for trade routes and whatnot.
It seemed like it worked with a progression-based system too. The further you progressed in level/resources invested, the further your connections/routes extended.
Not sure if implementing anything like this is of remote interest to firestream or the greater dev team, but I thought it was worth sharing.
Submitted by mariohead on Feb 24th 2025
Discussion: 0 Comments
New Cooking Icon
Can we please switch the cooking and home icons. I can't see the home icon on my phone when I'm tracking a quest.
Submitted by Catasbrina on Feb 25th 2025
Discussion: 2 Comments
Mastering level in workshop
It would be helpful if in workshop there was something that showed how far along in the mastery you were:
Leather Diary (Inv:1208 Mast:971,843/1,000,000)
Or something by lime that.
It would also be nice to have the “opposite” of favorite. To move something to the very bottom of the list
Submitted by Crognell on Feb 25th 2025
Discussion: 0 Comments
Sorting Item Details
I think it would be very convenient to be able to move around all the options and info you have under item details. Being able to move the sell or give option to the bottom so you don’t accidentally sell or send items or moving them to the top if you expect to do that a lot would be a nice QoL change. For players who are more experienced it really isn’t necessary to know when an item is mailable or at what level it is cookable so being able to move that info to the bottom and have the more useful options at the top would be wonderful.
Submitted by Santino on Mar 1st 2025
Discussion: 0 Comments
Collect pet items from item details
I would like to see the ability to collect pet items from the “item details“ page. For example, if I am looking at the glass bottle item detail page, I should not have to click through to the pet shop to find the baboon and collect the glass bottles. I should be able to do that directly from the item details page.
Submitted by Carmexus on Mar 4th 2025
Discussion: 0 Comments
Meal to get fish biting
A meal to get a lake “biting” for 5 minutes would be great!
Submitted by Carmexus on Mar 6th 2025
Discussion: 2 Comments
Gold perk "reset"
I would like a way to reset the perks gotten with gold. Maybe every milestone you get a chance to reset IE 4x99 tower 100 tower 200 tower 250.
I think this would help early game plYer feel more comfortable using gold and late game players feel you comfortable spending gold in trade or giveaway.
I know that early game me bought wine cellar upgrade but late game me just wants to have some of that gold I spent.
Maybe not a 100% refund but a sale price refund or half price.
Submitted by Mr. Steal on Mar 7th 2025
Discussion: 1 Comments
Raptor display name gets truncated if it's too long
I believe you increased the raptor name max length a bit ago. Now, when you name a raptor with a long name, it gets truncated in the display. For instance, name one of the raptors as "Scientifically Accurate 0001". After the name change is accepted, the display says "Scientifically Accurate 0". Now, all of my "Scientifically Accurate" raptors show the same name.
Submitted by turtle on Mar 9th 2025
Discussion: 0 Comments
Cant open vault without quick meal tab opening and not closing
the title says it well, im on ios and when i press on the vault in town then leave, the quick meal menu appears and refuses to close until i restart the app
Submitted by Tazattack1125 on Mar 9th 2025
Discussion: 0 Comments
Community Battles
Players get added to a team and compete to see how far/fast the team can get through a shared temple-style line. Lines have a mix of early, mid, and late game items with daily contribution limits to help include early players. Each team could get a chat channel to help communicate. Rewards can be a trophy, bag/chest, or or a 'victory feast' that gives a buff for the day after the battle ends. Could be something simple like a special chat effect or background.
Submitted by Odin418 on Mar 11th 2025
Discussion: 0 Comments
Interplanting and rotation farming
Bonuses where growing crops together would increase the output of both. There are multiple plants that are grown together since they work off of each other to make pollination easier, improve yield, lower pest quantity, and many others. This article is extremely interesting:
https://sowrightseeds.com/blogs/planters-library/intercropping-benefits-techniques
One of the examples is "The three sisters":
Corn provides a natural trellis for beans, beans fix nitrogen into the soil, and squash acts as a living mulch to suppress weeds.
Tomato and Lettuce:
Lettuce thrives in the shade of taller tomato plants, which can also help reduce bolting in hot weather.
Also Crop rotation is a vital part of farming all over the world, where growing only one plant can drain the nutrients of the soil, but rotating will allow the soil to regain those nutrients. I think that these changes/additions can add a lot diversity into planting and crop growing. Having to think about if you want to max corn but make the next corn planting less efficient or sacrifice 3 rows of corn to grow beans/squash to improve the grow time of both. I think there are multiple things that can be done in addition for perks; pre-set farming patterns where you can save a pattern and have them as an option for plant all.
https://en.wikipedia.org/wiki/Crop_rotation
Submitted by BillyMays on Mar 20th 2025
Discussion: 0 Comments
Step counter
Any way to incorporate steps? Earn stamina? Visit/tend others’ farms? Weekly competitions?
