Chatroom selection
Something simple that is actually already in use over at FRPG is the way that you choose which chat you are in. I think it could be a good feature over here rather than a drop-down menu that most people may not even realize that there is a clan chat. I've personally had a couple clan members not even realize that there is a clan chat simply because they did not know that it was a drop down.
Submitted by Pure fire x2 on Apr 10th 2026
Discussion: 1 Comments
Clan improvement
This is an idea that will take some parts of HaloSphere 2's clan system and implement it within TC but also some things that will be new.
The first thing that is taken from HaloSphere 2's system and I think would correlate with Literallyloops Clan Loyalty program. As you fight, there should be a bank for Drachma that can be filled dispersed amongst the members as needed.
Another thing that I think would be beneficial would be a "Weekly" battles for Clan leaders to track battles. This would count all hero's from each player that can be seen at the end of each week and will also reset each week. This could also help clans run special events within their own ranks to boost moral.
This is the part that would kinda fit within literallyloops "Clan Loyalty". For every 6 months that someone spends in a clan or for however much clan points they add, they could receive bonuses such as maybe increasing the amount of CM they earn or how much the percentage is for battling within an area with your clan mates.
Finally, a neat feature I think could be a clan shop that the clan leader for buy upgrades for the clan. It can either go off drachma (Would give another use to drachma) or off clan points that are ac-blam!-ulated from all members battling.
Some of these features that could be bought could include:
-More clan space
-Better bonuses
I think improving more on clans could really help them and also limit the amount of new clans that are starting up. It would give a reason for someone to join an existing and fill the slots or give a reason for someone to will push their clan to be better and stronger.
Submitted by Pure fire x2 on May 2nd 2026
Discussion: 1 Comments
Chat Text Size
I’d like to have a settings option to increase the text size just in chats. I have bad vision and the smaller print can be difficult to see, even with my bifocals.
Submitted by LiteraryLoops on Apr 18th 2026
Discussion: 0 Comments
Ideas for Competitions that are not Clan Control
Seeing as we are a competitive bunch, having other types of competitions would be good to keep us hanging around. How about, for a couple of hours, several times a month, you set a "Battle Arena" (over all zones and planets) where everyone kills mobs as fast as possible with the aim to get as many kills as possible with rewards for the top 3 clan totals and rewards for the top 3 individuals so those in low activity clans or no clans can stil participate. Even better would be a real time update banner at the top of the screen so everyone, playing or not, can be involved
Submitted by Janbo on Apr 11th 2026
Discussion: 0 Comments
Bounty Improvement
Currently the bounties can be quite tedious, especially without the tracker bike/boost.
Without making them too easy it would be a nice little improvement if mobs with II, III, IV reward respectively 2, 3, 4 kills towards a bounty on kill. This would give more incentive to not just spam a map and clear it hoping for a few bounty kills but actively scouting all maps for bounty monsters.
Submitted by Boer Dirk on Mar 31st 2026
Discussion: 0 Comments
After death
The button to go back to where I was after dying as a supporter/subscriber is really missed. Any chance you can add it back? Oh and welcome back, I’ve missed playing TC a lot
Submitted by Supnacho on Apr 1st 2026
Discussion: 0 Comments
triumph
maybe a 1k salute triumph??..a few players have said this should be one.. something along that line??
Submitted by Mrs Sarah on Mar 28th 2026
Discussion: 0 Comments
TC Scribe/Lorekeeper
I’d like to there to be a role that’s solely responsible for Wiki maintenance and information integrity. Able to update articles and create new ones. But less responsibility than a WC. I’d also like one of those people to be me.
Submitted by Thumb on Apr 15th 2026
Discussion: 3 Comments
Active Battle Counter
I know that from the Patrol screen or Nearby enemies screen, you can see the number of players fighting a mob, but I think it would be a good idea to also have that feature in the active fight, like next to the enemy name while you’re fighting them. This could potentially help reduce kill stealing, which I know is both a part of a game like this and also potentially annoying for players.
