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Suggested Improvements

Community Goal

If the Community Goal was complete, i suggest for every hour, there is a chance that the community perk will be multiplied by 2, 3 or 4 times. Last 10 mins to 1 hour, just like lottery mechanics.

Submitted by Guest on Jun 2nd 2020

Clan Quests

Would like to see if there are Quests that can be completed by clans. Maybe something like dungeon that can be entered by a clan and must be cleared within a set of limited time. If completed then all the participants gets rewards..

Submitted by Guest on Jun 1st 2020

Sell all button.

The title says it all, on the sell screen, put a sell all button.

Submitted by Guest on May 30th 2020

New Triumph

A triumph for reaching 1k cores in every stat

Submitted by Guest on May 27th 2020

New Skill

A new skill that allows you to be enraged for a few attacks! Possible name.... Flipping The Table

Submitted by Guest on May 26th 2020

Suggestion for skill trees i TOTALLY didnt take from bungie....

Each season you have to unlock an artifact that gives you the skill tree option

Submitted by Kronos1307 on May 26th 2020

An EVERYONE WINS lottery chance

Pretty self explanatory, but every hour the lotto has a small chance to award all online players the ac/ drach winnings

Submitted by Kronos1307 on May 23rd 2020

"Use all cores"-Button on Inventory

A button that lets us use all cores instantly without the need to use each one by one would be a huge improvement.
Maybe a gold-version for subscribers that get to auto-use all cores they get, via a setting on your profile.

Submitted by Guest on May 23rd 2020

Casino

Side activites would be great

Submitted by Guest on May 23rd 2020

Sounds coin, bag, vendor, etc...

Would be nice to have coin, bag, vendor, etc... sounds. Those short low volume sound bites you here in most AAA RPGs.

Submitted by Guest on May 23rd 2020

World raid boss

Title, with tens of billions of hp, respawn in a few hours after it has been defeated. Rewards is based on damage and battle ranking

Submitted by Guest on May 19th 2020

all seasons clan leaderboards

I would love to see a leader board within clans to see all heroes in clan including season 1 and 2 heroes for battles and other leader boards also.

Submitted by Guest on May 17th 2020

Party hat helmet

We must have a helmet that a party hat. Shouldn’t give you any buffs but just something to have the collection you know.

Submitted by GODSOFPOOP on May 14th 2020

Scale lottery rewards by level

Drachma rewards are usually 100k-1m, but for any player over level 50 it's kinda useless. So why not scale drachma rewards with level so it can be meaningful to win?

Ex. Lvl 1- 100k
Lvl 10 - 1m
Lvl 50 - 10m
Lvl 75 - 100m
Lvl 99 - 1b
Or something of the sort.

Submitted by Guest on May 14th 2020

Daily Reward

Rewarding active players by login everyday.

Submitted by Guest on May 14th 2020

Hotkeys

Hi I thought of this idé for pc players. Implementing hotkeys for different enemies and different attacks. Maybe the first enemy has a hotkey that is bind to number one on your keyboard and then you can bind primary attack to enter or something similar. It's just an idé to spice up the gameplay instead of lmb all the time.

Submitted by Guest on May 14th 2020

Gear customization

The option (for a small AC fee) to re brand gear to have a unique name. This would only work on decoded gear and not community gear though.

Submitted by Kronos1307 on May 12th 2020

Casual interaction/mini games

This is something that would be for further down the road. I love grinding in this game, but sometimes I just wanna hangout in chat and with my TC peoples. Not even sure what ideas could be but it would be cool to see ways for players to casually interact with like some kind of “minigames” or something. Any suggestions people have are welcomed. With how big the community is getting and how close the norms are I think we are almost to a point where this kind of thing could fit in the game.

Submitted by TheThird0ne on May 11th 2020

Refers and salute lists

I think it would be cool to see referred or saluted us in our profile. Sometime you forget and you want to see which kind folks saluted you and all. It’s also good to identify the boosters and also to see who referred NimbleThor so much.

Submitted by GODSOFPOOP on May 9th 2020

Improve website UX

The confirm button (i.e. when using all items) is too low for PC users. I suggest making it a floating confirm button in the middle of the screen.

Submitted by Guest on May 9th 2020

blocking others in global chat

thinking harmony wise or for players' preferences, there should be a way to block certain player's comments. essentially i cannot stand certain players' comments, so then let me block them and not see them

Submitted by Guest on May 9th 2020

XP Display Post lvl 99

It would be cool if the XP display at the bottom of the screen switched to showing total XP earned when a toon reaches level 99.

