Suggested Improvements

Chatroom selection

Something simple that is actually already in use over at FRPG is the way that you choose which chat you are in. I think it could be a good feature over here rather than a drop-down menu that most people may not even realize that there is a clan chat. I've personally had a couple clan members not even realize that there is a clan chat simply because they did not know that it was a drop down.

Submitted by Pure fire x2 on Apr 10th 2026
Discussion: 1 Comments

After death

The button to go back to where I was after dying as a supporter/subscriber is really missed. Any chance you can add it back? Oh and welcome back, I’ve missed playing TC a lot

Submitted by Supnacho on Apr 1st 2026
Discussion: 0 Comments

Bounty Improvement

Currently the bounties can be quite tedious, especially without the tracker bike/boost.
Without making them too easy it would be a nice little improvement if mobs with II, III, IV reward respectively 2, 3, 4 kills towards a bounty on kill. This would give more incentive to not just spam a map and clear it hoping for a few bounty kills but actively scouting all maps for bounty monsters.

Submitted by Boer Dirk on Mar 31st 2026
Discussion: 0 Comments

triumph

maybe a 1k salute triumph??..a few players have said this should be one.. something along that line??

Submitted by Mrs Sarah on Mar 28th 2026
Discussion: 0 Comments

Coin Detector

With AC drops turned off and mixed feelings about whether it's coming back and plans relatively up in the air, I think it's fair to suggest that the Coin Detector could be a way to bring it back in a balanced way.

The old drop rates were 0.5% per enemy 5% per titan, and the coin detector doubling drops

I think if we reduced it to only from titans and at 0.5%, with the coin detector raising this to 0.5% from all enemies and 2% from titans, this would dramatically decrease how much AC is being created. I don't think AP Titans should drops coins because they drop cores, and Mount Olympus enemies should have increased AC drops from titans to emphasize the "palace of gold" that it is and encourage travel there.

Additionally, AC purchases have been doubled and that's a great step but it still feels too pricey to be able to do anything with them. If some of the AC sinks were adjusted, there would be less pressure to need a lot of AC to effectively get a boost from purchasing any to support the game.

Submitted by Pirolamb on Mar 31st 2026
Discussion: 0 Comments

Ideas for Competitions that are not Clan Control

Seeing as we are a competitive bunch, having other types of competitions would be good to keep us hanging around. How about, for a couple of hours, several times a month, you set a "Battle Arena" (over all zones and planets) where everyone kills mobs as fast as possible with the aim to get as many kills as possible with rewards for the top 3 clan totals and rewards for the top 3 individuals so those in low activity clans or no clans can stil participate. Even better would be a real time update banner at the top of the screen so everyone, playing or not, can be involved

Submitted by Janbo on Apr 11th 2026
Discussion: 0 Comments

Drachma for Clan Cosmetic Improvements

Once all the ships have been purchased, there doesn't seem to be much you can do with drachma. How about using it to 'buy' cosmetics for clans such as backgrounds for the clan page, clan specific badges, specific font's for chat/names in clan chat, etc.

Submitted by Janbo on Apr 11th 2026
Discussion: 1 Comments

Server Maintenance Notice

I've noticed that around the time when server maintenance happens (seems to be roughly at some point from 2-4am server time) theres a lot of questions in chat about there being lag. Some sort of banner/notice in game to notify players that the server is undergoing maintenance and that some lag might be present during it could be nice to have.

Submitted by CosmicThunder90 on Apr 1st 2026
Discussion: 0 Comments

After death

The button to go back to where I was after dying as a supporter/subscriber is really missed. Any chance you can add it back? Oh and welcome back, I’ve missed playing TC a lot

Submitted by Supnacho on Apr 7th 2026
Discussion: 0 Comments

Bounties in Daily missions

Can we, for the love of god not do this? Surely there could be a different mission to swap bounties out. Thank you for coming to my ted talk!

Submitted by Domosharka on Apr 8th 2026
Discussion: 0 Comments

Chat Text Size

I’d like to have a settings option to increase the text size just in chats. I have bad vision and the smaller print can be difficult to see, even with my bifocals.