Submitted by Geekerhead on Mar 28th 2026
Discussion: 0 Comments
After death
The button to go back to where I was after dying as a supporter/subscriber is really missed. Any chance you can add it back? Oh and welcome back, I’ve missed playing TC a lot
Submitted by Supnacho on Apr 7th 2026
Discussion: 0 Comments
Coin Detector
With AC drops turned off and mixed feelings about whether it's coming back and plans relatively up in the air, I think it's fair to suggest that the Coin Detector could be a way to bring it back in a balanced way.
The old drop rates were 0.5% per enemy 5% per titan, and the coin detector doubling drops
I think if we reduced it to only from titans and at 0.5%, with the coin detector raising this to 0.5% from all enemies and 2% from titans, this would dramatically decrease how much AC is being created. I don't think AP Titans should drops coins because they drop cores, and Mount Olympus enemies should have increased AC drops from titans to emphasize the "palace of gold" that it is and encourage travel there.
Additionally, AC purchases have been doubled and that's a great step but it still feels too pricey to be able to do anything with them. If some of the AC sinks were adjusted, there would be less pressure to need a lot of AC to effectively get a boost from purchasing any to support the game.
Submitted by Pirolamb on Mar 31st 2026
Discussion: 0 Comments
Claim All Chores
A claim all button added to Daily Chores would be a nice qol improvement.
Submitted by KtheRogue on Mar 29th 2026
Discussion: 0 Comments
Server Maintenance Notice
I've noticed that around the time when server maintenance happens (seems to be roughly at some point from 2-4am server time) theres a lot of questions in chat about there being lag. Some sort of banner/notice in game to notify players that the server is undergoing maintenance and that some lag might be present during it could be nice to have.
Submitted by CosmicThunder90 on Apr 1st 2026
Discussion: 0 Comments
Gear Lock Setting
Just started going for the no Battles triumph and had a thought.
What if there was a setting, you could turn on that would either instantly unlock bought weapons from weapon/ clan shop or similiar.
I understand the default should lock it to prevent players from making a mistake, but maybe a setting to turn that safety filter off would be nice, had to swap out clan gear because of fast progress on another char aswell and was slightly bothered by having to unlock and manually dismantle the gear.
Submitted by Timmiso on Mar 29th 2026
Discussion: 1 Comments
Drachma for Clan Cosmetic Improvements
Once all the ships have been purchased, there doesn't seem to be much you can do with drachma. How about using it to 'buy' cosmetics for clans such as backgrounds for the clan page, clan specific badges, specific font's for chat/names in clan chat, etc.
Submitted by Janbo on Apr 11th 2026
Discussion: 1 Comments
A lot of endgame ideas with some early game ones.
Triumph ideas:
Triumphs relating to having multiple heroeos -
10+ Heroes that have reached GT
10+ Heroes with over 100,000 kills
10+ Heroes with over 10,000 chests
10+ Heroes with over 1,000,000,000 LP
Multiple Heroes with all sacred animals
Possibly other ones
Get a card to rank 99
Tiered triumphs - Similar to the Mega Masteries in FarmRPG
Could be total of all characters or just one
Kills - 1,000/10,000/100,000/1,000,0000/2,500,000/5,000,000
Titans - 1,000/100,000/1,000,000/2,500,000/5,000,000
Chests opened - 50/500/5,000/50,000/100,000/250,000
Missions bleh
XP earned
Drachma earned
LP earned
Battles
Tiers could be 1-7, next tier could not unlock until all tier 1s are done or they unlock when you get your first kind of gear of that tier. I.E Tier 1 is unlocked by default, Tier 2 gets unlocked with you acquire your first green, Tier 3, blue etc. up to onyx
Can give overarching bonus when all Tiers 1s are finished or unlock something else, new areas or something else.
A tower element or "mountain", whatever is closer to Greek Mythology similar to FarmRPG that a player can scale infinitely with progressively harder mobs that either scale linearly or exponentially in power. Unlocking additional levels can require a huge drachma sink to funnel some of that out of the top players. Leaderboard that shows the highest level someone has reached. Could have a timer for each level.