Submitted by TheBeardedB on May 9th 2020

Power week 2020 exclusive emblem

If someone were to design an appropriate emblem to represent power week 2020, could it then be distributed to all participants in the competition? Just as a been there done that got the t shirt sorta thing. I'm willing to try and sketch one out if necessary.

Submitted by Kronos1307 on May 8th 2020

Stop ST notifications

Make it so that you only get 1 notification for the ST or none at all.

Submitted by GODSOFPOOP on May 8th 2020

Bounties

Bounties are in a relatively good spot I think. But there are two things I'd like to reccomend.

First: The enemy in question for a bounty is somewhat more likely to spawn in the same location as the player. I have failed bounties simply because I could not find enough of the enemies even when checking every location any worlds they were able to spawn in.

Second: A once a day bounty that provides more Vanguard Marks. This would be a harder than normal bounty that gives you 1 hour to complete. Let's say it takes either a Titan of a certain level or difficulty or it takes more enemies than normal maybe twice as much. The rewards would also be comparatively higher. Instead of 5 VM you would get any where from 10 -20 depending on the difficulty. This would provide a somewhat faster more reliable method of gaining VM.

Submitted by Guest on May 6th 2020

Move Run Away

Move the Run Away option so that it is pinned to the bottom of the combat screen instead of pinned to the bottom of the other combat options. When mindlessly going through supers I have many times clicked through to the Run Away option by accident.

Submitted by TheBeardedB on May 6th 2020

pet system in form of hamsters

the hamster amory. some help you tap, some help shield you, some just do nothing and act cutes. then the titans will go awwww and you jump in and give it a good smacking.

"you and what army?"
"MY HAMSTER ARMY"

Submitted by Guest on May 5th 2020

Power week 2020 exclusive emblem

If someone were to design an appropriate emblem to represent power week 2020, could it then be distributed to all participants in the competition? Just as a been there done that got the t shirt sorta thing. I'm willing to try and sketch one out if necessary.

Submitted by Kronos1307 on May 3rd 2020

Boost/Item for auto combat in patrol

Have a timed item that can be bought for either AC or VM that allows you to auto-patrol an area for a set amount of time. There could be multiple levels/costs ranging from 10min to 1 hour. You should be able to set it to only farm up to a certain tier of enemy, but dying shouldn't de-activate the boost only require you to return to the same area to continue using it. It should have options for prioritizing higher tier enemies, with/without shields, chests. It should only be able to use the Primary Weapon and should use the take cover option when available.

Submitted by TheBeardedB on Apr 29th 2020

"Disable Auto-Lock" Setting when buying from vendors

It is quite annoying to have to manually unlock each item when buying from vendors on a new hero. I think it will help save time to have this enabled as an option.

Submitted by Guest on Apr 29th 2020

Status Effects

Just my initial thoughts and feedback on the new status effects, and some improvements off of the top of my head.

Overall I think its a nice idea, adds an extra layer of depth to the game and means late-endgame players can't just mindlessly click on PEs/STs/Titans. However I do think it should be limited to Saturn/Phobos and beyond, and not on the "starter" planets. I think that these effects could be too brutal against players just starting out and for those doing deathless runs, and could be a turn off for some just trying to get into the game.


General Feedback for all Effects:

The rate of infliction seems to be good, however the rate of it wearing off could use a bit more tweaking. Not sure if these are already a thing but I think it could help balance it out some more:

- If a player has multiple SEs on them, it increases the chance that one of the effects will wear off (maybe a 1.5x multiplier when inflicted with 2 status effects and a 2x multiplier when inflicted with all 3 effects) so that it's less likely that a player will be stuck with multiple SEs for long periods of time and be completely debilitated as a result.

- Make using "take cover" have an increased chance to remove a SE. not an insanely high chance but maybe 2-3x the chance for a regular attack to remove an effect.

- Have every consecutive attack where a SE is not cured make the next attack have a slightly higher chance to remove an effect (a small boost, maybe 1.025x the effect, but compounding so that after 30 battles the chance to be cured is doubled, after 50 battles the chance to be cured is ~3.5x etc) to help prevent incredibly long SEs that last for 100+ battles.

- After being cured from an effect, have a say 10-20 battle cooldown which prevents SEs from being instantly chained after one another.

Submitted by CosmicThunder90 on Apr 29th 2020

Underworld Cards

Currently there is no way to view cards you havent unlocked yet for Underwrold enemies other than getting a bounty for them, as when you go patrol an area at UW and click "Cards" it just shows the regular Earth enemies cards. Might want to show UW enemies cards to help those going for the 200 cards triumph.

Submitted by CosmicThunder90 on Apr 27th 2020

New special color

A new special color requiring a butt ton of zeus shards. Maybe 500? No ideas on that gradient. And maybe a special color for earning all Hard Mode triumphs. That one could be a red/black gradient.