Submitted by LiteraryLoops on Apr 18th 2026
Discussion: 0 Comments

Gear Lock Setting

Just started going for the no Battles triumph and had a thought.
What if there was a setting, you could turn on that would either instantly unlock bought weapons from weapon/ clan shop or similiar.

I understand the default should lock it to prevent players from making a mistake, but maybe a setting to turn that safety filter off would be nice, had to swap out clan gear because of fast progress on another char aswell and was slightly bothered by having to unlock and manually dismantle the gear.

Submitted by Timmiso on Mar 29th 2026
Discussion: 1 Comments

Active Battle Counter

I know that from the Patrol screen or Nearby enemies screen, you can see the number of players fighting a mob, but I think it would be a good idea to also have that feature in the active fight, like next to the enemy name while you’re fighting them. This could potentially help reduce kill stealing, which I know is both a part of a game like this and also potentially annoying for players.

Submitted by Geekerhead on Mar 28th 2026
Discussion: 0 Comments

VM Reward Scaling

The very idea of creating characters solely to farm missions/bounties for VM sounds unbelievably clunky. The amount of VM you get throughout the game should scale with your level/power/whatever.

Either that or the whole mission system should be revamped entirely, since the number of hoops you have to jump through to farm it effectively makes it feel... tedious?

Submitted by potato551 on Apr 3rd 2026
Discussion: 0 Comments

TC Scribe/Lorekeeper

I’d like to there to be a role that’s solely responsible for Wiki maintenance and information integrity. Able to update articles and create new ones. But less responsibility than a WC. I’d also like one of those people to be me.

Submitted by Thumb on Apr 15th 2026
Discussion: 1 Comments

Clan improvement

This is an idea that will take some parts of HaloSphere 2's clan system and implement it within TC but also some things that will be new.

The first thing that is taken from HaloSphere 2's system and I think would correlate with Literallyloops Clan Loyalty program. As you fight, there should be a bank for Drachma that can be filled dispersed amongst the members as needed.

Another thing that I think would be beneficial would be a "Weekly" battles for Clan leaders to track battles. This would count all hero's from each player that can be seen at the end of each week and will also reset each week. This could also help clans run special events within their own ranks to boost moral.

This is the part that would kinda fit within literallyloops "Clan Loyalty". For every 6 months that someone spends in a clan or for however much clan points they add, they could receive bonuses such as maybe increasing the amount of CM they earn or how much the percentage is for battling within an area with your clan mates.

Finally, a neat feature I think could be a clan shop that the clan leader for buy upgrades for the clan. It can either go off drachma (Would give another use to drachma) or off clan points that are ac-blam!-ulated from all members battling.
Some of these features that could be bought could include:
-More clan space
-Better bonuses

I think improving more on clans could really help them and also limit the amount of new clans that are starting up. It would give a reason for someone to join an existing and fill the slots or give a reason for someone to will push their clan to be better and stronger.

Submitted by Pure fire x2 on May 2nd 2026
Discussion: 1 Comments

Bounty Tracking

The Bounty Hunter bike and Tracking Beacons should move highlighted enemies to the top of the enemy list. If the items are helping your hero locate the specific enemies via visual cues, radar, etc, it should make sense within the game that they would know where to find them exactly in the area, with the need to "look around" until they stumble upon them. This would help decrease some of the tedium associated with tracking bounty enemies currently.

Submitted by Nicho on Apr 8th 2026
Discussion: 0 Comments

Change Location Button

While patrolling an area, the button to take you to another location on that planet selects its destination randomly as of writing. I propose splitting the button in two, and have dedicated buttons for the previous and next location on that planet's list.

Submitted by Nicho on Apr 8th 2026
Discussion: 0 Comments

Claim All Chores

A claim all button added to Daily Chores would be a nice qol improvement.

Submitted by KtheRogue on Mar 29th 2026
Discussion: 0 Comments

Accessiblity changes and QoL improvements

Taken directly from the forum topic with the same name.
This is from the standpoint of a blind person with no vission, so I have no idea how anything else actually works in that regard on here. I am going to list things as I see them around the game.