With the introduction of all this Vanguard/Borgen gear, decode rank is made obsolete other than the triumph. Also all the gear decoded from the Codebreaker is worse than the stuff that can be bought. It's nice having gear that can be bought to accelerate growth once endgame is hit, but I think final endgame gear should end up being more powerful and grinded out for instead of almost pay to win. I'm not sure what the AC changes are going to be but this could be an alternative to more powerful gear if people are willing to grind if AC becomes more scarce. I do understand that Vanguard Marks can be grinded for but they can also be bought with AC.
Once a person becomes a "God", they could get put into another instance with other "Gods" and a whole new endgame opens up. They could ascend to a new area where they take on other Gods/Titans that have already been mentioned or new ones that haven't been included. The final boss of this new area could be Chaos. Also, back to the the gear grinding, once a person reaches decode rank 99, Hephaestus's Forge could open up in this new area. Here, a player could take all their unused memories and forge them together to unlock new tiers of gear. This could include Mythril, Adamantite, and Orichal-blam!- to name a few. Players could be able to grind out these pieces of gear as well, but drop rates could be super low and only from Gods/Titans in the new area. Forging success could be lower than the drop rate since grinding for memories in general would be easier. Other vendors could unlock in this new area as well. There could be a whole new leveling system that could be infinite for this area too along with leaderboards.
An alternative or something that could also be a part of this system is something that was introduced in Destiny RPG when the new UI overhaul happened and that was "crit" decodes. This would be a way to make your gear stronger but also would be very grindy as well. An example is, if you're already Decode Rank 99, the max Yellow that could be decoded armor wise would have a base of 234. In DRPG, there was a 1/60 chance I believe that your decoded could "crit" and increase above the max base to 235. Just like decoding with higher power to get better gear, you would equip that piece, and keep decoding until it crits again to 236. This could keep going infinitely and would require a lot of memories to get stronger. This way of decoding could branch to different tiers other than onyx. For example, get the base up to 500 with then we would have to infuse to make use of our mats again. Once we have a fully infused set, the next crit could be a new tier whose base is increased by more than one, so yellow 500 could go to mythril 550 or something with better perks. Stats could have a wider roll range to make the grind even longer so people would have to grind a lot more for min-maxing.
A questing vendor that could off up tasks for completing Triumphs or something else in game that requires a lot of effort to do. Since this is based off Greek Mythology, they could be the 12 Herculean Tasks. They could offer up unique rewards in terms of gear or cosmetics.
Early Progression Changes:
Make better item drops in the later planets. Some items become kind of obsolete after awhile. Introduce new items that yield more Drachma/LP/XP etc.
Each race could have it's own "path". One could have access only to certain locations or they can only see certain enemies and other heroes with different races would need to be created to get more card progress. I.E, Athenian heroes can see up to 33% of the enemies, Corinthian a different 33%, and Spartan the last 33%, or they have shared mob pools with some of the unique enemies only seen on that character.
Progression on a brand new account may need to get reviewed since a lot of things have been introduced/changed since the game first launched. An onboarding experience could be helpful for newer people too. Sometimes their questions can get missed in chat and that could be frustrating for a newer player.
Random:
Cosmetics/skins for weapons and armor.
Currently there's Thunderbolt of Zeus and Kronos's Scythe that do the same thing, essentially rekin of one another. Both have steep AC prices so if someone wanted both, they would have to drop a decent amount of AC. Instead, AC could be used for cosmetics and a new vendor that sells different cosmetics monthly or something could be introduced.
I've had an issue with community gear as well, such as the Vanguard/Borgen gear. The community is a lot closer now so trolled gear shouldn't happen as often but I think community gear should either go away or some other system needs to be in place. Theoretically, a new BIS item could come out and someone could just grind mats solely for the purpose of ruining this item for everyone else. Basically, whoever can get their hands on the item first has free reign to do whatever until someone else can acquire it, which may not happen in time to save the item.
I believe that's all I can think of right now. TLDR; more Triumphs, more gear tiers after onyx, cosmetics, a better progression system for newer players.
