Suggested Improvements

Let me fill my kitchen with coal

It's really annoying to have to go grab coal for cooking when I'm actively crafting it into something. Let me load my kitchen with coal (and maybe other ingredients like cooking pot/pie pan, milk, eggs, etc.) like I can load my sugar mill with machine presses or feed mill with crops/etc..

Submitted by Avalynn D. Javelin on Feb 16th 2026
Discussion: 4 Comments

Sheep

Currently we have cows, chickens and pigs but no sheep. my idea is that sheep should be added to the game, sheep could also bring wool every day and if you sent them to slaughterhouse it would give mutton depending on the level. hopefully this is a good idea and i hope sheep would be added to the game.

Submitted by Sisu on Jan 10th 2026
Discussion: 0 Comments

A "BIG Thank You"

This is a small note of appreciation to all those involved in making this game awesome. You all just dropped 80 new items, and shortly to follow is a new fishing and exploration site. Thank you, thank you! You all rock. Keep you the great work!
Happy Farming!
Don't forget to hit that like button and/or add a comment of your own.

Submitted by CorettaUMusic on Feb 17th 2026
Discussion: 2 Comments

Scaling community center

The daily community center rewards are good for new players but the further you progress, the less useful they are, so how about scaling rewards with tower level like borgen treasure hut does? All the players have to donate the same item but the amount to donate changes based on tower and the reward quantity and/or quality changes too

Submitted by opolo on Feb 5th 2026
Discussion: 0 Comments

Large Net Launcher II

Really need second upgrade, takes me 500 taps to empty inv and I'm far from biggest inv

Submitted by Unbreakible on Feb 24th 2026
Discussion: 0 Comments

Grab Bag Items

Grab Bag should show what items it could contain. It would make it a lot easier to quickly see what's in them without having to look at the locksmith page.

Submitted by KtheRogue on Apr 21st 2026
Discussion: 0 Comments

Pet of the day

there should be the Pet of the day, just like Townsfolk and Item of the day :) the Pet might drop double ammount of Items or you have a better idea xD

Submitted by ThoHo on Mar 6th 2026
Discussion: 0 Comments

Quest diary

Basically a log or diary that collects the quest text once the player finishes the quest. Right now checking out the backstories of townsfolk and the questlines stories requires searching for a particular quest and reading them one by one, which with the amount of quests in game is becoming very difficult. It would be fun to have them collected into one spot with new entries unlocking as we complete quests, so that each person’s diary would only show entries from quests they completed. Would be great to be able to read the backstories of townsfolk all at once.

Submitted by Black Widow on Jan 7th 2026
Discussion: 0 Comments

Sweet Root to Sugar

Every time I explore in the Misty Forest I void sweet root, with the new addition of the Sugar Cane Mill I think a good addition could be allowing Sweet Root to be converted to Unrefined Sugar, maybe at a worse rate then 1:7sugarcane or maybe just more machine presses needed. I think a 1:30 ratio could be fair enough, as well as adding an alternate way to get sugar for more mastery progress :).

Submitted by ezral on Feb 24th 2026
Discussion: 0 Comments

Oak production scaling

After completing COI we unlock the ability to produce oak, but the cost scaling is significantly more expensive than other resources, even comparable late game resources like Steel +Wire are significantly less expensive to scale than Oak.

The scaling around wood and boards has always felt tough but fair - at peak farming efficiency you can generate a net profit on investing in Wood or Boards over the course of months or years.

I can speak from experience that the process of scaling sawmill and other production resources to late game crafting is worthwhile and rewarding in the long term.

The current scaling of oak production is neither worthwhile nor rewarding in the long term unfortunately. The payback period for an ideal farm is on the order of 90 years, looking at production levels less than 10k Oak/Hr.

I would ask that the devs revisit the scaling on oak - any redesign that addresses the scaling concerns would be welcome.

Thank you for the attention to this matter.

Submitted by AJTheSecond on Feb 26th 2026
Discussion: 0 Comments

event-trade-chat

new chat - for trading events items - thus not flooding normal items trades.
will be active only during events

Submitted by yadiday on Apr 16th 2026
Discussion: 0 Comments

tower level on giveaway

having the mailbox size on trade chat makes so much sense, putting tower level on giveaway chat would be just as good
if I'm tower 280, I don't need stuff nearly as badly as someone who is only level 8, sure I probably need MORE stuff, but I have more resource income to get that stuff, by that same token, I'd rather gove 100 OJ to someone who can barely scrape together 20 a day vs someone who auto generates over 1k of them

Submitted by Alcairshin on Jan 25th 2026
Discussion: 0 Comments

Rare building drops scaling with production

This suggestion is mostly for making the ironworks relevant after getting the gold depot perk, but I also think it has some merit to be applied to the other production buildings secondary drops.

As we know, the current system has some production buildings randomly produce rarer secondary drops, such as the ironworks producing a small screws/springs randomly on some ticks. My suggestion would be to have the amount produced scale with the production of the building, where for example, an ironworks with 1k production will produce 1 small screw or spring at a time, but an ironworks with 3k could produce 3 at a time, while still having those "producing ticks" occur randomly.

Alternatively, you could make there be a range of values where the *maximum* scales with the buildings production, for example an ironworks at 5k could produce 1-5 screws/springs at a time, with each number being equally likely, and further keeping these resources fairly limited if that is of concern.

Overall while I understand wanting to keep these resources limited, I believe this suggestion, or even a modified implementation of it would be a great way to bring relevance back to upgrading some buildings such as the ironworks, as well as give people reasons to further invest their silver in other production buildings like steelworks in the case that someone might be motivated to chase for runestone mastery. I hope you consider this suggestion or at the very least have gotten inspiration for other ideas that might help achieve this goal :)

Submitted by Adder on Apr 11th 2026
Discussion: 0 Comments

Start Seasonal Quests Near the Beginning of the Month

Release seasonal quests at or near the beginning of the month rather than the end of the month. An earlier release gives players time to plan and allocate resources on their schedule. Late releases can leave players unprepared and unable to complete quests, often leading to frustration and negative reactions from the player base.

Submitted by LinkJason10j on Apr 22nd 2026
Discussion: 2 Comments

Townsfolk sorting

Can there be a way to sort townsfolk so they can show up alphabetically or by friendship xp? It would be nice to have a group at the top of all the ones that aren’t at 99 yet.

Submitted by Bardan Jusik on Jan 28th 2026
Discussion: 0 Comments

House of Cards 2x perk

Add a gold perk that gives a chance to double HoC rewards, similar to the Temple's Double Rewards perk.

Submitted by willis0108 on Feb 18th 2026
Discussion: 0 Comments

Quick Locksmith Perk

It would be nice to be able to open items directly from the item page with a quick locksmith perk similar to the other quick perks.

Submitted by KtheRogue on Apr 19th 2026
Discussion: 0 Comments

Plant All Selected with Veggie Juice

Additonal button to 'Plant All Selected'.

'Plant All Selected with xy Veggie Juice'
xy = calculated number of Veggie Juice required to reduce the growth time to 1min

Submitted by Blix on Feb 25th 2026
Discussion: 0 Comments

Reworked item of the day

I've noticed the item of the day system in the farmers market is rare to provide any benefit so what if instead every item was sorted into a category weather that be crops, fish ect. or different types of categories all together and then a category was chosen to sell at a higher price so that each day you could look forward to the category of the day

Submitted by MrGamerMan77 on Apr 16th 2026
Discussion: 0 Comments

Pants - New item

Hello all,
I know theres been a hugh improvement with the new areas and items. However no one is wearing pants. We have hats, cloaks, scarves, shirts, belts and boots. Even jewelry and bags. Now for pants. We can use leather, wooden button(s), needle and maybe some dye colors?

Thanks for reading.
Don't forget to hit that like button.
Happy Farming!

Submitted by CorettaUMusic on Mar 1st 2026
Discussion: 0 Comments

Type out the item I want to store in storehouse

Currently I can only scroll through the list of items and click on the item I want to store, which is fine but it would be faster if I can type what I want to store and then click on the item.

Submitted by SkylerThe2nd on Mar 20th 2026
Discussion: 1 Comments

Small Bolt - Additional ways to get

super friendly suggestion born out of frustration. Game has evolved to where there is a lot of need for small bolt. Would be super nice if there is an additional way to get other than exploring Jund :) tyvm.

Submitted by LFBK on Mar 21st 2026
Discussion: 0 Comments

Workshop Categories

With the workshop getting more items added all the time, the craftable items list keeps getting longer. Although we can already favorite crafting recipes, having categories that we could filter could reduce the length of the workshop list.

^ Curtesy of Dbertok :)

Submitted by pneumonia on Apr 14th 2026
Discussion: 3 Comments

Temple chain consumable

A consumable meal that provides an additional temple reset for temples (including or excluding 1 time temple chains)

Submitted by Gority97 on Apr 24th 2026
Discussion: 0 Comments

Selective mobile quick menu

We should be able to change what's in the menu you get from holding down home, and where they are positioned, some of the stuff ive never used and never will, like updates, but cant remove from mine.

Submitted by Shrok on Apr 25th 2026
Discussion: 0 Comments

Add commonly voided items to a townsperson’s likes

I’d rather have a use for items that I commonly void from exploring that I can’t easily craft from. Having them added to a townsperson’s liked items would be great. This includes sandstone, sand, slime, sweet and sour roots, magicite, thorns, white parchment (I don’t always want to craft them into diaries). Additionally, there’s no use for red diaries so they should be a loved item for one townsperson. I’m sure there are others, but these are all things I see frequently.

Submitted by Gnocchi on Jan 19th 2026
Discussion: 1 Comments

Seed restock option

I feel that to keep all seed stock at full, going through the list each day or so takes quite a few clicks. With Roomba's Nest introduced to reduce the farm clicking, it would be great to have an option within it to do this restock.

Submitted by Joriston on Feb 11th 2026
Discussion: 0 Comments

Craftworks UI revision

All the new craftables are super exciting, but now it's a huge pain for me to find what item I want to add to the Craftworks. Especially on mobile. Can we get a text field to add items? Maybe even a text field that auto populates? It would be nice if it was just a setting to switch on, but I would totally throw down gold if it was offered as a perk.

Submitted by mibetaur on Feb 18th 2026
Discussion: 1 Comments

Super Lock

An additional lock setting to lock an item so it can’t be used in crafting recipes or submitted to help requests. Sometimes a help request will ask for Oranges and I’ll forget and turn it all into OJ at reset and have to wait an additional day to complete it. Or when saving a resource for one specific request, completing a different request that wanted the resource that was being saved and having to wait to complete the request you actually wanted to do.

Submitted by Mydndcount on Jan 28th 2026
Discussion: 0 Comments

Banking Ancient Coins

Would be cool if we can bank ancient coins in the bank with a small interest

Submitted by ABCD on Feb 25th 2026
Discussion: 0 Comments

improve loop rejected \ needs more input \ issues to overcome

I like to check the hundreds upon hundreds of 'reviewed' suggestions, and I kind of just assume anything more than a few months old has been rejected, but is that the case?

I would just like additional groups here that let us know if something has been read but there's no intention to implement it, or if it's been read, but there's one or more issues to overcome, balance, coding, whatever

Submitted by Alcairshin on Feb 26th 2026
Discussion: 0 Comments

Maximum large net launcher

Can we have 100 large net launcher for each tap? 50 really taking a lot times on LN fishing now.

Submitted by .YoloRip. on Mar 4th 2026
Discussion: 0 Comments

Cancelling Supply Vouchers

It would be nice if cancelling a Supply Voucher added it back into your inventory.

I activated a Supply Voucher before realizing it wouldn’t work on Craftworks (I know… reading is hard). Afterwards, I clicked on the Supply Voucher on the Home Screen which took me to the item page. I saw the option to Deactivate the item. My expectation was that it would add the item back but instead it just goes away as a total loss.

I feel like the better player experience would be to have the item returned to the player’s inventory.

Submitted by Sabadass on Mar 7th 2026
Discussion: 0 Comments

Mastery + Quest Tracker

Would make it easier to track masteries and quests; if we were able to switch between the two without having to re-click on either when we wish to do both at the same time. Possibly not the best explanation

Submitted by theyfoundme on Apr 16th 2026
Discussion: 0 Comments

1-click gift new players

I wish there's a feature where you can gift random new players with 1 click instead of having to click all their mailboxes

Submitted by ayk on Apr 28th 2026
Discussion: 0 Comments

Copy items with (()) when opening void bags.

A lot of spend time adding (()) after copying the item list from opened void bags so that we can share what we got.

Would be great if there was a button which added the (()) automatically on copy to easy share.

Submitted by Houndy on May 6th 2026
Discussion: 0 Comments

A tamagotchi like pet in game

It would be like a tamagotchi pet you need to make food and feed it wash it take it on walks and stuff

Submitted by Furymatt on Jan 30th 2026
Discussion: 1 Comments

Well Toss Replenish Item

I like how there are items to replenish Exchange Center trades (Apple Turnovers), Buddyjack cheats (Maverick Chip), and Personal Help Requests. It would be really helpful if there was one that replenished well tosses. There are a few key quests that depend on items you get from the well, but also sometimes the well is just really fun to use a bunch. Having an item to target that and avoid the gold cost for more tosses would be really nice.

Submitted by CherryColaCryptid on Feb 27th 2026
Discussion: 0 Comments

Brewery / hops

Hops are completely useless in this game besides a few beginner quests. Please add a brewery to the farm with craftables so we can get rid of hops

Submitted by Kyra on Feb 6th 2026
Discussion: 1 Comments

Cooking Time In More Places

Currently the only place to see cook time is the cook book. It would be good if this was also on the item screen and alongside the ingredients when you are selecting a meal to cook.

Submitted by AngelVerve on Feb 12th 2026
Discussion: 1 Comments

New Tea Crafts

Herbs only use late game currently is for some meals which leads to it being voided.
A ((herbal tea)) craft made with tea and herbs would help fix that problem.
Someone also suggested a ((floral tea)) craft made from the various flowers found in the game.

Submitted by KtheRogue on Feb 21st 2026
Discussion: 3 Comments

A meal like hickory omelette but for steel

I'd like to suggest a meal like hickory omelette, but for steel, where it yields a percentage of your steel/steel wire production every 10 minutes for an hour. This would be very helpful for steel intensive masteries. To prevent it from being too powerful, you could make it not cookable (like lemon cream pie) or resource intensive to cook (like acorn pie).

Submitted by evnord755 on Mar 4th 2026
Discussion: 0 Comments

Notification for unclaimed loot

Can you add a notification for Borgen's treasure hut, which shows on the menu when the chest has been opened, but not claimed? Sometimes items need to be used/sold before claiming the chest to avoid voiding the contents, so would be handy to have as a reminder

Submitted by FarmRPG999 on Apr 7th 2026
Discussion: 1 Comments

Seasonal Quests for "Veterans"

Please allow players who have completed previous year's seasonal quests to participate by having greater/more difficult quest requirements; the rewards could be similar/same. It's a bummer to feel left out of events month after month, year after year.

Submitted by Mielle on Apr 8th 2026
Discussion: 2 Comments

Craftwork Set Sharing

A way to share craftworks sets would be very helpful.
Maybe being able to copy paste item images from chat into the craftworks would work.

Submitted by KtheRogue on Feb 18th 2026
Discussion: 0 Comments

hotlinks!

very simple but a time saver when trying to track down various buildings quickly

sugar of all types should hotlink back to the sugar mill.
pine boards should hotlink back to sawmill.
flour should hotlink back to flour mill.
feed should hotlink back to feed mill.
feed mill hotlink from pig pen, possibly?

i understand these may not all be possible due to all of these being "locked locations"

Submitted by mice-stro on Feb 18th 2026
Discussion: 0 Comments

Bulk Slaughter Killing Pigs with More Experience

Currently bulk slaughter is killing older pigs, which is usually having more experience than the newer pigs.
Newer pigs (of the same level) should be killed I guess.

Submitted by snowyelf on Feb 25th 2026
Discussion: 0 Comments

Cookable birthday cake

It would be cool to be able to cook and send a birthday cake as well as send a birthday card to players on their birthdays. Ive made a lot of friends in the give-aways chat and would love to be able to make a special birthday item as a gift with a lil effort put into it :)

Submitted by Tand on Jan 7th 2026
Discussion: 0 Comments

Cc rewards

Community Center rewards for donating
a) amount of days donated
b) amounts donated in total.

Like the help request rewards etc.

Alternatively, or additionally, tiered rewards for amounts donated to encourage donations.

Submitted by Nyxiabel on Jan 20th 2026
Discussion: 0 Comments

Item tag flexible with or without s

There are many items, say ((eggs)) is with s, but ((bird egg)) does not have s. Would it be possible to make either of the tag points to the item, so that there will be less ((mealworm)) (text) (instead of the correct ((mealworms)))?

Submitted by snowyelf on Feb 24th 2026
Discussion: 1 Comments

Tracker Improvement

Its annoying that I cant track both mastery and a quest, since we have the arrows to hide them, it would be good to have 2 arrows, as theres plenty of room, with one doing mastery and other showing quest.

Submitted by Shrok on Apr 20th 2026
Discussion: 0 Comments

Glass jars in sugar mill

Would be great if we could store them there too like the presses :)

Submitted by Ludi on Jan 13th 2026
Discussion: 0 Comments

Mega Vaults

I feel there should be a larger vault we can try to unlock for more AC. Maybe it could have a larger reward inside. To balance it could have more combinations to guess I.E instead of 4 numbers it could be 6 or so.

