I propose adding a prestige mechanic in the form of creating multiple characters. Currently, once a player reaches Tier 200, the game progression slows down significantly. The silver requirements for advancing tower levels become very high, and there are few meaningful rewards for pushing further, up to Tier 250. At that point, the only viable activity becomes completing help requests, which are both slow and not very rewarding.
Proposed System:
Upon reaching Tier 200, players unlock a special questline. Completing it grants a slot for a second character, essentially allowing them to restart the game with a fresh character while keeping their old character.
Additional character slots are unlocked at Tiers 210, 220, 230, 240, and 250, each tied to a new questline.
To unlock a new character slot, not only must the original character complete the corresponding quest (e.g., Tier 210 quest), but the previous character must also reach the tier at which their slot was unlocked.
Example:
Slot 2: Unlocked after completing the Tier 200 quest with Character 1.
Slot 3: Unlocked after completing the Tier 210 quest with Character 1 and reaching Tier 200 with Character 2.
And so on...
Additionally, reaching Tier 250 with the a character unlocks another new character slot.
Shared Features:
All characters share a common storehouse, allowing them to exchange items and assist each other with quests.
Benefits:
This system introduces a prestige-like infinite progression loop that encourages long-term engagement. It provides clear goals and rewards beyond Tier 200, making the endgame more meaningful and enjoyable.