Submitted by wsey54 on Apr 21st 2026
Discussion: 0 Comments
Patrol the Acropolis
I'd love it if a button could be added while at the acropolis to "Patrol the Acropolis". This way we don't have to go to cards>patrol to get there, and new people have a better chance of understanding it early on.
Submitted by FantasticSpork on May 14th 2026
Discussion: 1 Comments
First attack option
Move/make the option to choose your first attack under the “Quick Actions” menu instead of going through the Settings
Submitted by Domosharka on May 15th 2026
Discussion: 0 Comments
Bounty Tracking
The Bounty Hunter bike and Tracking Beacons should move highlighted enemies to the top of the enemy list. If the items are helping your hero locate the specific enemies via visual cues, radar, etc, it should make sense within the game that they would know where to find them exactly in the area, with the need to "look around" until they stumble upon them. This would help decrease some of the tedium associated with tracking bounty enemies currently.
Submitted by Nicho on Apr 8th 2026
Discussion: 0 Comments
Change Location Button
While patrolling an area, the button to take you to another location on that planet selects its destination randomly as of writing. I propose splitting the button in two, and have dedicated buttons for the previous and next location on that planet's list.
Submitted by Nicho on Apr 8th 2026
Discussion: 0 Comments
Bounties in Daily missions
Can we, for the love of god not do this? Surely there could be a different mission to swap bounties out. Thank you for coming to my ted talk!
Submitted by Domosharka on Apr 8th 2026
Discussion: 0 Comments
Permanent Daze Gear/Item
For those who are still trying to get Kari, it would be really helpful if we could get a gear or consumable item that permanently dazes you (or for a set number of battles if as an item).
Submitted by Chack on May 2nd 2026
Discussion: 0 Comments
VM Reward Scaling
The very idea of creating characters solely to farm missions/bounties for VM sounds unbelievably clunky. The amount of VM you get throughout the game should scale with your level/power/whatever.
Either that or the whole mission system should be revamped entirely, since the number of hoops you have to jump through to farm it effectively makes it feel... tedious?
Submitted by potato551 on Apr 3rd 2026
Discussion: 0 Comments
Vendor Sale Notification in Global - Click to go to Acropolis
It would be nice if we were able to click the vendor sale notification that happens hourly in global chat and have it take us directly to acropolis.
Submitted by LiteraryLoops on May 10th 2026
Discussion: 0 Comments
Damage Screen Information
If you get the final hit on an enemy/titan you get to see the top 3 damage dealers. This only happens if you get the final hit however. It would be nice that if you're greeted with the screen telling you someone else killed the enemy, you'd still get to see the top 3 damage dealers for that enemy/titan.
Submitted by FantasticSpork on May 14th 2026
Discussion: 0 Comments
Use for Zeus shards and a new shard
So, this idea comes to me with the idea of what was created in FRPG. FRPG has a tower system that you can unlock some good bonuses and benefits by mastering items when creating them. It also takes the games currency, Silver.
Originally, TC was supposed to have a skill tree system that became FRPG essentially. But We could have a skill tree on TC that acted in the same capacity as FRPG but instead of using Ascension Knowledge, It would use the Zeus shards and two new types of shards.
This could give a use for Zeus shards that have been stacked for years that have no real benefit and two new types of shards called Kratos shards and Titan shards. Titan shards could be used to unlock on the skill tree from levels 1-100 and you can make a new kind of shard called the Zeus shard which could do for say 101-200 and then Kratos shards for levels 201-300 which would give new players a little more of a boost and also give the GT players a reason to fight Kratos for more than just the card and GT.
It could also be a great use for Drachma which after a while almost becomes useless other than making new hero's and going for Triumphs.
Instead of it working exactly like the tower however, it could be that you unlock the base and then you choose the skills you want to enhance. Something like this.
Once you unlock Attack bonuses, you can upgrade it 5 times before unlocking Attack bonuses II.
Once you unlock Def bonuses, you can upgrade it 5 times before unlocking Def bonuses II
At some point of it, you would have to have Kratos shards in order to unlock after maybe Def bonus III.
Submitted by Pure fire x2 on May 24th 2026
Discussion: 0 Comments
Accessiblity changes and QoL improvements
Taken directly from the forum topic with the same name.