Submitted by Cow Enthusiast on Feb 10th 2026
Discussion: 0 Comments

Merit Badges in Profile

I was on my profile, and I was looking at the merit badges. It is a little inconvenient to go to the library, look at the merit badges, go back to my profile to see how close I am to completing it, and then again and again. I think a link on your profile when you click merit badges can send you to the library page, and then on the library page it can show you how close you are to getting the badge, such as when on the page, it can say you are 2000/5000 wheel spins to get the badge.

Submitted by nshap27 on Feb 13th 2026
Discussion: 1 Comments

townsfolk mailbox sort

townsfolk mailable items should be sorted "liked / loved / nothing & hated" or "liked / loved / nothing / hated" in my opinion. it isn't a problem for some townsfolk, but on others, things that have "wooden" are at the *bottom* of the send list. and refreshing is a drag-down from the *top*. it would be a time saver for bulk-sending, or even glancing at what items to send to someone.

easy example! golden anything sorts above wooden anything. i probably don't want to send something golden that's liked, when there's something wooden that's loved.

Submitted by mice-stro on Feb 18th 2026
Discussion: 0 Comments

workshop hiding

workshop hiding needs to be expanded a bit more, the manual "hide this item" is time consuming without filters
i have a few solutions:

-"hide jade" (this is a joke)
-item types (gems, wooden, rings) || (nothing has item types, scrubbing through all items would take a while)
-mass "checkboxing" (a checkbox next to items then a confirm button for all, prevents reloading between hiding items)
-craftable (only shows when you can craft it)
-bulk craftable (lets say you set it to 100 and it only shows items you can craft 100+ of)
-being able to see "hidden only"
-unhide all button
-odd one, but items without GM or MM would be a nice filter

Submitted by mice-stro on Feb 19th 2026
Discussion: 0 Comments

Hold My Finger On Screen

Add a perk that allows you to keep your finger on the screen instead of tapping. Upgradeable, e.g., in several stages for 50 gold each, from 1 tap per second in small increments up to 2-3 taps per second. It would also help people who, for example, have physical problems with their fingers or joints.

Submitted by Krunz on Feb 26th 2026
Discussion: 0 Comments

Aliens!

It's truly impressive how FarmRPG has managed to capture the most fun aspects of farm life and living in a small town. But, there's something critical still missing.

I'm talking, of course, about the little green men. UFOs. Martians. Invaders from beyond! My cows haven't been kidnapped by any flying saucers, my corn field doesn't have any strange patterns, I haven't been woken up in the middle of the night by bright lights shining through the windows of my farmhouse.

Now, I know what you're thinking. We just added a little green guy, named Goostav. I love Goostav, I really do. I think the town's big enough for two cute lil green guys. (Some would say you could make the aliens gray instead of green, but where's the fun in that?)

I think adding aliens would be a crucial step towards adding cryptids into the game. Please also add cherry cola.

Sincerely,
CherryColaCryptid

Submitted by CherryColaCryptid on Feb 27th 2026
Discussion: 0 Comments

Fishing Streak

i think higher fishing streak should increase chance to get rarer drops from that location, so you dont only push streaks for the badge but also have a permanent reward from that, and also would motivate to increase ghe streaks of other locations after you have the badge

Submitted by ThoHo on Mar 22nd 2026
Discussion: 0 Comments

Mastery Tracker Improvement

It would be nice if the mastery tracker would remember what you put in it so that you could track quests without losing everything in your mastery list.

It would also be very cool to have a separate page you could open for customizing the mastery tracker similar to craftworks, with a drop down menu to select items to track from a centralized location instead of going to item pages individually, and sets of items you could switch between, as well as a button to clear all currently tracked items.

Submitted by Something Fishy on Apr 3rd 2026
Discussion: 0 Comments

Bio Character Limit & Hide Button

Add the option to Hide Bios inside player profiles, but uncap the character limit. That way, people can write as much as they want in their bio (in my case, I'm running low on space to write down my achievements and landmark dates) without having to worry about hitting the cap.

Submitted by Hamustra on Apr 22nd 2026
Discussion: 1 Comments

Bookmarks for library

Super straight forward. There are so many pages in the library that I constantly go back to and typing it in every time get tedious so a way to bookmark certain pages would help alot. Maybe only have a certain amount of pages able to be bookmarked by default but have a special quest line that makes you use the library more often and give you an item maybe called a bookmark that allows you to unlock more spaces.

Submitted by Hamburger54 on Apr 28th 2026
Discussion: 1 Comments

Meal for Extra Steelworks Production

Hickory Omelette is objectively a huge help for many many masteries. Some items later in the game require lots of steel, both the huge amount of items requested in quests and mega masteries in order to progress in the tower.

Well, we have this building called "Steelworks" in our farm and it is not incredibly helpful. It is very expensive to upgrade after around 1000/hr and it is not very useful other than coming back to the game in the morning to find some steel in the inventory. So, as some convenience in the late-game, a meal could be used similar to hickory omelettes to increase the production in the steelworks.

Thanks

Submitted by plasmidsnake on May 2nd 2026
Discussion: 0 Comments

Tower Basement

Tower goes up, but what if it went down, too? Instead of masteries, down requirements could be achievements, special items (i.e. quest items), milestones, etc. This would help reward longterm players that concentrate on really completing every part of the game.

Submitted by Shear89 on May 4th 2026
Discussion: 0 Comments

Trade Center

A trade house to help facilitate trades in common currencies. Each player has limited number of slots(can buy more slots in farm supply) beyond that each slot has limited quantity it can hold(tied to mailbox size in some way to still maintain the value of existing mailbox system). Can use slots to enter buy orders or sell orders. Can search posted buy/sell orders by item or different criteria to directly buy/sell high volume items without creating orders yourself. Could be automated to fill matching orders.

Submitted by relzek on May 8th 2026
Discussion: 0 Comments

Charles Horsington Area (straw drop)

Now that so many crafts need twine, it would be incredibly helpful if there was an area comparable to Gary's crush room that gave us straw. I think doing a Charles space that was barn themed that dropped a ton of straw, an occasional horseshoe, and the rare needle would be both funny and a godsend for the straw. (Obviously it could have other stuff the way Gary's room does). You could even do a comparable quest line to get a spinning wheel relic that turned the straw into twine the way you do mushrooms straight into paste (and just as that adds other rare items to the cave, you could do something fun like add the Uber rare golden thread! Cuz, you know, Rumplestilzkin and similar fairytales.)

Anyway even if you don't like the spinning wheel/twine idea, it would be a tremendous relief to have a straw room.

Submitted by Rii on May 12th 2026
Discussion: 1 Comments

Grab bag & Borgen wheel rewards integration with Inventory Monitor

So currently when opening grab bags and spinning the wheel, the "Success!" page shows the items recieved/gained.

I think it would be great if this can be integrated with the inventory monitor perk; Taking borgen chest as an example, When a reward would go over the inventory limit; the item name and amount shows up in red.

Similarly, if an item recieved from grab bag/Borgen wheel would cause the itemcount to hit inventory limit, then that item should show up as red.

Submitted by AwsmAssassin on Jan 23rd 2026
Discussion: 0 Comments

Expand mobile chat window as you type

When playing on mobile, the window where you can type a chat message is very tiny. It only shows a few words at a time. This makes it impossible to see how long your message is before you hit send, which is a problem because text walls are not allowed. I'd like to suggest that the typing window expands vertically as you type. Such that you can see your whole message in one view or at least a larger chunk of it. This way you can check the overall length of your message, proofread for typos and have an easier experience.

Submitted by evnord755 on Feb 14th 2026
Discussion: 1 Comments

Library loved page

It would be nice if there was a tab in the library page that was just library pages you've hearted so instead of searching for library pages that you constantly reference you can just have them all in one place.

Submitted by MrGamerMan77 on Apr 17th 2026
Discussion: 0 Comments

Crop cycle

TL;DR: Queue crops for farming

When requiring to grow a few different crops for a quest, it would be nice to be able to "queue" them, so when you harvest, the next crop in the queue would be selected for planting. Hence a crop cycle.
This would help for quest that require multiple crops you currently don't have. You also could track the quest, but as these quest mostly take some time until all the crops are collected, I most likely would like to track another quest that I can solve in the meantime.

Submitted by Herrderb on Jan 1st 2026
Discussion: 0 Comments

New Tower Perk: Extra Personal Help Requests

With the recent reveal that the next major exploration/fishing area will require a whopping 1000 personal help requests for one of the puzzle pieces, I think it’s reasonable to add a way to get more help requests done per day without the ludicrous amounts of gold or time that one would have to spend to reach that threshold. I could see this being retroactively added to one of the older tower floors, maybe as a bonus perk for the Friendship Bracelet that increases the amount of PHRs you receive per day from 3 to 5.
This is moreso a quality of life thing, but it would be nice to have, especially for people like me who were a little lax on their PHRs before now.

Submitted by Lanline on Jan 19th 2026
Discussion: 0 Comments

Time

There should be a clock showing the ingame time . I think it would be way easier to track resets and Trivia-Chat Events and stuff like that.

Submitted by ThoHo on Jan 28th 2026
Discussion: 1 Comments

The Package Box - A Farm Upgrade

Let me introduce to you the "The Package Box"! This box allows the sending and receiving a message and select items in unison.

Imagine this, you receiving a notification that someone left you a mysterious package. What could this curious contribution contain? Upon opening the notification you are presented with a personalized message which details exactly how amazing you are for being you! After reading this flattering note you notice a button at the bottom which reads, "Open Package at Locksmith". You excitedly travel over to The Master of Locks to see what is inside. Holding you breath with anticipation, and waiting as patiently as possible of course because you are an amazing individual after all, the Locksmith finally gets cracks open the lock. Inside are a few of you favorite snacks and items. The cherished friend that sent you this package must truly appreciate who you are.

The Package Box could be a reward from a quest which follows after your initial introduction to the mysteries of the void with Rosalie continuing from "The Void and You IV". After all, there must be a way to harness a part of the power and magic of translocation to redirect the output of crystalized void to specific locations. Maybe empty void bags, received by opening opening one at the Locksmith or bought from the flea market, could be combined with steel plates to create a material that can withstand travel in the void. Jill, ROOMBA and FR4NK could even be enlisted to help create an electronic device that is able to precisely direct the arrival point of the outgoing packages. The package arriving could be unstable requiring a package receiving box built of the same void resistant steel alloy. The electronic device could not survive the unstable arrival necessitating the Locksmith's help with opening the package. My imagination is running wild thinking of possible questlines that could unfold.

For context, when different holidays roll around or when someone goes out of their way to help me, I enjoy sending specific gifts with a thoughtful message. Currently, as the game exists, I send the friend a message and then quickly gift the intended items. The message sent and the items received are separated by the UI which dampens some of the gift giving charm and excitement.

This package box could also receive fun cosmetics including seasonal/event ones similar to the mailbox.

Cheers!

Submitted by Max The Dog on Feb 2nd 2026
Discussion: 1 Comments

Favorite mailboxes

There are a lot of great mailboxes these days. I like to collect all of the seasonal ones each month, but then go back to my rubber duck after a few days. It takes a while to scroll through and find the mailbox that I want. Can a favorite (or recent) mailboxes section be added to the top to make it easier?

Submitted by Jooooeee on Feb 4th 2026
Discussion: 0 Comments

George needs help sobering up :/

As the title says, I think a quest line where we help teach George about moderation or getting actual help with his alcohol addiction would be cool. I did not think about when I was completing the quest 99 bottles but he really does have an issue and I am concerned for him!

I would also think it could be some cool story development. Maybe make the quest one we get way later?

Either way, he has a problem and we should be allowed to help him overcome it as a community! Please and thank!

Submitted by Girldarts on Feb 7th 2026
Discussion: 2 Comments

Set a minimum of specific item to remain available and a note in home page saying that the Craftworks is disabled

i wish there was an option to set a global minimum of items to remain available and not be used by workshop automatic crafting.
like i need right now some rock salt but its used to make salt, so i need to go and disable the auto crafting in the workshop, farm the item and use it for the personal request for example and also remember to turn the auto crafting back on.
also add a note for the workshop in home page that saying that there are X disabled

Submitted by Erez on Feb 12th 2026
Discussion: 1 Comments

More notifications:)

I would love to see notifications for the following. I've only recently joined, but with the slow season at work, I'm able to hop on whenever I see a notification pop up.
I've seen a request for cooking notifications (stirring, etc...), but I would love one for fishing, items sent to mailbox, messages, exchange center refreshes, maybe even one for what's on sale for the week in farm supply (could be extra revenue for y'all on that last one).
Not only do I think this would up playtime for those who have notifications for all or any of these sections, but it'll also help players who don't have as much time to maximize the time spent in game when certain events happen.
Thank y'all!

Submitted by Farmer Pastrana on Feb 15th 2026
Discussion: 0 Comments

Keybinds for Adventures

Add keybinds for Adventures it would be much easy then clicking and we would not mess up as much please make so we can just use W A S D or N E S W

Submitted by Not farmer Nikki J Mallinson on Feb 24th 2026
Discussion: 0 Comments

Crafting/Cooking with Fish

Just more uses with Fishes you catch from Fishing. So far it's only crabs and prawns, so fish should be used as well. Some ideas I have:
- Fish Fillet: acts like a lemon seltzer but for nets/manual fishing
- Trout Soup: increases production of Trout for an hour, a la Hickory Omelette
- Sushi: pets get 30% of their drops instantly
- Golden Delight (totally not a reference): slight increase to all stats (fishing, exploration, farming, crafting) throughout. Lasts for a day

As for crafting:
- Dried Fish: could be used as a second alternative to steaks and kebabs
- Aquariums and Fish Bowls
- Fish Bones (surplus of fish for this ngl)
- Fish Oil

Submitted by Green333 on Feb 24th 2026
Discussion: 2 Comments

Sugar

you should really move White and Brown Sugar as well as Molasses to the Workshop.. it doesn‘t make any sense and Resource saver isn‘t working.
Butter, Mayonaise, and Pineboard-Craftings are in WS as well…

Submitted by ThoHo on Feb 25th 2026
Discussion: 0 Comments

Player market place

just a thought a central market hub for players to sell or looking to buy certain items they need for a request and if there offline the money they got from there goods get automatically deposited

Submitted by Guest on Mar 5th 2026
Discussion: 0 Comments

Void Bag Stat

Adding “Void Bags Opened” stat on your profile
This would give the void bags, a little more incentive to open and a little more value. If they had a stat to show off.

Submitted by Zerplan on Mar 11th 2026
Discussion: 0 Comments

Grass and Manure

I think it would be cool to have a new crop, grass. It would be used to feed the cows. Cows fed with grass produce manure on the daily reset. Manure can be used to create quality and quantity fertilizers, which can be used once a day on the farm so that all crops that day gain a 5% speed or quantity bonus.

Submitted by Elegast on Mar 12th 2026
Discussion: 0 Comments

Gold Bank (no interest)

Just a simple addition the current silver bank that holds gold. No interest or anything special, I'd just like a place to put my gold so I don't get the impulse to spend it rather than save it.

Submitted by KitnRound on Mar 19th 2026
Discussion: 1 Comments

Allow "-s" when linking in-game items

For example, ((Fishing Net)) works but ((Fishing Nets)) should work as well. I don't think I'm the first to suggest this but I'm going to suggest it anyway.

Submitted by SkylerThe2nd on Mar 20th 2026
Discussion: 1 Comments

Perk to allow fishing to overload stamina

Offer a peek that lets me go over my stamina limit when fishing at farm pond. I.e. if I'm at my stamina max and I keep fishing, if I have this perk I keep ac-blam!-ulating stamina up to x% over my limit. Similar to the way apples and oranges let me go over. You can offer upgrades to the perk that increase the percentage I'm allowed to go over. Maybe level 1 is 25%, level 2 is 50%, etc. Each level gets more expensive.

Submitted by Jemidana on Mar 22nd 2026
Discussion: 0 Comments

New crop and meal

Since the last levels of the tower and DI requires a lot of steel and the steelworks is very expensive to upgrade, it would be nice to have a meal with the effect of the hickory omelette but for steel.
A new crop, spinach and a new meal, spinach salad!

Submitted by Olibin92 on Mar 23rd 2026
Discussion: 1 Comments

Wishing Well Drink

There could be a „Grape Juice“ like Drink for resetting the Wishing Well, maybr a new Fruit for Orchard or another Farm Building like Vine Yard

Submitted by ThoHo on Mar 23rd 2026
Discussion: 0 Comments

Extend Inventory Monitor

1) If you open locksmith item and you're already full on all/some of the items it provides, the message shows you the total amount of items you got in white text. Highlight red!
2) When you go to locksmith item details, there is Item Contents section which previews what items that locksmith item provides, again white text even if you're already full on all/some of the items. Highlight red!

Submitted by eXoShini on Apr 16th 2026
Discussion: 0 Comments

Number the Grab Bags on their icons

Currently, the Grab Bags icons don't display the number of the bag, they all have the same icon.
Just like with the Large Chest it would be helpful to be able to quickly identify it by the number in the icon.

Submitted by SUVELART on May 3rd 2026
Discussion: 0 Comments

New Fishing Hole

I think it could be cool to have a fishing spot equivalent to Judland dessert. No nets until we get a range finder or something, for the creature in the deep that keeps eating our bait?

Submitted by Fishing on May 5th 2026
Discussion: 0 Comments

Make veggie juice icon clickable on farm page

On the farm page under your crop rows, there is a bar that says "drink veggie juice" with an image of veggie juice to the left. I suggest this image is clickable and links to the item page.