Submitted by Itsv on Mar 26th 2025
Discussion: 0 Comments
Individual loop links
The ability to share a loop so it can get more exposure if it’s a great loop instead of getting buried down
Submitted by SomeoneNeu on Mar 27th 2025
Discussion: 1 Comments
Chat Toggle Button
It's a little -blam!-bersome to go into My Settings > Change Game Options > Show Chat? > Save just to toggle the right-side Chat Panel open/closed. It would be nice to have a single button to show/hide the chat more easily during my work day, so I'm not so distracted by mods randomly adding messages to the Trivia chat (which I normally use to purposely keep my chat empty and not-distracting)
Submitted by MeliJo on Mar 27th 2025
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Fixing the glitch really annoying glitch
Not sure if this is the right place for this but there is a glitch on mobile not sure if it’s on pc but when coming out of the town for example. back to the main screen the new menu screen pops up and gets stuck on the screen forcing me to restart the game happens like 10-15 times a day give or take
Submitted by Mr Shambles on Apr 4th 2025
Discussion: 0 Comments
Raptor Pen
Separate the pet raptor and incubate raptor egg into two buttons and make it so you can incubate based on level.
Submitted by Wmcmahan2 on Apr 5th 2025
Discussion: 0 Comments
Individual pet item counts
A place within each pet info that shows total how many items the pet is holding
Submitted by 13Swan on Apr 7th 2025
Discussion: 0 Comments
Favorite Items
It would be extremely helpful to be able to Favorite an Item on its item page for crafting purposes. It would be a very useful feature when your crafting items right from your mastery list, instead of having to back track to the workshop just to favorite something for our crafting hot list.
Submitted by Cardinal on Apr 9th 2025
Discussion: 0 Comments
Add jam
Add jam
Submitted by IncomingFarm on Apr 13th 2025
Discussion: 0 Comments
Bulk Raptor Pet by Level
Similar to the Bulk Slaughter option, add a gold perk to let me pet/incubate every Raptor of a certain level only. Or maybe separate options for hatched raptors vs. eggs? I don't want to incubate my Level 4 eggs until the 1st of the next month!
Submitted by KittyChaCha on Jan 23rd 2025
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Enhance food with Spices
The idea would be to add a few new crops to the game like for example rosemary, thyme, basil and oregano, which then could be use in high amounts to craft a spice mix, for example 500 each for 1 spice mixe. The spice mix should be hard and time consuming to craft, it should first be crafted for a high price by combining all the ingredients (new crops + a container) in the workshop and then finished in the Kitchen by drying them for an extended period of time, it could then be used to highly increase the effect of an already active food for a very short period of time. For example double the effect of active food item for 5 seconds. The idea would be for spices to be a high investment, high impact item. The short duration and high investment should prevent it from being used constantly to farm and be reserved for very specific moments, like crafting very resource intensive items for mastery, carrying out extremely high value sales or gifting high amounts of high xp items to townsfolk. Spices enhancing food and loosing their strength once used would be very thematic and I think it s enhancing mechanic would bring new lade to farming and cooking for more advanced players that are left with only the most challenging activities left in the game.
Submitted by JoseArcadioBuendia on Apr 17th 2025
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Meal effects cap sale
I think there should be a sale on the meal effects cap. I looked through all the previous events and apparently there has never been one. It's the only one of the 4 unlimited gold perks that hasn't had a sale yet. Where is the love for people like me who might want a 7 or so meal limit so I don't have to cancel things to get what I need going?
Submitted by wonder on Apr 17th 2025
Discussion: 0 Comments
Daily Task Notice on ‘My Farm’ Button
It’d be nice if there was a small notice on the ‘My Farm’ button showing whether daily tasks are done or not. Right now you have to scroll down after entering the farm to see them, and since the plant/harvest/sell buttons is right at the top, it’s easy to forget about the tasks, at least to me somedays it feels like it.
A simple indicator or icon would make it easier to keep track without having to scroll.
Submitted by Smoothiny on Apr 18th 2025
Discussion: 0 Comments
Add voiding on harvest indicator to Spring Seed Flowers
Right now, if you're voiding Red/Blue/White/Yellow/Orange Flowers on harvesting Spring Seeds, there is no indication that any or all of the items are capped. Ideally, the grey item effect on Farm Animations would occur for each individual flower type, but the asterisk next to the Spring Seeds in the seed selector might appear if all five are maxed, rather than any of the five. Anything would be better than the current complete absence of mistake prevention.
Submitted by Gaph on Apr 19th 2025
Discussion: 0 Comments
Workshop Sale
Can you please remove this multi color thingy in workshop? It hurts my eyes and it's very disruptive!
Submitted by RogueLady on Apr 19th 2025
Discussion: 0 Comments
Quest/mastery tracking box and pms
The box covers the answer i got from the other player when i answer pms, can we make text go around it or make it so we can scroll more and have the text go above the tracker?