This is from the standpoint of a blind person with no vission, so I have no idea how anything else actually works in that regard on here. I am going to list things as I see them around the game.
1. Using the popups that appear for us, at the bottum of the page. You are not told they are there, and if you are new, you don't know where to look for them. There is no confirmation either that you're response went through, like a click sound, the dialogue disappearing, etc. They do disappear but sense they are not popups that Google Chrome shows, for example, it can be a bit hard to understand.
2. Lack of ARIA used for alerts. Things such as being mentioned, events appearing, things to click for rewards (if that exists), you're damage, etc. can be reported through ARIA labels that give this information without having to arrow through the entire combat panel, which would make the information a lot easier to digest.
3. The health progress bars are made in such a way, where at least with NVDA, there status isn't given through normal means. A very screen reader specific thing, but something I noticed as well.
Submitted by Isuck on Mar 29th 2026
Discussion: 0 Comments
Sacred companion use
Sacred companions have been out for a LONG time and are only useful for getting a couple of achievements as of now. Many people like myself want them to actually become useful and I think there’s a pretty simple way to change them that doesn’t make them too overpowered or complex.
I checked the forums and I’m a little surprised I haven’t seen this idea yet but I suggest that they adopt the pet system from FarmRPG and you can claim cores each day from each companion you have. Now I know that there’s only 6 companions and 8 perks but we could just come up with a couple more to capture, I’ve already decided what one of them should be, the Sacred Rabbit. In my opinion, these are what cores should drop from each sacred:
Lion - ATK
Boar - EV
Elephant - Drachma
Bear - HP
Rhino - DEF
Owl - XP
Newly added Sacred Rabbit - CRT
??? - LP
The levels could tie in to how many cores they give each day too, lvls 1-33, 34-66 and 67-99 for 1-3 max maybe? Or they could just give you a triumph for reaching lvl 99 with all of them.
I think what each sacred drops in my suggestion makes sense but I can’t figure out what would make sense to drop LP, I’d like to see some ideas for that.
Submitted by ADirtySock on May 12th 2026
Discussion: 1 Comments
Card Rank on Enemy Info Screen
It would be really nice if when you hit the View Enemy Info button after defeating an enemy if that screen also included your current Card Rank. Whether it's all the relevant card information on kills, points and points to next rank or just the current rank itself, it would be very nice to have that information presented there.
Submitted by Chack on May 1st 2026
Discussion: 1 Comments
After death
The button to go back to where I was after dying as a supporter/subscriber is really missed. Any chance you can add it back? Oh and welcome back, I’ve missed playing TC a lot
Submitted by Supnacho on Apr 19th 2026
Discussion: 0 Comments
Enhance the look around button
I was thinking as you look around, you may get blind sided by an enemy.
Have a random battle occur when you press the look around button. Make it happen at random.
Submitted by Haaz on Apr 12th 2026
Discussion: 2 Comments
Various Gameplay and UI Suggestions
Gameplay:
Missions - mission farming is extremely tedious and forces players to choose between spending a significant amount of game time avoiding the core gameplay system that makes TC engaging (i.e., combat), or being time gated from BIS VM gear. I think progression and rewards should be tied to combat. I'm not sure what the ideal system is, but maybe it's some combination of the bounty and mission system, with longer-term challenges and scaling VM payouts based on game progress. I get that the mission system is designed to promote daily and long-term engagement, but we already have daily challenges for AC, and I think the long-term engagement effect could be retained if the grind were tied to combat-related challenges.
Clans - would benefit from additional features besides clan gear and clan control. Internal clan challenges (weekly? monthly?) similar to the daily community challenge could be fun and would promote engagement. Loot instead of a daily boost would make sense for rewards.
Server - game performance is generally inconsistent regardless of whether I'm playing on mobile (app or web) or desktop, regardless of web browser. I'm in the US east coast with an ethernet connection on a mid-range gaming pc. Not a tech expert, so my only thought, at least for battles, is not to have the list of actions disappear and refresh every time you click/tap. When there's lag, the refresh stutters, sometimes in a consistent pattern (e.g., stutters every 10 actions), so perhaps it would help if fewer things needed to be refreshed?
