When the Truffle Market was released, we were told players selling truffles would affect the chances of a price increase. This has created an expectation that has resulted in disappointment due to the lack of visible impact that players can supposedly have.

As it currently works, the Truffle market is essentially a mix of the Kabob and Steak Markets. You get them daily at no cost like Kabobs. Price change daily like Steak in random ranged amount like Kabobs. The main difference was supposed to be the player influence, but that's no where that can really be seen visibly.

My suggestion may be more work, but I think would provide a way to visibly show an impact:
- Split how the value of truffle is decided into a base value and player influenced value.
- Base Value will work the same as now, ranging from let's say as an example for black truffle 100m-200m
- Player Influenced Value will have a base of 100m for black truffle and will be increased from a multiplier value starting at 1x going up to 5x potentially.
- This multiplier increases based on a Chance influenced by unique player selling + amount sold
- The Chance is influenced by the multiplier, so if the multiplier is 2x, then the Chance is 2x more difficult
- Chance starts easy so the average is around 2.5-3x
- If Chance fails, then multiplier decreases (or alternatively resets completely, but I think that's harder to balance around)
- Both values should be visible separately.

Of course the values can be modified to be balanced a bit more if necessary.

I think the idea that players can impact the price is a fun idea, however in its current state, it's essentially just another steak market with higher value. My suggestion was made as one way for players to be able to feel they have an impact as was originally seemingly intended.

(Originally posted on Discord)

Submitted on Jun 29th 2024 by Natsulus

Comments

Could also add something like the CC Leaderboard to incentivise participation in selling truffle.

Submitted on Jun 29th 2024 by Natsulus

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