Submitted by evnord755 on May 8th 2026
Discussion: 0 Comments

Giveaway Merit Badge

Would love to see incentives for more people to participate in giveaways, thought this might be a cool win-win way?

Submitted by Ashdegz on Jan 6th 2026
Discussion: 0 Comments

Inventory Rearrangement

Similar to how items can be favorited and rearranged in one’s Workshop, this would specifically be around Meals so you could group your meals according to how they’re used together - all cookies, Cabbage Stew and Neigh, Lemon Cream Pie and Quandary Chowder, etc. - to eliminate some scrolling to find the ones you want to use in the moment.

Submitted by Mean Mr. Mustard on Feb 4th 2026
Discussion: 1 Comments

Updated Crafting List

It would be nice if items like Bamboo (where the only way to acquire it is through an area that isn’t unlocked yet, like Sinking Swamps for me) and all of its derivatives don’t appear in the workshop until at least one of the ways of acquiring the item becomes available. Some items are tradeable or acquirable through the locksmith or other avenues, so leaving those items and their derivatives would be okay since they are acquirable. However, it would be awesome to not manually have to go in and hide each craftable item from SS resources that I can’t get from elsewhere.

For more examples, items like blue shirt (scrap cloth -> cloth are both unaquirable outside SS) and Black Bag (shadow bloom -> black dye are also unaquirable outside SS). In this instance all 6 items could be hidden since they can’t be obtained any other way in the game (currently).

However an item like green scarf can stay available at level 30 despite yarn (a precursor) not being available until crafting level 50 because yarn is tradeable, and so green scarf could still be crafted prior to reaching level 50 to unlock yarn’s crafting recipe.

I hope this makes sense. I know it wouldn’t be an easy implementation necessarily, but it would be nice!

Submitted by StatSquared on Feb 19th 2026
Discussion: 1 Comments

Switch through the farm buildings using the button

Every day I go through all my buildings from top to bottom and decide whether or not to invest. After each building, I have to go back to the overview and select the next one. Why not simply have a button at each building that takes me directly to the next building without any detours?

Submitted by Krunz on Feb 19th 2026
Discussion: 0 Comments

"Quick Sell" should show the price

Right now, when using "Quick Sell" you don't know the total price until you complete the sell. Calculating this based on your selected inventory and showing it on the confirmation prompt would make it much more helpful.

Submitted by Raterus on Jan 27th 2026
Discussion: 0 Comments

Buddy's Building Blocks

Buddy's Building Blocks (BBB)
[] A new factory that creates different color and size building blocks, doors, windows, wheels and etc...
[] A recyclable plastic item that's picked up throughout exploration that gets melted down and molded into the blocks.
[]Once blocks and items are crafted, then they are crafted(built) into different items*.
[]Once crafted can be dropped into a temple, for more fun rewards.

*To come up with the items to be crafted is through a FarmRPG team building party. Give the team 30 minutes, an assortment of blocks(color, size, doors, windows) basically items that would be in the game. Have them build anything they want. From 3 minutes to the full 30 minutes. Using 10 blocks of the same color up to a 1000 blocks of all the colors or items.

Submitted by CorettaUMusic on Jan 28th 2026
Discussion: 0 Comments

Peach Juice Warning

Warn players that drinking peach juice to skip a personal request does not satisfy the Complete a Personal Request chore.

Submitted by petermbode on Feb 3rd 2026
Discussion: 1 Comments

Having Team up quests/dungeon raid, rather than Guild system

Honestly the first time i entered this game the atmosphere in which everyone helped eachother and would support if they could reallly captivated me

As an example: we have giveaway chat and daily community center goal, it basically says that all of the players are one single community and you would see no sign of people taking sides or trying to talk only to a limited number of people

Im just saying up until now this community felt like the most supportive one i have seen
And i hope it wont be tainted by the Guild system (i hope for system that keeps our community from taking sides)

Submitted by Vvulcanstein on Feb 5th 2026
Discussion: 1 Comments

Inventory reserve

Would like to see a gold perk that allowed users to establish a "reserve" for inventory items. This would be used whenever selling. So Sell All Unlocked or Sell Fish would sell the items in inventory such that after the sale there would be Reserve items remaining in inventory. Quick sale would default to (Items in inventory - Reserve) rather than the total items in inventory.

Submitted by Phazed on Feb 11th 2026
Discussion: 0 Comments

Chat categories stay visible when scrolling

When we scroll down in chat we can no longer see the buttons for global, help, trade, etc. i think it'd be nice to have those visible at all times so we can quickly bounce between chats without having to scroll to the top every time.

that or a jump to top button somewhere to make it faster/easier.

Submitted by SeaPotato on Feb 20th 2026
Discussion: 0 Comments

My Friends layout

„My Friends“ should be sorted in 3 parts

Online
Offline
Status hidden

i dont like searching throu Offline, who is hidden and who is in fact offline

Submitted by ThoHo on Feb 21st 2026
Discussion: 0 Comments

Locksmith Link in Treasure Chest Hut

Borgen's Camp has a link to the locksmith so you can quickly grab more AC, and sometimes i need a little bit for my chests too.

Submitted by Binski12 on Feb 22nd 2026
Discussion: 1 Comments

Sleep RPG currency can buy stamina

The Zzz's from SleepRPG could be used to buy stamina at a fair conversion rate like maybe a few thousand (or hundred thousand) Zzz's = 1 stamina

Submitted by ABCD on Feb 26th 2026
Discussion: 0 Comments

Notes 'chat'

I was thinking about this the other day and considered, it would be nice to have a private 'chat channel' that is just a personal notes page. In my vision, it works like the other chat channels but it would be private to the player so that you can write yourself notes for what you are working on and make it visible on all pages because it is in the chat panel. You could make it client-side if you don't want to go through the headache of a database element for each player but then if someone plays on their PC and a mobile device they wouldn't be able to transfer those notes.

Submitted by PunkRockChicken on Mar 2nd 2026
Discussion: 0 Comments

Achievement Progress Bar

It would be really great if when you looked at achievements you haven't earned you could see the percentage of the way you are to achieving the goal. That way you would be able to tell exactly what you need to work on/how close you are to earning the achievement.

Submitted by froggy123000 on Mar 4th 2026
Discussion: 0 Comments

“Collapse” completed help requests

beyond showing the completed help requests in chronological order, maybe it would be cool to have an option to collapse quests from the same questline into a single entry. So instead of seeing 99 entries for 99 bottles, for example, we could see an item like “99 bottles I - XCIX”. If said questline is finished, maybe add a “completed” icon to mark them as such. If the questline ends up having new quests after an update, then the icon disappears until it is completed again. Or maybe add them to a “completed” section. I would really like to see all the questlines I completed, just like I can check all the items that I have GM or MM at the mastery progress page.

Submitted by aegi on Mar 15th 2026
Discussion: 0 Comments

Few things

In workshop search an item should prioritize that item. I shouldn't have to type in steel and have to scroll all the way to the bottom to craft it and scroll past every single item that uses steel. Could be a QOL
Second. Craftworks. When adding an item it's alphabetized. Which is great. But it should be searchable too.
Third. My main issue. Im coming up on my farmaversary. Big fan of the game, the energy, the community. But as I progress, the game becomes less enjoyable. At the beginning every step was a victory and that is awesome it engages players to keep them around and boosts dopamine. However. I can speed weeks not making any progress if not very little progress. I'm not saying make it easier. No one wants the prize handed to them. However. You can break up quests into more sections. For example with PAMRATS, instead if needing 4k gold feathers. I need 1k. Sure the quest line takes 4 times as long. But it's less about the amount of time and more so getting that dopamine boost back to late game players. Im doing more waiting around in the game then actually playing. Even spending 4 thousand Arnold palmers only takes a few minutes at this stage and there's not much else to do. I even cancelled my monthly membership because why would I spend money on I game I can barely even play. Again. Don't get me wrong. I love this game and I've never played anything more consistent. My issue is. I WANT to play. But I can't. There's nothing to do.

Submitted by Rosexfarm on Mar 18th 2026
Discussion: 0 Comments

Trade board

A board where we can post and accept trades with other players.
Current method with chat requires a lot of posting and reading, being able to post what you have for trade and what you want for it so people can trade with you anytime would be much easier.
To replace the mailbox expansions, make trading slots that you can purchase with gold.

Submitted by Olibin92 on Mar 22nd 2026
Discussion: 0 Comments

ios / android link support

Add the ability to open the app from a link ( like farmrpg:// ) so that other apps can open it, for example through timer notifications or reminders for tasks.

Submitted by ElBrucio on Mar 24th 2026
Discussion: 0 Comments

Seasonal Pet Improvement

Seasonal Pets should be hidden in the pet shop unless the pet is in Season or have the item to unlock it.

Submitted by KtheRogue on Mar 25th 2026
Discussion: 0 Comments

More fruit trees

Hello all, I would like to see some additional fruit trees...Plum, Cherry, Pear, Pomegranate and Apricot. To accommodate all these new fruits we could make some tasty smoothies.
Just a thought.
Thanks for reading and hitting that like button. Happy Farming!

Submitted by CorettaUMusic on Mar 29th 2026
Discussion: 0 Comments

ROUS quests and friendship options

Cute rat. Deserves a mailbox so I can send cheese. That is all.

Submitted by rattbag on Mar 30th 2026
Discussion: 0 Comments

new buddy doll idea

nurse buddy doll!

i noticed a lack of any form of healing items, after all, our fingers are suffering, haha!

i use items as emotes in the chat, just noticed a missing category is all

Submitted by mice-stro on Apr 2nd 2026
Discussion: 2 Comments

Giving items for requests

I think it would be helpful to give seperate items in requests one at a time so items dont get used while trying to complete them.
Like for example if one requires (10 wooden boxes, 5 orange juices, and 10 wooden shield) if you have the right amount of those you could give it only (10 wooden shield) so it doesnt get used or lost in the process of finding the other ones.

Submitted by Tiarazk on Apr 12th 2026
Discussion: 0 Comments

Simple workshop filters

Just like the filters that we have in the Raptor Pen (Show only: Unhatched, Power under 15…) I was thinking it could be nice if we had some simple filters at the top of the workshop. This could allow us to hide items that are at Full Inv, Missing Res and other appropriate options, for example. Sometimes I like to go through the workshop and check what I can craft with what I have, and with the range of options increasing, it would be nice if I had a shorter list to go through.

Submitted by aegi on Apr 18th 2026
Discussion: 0 Comments

Option to stop alerts when you find certain items

I love the game and y’all have done a wonderful job but for the love of god please give me an option to disable the alerts when I find certain items. If I open more than ten egg baskets for example I get notifications for MINUTES regardless of choosing to auto close them. It’s so enraging I truly don’t think I can play the game much until it changes.

Submitted by floweringwave on Apr 24th 2026
Discussion: 0 Comments

Sandstone

Hello all,
We need some new craftables or a Townsfolk love/like item that uses sandstone. Not sure of a craft item as the main purpose is for construction.
Thanks for reading and hitting that like button.
Happy Farming!

Submitted by CorettaUMusic on May 3rd 2026
Discussion: 0 Comments

lock pet-exclusive drops by default

the following pet-exclusive drops should be locked by default:

-anglerfish
-goldfish (goldfish, not gold fish)
-large clam shell
-shinefish
-gold crab

i've just seen it more than once where it's been sold in the chat, trying to help prevent accidental softlocks from "sell all"

thanks!

Submitted by mice-stro on May 5th 2026
Discussion: 0 Comments

Fishing Charters Better for Rare Drops

If we are spending gold or travel vouchers on a fishing charter, it feels bad to not even get a single super rare fish over 48 hours.

Submitted by MeliJo on May 9th 2026
Discussion: 0 Comments

Mailable Swamp Items

!SWAMP SPOILERS!

Swamp dropped a ton of new items and especially a bunch of dyes with tons of related crafts. All the other dyes are tradable and while understandably if swamp items were mailable it would defeat the purpose of the long grind to unlock them, it would be nice to have some of them be mailable and tradable. Things like strong paste, tin cans, bamboo, etc. are all good candidates for trade items or to at least be mailable on top of the dyes. Since making them mailable to people without swamp would clearly be an issue, I think a good solution would be instead of a farming level requirement as we currently have, we had a "swamp puzzle in inventory" requirement of some sort so that swamp items could be mailed and sold in trade but still locked behind having the zone unlocked in the first place.

Submitted by SaltyMango on May 10th 2026
Discussion: 1 Comments

condensed achievements

toggle at the top to hide all completed achievements when viewing them, scouring through 108 for the 4 i'm missing can be a bit -blam!-bersome

i'm aware this would mostly affect finding merit badges in the achievements list

no rush if this gets added! it's a tiny feature to save a tiny bit of time

Submitted by mice-stro on Feb 24th 2026
Discussion: 2 Comments

Frog Craft

We don't use frogs for much outside of Halloween and late game they just voiding non stop.

To add to the musical instruments: ((Frog Rasp))

Made of some form of wood + frog. High level crafting required so noobs do nae craft their frogs away.

Submitted by Nyxiabel on Jan 6th 2026
Discussion: 0 Comments

Bulk Slaughter Update

Using the Bulk Slaughter Option should prioritise the pigs/cows with the lowest xp of the selected level. Right now it chooses them in cronological order, so it sends those who are almost the next level… i don‘t think it is worth to use bulk slaughter right now.

Alternatively Bulk Slaughter could work so you just select multiple manualy and send them at once.

Submitted by Guest on Jan 8th 2026
Discussion: 0 Comments

Cooking Perk

Do All Actions

Requires Stir, Taste and Season all perks as a prerequisite.

Sometimes I just want to clear all the notifications at once. Sometimes I don't and just want to taste. Versatility.

Submitted by Nyxiabel on Jan 20th 2026
Discussion: 0 Comments

Chat message visualizer library page

A library page where we can type out a message and have a preview shown as how it'd appear in chat. It would be really nice and helpful when making changes to trade posts or trying a different layout of the message and not have to send a message in chat to see the changes.

Submitted by AwsmAssassin on Jan 22nd 2026
Discussion: 0 Comments

Fix back button when navigating from request to fishing

Breadcrumbs break if you go Request -> fish needed for request -> fishing spot -> Fish at this Location. The back button takes you to home instead of the request so it’s several extra clicks to get back to the request. Especially annoying on PHR

Submitted by Dans123 on Feb 7th 2026
Discussion: 0 Comments

On call Mobil locksmitj

I would like to see a gold perk to purchase to be able to open locksmith items from the item page similar to the quick give perk.

Submitted by Guest on Feb 11th 2026
Discussion: 0 Comments

New merit badges

Now that new tower levels are coming out, maybe it’s a good time to add merit badges.

One of those could be, open +-500 borgen’s treasure hut chests.

Submitted by opolo on Feb 24th 2026
Discussion: 0 Comments

new achievement

small backpack achievement for 1k inventory, would pair nicely with the already existing big backpack one

Submitted by mice-stro on Mar 16th 2026
Discussion: 0 Comments

Artichokes

Add artichokes to the crops list! Artichokes are amazing in every way. You can boil them and serve with mayo or butter. You can build armor with it if you want to. Please think of artichokes.

Submitted by VVOLF on Apr 16th 2026
Discussion: 0 Comments

Collect Pet Items

I'm so mad/sad that the "View/Collect" button for pet items that's on the top of the page has the words so close together. I had 30k items and I had never clicked the Collect button for fear it would collect all at once. And today I clicked it by accident while trying to click View. Please put them further apart of give the option to hide "Collect" because you definitely collect ALL without any confirmation!! (Yes I'm Sure perk feels so regrettable!) I had to void so many things. Thank you

Submitted by Deejiraffe on Jan 19th 2026
Discussion: 2 Comments

Text under “Drink veggie juice”

The text under reads “Reduces currently growing time left by 10%”. I found this wording a bit confusing at first and had to read it over a couple times. I think something like
“Reduces remaining growth time by 10%” or “Reduces remaining growing time left” might be a bit clearer?

Submitted by shadowheart on Feb 1st 2026
Discussion: 1 Comments

Supply voucher warning

Recently used a voucher by mistake and when I canceled it I lost it, maybe warn players that the voucher will be lost upon cancellation.

Submitted by opolo on Feb 5th 2026
Discussion: 0 Comments

Locksmith Inventory View

At the locksmith page, after clicking on a chest (or anything with definite amount of items inside), it would be nice to have the amount of chests opening without voiding materials be shown.

For example, for LC01, if you have only 150 AC left for your inventory, showing "1 chest(s) can be opened without voiding" would be a good feature.

Submitted by snowyelf on Feb 18th 2026
Discussion: 0 Comments

Vertical Alphabet Bar on Long Lists

When sorting the inventory, crafting list, or items to sell alphabetically it would be nice to have a vertical alphabet bar that one could slide their finger up and down to quickly move to items starting with different letters. Additionally, one could tap somewhere on the bar (halfway down for example) and jump straight to items that start with m-n.

Submitted by SeaPotato on Feb 18th 2026
Discussion: 0 Comments

Buddy superloved item

A bucket of gummy worms could be a fun item for our beloved friend buddy, i suggest making it only obtainable in a questline or one of the many monthly packs

Submitted by Orangejuce on Feb 19th 2026
Discussion: 1 Comments

Trade Chat System Overhaul

The idea is to split the current trade system into two distinct channels to stop rare posts from getting buried.

The first channel would be Trade Requests, a strictly moderated feed where you can only post specific buying, selling, or converting offers. No chatting or negotiating is allowed here.

