Suggested Improvements

Clan improvement

This is an idea that will take some parts of HaloSphere 2's clan system and implement it within TC but also some things that will be new.

The first thing that is taken from HaloSphere 2's system and I think would correlate with Literallyloops Clan Loyalty program. As you fight, there should be a bank for Drachma that can be filled dispersed amongst the members as needed.

Another thing that I think would be beneficial would be a "Weekly" battles for Clan leaders to track battles. This would count all hero's from each player that can be seen at the end of each week and will also reset each week. This could also help clans run special events within their own ranks to boost moral.

This is the part that would kinda fit within literallyloops "Clan Loyalty". For every 6 months that someone spends in a clan or for however much clan points they add, they could receive bonuses such as maybe increasing the amount of CM they earn or how much the percentage is for battling within an area with your clan mates.

Finally, a neat feature I think could be a clan shop that the clan leader for buy upgrades for the clan. It can either go off drachma (Would give another use to drachma) or off clan points that are ac-blam!-ulated from all members battling.
Some of these features that could be bought could include:
-More clan space
-Better bonuses

I think improving more on clans could really help them and also limit the amount of new clans that are starting up. It would give a reason for someone to join an existing and fill the slots or give a reason for someone to will push their clan to be better and stronger.

Submitted by Pure fire x2 on May 2nd 2026
Discussion: 1 Comments

Permanent Daze Gear/Item

For those who are still trying to get Kari, it would be really helpful if we could get a gear or consumable item that permanently dazes you (or for a set number of battles if as an item).

Submitted by Chack on May 2nd 2026
Discussion: 0 Comments

Vendor Sale Notification in Global - Click to go to Acropolis

It would be nice if we were able to click the vendor sale notification that happens hourly in global chat and have it take us directly to acropolis.

Submitted by LiteraryLoops on May 10th 2026
Discussion: 0 Comments

First attack option

Move/make the option to choose your first attack under the “Quick Actions” menu instead of going through the Settings

Submitted by Domosharka on May 15th 2026
Discussion: 0 Comments

Patrol the Acropolis

I'd love it if a button could be added while at the acropolis to "Patrol the Acropolis". This way we don't have to go to cards>patrol to get there, and new people have a better chance of understanding it early on.

Submitted by FantasticSpork on May 14th 2026
Discussion: 1 Comments

Damage Screen Information

If you get the final hit on an enemy/titan you get to see the top 3 damage dealers. This only happens if you get the final hit however. It would be nice that if you're greeted with the screen telling you someone else killed the enemy, you'd still get to see the top 3 damage dealers for that enemy/titan.

Submitted by FantasticSpork on May 14th 2026
Discussion: 0 Comments

Use for Zeus shards and a new shard

So, this idea comes to me with the idea of what was created in FRPG. FRPG has a tower system that you can unlock some good bonuses and benefits by mastering items when creating them. It also takes the games currency, Silver.

Originally, TC was supposed to have a skill tree system that became FRPG essentially. But We could have a skill tree on TC that acted in the same capacity as FRPG but instead of using Ascension Knowledge, It would use the Zeus shards and two new types of shards.

This could give a use for Zeus shards that have been stacked for years that have no real benefit and two new types of shards called Kratos shards and Titan shards. Titan shards could be used to unlock on the skill tree from levels 1-100 and you can make a new kind of shard called the Zeus shard which could do for say 101-200 and then Kratos shards for levels 201-300 which would give new players a little more of a boost and also give the GT players a reason to fight Kratos for more than just the card and GT.

It could also be a great use for Drachma which after a while almost becomes useless other than making new hero's and going for Triumphs.
Instead of it working exactly like the tower however, it could be that you unlock the base and then you choose the skills you want to enhance. Something like this.

Once you unlock Attack bonuses, you can upgrade it 5 times before unlocking Attack bonuses II.
Once you unlock Def bonuses, you can upgrade it 5 times before unlocking Def bonuses II

At some point of it, you would have to have Kratos shards in order to unlock after maybe Def bonus III.

Submitted by Pure fire x2 on May 24th 2026
Discussion: 0 Comments

Sacred companion use

Sacred companions have been out for a LONG time and are only useful for getting a couple of achievements as of now. Many people like myself want them to actually become useful and I think there’s a pretty simple way to change them that doesn’t make them too overpowered or complex.

I checked the forums and I’m a little surprised I haven’t seen this idea yet but I suggest that they adopt the pet system from FarmRPG and you can claim cores each day from each companion you have. Now I know that there’s only 6 companions and 8 perks but we could just come up with a couple more to capture, I’ve already decided what one of them should be, the Sacred Rabbit. In my opinion, these are what cores should drop from each sacred:

Lion - ATK
Boar - EV
Elephant - Drachma
Bear - HP
Rhino - DEF
Owl - XP
Newly added Sacred Rabbit - CRT
??? - LP

The levels could tie in to how many cores they give each day too, lvls 1-33, 34-66 and 67-99 for 1-3 max maybe? Or they could just give you a triumph for reaching lvl 99 with all of them.