Submitted by Ravenphoenix on Feb 16th 2025
Discussion: 0 Comments
New Meal!
A meal that gives infinite (or substantially increased) inventory for X minutes. For when you have wayyyy too much stamina and apple cider you can eat this meal and explore freely without having to go back to craft every few apple ciders. Items that exceed inventory limit when duration ends could be disposed of in many way. A lost and found? Randomly dispersed among the community’s mailboxes? Converted directly into silver or xp?
Submitted by Roll a Bowl on Feb 21st 2025
Discussion: 0 Comments
New profile statistic(s).
I’d like to see a “silver earned” and/or “silver spent” stat in the profile tab. I have spent over 1 maybe even 2 billion silver, and have 300mil just waiting to be spent. However my net worth only says 376mil. I understand it’s bc net worth doesn’t include the +60% silver bonus, and that’s fine, but it would be cool to see the comparison of how much silver you have/would have earned if you didn’t have the silver bonus.
Submitted by Roll a Bowl on Feb 23rd 2025
Discussion: 0 Comments
Pet system improvement
Currently with pets you can collect 3 rows of items once the pet reaches level 6. It would be cool to add an option to toggle 1 row on at a time. Maybe once you reach a certain level, farm supply perk or something else to unlock.
- It would be nice to toggle on one row that gets you specific items rather than gathering everything else you might not need anymore or right now.
- You can scale this by making it start with only 1 pet 1 row unless you upgrade something and it allows you to lock a row on 2 pets then.
Submitted by Chrome on Feb 24th 2025
Discussion: 0 Comments
New Cooking Menu is Perfect on PC - it's mobile where the buttons are clunky
Just wanted to mention as a rare (?) PC user - the buttons on PC are great! They don't get in the way and go with the UI very well imo. Mobile is where the problems people are mentioning are arising. I noticed that on my phone as well.
Submitted by megalocardia on Feb 25th 2025
Discussion: 0 Comments
Ability to favorite an item From the items page
Sometimes to find an item I want, I will click the ingredient I know it has from something closer to the top, it would be nice if somewhere in the individual items page you could add it to your favorites for crafting
Submitted by 13Swan on Mar 4th 2025
Discussion: 0 Comments
Less Math
There’s way too much math. Like complex math with big words. Too much thinking required.
Submitted by madmossy on Mar 14th 2025
Discussion: 0 Comments
Easier Workshop Rearranging
Currently with a lot of favorites in the workshop, it takes a while to move a new favorite towards the bottom. Adding a way to tap on which favorited item you want to move, scroll down, and then tap again to move the item
Submitted by JacobWes12 on Mar 16th 2025
Discussion: 0 Comments
Quarry Upgrade Warning/Notice
A notice somewhere on the Quarry that tells the player that they are unable to purchase a coal upgrade unless they have at least one upgrade available for stone.
I personally find that unless otherwise stated, it makes the Quarry appear bugger as this doesn't happen with any of the other buildings
Tysm
Submitted by DVae on Apr 2nd 2025
Discussion: 0 Comments
Prestige System via Multiple Characters
I propose adding a prestige mechanic in the form of creating multiple characters. Currently, once a player reaches Tier 200, the game progression slows down significantly. The silver requirements for advancing tower levels become very high, and there are few meaningful rewards for pushing further, up to Tier 250. At that point, the only viable activity becomes completing help requests, which are both slow and not very rewarding.
Proposed System:
Upon reaching Tier 200, players unlock a special questline. Completing it grants a slot for a second character, essentially allowing them to restart the game with a fresh character while keeping their old character.
Additional character slots are unlocked at Tiers 210, 220, 230, 240, and 250, each tied to a new questline.
To unlock a new character slot, not only must the original character complete the corresponding quest (e.g., Tier 210 quest), but the previous character must also reach the tier at which their slot was unlocked.
Example:
Slot 2: Unlocked after completing the Tier 200 quest with Character 1.
Slot 3: Unlocked after completing the Tier 210 quest with Character 1 and reaching Tier 200 with Character 2.
And so on...
Additionally, reaching Tier 250 with the a character unlocks another new character slot.
Shared Features:
All characters share a common storehouse, allowing them to exchange items and assist each other with quests.
Benefits:
This system introduces a prestige-like infinite progression loop that encourages long-term engagement. It provides clear goals and rewards beyond Tier 200, making the endgame more meaningful and enjoyable.
Submitted by Rakia on Apr 8th 2025
Discussion: 0 Comments
Charter and Expedition Changes
Please add the Fishing Supplier buttons to the fishing Charters screen for a location. Also, it would be very helpful to show a notification for completed Charters and Expeditions on the home screen instead of on the Town screen (1 Ready!) like with crops and the kitchen. Thank you for a great game!
Submitted by librophagus on Apr 8th 2025
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