The second channel would be Trade Chat, which functions exactly like the system we have now. It would automatically pull in every message from the Request channel, but it also allows for tagging, price negotiations, and general talk.

While it might take players a little while to adjust to the new rules, this system ensures that actual trade listings stay visible for much longer while still giving everyone a place to discuss deals.

Submitted by SomeoneNeu on Feb 25th 2026
Discussion: 1 Comments

True Count perk

since the new items details update, it’d be cool to see “total count: X” of whichever item is inside locksmith items. for example, if i’m looking at ancient coins’ item page and scroll to LC01, i see Large Chest 1: 100 (Total Ancient Coins: 10,000). could also be nice to update locksmith search to include contents search. so one could search “emeralds” or “ancient coins” and see all those locksmith items that contained said search.

the former suggestion would be hard with items that have a range, so maybe they just say “Ranges”, or are not included, especially given Void Bag 01 exists. but for things like chests/starter packs, this could be really fun!

Submitted by pneumonia on Mar 1st 2026
Discussion: 0 Comments

Whisper Feature (PM in Chat)

I'm thinking of something where you could send a quick private message to someone directly within the chat (maybe shown in grey), similar to whisper.
DMs don't always feel real-time, and I often find myself wanting to message someone privately while we're both active in chat.

Submitted by ipoopwell on Mar 14th 2026
Discussion: 0 Comments

lower tier option for borgen's treasure hut

borgen's treasure hut should have an option to purchase a lower tier chest instead of your current chest. this would still count as your daily use, so it would be an active choice, not additional rewards from lower tiers. this also helps avoid the issue of outpricing yourself by out-levelling borgen's hut over your inventory cap

Submitted by mice-stro on Mar 20th 2026
Discussion: 1 Comments

Android app seed selection

In dark mode on android, seed selection background is white with black text, ideally it would also be inverted to match the theme.

Submitted by Pmaz on Mar 22nd 2026
Discussion: 1 Comments

Please make veggie juice work better

I love the concept of veggie juice, but every time I click to use it, my game buffers for a few seconds while the spinny loading icon displays. It just feels clunky and laggy. I would like to politely ask if it's possible to make it work more smoothly. I'd also like to suggest a "bulk use" perk but also please improve the experience of using one at a time. Thank you

Submitted by evnord755 on Mar 22nd 2026
Discussion: 0 Comments

Name Change Voucher

A voucher usable during 30 days name change cooldown period to change your name.

Submitted by eXoShini on Mar 30th 2026
Discussion: 0 Comments

New Merit Badge?

I think it's time for a cooking skill merit badge. I'm thinking something like a million tastings so the FnC users may still have a grind for it too. I have no idea what an appropriate number is for game balance sake though.

Submitted by Fishing on Apr 7th 2026
Discussion: 0 Comments

Mining Bomb Addition - Cherry Bomb

A potential improvement to mining could be adding a cherry tree in the orchard, and then allowing people to craft cherry bombs - a smaller version of a bomb that you could get every day, similar to how OJ and AP work for exploring right now.

Submitted by Erisere on Apr 13th 2026
Discussion: 0 Comments

Quick Meals Icon State when a meal is active

I'm referring to the icon between Home and Chat icons that is added after purchasing the Quick Meals perk.
It would be great if this Quick Meals icon changes state whenever there is at least one active meal.
Similar to how the Chat icon turns a yellow background when there are new messages.

This would allow quick monitoring to know a meal is still active when doing quick spamming actions(fishing, exploring, breakfast boost, etc) without having to open the meals menu to check, which would cost some time.

Submitted by Chewbarka on Apr 17th 2026
Discussion: 0 Comments

Mining Skill Rework Proposal (No link)

Mining Skill Rework
By The Duck
Last Updated 4/24/26

Hello,
I put this together because mining feels like it has a lot of potential, but right now doesn’t feel as connected or rewarding as the other skills.
These are just ideas and concepts, not expectation, but I’m hoping they might help spark some inspiration or conversation around how mining could evolve into something more engaging and meaningful for players.


TL:DR
Mining feels repetitive (not in a good way) and disconnected from the rest of the game. This proposal improves it by:
Making mining resources useful across other skills and quests.
Adding structured variation and event floors
Introducing quests and NPC interaction
Creating meaningful progression and decision making

Current Problems

1.1 Repetitive Core Loop
Gameplay loop: click tiles in grid, collect useless items, repeat.
No meaningful variation between floors
Increasing grid size adds time and resource usage, not engagement.

1.2 Lack of Resource Value
Most items mined
Are not tied to masteries
Cannot be crafted into useful items
This results in a meaningless grind, where loot feels useless.

1.3 Isolation from Other Skills
Mining does not support any other skills,
Farming, Fishing, Exploration, Cooking
Mining feels like a game within a game, instead of connected to the whole system
Feels more like Sleep RPG than anything meaningful.



1.4 Weak Progression Identity
Progression is limited
Results in larger grid and bigger number
No evolution in gameplay or strategy

Design Goals
Making mining resources meaningful and useful
Connect mining to other skills and progression systems
Add variation without removing core mechanic
Introduce decision making and pacing
Make mining feel like part of the main game loop

Proposed Systems

3.1 Resource Integration

Goal:
Ensure all mining materials have meaningful uses outside mining. Overall/remove all items found while mining, adding masteries where necessary.

Examples:
Add farm building - Ore Crusher
Crushes various ores and stone into powder/dust,
Could be for hidden gems
Powder/dust can be crafted into various limited time skill boost items
Farming
Powder/Dust used as one time to increase crop growth
Could be used to increase crop yield/xp gain

Fishing
Sprinkle powder/dust to increase manual catch rate of Gold/rare fish

Exploration
Powder/Dust increases stamina yield when exploring
Slightly increases chance to find rare items




Specifics
Ore Crusher crushes an amount of raw material i.e (50x Briomine into 1x Briomine Dust, combined with Calcifite Dust [50x Calcifite] to create Crop Powder [increases crop yield by up to .5 extra per crop.)
Deeper floor materials yield better / different results. Resources pulled from Fenrir’s Den would be better than Spring Cave.

Result
Mining becomes a support skill designed to reduce time/increase value of the other skills.
Resources gain immediate value
Encourages active and consistent engagement.




3.2 Crafting & Processing System

Goal:
Turn otherwise useless material into usable items.

Features
Refining ores into powders (See 3.1 Specifics about Ore Crusher) or materials
Crafting consumables, (Buffs or boosts)

Example
Ore -> Refined Material -> Consumable/Useable Item

Optional
Introduce an NPC (Alchemist) for meaningful conversions
Alchemist can convert x amount of refined materials into specific one-time use buff potions.
I.e 10x Embershard Dust + 10x Magmastone Powder + amount of silver = 1x Hawk Eye Potion
For x minutes, exploring has an % increase to find rare items.





3.3 Event Floor System

Structure
Every 10 floors, introduce a “special event” floor or encountered randomly i.e ( 1/50 floors)

Purpose
Break repetition and add variety
Introduce decision making

Event Types

Decision Rooms
Choose between multiple options
Reward
Neutral
Risk
I.E You encounter three doors, you can only choose one.
Reward (50x Pickaxe [Floor Dependant])
Neutral (+5 attempts on the next floor)
Risk (Lose 25 Pickaxes [Floor Dependant])

Resource Floors
Bonus Materials
Temporary buffs

Encounter Floors
NPC interaction
Trades, quests or other assistance

Hazard Floors
Modify gameplay rules slightly
Offer optional hazard floors
Increase traps in exchange for increased rewards
Option to ‘skip’ floor for no penalty





3.4 NPC Interaction System

Purpose
Add life to mining
Create meaningful choices
Provide ways to use excess materials

Example NPCS

Merchant
Buys specific ores for silver
Rotating demand

Alchemist
Converts items into single-use buff potions

Quest NPC’s
Requests specific items

Lost Miner
Found while mining,
Requests ‘escort’ to specific floor
I.e (descend 5 floors)
Requests specific ‘flavor’ item in exchange for reward
Pickaxe, explosive, lantern, rope in exchange for x.

Treasure Cache
Found stash of useful materials
I.e - pickaxe stash

3.5 Rare Floor System

Concept
Occasional special floors with unique rewards


Examples
Rare merchant
High value loot room

Design Note
Consider adding ‘pity system’ or depth based chance increase

3.6 Help Request System Integration

Goal
Tie Mining into Help Request system, to give the skill purpose

Quest Types
Find x amount of material
Reach certain depth
Escort NPC to certain floors
Retrieve rare items

Design Note
This one’s pretty open ended, maybe adding a couple quest lines for each character?
Buddy wants to ‘sightsee’ and asks to be escorted across 50 floors
He might accidentally set off traps - reducing attempts
Lorn needs material for a spell
Cid questline?

3.7 Mining Character (Cid)

Purpose
Give Cid mining themed questlines
Maybe a mining themed shop?


System Philosophy

Mining needs to evolve from

-Repeat floors for meaningless resources in its own isolated loop

To

-Mine resources that actively support and enhance the rest of the game.



Key Principles

Keep the core grid mechanic
Focus on adding value outside mining loop
Introduce structured variation
Ensure every resource has a purpose & mastery (or remove the resource)
Integrate mining into the broader game economy

Implementation Priority

High Impact - Low Effort
Resource integration into other skills
Event floors

Medium Impact
NPC interactions
Help Request integration

High Effort
Rare floor systems with potential scaling logic

Closing Note
This proposal focuses on improving mining without replacing its core identity. The goal is simple,
Making mining meaningful and more engagement
Get it out of Beta.

Even partial implementation would significantly improve interaction with the mining skill and increase long term engagement.
Closing Statement
I’m not a game developer or programer. I am just a Duck who wants to see FarmRPG grow in a meaningful way. I enjoy the mining skill and have spent some time brainstorming ways it could become more engaging and better connected to the rest of the game.
I’m sharing these ideas in the hope that they help spark discussion or provide inspiration as you continue developing the mining skill into something you’re proud of and that enhances the overall experience.
Sincerely,
The Duck

Submitted by The Duck on Apr 24th 2026
Discussion: 0 Comments

Generate PHR rewards based on stored items as wel

It would be great to be able to chuck 245 of items into the warehouse and not have to worry about manually making sure to leave that many in the inventory to maximise PHR rewards.

Submitted by Aryore on Apr 25th 2026
Discussion: 0 Comments

Plant trees for wood harvest

Have the ability to be able to plant different kinds of trees. Ie. oak, pine, maple. Upon the maturity of the tree, have the ability to harvest wood, compared to finding wood during explorations. Also, include sawmills to process wood.

Submitted by Victor88 on Apr 26th 2026
Discussion: 0 Comments

spelling suggestion

In the farm there's an option to add Roomba's nest but I feel like the name should be all caps ROOMBA, since that's the way it's like in help requests

Submitted by ayk on Apr 29th 2026
Discussion: 0 Comments

Community Center Forgiveness Voucher

I keep missing CC days without realizing it until I see the "Ineligible" in the previous days. Having some kind of voucher to redeem missed days may be helpful for folks who don't like to miss items or were too busy to make a contribution that day.

Submitted by Nicho on Apr 30th 2026
Discussion: 0 Comments

Disassemble idea

What about in crafting have a disassemble a item option? So if you mightve made too much of something but you need part of it for a quest you can disassemble?

Pneumonia suggested it being limited or a gold option but a option none the less?

Submitted by Justwar on May 6th 2026
Discussion: 0 Comments

Sell Half

An option to sell down to half your inv cap in Farmer's Market and Fishing.

As a new user, I've had to spend a lot of time inventory managing to prevent voiding, because I could use all the gold I can get, but I also don't want to just sell everything because some things take a lot longer to recoup.
So I'd like to suggest an option that, instead of selling all, would sell down to 50% of your inv cap. If you have 400/500 fish, it will sell 150 fish and leave you with 250/500 fish. This leaves a comfortable buffer for quests and other stuff, while making it quick and easy to sell a bit off of the top without manually entering numbers for each item.
Bonus: the % is configurable. Maybe a perk.

Submitted by aqua on May 7th 2026
Discussion: 1 Comments

Chat tagging

Implement multi tagging, so like you can clich the icon next to the name and have it auto insert in your message at cursor, and not just start message with ping or replace one ping.

Submitted by aceae on May 7th 2026
Discussion: 0 Comments

noon artifacts

there could easily be some T210-T240 artifacs that provide 10% noon bonuses just like orchard and antlers for grapes, milk, egg, kabobs, feathers, (trout?)

noon would be cooler with EC reset and those bonuses

Submitted by ThoHo on May 12th 2026
Discussion: 0 Comments

Empty Inventory Colour on Mastery Tracker

On the Mastery Tracker, an item shows as red if your inventory is full. It would also be useful for another colour to indicate when inventory is empty. That way, for items in craftworks that need e.g. mushroom paste or leather, we could see when it is depleted and needs topping up again

Submitted by FarmRPG999 on Jan 2nd 2026
Discussion: 0 Comments

Pine Board Processing

Could the same UI feature showing how much is being processed/"inventory full" for flour mill and feed mill be added to sawmill for the pine board processing part?

Submitted by AngelVerve on Jan 14th 2026
Discussion: 0 Comments

Better slaughter redirect

As of now, when opening a specific pig's page, the slaughter button keeps you on that page, rather than exiting out of the screen and returning to pen. Feeding the animal redirects you back to the pen page, and having that same feature for slaughtering would make the task of sending pigs to slaughter less tedious.

Submitted by rockanawe on Jan 28th 2026
Discussion: 0 Comments

New Kitchen Setting - Display Mode

After purchasing multiple Ovens the process of bulk cooking & drinking Fruit Punch has become a bit tedious.

Scrolling from top to bottom then back to the top of the My Kitchen screen consumes time & energy, though not a major amount - over time it may cause fatigue.

Having the ability to toggle to a condensed display mode similar to the display setting for The Farm in Farm Settings could resolve this.

Please consider, thanks so much

Submitted by Ty64 on Jan 28th 2026
Discussion: 1 Comments

Longer term achivement goals

Hi, I think there's a lot of potential for newer achievements to be added for mid to late game players. Like 1 million total crops grown, 1 million total fishes. Or maybe 100,000 of total fishes for mini achivement. It would also be helpful if each achivement can have a tracker as to how they have been achieved. I know some long term achievements exist, but there's scope for more i feel.

Submitted by Johni Robinson on Feb 7th 2026
Discussion: 0 Comments

Workshop Item Filter

To prevent endless scrolling i would like to have an advanced item filter for the workshop that allows items to be shown/hidden if resources are missing, their stock level is already at maximum, specific item level or exp range.

Submitted by Arwendenoir on Jan 18th 2026
Discussion: 0 Comments

Block certain amount per item

I would like to be able to block a certain quantity per item for sale and production so that I don't accidentally use up my reserves that are needed for open quests.

Submitted by Arwendenoir on Jan 18th 2026
Discussion: 0 Comments

Adjust Workshop Item Order

I would like to be able to adjust the display order of items in the workshop according to current quantity, experience, level, and price.

Submitted by Arwendenoir on Jan 18th 2026
Discussion: 0 Comments

Add a temporary item Storage

Please provide a temporary item storage that can temporarily catch an overflow of the inventory and is discarded after, for example, 10 minutes if the items are not transferred to the regular inventory.

Submitted by Arwendenoir on Jan 18th 2026
Discussion: 0 Comments

Refresh timer in exchange centre

It would be really helpful to have a countdown to the refresh time in the exchange centre, similar to the count down on the community centre

Submitted by VaultGurl92 on Feb 5th 2026
Discussion: 0 Comments

Having more to "sad stats" and placing the page somewhere more handy

There is this "sad stats" section where it shows the not so positive stays of the player that i just found and i absolutely love it
I hope we could get more of it like "lost streak" stat would be fun

Submitted by Vvulcanstein on Feb 11th 2026
Discussion: 0 Comments

Lady bugs

We need a new insect...lady bugs! Bright red with 5 black dots. How much fun would that be to collect.
Happy Farming!
Thanks for reading and hitting that like button.

Submitted by CorettaUMusic on Feb 16th 2026
Discussion: 0 Comments

Sorting View/Edit Crafting list

Option to sort alphabetically,

Levels is great for players under 99, after that it would be nice to have the option for alphabetical sorting for easier scrolling through when looking through to hide multiple items.

Submitted by SJnotPJ on Feb 17th 2026
Discussion: 0 Comments

Minor QOL - Item Detail Icon Links

I love the ease I have navigating the game via the icon links within an item’s details, I have saved plenty of time & clicks utilizing this method.

I’ve notice though that some icons do not contain links; the “Help Requests” icon not linking to the Help Needed page, the “Grow Time” icon not linking to the Crop Information page, or the “Givable” icon not linking to the Mailbox Item page for examples.

Not sure if this is intentional or not but if all icons could be adjusted this would be quite convenient.

Please consider, thanks so much.

Submitted by Guest on Feb 20th 2026
Discussion: 0 Comments

Mastery Tracker Improvement

An arrow button next to the ancient coin count that would let you scroll through multiple windows of the mastery tracker would be great. That way you can track more masteries without it taking up screen space.

Submitted by KtheRogue on Feb 20th 2026
Discussion: 0 Comments

Minor Request Adjustment

Help Requests that require silver (Problems Still Abound XX for example) currently show as 100% complete if you have all the silver, regardless of the level of completion for other items that are requested.
It would be preferable to either have silver count as 1 item, or potentially moving silver to the bottom of the request so it isn't the only section referenced for percent completed.

