I think the weekly events aren’t enough. The Monday sale at Farm Supply is only useful if you’re missing something specific — otherwise, it doesn’t really help. The same goes for Borgen Camp; if there’s no fruit or juice, there’s rarely anything worth getting.

Something new on another day could make things more interesting. My suggestion: Bazaar.

Each player could have a limited number of sale slots or sales per day (like 5 items total). Items could be sold either in bulk (like peaches) or individually (like dolls). The key point is that even currently unsellable items could be traded here, with reasonable limits to prevent abuse — for example, excluding quest items.

Alternatively, it could work as an NPC demand system, where certain characters request specific goods (e.g., Jill asking for 3,000 corn) in exchange for good silver rewards — creating a new silver source or even introducing a new currency/material, like soap.

Submitted on Nov 13th 2025 by JustWondersWhy

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