I've played FarmRPG for about a month (and truly love it... what a wonderful community you guys have built). I've observed a couple of things that have itched at my mind though... firstly, mid- to late-game players spend a lot of time tediously selling off readily acquired items; secondly, Craftworks is a fantastic idea but is limited by running into the inventory cap very quickly, with things like twine, iron rings and wooden boards/planks working well but low-level end products like sturdy shields stopping production after only one or two runs.

If there were an option to automatically sell either all of an item, or a fixed number (or percentage) of an item once it hits the inventory cap, this would be a huge QoL improvement. If tied into the existing Craftworks system, it might also encourage more purchasing of CW slots. I understand it might be considered a bit overpowered for lower level players, so it could be gated behind a gold perk and/or unlocking the Tower (or a particular Tower level).

Submitted on Oct 2nd 2024 by Slugwizard

Comments

This is not as much a QoL improvement, but makes the game feel more like an idle game, which is not what Firestream intended for this game.
And I support him in that. It is up to you to be back in the game to sell full inventories of the things you want to master.

Submitted on Oct 2nd 2024 by Alphabeth

my 2 cents regarding this suggestion: It could be done in a similar way to craftworks; You could... "buy" sellers that sell one specific item on loop, buying more sellers gets more expensive fast.

Submitted on Oct 8th 2024 by MrBlaTi

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