Understanding that this may be tricky to balance from an energy cost perspective, I would love the ability to configure Roomba to sell specific items (either entire stack or some set amount - maybe percentage?).

Ideally, I'd be able to configure this on some screen granularly on a per-item basis. (Perhaps the more items included, the higher the energy cost?)

Additionally/alternatively, an option to have the Roomba sell all unlocked items that are at max would be handy.

The thinking here is to supplement craftworks overnight sometimes hitting item cap on some items, allowing more smooth operations flow. I would even be open to the idea that the items sell at a discount (less silver than usual - because some is better than none), but I can see how that might cause some concern. I'm open to whatever the team/community thinks is best.

From a balancing perspective, I could see an argument for this being on the more expensive side of the energy cost, but I'll leave that to those with experience in balancing things.

Submitted on Aug 17th 2026 by kz04li

Comments

I love this, and I’d even be okay if it was a “trash” or “burn” feature where we don’t receive any silver or reward, but it simply clears out the space so that craftworks can continue to function

Submitted on Aug 17th 2026 by StatSquared

This would be such a nice QOL that I'd be willing to throw items to roomba to use

I'm thinking of accidentally forgetting about selling kabobs

Submitted on Aug 19th 2026 by ElviraSteam

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