1. Using the popups that appear for us, at the bottum of the page. You are not told they are there, and if you are new, you don't know where to look for them. There is no confirmation either that you're response went through, like a click sound, the dialogue disappearing, etc. They do disappear but sense they are not popups that Google Chrome shows, for example, it can be a bit hard to understand.
2. Lack of ARIA used for alerts. Things such as being mentioned, events appearing, things to click for rewards (if that exists), you're damage, etc. can be reported through ARIA labels that give this information without having to arrow through the entire combat panel, which would make the information a lot easier to digest.
3. The health progress bars are made in such a way, where at least with NVDA, there status isn't given through normal means. A very screen reader specific thing, but something I noticed as well.

Submitted by Isuck on Mar 29th 2026
Discussion: 0 Comments

Special/Heavy button swap

An option to swap locations of the Special and Heavy buttons ( for phones at least )

Submitted by Domosharka on Apr 7th 2026
Discussion: 0 Comments

Wishing well + Quests

Would be cool if similar to FRPG, though not entirely if there was a sacrificial area (wishing well for example) used for certain quests if they are added or for low chance of rare gear (totally not gambling...)

Submitted by theyfoundme on Apr 2nd 2026
Discussion: 0 Comments

Permanent Daze Gear/Item

For those who are still trying to get Kari, it would be really helpful if we could get a gear or consumable item that permanently dazes you (or for a set number of battles if as an item).

Submitted by Chack on May 2nd 2026
Discussion: 0 Comments

A lot of endgame ideas with some early game ones.

Triumph ideas:
Triumphs relating to having multiple heroeos -
10+ Heroes that have reached GT
10+ Heroes with over 100,000 kills
10+ Heroes with over 10,000 chests
10+ Heroes with over 1,000,000,000 LP
Multiple Heroes with all sacred animals
Possibly other ones

Get a card to rank 99

Tiered triumphs - Similar to the Mega Masteries in FarmRPG
Could be total of all characters or just one
Kills - 1,000/10,000/100,000/1,000,0000/2,500,000/5,000,000
Titans - 1,000/100,000/1,000,000/2,500,000/5,000,000
Chests opened - 50/500/5,000/50,000/100,000/250,000
Missions bleh
XP earned
Drachma earned
LP earned
Battles

Tiers could be 1-7, next tier could not unlock until all tier 1s are done or they unlock when you get your first kind of gear of that tier. I.E Tier 1 is unlocked by default, Tier 2 gets unlocked with you acquire your first green, Tier 3, blue etc. up to onyx
Can give overarching bonus when all Tiers 1s are finished or unlock something else, new areas or something else.

A tower element or "mountain", whatever is closer to Greek Mythology similar to FarmRPG that a player can scale infinitely with progressively harder mobs that either scale linearly or exponentially in power. Unlocking additional levels can require a huge drachma sink to funnel some of that out of the top players. Leaderboard that shows the highest level someone has reached. Could have a timer for each level.

With the introduction of all this Vanguard/Borgen gear, decode rank is made obsolete other than the triumph. Also all the gear decoded from the Codebreaker is worse than the stuff that can be bought. It's nice having gear that can be bought to accelerate growth once endgame is hit, but I think final endgame gear should end up being more powerful and grinded out for instead of almost pay to win. I'm not sure what the AC changes are going to be but this could be an alternative to more powerful gear if people are willing to grind if AC becomes more scarce. I do understand that Vanguard Marks can be grinded for but they can also be bought with AC.

Once a person becomes a "God", they could get put into another instance with other "Gods" and a whole new endgame opens up. They could ascend to a new area where they take on other Gods/Titans that have already been mentioned or new ones that haven't been included. The final boss of this new area could be Chaos. Also, back to the the gear grinding, once a person reaches decode rank 99, Hephaestus's Forge could open up in this new area. Here, a player could take all their unused memories and forge them together to unlock new tiers of gear. This could include Mythril, Adamantite, and Orichal-blam!- to name a few. Players could be able to grind out these pieces of gear as well, but drop rates could be super low and only from Gods/Titans in the new area. Forging success could be lower than the drop rate since grinding for memories in general would be easier. Other vendors could unlock in this new area as well. There could be a whole new leveling system that could be infinite for this area too along with leaderboards.

