I think it would be a huge improvement to allow turn ins for quests in incremental amounts such as when you have all of a single item requested or maybe even partial. Alternatively, allow a player to lock specific amounts of an item instead of an all or none. This would allow players to be able to hold what they need for the quest and be able to sell the excess. Maybe this already exists but a shortcut for it would be great.

Secondly, I think items with terrible drop rates should have secondary methods to obtain. When your rate is over 1:1000 you're really relying more on luck than effort. Even a turnin of 2-3x drop rate for rarer item would allow a player to benefit from playing as opposed to being lucky

Thanks.

Submitted on Apr 4th 2024 by Arch84

Comments

temple is for those rare and required drops and they don’t allow incremental turn ins for it to make storehouse more useful.

Submitted on Apr 4th 2024 by Flood

I love this! I hate having to use the storehouse for this!

Submitted on Apr 4th 2024 by Abstract

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