VM Reward Scaling
The very idea of creating characters solely to farm missions/bounties for VM sounds unbelievably clunky. The amount of VM you get throughout the game should scale with your level/power/whatever.
Either that or the whole mission system should be revamped entirely, since the number of hoops you have to jump through to farm it effectively makes it feel... tedious?
Submitted by potato551 on Apr 3rd 2026
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Wishing well + Quests
Would be cool if similar to FRPG, though not entirely if there was a sacrificial area (wishing well for example) used for certain quests if they are added or for low chance of rare gear (totally not gambling...)
Submitted by theyfoundme on Apr 2nd 2026
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Grass
I think grass should be added :) like grass titans. Rice, wheat, corn mobs :)
Submitted by theyfoundme on Apr 2nd 2026
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After death
The button to go back to where I was after dying as a supporter/subscriber is really missed. Any chance you can add it back? Oh and welcome back, I’ve missed playing TC a lot
Submitted by Supnacho on Apr 1st 2026
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Server Maintenance Notice
I've noticed that around the time when server maintenance happens (seems to be roughly at some point from 2-4am server time) theres a lot of questions in chat about there being lag. Some sort of banner/notice in game to notify players that the server is undergoing maintenance and that some lag might be present during it could be nice to have.
Submitted by CosmicThunder90 on Apr 1st 2026
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Gameplay Optimization for Asia
Hey, I've raised this to the support team, but being from India I'm unable to play the game at speeds that other people are able to. I even tried browsers, no avail. I shared this issue with FS and he did say my gameplay speed is around 2-3x slower than usual. I feel very frustrated with this. I don't have this issue with FRPG, so I feel like something can be improved for sure. Please take a look at this, I really want to get grinding!
Submitted by Blurt In on Mar 31st 2026
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Coin Detector
With AC drops turned off and mixed feelings about whether it's coming back and plans relatively up in the air, I think it's fair to suggest that the Coin Detector could be a way to bring it back in a balanced way.
The old drop rates were 0.5% per enemy 5% per titan, and the coin detector doubling drops
I think if we reduced it to only from titans and at 0.5%, with the coin detector raising this to 0.5% from all enemies and 2% from titans, this would dramatically decrease how much AC is being created. I don't think AP Titans should drops coins because they drop cores, and Mount Olympus enemies should have increased AC drops from titans to emphasize the "palace of gold" that it is and encourage travel there.
Additionally, AC purchases have been doubled and that's a great step but it still feels too pricey to be able to do anything with them. If some of the AC sinks were adjusted, there would be less pressure to need a lot of AC to effectively get a boost from purchasing any to support the game.
Submitted by Pirolamb on Mar 31st 2026
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Gear categories both in Shops and My Gear
Make equipment easier to sort and search by adding more menu options, so browsing inventories and shops becomes much more accessible and straightforward. This could include categories such as, but not limited to, sets, main stat, sub stat, rarity, infusion, and more.
Submitted by Boer Dirk on Mar 31st 2026
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Bounty Improvement
Currently the bounties can be quite tedious, especially without the tracker bike/boost.
Without making them too easy it would be a nice little improvement if mobs with II, III, IV reward respectively 2, 3, 4 kills towards a bounty on kill. This would give more incentive to not just spam a map and clear it hoping for a few bounty kills but actively scouting all maps for bounty monsters.
Submitted by Boer Dirk on Mar 31st 2026
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Changes to how Seasonal LBs work post GT
I think it would be nice for characters to be kept on both their seasonal LB and the GT LB once they reach GT. It would help add some competition to the seasonal LBs since once anyone gets added to the GT one, they're stuck playing a never-ending game of catch up with the long-term players. By keeping them on the seasonal LB as well, there's still an air of competition around who has the most battles, who has the highest damage etc, among the people who started in the same time period. I also think now would be a good time to start this with season 4 and the game coming back as maybe an incentive for the older grinders to start fresh :)
Submitted by CosmicThunder90 on Mar 31st 2026
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Accessiblity changes and QoL improvements
Taken directly from the forum topic with the same name.
This is from the standpoint of a blind person with no vission, so I have no idea how anything else actually works in that regard on here. I am going to list things as I see them around the game.
1. Using the popups that appear for us, at the bottum of the page. You are not told they are there, and if you are new, you don't know where to look for them. There is no confirmation either that you're response went through, like a click sound, the dialogue disappearing, etc. They do disappear but sense they are not popups that Google Chrome shows, for example, it can be a bit hard to understand.
2. Lack of ARIA used for alerts. Things such as being mentioned, events appearing, things to click for rewards (if that exists), you're damage, etc. can be reported through ARIA labels that give this information without having to arrow through the entire combat panel, which would make the information a lot easier to digest.
3. The health progress bars are made in such a way, where at least with NVDA, there status isn't given through normal means. A very screen reader specific thing, but something I noticed as well.
Submitted by Isuck on Mar 29th 2026
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Claim All Chores
A claim all button added to Daily Chores would be a nice qol improvement.
Submitted by KtheRogue on Mar 29th 2026
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Super Hammy
I was thinking about making it more funny and renaming him to Angy Hampter and changing his card to like a screaming hamster instead. Just imagine getting oneshotted by Angy Hampter :D
Submitted by MxdFvneral on Mar 29th 2026
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Gear Lock Setting
Just started going for the no Battles triumph and had a thought.
What if there was a setting, you could turn on that would either instantly unlock bought weapons from weapon/ clan shop or similiar.
I understand the default should lock it to prevent players from making a mistake, but maybe a setting to turn that safety filter off would be nice, had to swap out clan gear because of fast progress on another char aswell and was slightly bothered by having to unlock and manually dismantle the gear.
Submitted by Snebbiso on Mar 29th 2026
Discussion: 1 Comments
triumph
maybe a 1k salute triumph??..a few players have said this should be one.. something along that line??
Submitted by Mrs Sarah on Mar 28th 2026
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Active Battle Counter
I know that from the Patrol screen or Nearby enemies screen, you can see the number of players fighting a mob, but I think it would be a good idea to also have that feature in the active fight, like next to the enemy name while you’re fighting them. This could potentially help reduce kill stealing, which I know is both a part of a game like this and also potentially annoying for players.
Submitted by Geekerhead on Mar 28th 2026
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