An alternative or something that could also be a part of this system is something that was introduced in Destiny RPG when the new UI overhaul happened and that was "crit" decodes. This would be a way to make your gear stronger but also would be very grindy as well. An example is, if you're already Decode Rank 99, the max Yellow that could be decoded armor wise would have a base of 234. In DRPG, there was a 1/60 chance I believe that your decoded could "crit" and increase above the max base to 235. Just like decoding with higher power to get better gear, you would equip that piece, and keep decoding until it crits again to 236. This could keep going infinitely and would require a lot of memories to get stronger. This way of decoding could branch to different tiers other than onyx. For example, get the base up to 500 with then we would have to infuse to make use of our mats again. Once we have a fully infused set, the next crit could be a new tier whose base is increased by more than one, so yellow 500 could go to mythril 550 or something with better perks. Stats could have a wider roll range to make the grind even longer so people would have to grind a lot more for min-maxing.

A questing vendor that could off up tasks for completing Triumphs or something else in game that requires a lot of effort to do. Since this is based off Greek Mythology, they could be the 12 Herculean Tasks. They could offer up unique rewards in terms of gear or cosmetics.

Early Progression Changes:
Make better item drops in the later planets. Some items become kind of obsolete after awhile. Introduce new items that yield more Drachma/LP/XP etc.

Each race could have it's own "path". One could have access only to certain locations or they can only see certain enemies and other heroes with different races would need to be created to get more card progress. I.E, Athenian heroes can see up to 33% of the enemies, Corinthian a different 33%, and Spartan the last 33%, or they have shared mob pools with some of the unique enemies only seen on that character.

Progression on a brand new account may need to get reviewed since a lot of things have been introduced/changed since the game first launched. An onboarding experience could be helpful for newer people too. Sometimes their questions can get missed in chat and that could be frustrating for a newer player.

Random:
Cosmetics/skins for weapons and armor.
Currently there's Thunderbolt of Zeus and Kronos's Scythe that do the same thing, essentially rekin of one another. Both have steep AC prices so if someone wanted both, they would have to drop a decent amount of AC. Instead, AC could be used for cosmetics and a new vendor that sells different cosmetics monthly or something could be introduced.

I've had an issue with community gear as well, such as the Vanguard/Borgen gear. The community is a lot closer now so trolled gear shouldn't happen as often but I think community gear should either go away or some other system needs to be in place. Theoretically, a new BIS item could come out and someone could just grind mats solely for the purpose of ruining this item for everyone else. Basically, whoever can get their hands on the item first has free reign to do whatever until someone else can acquire it, which may not happen in time to save the item.

I believe that's all I can think of right now. TLDR; more Triumphs, more gear tiers after onyx, cosmetics, a better progression system for newer players.

Submitted by wsey54 on Apr 21st 2026
Discussion: 0 Comments

Add Additional Zones to Astral Plane or Add a Planet after Astral Plane

It's getting harder to grind in AP as more and more players make it to God Tier. Can we have some additional zones, or even better, a new planet with uber titans to kill (of a similar level to Kratos) for an added incentive.

Submitted by Janbo on Apr 11th 2026
Discussion: 0 Comments

Changes to how Seasonal LBs work post GT

I think it would be nice for characters to be kept on both their seasonal LB and the GT LB once they reach GT. It would help add some competition to the seasonal LBs since once anyone gets added to the GT one, they're stuck playing a never-ending game of catch up with the long-term players. By keeping them on the seasonal LB as well, there's still an air of competition around who has the most battles, who has the highest damage etc, among the people who started in the same time period. I also think now would be a good time to start this with season 4 and the game coming back as maybe an incentive for the older grinders to start fresh :)

Submitted by CosmicThunder90 on Mar 31st 2026
Discussion: 0 Comments

Enhance the look around button

I was thinking as you look around, you may get blind sided by an enemy.

Have a random battle occur when you press the look around button. Make it happen at random.

Submitted by Haaz on Apr 12th 2026
Discussion: 2 Comments

After death

The button to go back to where I was after dying as a supporter/subscriber is really missed. Any chance you can add it back? Oh and welcome back, I’ve missed playing TC a lot

Submitted by Supnacho on Apr 15th 2026
Discussion: 0 Comments

Wiki Tools

Please update the BBCode tools in the Wiki to include everything we have in FarmRPG. Have come across a lot of things I'd like to do, but just don't have the ability.