Submitted by Kronos1307 on Apr 27th 2020

Season end rewards

So that the effort of one player throughout the season can be rewarded

Submitted by Guest on Apr 26th 2020

Disable Enemy Healing Bike

Simple suggestion: please add a bike that disables enemy healing.

Submitted by Kalveryan on Apr 26th 2020

Gods/Titans Unique Card Bonuses

Going off my previous Tyche/Fortuna suggestion, I think it would be a swell idea to add unique bonuses for gaining the card rank of certain titans. For example defeating Athena would grant not only an XP/Drachma boost, but also an XP boost for all enemies killed; or a increased chance of winning the lottery for killing Tyche/Fortuna.

Submitted by Kalveryan on Apr 26th 2020

New God/Titan

Due to a localized community outrage at a certain individual gaining approximately 2200 AC from the hourly lottery which enticed a different individual to pray to the luck gods, I hereby request that Tyche and Fortuna be added into the game as gods/titans to kill.

Submitted by Kalveryan on Apr 26th 2020

Card XP/Drachma Bonus Percentage

Please add a visible percentage as to how much of an XP/Drachma bonus you get per rank on a card (or card set).

Submitted by Kalveryan on Apr 26th 2020

Trade/loans

I know there are hero shops that you can buy things for ac, you can also loan.
I suggest that a player be able to trade or make loans using drachma.
It is still a currency in the game and if an arrangement between 2 players is agreed upon, it should be honored.

Submitted by Guest on Apr 26th 2020

Run Away Gap

Please add a small gap in between Run Away and Take Cover on iOS like there is on the PC version.

Submitted by Kalveryan on Apr 26th 2020

A list of all cards (finished & unfinished)

It would be extremely useful, especially for titans and special enemies.

Submitted by Guest on Apr 26th 2020

Prestige

I have only played for a few days when posting this, but I haven't noticed much use for XP after reaching Level 99. So the Augur class doesn't seem like it would be the most optimized choice if one is going for a try-hard run in TC. I propose a prestige system which uses any experience gained towards gaining some kind of post-99 prestige points which can be spent on bonuses of some kind. Whether or not gaining these points will need the same amount of XP, or an increasing amount, the Augur class (especially if the class bonus can be upgraded) would be a strong contender for best build.

Submitted by Kalveryan on Apr 26th 2020

New Race/Classes and Class Improvement

Only 3 races and classes was a very mild letdown right when getting into the game, and if the race is simply a display thing it might be easy to add. Just off the top of my head, some greek-like extra races could be Minoan, Cretan, Trojan, Aegean. And some new classes could be an Assassin which increases crit by 10%, a Cleric who heals 1HP every attack, or a Defender (bad name) who gains an initial shield beginning of a battle. I would also be very excited if class bonuses could be upgraded in some way.

Submitted by Kalveryan on Apr 26th 2020

Card Sets

Pretty straightforward: Enemies such as Nymphs, Argus, Nessus, or even titans from certain areas all have cards associated with them, but a card set that gains progression based on how cards in a set are unlocked would be interesting. Potential for extra achievement/triumph/XP bonus to be added into the game.

Submitted by Kalveryan on Apr 26th 2020

Push notifications for messages

Think it's kind of self explanatory, but as someone who rarely checks my email, I would find it more convenient to get a push notification in addition to the email when I get messaged.

Submitted by Kronos1307 on Apr 24th 2020

Super important suggestion

Rename the admin title to Hamster King. Basically fs becomes the Hamster King of Titan Conquest, and the vanguard are his court.

Submitted by Kronos1307 on Apr 23rd 2020

Pooper scooper

An exclusive weapon you can get from a story( I dont have ideas for that yet, but specifics forthcoming) that doubles the hamster turd drop rate (from 1/50 to 1/25) while equipped upon hamster kill

Submitted by Kronos1307 on Apr 23rd 2020

notifications

notifications when an event starts or when there's something to take part in. missing out on things because you're not in game sucks.

Submitted by Guest on Apr 22nd 2020

Weekly Raids

Having a weekly Titan that spawns every week and the whole community fights against it to take it down and win rewards.

Submitted by Guest on Apr 22nd 2020

Triumphs

Hard Mode Kratos 99
Exactly what it sounds like. Get to lvl 99 with the Kratos (starter) in Hard Mode.

100,000 Items Used
Use 100,000 items.

10,000 K/D Ratio
Your K/D Ratio needs to be 10,000 or over to unlock this. Triumph lost if K/D drops below 10,000. Triumph regained if K/D gets back over 10,000

200 Shards of Zeus
Get 200 Shards of Zeus.

10,000 Titans Killed
Kill 10,000 Titans.