UI:
Location Selection - similar to the navigation arrows at the top of the fishing and exploring menus in farmrpg, it would be helpful to have the same here (within each planet) to avoid needing to scroll down on mobile. Also, the navigation should proceed in the order in which the locations are listed. It seems to be random, so you can end up cycling through the same location multiple times and miss others, which is inefficient for titan farming and chest farming.
Gear Selection - when you click on a weapon or armor piece, it defaults to showing the top of your weapon/armor list, so you have to scroll if you want to look at anything besides your primary/helmet. It would be a nice QOL change if there were filters for each piece of gear, or if it immediately sent you down the list to the type of gear you selected. For dismantling and decoding, it would also be nice if you could select multiple things at once (as opposed to individually or doing everything in bulk at once, which are the only two options it seems).
Submitted by Nightbringers on Apr 17th 2026
Discussion: 0 Comments
Wiki Tools
Please update the BBCode tools in the Wiki to include everything we have in FarmRPG. Have come across a lot of things I'd like to do, but just don't have the ability.
Submitted by Nicho on Apr 16th 2026
Discussion: 0 Comments
See server time with seconds
Show the server time, including seconds somewhere in the UI. Sometimes when you're dazed you don't want to cure it since it gives more XP until the last few seconds, in order to use the Subclass ability (e.g. Fire Bomb). Maybe this could be turned on optionally via a toggle in some settings somewhere?
Submitted by ofor4 on May 16th 2026
Discussion: 0 Comments
After death
The button to go back to where I was after dying as a supporter/subscriber is really missed. Any chance you can add it back? Oh and welcome back, I’ve missed playing TC a lot
Submitted by Supnacho on Apr 15th 2026
Discussion: 0 Comments
Quick swap subclass
I recently became a supporter and unlocked the quick menu and am very happy with it. However as I was playing I realised something that could be added that would be a huge help to players like who swap between farming methods and use different subclasses when doing so. As you may have guessed this suggestion would be to add an option to change subclass to the quick menu so players can change their loadout and subclass at the same time conveniently.
I'm not sure how many people would make use of this or if it's worth doing but I think it makes sense overall.
Thank you readers for your time :)
Submitted by UpInSmoke on May 24th 2026
Discussion: 0 Comments
Gameplay Optimization for Asia
Hey, I've raised this to the support team, but being from India I'm unable to play the game at speeds that other people are able to. I even tried browsers, no avail. I shared this issue with FS and he did say my gameplay speed is around 2-3x slower than usual. I feel very frustrated with this. I don't have this issue with FRPG, so I feel like something can be improved for sure. Please take a look at this, I really want to get grinding!
Submitted by Blurt In on Mar 31st 2026
Discussion: 0 Comments
Add Additional Zones to Astral Plane or Add a Planet after Astral Plane
It's getting harder to grind in AP as more and more players make it to God Tier. Can we have some additional zones, or even better, a new planet with uber titans to kill (of a similar level to Kratos) for an added incentive.
Submitted by Janbo on Apr 11th 2026
Discussion: 0 Comments
Clan Loyalty (Named by Geekerhead)
Sometimes players leave clans, which can suck for the clan they left if they were an active player.
What if, when a player leaves a clan, the clan is “reimbursed” with clan points equal to how many clan marks the player that left had. If they leave the clan, they can’t rejoin for 90 days (or longer) to prevent cheating by leaving and rejoining multiple times.
This wouldn’t count if clan leader kicks people. Should only be for when players leave a clan.
Helps boost the clan that they are abandoning to potentially join a different clan just for a higher rank instead of helping rank up the clan that they were in.
