Hi! I’d like to suggest a small quality-of-life feature for inventory management in Farm RPG.
Since our maximum inventory increases slowly each day, it’s easy for certain items to stack up without noticing. And selling them one at a time can be difficult sometimes. It would be great if we could set a custom limit for each item (or a global limit for all items). When an item reaches the chosen threshold, any additional ones would be automatically sold.
For example:
If my current max inventory is 900 and I set an item cap at 800, then every item (or selected items) collected after 800 would automatically sell instead of filling up the storage.
This would help keep inventories clean and prevent accidental overflow, especially for players who farm or craft in large batches.
Thanks for considering it!
Comments
This would also be really, really useful for endgame players chasing item masteries. I'm constantly stopping what I'm doing to simply sell items, because I can't craft past inventory capacity.
Submitted on Dec 11th 2025 by CherryColaCryptid