Scheduled Bobble Crawl
We should do a full bobble crawl a couple of times a month. The regular bobbleheads are becoming more rare among newer players than the supers.
Submitted by DeenGrildo on Apr 26th 2022
Discussion: 0 Comments
Highlighting how much of your boosters are left during battles
It would be ideal if we could actually see how many boosters we have during battle it's frustrating having ghost clocks run out on u during deathless runs
Submitted by Guest on Jan 4th 2022
Discussion: 0 Comments
Classes Super Abilities
So we all know super damage is based on primary, but after GodTier we all are maxed out with 1249 cores cap. Yes damage is still devastating but maybe we need more, having a super linked to heavy is my suggestion. You can link super to primary and heavy at the same time (name them super & ultimate) Primary super deals 10x damage as usual while heavy ultimate deals 8x, this will balance the numbers and also ultimate will not be too OP. Lot of players are dumping Peleus Strike due to super is only linked to primary. We should get all gears going, not only Thunder Bolt of Zeus as players first choice when it comes to Borgen gears . Thanks for reading
Submitted by Guest on Jan 3rd 2022
Discussion: 0 Comments
Materials Exchange
A way to swap excess Bronze/Iron/Silver/Gold for eachother.
Submitted by Guest on Jul 4th 2021
Discussion: 0 Comments
Dual bike effects/Bike upgrades
Some players I've talked to have mentioned the idea of riding 2 bikes at the same time. Instead, I think an upgrade system where you can either dismantle a bike or clone its effect into an upgrade applied to another bike would make more sense. It could be available through a vendor that is open for certain days (Acropolis Science System?) and cost some AC depending on the tier of bike used. That way our heroes get into fewer motor vehicle accidents while trying to balance on 2 bikes at the same time :)
Submitted by Guest on Jun 26th 2021
Discussion: 0 Comments
Change crit hard cap to a soft cap
Fairly self explanatory, but currently building crit after a certain point has no effect and is a waste of stats. Which is a shame since if you heavily invested into crit you’d get almost no benefit from it.
Alternatively, instead of increasing crit after 50% could increase crit damage instead. I just think that something has to be done with crit due to How pointless it is to build in the later stages of the game.
Submitted by Guest on Jun 23rd 2021
Discussion: 0 Comments
Keep the menu bar toggle on the same side of the screen
On the mobile app (yes, I prefer it to puffin, sue me) when you're patrolling, on a kill screen, and other times, the button for the menu bar switches from the top left to the top right, replaced by the back button.
It's a small thing but would it be possible to keep this button on the same side and have the back button in the top right instead?
Submitted by Guest on Jun 15th 2021
Discussion: 0 Comments
Add the actual number of players fighting it to the mob name at the top of the screen.
When you select an area, you can see in brackets how many players are already there, for example: Gold’s Watch (7).
Please add the same functionality to mobs at the top of the game window where the mob’s name is displayed, so you can see how many other people are fighting the same mob at the same time. For example: Zeus (4)
Thanks, SoupFork
Submitted by Guest on Jun 10th 2021
Discussion: 0 Comments
Asteroid farming
I was thinking after the settlements idea was abandoned, that what if you implemented a small way to “farm” in the game.
You could use some of the mechanics from farmRPG, but rather make it so each zone has some sort of asteroid field we could use specially obtained mining ships we can build and send to go farm them.
Reusing items that become useless like Hamster turds, shards of Zeus, sentinel pulse, etc… and infusion materials to power and build these ships. Would add more end game goals. Having the ships upgradable to mine faster.
Could have the asteroid fields be different resources and maybe even add a special AC asteroid field event.
Submitted by Guest on Jun 10th 2021
Discussion: 0 Comments
"hp?" chat ping
Make the Event Enemies chat blast their hp at ~10%? ~15%? automatically. Something so people that want to participate in the killtaplier can know to come back.
Submitted by ILACCT1 on Jun 10th 2021
Discussion: 0 Comments
The chat
Make it smoother so if something like an owl or an elephant for example get called, there's no delay? idk how it works completely
Submitted by Arisest on Jun 9th 2021
Discussion: 0 Comments
More things to spend Clan Points on
after buying the clan set(s), the clan point currency becomes obsolete, there is nothing to buy with it. Some ideas:
• more gear to buy
• boosters
• upgrades to buy for the clan
• clan emblems, clan customization
• allow gifting clan points for new players to give them a small help
a lot of us are sitting on hundreds of thousands of clan points, let's make them relevant!
Submitted by Guest on Jun 9th 2021
Discussion: 0 Comments
Vip
Get star ⭐ next to our name and more xp faster leveling ect
Submitted by DaveDaRaveUK on Jun 9th 2021
Discussion: 1 Comments
Game Feedback Forum Have Tons of Feedback
My feedback is to please review the 'Game Feedback' section on the in-game forums for tons of more recent feedback that many have commented on and have felt largely ignored in favor of other development projects (whether in Titan Conquest or in the Farm game).
This feedback suggestion is to request a review of the existing Feedback in the 'Game Feedback' section, rather than requiring someone (or multiple people) to re-post all of that here, just for a response. If that is required, it will further devalue forums that already feel like they have no importance or purpose.