1 Trillion XP
Have over 1 trillion XP.

500 Avenged Heroes
Avenge 500 heroes.

Submission by Conquestlord

Submitted by Guest on Apr 21st 2020

Supporter improvements.

In an attempt to figure out ways to make the supporter status more appealing but not conflict with subscriber status. Somethings I thought about I will list.
1.1st reset of a hero is half off.
I have had to reset hero's I don't know how many times.. Especially on deathless.

2.Give a 1-2% discount on the shipwright and weapons shop
While not financially helping the game, they are helping by leaving a review and that has to count for something. With the discount, that might make someone wanna spend that 5 bucks to get something cause its within their range. 50% of something is better then 100% of nothing

3.Ability to salute two times.
While not amazing and mainly looked over.. Supporters could render to salutes. They could not salute the same person twice, but may salute two separate people.

Submitted by Pure fire x2 on Apr 21st 2020

Dismantle Filter

Be able to filter bulk rarity dismantles: by set, perk, etc.

Submitted by Mykil on Apr 21st 2020

Titles

Be able to add a short title to be attached to name in chat, profile, etc. It could cost, say, 250 AC the first time, and maybe gated by some ship if not a subscriber. Cost increases if changed within a certain window.

Example:

Annabeth
[The Tycoon]

Submitted by Mykil on Apr 21st 2020

New Triumph Ideas

I was looking through the leaderboards and came up with some ideas for triumphs based on the LBs that aren't linked to a triumph/name colour already.

1 Million DMG in a Single Hit - Self explanatory, just hit at least 1 million dmg in one a hit, based on the Highest Attack Made LB

24 Hour 99 - Achieved by reaching lvl 99 within 24 hours of hero creation, not an incredibly difficult triumph, more in the middle in terms of difficulty, could serve as a good introduction to speedrunning, based on the Time to Level 99 LB

10 Heros / 10 lvl 99 Heros - have either 10 heros or 10 lvl 99 heros on your account, I'm leaning towards 10 99s as it won't disadvantage s2 players who can only have one non-99 hero while s1 players can have two, based on Most Heroes LB

These 3 triumphs would also bring the total to 20 triumphs in the game, a nice even number compared to the 17 currently.

Hope you like this suggestion :)

Submitted by CosmicThunder90 on Apr 21st 2020

One Time Consistent Activity Award

As an example:

If you pull off 30 days of 1000 kills, 1000 battles, etc in a row you get a Free Item From Borgen Voucher. He is stingy though and says the fine print excludes the Thunderbolt.

Submitted by Mykil on Apr 20th 2020

Trading

Should allow trading so can give items to beginner level people

Submitted by Guest on Apr 20th 2020

Purchasable Territory boosters.

I believe we should have a way to purchase and use territory boosters with clan currency. A few ideas for it would be stat boosts, stopping the kill counter for a set duration, further enhancing the xp and drach gain, increasing lp gain, modifying the spawn rates of the different mob types in the area (regular mobs, titans, chests), summoning a clan PE in the area, removing the shields of the mobs in the area, and any number of things really.

Submitted by Pheonid on Apr 20th 2020

Purchasable Territory boosters.

I believe we should have a way to purchase and use territory boosters with clan currency. A few ideas for it would be stat boosts, stopping the kill counter for a set duration, further enhancing the xp and drach gain, increasing lp gain, modifying the spawn rates of the different mob types in the area (regular mobs, titans, chests), summoning a clan PE in the area, removing the shields of the mobs in the area, and any number of things really.

Submitted by Guest on Apr 20th 2020

Simple Gear Shop Improvement

Have the person who earned the gear named in the gear title.

Submitted by Guest on Apr 20th 2020

Gear management

An interesting few ideas i havent spoken of that TheThird0ne reminded me of is
1: make gear management screens per slot instead of all weapons or all armor
And
2: seperate gear into pages so you arent just seeing the first 100 (both for gear management and for shop management and for vault management; see suggestion 3)
3: bring vaults back to some degree, e.g. each hero has a "shop storage vault" that anybody with a shop has an addintional set of options to mass decode gear Directly into the vault instead of clogging your gear management screen with gear you dont want to use yourself, and will help make switching gear sets less of a pain to do when youre running a large shop since only the gear you want to use will be in your inventory and the gear in your vault is reserved for the gear you want to sift through to sell.

Submitted by Pirolamb on Apr 20th 2020

Max power Leaderboards

How about a stat to show the max power seen on your hero similar to how theres one for the highest attack made. Also a leaderboard to go along with it.

