During the night, the Fae come to play. Sometimes they make such a mess, but always put things right. Or near enough.

Once per reset, any item within the store house (that is not capped) will have a chance (based on rarity) to gain an extra item.
Example:
- Arnold Palmer (76/100), Very Rare: 5% chance to gain 1 on reset.
- Lima Bean(1/100), Super Rare: 0.5% chance to gain 1 on reset.
- Snowball(99/100), Common: 15% chance to gain 1 on reset.
- Flour(100/100), Nothing gained due to cap.

This gives more incentive to the storehouse and what is kept in there, is an easy way to subtly farm more common items but also not be automated through craftworks, as well as maybe buying more store space.
To help with balance, rather than every item being considered, only 1 to many are considered. This does pose a problem however of people trying to "game" their storehouse by only storing certain things, which could always be desirable, but it does mean expanding the storehouse would be detrimental.

There will need to be a special consideration for stuff like gold, heart containers, and other super rares, I think. Although I won't complain if they're part of the dice roll.

Submitted on Aug 15th 2025 by valeour

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