Thank you

Submitted by Danlo on Feb 21st 2026
Discussion: 1 Comments

Mayor system

It would be nice to have a mayor system on the game (there's already a town hall), similar to what hypixel have on their skyblock (the biggest server on minecraft), basically, all players vote a player of their liking and the one that comes on top wins and gets to choose temporary buffs, like % more silver, increased drop rate on something, that can be decided later on.

The idea is inspired on the success hypixel has with his mayor system, when a mayor is active (a week) (there isn't a mayor active all the time), the online player counts increases a lot, this already happens in farm rpg when they increase stats for special occasions, this would add another week of buffs from time to time.

The other big reason to add this system (even bigger reason) is to increase the community engament as the game lacks traction on social media for example, adding this system would make people create content and engage outside of the game to become elected, this then creates a virtuous cycle for the game, the creators and the players, as game and creators get bigger and bigger and more players get to know It.

As said, I think this system would be a win win for everyone, players get more stuff, creators have a reason to post (build community and getting selected would mean more advertaising (maybe add a mayor cooldown to let smaller creators have a chance)), game gets larger, devs get more money, all happy. Thank your time reading

Submitted by Adervadi on Feb 21st 2026
Discussion: 0 Comments

Hide unlock perks in “Perks” and slider consistency

The same slider that’s in farm supply, I think it would be useful on the Perks menu.

And could the slider have consistency, so when I activate it even if I leave and open again the farm supplies the slider is still active, so we don’t have to turn it on every time.

Submitted by opolo on Feb 23rd 2026
Discussion: 1 Comments

Mastery list filter bugs

The mastery list filter box has a couple of bugs which would be great to have fixed.

1. If you collapse a category and then type into the filter box, when you open that category it's not filtered.
2. If you type into the filter box and then collapse a category that has items that match the filter, instead of collapsing it switches back to the unfiltered list even though the down caret changes to a right caret as if it was collapsed.
3. If you hit Cancel to clear the filter and then type something else it doesn't work.

Submitted by Aurigarion on Feb 25th 2026
Discussion: 0 Comments

New layout

I just think the game could do with a more modern layout instead of a sidebar menu like the main menu is the map and you just click on where you want to go and then gives you a list of options for said place And I feel it would just make the world seem more alive

Submitted by Sterben on Mar 3rd 2026
Discussion: 0 Comments

Crop log

Crop logs, are way to long, if it can be changed it should look like when exploring with AC or AP, (basically a condensed view) would be way better

Submitted by SomeoneNeu on Mar 8th 2026
Discussion: 0 Comments

New Challenge

Game needs new challenge. There is Tower and Quests only rn. Tower is good but quests started to come to end. Only formula for quests rn is asking 15k of unbelievably rare item. Something like Dungeon could be great like opposite of Tower and we go down. It could be a totally different mechanic or it could be connected with mining update. Like like we could find artifacts while mining that required to solve "puzzles" in dungeons or there can be monsters that we fight either with a new mob like raptors that we give weapons, armors, shields to fight. Or could be smt like goblins/dwarfs that we give resources to them as food, pickaxes, cloths, new metals, strings and some building materials for them to build cities underground while they digging for us to reach lower floors.

Submitted by JustWondersWhy on Mar 11th 2026
Discussion: 0 Comments

and Animal Sickness

There's a couple things I think would be cool to see...

Inclement Weather: Each exploration area is subject to random bouts of inclement weather or storms. During inclement weather, these areas would have a debuff that decrease gathering yield.

Animal Sickness: Every day, there's a small change that one or more random animals could become sick or get injured, and players would have to craft, find or purchase medicine to treat them. Animals would not produce when sick or injured, and untreated animals could cause more animals to become sick.

Submitted by B34RD on Mar 15th 2026
Discussion: 0 Comments

Craftworks unpause

Id like an unpause button in the item profile if the item is in craftworks. As it stands, when the item is paused, the option goes away. Id also like a shortcut to craftworks on the home button for mobile.

Submitted by Shear89 on Mar 20th 2026
Discussion: 0 Comments

Mission ideas

Missions that teach you about the common things in the library
Like I have all this gold but I don’t know what to spend it on
I need to make more silver
What pet should I get ?
What should I get as a gift for …

Submitted by Boop99 on Mar 21st 2026
Discussion: 0 Comments

Chat tags generate notification color

When group chats (trade, giveaways, help etc) are minimized on mobile, a new chat line will make the chat button turn yellow. If you are tagged in the comment, it's still the same yellow, not drawing your attention as much. I suggest either having yellow only light up if you've been tagged, or a different color used for that occasion. That would help avoiding missed chats, as it's easy to get distracted doing something else in game, and there's no differentiation for when you are needed there.

Submitted by si.rocket on Mar 24th 2026
Discussion: 0 Comments

New skin for spider

Anything that can lessen my arachnophobia upon opening the pet menu.

Submitted by vinndetta on Mar 29th 2026
Discussion: 1 Comments

CC donation milestones

We have the donate 1, 10,000, and 100,000 items to to cc as an achievement but what if there were rewards for hitting certain milestones for donations up to 1,000,000 and higher, there could be life time donation milestones and even weekly or monthly donation milestones, so that there is always incentive to donate to the community center.

Submitted by MrGamerMan77 on Apr 2nd 2026
Discussion: 0 Comments

Veggie Juice in the Farm

Very simple request - when using veggie juice in “my farm” we get to see how much we have left, and how much we want to use under the crop rows. I have tapped the photo of the veggie juice more than once thinking I could go to the craftworks to make more. Simply put, there is no link attached to that photo of the veggie juice, and I think it would be great if we could click on it to bring us directly to the craftworks to make more!

Submitted by The Seal on Apr 3rd 2026
Discussion: 0 Comments

Player Stalls

New trade item listing system, players will be able to list waaay more items than they can in trade chat channel,
while maintaining current trade aspects of contacting players through trade chat channel and fullfilling trade by sending items to mailbox.

1. New Town location "Player Stalls" (maybe even with quick link on the Navigation sidebar)
When you go to the Player Stalls, it shows you all active stalls.

2. Active Stalls
First of all, the stall owner needs to open their stall, after opening the stall,
it will be active aka visible to other players for 5 minutes.
You can refresh your stall duration at anytime, which will reset stall activity to 5 minutes.

3. Stall View
When you open the stall, the view would be similar to other shop views like Country Store, Soap Shop, but with some changes.
It's Information only view, you can't buy directly through stall (check step 4.)
It's split into two sections (probably split vertically for desktop, horizontally for mobiles):
- on left side, items that are sold by the stall owner
- on right side, items that the stall owner wants to buy
Amount of available items (or amount wanting to buy) and the price is configurable by the stall owner.

4. Trading
You still interact with players you want to buy from (sell to), through Trade chat channel,
and you also send items to mailbox to fullfill trade, that doesn't change.
What changes is that people can no longer list items they sell/buy in trade chat channel, that moves to Stalls.

5. Extra features
- Item filtering - it will be painful to check every stall to just find the item you want to buy/sell
so there should be function to filter by item and instead of showing the stalls, it will now only shows the
compact list of players who buy/sell filtered item with listed price
- Stall skins
- Short stall description
- [Optional] Stall presets - you configure stall and save it as preset, to reuse later
- [Optional] Automatically update stock - only works if your stall is active and you enabled this option, example:
if you listed 10500 apple cider to sell, and you send someone 2000 apple cider, stall will automatically update quantity to 8500
if you listed 2 apple pie to buy, and someone sends you 2 apple pie, stall will automatically update quantity to 0,
and while quantity is at 0, it no longer shows to other players, but stall owner can see it, in case he wants to relist with same or similar price later
- [Optional] Stall chat - every stall will have their own chat. This is more throwaway idea, as I'm more inclined toward one global trade chat.

Submitted by eXoShini on Apr 3rd 2026
Discussion: 0 Comments

Smart watch harvest?? :)

Hello! Okay so I work literally all day every day and I obviously have NO clue how developing anything works but a cool idea i had was a smart watch widget to just harvest/plant crops and preselected seeds.
Like you would have to select the seeds in the app the on the watch widget it would just plant max amout of say for example, peppers, theb when they are done growing just 1 quick click to harvest them! :D

Submitted by EchoMagnolia on Apr 8th 2026
Discussion: 0 Comments

Temple prestige level

it would be nice to be able to see how many times a temple has been reset without going into it. say a big #1 or #2 or #45 somewhere on the UI

Submitted by mice-stro on Apr 10th 2026
Discussion: 0 Comments

Meal timers

Would be nice to know if a meal is still going while farming/fishing/exploring.

Either on the quest tracker or on the pages for farming/fishing/exploration respectively.

Submitted by wingu on Apr 23rd 2026
Discussion: 1 Comments

farm

a new perk that automatically harvests and plants selected seads
sincerly creeperfan :}

Submitted by creeperfan on Apr 24th 2026
Discussion: 1 Comments

Pets From Quick Menu

I am not sure if this will help end game but I found it would be amazing if there was a Pets in the quick menu (hold down the home button). It would definitely be a quality of life improvement. Unless I am the only one who is starting to hate going to town the scroll down to pets and collect all. But we have it for other places in town figured this would help!

Submitted by Gethernm on Apr 25th 2026
Discussion: 0 Comments

Collect all items for active expeditions

Currently you can only collect all items from an expedition when it ends. My suggestion is to allow this for ongoing expeditions too.

You can run a month (2 month with current sale) of expedition at once, and with the star map perk items tend to overflow in a day or less, depending on inventory size. It gets quite time consuming to collect items one by one.

Submitted by Broman on Apr 25th 2026
Discussion: 0 Comments

Event Token

There could be way more Events which allow for use of Event Tokens, like another currency.

Submitted by ThoHo on Apr 26th 2026
Discussion: 0 Comments

Missing item disclaimer

When items are hidden from workshop, they also disappear from craftsworks craftables. It might be a good odea to add a disclaimer at craftswork page "if you cannot find an item mark it as visible at workshop" or sth along those lines.

Submitted by WoodenPlank on Apr 27th 2026
Discussion: 0 Comments

Collect pet items warning

I suggest a confirmation pop up for collecting all pet items (perk). Like the one at the locksmith, where there is even a double confirmation for low value stuff.

Submitted by cottage cheese on Apr 29th 2026
Discussion: 0 Comments

Mailbox And Background

Pls stop changing my MB Skin or background with what i bought. It shouldnt be hard to do that. I dont want to use what i bought i just want to have it, and when it changed i have to go back all skins to change again what i use.

Submitted by JustWondersWhy on May 1st 2026
Discussion: 0 Comments

Accessability for the vision impaired

Specific themes for the three most common,(Deuteranomaly, Protoanomaly, Protanopia) greyscale, and high contrast that are free and not gold paywalled. The text chat color setting should also decolor the gradient name plates. I can send links to good resources and tools for color palettes, and trying to follow WCAG. Another good option and maybe even just potato pc optimization would be to be text only not rendering images, like of the building images, small ((items)), skins, and replacing it with text holders or more simplified design placeholders. (Even just different shapes)

It could also allow a setting for manually loading image content. (Kind of like in some email)

Also a dark mode here, and a font selector maybe including like open dyslexic, google noto, and a serif option? Italicize the green names in the library pages so it's not just the light green color indicating a hyperlink. Consider changing the library colo ahn hyper link color from green and red as those are the most common color deficencent, the other axis is blue and yellow.

Also setting the background to one solid color, and being able to change the background of the chat box seperately.

Submitted by aceae on May 7th 2026
Discussion: 0 Comments

Dark mode for this website

The white light is blinding. Send help.

Submitted by aceae on May 8th 2026
Discussion: 0 Comments

Add use/eat buttons for 25 and 50

For daily chores. Referring to apples, but also oj/ac/lem/ap/ etc.

Submitted by aceae on May 8th 2026
Discussion: 0 Comments

more puzzles/exercise for the mind

The vault is great, but it would be nice if we could have a couple of other things. something to do with words could be one. and with different kind of rewards. maybe the reward could be in points that could be exchanged for perk points. or maybe, a certain level of progress in the new puzzle could unlock some other location--an upgrade, some secret room in the tower, or a farm building. I understand this is a massive thing, just something that popped into my head. thanks!

Submitted by Tundra Realm on May 8th 2026
Discussion: 0 Comments

Filter Search for Masteries

Heyyo, I feel like having the fish/items/bait/meals/etc filter for mastery search would be really great. It’ll make searching for masteries for specific things easier instead of manually typing in each item and searching the masteries for them one by one.

Submitted by Lexatron on May 9th 2026
Discussion: 0 Comments

Scratch offs

Would be cool to have an item thats like a lottery scratch off ticket thay can be given with quests and stuff. Basically, its an interative item. Idk about the prizes, but just a rogue thought I had.

Submitted by Shear89 on May 9th 2026
Discussion: 0 Comments

Manual Press button for Sugar Cane Mill

You click Manual Press button to process sugar, 1 click for 1 unrefined sugar, it doesn't use Machine Press and uses some stamina in the process.

Submitted by eXoShini on May 9th 2026
Discussion: 0 Comments

Remove or Address Scalping/Reselling/Predatory Flipping in Trade Chat

As an active player, I’ve noticed that trade chat, as it currently stands, is increasingly revolving around large-scale flipping/reselling, and I wanted to see if something can be done about how this affects the overall trade environment and newer players.

Some concerns I’ve seen raised and experienced myself repeatedly include the following:

- Trade chat being dominated by large “trade walls” comprised of goods obtained from flipping
- Good deals being purchased almost instantly and relisted/flipped shortly afterward
- Newer or smaller players feeling discouraged from participating
- Trade chat increasingly feeling more competitive than community-oriented

I understand that the current system of trade chat has its own respective limits that are generally understood by players, that it allows buying and reselling, and treats trade chat as an open "free" environment with some do's and don’ts in the trade guide. However, I do wonder if there are ways to practically improve trade chat in ways that would make it less aggressive, more welcoming for new players, and less centered on constant flipping/reselling.

A few possible ideas (in no specific order):

- Encouraging more concise trade messages to reduce spam walls (For example, introducing a line or character limit in trade chat to prevent long posts in the form of the player knowing beforehand how their message will appear in the chat before they send it to avoid a distorted message after the fact [I.E. "Character limit has been reached"])
- Discussing community trade etiquette more openly amongst the community somehow
- Finding ways to make trade chat feel less intimidating for newer players
- Finding the sweet "middle ground" that satisfies both casual and competitive traders

At the end of the day, we all enjoy FarmRPG because it's a game and community we've all grown to love. I’d simply love to see trade chat grow in a way that encourages more players to participate positively, fairly, and discourages any excessive buying/reselling/flipping.

Submitted by angelo6030 on May 11th 2026
Discussion: 1 Comments

Beer Crafting/Cooking

Currently working on GMing some crops and realized Hops really have no use right now. Possibly a craft or new recipe to make mug of beer? Would give a new use to hops and maybe lower the price of beer a little to slightly lower the barrier to unlocking swamp.

Submitted by relzek on May 11th 2026
Discussion: 1 Comments

Crafting Recipe Ingredients Available Quantity

Currently, the "CRAFTING RECIPE" section on a craftable item's detail screen only shows the list of ingredients and quantity required to craft 1 of the item.
It would be much more convenient if in the same list, it would show how many of each required ingredient I currently own.
So for example:
Green Scarf
"Green Dye 1x"
"Yarn 2x"

It would show:
"Green Dye 1x / 1234"
"Yarn 2x / 1234"

Maybe have the current quantity text be smaller and below the "2x" akin to how the "item in storehouse" text appears.

Submitted by Chewbarka on Jan 9th 2026
Discussion: 1 Comments

Item Page Show Quantity Available for Collection from Pets

For items that can be collected by pets, it would be nice to show the total quantity of that particular item available to collect from the pet shop on the respective item page. The quantity could be placed right next to the link to take you to the pet shop. For example, if I need 1k gold feather for a quest, it would be great to see if I even have enough in thet pet shop to fulfill the request without having to actually go there and find it on the list.

Submitted by Mithrodin on Jan 15th 2026
Discussion: 0 Comments

Raptor Un-Retire

Long ago I foolishly retired a chicken raptor, and I have never been lucky enough to get a second one. I wish I could re-instate that old retired chicken raptor.

Submitted by MeliJo on Jan 16th 2026
Discussion: 0 Comments

Roomba's Nest customization

I'd like to be able to specify when each automation by Roomba takes place. I want to work upon reset, but rest right before reset. I'd like to be able to feed/pet after a certain time when I know my craftworks consumed all of my resources.
If possible, I'd like to set conditions such as "when inventory has less than a certain amount of x items" or "when inventory amount can accommodate the income of rewards".

I'd also like for us to have "user defined" actions that we can record and repeat via automation. I'd like for roomba's actions to be repeatable multiple times a day or on certain triggers instead of once upon reset.

Submitted by Souloid on Jan 26th 2026
Discussion: 0 Comments

Cooking - Stir, Taste, Season

I bought the farm perk to taste all since its on sale and the button is on the home page of cooking. When I get the notification of " attention needed " I still have to click on the meal to see what I need to do. I think it would be a great idea if the Stir, Taste, and Season button from the gold perk could change color to red or orange to indicate that is what you need to click. Thank you

Submitted by yambeezy23 on Jan 18th 2026
Discussion: 0 Comments

Better inventory and farmer’s market sorting; remember collapsed categories

There should be many more options for sorting in inventory and farmer’s market; filtering is also needed. One of the biggest issues I have is that the game doesn’t remember that I had a category collapsed when I click on an item. It doesn’t make sense to me to have meals at the top, as I use those rarely and I never want to sell them in the market. But I have to collapse it every single time. I think radio buttons for categories would make sense here.