Submitted by LiteraryLoops on Apr 28th 2026
Discussion: 0 Comments
Changes to how Seasonal LBs work post GT
I think it would be nice for characters to be kept on both their seasonal LB and the GT LB once they reach GT. It would help add some competition to the seasonal LBs since once anyone gets added to the GT one, they're stuck playing a never-ending game of catch up with the long-term players. By keeping them on the seasonal LB as well, there's still an air of competition around who has the most battles, who has the highest damage etc, among the people who started in the same time period. I also think now would be a good time to start this with season 4 and the game coming back as maybe an incentive for the older grinders to start fresh :)
Submitted by CosmicThunder90 on Mar 31st 2026
Discussion: 0 Comments
Shared Inventory Slots
It would be nice if it was possible to transfer items from my main hero to an alt to both reduce the need to re-purchase gear on the alt and allow for me to use gear that I've since moved past on the main hero. I do think it would be detrimental and reduce the use of hero shops if it was available immediately though, as well as impacting things like the speedrun triumph, but could gate this option behind level 99, MO, GT, etc to avoid that?
Submitted by Chack on Apr 10th 2026
Discussion: 0 Comments
Special/Heavy button swap
An option to swap locations of the Special and Heavy buttons ( for phones at least )
Submitted by Domosharka on Apr 7th 2026
Discussion: 0 Comments
Wishing well + Quests
Would be cool if similar to FRPG, though not entirely if there was a sacrificial area (wishing well for example) used for certain quests if they are added or for low chance of rare gear (totally not gambling...)
Submitted by theyfoundme on Apr 2nd 2026
Discussion: 0 Comments
2 BIIIIIIIIIIIIIIIIIIIIIIIIIIIIKES
make it so u can use 2 bikes why have they not done this yet
Submitted by creeperfan on May 11th 2026
Discussion: 0 Comments
Auto Transpose
An option to automatically transpose at the end of the day if you haven't transposed already, right before the day resets would be really useful. I keep forgetting to do it after grinding and just close the game.
Submitted by ofor4 on May 18th 2026
Discussion: 0 Comments
Daily rewards
Some dailies cannot be completed easily, could they be made more like Farm RPG. Have an extra one for supporters, and the option to change or get more.
Submitted by NaRaya on May 14th 2026
Discussion: 1 Comments
God Tier instances
I think adding extra instances could help with the issue of grinding in the Astral Plane. Maybe god tier instances can scale with hero power or something of the sort.
Submitted by FantasticSpork on May 14th 2026
Discussion: 1 Comments
Seasonal Triumphs
If we get to a regular season cadence, a separate section with some basic triumphs per season might be nice? I'm thinking of like diablo 3's seasonal portraits and how the further along you got your seasonal character, the fancier the portrait. Would be better to be a separate section than with the other Triumphs though I think, or if you kept them together then some kind of size, design or color differentiation?
Submitted by Chack on Apr 11th 2026
Discussion: 0 Comments
Clan Control Revamp
What if instead of the current set up where clans fight to control zones across the map across 3 days, it were contained to the Dark Arena (multiple zones) and more of a tournament set up than straight global domination? It could span 3 days still, but have each day a different round and rewards based on each round. That way it gives everyone more chances for a high reward, doesn't punish inactivity as much, and leaves normal farming zones open for everyone to use without worrying about retribution for attacking another clan's zone.
Submitted by Moik914 on Apr 7th 2026
Discussion: 0 Comments
Grass
I think grass should be added :) like grass titans. Rice, wheat, corn mobs :)
Submitted by theyfoundme on Apr 2nd 2026
Discussion: 0 Comments
Gear categories both in Shops and My Gear
Make equipment easier to sort and search by adding more menu options, so browsing inventories and shops becomes much more accessible and straightforward. This could include categories such as, but not limited to, sets, main stat, sub stat, rarity, infusion, and more.
Submitted by Boer Dirk on Mar 31st 2026
Discussion: 1 Comments
Player Instance Chat
The community is very helpful when it comes to announcing Sacred Animal locations in global chat, however, some players, like myself at one point, weren’t aware that only other players in your level range can see them.
Maybe a chat box could be set up for each player instance to announce sacred locations, that way players at different levels can announce and be able to find them.
When you move on to the next level range, you’ll automatically be switched to the correct chat for that range.
Not sure if this is possible or makes sense at all, but it may be helpful to those who aren’t yet 99+ find the animals they are hunting for.
