Brewery/Apothecary
Cooking pots... or cauldrons? Probably silver-based buildings, with their own specialities. The basic kitchen covers meals; the brewery would cover drinks, and the apothecary would include anything else.
Brewery Possibilities:
- Ways to upgrade the wine investment system? Maybe by introducing different types of wine with varying increases of value, giving additional uses to items like red berries.
- New drink recipes. Fruit punches? Enhanced Cider? Maybe a way to craft Mug of Beer, although I imagine this would take at least a few days to ferment (like the mills but over a longer period of time).
- George questline, following on from the hops.
Apothecary Possibilities:
- Potions! Maybe. Probably - Maybe a potion of charm that's the inverse to the shrimp-a-plenty, where instead of increasing silver market it decreases prices at stores like Borgen's? Or a potion that increases the drop-rates of rare items, maybe in exchange for fewer drops overall?
- Possible source of temporary wyrm deterrent for those who haven't yet acquired the detector, or to find more items per stamina usage, or to specifically select what item(s) a pet will find over the next hour, or extendeding the benefit time of regular meals. Maybe even temporary boosts for RFC?
- Pickled crops? Dried plants?
More of a conceptual idea overall - craftworks already contains a lot of drinks (oj, gj, ac) and such (oils, etc) that would become gated by the kitchen and idk how you'd balance that.