Additionally,, in the market it doesn’t make sense that we have to scroll to the bottom of the unlocked list to see the locked items. Even if they’re locked, I don’t want to void them, so I want to sell a few! Scrolling aaaaaaall the way down is a bad UX.

Submitted by Gnocchi on Jan 19th 2026
Discussion: 0 Comments

New mini monthly game - Get Out of Jail!

Get Out of Jail" (or Jail-and-Bail) involves assresting Townsfolk/staff members who are placed in a mock jail. They must raise a set bail amount through phone calls, for donations from friends and colleagues to secure their release. 

How to Organize and Play:

• Set Up the "Jail". All information is also posted on the jail page.
• "Buy a Warrant": Allow players to poll on which Townsfolks/staff member they would like to see arrested.
• Arrest Procedure: Participants are "arrested" by a volunteer "sheriff" and served with a funny, fake "warrant" explaining their "crime" Bail amount and item for bail.
• The "Bail": Once in jail, participants use a phone (this could be set up similar to Buddy's Beach ball)[have to click on phone to donate to bail amount(1=10 items, 2=100 items, 3=1000 items and 4=skip) to solicit donations to pay their "bail".
• Release: The "convict" is released once their bail amount is met. Then of course a small reward for the players.
• Bribe to Keep Them In: Allow donors/players to pay to keep someone in jail longer, increasing the total bail amount. Example 10 silver = 1 item, 100 silver = 10 items and 1000 silver = 100 items. (This would be similar to the turkey trot that we just did).

This interactive, high-energy event thrives on humor and personal, peer-to-peer outreach to generate donations. 

Submitted by CorettaUMusic on Jan 28th 2026
Discussion: 0 Comments

Visual indicator of Tower MM Items

To reduced player dependence on library and spoilers chat, create a visual indicator on tower MM items. This could be unlocked with an item (eg. Tower Blueprints) hidden behind a Cecil quest or friendship level.

This is Pirate Banana's idea.

Problem statement: there are commonly overlooked MM items like Chum and Garnets that are technically easy to MM, but do take months. Getting blocked at a tower level for months is a bad experience, so folks trying not to spoil themselves often show up in spoilers quite cranky when they get to this level. It forces folks to read the library or look for spoilers in other places. This takes folks out of the game.

A quest from Cecil around T150 that warns the player about difficulty ahead and rewards them with an item to help plan MMs would be a better in-game experience. I could imagine a little tower icon in tower MM item pages, though I'm not picky on implementation.

Submitted by Caliper on Feb 1st 2026
Discussion: 0 Comments

Guild idea/feedback

I do like the idea of having a guild but I fear it may lower the communities willingness to give. My idea would be if there is a guild system then there be a collective guild inventory that you can put items into and anyone's can take from. Having it set up like that would allow you to top off items in the guild inventory but still "make you" do giveaways for items that are going to get voided/overflow.

No matter what I like the idea of the guild system

Submitted by Mr. Steal on Feb 1st 2026
Discussion: 0 Comments

Fix back button for quick meals

Rather small issue, I guess, but... :)
On mobile, in quick meal consume menu, hitting back button goes back in the game behind the meal screen instead of closing it.
Bummer to be loosing precious meal active time to find the "x" after hitting "back" few times in vain, then finding the correct game screen again...

Submitted by BusyBee on Feb 8th 2026
Discussion: 0 Comments

RFC Raptors should be allowed to leave behind they're legacy

one thing that would really liven up things around rfc raptors is that if they can tell the tale of they're journy
I mean it would be sad to retire a raptor whilst nobody knowing how many battles he went through and how many of them he either won or lose
I would love to see if they could

Submitted by Vvulcanstein on Feb 11th 2026
Discussion: 1 Comments

Make eggnog chat colors easier to read

Eggnog chat colors are fun and festive, but they're just too hard to read. I appreciate the option to turn them off, but I'd love to participate in the holiday cheer, if only I could read it. Is it possibly they could be slightly tweaked just to be more legible?

Submitted by evnord755 on Feb 17th 2026
Discussion: 0 Comments

Minor QOL - Item Detail Icon Links

I love the ease I have navigating the game via the icon links within an item’s details, I have saved plenty of time & clicks utilizing this method.

I’ve notice though that some icons do not contain links; the “Help Requests” icon not linking to the Help Needed page, the “Grow Time” icon not linking to the Crop Information page, or the “Givable” icon not linking to the Mailbox Item page for examples.

Not sure if this is intentional or not but if all icons could be adjusted this would be quite convenient.

Please consider, thanks so much.

Submitted by Ty64 on Feb 20th 2026
Discussion: 0 Comments

Farm Buildings Getting New Productions From Exploring

With the Sinking Swamps sinking in, I would love to suggest an upgrade to some farm buildings related to exploration. Since the number of items have been increased so far, with a lot of them requiring exploring to get drops, it would probably be nice that if you reach like a certain point of exploring one location, an item normally gotten from that location only can be now collected from a farm building.

For instance, if you maybe reached 1 mil exploration in Misty Forest, Fern Leaves can now be collected from Vineyard. Or Prickly Pears from Vineyard, from Jundland Desert, or Red Berries from Vineyard/Slimestone from Quarry/Worm Habitat. Just a silly suggestion lmao

Submitted by Green333 on Feb 24th 2026
Discussion: 0 Comments

shipping boxes

I understand the concerns regarding obliviating the importance of mailbox size, so I submit this as an addition to at least remove the hassle put on sending to smaller mailboxes

shipping boxes
wooden box = 50
strong wooden box = 150
treasure chest = 500
red trunk = 1500

you an combine them with their full quantity of a single mailable item, which you can in turn send as a single box; you must have a mailbox that is equal to or larger than the box you'd like to create

this lessens the hassle on so much of trade, larger mailboxes can resolve 100k transfers in a few clicks, but still send a new player a gift of 1k OJ without setting aside 30+ minutes for it.

this will then incentivize players to increase mailbox size more, as it's usefulness rises to meet the cost.

this may start the incentive for even large mailbox players to keep increasing as new, larger, boxes are added.

Submitted by Alcairshin on Feb 25th 2026
Discussion: 0 Comments

Custom Workshop Lists for Better Organization

I would like to suggest adding a perk that allows players to create sortable/custom lists within the Workshop for better individual organization.

Currently, the Workshop list is very large, and the only way to separate items is by using the “Favorite” button. This quickly becomes limiting. The search function is also not very helpful (for example, try searching for “steel”), which makes navigation feel cluttered and messy.

Proposed Feature:
Introduce customizable Workshop lists that players can create and manage themselves.

Possible features:
- Create multiple custom lists
-Manually assign items to one or more lists
-Optional sorting within each list
Favorite items could automatically appear at the top of all lists (possibly toggleable or hidden in a drop-down menu)
Example List Categories

Players could organize their Workshop with lists such as:
-Larger quest chain items
-Daily production items
-Basic needs (e.g., wooden planks, steel, dyes, paste — materials frequently required for other crafts)
-Current MM focus
-Complex crafts

This would greatly improve clarity and efficiency, especially for long-term players with many unlocked recipes.

Monetization / Progression Option:
Custom lists could be unlocked via gold and increase in cost with each additional list purchased (similar to Craftworks). This would add progression value while keeping the system balanced.

Submitted by Vulmane on Feb 27th 2026
Discussion: 0 Comments

Collect-o-matic 2 improvements

currently collect-o-matic 2 only works on the "see all pets" menu. I would like if it would also work on a "per pet" menu. if i know i need skull coins from snake, it would be faster to go to snake and click skull coin than to go to all pets, scroll/search to skull coin, then finally get the item i want. This is a tiny time save, but once you know what drops what, it would be nice QOL

current:
pet shop > all pets > search through long list for item
improved:
pet shop > specific pet > search through short list for item

Submitted by mice-stro on Mar 2nd 2026
Discussion: 0 Comments

Add horse as a pet option for fast travel/quick page navigation

Idea: Include a horse as a pet. Once obtained, an icon would appear on screen that does not go away (but can be turned off/on in settings). Users would be able to click the icon and travel to any area/library page/item page/player profile/etc within the game that they have favorited. The amount of “favorites” a player has at once could be limited and the player would be able to change what they have “favorited” at any time.

Related/sub-idea: Add a Stable to the farm where players can work to increase the number of “favorited” location slots available to them at a time or unlock more “favorited” slots with gold.

Improvement to decrease clicks when navigating between area/pages. This would help to:
-maximize consumable use time (ie. user consumes Shrimp-a-Plenty, goes fishing, and can then quickly navigate between fishing location and Farmer’s Market to quickly sell)
-quickly navigate between inventory and exploring, to ensure player isn’t accidentally voiding items
-ensure easy access to Library pages players are utilizing/referencing back to or linking often
-assist players who like to show Aggressive Kindness by being able to navigate to a player’s page quickly
-improve other things that I’m probably not even considering as a new player

Unsure if some version of this is already in the works, but thought I’d throw it out there. Also, it doesn’t have to be a horse… it could be literally anything.

Anyways, I love this game. Happy farming and thanks to everyone on the team and in the community for making it such a special corner of the internet! :)

Submitted by xPawsx on Mar 3rd 2026
Discussion: 0 Comments

Bouquet of flowers idea

I think it would be neat if the bouquet of flowers actually make some spring seeds since flowers in real life actually have seeds. The amount would vary and maybe it would be a production where you put the flowers in and you get seeds out and the bouquet as well. All of this would be to be determined

Submitted by DeereJohn2001 on Mar 5th 2026
Discussion: 0 Comments

Access to all items for fishing and exploring

Newer player and I just came up on the fact that lower tier items are superseded by higher tier (ex. Lemonades for Arnold Palmers), and the only remedy for this is either using the item or setting them into the store house.

I see no reason why low tier items could not be used if we want, without having a 3 million silver investment.

Submitted by Youkaiyami on Mar 6th 2026
Discussion: 0 Comments

Animal Variations Purpose

Just a thing to make pets more interesting— dont know how hard it could be to actually add to the game, but give the variations purposes

Giving the Holloween Variations a slightly different drop-pool, so at the hour maybe the Halloween Cat brings a ROAS and the gummy globber, ect

christmas animals bringing snowballs, pine trees, ornaments ect

and this effect could be tied to the month if needed! but this isnt my main reason for this

give the gold skinned animals a buff— do it. minor gold sink, but even just a 1.25x or ideally a 1.5x buff to how many hourly items they bring in when the gold skin is equipped (I hate bone broth. I want to give my skunk this. make bone broth obsolete or mailable. please.)

Submitted by ezral on Mar 8th 2026
Discussion: 0 Comments

add item to craftworks button

perk to add a button to item page next to the craft button that would add the item straight to craftworks.
the craftworks page defaults to add to top so i guess this button would too. or maybe it could be toggle setting in the game settings.

- take the play button from the craftworks page
- copy and paste into item page next to craft button
- change btnred -> btngray
- idk the rest of it

here's a picture of the vision:
https://imgur.com/a/U0NgLlc

Submitted by Blang on Mar 12th 2026
Discussion: 0 Comments

Workshop Inventory Link

Clicking the Workshop icon within the Inventory context menu for an item should take you to that item's "string search" or the relevant default listing of the searching listing that item.

Submitted by tisigornorich on Mar 16th 2026
Discussion: 0 Comments

Mass veggie juice use

Add the option to use a selectable number of veggie juice at once

Submitted by Eddie-1995 on Mar 19th 2026
Discussion: 0 Comments

Optional ads

I was thinking of a way to support you guys but don't have money, but would be willing to watch the occasional ad if I had an easily accessible, though not obvious, option to get free boxes, gold, silver, or wheel spins to do it. You could even level restrict it for mid or late game.

Would be a solid way for those of us that want to support your game but can't. Thank you!

Submitted by hotsoup95 on Mar 22nd 2026
Discussion: 1 Comments

Some new QoL improvements locked behind requests instead of farm supply

This isn't really a specific suggestion, more of a systems change. For example, I've always thought there should be a "pinned locations" system, but one way to make it more engaging is to have a "teleporter system" where you can instantly travel to the pinned location, which you can unlock via active requests . With many MMORPGs, i think some teleportation mechanics are locked behind a magic skill or system, but obviously that's out of the scope of this suggestion.

Submitted by Castille on Mar 23rd 2026
Discussion: 0 Comments

More usage for silver

I suggest especially for premium players more option to use silver for bonuses or perks?

Submitted by Justwar on Mar 24th 2026
Discussion: 0 Comments

Workshop refresh

It should be possible to refresh the workshop from within the workshop page. This is already possible in browser by uning the browser's refresh button, but can't be done in the app. I often find that I navigate back to the workshop from the craftworks page to find that the item counts aren't up to date and trying to craft fails because I don't have enough of a certain item, and this then requires re-navigating to the workshop to fix.

Submitted by Eddie-1995 on Mar 30th 2026
Discussion: 0 Comments

one time yellow butterfly temple

would be nice to have a place to put these instead of having to sell for mastery. a one-time chain would be really nice, although i’d feel bad for those who have trashed some in order to get GM

Submitted by pneumonia on Mar 31st 2026
Discussion: 1 Comments

Accessibility Option - Automated Exploring / Fishing

Hello, love this game but the amount of clicking when exploring / fishing is giving me RSI! It's no wonder you have autoclickers banned. This makes me to want to avoid the exploration / fishing part of the game and just do the other bits. I would like to see an automated process for exploring and fishing.

For the exploring - 1 sec equals 2 or 3 clicks on the mouse with options to explore for 30min / 1h / 3h / 6h or until Stamina runs out.

For the fishing - every 10 sec a fish might be caught with a (random % chance + Fishing Skill Level + Bait Type) formula with fishing for 30min / 1h / 3h or 6h options

Many thanks.

Kind regards,

mindwalkabout

Submitted by mindwalkabout on Apr 1st 2026
Discussion: 0 Comments

StoreHouse QOL suggestion

When you view your storehouse and then click on an item in the list of items in your storehouse. when viewing that item defail screen, i suggest putting a left and right arrow at the top, like you currently do with exploration zones and fishing zones, so that you can scroll through and store items faster.

or if that seems like it would be too much to code into the game, a farm supply perk, that adds an option to max out all the existing items in your Storehouse.

because while you can store additional items via the list functions, this would be less clicks overall.

Submitted by deknoz on Apr 6th 2026
Discussion: 0 Comments

Add channels on the FarmRPG Discord server that automatically post new entries on the ImproveLoop, the game changelog, and the Redbrook Times

I think forwarding posts from here would increase the number of people who participate and vote here. It's definitely doable to scrape the relevant info from here if you use a bot like Pylon. I have a demo running on my own server and would be happy to share code.

Dyno (already on the FarmRPG Discord) can easily be set up to automatically repost from the changelog and Substack through their RSS feeds.

Submitted by rattbag on Apr 6th 2026
Discussion: 0 Comments

mexican

a new meal called cornitas that can be crafted with corn and a new item called a tortilla the cornita makes it so for the next 2 minutes crafts use half of the necessary resources

Submitted by creeperfan on Apr 9th 2026
Discussion: 0 Comments

New cooking recipes for the stamina

Is it possible to make the apple pie cookable, it's hard hit to the market but what if you make the requirements extremely difficult like for example ((1k flour, 1k butter, 2k apple, 5k sweet root, etc...)), or maybe add apple bun work similar to the (time egg) or it gives like 20 max stamina

Submitted by Farmer Silver A. Ph on Apr 13th 2026
Discussion: 0 Comments

Request percentages

The percentage completed on later game requests shows 100% when it clearly is not 100% and there are several items still needed. Currently seeing this on Pirates Start Arriving XIX & Problems Still Abound XX.

Submitted by SamSam on Apr 13th 2026
Discussion: 0 Comments

Navigation Bar on Mobile IOS

I wish the navigation bar on the left on mobile iOS would show a notice that there is attention needed for kitchen cooking, I stare at that screen the most on mobile

Submitted by forceFMD on Apr 14th 2026
Discussion: 0 Comments

Note Pad on mobile

It would be amazing if on the navigation page there could be a notepad. On iOS it would be amazing to have a built in notepad for links or trade chat copy and pastes.

Submitted by forceFMD on Apr 18th 2026
Discussion: 1 Comments

Holiday Item Santa's Milk OR QOL Perk Cookie Cruncher

Eat one of each of Lovely, Spooky, and Happy Cookies with one click; must have one of each in inventory.

Submitted by wingu on Apr 28th 2026
Discussion: 1 Comments

Auto-Complete/Search Filter Feature for Item Linking

While the ((item)) syntax has become the standard for linking items, it can be quite tedious and prone to typos, especially during frequent use.
I would like to suggest a more streamlined system: When a player types a specific trigger character (such as the standard double brackets, or perhaps a shortcut like *, #, or '), a small filtered list would appear based on the letters typed.
For example:
If a player types ((Ar..., the game would automatically list all items starting with those letters (e.g., Arrowhead, Arctic Tuna). Selecting the item from the list would complete the tag automatically.
It would eliminate "broken links" in chat and library entries. It makes the trading and sharing process much faster and smoother for mobile players. This could even be implemented as a Farm Perk that players can unlock.

