Triumph ideas:
Triumphs relating to having multiple heroeos -
10+ Heroes that have reached GT
10+ Heroes with over 100,000 kills
10+ Heroes with over 10,000 chests
10+ Heroes with over 1,000,000,000 LP
Multiple Heroes with all sacred animals
Possibly other ones

Get a card to rank 99

Tiered triumphs - Similar to the Mega Masteries in FarmRPG
Could be total of all characters or just one
Kills - 1,000/10,000/100,000/1,000,0000/2,500,000/5,000,000
Titans - 1,000/100,000/1,000,000/2,500,000/5,000,000
Chests opened - 50/500/5,000/50,000/100,000/250,000
Missions bleh
XP earned
Drachma earned
LP earned
Battles

Tiers could be 1-7, next tier could not unlock until all tier 1s are done or they unlock when you get your first kind of gear of that tier. I.E Tier 1 is unlocked by default, Tier 2 gets unlocked with you acquire your first green, Tier 3, blue etc. up to onyx
Can give overarching bonus when all Tiers 1s are finished or unlock something else, new areas or something else.

A tower element or "mountain", whatever is closer to Greek Mythology similar to FarmRPG that a player can scale infinitely with progressively harder mobs that either scale linearly or exponentially in power. Unlocking additional levels can require a huge drachma sink to funnel some of that out of the top players. Leaderboard that shows the highest level someone has reached. Could have a timer for each level.

With the introduction of all this Vanguard/Borgen gear, decode rank is made obsolete other than the triumph. Also all the gear decoded from the Codebreaker is worse than the stuff that can be bought. It's nice having gear that can be bought to accelerate growth once endgame is hit, but I think final endgame gear should end up being more powerful and grinded out for instead of almost pay to win. I'm not sure what the AC changes are going to be but this could be an alternative to more powerful gear if people are willing to grind if AC becomes more scarce. I do understand that Vanguard Marks can be grinded for but they can also be bought with AC.

Once a person becomes a "God", they could get put into another instance with other "Gods" and a whole new endgame opens up. They could ascend to a new area where they take on other Gods/Titans that have already been mentioned or new ones that haven't been included. The final boss of this new area could be Chaos. Also, back to the the gear grinding, once a person reaches decode rank 99, Hephaestus's Forge could open up in this new area. Here, a player could take all their unused memories and forge them together to unlock new tiers of gear. This could include Mythril, Adamantite, and Orichal-blam!- to name a few. Players could be able to grind out these pieces of gear as well, but drop rates could be super low and only from Gods/Titans in the new area. Forging success could be lower than the drop rate since grinding for memories in general would be easier. Other vendors could unlock in this new area as well. There could be a whole new leveling system that could be infinite for this area too along with leaderboards.

An alternative or something that could also be a part of this system is something that was introduced in Destiny RPG when the new UI overhaul happened and that was "crit" decodes. This would be a way to make your gear stronger but also would be very grindy as well. An example is, if you're already Decode Rank 99, the max Yellow that could be decoded armor wise would have a base of 234. In DRPG, there was a 1/60 chance I believe that your decoded could "crit" and increase above the max base to 235. Just like decoding with higher power to get better gear, you would equip that piece, and keep decoding until it crits again to 236. This could keep going infinitely and would require a lot of memories to get stronger. This way of decoding could branch to different tiers other than onyx. For example, get the base up to 500 with then we would have to infuse to make use of our mats again. Once we have a fully infused set, the next crit could be a new tier whose base is increased by more than one, so yellow 500 could go to mythril 550 or something with better perks. Stats could have a wider roll range to make the grind even longer so people would have to grind a lot more for min-maxing.

A questing vendor that could off up tasks for completing Triumphs or something else in game that requires a lot of effort to do. Since this is based off Greek Mythology, they could be the 12 Herculean Tasks. They could offer up unique rewards in terms of gear or cosmetics.

Early Progression Changes:
Make better item drops in the later planets. Some items become kind of obsolete after awhile. Introduce new items that yield more Drachma/LP/XP etc.

Each race could have it's own "path". One could have access only to certain locations or they can only see certain enemies and other heroes with different races would need to be created to get more card progress. I.E, Athenian heroes can see up to 33% of the enemies, Corinthian a different 33%, and Spartan the last 33%, or they have shared mob pools with some of the unique enemies only seen on that character.

Progression on a brand new account may need to get reviewed since a lot of things have been introduced/changed since the game first launched. An onboarding experience could be helpful for newer people too. Sometimes their questions can get missed in chat and that could be frustrating for a newer player.

Random:
Cosmetics/skins for weapons and armor.
Currently there's Thunderbolt of Zeus and Kronos's Scythe that do the same thing, essentially rekin of one another. Both have steep AC prices so if someone wanted both, they would have to drop a decent amount of AC. Instead, AC could be used for cosmetics and a new vendor that sells different cosmetics monthly or something could be introduced.

I've had an issue with community gear as well, such as the Vanguard/Borgen gear. The community is a lot closer now so trolled gear shouldn't happen as often but I think community gear should either go away or some other system needs to be in place. Theoretically, a new BIS item could come out and someone could just grind mats solely for the purpose of ruining this item for everyone else. Basically, whoever can get their hands on the item first has free reign to do whatever until someone else can acquire it, which may not happen in time to save the item.

I believe that's all I can think of right now. TLDR; more Triumphs, more gear tiers after onyx, cosmetics, a better progression system for newer players.

Submitted on Apr 21st 2026 by wsey54

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