Submitted by Pirolamb on Apr 20th 2020

Ironman Competition

Each contestant creates a competition hero. The hero will exist for 24 hours with a 10,000 battle counter.
Winners for most XP, drachma and LP after 10k battles.
Die 10 times, and you're out.
Nominal AC fee to enter.
Optional: No shop gear, self-found only. No clan bonus.

Submitted by DeenGrildo on Apr 20th 2020

Contract/Loan System

It could be based on collateral and certain defined valuations.

Example:

X has a Thunderbolt but doesn't have enough AC on hand for a new item he wants that costs 6000 AC. This second hand Thunderbolt is valued at 80% of standard shop value, so 8000 AC. The system has a 5% transaction fee on the base, so X needs 300 AC on hand first to get the contract approved. Including 10% interest, X owes Y 6600 AC by date Z or they gain the ability to call the loan in and liquidate. If X hasn't paid up and Y exercises the option, the Thunderbolt would become 8000 AC... 6600 going to Y and 1400 to X.

Drachma, different cores, different memories, vanguard marks, etc could have defined relationships to AC too.

Submitted by Mykil on Apr 19th 2020

Clan arena

With the newly proposed Clan Control system, a benefit to it could be used with a Clan arena. The rewards would no longer be red memories, but instead a clan currency. 1st gets 1000 2nd 500 3rd 250 or whatever. This currency can be used to do different things; summoned titans in a clan exclusive zone the drops different things for everyone in the clan. Power titan costs 500 points and drops 10 Attack Cores for everyone! Legendary Titan for purple memories, etc. Better rewards are harder titans and cost more points. Would also promote clans co-ordinating times when they can have the most members on to gain rewards. Would also allow the event to stay 24/7; you don't want to worry about the special titans? Don't worry about zone control. You want to summon that Paralos titan for 2500 points to get that final item to ascend to God Tier with your clan? Farm those zone kills baby!

Submitted by Guest on Apr 19th 2020

Lost captured area list

A list of lost areas that is only viewable by the Clan.
Just to make it easier to recapture these areas.

Submitted by Visneer on Apr 18th 2020

Clan capture scaling.

With the clan control release. This suggestion comes from the fact that some places are easier to take them others. Scaling it correctly would make a lot of these higher places a lot more valuable since they are the same bonus as collecting lower planets..
Since enemies on earth are so easy, its easy to bang out 1000 kills. Now this creates a lot more of a battle for those places, but with places like Mount Olympus, or the underworld. it should be dropped for the number of required kills or at the very least get a higher bonus upon collecting the place..

Submitted by Pure fire x2 on Apr 17th 2020

Clan only buildable gear

Similar to other ideas.
New type of item drop from kills 'Clan Items', e.g. broken gear, hide, junk, etc.
Memories have a chance to be 'broken' when decoded at high DR level or Player Level.

New clan buildings, purchased with CM.
Reprocessing plant.
Used to breakdown 'Clan Items' into raw materials.
Upgrade to get additional reprocessing lines, to allow more than one item type to be reprocessed at a time.
Workshop.
Used to turn raw material into usable gear.
Upgrade to produce different types of gear.
Warehouse.
Where Clan members can put 'Clan Items'
Upgrade to increase storage level.

Buildings are upgradable using raw materials.

When Skills are implemented, have skills to:
Decrease wastage when reprocessing.
Decrease reprocessing time.
Decrease the materials required for an upgrade.
Increase the gear level that can be made.

Submitted by Visneer on Apr 17th 2020

Merging bikes.

This suggestion is pretty straight forward. The idea is that as long as youniwn the two bikes, say the phalanx and the item drop bike, for an addition amount of AC, you could merge these two bikes were while riding, you get both perks of both bikes.

However, after merging bikes, you cannot undo the action and if say you merged the attack bike with the item bike, but decide you want to merge the attack bike with defense bike, youd have to buy that attack bike again.

Think it would add some interesting aspects to the game, or become majorly overpowered... who knows.

Submitted by Pure fire x2 on Apr 17th 2020

Clan daily super titan

Have a chance to spawn one or several super titans daily/weekly with CM or w/e currency. Accepting suggestions

Submitted by Guest on Apr 16th 2020

A Very Urgent and Game Changing Suggestion

I hereby submit this improvement to act as a petition of renaming "Shipwrecked!"'s heavy weapon reward "Worm Slayer" into “Bhelo-gun”.

Submitted by Guest on Apr 16th 2020

Aggro

Base chance that a battle will aggro in a second monster to fight you together, whether a titan, local mob, or a generic "Angry Resident of ?" as practical for coding. Maybe aggro escalation for more jump ins?

By some determination - such as daily time on a planet or in an area, or universal kills/battle in a day or simply such on specific planet - increase that base chance by steps.

