Suggested Improvements

After death

The button to go back to where I was after dying as a supporter/subscriber is really missed. Any chance you can add it back? Oh and welcome back, I’ve missed playing TC a lot

Submitted by Supnacho on Apr 7th 2026
Discussion: 0 Comments

Bounties in Daily missions

Can we, for the love of god not do this? Surely there could be a different mission to swap bounties out. Thank you for coming to my ted talk!

Submitted by Domosharka on Apr 8th 2026
Discussion: 0 Comments

Clan Control Revamp

What if instead of the current set up where clans fight to control zones across the map across 3 days, it were contained to the Dark Arena (multiple zones) and more of a tournament set up than straight global domination? It could span 3 days still, but have each day a different round and rewards based on each round. That way it gives everyone more chances for a high reward, doesn't punish inactivity as much, and leaves normal farming zones open for everyone to use without worrying about retribution for attacking another clan's zone.

Submitted by Moik914 on Apr 7th 2026
Discussion: 0 Comments

Special/Heavy button swap

An option to swap locations of the Special and Heavy buttons ( for phones at least )

Submitted by Domosharka on Apr 7th 2026
Discussion: 0 Comments

Change Location Button

While patrolling an area, the button to take you to another location on that planet selects its destination randomly as of writing. I propose splitting the button in two, and have dedicated buttons for the previous and next location on that planet's list.

Submitted by Nicho on Apr 8th 2026
Discussion: 0 Comments

Bounty Tracking

The Bounty Hunter bike and Tracking Beacons should move highlighted enemies to the top of the enemy list. If the items are helping your hero locate the specific enemies via visual cues, radar, etc, it should make sense within the game that they would know where to find them exactly in the area, with the need to "look around" until they stumble upon them. This would help decrease some of the tedium associated with tracking bounty enemies currently.

Submitted by Nicho on Apr 8th 2026
Discussion: 0 Comments


Loop Stats

6 Active | 31 Archived | 929 Views