I've played FarmRPG for about a month (and truly love it... what a wonderful community you guys have built). I've observed a couple of things that have itched at my mind though... firstly, mid- to late-game players spend a lot of time tediously selling off readily acquired items; secondly, Craftworks is a fantastic idea but is limited by running into the inventory cap very quickly, with things like twine, iron rings and wooden boards/planks working well but low-level end products like sturdy shields stopping production after only one or two runs.
If there were an option to automatically sell either all of an item, or a fixed number (or percentage) of an item once it hits the inventory cap, this would be a huge QoL improvement. If tied into the existing Craftworks system, it might also encourage more purchasing of CW slots. I understand it might be considered a bit overpowered for lower level players, so it could be gated behind a gold perk and/or unlocking the Tower (or a particular Tower level).
Comments
This is not as much a QoL improvement, but makes the game feel more like an idle game, which is not what Firestream intended for this game.
And I support him in that. It is up to you to be back in the game to sell full inventories of the things you want to master.
my 2 cents regarding this suggestion: It could be done in a similar way to craftworks; You could... "buy" sellers that sell one specific item on loop, buying more sellers gets more expensive fast.
Submitted on Oct 8th 2024 by MrBlaTi