Nullify rage could decrease or prevent this too. Enraged makes more likely or certain.

Submitted by Mykil on Apr 16th 2020

Rage Day

A permanent but random or FS initiated event like Super Titan event where a random planet experiences an unexplained mass rage for a day.

Submitted by Mykil on Apr 16th 2020

Clan bounties

To build off my earlier perk tree idea somewhat, the clan vendor could have bounties that award bonus clan xp progress, as well as maybe a clan upgrade token for tougher bounties. Bounties would be things like, get 1000kills with your classmates, meaning get 1000kills with classmates being in the same area as you.

Submitted by Kronos1307 on Apr 16th 2020

"Sell All"

Pretty simple QoL suggestion.
Having a "sell all" button for each item instead of typing the number in. Just like the "All" and "some" options in using items.

Submitted by Guest on Apr 16th 2020

Auto collect collect from postmaster

Can you make it a setting. I don’t have postmaster notification so it get annoying to have to check.

Submitted by GODSOFPOOP on Apr 16th 2020

Clan daily boost

A global temporary boost among clan members that can be purchased with the clan treasury (see clan treasury suggesion) that last for a day. Those with clan administrative previlege can choose wich perk to boost for a day. For example: 50% def for 2000 cm

Submitted by Guest on Apr 16th 2020

Clan shrines/temples

This feature will introduce shrines/temples dedicated to greek gods.
Each shrine/temple represent a stat, those stats are globaly shared among clan members.
A shrine/temple need to be bought with CM that within the clans treasury (See clans treasury suggestion) by a players with the administrative previlege.
The shrine will be upgradable, with a max level, and non linear increasing price (it should be very hard to reach max level), so the gap between the clans will not be big.
For example: each level gives +1% to the stat (attack, defence, etc...).
The shrine and shrine level will be visible in a special tap.

Submitted by Guest on Apr 16th 2020

Clan treasury

Players will be allowed to donate CM marks to the clan. This feature will be the foundation of other features which are able to be purchased by a clan.
Those with administrative previlege could use clans treasury to buy with the CM within the treasury.

Submitted by Guest on Apr 16th 2020

Translations and language chats

Title is self explanatory. Needed to draw in your niche population from all over the world. Server population could help free of charge.

Submitted by Guest on Apr 15th 2020

Timed boosters

The ability to convert through booster shop your current boosters for same type but timed boosters (10-20mins or w/e you consider best) so they have an use while kratos farming.

Submitted by Guest on Apr 15th 2020

Clan Perk Trees

I think adding perks to clans could be interesting. Each rank up provides one clan token. Clan leaders/managers can then use those tokens to purchase clan perks. I.e. +1% bonus drops in controlled area, or +1% drops per clanmate in same area. Nothing too op, but definitely an added benefit.

Submitted by Kronos1307 on Apr 15th 2020

Active Clan Tracker and Filtering

Way for others to see how active a clan is. For example, "Current Members Online Last ? Days: #"

Inactive clans shouldnt appear on join searches and should be * on LB.

Submitted by Mykil on Apr 15th 2020

Shop management tweaks

I tried to think of some simple stuff that would make editing shop inventory a little easier without changing it entirely. Here’s some option I thought of:

1. Add the ability to lock/unlock all items currently in shop inventory (the ones with the green star)

2. Be able to select by item type (primary, class item, heavy weapon...) and be able to lock and unlock all of these items.

3. Be able to lock all items of a given color.

These are three different ways to be able to make editing inventory a little easier that I hope wouldn’t be terribly hard to add. I would think having one of these would be good. This would still require us to manually sort through and dismantle the ones we don’t want to put in our shops. But for adding items or refreshing stock I think these might help. 1 is my favorite because it wouldn’t interfere with like armies that people actually want to keep either way.

The other tweak possibly could be to have a favorite ability along with locking. So like slayer sets, oracle sets, so on, we could favorite those and favorite can’t be accidentally dismantled either, but wouldn’t be accidentally unlocked and dismantled. This feature would probably be needed with option 2, and maybe 3 but probably not, because it’s a bulk lock/unlock for everything my item type. Maybe even a place to just look at favorited gear instead of everything. So ya shop keepers don’t have to scroll through 500 items or something to equip our different sets.

There’s a lot here I know, but I think overall they aren’t terrible changes. Open to feedback from others though this is just my take on it.

Submitted by TheThird0ne on Apr 15th 2020

Auto use cores

Sometimes when I open a core chest. I don’t want to go to my inventory to activate the cores. Can there be a setting to auto use them?

Submitted by GODSOFPOOP on Apr 15th 2020

Decode items

A rare item that can be used to increase the chance of decoding a certain set. Idk just a random thought I had to help reduce grind RNG. It wouldn't guarantee a certain decode, but it would increase the chances.

