Meals focused on automating certain one small part of game, since they're meals you're gonna need free Active Meal Effects to keep them active. Meal acquisition could range from somewhat easy (cook yourself) to limited. Efficiency of automation provided by Roomba's Meals could start low and increase with Tower Artifact or behind some hard questline reward, or the efficiency improvements could be per meal so you can split where you unlock those all over the game.
Might be controversial feature, but balanced around the fact you might be not be able to run them all the time due to lack of Active Meal Effect slots, or the meal acquisition (might also add Active Roomba Meal Effect to really limit running those).
The set of meals I had in mind for this feature are for Cooking automations:
- Stir Meal
• will give X charges
• when active will consume 1 charge to stir 1 oven
• efficiency affects when it will auto stir: max efficiency will auto stir at exact time when your meal can be stirred, at low efficiency auto stirs 15 minutes after your meal can be stirred
• manual stir during the gap will conserve the charge and reset back to waiting 15 minutes for next stir
- Taste Meal
• will give X charges
• when active will consume 1 charge to taste 1 oven
• efficiency affects when it will auto taste: max efficiency will auto taste at exact time when your meal can be tasted, at low efficiency auto tastes 20 minutes after your meal can be tasted
• manual taste during the gap will conserve the charge and reset back to waiting 20 minutes for next taste
- Season Meal
• will give X charges
• when active will consume 1 charge to season 1 oven
• efficiency affects when it will auto season: max efficiency will auto season at exact time when your meal can be seasoned, at low efficiency auto seasons 30 minutes after your meal can be seasoned
• manual season during the gap will conserve the charge and reset back to waiting 20 minutes for next season
