Similar to e.g. Sawmill, Quarry, where they gives us materials after an hour, I would like to see a fungi farm that produces mushroom automatically ~ The production output can be increased with silver
Even better if it churns out mushroom paste too but that's for dev to decide :P
I hope the building wouldn't cost too much =)
If it can be beginner friendly, I would say priced at somewhere 100k/300k/500k/800k/1.5m/2.5m
If it's a building deemed mid tier,
I hope price range would be between 100m~200m/250m
Comments
There is a exploring location later especially for mushrooms and paste, so there is no need for that
Submitted on Jun 11th 2026 by ThoHoJust like we can explore for stone and quarry, having a quarry building is still useful
The concept for the fungi farm applies here
Like sure, we can explore for it, but would be nice if they are self generated so we can focus on sourcing other materials
true, but it completely would invalidate the use of crushroom… we do not have an exploring location for only stone
Submitted on Jun 12th 2026 by ThoHoI have not reached crushroom so idk what's there,
But quarry gives stone and coal and this two combination can be found in mount banon
I think it's a good alternative nonetheless, but in a sense that would render the mushroom seeds in county store 'useless'
yeah, but there is lots of other stuff in mount banon too… crushroom is just mushrooms
Submitted on Jun 13th 2026 by ThoHoIf crushroom is a area that is 'hard' to reach, there should be more things in there to make it rewarding
I am confused when you are trying to link the two together because, if a building provides passive things (I.e straw, wood, stone, coal, worms, etc),
Then we do not have to spend all energies (stamina) to explore for them, we can spend the stamina to explore something else
Of course we still would get resources of them one way or another through exploring