Submitted by Kronos1307 on Apr 14th 2020

New Event

So I have had this idea a while and figures since this exists I can see at least if anyone else likes it. What if we had an event that randomly spawned in a named enemy like Randal the Vandal, but to a random location. He wouldn’t be as strong as a PE so new players could still kill it. It could have a special item drop or maybe just an achievement. Don’t think it would warrant a triumph. Maybe even like an emblem unlock after a few kills.

It would pop up in chat only just like the vendor sale, and not a banner so only people in chat would see. It would probably be better to randomly pop up, instead of on the hour but I know on the hour would be easier.

There is just not really an enemy you have to go hunt down other than bounties but those still tell you where to find them. This is just the basic concept so anybody else that has ideas to make it more fun I’d love to hear them.

Submitted by TheThird0ne on Apr 14th 2020

Bobble Crawl

Bobble crawl should be no more than 30 min.
Bobble crawls should not spawn in a row.
Bobble crawls should have a limit of how many possible times it can accur in a day, (example: 2 times in a day max)
The chance also might get lowered a bit.

Submitted by Guest on Apr 14th 2020

PE Banners

I’d like to see a setting where PE banners could be turned off, or an “X” for dismissing them.

Submitted by 54an3 on Apr 14th 2020

Clan Control competition

With the introduction of the new clan control feature, I think it could be interesting to hold a limited time event, maybe about a week, between clans to compete for amount of zones controlled. Maybe different planets could have different point values? Ie a zone on earth is 1 pt, and MO zones are 5 each based on difficulty of planet.

Submitted by Kronos1307 on Apr 14th 2020

Clan Controlled Areas

I think it would be cool if there was a small reward for the clan who controlled the most areas at the end of the week (maybe some drachma or 5 ac to each member.. something small to keep everyone competitive) :)

Submitted by pseudocamelot on Apr 14th 2020

Wall of legends

* **Wall of legends:** *So, our community is growing, we have hundreds of new players and our fantastic community is always attempting to help. But there are some within the community who have went above and beyond in learning the game, taking to it well, promoting, helping ETC. Unfortunately, One of the rewards that could come from it is becoming a vanguard, But Vanguard spaces are limited! So, I thought it would be cool to have a wall of legends.*

*The way it would work is, the member's have to be nominated and voted in and every month, we (the Vanguards) can hold a "yay" or "nay" vote on adding this person to the wall. The wall would include their emblem, date added to the wall, and what they were added for. Some of the ways to get added are as followed:*

1. Exceptional service to helping the advancement of TitanConquest
2. Being an exceptional leader within the community
3. Going above and beyond with promoting and learning of TitanConquest.

This may be a great way to award those who put in the extra effort and should have the recognition within our wonderful community

Submitted by Pure fire x2 on Apr 14th 2020

Unique Upgrade-able Rename-able Clan Gear

All current clan gear is considered legacy clan gear (not removed but also not available for sale anymore). In the future clan gear infusions use clan marks. Clan gear starts as white tier. Every upgrade to clan gear improves to next rank, so green next. Infusions become a part of base stats and infusions are opened up again to use. Clan gear then is considered unique because you decide the stats of your gears base stats over time. Clan gear is rename-able. Clan gear can be reset for either AC or clan marks maybe back to white but you need to spend clan marks again to upgrade stats.

Submitted by Guest on Apr 14th 2020

Area control

When an area is stolen lock the previous clan out from attacking for x amount of time; (Potential Perk?) Give the clan a boost of some sort with a Revenge perk to attack their lost area

Submitted by Guest on Apr 14th 2020

Clan perks

Require purchasing clan perks with CM + infusion materials (thus requiring players to fight in other areas and not just sit and control x planet)

Submitted by Guest on Apr 14th 2020

Clan perk

Change color of occupied area to Yellow instead of blue when another clan is close to stealing your area with a pop-up notification. (make this a purchasable perk with a threshold setting of 50/100/150/200 kills?)

Submitted by Guest on Apr 14th 2020

New special name color

A new special name color for pe pulses. It could be a good idea since pe pulses have no use right now.

Submitted by Guest on Apr 14th 2020

Linking clans.

In an attempt to make it easier for new people (more then it already is). It could be useful if you could link clan names like we do with the help or the coc. Basically, it would go "looking for two members for [baconmafia], must be fun and active". And they can hit the link instead of going to ones profile, scrolling towards the bottom to click the name.

As always, this is simply a convenience addition.