I think what each sacred drops in my suggestion makes sense but I can’t figure out what would make sense to drop LP, I’d like to see some ideas for that.

Submitted by ADirtySock on May 12th 2026
Discussion: 1 Comments

Card Rank on Enemy Info Screen

It would be really nice if when you hit the View Enemy Info button after defeating an enemy if that screen also included your current Card Rank. Whether it's all the relevant card information on kills, points and points to next rank or just the current rank itself, it would be very nice to have that information presented there.

Submitted by Chack on May 1st 2026
Discussion: 1 Comments

See server time with seconds

Show the server time, including seconds somewhere in the UI. Sometimes when you're dazed you don't want to cure it since it gives more XP until the last few seconds, in order to use the Subclass ability (e.g. Fire Bomb). Maybe this could be turned on optionally via a toggle in some settings somewhere?

Submitted by ofor4 on May 16th 2026
Discussion: 0 Comments

Daily rewards

Some dailies cannot be completed easily, could they be made more like Farm RPG. Have an extra one for supporters, and the option to change or get more.

Submitted by NaRaya on May 14th 2026
Discussion: 1 Comments

God Tier instances

I think adding extra instances could help with the issue of grinding in the Astral Plane. Maybe god tier instances can scale with hero power or something of the sort.

Submitted by FantasticSpork on May 14th 2026
Discussion: 1 Comments

2 BIIIIIIIIIIIIIIIIIIIIIIIIIIIIKES

make it so u can use 2 bikes why have they not done this yet

Submitted by creeperfan on May 11th 2026
Discussion: 0 Comments

Auto Transpose

An option to automatically transpose at the end of the day if you haven't transposed already, right before the day resets would be really useful. I keep forgetting to do it after grinding and just close the game.

Submitted by ofor4 on May 18th 2026
Discussion: 0 Comments

Quick swap subclass

I recently became a supporter and unlocked the quick menu and am very happy with it. However as I was playing I realised something that could be added that would be a huge help to players like who swap between farming methods and use different subclasses when doing so. As you may have guessed this suggestion would be to add an option to change subclass to the quick menu so players can change their loadout and subclass at the same time conveniently.

I'm not sure how many people would make use of this or if it's worth doing but I think it makes sense overall.

Thank you readers for your time :)

Submitted by UpInSmoke on May 24th 2026
Discussion: 0 Comments

Player Instance Chat

The community is very helpful when it comes to announcing Sacred Animal locations in global chat, however, some players, like myself at one point, weren’t aware that only other players in your level range can see them.

Maybe a chat box could be set up for each player instance to announce sacred locations, that way players at different levels can announce and be able to find them.

When you move on to the next level range, you’ll automatically be switched to the correct chat for that range.

Not sure if this is possible or makes sense at all, but it may be helpful to those who aren’t yet 99+ find the animals they are hunting for.

Submitted by LiteraryLoops on May 3rd 2026
Discussion: 0 Comments

Enemy Compendium

Currently, you can view your card progress on enemies while searching for a battle or at the end of the battle screen. Even if you go to cards, it doesn't always list all of the enemies or some don't show up in the right place. The compendium could show all the planets and then in a subsection show the enemies that are found in the areas of that planet. It would show card progress here and could have something that shows the next closest enemy to being unlocked. If you finish unlocking the card for a certain planet, you could get a bonus of some sort, or items based on levels of all cards. Either when all cards hits 5,10,15,20 etc get cores - or have a running total of all levels between cards such as reach 50, 100, 150 total card levels amongst all enemies and it gives cores or something else. Could have bobbles that give an overall bonus or some new feature like a mini item bike with a lower percentage chance to dupe items (some players that don't want to spend AC can have a chance to experience item bike if they grind enough).

Submitted by wsey54 on May 28th 2026
Discussion: 0 Comments

3 Simple Quality of Life Improvements

These really are just issues that are either annoying to deal with, or them not being in the game makes a task needlessly more difficult. To keep it simple:

1 - In the Material/Booster shop it has been made so that we can now enter the number of items that we wish to buy in one transaction. This is awesome! However, the '1' placeholder is set as being entered - not just a temporary placeholder. This means that, in order to REMOVE the '1' you have toenter the number that you want, and then manually erase the '1,' and then continue the transaction. The '1' just needs to be made temporary, and for it to disappear whenever someone clicks the box to type in whatever they want.

2: Related to the above - we got this awesome feature in the Material/Booster shop! That said, why didn't we get the same in our actual Gear > Boosters window? So very often we want to use multiples of a booster, but our only options are one at a time, or the entire stack. Just because I wanna use more than 1 Drachma Booster II... doesn't mean that I want to use 37, ROFL.

3: This one is incredibly simple: It would be nice if we could send Drachma to people - in "small" amounts... say 1bil, max, per month to a player (to a PLAYER - not Hero.)_ This keeps down people using their alts to just throw enormous sums of money at themselves/their friends, but it does mean that players can help newer people with getting gear, lower end ships and bikes, etc. Could, possibly, even stipulate that, the target hero cannot be over a certain lvl or something.

Submitted by DoomRabbit on May 30th 2026
Discussion: 0 Comments


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