Submitted by HakanVictor on Apr 28th 2026
Discussion: 0 Comments

Museum ideas

just some ideas for the museum, for completionist minds mostly:
- show an overall completion % besides the %s we already have;
- maybe add a pet skins % too? art gallery %? I only just recently found out about the seasonal cosmetics page and I had no idea how many variations existed for everything, since most of them we only see for purchase for 1 month of the year;
- a completed quests % (excluding seasonal)? really curious to see that number lol;
- make the sections (crops, items, cards, …) collapsible (if the game could memorize this collapsed status it would be even better, so we can skip over the ones we know we completed);
- add sections just like the ones we have (just the image) but for those extras that we only see the % of (animal and pet skins, mailboxes, belts, raptors, arts, …). just thought it could be nice to see them all side by side instead of the big list we see when we’re at their respective shop pages, but I don’t know if it’s possible since they won’t be links like the items are;
- and lastly, add an option to hide completed achievements in their list;

Submitted by aegi on Apr 30th 2026
Discussion: 0 Comments

saved Orange juice usage

i would like it if you could specify a use amount beforehand so that it only takes 1 click to use 100 or 1000 instead of needing to click and then press the right button in the dropdown menu.

Submitted by Deathbot2k on May 3rd 2026
Discussion: 0 Comments

Raptor Filters at the Top

I have a lot of non fighting raptors after trying to get a chicken. Now it takes a long time to scroll down to find the filter options.

Submitted by MeliJo on May 3rd 2026
Discussion: 0 Comments

New meal idea. Bb but including perks under 5 mins grow time.

Mushroom Rice Omelette. Or maybe brunch boost?

It could take lots or rice, eggs, mushroom, wine, salt, butter, cheese.

Function. Like bb but it would instant grow crops under 5 mins with perk. At max perks this could make the potato/tomato grind a little easier. Radish temple quicker, and onion soup mastery faster. Alsi runestone drop for hops.

It would include Radish, Onion, Hops, Potato, and Tomato at the current all perks. (Including tower artifact 10.) Not sure if this is useful or includes new items if you're missing the extra 10% base time reduction, I think it would still include radish, onion, hops, and tomatoes if you have all the perks minus t10 if I did my math right.

I imagine it would be mailable in giveaways chat, and then also of course tradeable.

Level 35-45 cooking required, 2-18 hours base cooking time depending if it is named more in line with a bb or a omurice. I think the recipe could be eaaned as a friendship rewarc at level 50-70 depending on quest lines/current rewards/and character branding.

Recap:
Where to acquire, friendship level rewards around level 50-60, or maybe in a limited time event.
Required cooking level 35-45.
Base cooking time somewhere in between 2-18 hours.
Recipe:
• Cooking Pot 1 (or maybe a skillet pan if it's ever added)
• Coal somewhere in between 120-1000
• Salt 3-10
• Eggs or Bird Eggs 3-500
• Wine 1
• Butter 1
• Cheese 1 or 2
• Mushroom 10-50
• Rice 5-20
• Opt additions, special event eggs, tomatoes, lemon, bacon(ham if it was added could be made with bacon and salt and stored like wine) or steak, flour, pepper, milk, herbs, cabbage.

These guidelines are inspired from current meals in the game, and their ingredient quantities, duaration, function, and theme.

Function: instant growth of crops grow time under 5 minutes with perks for 1-5 minutes or maybe a full plant all/count mechamism like lemon seltzer instead. Could also try variations like halving growth time, or switching the time to base pepper time to grow I am unsure if this would be an appealing meal then. (Optional if it would include the instant growth plants of bb, could add variety to use cases and more thought on how to use it/
Crops affected without tower artifact including bb, peppers, carrots, peas, cu-blam!-ber, eggplant, radish, onion, hops, and potatoes. With the tower artifact reduction you would also get tomatoes.

Cons: server lag, when lots or bb used, I hear it can get more laggy introducing another varient could pose similar issues. May mess up pacing of mid or end game quests(can follow up but easy to check on bf). Both with the normal drops, but quicker farming of rare drops such as Winged Amulet and Gold/Hot Potatoes primarily. Trade market impact, unsure what this would look like or if the trade market is curently in a healthy or unhealthy state and what metrics are used to measure that.

Submitted by aceae on May 7th 2026
Discussion: 0 Comments

Add PM reactions.

Sometimes I want the person I'm messaging to know I read their message and appreciate it but if I keep messaging back and they do we will be stuck in a never ending goodbye. Therefore, maybe some basic emojis like thumbs up, down, heart, etc. Would be a nice qol improvement.

2. Allow saved drafts so i can switch between typing in giveaways chat and typing a pm. (I find the pane popping in an out while I type a pm too much fomo and can't keep an eye on important chat things while typing a pm. Yes, I can stop and check but then if feels very rushed on both ends. (This scope is definitely larger, smaller pros because I imagine a chunk is tablet or web based and not subject to fomo.) This is a super minor friction point so it just got tacked on to this improvement.

Scope: I think this is small, but honestly no idea.
Part of the game: Messaging/pm/dm system
Cons: ui/ux complexity, ft creep, implementation time and cost.

Submitted by aceae on May 8th 2026
Discussion: 0 Comments

Cooking companions, cook with your favorite townsfolk

A kitchen/cooking feature that would allow you to cook with townfolk you have L99 friendship with. They could each provide a unique buff to enable different cooking playstyles and focuses. Mass meal production, xp cooking level grind, mastery, cooking time, resource use, etc. Maybe the companion could also bring a certain amount of items (like the pet system) every hour. Either in line with story development or cooking ingredient exclusive, maybe they could have a chance to bring a "Gold Meal" of whatever.

Very loose concept. Scope. Probably would be a medium sized roadmap feature or project so defintely not a small thing. (Again could be wrong)

Submitted by aceae on May 8th 2026
Discussion: 0 Comments

Craftworks Farm Supply

just like any other gold building upgrade, craftworks upgrade should be added to Cap upgrades at farm supply, would enable to use supply vouchers :)

Submitted by ThoHo on May 12th 2026
Discussion: 0 Comments

Setting to Condense the Kitchen oven rows

This would be very helpful when using fruit punch. Thanks!

Submitted by TooManyPets on May 12th 2026
Discussion: 0 Comments

Fossils

With raptors already being in the game, it would be fun if we could search for fossils. This could be added to the mining feature or even exploring. It would be even more fun if we could revive these fossils or display them in the museum.

Submitted by Z-King on May 12th 2026
Discussion: 0 Comments

Pause/start all buttons

May we have a pause/start all button for craft works on the "go to craftworks" button in workshop? Just a little quicker for PHR stuffs.

Submitted by Shear89 on Feb 28th 2026
Discussion: 0 Comments

Visible Town/Farm

I noticed that the town map is visible in the profile backgrounds. It would be nice if we were able to see and use the actual map to go about the town. It would make it all the more interactive and less admin-y. Eventually it would also be nice to visualise our individual farms and even make customisations to rooftops for example or placements.

Submitted by Chleauxwi on Jan 1st 2026
Discussion: 0 Comments

storage + inventory for seasonal mailbox purchase

maybe this is by design but I was sad to be unable to buy the igloo mailbox for 1000 snowballs when I actually *have* 1000 snowballs but as a new player my inventory (762) cant yet hold them all and maybe that's meant as an incentive to expand your inventory but... maybe it could be different :)

Submitted by hp9000 on Jan 29th 2026
Discussion: 0 Comments

New Plant All Setting

I would like to have an option to have the 'Plant All' button plant what you have the least of.

Submitted by ItsSpokenDawn on Feb 4th 2026
Discussion: 0 Comments

Moving Between Quests

Similar to the functionality that allows the user to click the arrows to move between the exploring areas and fishing locations, the ability to tap an arrow to move between active requests when in the Help Needed tab would be great! Love the game, and thank you for your hard work!

Submitted by StatSquared on Feb 26th 2026
Discussion: 1 Comments

Make Pumpkin Juice Tradeable

Like many players, I don't want to rely on Pumpkin Juice to progress in the game, yet I keep receiving them as quest rewards instead of resources I could use to achieve MMs naturally. To not use my Pumpkin Juice rewards would be to have a dozen or more high value items gathering dust in my inventory – a total waste of the effort I invested into completing those quests.

By making Pumpkin Juice tradeable, players are given the choice of using them if we wish or trading them for resources we can use to progress the way we want to.

Please give us that choice!

Submitted by winstew on Jan 13th 2026
Discussion: 0 Comments

Wine cellar upgrade

so this could work one of two ways
add to the formula for maximum wine value a 10x multiplier per 100 tower levels OR add in three new perks, each giving the same 10x to the max; hell, combine them if you want, so you can only buy each if you've hit the right level

in either case, the new maximum of 54 billion would take a total of 393 days to reach, which is at best 27 trillion after a year and a month, ror someone already at tower 300, it would make the wine cellar be less of a trap, without being an unlimited silver hack

Submitted by Alcairshin on Feb 3rd 2026
Discussion: 0 Comments

Having +MAX button for raptor equipment / or a give all perk for raptor equipment

Its always a problem when trying to give raptors in rfc they're equipment since most of the time you have to change how much you want to give based on how much you have and you godda do them for each raptor
So it will save us alot if we have those

Submitted by Vvulcanstein on Feb 7th 2026
Discussion: 0 Comments

sugar cane mill bug

trying to pull more sugar out of the mill than can be made (i request 8 and it can only make 7) does not give a "this didn't work" response. other buildings like sawmill report not having enough silver, but sugar cane mill doesn't report having enough unrefined sugar... or any message at all, in fact

Submitted by mice-stro on Feb 18th 2026
Discussion: 0 Comments

Mastery counter

It would be nice to have a mastery counter like 10/1000 mega mastered.

Submitted by Asclepius802 on Feb 22nd 2026
Discussion: 0 Comments

Item Swap

While you are fishing and exploring (Im not sure how much this applies to cooking) you are forced to use your most powerful item to explore or catch fish. Sometimes I want to save the stronger items if im running low and use the weaker items. Being able to choose which item you want to use like how you can change your bait in fishing.

Submitted by Brisaac94 on Feb 23rd 2026
Discussion: 1 Comments

UI transition linking the item description are to the workshop.

Would it be possible to make it so when you're in an item description & click the "crafting button" it automatically puts the item name in your crafting search bar, so that it takes you to the item you want to craft? I keep trying to craft quest items, but then it takes me to the crafting page (which loads with whatever search term I last looked up) and I forget what I needed!

Submitted by eindiis on Feb 24th 2026
Discussion: 1 Comments

un-crafting

just an option to toss something in, and get back the parts that make it, have it 'cost' 2 mastery per un-crafting, down to wherever your last collection point was (so you don't lose mastery grades); should be enough to prevent any shenanigans, but also give those of us who thoughtlessly made 5k witch's brew an option to recover geckos, or when we unthinkingly craft 30k diamond rings, forgetting that diamonds are in demand again.... just saying, it should be an easy add that's just a qol improvement, so please and thank you

Submitted by Alcairshin on Feb 26th 2026
Discussion: 0 Comments

Collect-o-matic 2 all pets search

Collect-o-matic 2 search could be improved with a form of "sticky search" or "collect all x item". either it would:

1) Retain the current search, so you can collect cabbage, then it would search again for "cabbage" on its own, and you can collect the next one
2) Or you could search "cabbage", press "collect all" next to a cabbage to collect all "my cabbages"

Submitted by mice-stro on Mar 2nd 2026
Discussion: 0 Comments

Light Mode Theme

Okay, this might be weird since I'm a dark mode user.

Anyway, I've been trying to use light mode sometimes. Honestly, it's nice. I actually like the light mode of Corn and Purple BG. One thing I just don't like about light mode is the way I couldn't see the chat properly. If there's a way to kinda emphasize or thickens the letters, I think it'd be nice.

Submitted by Glen on Mar 9th 2026
Discussion: 0 Comments

Back button returns to same area after stamina restore

If I run out of stamina while exploring an area, I get a link to the fish pond where I can restore my stamina by fishing. Excellent.

Once I'm done fishing, if I hit the "back" button, it should take me back to the area I was exploring before.

Submitted by Jemidana on Mar 21st 2026
Discussion: 0 Comments

Auto-favorite all crafted items in my tracked list

When I mark a set of items in a help request to be tracked, all of the items that I can craft in my workshop should be placed on my favorites list so they pop to the top when I'm in my workshop.

It should be tagged as a temporary favorite so it goes back to its previous favorite/non-favorite status when it's no longer being tracked (either because I completed the help request or I switched to a different request).

Submitted by Jemidana on Mar 21st 2026
Discussion: 0 Comments

Qol friendship

When on one friend add a left right arrow to get to next friend just like you did with locations and fishing

Submitted by Gary Stitely on Mar 24th 2026
Discussion: 0 Comments

StoreHouse QOL suggestion

When you view your storehouse and then click on an item in the list of items in your storehouse. when viewing that item defail screen, i suggest putting a left and right arrow at the top, like you currently do with exploration zones and fishing zones, so that you can scroll through and store items faster.

or if that seems like it would be too much to code into the game, a farm supply perk, that adds an option to max out all the existing items in your Storehouse.

because while you can store additional items via the list functions, this would be less clicks overall.

Submitted by deknoz on Mar 25th 2026
Discussion: 0 Comments

Vegetable juice

I have noticed, now when you "harvest all" the harvested crops go behind vegetable juice and it makes me crazy

Submitted by Kami on Mar 30th 2026
Discussion: 0 Comments

Make historic temporary help requests available

Possibly as a late game reward for completing all available help requests, or a set number of personal requests, all previous help requests that were missed due to being temporary could be made available. Would be great for the completionists out there!

Submitted by Benji on Mar 31st 2026
Discussion: 0 Comments

Grape Juice Vat Accidents

To avoid grapejuicing accidental ammounts at the Vat, default uses should be 1 instead of max.

Submitted by ThoHo on Mar 31st 2026
Discussion: 0 Comments

Grape Juice Vat Accidents

To avoid grapejuicing accidental ammounts at the Vat, default uses should be 1 instead of max.

Submitted by Guest on Mar 31st 2026
Discussion: 0 Comments

Collecting from pets

I have accidentally collected from my pets so many times. I hate it. Please figure out a better way or move the collect button off the banner.

Submitted by Gary Stitely on Apr 2nd 2026
Discussion: 1 Comments

New trade system

I know this has been mentioned many times, but the current system is no longer efficient for the game. The multiple // buying then // selling all in one line is confusing. The millionw of ty, tyvm, etc makes it soo busy.

Submitted by Demongoddess on Apr 3rd 2026
Discussion: 0 Comments

Gardens

I had this idea of personal gardens where you could plant special seeds that would drop in a variety of ways (quest rewards, events, exploring, etc). This would be mostly for collection sake, serving more of a decorating purpose than a functional one, but I can also imagine the garden producing drops of some kind every couple hours kind of like pets do. Nothing too valuable, again, this is mostly miscellaneous. Bugs, thorns, flowers, that kinda stuff.
The Zen Garden in the classic Plants vs. Zombies is the inspiration for this. You'd have these potted plants that you had to maintain (watering them, fertilizing, etc) and they would drop coins from time to time. I was enthralled by this when I was a kid.

Zen Garden: https://imgur.com/a/vHp3srE

Submitted by CHTHONICON on Apr 8th 2026
Discussion: 0 Comments

Farm in Navigation menu

Could you please add a Farm tab to the navigation menu, with a counter next to it showing how many crops are ready to harvest?

Submitted by NeiDneX on Apr 15th 2026
Discussion: 0 Comments

phr storehouse suggestions

A perk that allows you to "phr lock" items so you can't sell, use, open etc below 245 items.

Or allow items stored in storehouse to count toward phr reward amounts which would allow for more uses to the storehouse.

Submitted by Jugernock on Apr 15th 2026
Discussion: 1 Comments

Darnel and Wheat

Sometimes you could get darnel when farming wheat. It is a very similar looking plant to wheat, though poisonous. Just wouldn't recommend giving it to townsfolk. Darnel in real life does steal nutrients for wheat to grow, very much is a weed. Could be useful in a recipe, as darnel historically could be used as medicine. Just an idea :)

Submitted by theyfoundme on Apr 16th 2026
Discussion: 1 Comments

Temple of Rewards sorting

Seasonal Temple Chains and 1-time chains should be visibly seperated in categories and also on the seasonal chains should be visible how long they will be open

Submitted by ThoHo on Apr 19th 2026
Discussion: 0 Comments

Biggest Bucks

Adding Borgen Bucks to the Lower "Banks" display would decrease the number of nuisance clicks of going and checking and leave more time for the more important clicking.... Like Harvesting Corn.

Submitted by Marbles on Apr 19th 2026
Discussion: 0 Comments

Improvement for improveloop/feedback and ideas site.

DISCLAIMER: I do not how much this specific platform allows flexibility and customizability so these suggestions may not be feasible to implement due to needing to change services/hosting and making your own website.

Outline: Templates, Category/Tags, FAQ.



A template and/or maybe some post guidelines for formatting and submitting an improvement. Doing a light scour around on this website there doesn't seem to be any obvious guidance on what makes good and useful improvement posts for the dev team to consider or work on. (If there is guidance, I would suggest making it more obvious.)