Submitted by Pure fire x2 on Apr 14th 2020

Lock Yellow gear to MO

Make it required to have the Light Seeker ship in order to purchase Yellow gear from the Clan shop and Hero shops. This will give Reds more of a meaning again, and require some of the grind that used to be there to get to Underworld, and then to Mount Olympus. It will also make getting to Mount Olympus more rewarding again.

Submitted by Bhelogan on Apr 14th 2020

"All Time" Button.

The "All Time" button on the leaderboards does not work. It can be a little annoying at times when you are trying to see who has the most all-time, and not by season.

Submitted by LazarTC on Apr 14th 2020

Cores

Be able to see (Cores) on other player characters.

Submitted by Mykil on Apr 14th 2020

Lottery Report

Be able to see who won the lottery in the last X hours and how much.

Submitted by Mykil on Apr 14th 2020

Clan stats and clan gear

To keep it fair with new players or new clans so that they can compete, I'm in favor of there being a reset of clan stats and gear either every month or every other month.

Clan members can earn a specific ranking in their clan to get them Clan Gear. The higher rank they get the higher tier the clan gear is. Clan leaders can get full leader gear and choose up to 2 of their best clan members who will also get full clan gear. Like a General and a Lieutenant in the clan.

Clan gear has a default value for all clans. All leaders have the same gear value as the Generals, Lieutenants and so on and so on... However by competing to against other clans, gaining better stats and controlling more areas, your default clan gear can be infused so that it becomes a much higher tier. Losing your position means you will also lose the benefits that came with that position.

Rankings as Generals or Lieutenants are just given as an example you could have a hero (leader) and sidekicks, or even better since we've got some mythology here we could have deities: gods, demi-gods, heroes, demons, followers...

Submitted by Guest on Apr 14th 2020

Clan Gear

Just throwing out some ideas.

Keep the raised price.

Implement a kind of probation and incremental aspect too.

The probation aspect is people recently leaving one clan to join a higher one for discount. They can't purchase gear for X days.

By incremental aspect I mean the base set bonus is lower but increases to current over a period of time. Eventually you become vested. If you switch clans before vested, your clan gear perks reset and start ac-blam!-ulating again.

Submitted by Mykil on Apr 13th 2020

Kratos Improvements.

Currently, I don't see a use for the Kratos once you get to level 99 (If you are not using Oracle gear). If you had the ability to buy a Slayer or Oracle Kratos, I feel like it would be a lot more useful. You could also make a booster/item that has the ability to change any item from Oracle to Slayer and the other way around.

Submitted by Guest on Apr 13th 2020

Unlocked Bounties

Possibly limit bounties to what zones you have unlocked? As someone attempting an earth only, no deaths, having anything else is just pointless. But also, new players coming in and making level 20 and seeing other zones they don't have might sway them away from bounty / intimidate them.

Submitted by Guest on Apr 13th 2020

Kratos

Prohibit dismantling Kratos of any type if you only have 1 Kratos of any type.

Submitted by Guest on Apr 13th 2020

Daily 99's

I think it would be cool to feature Heroes in the Acropolis that recently hit level 99 as their first major milestone. Their hero would be displayed in the acropolis for a couple days after reaching 99.

Submitted by firestream on Apr 13th 2020

Background Music

Loving the game so far, mine is something quite basic but feel it adds to the immersive ness kind of. I’m a music kind of guy where if I listen to a well made song or score I can feel it. The background really blew me away and listening to it while playing was a new feeling. Really made my mind think in that atmosphere and environment. I hope the improvement is that there is going to be more background music added into the game of same caliber. Possibly separate sounds that go in to make the game more lively!

Submitted by Guest on Apr 13th 2020

Page transitioning

Not sure how plausible it would be, but somehow make all the fight/area transitioning within the game and instead of being within another page, as it clusters History quite a bit.

Submitted by Guest on Apr 13th 2020

Bounty Lures

A booster that causes bounty mobs to be sorted to the top of the mobs list so they're visible if there are any in the zone. It'd be an upgrade from the tracking beacon that highlights bounty mobs.

Submitted by Guest on Apr 13th 2020

PotD

It’d be cool if getting player of the day got you some additional reward. The reward could be a PotD-only piece of gear, an emblem, AC, VM, or some items.

Submitted by 54an3 on Apr 13th 2020

Buy things in bulk

Make it so I can buy boosters in bulk and infuse in bulk. I'm sure there are other things I should do in bulk but I'm too much of a noob to know yet.

Submitted by Guest on Apr 13th 2020

Borgen Bounties

Every weekend, borgen would have 1 task of middling difficulty. Ie get 500 kills, 10k battles. Not terribly difficult, but also not easy. You would have all weekend to complete it, and it would reward a small amount of AC. Like 15 or so.

Submitted by Guest on Apr 13th 2020


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