I'd love to be able to contribute to part of the requests with the stock I have completed. For example a request seeking 50 twine, 100 wood and 20 trout. I might have 20 trout that I can submit to the request while I continue collecting the remaining items.
Additionally/alternatively having icons against each request title to see what items are required as there could be upwards of 20 requests to complete and I'm spending a lot of time opening each to remember what I need to collect (similarly if a request is ready I might complete it not realising I was saving those items for another request running concurrently
Comments
I think this would be great for PHRs! I’m of the understanding that doing this on all requests would make it difficult to keep people progressing at similar rates since some quests require you to have a certain inv size before completion which seems to be intentional to keep people from progressing too fast
Submitted on Oct 18th 2026 by Dad friendI love these ideas so much and would be super happy if they were implemented! Although, Dad Friend makes a good point that I hadn’t considered. Perhaps there is a way to implement such a system while maintaining the inventory zone lock-out (for lack of a better term)? For instance: players can donate less than the full amount of a required item, and a player can only donate up to as many items as they can fit in their inventory. So if someone with a 350 size inventory wanted to put some items towards a 1000 item quest requirement, they could only donate 350 of the item, until the next day, when they can donate a couple more (or a few, depending on their inventory growth).
Submitted on Oct 21st 2026 by BabtothebonesThis sounds like a helpful improvement but I think if it was implemented it might actually end up helping too much and detracting from the gameplay.
Part of what makes this game fun, as opposed to a passive idle clicker style game, is the challenge of managing your inventory and strategizing effective use of your resources.
Yes, this idea would make the game easier and progress quicker, but it might not make the game “better”. The satisfaction of completing a quest, gaining a tower level, etc. doesn’t just come from moving forward but from overcoming the challenge.
Wiseman once said - “The higher the mountain, the better the view when you finally reach the top”.