Examples template not formatted ideally only a rough concept.
[ _Type:_ Feedback(i.e this site seems to be for new ideas or improving, however getting feedback from users on what they already enjoy, or how they really liked xyz implementation or didn't like abc but don'tave a specific idea to address it seems to be a useful function too, otherwise personally the semantically meaning of feedback seems irrelevant and should just be Ideas. ) vs an actionable feature Idea, Suggestion, or Improvement.] REQ.
[Tags: See next section for more info]
[_Title/Idea:_ could potentially be broken up into two, or character limited, essentially boil down the info in the improvement for at a glance.] REQ.
[_Idea Long Description:_ describing the idea in full]
[_Co-signers:_ Any players that you've discussed this with or who have shown support for it, maybe listing IGN, if they're a staff member, where it was shown (irl, discord, reddit, in game), basically to indicate any active community pillars] opt.
[_What you were doing in game when you thought of this?:_ To illustrate the thought process, and systems that frustrated or inspired a players idea and what scope could potentially be involved.] Pref.
[Personal Perceived importance to the community/prioritly and why: To explicitly give a place to explain this versus the indirect more external less narrative answer in the prior response, as this would be more of a "internal monolgue, thought" versus what was happening. This could be a potential drawback but I think this community seems mature and literate enough to be relatively trusted not just to say OH everything I say is super important. In the end the metric may hold no water, due to the potential variability.] pref/opt.
[_Potential Roadmap/Resources: _ Basically the idea of how much work/how long it would be. Of course this could also have the same flaw the prior one has, as a lot of lay/non-devs don't understand what is hard or easy to implement, time, scope, and realism. (Source: I've heard this in many different fourms, I am also a lay person and not a dev, just a bit of a nerd) opt.
[_percieved improvement_ basically why this would be beneficial, this could be redudant as this template is basically just a whipped up one I thought of] Pref.
[_potential pitfalls/drawbacks_ pretty self explanatory, potential issues they've already thought of.] Pref.
[_Extra:_ Free form for anything not covered in the template]


GUIDANCE CONT.
While it seems to be one improvement per thread, there is nothing stopping me from listing multiple disjointed improvements in one thread. So guidelines on what is preferred or expected here could be useful,I imagine this hasn't been added as the value added vs resource expenditure and priority is not a favorable equation and also most of the community is intelligent and this site doesn't get a boatload of activity so we can work out the general idea and to not hinder good ideas/raise barrier of entry, but even just an optional guideline under a help sub page could be nice for those that are excessively clarity seeking among us(it's me). I think this could be a potential hinderance to workflow in processing and managing feedback in the future. Especially if likes on indivual posts on this website are a metric considered for implementing the improvement, or if backend controls are primarily based on indivual posts.

For example I have come up with many ideas and/or feedback in about a month of playing this game, but I would worry about making multiple posts with all the ideas, but I would also worry about putting differing improvements all in one ticket. (S/n: Also maybe and option for quick fire high density ideas, versus more fleshed out ones.)

A good example would be ideas for gold perks, chat controls, accessibility, and quest feedback all into one. (These of course are broad, and only examples which could still be broken down into many more.)

The following section honestly applies to this whole thread.

Submitted by aceae on Apr 23rd 2026
Discussion: 0 Comments

Mining Skill Rework Proposal

I put together a structed proposal for improving the Mining skill to make it more engaging, better paced, and more connected to the other systems of FarmRPG.
It is too long to post in it's entirety, so please click the Google Doc link.
Sincerely,
The Duck

Link to Mining Skill Rework Proposal: https://docs.google.com/do-blam!-ent/d/1XV_AJL59I1enD0XU2wryO3Xk_W6Xy1OZCTtE8xJrLTQ/edit?usp=sharing

Submitted by The Duck on Apr 24th 2026
Discussion: 2 Comments

skip ahead card

a card that lets you do the next days chores ahead of time

Submitted by creeperfan on Apr 27th 2026
Discussion: 0 Comments

Yearly Total Seasonal Quest

this is very loose idea

A yearly quest for participating in all events during the year. it could be a monthly quest towards may (farmrpg's birthday) that requires items from all available seasons (stuff like inferno pepper or stars), or just takes items from 12 new quests (1 for each year) and is visible once you have all the items. it could also become visible after having an account for 365 days. i just think it could tie in all the seasons and monthly quests.

Submitted by mice-stro on Apr 30th 2026
Discussion: 1 Comments

Workshop QoL

I’m new so I’m not sure if it has been submitted before or I am overlooking something, however, I feel if there was a better sorting of the workshop recipes it would make crafting a lot less confusing. I’m the base maid in all crafting games with friends so the clutter really gets to me xD

My thoughts were a way to sort by newest(based on unlock level) or even a way to filter so you only see recipes that you have the resources for.

I know there is a search option but being that I’m still brand new here I still don’t know what anything is at this point.

Thank you for your time
- An honest working farmer

Submitted by Justtibbs on May 1st 2026
Discussion: 1 Comments

Cooking Queue

Add a Farm Upply upgrade where you can add a queue to your ovens, either 1 or 2 ovens at a time. Also be able to upgrade this queue up to a second full oven

Submitted by Magg on May 4th 2026
Discussion: 0 Comments

Number Boxes Improve

Sorry if the translation is sometimes strange...

One thing really annoys me, and that is entering the numbers into the boxes.

For example, if I want to sell 50 truffles, I press the number box, then the keyboard pops up from below and suddenly covers the box. Then I have to scroll up.
Then I have to double-click in the box, or use the delete key to delete the values in order to enter my desired values.

And these number boxes simply are a central part of this game.

I believe this could and urgently needs to be made more ergonomic. It has made me briefly consider giving up the game several times.

In addition to the + and - buttons, other buttons might be useful, for example to insert other values into the number box. For example, 10%, 25%, or 50% of the maximum producible quantity. Simply to avoid having to change the values manually.

Submitted by Krunz on May 5th 2026
Discussion: 0 Comments

Feedback improvement discussion chat

I think it would increase traffic hear but also allow for more widespread community feedback and petitioning/platforming of the ideas. Most people I think like to stay in the chat or in the app. (At least on mobile, maybe less of an issue on a web/pci

Submitted by aceae on May 7th 2026
Discussion: 0 Comments

Rankings

Leaderboards for GM/MM of items, tower levels (would show order that people completed the respective level)total number of M/GM/MM. No additional rewards for rankings as I dont think the community needs to become overly competitive fighting for rewards over others, but would add a fun thing to show off for being an early person to complete things or doing extra

Submitted by relzek on May 8th 2026
Discussion: 0 Comments

Reset all chicken, cow, and pig names

When I only had a few animals I thought I needed to name them, so I went with numbers or letters. Now I wish they were all just rest to their original default, but I'm not prepared to do so manually. This might help the world stats to be more interesting.

Submitted by MeliJo on May 10th 2026
Discussion: 0 Comments

Hidden Items

there needs to be a way easier way to check hidden crafts than every single item in the crafting list

Submitted by ThoHo on May 11th 2026
Discussion: 0 Comments

Monkey

I think it would be cool to have a small monkey as a pet. The baboon is neat, but also quite fearsome. Baboons have large teeth, and I would like to have a primate with less aggressive biology. Perhaps a capuchin, or a marmoset? And wouldn't it be neat if you could get the monkey by finding a shrine on an island, and donating bunches of bananas every day? Like you get the monkey by returning to the shrine and leaving bananas. If you do this for like, sixty days, you get a monkey. That is all. Great game.

Submitted by Saint Nixolas on May 11th 2026
Discussion: 0 Comments

Craftworks search bar

When adding items to craftworks, it would be a nice quality of life improvement to have a search bar to add a specific item rather than having to scroll through all items that can be crafted.

Submitted by Z-King on May 12th 2026
Discussion: 0 Comments

Remove Form Navigation Popup

Every time I click into a field on my iPhone in either the app or web version, an overlay box pops up with up and down arrow on left and a checkmark on the right. It is so annoying! ChatGPT says there is no way to turn it off on my end and that I should ask the devs “Is it possible to remove the form navigation toolbar?“ Is this on the roadmap?

(For context, this box is showing right now, as I am typing into a form box on this site using Safari.)

Submitted by Lizadee on Feb 2nd 2026
Discussion: 1 Comments

NPC Gift Forgetting

When I was new and foolish, I gifted each NPC at least one of each of their loved/liked items. Now I wish I could "forget" that so-and-so liked apple cider, so it would no longer show up in the NPC mailbox list of items, and I wouldn't be at-risk of accidentally giving away all my precious ciders.

Submitted by MeliJo on Jan 16th 2026
Discussion: 0 Comments

Interactive Bonus

Exactly like stir, taste, and season meals, there should be an interactive bonus given on time sensitive farming buildings, ie pine boards, feed, steel and sugar cane. I would rather see it in cooldown form rather than meals similar to cooking. Actions could include multipliers over time, instant output amounts, or for sugar or pine boards there can be an increase in total amount being created.

Submitted by Tberry80 on Jan 26th 2026
Discussion: 0 Comments

Haptic feedback

I’m someone with very bad adhd and I rely on sensory touch in order to get my attention better. I tend to wander in my head a lot and get distracted to where I can become agitated or bored. Haptic feedback helps out a lot for me in order to grab my attention. The game is already perfect in every way. I just feel like haptic feedback on like the touch controls would be amazing ! :)

Submitted by laxx on Feb 2nd 2026
Discussion: 0 Comments

Crazy Hooks proc could be more noticable

As a fan of manual fishing, it isn't particularly noticeable when Crazy Hooks procs because you're basically dialed into the fishing bar dots and fishing pond fishing popups, with little attention left over to bother reading for numbers.

At a minimum maybe the text below the fish stating how many have been caught could be bold? Something more thrilling like an outline or colored text might be an option?

Submitted by hp9000 on Feb 5th 2026
Discussion: 0 Comments

Price and XP UI Update

Could we get a QoL update for price of and experienced gained from items? It would be nice to have a dynamic UI that reflects the current sell price and XP gained from items based on current upgrades and perks.

Submitted by MagicManJordy on Jan 13th 2026
Discussion: 0 Comments

On call Mobil locksmitj

I would like to see a gold perk to purchase to be able to open locksmith items from the item page similar to the quick give perk.

Submitted by flasp bree on Feb 11th 2026
Discussion: 0 Comments

Filter Options

I think there should be an option to filter quests by level or by items so there isn't 100 quests you can't do yet. I think in the gold store filter from what you can pay for perhaps.

Submitted by muddly on Feb 24th 2026
Discussion: 0 Comments

Menu/Preset meals

Searching for the different meals in your inventory takes precious time, definitely if you want to activate 3 different cookies.
An option could be added where you can make different ‘menus’ for which you select a preset of meals you want to activate at the same time. Having a menu would make it possible to start the timer of multiple benefits with a single click, without losing part of the time of those benefits while searching for all the meals you want to consume.
You should also be able to add several menus with your chosen name, just like in craftworks, so you can choose which preset of meals you want to activate whether you are focusing on exploring, fishing, farming, working on a mastery or improving a friendship.

Submitted by Arya Baggins on Feb 26th 2026
Discussion: 0 Comments

Added Text in “All Pet Items” page.

Added text on the All Pet Items (with some pretty color font) that the “Collect All Items” feature will still collect *ALL* pet items while search feature is being used, and not just the search results.

Submitted by SJnotPJ on Mar 3rd 2026
Discussion: 0 Comments

Option In-Game setting to hide promotional material

Please add an in-game setting toggle that will allow players to automatically hide or just prevents any promotional announcements from appearing at the top of the screen.

Submitted by PJnotDJ on Mar 9th 2026
Discussion: 0 Comments

Patreon

I suggest any stuff wont stop producing when having active subscription

Submitted by PetoGem on Mar 28th 2026
Discussion: 0 Comments

Crop harvest notification after veggie juice

The push notification for when a crop is ready to harvest should be updated on use of a veggie juice.

Submitted by Eddie-1995 on Mar 30th 2026
Discussion: 0 Comments

StoreHouse QOL suggestion

When you view your storehouse and then click on an item in the list of items in your storehouse. when viewing that item defail screen, i suggest putting a left and right arrow at the top, like you currently do with exploration zones and fishing zones, so that you can scroll through and store items faster.

or if that seems like it would be too much to code into the game, a farm supply perk, that adds an option to max out all the existing items in your Storehouse.

because while you can store additional items via the list functions, this would be less clicks overall.

Submitted by deknoz on Mar 31st 2026
Discussion: 0 Comments

locksmith / chests

chests could show their openable contents in a "1 chest gives this" / "current inventory" (as an example, 100x/546) state like with the new quick craft display (item page numbers? what do you call this?). this would be an easy way to glance and see "am i going to void shimmer topaz" when viewing chest 01. i don't think you need to go full (100x/546/*inv cap*) as that generally doesn't change too quickly

Submitted by mice-stro on Apr 6th 2026
Discussion: 0 Comments

Bulk trading through the Storehouse

Trading in this game is delicate, because there's a risk if it's made too easy that a profit-seeking culture will be created that seems rather antithetical to the vibe people love about this game. I think a simple improvement that would avoid this pitfall and have interesting trade-offs of it's own would be to let people send the full contents of a Storehouse item slot through the mailbox. Both sending and receiving players should have the Storehouse unlocked, and the item should be tradable at the appropriate player levels. The receiving player gets a single mailbox slot filled with a "Crate" that is openable at the locksmith. The crate item would be titled along the lines of, for example "Crate of Orange Juice (100x)".

I believe this would be an improvement to trading, as it would allow items to be traded at higher quantities while still requiring game systems (the Storehouse) to be interacted with. Potentially there could be a cooldown on Storehouse item slots after such a trade, to prevent abuse.

Submitted by rattbag on Apr 6th 2026
Discussion: 0 Comments

A farm upgrade

You would pay for a spill over upgrade, so lets say you are spamming apple cider instead of getting nothing if a item stack was full it would give you the worth sold. Or if you could set items to sell automatically like the crafting system so you could get one free slot to do that and use gold to get more.

Submitted by Mozart on Apr 9th 2026
Discussion: 0 Comments

trade chat

make an actual trade chat where people can trade items it would make things so much easier in the current chat

Submitted by creeperfan on Apr 23rd 2026
Discussion: 0 Comments

User Submitted Library Pages.

Possible cons, moderation, change in library quality if not screened, or if the library has a very specific scope or direction.

Just a discussion idea. Could be a seperate library like the community archive or something that the pages could then be upgraded and reformatted to real library.

Potential benefits, more knowledge and some user help could help efficiency though I suppose it doesn't seem to be a bottleneck at the moment/ we have plenty of staff.

I've been sitting here becaute I had another thing to add but I forgot.

Submitted by aceae on May 7th 2026
Discussion: 0 Comments

New Pets, hopefully with honey

I was thinking that it would be nice if we have a new pet, or more of them. to unlock with various tower levels. they could help either with the current way of bringing items, or maybe, if the level and investment is significant enough, with farm upgrades or something like that. Also, given that honey is a demand for a while and the owl and bear can't keep up with it on a daily basis, it would be nice if a pet, like maybe an ant or a honeybee, could be introduced for a Tower climber that brings honey right from level 1. it could perhaps include some other things that are rare, like grab bags 3 or 8 at later levels. very unstructured, sorry about that.

Submitted by Tundra Realm on May 8th 2026
Discussion: 0 Comments

silver for gold

I know that this has to be regulated very carefully, because it shouldn't clash with starter pack buyers and patrion supporters. my idea was that, every month, or every quarter, only a certain amount of silver could be exchanged for a small amount of gold. like very small. like 2 or five. this cap could prevent bigger farmers with a hefty silver stash could not buy a lot, and it would give something for smaller and mid level players to look forward to, as well as help with those small mishaps or those moments when gold might have to b thrown into the well for something. at some point, there's a lot of silver coming in, so it could be nice if big chunk of it it could be turned into a tiny bit of gold.

Submitted by Tundra Realm on May 8th 2026
Discussion: 0 Comments

resources for farming?

maybe manure from the cows could give better yield of crops, and the manure from the pigs and chicken could be used for cooking instead of coal with a perk or a gold upgrade? a new building in farm to make this work might also be needed. it could make it more interesting. or maybe, the energy could be used to make craftworks more effective.

Submitted by Tundra Realm on May 8th 2026
Discussion: 0 Comments

New bait?

So manual fishing only, same stats as worms but, like a diary page's chance of being like a 5 gold or whatever. I think bacon wrapped shrimp makes sense, we could even have to craft/cook it ourselves. Was just thinking what wasnt covered by the current baits, and gamba/rng seems like a community fave!

Submitted by Fishing on May 9th 2026
Discussion: 0 Comments

Hidden Items

there needs to be a way easier way to check hidden crafts than every single item in the crafting list

Submitted by Guest on May 11th 2026
Discussion: 0 Comments

chat lottery improvement

Winning the chat lottery should also provide a 60 minute break from chat, in the form of a chat ban.

Submitted by phone on May 11th 2026
Discussion: 1 Comments

Multi person DMs

Self explanatory, just a way to send the same DM to multiple people

Submitted by Aristogiton on May 12th 2026
Discussion: 0 Comments

Toggle off yes I’m sure

When fishing, the net button is right where the fishing minigame pops up on my phone, so I keep accidentally using nets when I don’t want to. Please add a setting to toggle yes I’m sure off.

Submitted by Aryore on May 12th 2026
Discussion: 0 Comments

Ability to Consume X Amount of Orange Juices/Apples

Small suggestion/improvement would be to allow users to type the amount of Orange Juices/Apples that they want to consume.

e.g. Sometimes if I have a Daily Chore saying consume x50 Orange Juice, I'd like to consume just 50.

Submitted by GDownage on May 13th 2026
Discussion: 0 Comments

Meal Presets

Have a preset slot for meals. Say you want to use cookies and mushroom stew, put those 4 items in a preset (assuming you have 4 meal slots) and one button eats all 4 instead of each individually. will also have the bonus effect of all 4 ending at the same time.

Submitted by Smoochypoo on May 13th 2026
Discussion: 0 Comments


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