Submitted by Nicho on Apr 16th 2026
Discussion: 0 Comments

Various Gameplay and UI Suggestions

Gameplay:

Missions - mission farming is extremely tedious and forces players to choose between spending a significant amount of game time avoiding the core gameplay system that makes TC engaging (i.e., combat), or being time gated from BIS VM gear. I think progression and rewards should be tied to combat. I'm not sure what the ideal system is, but maybe it's some combination of the bounty and mission system, with longer-term challenges and scaling VM payouts based on game progress. I get that the mission system is designed to promote daily and long-term engagement, but we already have daily challenges for AC, and I think the long-term engagement effect could be retained if the grind were tied to combat-related challenges.

Clans - would benefit from additional features besides clan gear and clan control. Internal clan challenges (weekly? monthly?) similar to the daily community challenge could be fun and would promote engagement. Loot instead of a daily boost would make sense for rewards. 

Server - game performance is generally inconsistent regardless of whether I'm playing on mobile (app or web) or desktop, regardless of web browser. I'm in the US east coast with an ethernet connection on a mid-range gaming pc. Not a tech expert, so my only thought, at least for battles, is not to have the list of actions disappear and refresh every time you click/tap. When there's lag, the refresh stutters, sometimes in a consistent pattern (e.g., stutters every 10 actions), so perhaps it would help if fewer things needed to be refreshed?

UI:

Location Selection - similar to the navigation arrows at the top of the fishing and exploring menus in farmrpg, it would be helpful to have the same here (within each planet) to avoid needing to scroll down on mobile. Also, the navigation should proceed in the order in which the locations are listed. It seems to be random, so you can end up cycling through the same location multiple times and miss others, which is inefficient for titan farming and chest farming.

Gear Selection - when you click on a weapon or armor piece, it defaults to showing the top of your weapon/armor list, so you have to scroll if you want to look at anything besides your primary/helmet. It would be a nice QOL change if there were filters for each piece of gear, or if it immediately sent you down the list to the type of gear you selected. For dismantling and decoding, it would also be nice if you could select multiple things at once (as opposed to individually or doing everything in bulk at once, which are the only two options it seems).

Submitted by Nightbringers on Apr 17th 2026
Discussion: 0 Comments

Clan Control Revamp

What if instead of the current set up where clans fight to control zones across the map across 3 days, it were contained to the Dark Arena (multiple zones) and more of a tournament set up than straight global domination? It could span 3 days still, but have each day a different round and rewards based on each round. That way it gives everyone more chances for a high reward, doesn't punish inactivity as much, and leaves normal farming zones open for everyone to use without worrying about retribution for attacking another clan's zone.

Submitted by Moik914 on Apr 7th 2026
Discussion: 0 Comments

Card Rank on Enemy Info Screen

It would be really nice if when you hit the View Enemy Info button after defeating an enemy if that screen also included your current Card Rank. Whether it's all the relevant card information on kills, points and points to next rank or just the current rank itself, it would be very nice to have that information presented there.

Submitted by Chack on May 1st 2026
Discussion: 1 Comments

Clan Loyalty (Named by Geekerhead)

Sometimes players leave clans, which can suck for the clan they left if they were an active player.

What if, when a player leaves a clan, the clan is “reimbursed” with clan points equal to how many clan marks the player that left had. If they leave the clan, they can’t rejoin for 90 days (or longer) to prevent cheating by leaving and rejoining multiple times.

This wouldn’t count if clan leader kicks people. Should only be for when players leave a clan.

Helps boost the clan that they are abandoning to potentially join a different clan just for a higher rank instead of helping rank up the clan that they were in.

Submitted by LiteraryLoops on Apr 28th 2026
Discussion: 0 Comments

After death

The button to go back to where I was after dying as a supporter/subscriber is really missed. Any chance you can add it back? Oh and welcome back, I’ve missed playing TC a lot

Submitted by Supnacho on Apr 19th 2026
Discussion: 0 Comments

Seasonal Triumphs

If we get to a regular season cadence, a separate section with some basic triumphs per season might be nice? I'm thinking of like diablo 3's seasonal portraits and how the further along you got your seasonal character, the fancier the portrait. Would be better to be a separate section than with the other Triumphs though I think, or if you kept them together then some kind of size, design or color differentiation?

