Bounty Improvement
Currently the bounties can be quite tedious, especially without the tracker bike/boost.
Without making them too easy it would be a nice little improvement if mobs with II, III, IV reward respectively 2, 3, 4 kills towards a bounty on kill. This would give more incentive to not just spam a map and clear it hoping for a few bounty kills but actively scouting all maps for bounty monsters.
Submitted by Boer Dirk on Mar 31st 2026
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Active Battle Counter
I know that from the Patrol screen or Nearby enemies screen, you can see the number of players fighting a mob, but I think it would be a good idea to also have that feature in the active fight, like next to the enemy name while you’re fighting them. This could potentially help reduce kill stealing, which I know is both a part of a game like this and also potentially annoying for players.
Submitted by Geekerhead on Mar 28th 2026
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Accessiblity changes and QoL improvements
Taken directly from the forum topic with the same name.
This is from the standpoint of a blind person with no vission, so I have no idea how anything else actually works in that regard on here. I am going to list things as I see them around the game.
1. Using the popups that appear for us, at the bottum of the page. You are not told they are there, and if you are new, you don't know where to look for them. There is no confirmation either that you're response went through, like a click sound, the dialogue disappearing, etc. They do disappear but sense they are not popups that Google Chrome shows, for example, it can be a bit hard to understand.
2. Lack of ARIA used for alerts. Things such as being mentioned, events appearing, things to click for rewards (if that exists), you're damage, etc. can be reported through ARIA labels that give this information without having to arrow through the entire combat panel, which would make the information a lot easier to digest.
3. The health progress bars are made in such a way, where at least with NVDA, there status isn't given through normal means. A very screen reader specific thing, but something I noticed as well.
Submitted by Isuck on Mar 29th 2026
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Coin Detector
With AC drops turned off and mixed feelings about whether it's coming back and plans relatively up in the air, I think it's fair to suggest that the Coin Detector could be a way to bring it back in a balanced way.
The old drop rates were 0.5% per enemy 5% per titan, and the coin detector doubling drops
I think if we reduced it to only from titans and at 0.5%, with the coin detector raising this to 0.5% from all enemies and 2% from titans, this would dramatically decrease how much AC is being created. I don't think AP Titans should drops coins because they drop cores, and Mount Olympus enemies should have increased AC drops from titans to emphasize the "palace of gold" that it is and encourage travel there.
Additionally, AC purchases have been doubled and that's a great step but it still feels too pricey to be able to do anything with them. If some of the AC sinks were adjusted, there would be less pressure to need a lot of AC to effectively get a boost from purchasing any to support the game.
Submitted by Pirolamb on Mar 31st 2026
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