Submitted by Guest on Jun 8th 2021
Discussion: 0 Comments
Level 1-99 Balance / Rework
Adjusting balance and incentives for the 1-99 experience, especially given how late it is in the season, could help a lot in retaining new players and getting them to end-game content. I recently did 1-99 as a new player and the difficulty curve felt a bit clunky and 75-90 was very boring. Perhaps see about using the same sort of XP/D gain (not sure what it is based on) that shows up in later zones?
Submitted by kaegyn on Jun 8th 2021
Discussion: 0 Comments
Level 1-99 Balance / Rework
Adjusting balance and incentives for the 1-99 experience, especially given how late it is in the season, could help a lot in retaining new players and getting them to end-game content. I recently did 1-99 as a new player and the difficulty curve felt a bit clunky and 75-90 was very boring. Perhaps see about using the same sort of XP/D gain (not sure what it is based on) that shows up in later zones?
Submitted by Guest on Jun 8th 2021
Discussion: 0 Comments
Add comparing gear stats like atk% and stuff
Idk read the title
Submitted by Guest on Jun 8th 2021
Discussion: 0 Comments
Clan Recuitment
An easier way for clan leaders to attract new players would be nice. Possibly a page where players can skim through clans that have atleast 1 active player in them, and can choose the right clan based on listed requirements.
***Active clans though, not clans where the members have all been gone a year
Submitted by Guest on Jun 8th 2021
Discussion: 0 Comments
Power Hour
One time use daily for one hour of 100% bonus XP/D to allow players to encourage people to login daily to farm and help newer players catch up.
Submitted by Guest on Jun 8th 2021
Discussion: 0 Comments
Custom Leaderboards for Clans
Would be great to customise leaderboards within a clan to conduct contests and such, for instance selecting a particular category and players participating, setting the time period of the contest and having it saved so it doesn't reset by itself. A toggle for seasons would help a lot too, similar to the actual LB.
Submitted by Guest on Jun 8th 2021
Discussion: 0 Comments
CoC Update
Update the CoC to include all the "FS said it's OK" items, or don't allow them any more.
Submitted by ILACCT1 on Jun 8th 2021
Discussion: 0 Comments
Damage #s
Continue to show your total damage on a target, even if it’s a critical hit. (Events and Zeus)
Submitted by ILACCT1 on Jun 8th 2021
Discussion: 0 Comments
LP Booster Rework
Rework LP boosters to use a charge only when you would actually earn LP (per kill, not per battle, and not if a kill gets stolen)
Submitted by ILACCT1 on Jun 8th 2021
Discussion: 0 Comments
rework/add features in bounty bike
Current version: highlight bounty
Rework: highlight bounty, double the point for the bounty kill, doubles card point for card rank.
-Cons
Submitted by Guest on Jun 8th 2021
Discussion: 1 Comments
Improvement to Lotto
The Lottery says it only allows people to win if they were online within the hour, yet that hasn't been the case. Yesterday, there was a Super Lotto with a guy who hasn't been on in 24 hours, and another guy today that hasn't been on since 2 AM Hammy Time. The lotto has to change.
My improvement: Make it so that the lotto only activates for people who have over 100 Battles. It is a better system than this one.
Submitted by Guest on Jun 8th 2021
Discussion: 0 Comments
explain game mechanics to new players
there are a few questions asked over and over in the global chat, eg.:
- what is the code for a chest?
- what is a hamster turd for?
I propose that some quests / events have links to wiki, so that new players learn about the wiki and how to use it.
Submitted by Guest on Jun 8th 2021
Discussion: 0 Comments
patrol in acropolis
add button to patrol in acropolis directly. more seasoned players know how to do it, but it gets old explaining it to the newer players. It's not an easter egg, so why not allow it?
Submitted by Guest on Jun 8th 2021
Discussion: 0 Comments
Remove lp from daily community goal
It sucks and I hate it cuz you only get lp on kills and it's not even worth it
Submitted by Guest on Jun 7th 2021
Discussion: 0 Comments
Clan
Clan leaders having the freedom and options to limit or allow certain rights to managers.
Submitted by Guest on Jun 7th 2021
Discussion: 0 Comments
air drops?
think the last one we had was back in January? 6 months and not one.
wouldn't be a huge deal if it didn't make multiple triumph runs 100x easier
Submitted by blastxcloud on Jun 7th 2021
Discussion: 0 Comments
Improvements needed for a while
Ok. So the game has been here for a while. And there are necessary changes.
-Improved Shop System
Shops have been a staple of TC for a while. However, only taking AC is something poorer people don't want. So, maybe shops can take Drachma. It is useful for all stages, like runs, GT, and emblems*.
-Way to keep people playing
We have 71k players at the time of this message. Maybe 500 are active players.
*and hammy
-Sneborak
(Or Anorak)
Submitted by Guest on Jun 7th 2021
Discussion: 1 Comments
Vault
Get rid of it, because I have a gambling addiction and I find it a horrific mechanic that sucks the enjoyment out of the game as the temptation is hard to overcome.
Submitted by Guest on Jun 7th 2021
Discussion: 2 Comments
Codebreaker / Decode Points Gains
We should see the amount of Decode Points we'll get if we decoded all memories we have.
Submitted by Guest on Jun 7th 2021
Discussion: 0 Comments
Simple UI mode settings
Instead of having a single simple ui mode, we should have separate options for Hide Banner, Hide Emblems in Chat etc.
Submitted by Guest on Jun 7th 2021
Discussion: 0 Comments