Submitted by LiteraryLoops on May 3rd 2026
Discussion: 0 Comments
Sacred Companions Grind
Sacred Companions currently feel disproportionately difficult to obtain. Given that they require over 2 billion XP to fully level, the acquisition process itself should be more accessible. Players should not only have a fairer chance at capturing them but also meaningful opportunities to continue progressing toward ownership.
Suggested Improvements
- Tier-Based Capture Rates
Increase capture probability based on patrol zone tier. For example:
- Tier 5: 100% capture rate
- Tier 4: 75% capture rate
- Tier 3: 50% capture rate
This ensures higher-tier encounters feel rewarding rather than frustrating.
- Mercy System
Implement a safeguard against extreme bad luck. For instance, after hundreds of attempts (e.g., 400+ kills of a Sacred Lion), a guaranteed capture should trigger. Without such a system, the experience feels broken rather than challenging.
- Multiple Capture Incentives
Reward duplicate captures with progression boosts. For example, capturing an additional Sacred Elephant could grant a flat XP bonus to the Sacred Elephant already in a player’s roster. This would make repeated encounters meaningful rather than redundant.
Submitted by gregnm369 on Apr 30th 2026
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Gear Set Change or Reset Infusions Item
Perhaps we could have a rarer item that would allow modifying the set of a specific item? If you wanted to swap from Slayer to Oracle, etc? Along with either the same or a similar item that would allow for resetting an infused item back to it's pre-infused stats if people want to respec their build some without requiring a completely new and leveled item, these could introduce a bit more variety of options and allow for a lower barrier to trying different builds out.
Submitted by Chack on Apr 10th 2026
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Super Hammy
I was thinking about making it more funny and renaming him to Angy Hampter and changing his card to like a screaming hamster instead. Just imagine getting oneshotted by Angy Hampter :D
Submitted by MxdFvneral on Mar 29th 2026
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Enemy Compendium
Currently, you can view your card progress on enemies while searching for a battle or at the end of the battle screen. Even if you go to cards, it doesn't always list all of the enemies or some don't show up in the right place. The compendium could show all the planets and then in a subsection show the enemies that are found in the areas of that planet. It would show card progress here and could have something that shows the next closest enemy to being unlocked. If you finish unlocking the card for a certain planet, you could get a bonus of some sort, or items based on levels of all cards. Either when all cards hits 5,10,15,20 etc get cores - or have a running total of all levels between cards such as reach 50, 100, 150 total card levels amongst all enemies and it gives cores or something else. Could have bobbles that give an overall bonus or some new feature like a mini item bike with a lower percentage chance to dupe items (some players that don't want to spend AC can have a chance to experience item bike if they grind enough).
Submitted by wsey54 on May 28th 2026
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3 Simple Quality of Life Improvements
These really are just issues that are either annoying to deal with, or them not being in the game makes a task needlessly more difficult. To keep it simple:
1 - In the Material/Booster shop it has been made so that we can now enter the number of items that we wish to buy in one transaction. This is awesome! However, the '1' placeholder is set as being entered - not just a temporary placeholder. This means that, in order to REMOVE the '1' you have toenter the number that you want, and then manually erase the '1,' and then continue the transaction. The '1' just needs to be made temporary, and for it to disappear whenever someone clicks the box to type in whatever they want.
2: Related to the above - we got this awesome feature in the Material/Booster shop! That said, why didn't we get the same in our actual Gear > Boosters window? So very often we want to use multiples of a booster, but our only options are one at a time, or the entire stack. Just because I wanna use more than 1 Drachma Booster II... doesn't mean that I want to use 37, ROFL.
3: This one is incredibly simple: It would be nice if we could send Drachma to people - in "small" amounts... say 1bil, max, per month to a player (to a PLAYER - not Hero.)_ This keeps down people using their alts to just throw enormous sums of money at themselves/their friends, but it does mean that players can help newer people with getting gear, lower end ships and bikes, etc. Could, possibly, even stipulate that, the target hero cannot be over a certain lvl or something.
Submitted by DoomRabbit on May 30th 2026
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