Submitted by Chack on Apr 11th 2026
Discussion: 0 Comments

Gear categories both in Shops and My Gear

Make equipment easier to sort and search by adding more menu options, so browsing inventories and shops becomes much more accessible and straightforward. This could include categories such as, but not limited to, sets, main stat, sub stat, rarity, infusion, and more.

Submitted by Boer Dirk on Mar 31st 2026
Discussion: 1 Comments

Gameplay Optimization for Asia

Hey, I've raised this to the support team, but being from India I'm unable to play the game at speeds that other people are able to. I even tried browsers, no avail. I shared this issue with FS and he did say my gameplay speed is around 2-3x slower than usual. I feel very frustrated with this. I don't have this issue with FRPG, so I feel like something can be improved for sure. Please take a look at this, I really want to get grinding!

Submitted by Blurt In on Mar 31st 2026
Discussion: 0 Comments

Shared Inventory Slots

It would be nice if it was possible to transfer items from my main hero to an alt to both reduce the need to re-purchase gear on the alt and allow for me to use gear that I've since moved past on the main hero. I do think it would be detrimental and reduce the use of hero shops if it was available immediately though, as well as impacting things like the speedrun triumph, but could gate this option behind level 99, MO, GT, etc to avoid that?

Submitted by Chack on Apr 10th 2026
Discussion: 0 Comments

Sacred Companions Grind

Sacred Companions currently feel disproportionately difficult to obtain. Given that they require over 2 billion XP to fully level, the acquisition process itself should be more accessible. Players should not only have a fairer chance at capturing them but also meaningful opportunities to continue progressing toward ownership.

Suggested Improvements

- Tier-Based Capture Rates
Increase capture probability based on patrol zone tier. For example:
- Tier 5: 100% capture rate
- Tier 4: 75% capture rate
- Tier 3: 50% capture rate
This ensures higher-tier encounters feel rewarding rather than frustrating.

- Mercy System
Implement a safeguard against extreme bad luck. For instance, after hundreds of attempts (e.g., 400+ kills of a Sacred Lion), a guaranteed capture should trigger. Without such a system, the experience feels broken rather than challenging.

- Multiple Capture Incentives
Reward duplicate captures with progression boosts. For example, capturing an additional Sacred Elephant could grant a flat XP bonus to the Sacred Elephant already in a player’s roster. This would make repeated encounters meaningful rather than redundant.

Submitted by gregnm369 on Apr 30th 2026
Discussion: 0 Comments

Gear Set Change or Reset Infusions Item

Perhaps we could have a rarer item that would allow modifying the set of a specific item? If you wanted to swap from Slayer to Oracle, etc? Along with either the same or a similar item that would allow for resetting an infused item back to it's pre-infused stats if people want to respec their build some without requiring a completely new and leveled item, these could introduce a bit more variety of options and allow for a lower barrier to trying different builds out.

Submitted by Chack on Apr 10th 2026
Discussion: 0 Comments

Super Hammy

I was thinking about making it more funny and renaming him to Angy Hampter and changing his card to like a screaming hamster instead. Just imagine getting oneshotted by Angy Hampter :D

Submitted by MxdFvneral on Mar 29th 2026
Discussion: 0 Comments

Grass

I think grass should be added :) like grass titans. Rice, wheat, corn mobs :)

Submitted by theyfoundme on Apr 2nd 2026
Discussion: 0 Comments

Player Instance Chat

The community is very helpful when it comes to announcing Sacred Animal locations in global chat, however, some players, like myself at one point, weren’t aware that only other players in your level range can see them.

Maybe a chat box could be set up for each player instance to announce sacred locations, that way players at different levels can announce and be able to find them.

When you move on to the next level range, you’ll automatically be switched to the correct chat for that range.

Not sure if this is possible or makes sense at all, but it may be helpful to those who aren’t yet 99+ find the animals they are hunting for.

Submitted by LiteraryLoops on May 3rd 2026
Discussion: 0 Comments


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