Im sure you folks already have thought out plans for how to incorporate Mining items into the tower climb, but earlier I caught myself thinking what's would be thenbest way to make it interesting/necessary for both players who are climbing and players who are already at the top.
If you put mining items MM at 350+ levels, there's little reason for most players to engage with the system until much later. If you somehow change the current climb requirements, it excluded top level players from the engagement with the system too.
So my suggestion is to take it another direction: create negative floors in the Tower so there's both the existing climb (which can eventually incorporate mining items MMs too) and a descent (thematic, focused more but not exclusive on mining items, potentially incorporating cooking too). Whether descending requires ATK, MM etc is to debate (maybe it uses a different mechanism, maybe it requires X items to unlock each floor, who knows). It could also be the opportunity to introduce some newer artifacts that engages with some of the newer systems.
Anyway, food for thought, I'm sure you folks will do something cool either way. Cheers
